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Running B1-9 In Search of Adventure '87 With Castles & Crusades For a Mini Campaign

Swords & Stitchery - 8 hours 37 min ago
 "Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself."This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs


First Comics News - Sun, 10/01/2023 - 22:02
Title: Grim # 13 Publisher: BOOM! Studios Written by: Stephanie Phillips Illustrated by: Flaviano Colored by: Rico Renzi Lettered by: Tom Napolitano Cover by: Flaviano Variant Covers by: Zu Orzu,…
Categories: Comic Book Blogs

RICHH REVIEWS: Wild’s End # 4

First Comics News - Sun, 10/01/2023 - 22:00
Title: Wild’s End # 4 Publisher: BOOM! Studios Created by: Dan Abnett & I.N.J. Culbard Written by: Dan Abnett Illustrated & Lettered by: I.N.J. Culbard Additional Material by: Nik Abnett…
Categories: Comic Book Blogs

Doctor Who: 60 Years of Adventure RPG

Blogtor Who - Sun, 10/01/2023 - 21:01
Cubicle 7’s Doctor Who Roleplaying Game brings two new Diamond Anniversary source books with all you need to craft your own multi-Doctor adventure

Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures across both the classic and modern eras. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS!

Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the universe as the last star fades.


Doctor Who: 60 Years of Adventure (c) Cubicle 7

Book One takes us back to the scrapyard where it all began, then onwards into all of time and space. Meet the Doctor, explore the TARDIS, and set off on limitless adventures. It brings the classic Doctors, and their most iconic companions and adversaries to life in your games of Doctor Who The Roleplaying Game. Meanwhile, Book Two focuses on the Doctors, heroes and villains introduced since the 2005 revival. It takes us to the shattering end of the Time War. Meet the battle-weary War Doctor, then travel on to distant planets and discover hidden secrets of the Time Lord’s past. But both celebrate sixty years of adventure at your finger tips – a treasure trove of adventures, aliens, creatures, gadgets, plots, conspiracies, and plenty of running!

The books also each contain installments in an epic new series of adventures connecting every era – A Lustre of Starlight. It’s a must-have for fans, gamers, and Whovians of all ages!

You can pre-order Doctor Who: Sixty Years of Adventure now, with physical copies arriving between now and the New Year.

The post Doctor Who: 60 Years of Adventure RPG appeared first on Blogtor Who.

Categories: Doctor Who Feeds

OSR Review & Commentary On Using Quick Ship File: Roanoke and Raccoon Class Ships By Moon Toad Publishing For Cepheus Engine Rpg & 2d6 Traveller rpg

Swords & Stitchery - Sun, 10/01/2023 - 19:28
 "The Roanoake Class Merchant is a low cost, general purpose, 400 dton commercial merchant vessel, that is a cost effective, short range, cargo ship suitable for mixed passengers and freight. It is suitable for operating in a slightly higher threat environment than normal vessels of this class as it is equipped with 4 turrets, as standard."Quick Ship File: Roanoke and Raccoon Class Ships By Moon Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Trollopulous Adjusted Session 25: The Tutorial Dungeon that Wasn’t

Jeffro's Space Gaming Blog - Sun, 10/01/2023 - 17:22

Okay, this one… we lost the two girls to scheduling. And the dad was taking care of family stuff. My alpha-gamer buddy managed to scrounge up a couple of millennial guys who I could not quite figure out. They kept talking about going to this guy’s dad’s house for Father’s Day and I was like… “uh, are you… brothers…?” It turned out they were married. Womp womp.

Being of the hotbed of hardcore radtrad Catholicism that is the BrOSR, you would think I would be concerned about these guys fitting into a retrograde campaign with explicit Christian elements but no. After some back and forth about AD&D’s humanocentrism, Fritz Leiber, and a couple of bits from the campaign, the two guys were working up cross dimenasional Ptolomeic elves with some sort of connection to the Olympian pantheon due to their alignments.

We worked up an entirely new party because the other group was in time jail due to training. Nobody complained or even asked about it. It did take forever to roll them up. AD&D takes at least twice as long as B/X as far as this goes. I really need to xerox the relevant charts and tables for people for in the future.

Now, I had worked out with the other players from the online game an attack on the party with the dragon eggs. I thought this would be a big hit and was wildly excited about it. As I broached the subject, I got pushback on this simply having happened as a background event. Not having the same group as last time helped stymie the excitement, too. As we began to go back and forth on it, I finally had to table the discussion because we really needed to get playing for real.

After another of those three minute Trollopulous overviews, the players opted for the local dungeon. (They were not going to to anything about the hill giants that dropped by Urgrecht demanding protection money.) I had to restock the dungeon on the fly and got “gnolls” and “a sulphurous oder”. The players rolled into the dungeon entrance and asked if they heard anything, so I described this sound of something struggling to breath. The mom IMMEDIATELY declared it must be a pug, which amazed me. I showed everyone a illustration from the booklet for a pug-man and everyone had a laugh. Someone, maybe a ranger, rolled up on it and took it out quickly. The party continued on, passing over the sulpherous smell and the passage marked with a skull on a spear. They came up on the rest of the pugs and had a nasty fight. The four henchman lost a figure and then failed a saving throw. After some back and forth, the pugs failed a saving throw as well and two ran out of the dungeon.

At this point the players decided to go for a proper burial for the fallen henchman that needed a week to recover. I think they gave him additional hazard pay due to his taking a solid hit. The players decided that this dungeon must be too hard– though in this case it was a fluke that a second level monster had ended up on the first level. (See the obscure DMG stocking rules.) The 15-year-old boy really wanted to gamble so I ran the Zowie game for him a few times. The guy wanted to really play cards and didn’t like it, but then one of the ptolomeic elfs agreed to gamble with him playing blackjack. We chitchat for a while and the two new dudes left for a father’s day meetup.

At this point the players decided to go to the tutorial dungeon. There was no way I was going to stock this before the session, I was shocked when they went there. There were no wilderness encounters on the way there (unfortunately) so my hope for more freeform gaming in the overworld fizzled away. (Making Steadington too hard to bottle the players up was now working against me.) There was another group of hill giants hitting Lothrivengrove up for protection fees and again the players ignored the obviously too-hard hook.

Going into the dungeon, I had hobgoblins near the entrance. I decided he would taunt them and then run away, and the extremely aggressive party ended up trailing up to his lair. This resulted in a rather tedious fight in which the group’s wardogs did most of the work. The players found a chest and had the elf PC that was serving as a henchman here check it for traps and open it. The inevitable poison needle hit him and he made his 7+ roll to avoid getting killed. A false bottom in the chest revealed an illusionist scroll.

At this point the players hear footsteps coming down the hall and they rush out. I described them as short creatures with long, darkened faces and long pointy ears and horrible sneering faces. They decided they were goblins and attacked. This was a REALLY tedious fight and though the “goblins” were losing, they made their morale roll when the odds were wildly against them and continued to fight. Then when they later failed their morale roll and ran away, I found out that there movement rate was so slow they were just not going to be able to get away at all!

At this point I didn’t want the game to be too boring. The treasure amounts were just too small. I declared this group had a piece of jewelry when this was a wandering monster that shouldn’t have had any at all. This was a bad call and I feel bad about it in retrospect.

The players continued their delve, however, in spite of their having lost some war dogs. They turned into a room with a giant, leering face on the wall. The mom carefully drew out my description of the fangs, horns, and tongue. Beside the face was a box with three buttons on it. And I think there was a smell of sulpher coming from its nostrils. This was obviouslly a silly and dangerous puzzle which the players opted to leave alone.

Moving on, there was a room to the right which had a disgusting, godawful smell emanating from it. The players decided it is the monster bathroom and move on.

Rounding the corner is another large room. The light from the bullseye lantern sweeps right and left and across the cieling before settling on a horrific nine foot tall humanoid gnawing on a broken femur.

The thing charges and I think instantly cuts a hired footman to pieces. Between rounds I check for morale and I think the failure was so bad, I declared that the men were frozen with fear a la that chick from the alien movie. Everybody else runs and we find out the 15-year-old that wanted to be an evil Jedi was the only person in the group with a move of 6″. I think I calculated that if the players had a two round head start they could escape the dungeon without getting caught. The jedi kid elected to throw himself into the poo room and then later snuck out of the dungeon when everything calmed down.

The players noted that the “tutoral dungeon” evidently had encounters in it that were definitely not “tutorial” grade. I thought a very large area of level one monsters with level one treasures would be very boring. Also I had alluded to the troll being there back at Madicon.

I think the thing to do is to leave the Troll in as a wandering monster with maybe a hidden lair loaded with extra good loot. Also… those poor “goblins” need something. Maybe a mine or a forge. Who were they delivering that necklace to? [

The players were offered 2000 for the necklace in Lothrivengrove. They looked for a buyer in Urgrecht and got 3000. I thought it was too much. It got split 3.5 different ways.

I think the news item was that a diplomatic mission from the dwarf king to Kickatrix to help with the impending war effort. Wanted posters with the PC’s description will be circulating.

Categories: Tabletop Gaming Blogs

Hex Crawl 23 #259: The VIllage of Kin-Yan

Roles & Rules - Sun, 10/01/2023 - 15:42

 Five hexes northeast, seven north of Alakran.


With fertile grounds nearby and a source of water from the Nahlu river, Kin-Yan has grown almost to be a small town, population 750 or so. The growth has led to conflict between the old village residents, who wear traditional black-dyed clothing, and the more diverse newcomers. As well, the old village families stick to a traditional faith around a Shrine to a nameless god known only as the All-Creator, with three priests who are pledged to a vow of ignorance. But the newcomers have brought their own faiths, although as yet, no practitioners of those faiths.

The arrival of people of war, magic, or faith augment these tensions, as each side suspects the other of having made a deal with the newcomers. So, gifts of up to 250 gp incrementally can be gained from each side by adeptly playing the situation.  But exploiting the tension increases the chances that violence will break out. The first sign of this will be a fistfight between two villagers, which the others strive to break up. The next fight will be three on a side, and after that there is a brawl involving veryone in earshot. After that, the villagers turn to their farming and trade tools when they fight, and only bloodshed involving ten or more deaths will start the sobering process of peace.

Categories: Tabletop Gaming Blogs


First Comics News - Sun, 10/01/2023 - 15:37
THE GREAT PURGE – A Star Wars Fan Film “After our forces were annihilated in the Night of a Thousand Tears and defeat was imminent, I met with Moff Gideon.…
Categories: Comic Book Blogs


First Comics News - Sun, 10/01/2023 - 15:31
3D TOTAL PUBLISHING Character Design Quarterly 26 SC, $18.00 A WAVE BLUE WORLD Tower Volume 1 TP, $19.99 ABLAZE PUBLISHING Centaurs Volume 1 GN, $12.99 Get Schooled Volume 1 GN,…
Categories: Comic Book Blogs


First Comics News - Sun, 10/01/2023 - 15:30
This week’s Cosplay Girl of the Week Yuyi Yuyera If you would like to be the Cosplay Girl of the Week! Please send your photo to Giovanni.Aria@firstcomicsnews.com and you will be considered for inclusion in…
Categories: Comic Book Blogs


First Comics News - Sun, 10/01/2023 - 15:28
This week’s Cosplay Dude of the Week If you would like to be the Cosplay Guy of the Week! Please send your photo to Alex.Wright@firstcomicsnews.com and you will be considered…
Categories: Comic Book Blogs


First Comics News - Sun, 10/01/2023 - 15:26
This week’s Cosplay Team of the Week If you would like to be the Cosplay Team of the Week Please send your photo to Alex.Wright@firstcomicsnews.com and you will be considered…
Categories: Comic Book Blogs

John Ra

Doomslakers! - Sun, 10/01/2023 - 14:30

I really don't care too much about precision when it comes to describing the arts. For example, there might be an album I call heavy metal and you say it is technically grindcore, I think that's fascinating but ultimately I don't care about getting it "wrong" very much. It's still metal. And let's be real: some of the sub-categories of metal are ridiculously granular*. Unless you're a super-aficionado, nobody cares. Heavy, thrash, death, prog, and black are probably all you need to describe the landscape. Maybe.

That's a digression. The point of this post is to talk about genre in fiction, a little bit. And to ramble. A lot.

I am not an avid reader. When I was a teenager I read what I considered to be a lot of books. Started with some books I can't remember and moved into Tolkien and Howard and others. But upon hearing the reading habits of some of my RPG friends, holy shit I was not an avid reader. I was a dabbler at best. My god some of you people read like you want to destroy your eyes.

Anyway, the books I read when I was young were mostly fantasy novels with a few SF tossed in here and there. I know a lot of people say that D&D expands kids' vocabulary and leads them to read more. In my case, once I started playing D&D I actually read fewer books. I was too damn busy making things up and giving them stats. Why would I read someone else's ideas when I could make up my own?

Later, mostly in my 20 and 30s, I read a lot of nonfiction. Far more nonfic than fiction. I was really into books about science, such as The Beak of the Finch and River out of Eden and I also read things like A People's History of the United States and Night.

Today what I discover is that my favorite genre of fiction is sword and sorcery... a sub-category of fantasy that isn't easily defined and is historically marked by some of the most egregious sexism and racism you can find in fantasy fiction. I never claimed to have lofty tastes, after all. I am a lowbrow artist, I believe.

But when it comes to making games, I really do love sci-fantasy. That is, fantasy with spaceships and robots. It's kind of goofy, a little over the top, but it offers everything and that appeals to me for some reason. Especially when running games. I like to riff and improvise and such a setting is most forgiving in that regard.

*I use Spotify a lot. Like a fucking LOT. I go to sleep with it in my ears on most nights. Each year they do this "wrap up" thing where they tell you what you listened to. Mine always tells me I'm "adventurous" because I listed to over 1,000 genres in the past year. How the FUCK are there 1,000 genres? I know for a fact I do not listen to all types of music. I've never been into hip-hop, for example. But I guess because there were a handful of hip-hop songs that I listened to more than once that counts as me being adventurous. I dunno. But jesus, "hyper-techno-death-thrash-grindcore-alternative" is not a fucking thing. It's probably just rock.

Categories: Tabletop Gaming Blogs

ShieldMaster: Blast To The Past – Simon and Kirby Heroes!

First Comics News - Sun, 10/01/2023 - 14:16
The Simon and Kirby heroes, The Fly, Fighting American, Private Strong, Bullseye, Stuntman, and more return in this action-packed issue! This thrilling issue features the highly anticipated return of many…
Categories: Comic Book Blogs

Elementary – October 1st

Mark Hughes (Church of the Rock) - Sun, 10/01/2023 - 14:00


Worship Video

Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Elementary – October 1st appeared first on Church of The Rock.

Categories: Churchie Feeds

Preschool – October 1st

Mark Hughes (Church of the Rock) - Sun, 10/01/2023 - 14:00


Worship Video


Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Preschool – October 1st appeared first on Church of The Rock.

Categories: Churchie Feeds

Collide – October 1st

Mark Hughes (Church of the Rock) - Sun, 10/01/2023 - 14:00

Collide Discussion Questions


Check out our ongoing resources for each age group:

The post Collide – October 1st appeared first on Church of The Rock.

Categories: Churchie Feeds

New York Comic Con 2023: exclusive Joe Jusko Spider-Man variants from The Comic Mint

First Comics News - Sun, 10/01/2023 - 13:49
Acclaimed artist Joe Jusko (Marvel Masterworks, Tarzan, Tomb Raider) will be at New York Comic Con 2023 with The Comic Mint at Booth #3635. The Comic Mint is offering exclusive…
Categories: Comic Book Blogs

Women and Weirdos

Doomslakers! - Sun, 10/01/2023 - 11:00

Beauty and the beast is a kind of trope that refers to a juxtaposed couple: the beautiful, pure, true, good female and the bestial, rough, bad male. Of course the story typically entails her finding the good in him.

But what is the wider trope of the beautiful female juxtaposed against the grotesque, weird, robotic, or monstrous male? Not quite the same as beauty and beast, this wider trope can involve any sort of weirdo being next to the female character. It's a super common thing in fantasy art. You see it all the time with artists like Bode, Azpiri, Corben, Frazetta, etc. It's so common it just kind of hides among all the other art.

Women and weirdos. Hotties and horrors. Chicks and chucks (ok, that's a stretch).

To wit, here's an Arthur Suydam piece perfectly illustrating the idea. Let's ignore that he's a prick for a moment and enjoy his Wally Wood impression.

Arthur Suydam
Blas Galego doing it as well. I don't know anything about Galego, but I enjoy his work.
 Blas Gallego

I recently fell in love with Brian Baugh's art, which is 100% in this vein. So check him out.

Categories: Tabletop Gaming Blogs


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