Thanks, Aldo!
Some science fiction settings have cultural/religious limits on technology, either as one facet of the setting or as a means for the author to keep technology in check to tell the sort of story they want to tell. Dune is the primary example, but there are series like the Sun Eater series by Christopher Ruocchio that follow its lead, and other settings that make it a feature. A more recent variant is a group or culture that rejects the rapid changes associated with things like cybertechnology and brain uploading. This shows up in Stross' Accelerando.
I think it would be interesting to sort of combine these concepts. Have the action take place within a fantasy world (perhaps a fairly standard one, or maybe a Spelljammer-ish system), but the demons, devils, and other Outsiders trying to get in and corrupt the world (at least from the perspective of the world's clerics and leaders who consuder them anathema) are actually posthuman intelligences that utilize technology, not magic. Presumably, "magic" (whatever it is) was what allowed these simple, unenhanced humanoids to hold on in a universe of much more powerful sophonts. The Outer Planes (as they view) them are really just planets, habitats or networks.
Of course, whether the Outsiders are really baddies would depend on the specifics of the setting--or maybe even be open to interpretation?
Been kicking this one around a while. Black Pudding Comics... drawing from the treasure trove of characters and ideas in the zine as well as my other related works (I mean, there are a BUNCH of characters in the Meatshields of the Bleeding Ox section). Why not tell some stupid little stories about those guys?
I don't want to limit the comic to just material from the zine. Instead, the idea is to do comics that riff on the entire meta-setting of Pan-Gea, the whole "mythos" as I like to call it. There's the ancient world of Pan-Gea itself, then the sword and sorcery world of Yria (which is where the zine lives, mostly), and finally the sci-fantasy space setting of ZSF - the Zoa Space Frontier.
So my idea is to do comics of any of these flavors because they all share the same backbone: the Pan-Gea mythos. The gods and demons such as the Sun and Moon and Hunter Raven and the Worm Witch, and so on. These are ideas that have lived in my brain and in my creations for decades. A sandbox to play in. Might as well play, right?
Right now it looks like I have quite a bit of finished material that would fit nicely into the book, mixed with new stuff I'm working on.
Disclaimer: I'm high on the idea right now and it's Saturday night. This could all crash and burn. I'm just daydreaming here. We'll see.
I mean, look at all these goofy bastards.
Our 5e Land of Azurth game continued last Sunday with the party trying to get to the Bright Rabbit Goddess of the Moon to ask her for a particular jewel that might be the key to saving Azurth's princesses from the petrification the evil Wizard had put on them.
After several weird encounters in the fae lunar gardens, the party encountered one of the Rabbit Folk working in a fissure in the Moon's surface on the vast gearworks beneath. He told them the gears controlled the movement of the gigantic, black tarpaulin that was drawn across the Moon's surface, causing its phases as observed from Earth, so that the lunar folk could have some privacy.
He tells them that reaching the primary garden and the Goddess requires not thinking about going there. Sort of unfocus your eyes, he says, and the path will become clear. Only two of the party are able to accomplish this, but they can lead the other members on.
They are greeted by a major domo in a ruff collar and fancy dress who listens to their concerns and puts their names on a list to see the Goddess. Then he ushers them off to one of the few empty tables in the expansive, side garden to wait.
Trying to figure out a way to get in sooner, they strike up a conversation with a young woman who claims to be from Mercury. She offers them a letter of introduction from the Empire of Mercury, which they accept but are too wary to use.
They decide to ask the major domo if there might be some sort of inducement they could provide to get in sooner. He happily tells them that the Moon is mad for the more advanced gadgetry of Earth. They give him a stopped pocket watch (right twice a day!) that used to belong to the young Roderick Drue, who eventually became the Wizard. Or some version of him did, anyway.
They are whisked in to see the Goddess who is sympathetic to their plight. Unfortunately, she just granted the sapphire to a Faceless Collector from the Outer Worlds. Maybe they can convince him to give it to them?
The Collector, a cool, emotionless humanoid with knowledge of time, says he will give it them if they can defeat him and his servitor in combat...