Tabletop Gaming Feeds

OSR Campaign Commentary On S3 Expedition to the Barrier Peaks By Gary Gygax

Swords & Stitchery - 5 hours 2 min ago
"The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Gen Con 50 event Coverage 10: Shadows of Esteren

Gamer Goggles - 9 hours 42 min ago

At Gen Con 50 I caught up with Lil ian (I think I spelled it wrong) from Shadows of Esteren.  We went over the core of the game, which is about characters and storytelling.  Character creation is the largest chapter.

Click here to view the video on YouTube.

Shadows of Esteren certainly sounds like it’s a game for storytellers!

Categories: Tabletop Gaming Blogs

Gen Con 50 Coverage 9: Chris Birch from Modiphius

Gamer Goggles - 10 hours 7 min ago

At Gen Con, I caught up with Chris Birch. We chatted about Star Trek and how they are working with Rick Steinbeck, Conan, and Fall Out.

Click here to view the video on YouTube.

I always have a blast when I talk to Chris.

Categories: Tabletop Gaming Blogs

Gen Con Coverage 8: Sean Patrick Fannon of Evil Beagle Games LLC.

Gamer Goggles - 11 hours 24 min ago

I caught up with Sean Patrick Fannon at Gen Con 50.  We talked about Savage Rifts And Evil Beagle Games LLC.  Some cool info in this one like Freedom Squadron and the omniverse.

Click here to view the video on YouTube.

I am looking forward to seeing Sean at Con on the Cob in November.

Categories: Tabletop Gaming Blogs

Gen Con 50 Coverage 7: Level 99 with Brad

Gamer Goggles - Tue, 08/22/2017 - 23:06

Brad and I talk about Millennium Blades, Sell Swords Olympus, and I Can’t Even Monsters.  I suspect there is even more.

Click here to view the video on YouTube.

I can’t wait to to play Sell Swords Olympus.  I loved the first edition and I was told this is the perfected version.

Categories: Tabletop Gaming Blogs

GoFundMe - Braille Printer for Visually Impaired Gamers

Tenkar's Tavern - Tue, 08/22/2017 - 22:44


I don't know why this hasn't been thought up by the RPG community in the past. The GoFundMe is to buy a braille printer to be able to supply converted RPG material AT COST to visually impaired gamers.
In the video, they use The Black Hack as a sample book to convert, so the OSR is certainly part of this.

For those that don't know, Rach is legally blind. For her, large print (or digital with zoom) is the way to go but we are both very passionate about getting books into the hands of the visual impaired and I think this project is awesome

Their goal is $1,800 to purchase the printer and they are about half way there.

It's a good project to back IMHO with goals we all should be supporting.
Thanks you so much for taking a look at our fundraiser. The DOTS Tabletop Roleplaying Gaming Project is devoted to raising awareness in the gaming community for the need for accessible gaming books and gaming aids for the visually impaired community. I am attempting to raise $1,800 ($1,500 for the printer $300 to cover funding fees, sales taxes, and shipping) to fund the purchase a braille embossing printer to be able to produce braille materials for visually impaired gamers. Additionally, the printer comes with a full suite of braille translation and tactile graphic design software. Currently the printer is on sale with a $2,000 discount, and if we can purchase the printer in the next couple of weeks, the company will add in a second year warranty for free! So I have to raise the money quickly. The cost for outsourcing braille books is astronomical. For example, I just finished translating a roleplaying game into braille and tried outsourcing the printing of a few copies for my visually impaired friends to edit. The companies wanted over $200 for four copies of an 80 page book. With the printer I'm hoping to purchase, it would only cost $1.50 per book. Here's something esle exciting! This printer will print tactile graphics...imagine how exciting it would be for a visually impaire game master to be able to feel a dungeon map!
Categories: Tabletop Gaming Blogs

Gen Con 50 Coverage 6: Dized app for learning games

Gamer Goggles - Tue, 08/22/2017 - 21:42

At Gen Con 50 I had the chance to sit down with the Dized team and discuss the inner workings of their app. This is a very promising app that will teach us all how to play faster.

Click here to view the video on YouTube.

 

This could become the best learning tool ever.

Categories: Tabletop Gaming Blogs

Gen Con Coverage 5: Carolina Game Table with Clint Black

Gamer Goggles - Tue, 08/22/2017 - 19:01

Clint and I talk about the newest piece of furniture the case of holding as I like to call it.  It looks great!

Click here to view the video on YouTube.

Who want to pay me to cook special events so I can get three of these?

Categories: Tabletop Gaming Blogs

Kickstarter - 28mm High Detail Pre-Painted Plastic Miniatures (what it says on the tin)

Tenkar's Tavern - Tue, 08/22/2017 - 15:39

So, why am I highlighting the 28mm High Detail Pre-Painted Plastic Miniatures Kickstarter? A few reason and they all come down as lessons for others.

Pre-painted minis is a damn good idea. I love minis and have neither the skill nor the time to paint them. Then why is this campaign so unexciting to me?

First, the Kickstarter title should be something like "Role 4 Initiative Presents Pre-Painted Plastic Minis for RPGs" or such. As it is, the title is so generic as to be forgettable.

Then there are the pics of the samples. Could they have found worse lighting? Seriously, when you are trying to sell a physical product, presentation is everything and this is simply a failure to execute.



For five bucks a painted mini I don't expect much, but I do expect pics that show some sort of details, even if the details are a lack of details. The project is called "28mm High Detail Pre-Painted Plastic Miniatures".

The following has slightly better lighting and shows some detail (and promise)


Still, the colors are muddied from the lack of lighting.

Then there are the stretch goals that have the potential to drive this project into the red - if it had any hope of funding -


Physical stretch goals change the cost to complete the project. While fun to add, they are dangerous.

Oh, and don't sit in shorts in your video. Sometimes less is more. No video would have been more.

There you have it. Good idea poorly presented.
Categories: Tabletop Gaming Blogs

Gen Con Coverage 4: Mantic Games with Ronnie Renton

Gamer Goggles - Tue, 08/22/2017 - 14:40

Ronnie and I talk about the great stuff going on with Kings of War, Walking Dead and Star Saga.  I have pics on my facebook page.  I hope to separate everything by company this year. Any way I am looking forward to the new Kings of War game.

Click here to view the video on YouTube.

I hope this king lives for a long long time.

Categories: Tabletop Gaming Blogs

Gen Con Coverage 3 Jodi Black from Pinnacle Entertainment Group

Gamer Goggles - Tue, 08/22/2017 - 13:29

I caught up with Jodi Black from Pinnacle Entertainment.  We talk about the box sets, Deadlands anniversary edition, and the future.

Click here to view the video on YouTube.

Thank You Jodi, it’s always fun.

Categories: Tabletop Gaming Blogs

How Psionics Accommodated D&D’s Critics

DM David - Tue, 08/22/2017 - 11:15

In 1966, Gary Gygax fielded a personal ad in the General seeking gaming opponents. He included the line, “Will cooperate on game design.” In the years to follow, Gygax proved a zealous collaborator. Aside from teaming with other designers, he wrote a flood of articles proposing variants and additions to existing games. In the early years of Dungeons & Dragons, Gygax brought the same spirit to D&D. He published rules and ideas from the gamers in his circle, and figured that players could use what suited their game. In the Blackmoor supplement, Gygax wrote, “All of it is, of course, optional, for the premise of the whole game system is flexibility and personalization within the broad framework of the rules.”

D&D owes its psionics rules to this spirit.

Just after D&D’s publication, future-TSR-designer Steve Marsh started corresponding with Gygax. Marsh sent many of the aquatic monsters that would appear in the Blackmoor supplement. Also, he proposed a Mystic character class based on the mental powers attributed to Indian mystics. Always the collaborator, Gygax saved the class for later attention.

Gary credited this cover with inspiring the mind flayer

D&D’s psionics started with the mind flayer, which first saw print in Strategic Review #1 in spring of 1975. The creature’s mind blast sent a “wave of PSI force” that could easily incapacitate a party. The monster terrified players. TSR employee Tim Kask recalls, “monsters with psionic powers like Mind Flayers were too horrible even in a fantasy game as they wielded an unstoppable weapon.”

The mind flayer’s power inspired Gygax to draft a countermeasure. “I should have left well enough alone; but no!” Gygax experimented with mental powers for D&D. He created a Divine class that boasted psionic attacks and defenses, and then sent the class to players in his circle.

“I soon hated the whole business, but Len Lakofka and his group in Chicago loved the concept,” Gygax wrote, “and Tim was enthused about the addition as well.”

“Yes, I probably lobbied for their inclusion in AD&D,” Kask recalled. “No, Gary did not love them as I did. But he was wise enough to know that for D&D to continue the phenomenal growth, we had to offer stuff that others might like even if one or more of us didn’t.”

The classes from Gygax and Marsh both reached a big bowl where Gygax collected ideas for D&D. When Tim Kask earned the job of editing D&D’s next supplement, Eldrich Wizardry, he took the bowl.

Gygax’s Divine class (and author Sterling Lanier) provided the notion of psionic attack and defense modes. Marsh’s Mystic class inspired the psionic abilities. Marsh also took the blame for denying elves psi powers. “I was 5’2” at the time and built like a wrestler, because I was a wrestler, and had more sympathy with dwarves than elves.”

Kask brought an enthusiasm. He wanted psionics to inject a new vigor in the game. In Eldrich Wizardry, he explained the goal. “The introduction of psionic combat is bound to enliven games grown stagnant. It opens up untold possibilities for both players and the DM, and in so doing recognizes one of the favorite topics of science fiction and fantasy writers: the unknown powers of the mind.”

When Tim Kask devised the psionics rules, he made two decisions that seemed to answer D&D’s biggest critics.

Critics accused D&D’s class system as unrealistic and confining. Rather than limit psionic abilities to a class, Kask separated psionics from D&D’s classes. Anyone could be psionic (except for elves). Steve Marsh recalls, “I wanted a character class, but [Tim Kask] decided that the abilities belonged available to everyone.”

To D&D’s critics, the process of memorizing and forgetting spells seemed unrealistic. They argued for a spell point system. Rather than patterning psionics after D&D’s spell casting system, Kask adopted a point system.

Separating psionics from D&D’s system of class and level threatened to create overpowered characters. Kask saw this potential and worked to inject balance. Characters who added psionics paid a price. Fighters gave up strength and potential followers, magic users lost spells, and so on.

None of these drawbacks fully offset power of psionics, so Kask added a second disadvantage. Intellect devourers, brain moles, cerebral parasites and other creatures sensed psionic users and sought them as prey. When dungeon masters single out psionic characters as targets for attack, the game becomes balanced.

The mental combat system added another new element to D&D. “I LOVED psionic combat and had great fun devising it with all of its tables and charts,” Kask recalls.

“I hammered and twisted those psionic rules forever, and inflicted play-testing on the gang until they got sick of them.”

So Tim Kask created psionic rules that answered D&D’s biggest critics, rules that he tested to perfection. What could possibly go wrong?

Next: Psionics: What could possibly go wrong?

Categories: Tabletop Gaming Blogs

Hero's Brew Podcast - Now Available at Google Play Music! (I think that covers all)

Tenkar's Tavern - Tue, 08/22/2017 - 04:13


It appears that the Hero's Brew podcast is now available at Google Play Music. Its already up on iTunes.

The feed is:

http://HerosBrew.podbean.com/feed/

Alright, everything going forward should be smooth as silk, right? ;)

Oh, and thanks to all that have already given the first episode a listen!


Categories: Tabletop Gaming Blogs

Gen Con 50 Coverage 2: Greater than Games with Mara

Gamer Goggles - Tue, 08/22/2017 - 02:50

I caught up with Mara from Greater Than Games, and we talked about  Sentinels of the Multiverse RPG, Fate of the Elder Gods, Spirit Island  Lazer Riders and more.

Click here to view the video on YouTube.

I remember when Greater Than Games was only Sentinels of the Multiverse, they have grown so much.  They have truly transformed their mold.

Categories: Tabletop Gaming Blogs

Gen Con 50 Coverage 1: Hewn

Gamer Goggles - Tue, 08/22/2017 - 02:05

I caught up with part of the Hewn (Michael) team at Gen Con. Hewn is coming to kickstarter and it is going to be a tactical game of bluffing, bidding and combat against other players and an A.I. It sounds amazing.

Click here to view the video on YouTube.

This is one of those kickstarters I can’t wait for.

Categories: Tabletop Gaming Blogs

OSR Commentary On - DA3 City Of The Gods By Dave L. Arneson and David J. Ritchie For Your Old School Campaigns

Swords & Stitchery - Tue, 08/22/2017 - 02:05
"Set amidst the blistered salt flats of the Valley of the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition - to bargain for aid in the coming wars - or to steal the magic of the gods."So the eclipse came down today & I've Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Hero's Brew Podcast - Now Available at iTunes! (Google Play is pending)

Tenkar's Tavern - Mon, 08/21/2017 - 22:27


Yep, iTunes just approved the Hero's Brew podcast. Please, download it and give it a rating. It's also been submitted to the Google Play store. We are waiting on approval at Google :)

Thank you all in advance!

Oh, find it on iTunes by searching for Hero's Brew.
Categories: Tabletop Gaming Blogs

Box Breaking 216: Zpocalypse Defend the Burbs

Gamer Goggles - Mon, 08/21/2017 - 20:29

In this Box Breaking Matt takes a look at Zpocalypse Defend the Burbs the slightly less cooperative version of Zpocalypse.  While Zpocalypse is a survival game on steroids  this rendition of the game takes it to a whole new level.

Click here to view the video on YouTube.

Stab the guy next to you and run!

Categories: Tabletop Gaming Blogs

DC Comics Bombshells Trading Cards - Sketch Card Previews, Part 1

Cryptozoic - Mon, 08/21/2017 - 17:00

What are sketch cards, you ask? Sketch cards are original artwork, hand-drawn by artists onto a standard-size trading card (2.5” x 3.5”), which are then randomly inserted into various trading card sets. Cryptozoic was fortunate enough to work with a handful of incredibly talented artists for our DC Comics Bombshells Trading Cards, and in the coming weeks, we will be previewing a small selection of the sketch cards included in the set.

Categories: Tabletop Gaming Blogs

Have You Ever used a Solar Eclipse as a Plot Device in an Adventure / Campaign?

Tenkar's Tavern - Mon, 08/21/2017 - 16:14


So, with today's eclipse over parts of the Continental U.S. today, it got me thinking - "who among us has used a solar eclipse as a plot device in an adventure / campaign?"

ry as hard as I might to remember, I don't ever recall using a solar - or even a lunar - eclipse as a plot device in gaming. That's a damn shame as there are so many superstitions associated with an eclipse.

Shit, simply think how much of the population might go blind by staring at an eclipsed sun and you could have numbing fear for the next time. That isnt even counting the "world is coming to an end" drama it often brought.

Have you used an eclipse as a plot device? Tell us if you have :)
Categories: Tabletop Gaming Blogs

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