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Fortunes Won and Lost AAR Part 5 - Back Alleys

Two Hour Wargames - Wed, 07/19/2017 - 22:36
Part 3 

Meanwhile, outside the Dancing Frog...


 Sara Jane and Arizona Bob leave the Dancing Frog and are confronted by the three Italian soldiers. Time for a Fistfight. Everyone rolls 2d6 to determine the order of action. One Italian scores a 9 and will go first - everyone else scores an 8!

 The Italian goes first and moves into contact with AZ. Each guy rolls 2d6 versus Rep - AZ passes 2d6 and the soldier 1d6. AZ had a chance to KO his opponent, but only succeeds in landing a few punches that drops the soldier's Rep down by 1 point. The fight goes on...

 Bam, bam , bam! AZ passes 2d6 more than the soldier and down he goes. As the first fight is over, the rest of the guys roll off to see who goes next. Sara wins and will go next. She figures AZ has it covered so chooses to pass!

 The next active guy is AZ and he moves into contact with a soldier. Each rolls 2d6 and both pass the same number of d6. This means they both take 1 drop in Rep. The it happens  again!

 AZ takes out the soldier, but the 2 Rep points lost remain with him until ALL fights are over. The last Italian charges and the fight begins. Back in forth it goes with the Italian scoring damage on AZ, who rallies ...

takes down the soldier. AZ is now at Rep 2 for fist fighting, but lucky for him there's no one left to fight. His Rep returns to 5.
**********************************************"Bravo, AZ!", Jefferson Davis says. "I had your back buddy."AZ wipes the blood from his mouth and replies "Yeah, I could tell. And Sarah..."Sarah Jane smiles and cuts him off. "I knew you could do it, Bob, I mean AZ. Let's go back inside and I'll let you buy me a drink! "As Sarah walks over to Jefferson's lady friend, Jefferson asks - "Where's Sir Winston?"
**********************************************Here's a Quick and Easy, one  page, set of Fist Fight rules.Fist Fights

Categories: Tabletop Gaming Blogs

Tavern Chat Tonight - 9 PM - Poo Poo Face is Signing Autographs - NOT!

Tenkar's Tavern - Wed, 07/19/2017 - 22:32

Yep, its a Wednesday Night and you know what that means! No, its not half price drinks at the watering hole - its Tavern Chat tonight at 9PM

What is Tavern Chat? - a bunch of folks from the OSR get together and use the Chatwing widget on the right side of this very page to "chat". Yes, its very old school - its similar to an old chat room at AOL.

We literally never know who will show up but I can guarentee there will be names you will recognize.

It takes place from 9 PM to 11ish Eastern.

I'll see you there and please, BYOB ;)


Categories: Tabletop Gaming Blogs

The OSR is now "A Thing" at OBS - Interesting to Look at How it Tracks Differently at the Two Store Fronts

Tenkar's Tavern - Wed, 07/19/2017 - 20:46
If you browse from the drop down list and select "OSR" at RPGNow or DriveThruRPG, you get a Hottest Sellers listing for the OSR. Its interesting to see how the market differs between the two storefronts.

At RPGNow, LotFP's Vaginas Are Magical sneaks into the first spot. Its 10th over at DriveThruRPG.


The DCC RPG comes in in the first spot at DTRPG. At RPGNow, its 9th.


Actually, only four releases make the Top Ten of both lists: VaM, DCC RPG, Beyond the Wall and Hubris.

Not sure what to make of it, but it is interesting to note that the two storefronts obviously have differing customer bases, even within the OSR.

The RPGNow OSR Hot List is here.

The DriveThruRPG Hot List is here.

The Tavern uses affiliate links to both of the above storefronts. A percentage of sales go to support The Tavern. The OBS Christmas in July Sale starts friday.
Categories: Tabletop Gaming Blogs

Wednesday Comics: The Seven of Aromater

Sorcerer's Skull - Wed, 07/19/2017 - 13:21
My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Seven of Aromater (1984) 
(Dutch: De Zeven van Aromater) (part 3)
Art by Don Lawrence; script by Martin Lodewijk

Ember and Nomad watch from hiding as the Prince's steamship launches a smaller boat with the Seven or Aromater aboard. As they head toward the waterspout beneath the red, Ember realizes in horror what they plan.

She breaks from hiding to try to reach Storm. She is quickly captured and the former Storm, now the Seventh, ignores her cries. The ship sails on:


The Prince has Ember and Nomad in changes. He plans to keep them alive until the the survivors of the Seven return from the Red Tear with the Brain Coral. Until then, his ship will circle the waterspout and wait.

Ember and Nomad don't plan to be idle. They have hidden the remainder of the potion that converted Storm into a monster. Ember drinks it quickly and:


With enhanced strength and resistance to harm, Ember makes short work of the sailors. She and Nomad take over the ship. Ember isn't mindless like Storm and the others, she guides the ship toward the waterspout! The ship rides through the Storm--and is ultimately smashed!


TO BE CONTINUED

Another Mini OSR Campaign Idea Using - X1 Isle of Dread By David Cook & Tom Moldvay & Some Free Old School Appendix N Downloads

Swords & Stitchery - Wed, 07/19/2017 - 05:45
Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! Wiki has a good breakdown of the history of X1 Isle of Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Ch. 4, Page 33

Castle Greyhawk - Wed, 07/19/2017 - 04:31
Ehlissa still felt the compulsion from the spell to leave, but she fought it for as long as she could. She had no idea if the Mage of the Tower woke up in time to save himself, or if Erac's Cousin had slain him. She had no idea if Erac's Cousin was coming this way to flee, or if he would reunite with his familiar out back and flee over the garden wall. She was, at the moment, only mildly concerned with all of those possibilities. There was just one person she had really hoped to learn about through all this...

Inkwell Designs - SideQuest Decks - Pick a Card, Any card (or store)

Tenkar's Tavern - Wed, 07/19/2017 - 02:59

Inkwell Designs has its SideQuest Decks available to order from three different store fronts:

Amazon - $14.95 with free Prime shipping

RPGNow - $14.95 with the PDF of the deck included

Inkwell Designs - $13.95 with the PDF of the deck included

From the Inkwell site:
We’re excited to revise, expand & update our popular Encounter Decks to Sidequest Decks! Why the name change?  It is a more accurate description.  As you likely know, each card is a mini-adventure, not just one encounter. What else is new?  Decks 1 & 2 didn’t have the map match the adventure on the other side of the same card.  Now the map is the most important/unique map to the adventure, as in Decks 3 & 4.  If the adventure needs other maps you may pick another card’s map as needed.  Also, Decks 1, 2, and 3 have been sorted into four new decks based on sub-genre/setting and new adventures have been added.  Another improvement: many new maps have been added even for previous adventure outlines to ensure the map matches the adventure.  The new maps are wonderful and some older maps have been tweaked for easier reading. Deck 4 (Science Fiction) only changed the name.I have the original decks and their are great for inspiration (or emergency adventures when unprepared)

Given the choice I'd get the decks directly through Inkwell Design, as +Joe Wetzel will keep a bigger cut of the price and supporting publishers is where's its at. Purchases made through The Tavern's Amazon or RPGNow affiliate links will generate a portion of the sales to support The Tavern, but I'd rather you support Joe directly. He offers some really solid releases for the gaming community.

Categories: Tabletop Gaming Blogs

Fortunes Won and Lost - AAR - Part 4

Two Hour Wargames - Wed, 07/19/2017 - 01:04
Part 3 

Meanwhile, Sir Winston is in the middle of his meeting. 



The Atlas Mountains - a long time ago.











Categories: Tabletop Gaming Blogs

If You're Waiting on Me to Vet Your Upcoming Kickstarter...

Tenkar's Tavern - Tue, 07/18/2017 - 22:28


you may have a while yet to wait. I have a baker's dozen of projects, Kickstarters and apps, that have asked me to look at their work and offer critiques. At the moment, I simply do not have the time. Sadly, my own projects are taking precedence at the moment.

It has gotten me to thinking about releasing a How to Avoid Crowdfunding Failure book. Well, book may be to large a word - I'm thinking 16 to 20 pages on the basic do's and don'ts to give your Kickstarter, Indigogo or what not a fighting chance. It would not guarentee success, as that can only come from the project creator, but it should offer clear warning of the most prominent (and less prominent but still potentially disastrous) pitfalls and suggestions to increase the chance of successful funding (and surviving the success of successful funding)

Maybe $2.50 in PDF, impulse pricing for POD - maybe $3.00 plus cost.

Don't even ask about fucking Kickstarting it...




Categories: Tabletop Gaming Blogs

Noble Knight is Selling CURRENT POD Releases at Over 100% Mark Up

Tenkar's Tavern - Tue, 07/18/2017 - 21:02
+Rob Conley mentioned this at Bat in the Attic earlier today and I'm doing what I can to spread the word.

Noble Knight is selling currently available Print on Demand books at over 100% mark up. While it is certainly legal, it is something the RPG Community should be made aware of. Don't be taken advantage.

Rob's Scourge of the Demon Wolf is $14.99 for the Print plus PDF at RPGNow.

How much does Noble Knight want for the same book in Print only? $35 ($30 for a VG+ copy)

And here's the kicker - they claim it isn't in print.

Of course its in print - its f'n Print on Demand!

But its not just Rob's stuff. Venger Satanis has even a huger mark up.

Venger's The Islands of Purple-Haunted Putrescence is $14 for the Print plus PDF at RPGNow.

How much is it at Noble Knight? 50 Bucks. Oh, and apparently not in print either. More BS.


Revelry in Torth? $11 Print and PDF at RPGNow. $25 at Noble Knight.

Liberation of the Demon Slayer? $12 in Print and PDF at RPGNow. $25 at Noble Knight.

This is all I checked. If there is a need I'll dig deeper but this goes to show its not a one off mistake but a deliberate and huge markup to catch their customers unaware. Remember, these products are Print on Demand and available as such. They are most certainly NOT out of print.

Edit - Noble Knight games has posted contact info in the comments if there are future pricing issues that rise to the level of notification: (608)-758-9901 or sales@nobleknight.com

Extra Edit: No caffeine makes Tenkar a Grumpy Dwarf - I was grumpier than usual, and more than KNG deserved. They have promised to address such issues going forward. I promise try and be less Grumpy.



I've included affiliate links for RPGNow for the above products. Purchases made through The Tavern's affiliate links got to support The Tavern.
Categories: Tabletop Gaming Blogs

Will Gen Con 50 Leave Dark Age Players Skarrd?

Gamer Goggles - Tue, 07/18/2017 - 21:02

Gen Con 50 is going to be big, very big, and if you play Dark Age you might just come out Skarrd!
This new tome of Dark Age lore and rules puts a new face on the mutant cannibals and introduces a powerful new threat from within their ranks – the undying worshippers of atomic fallout, the Cult of Decay! Bringing new rules for one of Dark Age’s oldest sets of monsters as well as revealing many new units, Dark Age: Skarrd is a must have for Skarrd players and Dark Age fans.


DARK AGE: SKARRD
SRP: $39.99 | Sale On Reception
SKU: DAG0015 Case Count: 10 UPC: 9781941427125
Case Dimensions: 13.2 x 10.6 x 9.7in
CMON.COM | DARK-AGE.COM

COMPONENTS
1 Hardback Source Book

FEATURES
• A high quality, full color, hardback source book.
• This book is used to guide the collecting and gaming of a Skarrd warband for Dark Age.
• This book contains the background of the Skarrd people – focused on each of the sub-factions, a description of the role of each of the Skarrd units, the rules for each of the Skarrd units, photos of many of the Skarrd miniatures, and loads of great ongoing narrative about the world of Samaria and the Skarrd’s place in it.

SKARRD DECK 2017
SRP: $14.99 | Sale On Reception
SKU: DAG0816 Case Count: TBD UPC: 889696006868
Case Dimensions: 3.5 x 2.5 x 0.75in

The mutant survivalists and cannibal horrors of the
Skarrd are growing by leaps and bounds, shown by their
increased ranks and the threat they pose to humanity
on Samaria. This 95-card pack contains everything
a Dark Age player needs to know. Found inside are
the current rules, statistics, and abilities of the Skarrd
Horde, Blood Cult, Toxic Cult, Cult of Metamorphosis,
Cult of Decay, and a couple of Bounty Hunters willing
to work for monsters. From improved rules on old units
found in existing Skarrd forces to the new models just
now joining them, this card pack has it all!

SKARRD FACTION STARTER
SRP: $59.99 | Street Date: August 18, 2017
SKU: DAG03001 Case Count: 6 UPC: 889696006547
Case Dimensions: 6in x 4.5in x 2.25in

From the early days after the Abandonment, when the they
fled from the ruins of Port City to become the tribes of
the Baniss, to the appearance of the Heretic Saint and the
creation of the Skarrd, the denizens of the Northern Wastes
have had to become brutal killers to survive. There is no room
for the weak, there are no resources to be spared on the
sick or elderly. In Skarrd society, you take what you need to
survive and you follow the commands of your Tribal Father.

COMPONENT S
1 Tribal Father, 1 Warhead, 3 Buzzblade, 3 Harpy, 1 50mm
bases, 3 40mm bases, 4 30mm bases, their Dark Age Unit
Cards, and 9 Skarrd Horde Psychogenics cards.

FEATUR E S
• Highly detailed metal and resin miniatures.
• This 500-point Skarrd Faction Starter Box is
the ideal way to start a Skarrd collection.
• This Skarrd Faction Starter Box provides the
core of a brutal Skarrd warband. The Tribal
Father provides leadership, excellent combat
skills, and a great array of psychogenic
abilities. The Warhead, however, is the real
muscle of the group, being able to take quite
a bit of punishment AND deal out a lot once
he closes in. The Buzzblades are the line
troopers of a Skarrd force, great for ganging
up on enemies or picking off stragglers. The
Harpies are excellent for grabbing objectives
and preventing your opponents from
achieving theirs.

RAZE AND DISCIPLES
UNIT BOX
SRP: $54.99 | Street Date: August 18, 2017
SKU: DAG03013 Case Count: 6 UPC: 889696006660
Case Dimensions: 6in x 4.5in x 2.25in

No one can remember where Raze came from, and the silent
Raze does not care to illuminate anyone. There is much
speculation on his origin – from suggestions he is a cyborg to
rumors he was created before the Fall – but none of it really
matters. All that matters is that Raze goes where he pleases, and
the enemies of Raze do not last long. This stoic and constant
presence has spawned a cult of admirers, fanatics who have
modified their bodies to echo the shape of Raze himself.

COMPONENT S
1 Raze, 3 Disciple of Raze, 1 50mm bases, 3 40mm bases,
and 2 Dark Age Unit Cards.

FEATUR E S
• Highly detailed metal and resin miniatures.
• Raze will be a feature model in any Skarrd
warband, while the Disciples of Raze can
provide significant close-range support.
• Raze is simply a brutal killer, so wading him
into the thick of your enemy’s line in key. His
Headbutt can knock even big opponents
to the ground, and then his Halberd Saw
can quickly finish them off. He is immune
to Extreme Damage and his Unstoppable
will keep him in the fight for a long time.
The Disciples of Raze are best used to flank
Raze, keeping any annoying fodder off him
as he barrels toward his targets.

FELL PACK UNIT BOX
SRP: $34.99 | Street Date: August 18, 2017
SKU: DAG03020 Case Count: 6 UPC: 889696006738
Case Dimensions: 6in x 4.5in x 2.25in

Much like the members of the Skarrd tribes, the
fell jackals of Samaria are skilled scavengers who
use pack tactics to bring down their enemies. It is
little wonder, therefore, that the beasts are now
ubiquitous around the fringes any Skarrd camp.
They can be used as hunting dogs, or guided
into battle by the violent Scourge taskmasters.
Whichever way the Fell Packs are used, you can
bet that no tears will be shed over their fate.

COMPONENT S
2 Scourge, 2 Fell Pack, 2 40mm bases,
2 30mm bases, and 2 Dark Age Unit Cards.

FEATUR E S
• Highly detailed metal miniatures.
• Scourges and Fell Packs are solid line troops in
a Skarrd warband.
• The Scourges are most often found driving Fell
Packs forward into combat, but their whips can
guide Buzzblades up the center of the table
just as easily. The Fell Packs are best used on
the flanks, racing forward to tear apart enemy
objective runners, before moving in to snap at
the heels of larger foes.

 

 

Categories: Tabletop Gaming Blogs

Box Breaking 211: Alien Uprising Zothren Invasion From Mr. B. Games

Gamer Goggles - Tue, 07/18/2017 - 18:20

In this Box Breaking Matt takes a look at Alien Uprising Zothren Invasion. The nifty drafting card game allows you to build machines of war.

Click here to view the video on YouTube.

For those of you that want to see how this plays Sean and I played this at Origins and you can find that video here.

Categories: Tabletop Gaming Blogs

Encounters in the Unsettling Dimension

Blog of Holding - Tue, 07/18/2017 - 14:48

Here are some encounters that you could run in a truly alien setting, like another planet or a far realm. They’re pretty low-level, suitable for characters around level 5 to 10, or for, say, level 3 characters who are in way over their heads.

These encounters are mostly inspired by weird stuff I saw in a documentary about coral reefs.

Roll d12 on this chart while traveling, or d6 while stationary. This encounter table is based on this encounter table template which incorporates rules for weather, resting, and getting lost:

1: Make up an encounter that’s related to your campaign or to one of your characters. If nothing springs to mind: you meet a plane-traveling evil level-15 wizard from the world of Mystara. He/she is searching for a Sea Anemone of the Magi said to be lost in this dimension, and suspects the PCs of trying to get it first. He/she will not attack unless that suspicion becomes a certainty. He/she will trade help or information, but offers nothing for free. His/her skin is covered with weird flowers and he/she detects magic at will (see encounter 4).

2: 2d4 levitating, hand-sized, ovoid stars which cast bright and cheery light in all colors. Their touch is telepathic poison: saving throw or take d20 psychic damage from their nihilistic world view. Evil characters take no damage. AC 15, 2d8 HP.

3: 1d4 walking ten-foot-tall antlers. They charge and impale victims for 2d20 damage. Impaled creatures take full damage each round until they use an action to disentangle themselves. The antler can carry around up to 3 impaled creatures at a time. AC 18, immune to piercing attacks, 10d8 HP.

4: A field of human-sized flowers which snatch victims in their finger-petals, digesting them for 1d20 damage in subsequent turns. AC 12, 1d8 HP. The flowers’ only sense is Detect Magic, so they will only attack creatures under magical effects or with magical gear. Anyone who takes damage from a flower will sprout small, harmless flowers in 1d4 days. Until the flowers are pruned, the character can Detect Magic at will.

5: 1d4 quivering, jelly-like, transparent pillars, periodically shot with neon lightning. They travel like Slinkies. 2 in 6 chance that there is a sluggish creature inside (lumpy cone, fire-spewing sac, silver torpedo, teleporting lightning bolt). If any players push their way into the pillar, they are rewarded by being healed 1 HP for every 10 minutes they remain inside. AC 10, 10d8 HP, regenerate 1/turn.

6: Rot grub rain. Anyone whose flesh is exposed to the rain is infected.

7: Rotting, gooey meat surrounds a 10-foot-wide hole in the ground. Inside a three-room underground lair is a giant armor-plated shark (AC 18, HP 20d8) with a giant, exposed brain (AC 13). Called attacks on the brain do double damage but the attacker must make a saving throw or take 1d20 psychic damage. The shark can make a bite attack (3d20 damage) and a gaze attack at a different target (gaze: saving throw or the target and its equipment becomes soft and gooey: AC reduced by 5 until the target next eats). The lair contains 1d6x1000 GP worth of cut gems, a gem vein with a potential 5d6x1000 GP more in gems, and inch-tall miner octopi (each day, they mine and cut 250 GP worth of gems, of which they eat half).

8: A silent wave of purple light rolls over the sky. In every direction, the sky and ground are twisted and swirled, so the shortest path between any two points is a curve or spiral. Travel requires a daily DC 15 Intelligence check or the party is lost. This effect lasts for 1d4 days or until someone gets a natural 20 on one of the intelligence checks.

9: 1d4+1 pools filled with a heavy oil (if burned, burns blue and does cold damage) and small, oily, scaly creatures. If you dive into the pool and swim through a thirty-foot-long tunnel, you will emerge from a different pool. (Roll 1d6: 1-3: the exit pool is more than 100 miles away on the same plane. 4: the exit is somehow the same as the entrance pool. 5: The exit is on a different plane. 6: The exit is on the swimmer’s home plane.)

10: A waving fern which exudes a visible bubble, 30-foot radius. The bubble is buzzing with small, flying, colorful creatures of all descriptions. Any creature inside the bubble is under the protection of a Sanctuary spell until it does violence.

11: A mountain of curvilinear catacombs, terraced apartments, and caves of chaos. At the top of the mountain, inch-tall blind octopi labor to create new levels.

12: Inch-thick tubes of multi-colored, hyperdense stone (20x the weight of normal stone) lead in an intermittent trail to a human-length, flat, spined worm. Rear attack: poison spines, 1d20 damage, saving throw or paralysis for 1 minute. Front attack: The worm’s all-consuming maw telekinetically sucks in everything in front of it in a 20-foot cone (save or be swallowed) and excretes everything (including adventurers) as inch-thick stone tubes. Stone to Flesh restores things to their original shape, but dead. AC 20, HP 15d10.

Categories: Tabletop Gaming Blogs

The Once and Future Romero

Zenopus Archives - Tue, 07/18/2017 - 14:24

Yes, that's Ed Harris in the Knightriders film poster!
I was saddened to hear that George Romero passed away a few days ago. I have fond memories of a time about fifteen years ago when we lived near a great video store (remember those?) that had prominent shelves dedicated to certain directors: Romero, Herzog, Altman, etc. While I love Romero's zombie films, Knightriders (1981) is actually my favorite of his. It's an ensemble drama (Altman-esque) about a troupe of knights who joust on motorcyles at Renaissance Festivals. It's got his signature social commentary. Starring a young Ed Harris (pictured above) in the King Arthur-type role and Tom Savini in the Mordred-type role. A must see.
Categories: Tabletop Gaming Blogs

Officially Retired for a Year - The Point of No Return - State of The Tavern

Tenkar's Tavern - Tue, 07/18/2017 - 13:28

I didn't sleep well last night. I've been looking forward to today and yet dreading it for at least a year. Today is my official Day of No Return - I am no longer able to rescind my retirement papers. I've had the Kansas song Point of Know Return going through my head for days no - seems like my official soundtrack ;)

First, I want to thank each of you, the readers of The Tavern. You support over the years and especially the last year have helped keep the fires burning, the drinks flowing and the posts coming. I can't thank you enough.

The main challenge with being retired at the ripe old age of nearly 50 (happens 2 days before #ConManKen's Kickstarter fiascos are due) is being busy enough that Rach doesn't get any ideas about me working some square badge security gig to keep me busy. So far, I've been doing okay.

As you can guess, The Tavern is a huge time sink. Multiple posts per day don't happen on their own. Further work on SWL, the Torchlight mag, some random side projects and such keep me busy. They don't really make me much income, but that is what the pension is for.

That being said, I am truly grateful to everyone that uses my affiliate links when making purchases at RPGNow and Amazon as well as clicking on the ads that interest you. It really does help. The budget is tighter than I was used to while working but the little extra income goes further than you might think.

Thank you for joining me on this amazing ride.

Remember, The Tenkar's Tavern Facebook Community is the backwater dive of the OSR, with your bartender Poo Poo Face (thank you Ken for finding such an amazing moniker for me) 1,590 members and growing. Grow with us :)


Categories: Tabletop Gaming Blogs

Don't buy the Scourge of the Demon Wolf! (Issue Resolved)

Bat in the Attic - Tue, 07/18/2017 - 13:09
At least not from Noble Knight Games. Now some authors would be all up in arms about somebody obviously price gouging their own products. Especially when it still available for sale at it original price of $15 at Lulu and RPGNow.  I am enough of a libertarian that I support the right for Noble Knights to do this. But I will take advantage of my right to mock them for trying to rip off an unsuspecting buyer.

Poking around their site I find they are selling the Majestic Wilderlands for $30 ($12 from Lulu or RPGNow)

Looking at some of +James Raggi stuff is not passing the smell test in my opinion.

Again it Nobles Knight right to sell the material they have for whatever the market will bear and it our right to mock them for it when it get ridiculous. Especially when they have a shaky reputation due to the fact they don't post actual pictures of the high dollar collectibles they are selling.

UPDATE: After reading various comments, I want to stress rarely in life anybody is complete villain. Noble Knights has been in business a long time with a good reputation for service.  I placed several orders with them over the years with no issues except for one minor one where I got the wrong cover. But since it was the only one they had and I wanted the content as well, I was fine with it.

However for long time there been complaints about their refusal to post actual pictures and there been incidents with high dollar items that would have been adverted if they had. You can search the Acaeum forum to read about other collectors experiences.But for the most part they do verbally report the accurate condition of the product.  Then there is there pricing which always been on the high side. Although bargains are not hard to find over time.

However marking various readily available OSR product up at 100%? There no excuse for that. It is a decision that warrants mocking and criticism until it is addressed.

Finally I want to thank +Erik Tenkar for getting the word out about this on his blog.

FURTHER UPDATE: I had a nice exchange with Naomi from Noble Knights Sales. So the prices has been updated which you can see here. It is slightly higher but that in line from what I know about how vendor like Noble Knights operate. I don't know how much they paid for it but given their history of service I will take their word that what they need for a proper profit. So kudos to Naomi and Noble Knight Gams for responding promptly. Still need to use actual picture tho.

As for the rest of the OSR people need to make sure they are on their toes. If you have pertinent information or an OSR author of one the products list then contact Noble Knights at sales@nobleknight.com.  Be polite!

Categories: Tabletop Gaming Blogs

A Woman as the Doctor

19th Level - Tue, 07/18/2017 - 12:07

With Jodie Whittaker announced as the Doctor there have been a variety of reactions. This isn't too surprising - pretty much every new Doctor announcement has been met with reactions ranging from "this is the perfect Doctor" to "Doctor Who is ruined".

Unsurprisingly, the fact that a woman has been cast as the Doctor for the first time in the 50+ years of the show has a higher percentage of "Doctor Who is ruined" folks out there. It's definitely a big change in casting. I recall Usenet discussions in the 1990s about a hypothetical woman Doctor - and it should be noted there were people who questioned whether there could even be a non-white Doctor. Similarly, as the cast of Star Trek: Voyager was announced, some people went a little nuts at idea of a black Vulcan - Tuvok, as played by Tim Russ. It's worth noting that for me, Russ was one of the bright spots on what I saw as a fairly mediocre show. (I also greatly like Kate Mulgrew as an actress but found her character of Captain Janeway was inconsistently written).

So what about a lady Doctor? Well to begin, my daughter Jasmine was quite happy at the announcement. She's the science fiction fan of my two daughters. Her sister Victoria is passing familiar with Doctor Who and she was pleased too. There's something to being able to imagine yourself as the hero - and the Doctor is a great hero. Not using guns but his (or now, her) brains to fight evil. Sure they could someday to a spinoff with characters like Jenny, Clara, and Ashildr/Me. But Doctor Who is the core of a decades old institution.

Were they being social justice warriors? I don't know, and you know what, good on them if they were. I hate the use of that as an insult. It's great to have greater inclusivity and Doctor Who is a show whose format greatly lends itself to such a casting. Every few years a new actor takes over the role with no expectation of a resemblance in appearance - indeed the Doctors all look very distinct from one another and you'd never mistake one for another. The new show has clearly established Time Lords can change gender. Yes that's an addition to the show's mythology, but it contradicts nothing. And let's be honest, contradictions in Doctor Who are nothing new. Michelle Gomez's portrayal of a female Master, Missy, has been.. well, masterful. A homicidal Mary Poppins.

I can think of a million in-universe reasons why the Doctor has been male all this time and now has a female incarnation. It could be some Time Lords are more predisposed to a single gender and with a new cycle of regenerations the Doctor has changed. It seems Time Lords have some control over the regeneration process (the Master especially) and since the Doctor generally thought of himself as male, chose to stay male but has decided on a change. It could be a gazillion things.

What about Whittaker as an actress. Truth to tell, I know next to nothing about her. I've never seen Broadchurch, where she had a major role. It's one of those shows that has long been on my "to watch" queue so I imagine I'll get around to viewing it. Given new Doctor Who showrunner's Chris Chibnall's roles in the creation and production of Broadchurch it's clear that he has an actress whose work he is familiar and comfortable with, meaning it is quite likely the two will work well together to realize his vision of Doctor Who. Will it be any good? Will Whittaker? Time will tell. I hope so.

Categories: Tabletop Gaming Blogs

Ken Bought Mad Ox Games & Comics - At a Discount and No Money Down - Who's the Bigger Fool?

Tenkar's Tavern - Tue, 07/18/2017 - 01:49

So, Marcus sold the money losing, poorly managed Mad Ox Games & Comics to the above mentally disabled (self diagnosed) alleged con man and serial Kickstarter Project creator who has yet to fulfill a project.



Ken was the last manager. He didn't hit his numbers, but he'll be a success as a store owner!

Marcus was asking $20k, so he sold it for $13k. But wait, no money down! Of course, if Ken had money to put down, he'd put it towards that Kickstarters that are due in 2 weeks - Ken's own timetable. I mean, he would - right?


My God - Ken's doing Kickstarter stuff? Probably so he can sell it in store ;)

So, I'm thinking we should run a pool a as to how long it takes for Kenny to:

a - default on paying Marcus

b - default on the lease

c - default on utilities

My money is on 60 days to default on utilities with a trifecta at 90 days.

Now remember, #ConManKen has a self diagnosed mental disability, so when he forgets to pay a bill, he has a built in excuse. Not a valid excuse, mind you, but an excuse none the less.

This is Poo Poo Face with yet another installment in the saga affectionately known as #ConManKen, the Self Diagnosed Mentally Deficient Store Owner and Serial Kickstarter Abuser.


Categories: Tabletop Gaming Blogs

My Gen Con 50 Schedule

Gamer Goggles - Tue, 07/18/2017 - 00:41

For those of you following what I will be doing at Gen Con 50.

Categories: Tabletop Gaming Blogs

Cryptozoic Entertainment: San Diego Comic-Con 2017 Official Event Schedule

Cryptozoic - Mon, 07/17/2017 - 23:45

Cryptozoic is thrilled to return to San Diego Comic-Con! Check out our schedule of events for the upcoming weekend, including our booth activities, events, giveaways, game demos, and artist signings!

Categories: Tabletop Gaming Blogs

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