Tabletop Gaming Feeds

Wednesday Comic: Head Lopper #5

Sorcerer's Skull - Wed, 03/22/2017 - 11:00

Andrew MacLean's quarterly heroic fantasy comic Head Lopper returned last week with the first part of a new story arc: "And the Crimson Tower." I've discussed Head Lopper before, pimping the collection of the first storyline. In brief, it's the adventures of a burly, bearded warrior with a flair for decapitation and an unusual sidekick--the still-living, severed head of a witch he decapitated.


This new arc starts off with a setup pretty much as D&D as you can get. Head Lopper, his friends, some plucky little humanoids, and some ne'er-do-well adventures, enter the Crimson Tower of Ulrich the Twice Damned. It's pretty much a killer dungeon with puzzles, deadly traps, and a fight with a three-headed dragon automaton.


Check it out!

Using The Lost Caverns of Tsojcanth & The Forgotten Temple of Tharizdun Adventures To Construct An Astonishing Swordsmen & Sorcerers of Hyperborea Rpg System Mega Campaign

Swords & Stitchery - Wed, 03/22/2017 - 02:32
I've been thinking today about the connections between The Lost Caverns of Tsojcanth & The Forgotten Temple of Tharizdun how these two adventures can be used as a touch stone to create a mega Astonishing Swordsmen & Sorcerers of Hyperborea campaign. “There have been times when only a hair's-breadth has intervened betwixt myself and the seething devil-ridden world of madness; for the hideous Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Ch. 4, Page 25

Castle Greyhawk - Tue, 03/21/2017 - 16:55
"Wait," Erac's Cousin said, and his familiar heard the voice in its mind. "Let me see those pages."

Erac's Cousin could see through his familiar's eyes and scanned the pages of the open book Ehlissa had thrown between her and his pet to buy her precious seconds to escape.

"Hmm...could this be The Chronicles of Keoland by Lord Kelvin Halmari?" Erac's Cousin mused to himself. "If it is the rare first edition, this alone could be worth the risks I've taken..."


Ehlissa had turned and followed the hallway north as it curved around the mage's office. There was a door on the left, but it seemed to be locked and she could not budge it. Up ahead, though, was a glass orb mounted to the wall with magic light inside it, and this light illuminated an open archway across from it in the north wall.

When she stepped into the room, the light winked out behind her. It had lasted long enough, at least, for her to see another door...

Synthetic Technicians

Torchbearer RPG - Tue, 03/21/2017 - 16:49

Some jobs are too dangerous to give to humans or require more precision than humans can handle. For those instances, the Company supplies synthetic technicians.

Bishop: “I prefer the term ‘Artificial Person’ myself.”

Enjoy!

Categories: Tabletop Gaming Blogs

Special Contractors

Torchbearer RPG - Tue, 03/21/2017 - 16:45

Sometimes the Company needs to bring in a little something extra. That’s when it turns to special contractors.

Johner: “I’m not the mechanic here, Ironsides! I mostly just hurt people!”

Enjoy!

Categories: Tabletop Gaming Blogs

Free OSR Appendix 'S' Science Fantasy Download - Science Fiction Adventure Classics #01 (1967 Summer) For Your Old School Campaigns & Details on The New Aurach Adventurer,Conqueror, King Rpg Kickstarter

Swords & Stitchery - Tue, 03/21/2017 - 15:40
Pulps can be difficult things to sometimes get a hold of or they used to be Appendix S material is a very mixed back of stuff. Appendix 'S' is what I refer to as my go to science fantasy index. Science Fiction Adventure Classics which ran from '67 to '74 was a God sent in some respects, according to the Pulp Trader Website;"A series of reprint magazines. In Spring 1969, Ultimate Publishing Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

We're Number 1 - Hottest Small Press (43rd Hottest Overall ;) - Pocket Creatures Volume 1

Tenkar's Tavern - Tue, 03/21/2017 - 13:24

I woke up to a wonderful surprise. Pocket Creatures Volume 1 is currently (920 AM, March 21st, 2017) the Hottest Small Press seller over at RPGNow. (Number 43 overall)

Thank you all for your support. If something like this doesn't ignite creative fires, nothing will ;)

I head out to Gary Con early this afternoon, so posting will be sparse.

Thanks again. I'm all googlie inside ;P
Categories: Tabletop Gaming Blogs

Box Breaking 206: Zombie Munchkin From Steve Jackson Games

Gamer Goggles - Tue, 03/21/2017 - 03:15

In this Box Breaking Matt Takes a look at Munchkin Zombies. One of the things about this edition is you play the zombie!!

 

Click here to view the video on YouTube.

Munchkins eating brains!! It has to be fun.

Categories: Tabletop Gaming Blogs

We're Number 4! (Hottest Small Press)

Tenkar's Tavern - Tue, 03/21/2017 - 02:23

As of 3/20/17, at approximately 1015 PM Eastern Time, Pocket Creatures Volume 1 is sitting at #4 for Hottest Small Press. While I know that position is fleeting, I just want to thanks everyone for their support.

Expect Pocket Creatures Volume 2 in a week - I'll push it live at RPGNow when I return from Gary Con.

The content for Volume 3 is mostly ready, but it will be the first one laid out with InDesign, so give me a few weeks to get a hang of that.

Remember, Pocket Creatures is laid out so that you can print it in booklet form if you would like - 4 pages, 1 sheet. Or if you have something like the Swords & Wizardry Legion folder (check out the Swords & Wizardry Legion Facebook Community) a single sheet per monster starts a nice Creature Collectanea :)
Categories: Tabletop Gaming Blogs

Review: RPG Coasters 2, Cthulhu.

Ultanya - Mon, 03/20/2017 - 22:36
Alexander Ingram has just launched his second RPG Coasters Kickstarter! The theme this time? Cthulhu. For the uninitiated, the name is pronounced in some circles as kuh-THOOL-hoo. Now be careful when saying that to loud, as it may awaken H.P. Lovecraft’s Elder One from its eternal madness. That said, per mythos the human tongue cannot accurately pronounce it anyway.

The Call of Cthulhu was first published in the February, 1928 edition of Weird Tales. The creature was an elder god held inside a sunken city named R’lyeh, which featured bizarre, non-Euclidean architecture. Fast forward to 2017 and this sort of material is a wonderful playground for role-playing games. When beings such as Cthulhu threaten to break free of their cosmic prisons, investigators and adventurers must put a stop to it! Well that is what the GM tells you anyway, before your character becomes a blithering idiot from cosmic madness.

“It seemed to be a sort of monster, or symbol representing a monster, of a form which only a diseased fancy could conceive. If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing.”
― H.P. Lovecraft, The Call of Cthulhu

With that background, Lovecraftian novice and veteran alike can appreciate this new RPG Coasters theme. I love to review cool gaming swag, and these gorgeous coasters stand apart. Full disclosure, Alex sent me this set to review ahead of the Kickstarter launch. So, consider this a sneak peek if you are marinating about pledging. These are identical in construction to the fantasy themed coasters which I reviewed here. If you want to see how the coasters match up to different types of drinking vessels, I encourage you to visit that link.

Alex does all the work personally on these coasters in his basement workshop. The coasters are offered in beautiful hardwoods of Cherry, Hard Maple, and Black Walnut. The latter seems to really make Cthulhu pop on my sample Keeper coaster! These same materials were offered and delivered in the first RPG Coasters Kickstarter.

“seemed instinct with a fearsome and unnatural malignancy, was of a somewhat bloated corpulence, and squatted evilly on a rectangular block or pedestal covered with undecipherable characters.”
― H.P. Lovecraft, The Call Of Cthulhu

One of the things that really jumped out at me with this new set was the level of detail. The coasters and all the artwork on them are CNC (computer numerical control) routed by a several machines Alex created in his shop. The Antiquarian coaster may be my favorite since it contains an interpretation of Lovecraft’s own sketch from 1934. For reference, the etching on the coaster is about an inch tall!






If you are fan of Lovecraftian horror, these coasters are the perfect conversation piece for your table. As seen above, available now are the Antiquarian, Criminal, Keeper, Parapsychologist and Private Eye. The full set, not including the stand, is a $40 pledge. The stand is an add-on for $10. Maybe you just want one coaster to fend off a wayward Shoggoth? There is a $10 pledge level for a single coaster! Below you can see some of the artwork waiting to be unlocked from its eldritch prison:


I’ve had RPG Coasters in the Game Tavern for over a year now. Everyone that visits comments on how cool they are, or inquiries about where we got them. Not only are they epic gaming swag, but they are pieces of furniture. The holidays are still far away, and the Kickstarter looks to deliver before then. Why not surprise that relative or friend that has everything? Or just treat yourself to a glass of bubbling madness on a Cthulhu RPG Coaster!

“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.”In his house at R'lyeh dead Cthulhu waits dreaming.― H.P. Lovecraft, The Call of Cthulhu
Check out RPG Coasters 2: Cthulhu Kickstarter here!



Categories: Tabletop Gaming Blogs

Pocket Creatures Volume 1 is Live on RPGNow - PWYW So Grab a Copy

Tenkar's Tavern - Mon, 03/20/2017 - 21:10
Yep, Pocket Creatures Volume 1 is LIVE! Seems the process itself confused me and I missed a step in the submitting process, so it looked submitted but it wasn't. I'll know for next time. Which may be soon, as Volume 2 is ready to go ;)

Its PWYW, so really, there is no reason not to grab a copy.

Its for Swords & Wizardry Light but compatible with all the OSR systems.


Categories: Tabletop Gaming Blogs

Review & Commentary Of The Raiders! of the Lost Artifacts Retroclone Rpg System By Thomas Denmark

Swords & Stitchery - Mon, 03/20/2017 - 15:41
Bare with me as I'm going to dive into Raiders! of The Lost Artifacts but I've got to finish my lunch time beer. Some days you just need to go out with your buddies for a beer to get your head out of your ass. So over the weekend I happened down to my favorite watering hole with three other very experienced dungeon masters who were able to get away from the familial ties for a bit. That's Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Nevermore Mines

Ten Foot Pole - Mon, 03/20/2017 - 11:14


By Jon Bertani, Aaron Fairbrook, Mark McAllister
Merciless Merchants
For Gold & Glory/2e
Level 4-7

For generations, bards have enjoyed spinning the tale to honest folk and their children of the lost Nevermore Mines and the Master of Darkness that lies within them. They warn the children that if they misbehave, the Dark Master will come for them and take them away to be lost in the Mines forever. Most folk regard these stories as spirited attempts by bards to make some coin, but the town of Oakvale was just recently attacked by the nightmare from the tales. Will your group be brave enough to travel to the Nevermore Mines to discover and put to rest this great evil?

This 56 page adventure describes a two-level mine now being used as a lair by a devil, along with the wilderness environs around the lair. It’s a pretty classic environment, with an encounter mix that is a cut above the usual dreck. It’s also a classic “highlighter adventure”, being absolutely clogged with text. It’s clear a lot of effort went in to this, and unfortunate that its usability is hampered.

A devil possessed a miner long ago and is now trapped in the mine; warded from leaving. He’s accumulated some followers. There are a small selection of hooks to get the party in to the mine, most of which are the usual boring stuff. Our children are missing. Hired to go find something, and so on. But there’s also … you won the deed in a poker game! This, and the associated “found the deed” and “were granted the deed as a reward” are great examples of appealing to the players. “Well, I got this deed to a gold mine …” That’s the kind of very personal appeal to a player that I think makes a good adventure hook.

The wilderness area leading to the mine is about five miles long, with a couple of paths leading off of the main trail, and ten encounter areas scattered through the side trails. This is supported by a small wandering monster table that … is a little fun! An etting having an internal monologue that does not immediately attack, hobgoblins that don’t attack immediately … it’s amazing! A variety of encounter types from mundane, to mysterious, to social, to the usual monster attack. The variety is refreshing to see. Similarly, the wilderness encounters proper have a decent mix of variety to them. Several simple barrows to explore, an abandoned hut, a nice rock bridge to a werewolf lair, “the slime cave” (with weird mushrooms!) and a bog, complete with ghost children carving weird pumpkins to scare off the evil one and light the way for their parents to find them. Again, several non-violent encounters or encounters that let the party get themselves in to trouble (grave robbing the high priest? Ought oh …) The variety and mix is great, as well as the fact that there’s an actual REAL wilderness area offered .. even if it is a little simple, being paths through the mountains.

The main encounter location is a two-level mine with about twenty five rooms in total. The vibe inside is that of … surprise! a mine that has a devil inside! There’s a mix of natural type things (spiders, mine workings) with devil-like things such as heads hanging on hooks and so on. Generally each room has one encounter in it, and there’s some direction on how to respond to incursions … so more of a lair dungeon than an exploratory dungeon. That would usually mean that it skews heavily toward “this room has a guard monster that attacks you” but this adventure throws in a decent amount of encounters that don’t just feel like a slog. There are captives to rescue, dead children to find, a ghostly prisoner to “make friends with” … which is a banshee! It’s a nice little devil lair with a bunch of fucked-up monsters, not all of who like each other.

The primary sin is verbosity. The adventure confuses a long descriptions with a good description. Every single room/encounter gets two or three paragraphs of text. The text is a combination of fact based descriptions and history, neither of which I’m particularly fond of. The history is, generally, not needed in adventures and serves to only pad the adventure word count. Which makes it harder to find the information that you actually DO need to run the adventure. The “fact based description” ding sounds weird, I know. While not the worst, I think these sorts of fact-based descriptions come off, at best, flat and at worst trend to the “useless detail” end of the spectrum … which once again ends up clogging things up. The flatness comes from a communication style that is attempting to communicate too much. The designer needs to communicate a vibe, or feeling, to the DM, letting them fill in the rest. There’s a very long paragraph in one of the rooms of the slime caves. “A large hole in the ceiling on the east side of the chamber opens into the open sky above and light from the moon or sun is able to shine through the room.” I think we all get what the intent is. The designer clearly has a picture in their head and is trying to get that out to the DM. And yet “God rays stream in from a hole in the ceiling.” 10 words instead of 33 and, I think, a much better visual built up for the DM. I know it seems minor, but that first long paragraph has eight long sentences in it and it would be a BEAST to go through during play. Short. Punchy/Evocative. The last paragraph, of the same room, reads: “ Anyone entering the bubbling mud bath will find it very warm and comfortable. The basin is approximately four feet deep and three human sized characters can fit in it at once. Anyone spending an hour or more in the mud bath will heal twice the amount from their next resting for a full day.” Again, this could be shortened considerably, getting rid of useless wording and still delivering the intent, less prescriptively, in a more evocative manner.

The barrow mounds are good example. One of them has four of five “empty” rooms, all of which get relatively lengthy descriptions, about sixty words, to describe chambers that have nothing much going on in them. They are, at best, window dressing. A short, punchy description, would have communicated more for less and be easier to run during play.

There’s also this tendency to elaborate on the “why” of things. Backstory for monsters, usually. Tickles the evil clown (yes, I know. It’s ok, the entire adventure isn’t like that. A better word than “clown” should have been used.) has this buried in his backstory: “However, due to the Master’s experiments, Tickles can now regenerate like a troll and has special abilities.” You don’t need to explain WHY a monster can regen, unless you’re doing some kind of mythic thing. In fact, we probably don’t need Tickles backstory at all. He’s unlikely to engage in conversation the way the ghost children in the bog are (who DO talk to the party, and thus a little more can be justified.) Again, all of this is towards the singular end of making the room descriptions, the text the DM has to wade through to run the game at the table, useful AT THE TABLE. Hunting for information is a pain. Hence … a classic highlighter adventure. Flawed, but a highlighter helps a bit. If you have to use a highlighter then things could be better.

There are a few other nits as well. There are a few magic items worth paying attention to, but most are just book magic items or treasure with no attempt to make most of them more interesting. That’s too bad, because the ones that ARE new are pretty interesting. The maps are weird. A bright blue background was chosen for a couple of them, which seems really weird and I find distracting. But, there’s also some attempt to include more interesting detail on a few, like the slime cave. That map shows a nice blue river running through the cave and tries to communicate some information with more detail on the map. The whole thing is jammed with art .. of varying usefulness. Sometimes I like a good monster art piece, or room art piece, because they can communicate a vibe well. This one is hit and well. The pumpkin man comes across well, as a monster, as does the slime cave entrance on the same page. Quite a few of the others work less well. They come across as “generic imp” or “generic gargoyle.”

This is a decent little adventure that’s going to take a decent amount of highlighter work, and DM visualization and notes, to make work to the degree I expect.

You can find this on DriveThru. The last page of the preview shows a description for wilderness area #1. That’s a decent enough example of both good art (the standing stone picture does a good job communicating the vibe) and the verbose/fact-based descriptions.
http://www.drivethrurpg.com/product/206540/The-Nevermore-Mines

Categories: Tabletop Gaming Blogs

Midnight on the Prismatic Peak

Sorcerer's Skull - Mon, 03/20/2017 - 11:00

I've been working on Mortzengersturm, Mad Manticore of the Prismatic Peak all weekend--and Jeff Call has put in some awesome work too. Check out the illustration of the Prismatic Peak above. Jeff does a really good Mary Blair, don't you think?

A WTF!?! Kickstarter - Dungeons and dragons: the whispering ring

Tenkar's Tavern - Mon, 03/20/2017 - 03:18

There is SO much wrong with the Dungeons and dragons: the whispering ring Kickstsarter (and yes, that is the exact title of it.) Let's see, where shall we start?

1 - Maybe the damn title itself? You can't call it Dungeons & Dragons (or Dungeons and dragons - its the same shit)

2 - Look at the pic above. Look at the spine of the book. Yep. Can't miss it, can you?

3 - Anyone want to take a stab at editing the pic below?


I count at least 11 edits needed. I may have missed one and I'm not counting awkward grammar.

4 - Kickstarter charges between 8% and 10% in fees. Something doesn't add up:


5 - Read what I highlighted below:


I thought the problems with universities and unprepared students were unique to the US. The person that is running this Kickstarter is graduating university in the UK and this is how they present their best, most professional side while begging for money using another company's property.

Hasbro shouldn't even bother with the takedown, as this won't even fund.

I needed this right before Gary Con ;)

edit - in the time it took me to type this post, they edited the title and the main graphic - doesn't change the piss poor editing...
Categories: Tabletop Gaming Blogs

Gary Con Prep Complete - Should Have 5 Alpha (pre-edit) Copies of Swords & Wizardry Continual Light to Give Out

Tenkar's Tavern - Mon, 03/20/2017 - 01:38

Phew!

50 copies each of Pocket Creatures Volumes 1 & 2 printed and ready to go.

10 copies of the pre-edit Alpha of the Swords & Wizardry Continual Light rules. Five of those copies are spoken for by Frog God Games and associates, so five copies to give out (and maybe one more on Sunday if I give up my play copy) Again, this is the pre-edit version. There are typos fixed, editing changes and some rules changes in the final version (plus a page of optional rules) That being said, if you want a peek of what is coming up for SWL, track me down at Gary Con and you can page through SWCL (as well as get your Swords & Wizardry Legion pack)


Categories: Tabletop Gaming Blogs

Fate Accelerated Star Wars Character Stats

19th Level - Mon, 03/20/2017 - 01:03
I thought it might be interesting to post some stats for our Fate Accelerated Star Wars characters. The game is set in the time leading up to Rogue One and A New Hope, with our heroes working for Bail Organa.

These stats are before any milestones are accounted for.

Gaven StarkRefresh: 3
Fate Points: 3

High Concept: The old ways are gone and it's up to me to bring them back.
Trouble: It may not earn me a medal but it will sure to get me noticed
Other Aspects: I know my way around a blaster
[two more aspects open]

ApproachesCareful: Mediocre (+0)
Clever: Average (+1)
Flashy: Good (+3)
Forceful: Fair (+2)
Quick: Fair (+2)
Sneaky: Average (+1)

StuntsChest full of medals: +2 Flashy attack with a blaster

Two more available without reducing refresh

Background
Growing up at the end of the Clone Wars, Stark had an idealized vision of the Old Republic and believed the Empire was a noble continuation of it. He served many years in the Imperial Army with distinction but came to realize that the Empire was a force for evil and corruption.

Marcus DohaRefresh: 3
Fate Points: 3

High Concept: Senior Mercenary Captain
Trouble: Sole Caretaker of Rane Thanewulf
Other Aspects: Former Champion Swoop Racer
[two more aspects open]

ApproachesCareful: Average (+1)
Clever: Fair (+2)
Flashy: Average (+1)
Forceful: Fair (+2)
Quick: Mediocre (+0)
Sneaky: Good (+3)

StuntsRecon Master: When performing reconnaissance use Sneaky to Create Advantage at +2

Two more available without reducing refresh

Background
Marcus served with distinction during the Clone Wars. At the end of the Clone Wars he adopted an adolescent daughter who was orphaned in the fighting. After she grew up he took on a variety of roles in the galaxy from swoop racer to mercenary. After the death of his daughter he became the guardian of his granddaughter.


R2-C4 [AKA BT-C4]Refresh: 3
Fate Points: 3

High Concept: Assassin droid masquerading as an R2 unit
Trouble: Wanted by the Empire
Other Aspects: Still an astromech, though not the most reliable one
[two more aspects open]

ApproachesCareful: Fair (+2)
Clever: Good (+3)
Flashy: Fair (+2)
Forceful: Average (+1)
Quick: Average (+1)
Sneaky: Mediocre (+0)
StuntsFrag Grenades: Once per session, R2-C4 may attack using Force up to three zones away by tossing a fragmentation grenade. This attack targets everyone in a given zone, friend and foe alike, and deals a 1-shift hit at minimum to each target, even if the targets successfully defend against the attack

Two more available without reducing refresh

Background
Part of the BT-1 series of assassin droids, R2-C4 was designed by the Empire as part of the Tarkin Initiative. The BT-1 series always had a streak for independence and while C4 remains quite dedicated towards the violence it was programmed for, it has redirected that violence against the Empire.

R2-C4 is heavily armed with a blaster projector, vibroblade, and grenade launcher. It has the normal series of R2-unit accessories though some compromises in quality have been made to make room for its weaponry.


Categories: Tabletop Gaming Blogs

Gary Con Prep - Pocket Creatures Volumes 1 & 2 Are Printing - Swords & Wizardry Light

Tenkar's Tavern - Sun, 03/19/2017 - 17:32

It doesn't look like I'll have a final beta of the Swords & Wizardry Continual Light rules ready for Gary Con. I MAY bring a handful of pre-edit copies. These are like Alphas. If I do bring, they will be to show and use during pick up games.

I WILL, however, be bringing printed copies of Pocket Creatures Volumes 1 & 2. Probably 50 copies of each.

You'll need to look for +Michael Badolato or myself, as they will be included in the first Swords & Wizardry Legion packs we will be handing out.

What is Swords & Wizardry Legion, you might ask?

Here's a pic of some of the goodies being given out at Gary Con:


There's a whole lot of gaming going on there :)

How do you find out more about The Swords & Wizardry Legion?

Check out the S&W Legion Facebook page.


Categories: Tabletop Gaming Blogs

Weird Revisited: Curse of the Wolf

Sorcerer's Skull - Sun, 03/19/2017 - 14:23
This post first appeared five years ago today. It a part of the mostly unpublished (except here) planar stuff for Weird Adventures:

Besides the usual sorts of lycanthropes, the City sometimes sees a rarer sort created by an elixir from the Outer Planes. Known as the Potion of Werewolfism, the magical elixir is thought to be brought to the Prime Material Plane by agents unknown from the Land of Beasts. It appears as a shockingly effervescent liquid of shifting color within a somewhat oversized test tube stoppered with a cork.
Imbibing the liquid has the immediate effect of transforming the drinker into an anthropomorphic wolf resembling the inhabitants of the Land of Beasts. Despite the startling change, people encountering the person for the first time in werewolf form will not react as if anything is unusual: such is the extraplanar magic of the potion.  This initial transformation lasts 1d100 minutes, but there is a 50% chance that the potion has given the imbiber the hiccups and each hiccup will bring a shift between forms. After the initial transformation, the imbiber will return to normal, but the wolf form will re-emerge ever night at sundown.

Persons suffering from this werewolfism aren't ravening beast like common lycanthropes but are compulsive carousers and cads. No attractive member of the opposite sex is safe from their crude come-ons. While in werewolf form a individual can be hurt, but quickly shrugs off any damage sustained (regenerating like trolls). They do not have any particular susceptibility to silver.

Victims of this “werewolf curse” often make themselves destitute with their spending and unwelcome in any night-spot in town with their skirt-chasing as they fulfill their wolfish appetites.

Four Sixties Cult Films As Fodder For Your Old School Sword & Sorcery Campaigns

Swords & Stitchery - Sun, 03/19/2017 - 03:08
There are four movies that have influenced me as a kid, these are classics that seldom get mentioned today. Yeah these were shown to me as a kid & they foreshadowed many of the later Eighties sword & sorcery films of the Eighties. First up is the 'Long Ships' from 1964. The Long Ships is a movie starring Sydney Poitier as a Moorish king named Aly Mansuh. Based on the Swedish novel, "The Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Pages

Subscribe to Furiously Eclectic People aggregator - Tabletop Gaming Blogs