Tabletop Gaming Feeds

Rub It Review: The Rad Hack

Doomslakers! - Tue, 09/04/2018 - 03:07
The Rad-Hack is a Black Hack hack by +Karl Stjernberg, whose killer maps are killer. Like most hacks, this hack is short, sweet, and straight to the point. You get pretty much the entire game system on one page and by the second page you're into character classes. Classes include human (wearing a bunny mask, lol), mutants, robots, and psionics.

It's a cool little 36 page book packed with flavor and badassery. I wanna be a mutated monkey with acid spit!

So the reason I wanted to call out this game is because Karl's work is just dripping with attitude. His style reminds me of many alternative comics icons such as Charles Burns (a little bit) and of the many counter culture or car culture/tattoo culture artists who draw wild shit all the time. I likey.

Favorite Rub: The Rad World map.

https://www.rpgnow.com/product/187874/The-RadHack


Categories: Tabletop Gaming Blogs

Rub It Review: Quack Keep

Doomslakers! - Mon, 09/03/2018 - 15:02
Quack Keep

The legendary Jennell Jaquays along with Darcy Perry deliver the goods with this 56 page adventure setting. Ducks are PCs. 'Nuff said.

The book is quite lovely with full color on the inside. The art by Jaquays and Perry is deliciously evocative (check out pages 5, 16, and 18 in particular). There are lots of NPCs with which to interact, such as Bigus Duckus, Coduck the Barbarian, Daisy Ladyhawke, and The Grey Moulter.

The entire region of Reedy Bend seems to live in fear of the duck-like dragon Daffyd Platypyros, a horrifying monster to be sure.

This book is FULL of playful language and puns. When I was writing Rabbits & Rangers I was dipping my toes into the "funny animal" genre. But truly Quack Keep dives in head first and I absolutely adore it for that reason. In fact, the first thing I realized upon flipping through it was that this book, being system agnostic, is PERFECT for use with Rabbits & Rangers! And I have it on my bucket list to run a little Reedy Bend campaign for R&R.

There's a lot more to this than I have touched upon. There are maps, lots of encounters and magic items, story hooks, and all kinds of fun and funny gems about roleplaying the Fowl Folk.

Get it.

https://www.drivethrurpg.com/product/247210/Quack-Keep


Categories: Tabletop Gaming Blogs

BLACK PUDDING HEAVY HELPING VOL. ONE

Doomslakers! - Mon, 09/03/2018 - 14:54
Glorptastic! It is Black Pudding Heavy Helping Vol. One, collecting the first four issues of Black Pudding into a single nasty mess arranged by category.

Get it now or face the oozes.




Categories: Tabletop Gaming Blogs

Black Pudding #5

Doomslakers! - Sun, 08/26/2018 - 18:13
Gelatinized madness! Black Pudding #5 is alive and out in the world. Get it now, get dice, play games.

In this issue:

2 adventures
2 spellbooks
8 montsers
3 character classes
23 hirelings
a character sheet
random tables
part 1 of a multi part adventure setting



Categories: Tabletop Gaming Blogs

Review: The Blasphemous Roster

Thought Eater - Sun, 08/12/2018 - 12:18
So today I am reviewing The Blasphemous Roster by Michael Raston with Ben L and Trent B. The layout is by Luke Gearing.



So, Raston's home game is set in and around a sprawling, aged, and corrupt city called Infinigrad. The city is filled with competing Guilds that hire "Guild Dogs" to do their bidding. What this book does is give you tons of random tables to create the Guilds and generate missions for PCs to attempt for them.

The first thing that jumps out when looking at this is the layout. The layout feels like the DIY punk and skate zines of my previous life, with tons of public domain images presented collage-style throughout. It feels very much at home within the current OSR zine scene.



The table content is varied and interesting. The tone itself is on the weird and dark side, with a hint of gonzo. The adventure generator is particularly strong, offering tables for the target of the job, what the Guilds want done with it, the location of said target, the danger to be found there, and finally the reward. Let's try one.

Let's see what that Guild of maniacs wants this time. Hmmm...they want us to find this mad scientist sort of dude. Apparently he needs to be "revived or resuscitated", so who knows what the hell happened to him. We are given a lead about some sleazy flooded bathhouse. Ah, perhaps he drowned? This all sounds dangerous, even for us, but the Guild is promising us a tamed monster for our troubles. We're in!

Man, I sure do enjoy rolling on random tables.

I would recommend this to folks that are into OSR zines and random tables. You know who you are. There is enough content here to generate a lot of gaming material. I think I will enjoy this most in the printed format, as that will allow for easy flipping from table to table, and seems to me more suitable given the zine feel of the product. I can't say as to whether the layout will be for everyone, but I like it. Another thing that was cool about reading through this was getting to peek into someone else's campaign. The setting is very gameable, and the Guild device, while not wholly original, provides an endless stream of adventures for PCs. I would be interested in seeing other Infinigrad supplements that reveal more about the setting.

Check The Blasphemous Roster out in pdf HERE and in print HERE!
Categories: Tabletop Gaming Blogs

Ninja Character Class

Doomslakers! - Sat, 08/11/2018 - 12:34
For Black Pudding #5, it's a ninja class. I wanted them to be fast and stealthy, not combat machines. They are assassins with a particular shtick.

Like all classes in Black Pudding, this one assumes old school rules such as Labyrinth Lord will be used. The classes that appeared in the OSR Playbook in issue #4 are self-contained to those rules, they are not meant to be used with Labyrinth Lord. I might not have been clear about that up front but I kinda figured the context would be enough. Clever readers of BP are smart people, so I don't do much hand holding.

Also, this zine is all about whatever in the actual fuck I want to do at that moment. So that's why some pages are all hand written, other pages are all font-based, and other pages are a mix. It really is driven by the Muses and I wouldn't have it any other way.

Smoke bomb! I'm gone.


Categories: Tabletop Gaming Blogs

The Boatmen

Doomslakers! - Sat, 08/11/2018 - 12:30
The boatmen fiddle with the oar on choppy waters. They skitter and crank at one another. It's not really a language so much as a necessity. They are going somewhere and they aren't really good at it.

Categories: Tabletop Gaming Blogs

Gravity Guard in blazing color

Doomslakers! - Mon, 07/23/2018 - 01:41
Here's a color version of the gravity guard, a monster from Black Pudding #1.

I've been messing around a lot more with color lately. I'm a cartoonist by nature and I tend to think in terms of black ink lines. But I'm no stranger to color. I just  haven't explored it to the same degree. I'd like to explore it a lot more.


Categories: Tabletop Gaming Blogs

Rub It Review: Star Frontiers

Doomslakers! - Sat, 07/07/2018 - 07:10



Hey, who doesn't love pseudopods and needler pistols? I know I do. Picture a young JV, c. 1985. This 14 year old (soon to be 15) with big glasses and no romantic prospects has been holed up in his room with the classic 1983 D&D red box for months, generating campaigns without any players. He makes his way to Sophia's Bookstore at some point because he knows they have a rack of RPGs. There he witnesses many amazing things, including a Frank Frazetta art book that blows open his ideas about fantasy and this purple box set called Star Frontiers: Alpha Dawn. The cover is rad. Tubular. Totally awesome. It has a crashed ship. It has aliens. It has a pretty redhead. James likey. Somehow James manages to get this incredible treasure in his hands and takes it home. At my advanced age I'm unable to remember how this came about. It was at least a year before I got my first paying job and my family was poor. But my mom was (is) stellar so she did most likely witness my memorization and found the funds to drop $10 on it. Now witness young JV in his room, in his gawdy looking 70s swiveling chair, opening this shining, glistening, purple box with utter reverence and complete magical charm all over his youthful face. Ah, the sorcery of discovery. Especially discovery of the vastness and coolness of Pan-Galactic space. The game comes with two rulebooks, a big double sided grid map, a bunch of cool counters, d10 (two of 'em?), and an adventure module called Crash on Vulturnus. The first rulebook is the 16 page Basic Game Rules in which we learn, well, the basics. It's like a short and sweet intro. I fully confess right here and right now I never actually read this one. I skimmed it, looked at the art, and went straight for the next book. The 64 page Expanded Game Rules is where it's at. Here you get the full version of the game you just bought, not some condensed version for babies. So this game is basically Buck Rogers and Star Trek mashed up. But it's got a spirit of its own. I have heard people compare it to Star Wars, but I reject that comparison. There is not remotely spiritual or mystical or prophetic here. This is a wild west game of lasers and credits. Sure, Han Solo would be right at home in Pan-Galactic space. But there's no room here for the Jedi order or ghosts. Hey, don't let that get you down, though. They DO have electric swords. In this game you play the role of a mercenary, mechanic, scientist, spy, medic, pilot, or whatever kind of gig you choose to specialize in. It's a skill based game, so there are no classes. You choose between four races: human, yazirian (monkeys with glider wings), dralasites (amoeba people), and vrusk (bugs). As new PCs, your adventures will most likely involve working for the Pan-Galactic Corporation in some capacity or another. It's a percentile system. All actions are resolved by rolling d100 and trying to get under a target (usually an attribute score modified by a skill or something like that). You get to use all kinds of cool toys ranging from the aforementioned electric sword to the vibroknife to the laser rifle to the gyrojet rifle. You can program robots, bypass security, and blow shit up with Tornadium D-19 (kaboomite). Oh, and if you get shot at with a laser pistol hopefully you will be wearing your albedo suit. The weird thing about Alpha Dawn is that it has precious little to say about space ships. There are no rules in this box for flying them, for example. That fact lent this game a tremendously terrestrial vibe for a space game. I played this with cousins and school friends and most of our adventures involved running around the giant grid map of Port Loren, blasting holes in the city trying to capture escaped villains or battle sathar invasions. Space travel was always hand waved. Of course this game is followed up by the second box set, Knight Hawks, which was ALL about the space travel and space combat. I didn't own Knight Hawks and I never got to play with it, so I have no nostalgic attachment to it. Back in 2012 I ran a couple games of Star Frontiers for some local friends, one of whom was a HUGE fan of the game and owned 100% of all it. My friend James Koti, may he rest in peace, was a giant Star Frontiers nerd and wanted to use all the shiny books. But I was just running a game for nostalgia and I only wanted to use Alpha Dawn. It was fun, but I suspect he really wanted to run with it much longer and much farther. In hindsight, now that James is gone, I really wish I had ran harder and longer with the game. I ran it again for my Monday night pals, who I lovingly call the Doomslakers. That was a year or more ago. I ran the module Mission to Alcazzar, which I heavily modified. In our game, we spent at least 3 sessions on board the Nightrunner dealing with some very dangerous mining bugs, which were the central threat of the adventure as I ran it. The module is basically a very terrestrial hex crawl and has little in it to suggest space. Our adventure ended with a naked mad scientist riding an armored mining bug trying to kill the party. There was a lot of hand grenade action going on and of course all the robots in the CDC compound were set to kill. A good time was had by all. I love this game, and it's 90% because of nostalgia. I believe the system is good, but has rough bits I don't love as much. The way skills are figured is a bit wonky, I think. But hey, it all works. In the end I think my mom could not have spent 10 credits on a better product.
Categories: Tabletop Gaming Blogs

My AthensCon Activities

Lake Geneva Original Campaign - Sun, 11/12/2017 - 20:19
Here are snaps from the AthensCon site detailing my activities for the convention December 2 & 3.

There might be another panel; and if there is I will update this post.

Happy Gaming All!




Categories: Tabletop Gaming Blogs

Attending AthensCon Dec. 2 &3

Lake Geneva Original Campaign - Thu, 11/02/2017 - 11:02
I am a special guest for AthensCon, December 2 & 3, a convention which last year had 15,000 attendees.  My duties/events include (besides having fun and eating gyros):


Running a two-hour RPG workshop:  The Genius of Original Dungeons & Dragons:  Leaping Outside the Box of Design History.
Participating in a large panel discussion on board game design.
DMing two sessions of my redesigned Lake Level from Castle El Raja Key, a level Gary Gygax cut his teeth on during the play-tests of D&D in 1973 and which was later incorporated into Castle Greyhawk as the "Black Reservoir." I have greatly expanded it to two maps with the commensurate encounters and added a back history and living depth to it.  Should be a riot! 

Here's the link to my appearance:  http://www.athenscon.gr/en/guests/item/robert-j-kuntz

See you there?  C'mon, everyone likes gyros with gaming!  :)
Categories: Tabletop Gaming Blogs

Dave Arneson's True Genius Published

Lake Geneva Original Campaign - Sun, 04/16/2017 - 03:46
Hot off the press and already steamrolling ahead!



What is Dave Arneson’s True Genius??
Well...  It kinda starts below...

...and then by leaps and bounds...
Breaks the sound barrier of game design history by 2,000 years...
Join us in a giant step into the past that re-opens a future doorway David L. Arneson created and gifted to us!
###
From the award-winning game designer and author Robert J. Kuntz
Available From:  threelinestudio.com


Categories: Tabletop Gaming Blogs

Breaking News!

Lake Geneva Original Campaign - Mon, 12/19/2016 - 00:01

Breaking News From Archeology Today!
NYC, in the year 2376...


Today archeologists from the Smithownisan Institute of Japan unearthed what is thought to be the last vestiges of a long defunct U.S. political party once called the Democrats.
Dr. Kumwatmae expounded upon the find:  "It's an exciting artifact that we are studying around the clock.  We believe these Democrats, in their dying days, resorted to baby worship by sacrificing millions of them upon the altar of a mysterious pseudo-religion that we can only now identify as something having to do with 'Planning'.  We strongly believe that this symbol may very well be a link to that religion, although my colleague at the dig, Dr. Cumwatmyte, still insists that the representative image is more likely an expression of some hidden angst that was on the rise among their kind and that lead to their untimely demise about 250 years ago."
Categories: Tabletop Gaming Blogs

A Project I'm Writing and Laying Out at the Same Time

Lake Geneva Original Campaign - Sun, 12/18/2016 - 20:18
The material dates from 1974 and, oh boy, has it been updated! Cool adventure in the future folks!

More to come!




Categories: Tabletop Gaming Blogs

Dave Arneson's True Genius Cover FINISHED!

Lake Geneva Original Campaign - Thu, 12/08/2016 - 16:37



This is a highly reduced resolution JPEG of the cover for Dave Arneson's True Genius that my wife, Nathalie (with some specific help from myself on the graphics end, i.e., the concept lettering for the blackboard), finished today.  Nathalie is very excellent at layout (and many other things, she always surprises)!

Nat has proceeded to laying out the text.  Meanwhile I am plugging away on 2 maps for 2 separate adventures as well as laying out TLS's first PDF product!

We are getting excited here!  I hope you are too!

Enjoy!

Rob & Nat


Categories: Tabletop Gaming Blogs

BoardGameGeek Composite Rating for El Raja Key Archive: So Far So Good!

Lake Geneva Original Campaign - Tue, 12/06/2016 - 17:22



Initial reactions from buyers at BGG of El Raja Key Archive is at a composite 9.5 out of 10.

LINK:  https://www.boardgamegeek.com/rpgitem/212609/el-raja-key-archive

Not blowing our horn too much here, but we expected very high ratings for this product.

Almost 3 years steady production time went into finishing the project and it also launched a new adventure book line with it.  Its nearly 1,100 hi-res scanned files date back to 1971 and are a roadmap to pre-D&D, early D&D, ancient Greyhawk material, World of Kalibruhn, early TSR and so much more, spanning 48 years of my design history through the original artifacts that were auctioned 2005-2015 but, with foresight, were preserved for the gamers, collectors and historians through hundreds of hours of scanning work over that time.

There has never been an item of this sort produced and made available for the public in the history of RPGs.

TLB Games is currently running a Holiday Sale for ERKA (see link at the right side bar).  Get yours before Santa heads back to the North Pole!


Categories: Tabletop Gaming Blogs

My Interview at the Multiverse Blog

Lake Geneva Original Campaign - Sat, 12/03/2016 - 17:22
"Chillin' after the interview"

Timothy Connolly and I had a week-long give-and-take resulting in an interview that should be of special interest to TSR/D&D historians and serious designers.

LINK:  http://multiverse.world/blog/2016/11/30/qa-robert-j-kuntz/
Categories: Tabletop Gaming Blogs

TLB Games Holiday Specials

Lake Geneva Original Campaign - Mon, 11/28/2016 - 21:15

Holiday Sale Special!!!
Check out our specials for El Raja Key Archive and Sunken City Adventure!

https://www.tlbgames.com/
Categories: Tabletop Gaming Blogs

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