Tabletop Gaming Feeds

Using O1 The Gem and the Staff, by John and Laurie Van De Graaf For Sword & Sorcery Campaign Setting Construction

Swords & Stitchery - Wed, 08/09/2017 - 16:02
Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice?So I've been receiving a lot of heat hon this side for this upcoming Fall/Winter campaign run I've been toying with. The setting & adventure ideas of the 'Old Solar System', my Needles
Categories: Tabletop Gaming Blogs

Plate Mail Games Hacked - 3200 Tracks Downloaded for Free before Corrected

Tenkar's Tavern - Wed, 08/09/2017 - 14:43

Someone hacked Plate Mail Games OneBookShelf account and set the prices to all of the audio tracks to ZERO. While the price was so set, there were 3,200 downloads. In theory, thats about a $4,000 hit.

The reality is something different, as many of those sales were probably from folks that were curious about using music in their RPG sessions and might not have purchased a copy otherwise. So, is it a loss of 3,200 potential sales? Perhaps.

It is certainly the loss of some sales and one heck of a hardship on a small small publisher.

Plate Mail Games' tracks sell for $1.25 a pop.

Wes does good work and can use some community support.
Hello All,  This morning I found out that my products had been switched to $0 and 3200 tracks where downloaded. The theory is that someone got hold of my publisher account password. Luckily, I had recently transferred my balance to Paypal, so no money was stolen. Your information is secure; it's handled on the DrivethruRPG side. So, for 24 hours, people were able to download tracks for free. I think 99% of the people that did figured I had put the prices at $0 and thought nothing more about it. I'm not rich. My family uses the money we make from sales to pay bills. I don't charge a lot for my products. There is no real recourse at this point because multiple people downloaded products, and as I said, I think they didn't understand something was wrong. If I had sold that many products, my cut would have paid my rent and a good chunk of bills. Anyway, here is what I'm asking: if you can afford to get one track today, consider doing so. If everyone was to buy one track, I would recoup the money lost over the last 24 hours.
Also, I want to thank the customer who recognized something seemed amiss and alerted me right away. That was very thoughtful and I greatly appreciate it. Plate Mail Games Thanks,
Wes OtisSales made via The Tavern's RPGNow links go to support The Tavern. Believe it or not, pennies and nickels do add up ;)
Categories: Tabletop Gaming Blogs

The Ruined Tower Giant

Ten Foot Pole - Wed, 08/09/2017 - 11:15

By (Uncredited)
Unbalanced Dice Games
Labyrinth Lord

The party must go to the tower the giant took with him when he ran away. Something is bugging the Duke and his Necromancer thinks it has to do with the tower. The tower must be explored and the purgative put in every room. Will they have an easy time doing this? Of course not. The tower is dangerous but someone else has taken residence up very close to it. Only by entering the tower will they find out who that is…

!!!I DON’T KNOW!!!

This is a 43 page six-level dungeon with about 65 rooms in it. I don’t know how to summarize it. The rooms feel random, but connected by an overall theme. It’s like junior high kid wrote a D&D adventure … and english wasn’t their first language but they were fluent in it but they were raised in a skinner box with only the LabLord rules. It’s all basic and to the point, simplistic almost to the point of being iconic. This is BARE BONES … but not minimally keyed. It’s somehow one step above that.

After I bought this and cracked it I had a sudden realization: I had seen this style before. Looking back it became clear: I had no fucking idea what was up with the previous product I reviewed and I have no idea what is up with this one.

Nearby is part of a tower and attached to it is a giant that has been turned to stone. You’re hired to go put some magic salt in every room in order to put to rest the spirit haunting the Duke every night. The tower has three levels and the giant has been hollowed out in to three levels also. The magic salt thing is an interesting way to get the party in to every room and to explore all levels/rooms. It also has the kind of old timey folklore vibe that I groove on.

The maps are pretty good, with decent looping and variety of design. The treasure seems light with not nearly enough to justify going in to the place. But, really, the “highlight” here are the encounters. One room has two shovels sticking out of the ground, forming a V. WTF is up with that, you ay ask. I have no idea. You know as much as I. It’s the “shovel themed” area, I guess, cause there’s a zombie digging a hole in another room nearby, and another that like to lie in the holes he’s digging to rest. And another room with a bunch of buried bodies in it with a skeletons hand sticking “partway out of the ground.” One room in the giant has some pink fluid oozing out of it, the giant is still alive and begs you to restore him! Another has a giant stone thumb sticking through the towers wall with a magic sword sticking in it. (Sword, is explicitly stated, has no discernable effects.) The rooms go on and on like this. Almost every one is short.

There is some kind of intelligent hand massaging things here, but the entire thing is unlike almost anything I’ve seen before. The encounters are … simple, but with detail like an icepick. It’s almost like a series of minimally keyed rooms, loosely connected, but with detail then added that is EXACTLY what is needed to bump it up a notch in to “terse & interesting” territory. Your mind races with what is going on. Room three on the top level of the tower has No Ceiling, according to room name: “This area no longer have a ceiling. The sky is visible. Anyone who climbs upwards will be standing on top of the tower. From there they can see everything for a long distance.”

This thing is creative. The zombie laying down in the grave it is digging. The giant still living. The fact that the giant (a folklore giant who just wanted something to eat) has RUN AWAY WITH THE TOWER. Almost all of the writing is direct and to the point.

There’s something WRONG with it though, beyond the light to non-existent treasure. The rooms, while lightly themed, generally creative, and connected to each other (recall all the shovel rooms?) are somehow lacking. It doesn’t feel like a cohesive whole.

Imagine I created a random dungeon from a generator. Then I went through and minimally expanded the rooms a bit, and themed them a bit, to turn the randomness in to a decent little room idea. That’s what this thing feels like, this sort of vibe of things being random or unconnected or somehow off center.

It’s hard to recommend this. As minimall keyed things go it’s a decent endeavor with room creativity and variety that’s a cut above. The minimal keying makes it pretty terse and easier to run than most adventures. Combined, they make this better than the dreck of most adventures. It doesn’t all click together though and your happiness with it probably depends on your views of minimally keying.

It’s worth checking out one of these Unbalanced Dice Games adventures, just to get a toehold on the design behind it.

It’s $4 on DriveThru. The preview is six pages and tells you almost nothing about what is inside. The only “real” adventure page is the background, which is not really representative. Which is too bad. I Wish ONE of the real room pages was present in one of these so people would think I’m not crazy as I struggle to describe the style.

Categories: Tabletop Gaming Blogs

Wednesday Comics: Storm: The Seven of Aromater

Sorcerer's Skull - Wed, 08/09/2017 - 11:00
My exploration of the long-running euro-comic Storm, continues with his adventures in the world of Pandarve. Earlier installments can be found here.

Storm: The Seven of Aromater (1984) 
(Dutch: De Zeven van Aromater) (part 5)
Art by Don Lawrence; script by Martin Lodewijk

While Ember struggles in the grip of the tentacles, a battle rages with the Seven fighting the seven followers of the brother of the Eternal Prince who watches the battle in amusement. With the power of the brain coral of Pandarve his to command he controls the battle.

Meanwhile, Ember has been lifted off the ground by the tentacles and held tight. Even her now-superhuman strength cannot free her. Then, she remembers the energy she absorbed from the lightning. She releases it:

The Prince commands the Seven to weaken through the power of the brain coral, and his servants gain the upper hand, some rendering the Seven helpless, He commands his servants to finish them. But then:

Ember stands in the doorway. She tells the Prince she has realized that that the Seven and his servants are evenly matched and are the colors of the rainbow. But she and the Prince were affected by the Blood of Pandarve differently. She became white and the Prince black. Her body begins to glow: "Where there is light, darkness disappears!' she says.

She drives the Prince back with her light, but then she falls in to the blood liquid, spent. When she rises:

She looks around for Storm and sees:


Dragon Warriors - Free in PDF

Tenkar's Tavern - Wed, 08/09/2017 - 02:58

I remember the ads for Dragon Warriors in the old Dragon Magazine issues. I always wanted to own a copy but never found it here in the states.

Then later in my life it came back in print, and it was available in PDF and POD. I snagged the POD the moment it was up. Its on my short list of games I've always wanted to play and never have.

Right now the Dragon Warriors PDF is free. I've heard its free through the end of August but don't wait, grab it now.
Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure - or prey. Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death. These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory - and perhaps your enemies too. Will you accept the challenge of Dragon Warriors?

Dragon Warriors is a classic fantasy roleplaying game, originally released in 1985-6 by Corgi Books, relaunched in 2008 by Magnum Opus Press, and now published by Serpent King. This rulebook contains full details for creating characters and all that players need to adventure in the Lands of Legend. It also holds information on over 110 different monstrous species, 192 spells from four different schools of magic, and more than 80 unique magic items, artifacts and relics, as well as sections on jousts, crime and punishment, disease and madness. There's advice for novice Games Masters and players, suggestions for building your own game-world tailored to your tastes, an introductory scenario to begin your adventures in Dragon Warriors, and much more.Remember, purchases made via The Tavern's RPGNow affiliate links kick back a percentage of the sales to support The Tavern. Yes, Dragon Warriors is free but you might buy something with it. Hint, hint ;)
Categories: Tabletop Gaming Blogs

#RPGaDay 2017 Day 9 - Good RPG For Around Ten Sessions

19th Level - Wed, 08/09/2017 - 02:19

Ten sessions isn't a bad length for some campaigns. But from my recent experience Fate Accelerated works really well for something around ten sessions. The characters are pretty competent to start with - if you wanted to you could pretty much ignore advancement. If you do go for advancement your characters will advance pretty quickly, a nice way to model Luke Skywalker going from a farm boy to a Jedi Knight in a few sessions.
I think Fate Accelerated would work fine for something a bit longer, though you'd want to slow down the default advancement. Dresden Files Accelerated gives some options on how this might be done.
Categories: Tabletop Gaming Blogs

#RPGaDay 2017 Day 8 - Best RPG For Quick Sessions

19th Level - Wed, 08/09/2017 - 02:12

I've managed to play in a game or two of No Country For Old Kobolds, based on the Apocalypse World engine. It was a fast-paced game - we made our setting, characters, and played a quick scenario in under an hour. I died a horrible death. It's fun being the little guy.
It's probably worth noting that nowadays most of my sessions are around 2.5 hours long...
Categories: Tabletop Gaming Blogs

Deconstructing & Using The Free OSR Adventure 'Wrack & Rune From Faster Monkey Games For Sword & Sorcery OSR Campaign Construction.

Swords & Stitchery - Wed, 08/09/2017 - 02:10
"It's a typical job: Go get the thing, bring it to the wizard. Of course, you should keep a few details in mind... like the thing is a three-ton statue... probably broken in pieces... and sunk to the bottom of Eel Bight, a dangerous bay haunted by thick fogs, Reef Devils, and a magic island full of kidnapping fairy-folk. Oh, and this wizard is in a hurry, so the reward drops every day. Needles
Categories: Tabletop Gaming Blogs

The Great Ziggurat of Draconis

Ultanya - Tue, 08/08/2017 - 19:24
I have awakened from my long blogging slumber! This past weekend was Ultracon 6, our friends and family convention. The theme for this year was a sunken city named Draconis, which had risen for various campaign reasons. We had fifteen players, in three groups of five playing the adventure. The player characters were submerged the entire day Saturday, which made for some interesting three-dimensional combat. To make the latter work better we created water stands that would slide up and down a dowel. After some quick measurements from a ruler, you were swimming up and down in no time!

Our water stands in use for 3D combat!
Their enemies included Deep Ones, Mind Flayers, Aboleth, and an Elder Brain. But the big battle would be at the Great Ziggurat at the center of the city. There Nethyrmaul the Undying, the ancient dracolich, would be waiting for them. We designed the encounter so Nethyrmaul took turns attacking a different group each round. All the while the PCs had to deal with an army of ghouls, stone guards, paralyzing traps, and caustic water spouts.

To facilitate this, we decided a piece of custom terrain was needed. My friend Ike Horton, and fellow DM Team member, volunteered for the task. For background Ike is the person who introduced me to the Dungeons and Dragons game all the way back in 1983. He is also a very talented paper craft artist so it was no surprise the Great Ziggurat would be a visual feast when completed. Ike shared various progress pictures along the way to the DM Team, but nothing compared to when it was finally reveled.

As you can see from the pictures below, Ike made a monstrous piece of terrain. The entire ziggurat is scratch built and measures an eye popping 7’ long, 5’ high, and 3’ wide! We had to use four tables in the hotel just to set the ziggurat up before the big reveal to the players. One amazing part of the design is all three sides separate from the main ziggurat. This way each of our three tables had a piece and the different groups battled their way to the top.

Front view of the Great Ziggurat
Here you can see how the sides connected.
Another view of the sides.
A close-up of a Tiamat sigil & caustic water spouts.
Nethyrmaul waiting for a PC to snack on.
Example of a detached side at the game table.
I just want to commend Ike again on his amazing work designing such an unforgettable game prop. You can find Ike on Facebook here. If you have a piece of papercraft art in mind, or maybe even some custom gaming terrain contact him. Ike has a busy schedule, and often multiple commissions, but I’m sure he would love to hear from you!

We have already started working on Ultracon for next summer. If you have never tried, I highly recommend putting together a family and friends convention. It's very rewarding gathering together old friends and new for a weekend of gaming, camaraderie, and steel on steel! You would be surprised how many crafty people are in your circle, and all the amazing things you can create together.

Categories: Tabletop Gaming Blogs

State of the Tavern Keeper - a Kick in the Can

Tenkar's Tavern - Tue, 08/08/2017 - 15:01
I've been told I've been extra cranky the last week or so. Its quite possible. There are some behind the scene stuff in the Tenkar Family that's been adding some extra stressors over the last week or so. Health issues. We had hoped for a positive resolution yesterday but the can just got kicked down the road a bit and the potential outcome just got a bit more variable. So yeah, I've been stressing (as have others)

If I step out of line, correct me. I expect nothing less.

Expect a few announcements related to projects to lag a bit. Answers to emails and Blogger Contact messages may be delayed.

I MAY get more focused on some content creation. We'll see.

You shouldn't see a change in posting frequency.

Throw some prayers our way if you can. We never say no :)

Categories: Tabletop Gaming Blogs

'Skulls of the Far Travelers' Artifact For Your Old School Campaigns

Swords & Stitchery - Tue, 08/08/2017 - 14:52
'What is this thing master?!' Ashton the mutant's voice bordered on the low scale of grating & rose to a point of not quite but almost sniveling. He lifted the object d'art from its ancient resting place. 'Oh be careful with that you.' the statement had the tiredness of one whose used to but happy with the help or in this case Shatock The Mad was simply tired from the journey into the ruins. ItNeedles
Categories: Tabletop Gaming Blogs

Do You Know that Good DM People Talk About? I Hate that Guy

DM David - Tue, 08/08/2017 - 12:39

Do you know that good DM everyone always talks about? I hate that guy. Actually, the guy could be a gal. We’ve never met. I just imagine a guy so I can picture myself punching him. Does that make me a bad person?

I’m sure plenty of good dungeon masters read this blog. I love you folks. I hope I play at your table.

The DM I hate is some guy people keep talking about. Shut up about a good DM.

Apparently, we DMs have to put up with grief because a good DM can fix it.

If an adventure suffers from poor organization, lapses in logic, dull encounters, weak hooks, or any other faults, a good DM can fix it. Any of us who struggle with it obviously don’t measure up to a good DM.

That good DM must think he’s so great.

When it comes to role-playing games, a good DM is willing to forgive any lapse and eager to fix any fault. No amount of extra effort is too much for the guy.

Has a rule ever caused trouble in your game? A good DM just patches problems with house rules. His players never mind stumbling across extra rules locked in a good DM’s head. A good DM apparently never runs a table for strangers in organized play.

To a good DM, broken character features don’t exist. If anything consistently lets one character outshine the others, a good DM just designs encounters to single out and thwart the overpowered character. A good player doesn’t mind.

I suspect a lot of companies print adventures with a good DM in mind. They know that he reads a 256-page adventure like a novel and masters every word. A good DM hates white space and headings. Cram more text on the page! A good DM doesn’t need an index.

When a good DM uses a published adventure, he prefers sandboxes that lack hooks that draw characters through a narrative. Such hooks might lead players to think that, say, questing for the sun sword stands as a more valid choice than opening an inn in Barovia. That’s too close to railroading!

I think good improvisation skills help a DM, but a good DM improvises as much as possible. Game prep only tempts bad DMs to limit their players’ options. To a good DM, my game preparation must seem unsavory.

A good DM hates boxed text. How dare a writer put words in his mouth? For some reason, a good DM can fix anything but boxed text.

So you can see why a good DM gets my goat. Any time I have trouble in my game, someone tells me why a good DM never suffers the same problems. Any time I claim that a role-playing product could be better, someone always tells me that good DM would just fix it. I can’t measure up.

I wonder if auto mechanics enjoy driving unreliable cars because they know a good mechanic can replace the parts that fall off.

Categories: Tabletop Gaming Blogs

Portown Adventuring Eras

Zenopus Archives - Tue, 08/08/2017 - 11:39
This is a brief outline of the history Portown, including adventures that could be set in each time period. The dates are set in YBB (Years Before Basic) or YAB (Years After Basic). Some are from the Holmes Sample Dungeon, the rest are extrapolations:

Prehistory: An "pre-human city" of "doubtful history" exists in the future site of Portown. Vast layered underworld constructed by the Ancient Builders.

~500 YBB: Portown founded to link "caravan routes from the south to the merchant ships" traveling the Northern Sea. Catacombs constructed, former Lords of Portown buried in sarcophagi (Room N)

100 YBB: Zenopus arrives, builds tower on hill over sea cliffs to west of town and near graveyard. Green Dragon Inn established.

~75 YBB: Zenopus excavates beneath his tower. Adventure of the era: Zenopus hires PCs to investigate pre-human tunnels under his tower.

50 YBB: Tower engulfed in green flame, Zenopus vanishes. Adventure of the era: Investigate disappearance of Zenopus

~45 YBB: Town demolishes 'haunted' tower. Adventure of the era: Investigate haunted tower prior to demolition

~5 YBB: Thaumaturgist arrives, builds or moves into a short tower (Room S) not far from the Zenopus ruins.

0 YBB/YAB: Present day. Lord Leomund (Level 10 Fighter) is the ruler of Portown. His daughter Lemunda has just gone missing. The Green Dragon Inn a popular gathering place. Pirates and smugglers are very active on the Northern Sea. Bodies are going missing from the graveyard (possibly being transformed into the ghouls (Room P) by cultists). 

Adventures of the era: Sample Dungeon as written, including rescue Lemunda. 
Investigate cult activities (possibly adapt a Call of Cthulhu scenario?)

5-35 YAB: Quiet years. Old dungeon entrance sealed by Lord Leomund.

40 YAB: Lady Lemunda (now a L10+ Fighter) now ruler. Adventure of the era: Return to the Tower of Zenopus, deal with new threat(s) in the old dungeon. Pirate & cultists have merged/transmogrified into Dagonites.

(Revised from a post on G+, thanks to Andy C for suggesting I add the "pre-history" era)

See also: Portown Rumors (which are all in relation to the "Present Day" time period)
Categories: Tabletop Gaming Blogs

The Medusae Mechanism Artifact for Your Old School Campaigns

Swords & Stitchery - Tue, 08/08/2017 - 06:00
'What is it we seek oh master?' the sniveling voice of Ashton the mutant shook within the remains of the wizard's tower. 'Come you wretch & be quick about it I have no wish to meet up with that pair of Martian scum this night' Shatock The Mad a wizard of no small power was poking around the ruins of what was once one of the wizard's guild fortresses that was along the Neo Calonian border. 'Needles
Categories: Tabletop Gaming Blogs

Box Breaking 214: Doctor Who Time Clash From Cubicle 7

Gamer Goggles - Tue, 08/08/2017 - 03:22

In this Box Breaking Matt Takes a look at Doctor Who Time Clash.  The card game where Daleks struggle against DR and his companions to determine the fate of the universe.


Click here to view the video on YouTube.

If your’e a Doctor Who fan this is a must have!

Categories: Tabletop Gaming Blogs

Film Review: The Dark Tower

19th Level - Tue, 08/08/2017 - 02:31

I liked it.
I have to be honest, I wasn't expecting to. The reviews and word of mouth for the film adaption of Stephen King's The Dark Tower were not just bad, they were awful. But King' Dark Tower series is one of my favorite reads of all time - I was going to see it for myself.
I was feeling rather under the weather on Saturday, still getting over some nasty head congestion, but with such awful reviews I was a bit concerned the film would be in for a very brief engagement. My 12-year old, Jasmine, was very interested in seeing it. She's just about finished reading The Gunslinger. Of my two daughters, she's the geeky one, the one into comics, the one who has already read some Jack Williamson. 
Much to my surprise, I really liked it. Idris Elba made for a great Roland and Matthew McConaughey was a villainous delight as Walter/The Man in Black. It was critical to get someone good for Jake Chambers and Tom Taylor did a fine job.
These were not quite the characters we know from the novels and the storyline is not quite the same. It felt like another level of the Tower. Not one far from the one encountered in the novels, but definitely different. This Roland is one who has given up on saving the Tower, much less on climbing it. He wants revenge on Walter before darkness falls. The film took elements from all of the books. Like in the final book, telepaths are being used to help bring the Tower down - here they are children, gifted with "the shining" (yes, a reference to the King novel). Like in the novel The Wastelands, it features a Jake dreaming of Roland and the Tower - and questioning his own sanity. Everyone else thinks he's crazy. 
The running time of little more than 90 minutes greatly surprised me. However, it actually didn't seem rushed, something I was certain it would. It definitely felt tight. I know there's the hope of having a television series as well, but it didn't feel like a film whose purpose was to launch other projects (by way of comparison, Amazing Spider-Man 2 seemed to dedicate far too much time to possible sequels). The film told its story. Jake shines brightly. Walter wants him as the final telepath to bring the tower down. And Roland must find something to live for beyond vengeance.
I also get why people might not care for it. It definitely wasn't a retelling of the novels. Truthfully, my own preference would have been to see the series adapted slowly, building up. I'd love to see a straight-up adaptation of The Gunslinger, one of my favorite novels. So while it's not the way I would have gone, it is a way I enjoyed. For what it's worth, Jasmine, who is making her first trip through the novels, enjoyed it as well. She debating whether to read The Drawing of the Three next or go for something a little different. But she definitely wants to read all of the novels. It's neat to share with her my 1980s copy of The Drawing of the Three...
For what it's worth, there were gazillions of Easter eggs for readers of the novels - the Dixie Pig, the Tet Corporation, the names of some minor characters, many plot elements, etc. While the creators didn't go for a straight adaptation, they definitely knew the source material. 
I do not aim with my hand; he who aims with his hand has forgotten the face of his father. I aim with my eye. I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father. I shoot with my mind. I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.
Categories: Tabletop Gaming Blogs

Announcing the Hero's Brew - The Official Podcast of The Tenkar's Tavern Community

Tenkar's Tavern - Tue, 08/08/2017 - 00:24
art by +Craig Brasco 
Yep. We done did it. We spread our wings and flew right here. The Tavern. What am I talking about?

Hero's Brew, The Official Podcast of the Tenkar's Tavern Community.

Here's the link to our opening. If this doesn't tell you the kind of podcast we plan to give to the community, I don't know what does.

It really is a podcast for the community. We plan to get y'all involved with the podcast. How? Heh. Trust us on this one.

We still have some stuff to hash out but this will be coming to your digital doorstep fairly soon.

So, join us for a Hero's Brew, relax and enjoy your time in The Digital Tavern ;)

edit - forgot the damn link and my partners in crime - +James Spahn and +Glen Hallstrom :)
Categories: Tabletop Gaming Blogs

Games Workshop is Being Sued For $62.5M - By a Retailer / Lawyer

Tenkar's Tavern - Mon, 08/07/2017 - 22:58

Looks like there's some money to be squeezed out of Games Workshop - or a the very least, a valiant attempt to do so.

SpikeyBits has the details of a $62.5M lawsuit filed "in the US Federal Court of Southern Florida alleging six criminal violations of US law and is seeking $62.5 million in equitable relief from Games Workshop.

Moore alleges violations of the U.S. Law and RICO under 18 & 15 U.S. CODE, including but not limited to Fraud, Price Fixing, Tortious Interference, Breach of Contract, Unjust Enrichment, Restraint of Trade, Conspiracy and Antitrust Violations."

That's one hell of a shot across the bow.

There's a lot to the article and I'm not going to attempt to break it down, but these two paragraphs stood out to me:
For near-30-years GW has always maintained that we sellers can “Set any price we want for the items we wholesale from them (GW)”. Yet, more recently GW ‘asked’ its retailers “not to have a ‘shopping cart’ on our websites – since they were adding one to theirs”!? Soon after, without agreement from Stores – GW ‘asked’ that “advertised prices (on the internet) not be more than 20%-Off MSRP – directly contradicting their previous assurances and our extant long-held Verbal Good-Faith Contract. Later, (unknown to Plaintiff) GW said 15%-off. Eventually (and unknown to your Plaintiff Stores) GW ‘claimed’ to have quietly instituted a ‘policy’ to outright ‘prohibit’ any/all sales which used internet.Go to SpikeyBits and read it for yourself. IANAL and I have no clue how this will play out. Still, interesting to see the company quick to threaten to sue over its IP being sued over its IP ;)

Categories: Tabletop Gaming Blogs

'Old Earth' Adventure Location 'The Ruins of Londonium' For Your Old School Campaigns

Swords & Stitchery - Mon, 08/07/2017 - 19:31
Londonium was one of the most prosperous cities of 'Old Earth' but it is now one of the dangerous wasteland mega ruin locations. The domain of giant monsters,mutants, & worse. The city holds some of the richest relic hordes on the planet of old technologies, relics, and more. It is also one of the last locations that holds a working FTL ether craft in existence. The problem is not only Needles
Categories: Tabletop Gaming Blogs

Last Call for Merchants & Markets in Print Preorders (Throwi Games)

Tenkar's Tavern - Mon, 08/07/2017 - 16:03
Thom Wilson just informed me that TODAY is the last chance to preorder Merchants & Markets (mini review) in print.

Its 20 bucks including US shipping (and more elsewhere in the world) which is a steal if you ask me. I love the PDF and just ordered the print copy myself, so you are speaking to the converted here ;)

Link to the physical product order is here.

Link to the PDF at RPGNow is here (7.50 in PDF)

Here's the Table of Contents:

Remember, purchases made via The Tavern's RPGNow Affiliate Links (like the M&M PDF) put a few cents in The Tavern's coffers per sale. Keep your bartender in craft beer, not the macro brews!
Categories: Tabletop Gaming Blogs


Subscribe to Furiously Eclectic People aggregator - Tabletop Gaming Blogs