Tabletop Gaming Feeds

Mini’s for Fragged Empire

Gamer Goggles - Sat, 04/01/2017 - 19:56
WOW! Minis for Wade Dyer’s awesome Fragged Empire RPG. Modelled in resin these 28mm, Heroic Scale Miniatures are the perfect accompaniment to Fragged Empire’s far future indie RPG, which chronicles the fates of four non-human races as they seek to build a new society and begin life again amongst the stars, after barely surviving a genocidal war with their creators. The Fragged Empire minis line is available on where you can also discover the Fragged Empire core book, and awesome adventures like Let Sleeping Gods Lie, Genetic Spectres and Alien Flame.

Here’s just a small sample of the new minis on offer. Maximus, Legion Male A physically imposing race, they are strong and fearless expert warriors. hastily created by the Archons to fight their losing war against X’ion, the Legion now struggle to create a stable society and to find meaning without a war to fight. the Corporation employ large numbers of Legion mercenaries to do their dirty work. Theodore & Texos, Male Corporate Rejected by their Archon creators as inferior, the Corporation have grown to love the Great X’ion War because it freed them from an existence of insignificance. Discarding their racial identity, they are now eager to prove themselves. Not a nation in the classical sense, they are now a purely capitalistic society. Hina_0845, Palantor Female During the Great War, the Archons believed they were adapting human-created software to produce the mechanical horrors known as Mechonids, but in truth they were ham-fistedly warping sentient and fully aware digital human minds into sociopathic killers. We hope you enjoy these latest releases a
Categories: Tabletop Gaming Blogs

Tavern Weekend Update for April 1st, 2017 - Downloads, Signups and Assorted Minutiae

Tenkar's Tavern - Sat, 04/01/2017 - 17:16

Volume 2 of Pocket Creatures has 56 downloads since Thursday night, which is faster than Volume 1, but its only sitting in 48th place for Hottest Small Press at RPGNow. Still trying to figure out how that all works but I must say, it's a wonderful feeling to see so many copies download this quickly.

Volume 1 of Pocket Creatures is sitting at 36th place with 127 downloads. Volume 3 is probably two weeks out as I start learning InDesign.

We have a half dozen people signed up at the Swords & Wizardry Slack Community for those looking to contribute to Torchlight, the Official Swords & Wizardry Magazine, from Light to Complete. We are looking to compensate contributors with a percentage of sales at OBS (hopefully I'll have that feature unlocked at RPGNow when we go live) No one is getting rich in the OSR but everyone should be paid for their work. Most of the art we'll be using is stock art but we are considering selling some ads (no more than 10% of the total page count per issue) to commission original art as needed.

Still working on the Torchlight guidelines (uncle duties commenced today and I should be running a game tonight, so we'll work on getting that hashed out tomorrow.) One thing to note is that creatures / characters / adventures will be dual stated for Light and Complete flavors of Swords & Wizardry, in order to give the greatest compatibility not just for S&W but other OSR systems as well.

Swords & Wizardry Continual Light will be releasing in PDF on April 22nd - three weeks from today, priced at PWYW. Layout by the amazingly talented +Zach Glazar . It will be followed later this year by a print run funded by Frog God Games. Print copies will be distributed for free. SWCL covers 7 levels of play, optional classes, new spells, new monsters, magic items - a complete game in 16 pages (current layout - subject to change but not by much ;)

There's more in the works (I need to put Beneath the Battered Dwarf Tavern into a PWYW PDF) that we'll post more on as we get closer ;)

Categories: Tabletop Gaming Blogs

Play Quest for the Crown 2!

Blog of Holding - Sat, 04/01/2017 - 16:18

I have a game for you to play! It’s a brutalcore puzzler called Quest for the Crown 2.

You may feel like a real video game genius after beating the game for the first time, but stick around to the end of the credits! The “second quest” is harder, and don’t get me started on the “third quest!”

Yes, it’s an April First game! But like Google Ms. Pac Man, it’s kind of a real game, although a jokey one.

QFTC2 is an alpha web demo of a longer mobile game that I plan to release in a month or so.

Play the Quest for the Crown 2 Demo!

Categories: Tabletop Gaming Blogs

CM1 Test Of The Warlords Hybrid Campaign Actual Play Event Using Adventurer, Conqueror, King

Swords & Stitchery - Sat, 04/01/2017 - 15:39
A great game was had in my buddy Steve's on going Adventurer, Conqueror, King/Astonishing Swordsmen & Sorcerers of Hyperborea game campaign This blog entry is a wee bit late for a Saturday because I spent the night on my friend Steve's couch. We had some rather nasty weather hit last night & it got a bit dicey to go home such as it is playing D&D in New England.Anyhow I got involved Needles
Categories: Tabletop Gaming Blogs

DCC Lankhmar releases in PDF Just 2 Bucks Each at RPGNow

Tenkar's Tavern - Sat, 04/01/2017 - 12:15

Two bucks a piece for the Goodman Games DCC Lankhmar releases? If I didn't already have them in print I'd be all over this ;)

DCC Lankhmar: Masks of Lankhmar - A level 1 adventure for DCC RPG - A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves’ Guild has their way!

DCC Lankhmar: Through Ningauble's Cave - Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! - Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this “first-look” sourcebook provides DCC RPG judges with all the information needed to journey to the world of Nehwon, home to Lankhmar, the fabled City of the Black Toga. - Through Ningauble’s Gate details the secrets of Ningauble of the Seven Eyes. It includes rules for using him as a patron, as well as information on his fantastic cave that touches multiple worlds. With the material in this book, your players can journey to Nehwon…or have Nehwon come to your campaign world!

DCC Lankhmar: Patrons of Lankhmar - From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death himself into any DCC RPG campaign setting. - This early look at the upcoming Dungeon Crawl Classics Lankhmar line introduces a half-dozen supernatural powers and eerie entities for use in your DCC RPG or Lankhmar campaign. Each power’s entry includes details on the entity and their role in Nehwon, tables for invoking that power’s aid, corruption charts for when things go wrong, and new spellburn possibilities. Are you ready to serve the Patrons of Lankhmar?

5% of your purchases at RPGNow go to support The Tavern/
Categories: Tabletop Gaming Blogs

Dungeon Magazine #128

Ten Foot Pole - Sat, 04/01/2017 - 11:15

Why keep on reviewing Dungeon? Because sometimes, when things are dark, you stumble on The One Ring.

By F. Wesley Schneider & James L. Sutter
Level 2

Danger: I LUV a good urban adventure. This is a DELIGHTFUL adventure! It’s a little mystery/guard mission in an old ladies house and is about 20 times more Ravenloft than almost all of the Ravenloft adventures. The Swan Street Slicer has escaped! On the way to jail, the mute halfling’s jailwagon was in an accident and he’s escaped! The guard is frantic, as is the entire town! Extra guards are everywhere! The party (hired? Hastily deputized?) is given the task of guarding the house of an old lady, her family having been one of the last victims. This is a nice hook. Hysteria in the city is fun, and its a good pretext as to why the guardsmen aren’t doing the guarding. They ARE, but EVERYONE/PLACE needs guards. It’s all hands on deck! So the party is in the old ladies house, guarding it/her and her daughter. The NPC’s in this are wonderful. A bitter old woman in a wheelchair. Her lovely daughter, no longer engaged since her fiance was murdered by the slicer. A halfing butler who is best described as ‘simple.’ Strong NPC personalities to interact with. Then there are the people who come to visit, PERFECTLY described. “Nina’s dim-witted but good-natured nephew.” or “a greasy but ambitious banker” and so on. In one fucking sentence for each NPC this adventure does what so many others can’t seem to do: focus on the NPC description on interactivity. Who the fuck cares what your special snowflakes eye color is? What we need to know is how to play them when the party comes to interact. There’s a great little table included for the old woman and her daugher on how the parties interactions with them will impact their attitudes/diplomacy checks. And, even better, the table notes WHERE YOU CAN FIND THINGS! Giving the daughter some letters from her dead fiance will give you some positive modifier, but the table also tells you that they are in room six! Oh the humanity! A writer who actually makes things easier for the DM! The NPC’s, the house, what’s actually going on, the window dressing, t all contributes to a wonderfully creepy vibe. As time passes the party will do that thing that brings joy to the hearts of players and DM’s. They’ll say something like “Ohhh! It’s her! I know it’s her! Ohhh! I know it!” This sort of build up, starting out slightly irregular and building until the party snap in to action, is wonderful. “Telegraphed” isn’t quite the right word, but the mix of horror, with the … levity? Anticipation? From the players is great. The maps are way too small, and you’re going to STILL need a highlighter for the rooms. They are shorter than usual for Dungeon, but still need a bit of help. That rarest of beasts: A Dungeon Magazine adventure Worth Checking Out.

The Champion’s Belt
By Tito Leati
Level 9

Another in the Age of Worms adventure path. I swear I’ve seen this adventure before … in Dark Sun form? You’re hired to participate in the cities gladiator games, a cover to investigate the tunnels below the arena. It’s the usual mess. Badly organized. Mountains and mountains of text spewed out all over the place that you have to wade through to get even the smallest semblance of how things are supposed to work. Anyway, four gladiator battles, some rooting around in the tunnels, hopefully the party finds and kills the stuff in the evil shrine before the final gladiator battle. If not, there’s a potential for thousands of wights to be turned loose on the city. THAT would be a cool thing to happen. It will be interesting to see if the next chapter of this adventure deals with that possibility. The adventure isn’t in and of itself, bad, but its very badly put together. It’s laid out in the usual encounter/key format but it’s NOT an encounter/key adventure, at least not most of it. It’s a social adventure with some investigation. You hang around. You meet people. You try and figure out how to get in to the secret tunnels, not be seen. Essentially, you want in to the Employee Only areas of the mall/football stadium, dodging employees, guards, etc. THEN you can explore and kill shit in the evil shrine. But its not laid out anyway near that to support it. Sure, you CAN run, if you dump a shit ton of work in to it. Even with the stupid fucking tactics-jerkoff-fest gladiator fights, this could have been a decent adventure, IS a decent adventure, if only you could pull the shit you need out of it in a way that makes sense for running the game. Most of the maps in this are small, and nigh unreadable, another stone against it.

The Fireplace Level
By Eric L. Boyd
Level 14

The finale of the three-part Vampires in Waterdeep adventure arc. Thank God. “The fissure opened up over six decades ago, in the Year of Catacombs (1308 DR). It’s just large enough to permit passage by a size Medium or smaller creature.” This is the kind of joy you are in for. And then … “In the Year of Catacombs (1308 DR), a purple worm passed through the Wormwrithings Portal (F2A) and appeared here. The damage might have been far worse is the temporal stasis trap in the hallway had not caught the gigantic worm at the locations marked F2B. Rge Company of Crazed Venturers stumbled upon the purple worm in the Year of the Gate (1341 DR). Calling on connections that Company member Nain and Savengriff had with the Blackstaff Tower, the Company managed to have the worm removed, after they transformed it in to solid silver with the help of a magic item. Khelben later cast gate seal on the portal ‘for the security of the city’ before departing.” That is but one part of the massive text in one hallway that has some stone damage in it. How the fuck does that enrich the adventure for the players? Actually, I’d much rather be playing THAT adventure than this one. Turning a purple worm to silver, looting it, all to get access to the dungeon its carcass is blocking, sounds like fun. But that’s not THIS adventure. There’a merman vampire, with a ridiculous picture. I don’t see how this is runnable in any manner other than worst caricature ever of a bad D&D game/DM. Go from room to room and kill shit. Joy. Oh Eric, I’m glad you finally escaped to a new job at the university. I just wish it were more memorable.

Categories: Tabletop Gaming Blogs

Shadow Operatives

Torchbearer RPG - Sat, 04/01/2017 - 04:55

Sometimes, what you need is a born hunter.

Ripley: “And you, you little shit-head… you’re staying here.”

Categories: Tabletop Gaming Blogs

Ninja Division brings us Starfinder minis

Gamer Goggles - Sat, 04/01/2017 - 02:32

Paizo Inc. and Ninja Division Publishing announces pre-painted miniatures for Starfinder RPG

Boise, ID (March 10, 2017) – Ninja Division Publishing LLC. and Paizo Inc. are proud to announce the Starfinder Miniatures collection – the first officially licensed miniatures for the epic campaigns and adventures that players, worldwide, will start experiencing with the launch of the Starfinder® RPG.
Set thousands of years in Pathfinder’s future, the Starfinder RPG is a stand-alone science fantasy game evolved from the Pathfinder RPG rules in which players take on the role of a ragtag starship crew exploring the countless mysteries of a weird galaxy. Starfinder is also designed to integrate easily with the Pathfinder RPG, allowing players of either game to port over monsters, items, and adventures with a minimal conversion effort.

Ninja Division is proud to announce a partnership with Paizo Inc. to bring fans of Starfinder an exciting range of pre-painted miniatures to accompany players on their Starfinder adventures. With painstaking detail and coloring, these pre-painted miniatures bring the heroic crews and explorers from Starfinder to life. The range of pre-painted miniatures will include both adventurers and the ships they use to traverse space, both scaled appropriately to use as gameplay pieces for their unique roles in the Starfinder game system.

Ninja Division Creative Director John Cadice comments: “Ninja Division has been working hard with Paizo to create a line of pre-painted miniatures for gamers. We are all fans of miniatures here, and lovers of Paizo’s fantastic RPG worlds. Starfinder has not disappointed in the richness of the races and designs we get to help bring to life for players.”
Paizo Inc., publisher of the award-winning Pathfinder Roleplaying Game and Pathfinder Adventure Card Game, announces today the initial product line-up for the highly anticipated Starfinder Roleplaying Game, the new science fantasy RPG set in the world of Pathfinder, ready for blast-off at Gen Con Indy August 2017.

Starfinder Creative Director James L. Sutter says: “The sculpts that Ninja Division have been creating for both characters and starships have been blowing our minds with their artistry and obvious love of the genre. I’m especially excited about the ships-I can’t wait to see the looks on my players’ faces the first time I pull out a bunch of the starship miniatures for a space battle!”

About Ninja Division Publishing™, LLC

Ninja Division Publishing™, LLC produces and publishes high quality board games, card games, and beautiful hobby model miniatures for tabletops around the world. Ninja Division’s tabletop lineup includes beloved originals such as the ground-breaking, dungeon-dashing Super Dungeon®: Explore; the charming chibi-ninja battle game, Ninja All-Stars®; the immersive and ever-expanding space war of Relic Knights®; and the forthcoming interstellar railway hold-up and heist, Rail Raiders Infinite™. Ninja Division also publishes an array of licensed games including favorites such as My Little Pony: Tails of Equestria™, Alien v Predator™, Codinca™, DrunkQuest™, and the award winning family game, Luchador!™. With legions of fans around the world, Ninja Division supports league play and encourages both collaborative and competitive play in its community of gamers of all ages!

About Paizo Inc.

Paizo Inc. is publisher of the award-winning Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, Pathfinder Tales novels, as well as board games and accessories. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil, is currently translated into eight languages, and has been licensed for comic book series, graphic novels, toys, and apparel, and is being developed into an MMORPG. is also a leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world.

Categories: Tabletop Gaming Blogs

Thoughts on Lankhmar as a Campaign Setting

19th Level - Sat, 04/01/2017 - 01:39

I first encountered Fritz Leiber's Lankhmar in the 1980s in the pages of TSR's Deities & Demigods book for AD&D followed by their Lankhmar: City of Adventure sourcebook. I had a pretty difficult time finding collections of Leiber's stories - my recollection is they either were out of print or not at my local Waldenbooks, in these days before Amazon. It was shortly after I graduated college that White Wolf released a series of hardcovers compilations that I finally managed to read all of the stories - and it's been an awfully long time, it might be time for a reread.

Lankhmar has found its way into a number of RPG properties. TSR released a number of Lankhnar products - AD&D wasn't a horrible match for the setting but I feel it needed a bit more tweaking than they gave it. Mongoose Publishing did two versions of Lankhmar for RuneQuest but to be honest, I was less than impressed by those efforts, though I think RuneQuest is a very good match for the setting. Currently there is a Savage Worlds adaptation from Pinnacle Entertainment as well as a number of Dungeon Crawl Classics Lankhmar adventures plus there is a Kickstarter for a full Lankhmar boxed set going on at the time of this writing (alas,with a delivery date some 16 months away).

I think Lankhmar makes for a fantastic setting for RPGs, whether as a straight adaptation or as an inspiration. Leiber himself was a gamer, creating, with his friend Harry Otto Fischer, a wargame set in Nehwon back in 1937. THis became the basis for the 1970s TSR game Lankhmar.

Our protagonists, Fafhrd and the Grey Mouser, seem a lot more real than many heroes of fantasy fiction. They are definitely of the "wine, women, and song" camp of adventurers. They come into riches only to lose them. They both possess a dry wit and a tendency to get themselves deep into trouble before just managing to get out of it. While they have their specialties - Fafhrd is more the warrior and Grey Mouser more the thief, both are broadly competent - as they need to be, with most tales centered around just the two of them.

While I'm greatly looking forward to the DCC realization of Lankhmar, I also think a game like Fate or Apocalypse World, could offer an interesting take on games set in Lankhmar. I can practically hear aspects and complications coming into play as the two go on adventures (and misadventures).  

While Lankhmar and its world make for an interesting setting, one could quite easily be inspired by these works and make one's own setting inspired by the tropes of Lankhmar, with various supernatural and heroic dials set according to taste.

Categories: Tabletop Gaming Blogs

Kickstarter - DCC Lankmar

Tenkar's Tavern - Sat, 04/01/2017 - 00:11

I've said it before and I'll say it again, although I support every DCC RPG Kickstarter, I do not play the system very much. I do, however, use the various adventures with the Swords & Wizardry rules, as good adventures transcend system.

There. I've said it. That all being said, having played DCC Lankmar at NTRPG Con with +Doug Kovacs , I'm damn tempted to give it a try with the system it was written for. It simply played that well.

You can back for the boxed set for as little as 50 bucks, but if you want the stretch goals that won't fit in the box you'll need to pony up 100. I'm in at 50 for now, but that may chance in the near future.

Did I mention the KS has already hit its second stretch goal and is knocking on its third?
Categories: Tabletop Gaming Blogs

News from Privateer Press

Gamer Goggles - Fri, 03/31/2017 - 23:21

Build a Solid Foundation With These 50-Point Army Boxes!

March is in full swing, and along with lions, lambs, and Ides, this month also sees our 2017 Army Boxes marching on with the release of new Army Boxes for both Cygnar and Retribution of Scyrah.

Each of these Army Boxes contains a ready-to-play 50-point army, designed by the Privateer Press Development team to provide a solid foundation for new players or for veterans interested in diving into a new Faction. While the last couple of Army Box pairs have each contained a similar theme in composition, this month we present two very different takes on the art of WARMACHINE.

Choose Your Path in Season 3 of the Crossroads of Courage League!
Crossroads of Courage: Season 3 began 3/1/2017! This year’s narrative league has been a rollercoaster thus far, with your reports directly influencing the fate of the league’s central protagonist (antagonist?), Holden. If you haven’t heard, the Crossroads league is culminating in a huge narrative event at Lock & Load® GameFest 2017, in which Holden’s final fate (and rules) will be decided. Why does that matter? Because Holden is going to get released as a full model for WARMACHINE & HORDES sometime after Lock & Load 2017!

Ever since the release of Zachary C. Parker’s action-packed novella Wrath of the Dragonfather in 2016, readers have clamored for a print edition of this climactic battle between dragons to add to their Skull Island eXpeditions’ library. But up to now, the printing costs of a book under 200 pages have presented a challenge….

…but not anymore! now has a special print-on-demand service that allows us to offer shorter novels to you at a solid price, and we are starting with Wrath of the Dragonfather because we know it’s one you’re waiting for.

Categories: Tabletop Gaming Blogs

News from Modiphius

Gamer Goggles - Fri, 03/31/2017 - 20:53
Today we’ve got two very special releases for Symbaroum fans, the Symbaroum Advanced Player’s Guide and Adventure Pack 2, a double helping of excellence for lovers of the acclaimed dark fantasy RPG. Symbaroum Advanced Player’s Guide is available exclusively in print and Adventure Pack 2 is available in both print and PDF on The Symbaroum Advanced Player’s Guide is a major release from Järnringen which brings new depth and variety to the game, expanding on every aspect and is useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment. With dozens of optional rules and a major expansion of the game world, it’s essential for everyone who cannot wait to delve deeper into the shadowy halls of Davokar!

Featured content

  • Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead.
  • 20 new occupations, with new Professions that the characters can strive to reach – like Inquisitor, Monster Hunter, Wrath Guard and Pyromancer.
  • A system of Boons and Burdens, effective in problem solving situations and perfect for adding color to your character.
  • 50 new Abilities and Rituals – some exclusive for members of the Professions, others only available to certain archetypes.
  • Rules on the crafting of artefacts and items, along with creatable Lower Artefats and Mystical Qualities to instil into the masterworks.
  • Alchemical weapons in the form of explosive grenades and fire tubes, the latter either stationary or carried by Sappers
Adventure Pack 2 includes two stand-alone adventures dealing with what happens when careless individuals dig too greedily and too deep into the black soil of Davokar’s past. The Fever of the Hunt, revolves around an excavation site somewhere in the woods where the explorers are at risk of breathing life into an age-old battle that can have disastrous effects on everyone living near the area.   The second adventure takes the player characters to the town of Kastor, where a more contemporary fight has just been settled, giving the winners a chance to put their fiendish plan in motion. In both cases, the characters will be up against mighty opposition and their actions will undoubtedly have consequences for the future of both Ambria and Davokar. Featured content
  • The town of Kastor and the dig-site Salindra’s Hope as detailed adventure landscapes.
  • Full color maps of the two landscapes.
  • Powerful mystical artefacts.
  • New rules in the form of rituals, monstrous traits, elixirs and an introduction to the extremely powerful form of collective rituals called Ceremonies.
  • More than a dozen colourful NPCs and creatures
We hope you take this chance to sample this double dose of Symbaroum goodness and plunge back into Järnringen’s acclaimed dark fantasy world. Look out for more great Symbaroum products coming from Modiphius soon,   Best wishes,
Modiphius Entertainment
Categories: Tabletop Gaming Blogs


Gamer Goggles - Fri, 03/31/2017 - 19:15

SYDNEY, AUSTRALIA (March 30, 2017) – More than three years in the making, Syrinscape, creator of the award-winning apps that bring tabletop games to life with movie-like sound, announces today the release of the Gnomeland Security SoundSet. Gnomeland Security is available now on Syrinscape for $3.99 or is already unlocked for free to all SuperSyrin and Fantasy subscribers.

The Gnomeland Security SoundSet features the voice work of Ryan Costello of the Know Direction podcast with his iconic chimera and gnomes from the show. With the most-ridiculous solutions to a raid from a most-vicious beast, with flying attacks, fireworks, flamethrowers, chainsaws and more, Gnomeland Security is already a fan favorite in the SuperSyrin community.
“Gnomeland Security is hands-down the funniest darn SoundSet you’ve come out with. I listen to it just to bathe my ears in the hilarious images it forms in my imagination.”  – SuperSyrin Subscriber
Gnomeland Security is bar-none the most chaotic Syrinscape SoundSet I’ve ever heard,” says Costello. “Even if you’ve run a million encounters about a chimera attacking a gnome village, none will compare to running that encounter with the Gnomeland Security SoundSet.”

Syrinscape creator Benjamin Loomes gives pro-tips for incorporating the Gnomeland Security SoundSet into tabletop gaming in this new video.

The award-winning Syrinscape apps bring fantastic, realistic sound to tabletop gaming and are compatible with nearly any mobile device or computer. Syrinscape’s Fantasy Player, Sci-Fi Player and Board Game Player apps are free to download and the official sounds of Pathfinder, Mutants & Masterminds, Catan and hundreds of other sound creations for nearly any tabletop game are available for sale individually or as part of the Supersyrin Subscription for $10/month.

Syrinscape can also be completely unlocked for free for 30 days at and includes two free SoundSets to keep after the trial.

About Know Direction
Know Direction is the award winning Pathfinder news, reviews, and interviews podcast. Co-hosts Ryan Costello and Jefferson Jay Thacker (also known as Perram) have been speaking with developers, designers, and industry experts involved in all things Pathfinder since 2009. They were rewarded for their enthusiasm to the Pathfinder community by co-winning the Paizo Volunteer of the Year award in 2015. In addition to the Know Direction podcast, which updates twice a month, you can find original Pathfinder material every weekday, including a variety of blogs and the Private Sanctuary podcast.

About Syrinscape
Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines, to dank, vermin-filled dungeons, to the spooky depths of the underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes, along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia. Syrinscape is available for a wide range of devices, including PCs, Macs, Android Tablets and phones, iPhones and iPads, and the players can be downloaded via syrinscape for free.

Categories: Tabletop Gaming Blogs

Bundle of Holding - Advanced Fighting Fantasy

Tenkar's Tavern - Fri, 03/31/2017 - 18:26

I've looked at Advanced Fighting Fantasy before before but never pulled the trigger. Now, I'm not saying I'd use the system, but I wonder how convertible the adventures would be to Swords & Wizardry.

In any case, $7.95 is certainly a fair buy in. Its about 20 bucks for the Bonus Collection. Very tempting.

Categories: Tabletop Gaming Blogs

Again, the Giants!: Wedding of the Hill Giant Chief

Sorcerer's Skull - Fri, 03/31/2017 - 11:00
This is the first in a series (maybe) of posts inspired by classic Against the Giants:

Highlights include:

1. Hill-billy Hill Giant father-in-law keeping the groom under lock and key so there's no cold feet!
2. Monstrous would-be Mother-in-Law!
3. Battle-hardened bridesmaids at a bachelorette party bash!
4. The Ettin moonshiner cooking up his "Catoblepas Kick" for the festivities.
5. And of course, the clan's prize pigs!

Pocket Creatures Volume 2 is Live on RPGNow - PWYW

Tenkar's Tavern - Fri, 03/31/2017 - 02:50

Yep, Pocket Creatures Volume 2 is now live on RPGNow. I'm very excited.

Pocket Creatures Volume 1 has been downloaded 113 times in a week and a half. That's in addition to the 50+ copies downloaded off the Dropbox link.

Did I mention we gave away over 40 copies each of Pocket Creatures Volumes 1 and 2 in print at Gary Con?

I'm dancing a happy dance :)

Categories: Tabletop Gaming Blogs

Torchlight Magazine - A Place for Slackers ;)

Tenkar's Tavern - Fri, 03/31/2017 - 00:03

As I work on the writers' guidelines and such for Torchlight I wanted to mention something real quick. We'll be using an app called Slack for communication with contributors, whether its for Torchlight or with third parties that are working on independent Swords & Wizardry Light / Continual Light projects and want a link to myself and others to bounce questions / preview work / etc.

We will be using the free version of Slack, which I happen to think is pretty damn awesome.

It has Android and IOS apps as well as an app that runs on your browser, so we are well covered.

If you are a creative and wish to join the SWLight Slack Community, email me over at tenkarsDOTtavern at gmail. I'll get an invite to you within 24 hours.

Categories: Tabletop Gaming Blogs


Subscribe to Furiously Eclectic People aggregator - Tabletop Gaming Blogs