Comic Book Feeds

Artist on the Rise – Téo Pinheiro

First Comics News - Sun, 07/19/2026 - 07:55
Téo Pinheiro is a Brazilian comic book artist whose work has steadily earned attention across the independent comics scene and shared-universe superhero publishing. Known for his dynamic inks and vibrant…
Categories: Comic Book Blogs

TRUMPY 2.0 #64

First Comics News - Sat, 07/18/2026 - 15:00
Categories: Comic Book Blogs

JUST IMAGINE! July 1964: Going Commando

First Comics News - Sat, 07/18/2026 - 14:55
Charlton Comics apparently had a thing against the letter G. The publisher’s titles included Fightin’ Air Force, Fightin’ Army, Fightin’ Marines, Fightin’ Navy and Fightin’ Five. But since my interest…
Categories: Comic Book Blogs

Dynamite Kids Extends License With Nickelodeon For Titles Featuring PAW Patrol, Rubble & Crew and Blue’s Clues & You

First Comics News - Sat, 07/18/2026 - 14:30
July 17, Mt. Laurel, NJ: Dynamite Entertainment’s new juvenile imprint, Dynamite Kids, announces an extension to their ongoing licensing partnership with Nickelodeon through 2027. This update will ensure even more exciting…
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Fantasy Superheroes

Sorcerer's Skull - Fri, 07/17/2026 - 11:00

A common criticism of later editions of D&D from fans of older editions is that they produce "fantasy superheroes." I don't agree with that characterization. In fact, I wonder why we don't see many rpg examples of fantasy superheroes because, like Stargazer here, I think it could be an interesting idea.

For clarity, I don't mean characters in a fantasy world that have secret IDs and codenames and fight crime wearing costumes--though I think a Zorro or Iron Monkey sort of frame of masked fighters for justice could easily fit what I am thinking of. Mostly, though, I'm just thinking of comic books like Battle Chasers or Dreadstar (the latter is really space fantasy, but its basic setup is a useful example) and animated series like He-Man and the Masters of the Universe (2002, particularly). Epic fantasy stories featuring super-powered characters. 

So what makes those examples "superheroic" in a way a 4e campaign isn't necessarily? In Superhero: The Secret Origin of A Genre, Coogan lays out his "MPI" definition of a superhero. That is, a superhero is a person with Mission, Powers, and Identity. He also has the fallback of "generic distinction" to catch characters (like the Hulk) that might fail by the initial test and to exclude characters that might seem at first blush to fit but are better accounted for in another genre.

Regardless of whether the fantasy heroes I'm thinking of would be superheroes in Coogan's estimation, I'm think about characters that:

  • Have a mission, which might be something like "defeat Sauron," but could be something more like "overthrow the God-King who betrayed us." This wouldn't be the place for picaresque wanderings or "get rich or die trying."
  • Have powers that are beyond reach of regular folks to a notable extent. Those powers would tend to require explanation and come with an origin of sorts. That could be as simple as "born an air bender," but whatever it is, it would set a character apart from most people. While this pillar is where there is the most overlap with modern D&D, I think D&D's approach to powers that largely makes then originless (other than being a particular class) and outside of spells, more an artifact of game rules than a setting element, fails to place it within the proposed genre.
  • Have an identity, in the sense of being distinct, likely from other heroes in the party, but certainly from broader humanity. The difference between characters a normal D&D party is something like the difference between the members of the Fellowship of the Ring, but here the difference would be more like the differences between the members of the X-Men or Legion of Super-Heroes. I feel like a lot of identity is in a distinctive visual, but that probably comes from this subgenre being mostly a thing of visual media. Still, I feel like it would be something to think about in an rpg.

Wednesday Comics: DC, October 1985 (week 3)

Sorcerer's Skull - Wed, 07/15/2026 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on July 18, 1985.

Talent Showcase #19: We arrive at the last issue of this title, and it doesn't really go out with a bang, but just with a kind of sense of obligation. There are more 1 page humor pieces than usual. There's a Western written by Rowlands about a writer who becomes his character, only to have the role taken up by a fan when he grows weary of it. That Darwyn Cooke is back with a story called "Private Eye" that already stands out visually, showing promise if not being terribly interesting otherwise. Dennis Yee is back with another installment of his Texan superhero team, the Desperados.

DC Comics Presents Annual #4: Maggin and Baretto/Ordway bring back Maggin's creation, Superwoman. Historian Kristen Wells, still eager to learn more about the mysterious Superwoman's career (particularly since she now knows she is Superwoman!), travels back to 1985. Baretto/Ordway show us that women history professors in the 29th Century dress like the movie version of an 80s pop star with a Mad Max theme. In fact, she and Stiletta in Hex may shop the same boutiques. Anyway, time travel being inherently risky, she loses her memory. As she struggles to regain it having various minor misadventures, Superman faces certain doom by Green Kryptonite at "Luthorcon III", in a deadly game of "monkey-in-the-middle" (like "keep away," I guess) between Luthor cosplayers who don't know that he's the real Superman or that the fake Kryptonite they had was secretly replaced by the real thing by the real Luthor. It's silly, but in a fun way, the issue's only flaw perhaps being it didn't need the pages allotted to it by annual length.
In the epilogue, we see Wells' colleague in the future (some point more in the future than when we last saw him) staring at a statue of Superwoman and wondering what was his friend's ultimate fate in the past. He's surprised by the appearance of Wells who has just returned from the 20th Century prepared to relate her adventures as a superheroine in the past. Maggin clearly hoped comics would chronicle those adventures, but that was not to be, certainly not with the dawning of the post-Crisis universe. Outside of one more tale--an obscure "imaginary story" by Moore in 1986 you probably haven't heard of--Wells hasn't really appeared again. 

Batman and the Outsiders #26: Kobra sends his agents to ambush the Outsiders as they go about their lives, and the goons all fail utterly. Batman even stops one agent from suicide using his cyanide filled tooth to interrogate him with "truth serum." Apparently Kobra's thought of that and given the goon a drug that kills him when a truth serum is introduced to his system. Either that or Batman misjudged the dose and killed him and is just covering up. Luckily with some forensic detective work and a knowledge of pine straw, they trace Kobra to the commune, realizing that Halo must be in his hands. They've barely started exploring the hidden (and now deserted) base when Kobra appears on a screen, boasting that he has taken control of the satellite missile defense program (thanks to the general he mind-controlled last issue) and is threatening to give it to the Soviets if the U.S. doesn't surrender Fort Knox to him.

Blue Devil #16: Mishkin/Cohn and Kupperberg/Farmer give us essentially the Blue Devil Swimsuit Issue as the whole cast goes to the beach. The fun doesn't last though as the Fisherman (in his first appearance since 1977, and his last pre-Crisis, outside of the Who's Who--see below.) shows up to rob the partygoers. Blue Devil manages to capture him while battling a horde of mini-monsters that rain down as a side-effect of cloudseeding. There might also be some effect of the weird, red skies (allow this to be an official Crisis tie-in) which the people of L.A. take in stride without all the doom and gloom hitting Gotham and Metropolis. Anyway, no sooner has Cassidy defeated the villain than he is recruited by Green Lantern to the go to the Justice League satellite.

Green Lantern #193: Engelhart and Staton/Patterson pick up where last issue left off. The 3 Lanterns on Zamoran have to leave because Star Sapphire hasn't really committed any crimes yet. On the way back to Earth, Stewart and Katma encounter a creature that looks sort of like a winged gargoyle composite being like the Super-Adaptoid or Composite Superman. He's Replikon, a guy who fought Hal Jordan before, as he wants to make the Earth into a replica of his destroyed home world so his species eggs can be incubated there. The fact that that would kill life on Earth is of no consequence. Stewart defeats him but then gets the Guardians' permission to make a planet suitable to the creature's needs. In doing so, he passes another test in his training. Katma Tui also tells him her backstory, and the two express their love for one another. They also get word the Guardians are becoming involved with this whole Crisis thing, with the issue telling us this is effectively the point where Crisis #1 comes in.
Meanwhile, Hal Jordan is sitting on Earth alone, regretting his life choices.

Infinity, Inc. #19: As the cover tells us, this is part of the last "Justice Society-Justice League Team-Up" in this continuity. It's also a Crisis tie-in and catches the title up to those events. Commander Steel and Mekanique show up from Earth-One and convinces the Infinitors (except Obsidian who has disappeared for Crisis) to help him take out the "criminals" who have usurped the name of the JLA. I have to say, repeated storylines regarding them getting duped into helping a badguy do not make the team look very smart. Once they have mostly helped him defeat the Detroit League, his behavior and the little details don't quite add up, so they realize they have made a mistake. Commander Steel orders Mekanique to attack them too. 
This issue also introduces Beth Chapel, the physician treating Jade's poisoning and former student of Charles "Dr. Midnite" McNider.

New Teen Titans #13: This is another of this month's Crisis tie-ins and the most continuity conscious. Wolfman starts where last issue left off and works his way up to the "present" (in terms of this month's issue of Crisis) telling us what the Titans did along the way. First, we see the Tamaranians coming for Kory slowed down by the anti-matter wave. After Cyborg finally has his talk with Sarah, he is whisked away by Harbinger and is missing for much of the story. The Titans deal with the time disruption, and we see their brief team-up with the Outsiders depicted in COIE #3 rescuing people from the anti-matter wave.
About a month after the issue's beginning, Cyborg is reunited with his teammates, and the heroes get a bit of respite from fighting the disaster in the nearly rebuilt Titans Tower. Suddenly, Captain Karras and his crew arrive, announcing that Koriand'r must return with them to Tamaran at once.


Sgt. Rock #405: This storyline was heavily advertised in comics leading up to its publication, but I've never read it before. "Angels with Black Wings" may well be the last in a long line of anti-racism stories Kanigher did in his career, many of which, unfortunately, haven't aged well. We'll see how this one goes. We start off with a double frame of sorts. The story opens in a postwar civil rights march where a black former soldier recognizes one of the police barring the marchers' way from the war. We then flashback to Rock and his Lieutenant meeting Captain George Dennis, one of the Tuskegee Airmen as Easy is camping near their airbase. The lieutenant means to keep his distance, but Rock is interested in how the airman got here. He also offers the first explanation I've seen of how he has a black man in his unit: paperwork mishap. Anyway, most of the issue is Dennis telling his story and the story of the Tuskegee Airmen to Rock. It's more didactic than the typical Sgt. Rock story, but we'll see how it develops in the next installment.

Saga of Swamp Thing #41: Moore and Bissette/Alcala bring Swamp Thing back to Louisiana, where a night-time soap about the antebellum South is in production at a plantation nearby. Abby gets a job there and is a witness to the growing darkness as the past refuses to stay the past, and ghosts begin to influence the behavior of the actors playing their parts. She asks Swamp Thing to look into it, and they arrive as the extras are conducting a voodoo ritual in the fields, and the stars seem prepared to re-enact a gruesome murder inside the old house.

Warlord #97: I reviewed this issue here.

Who's Who #7: It's fitting that Flash (drawn by Infantino) appears in Who's Who the same month his series ends. The Fisherman also happens to appear here, looking much more menacing under Luke McDonnell's pencils than he does in the pages of this month's Blue Devil. Beyond that we've got Felicity from Omega Men and the Floronic Man from Swamp Thing. The Forgotten Heroes and Forgotten Villains aren't yet forgotten as they get a page each. Both Firebrands from the pages of All-Star Squadron are here as well. Fire Jade (recently deceased) from Amethyst shows up drawn by Dan Jurgens. The entry on Firehawk doesn't really make a big deal of her romantic relationship with Firestorm, following the comic's lead in just kind of dropping the previous love triangle (or quadrangle, if we consider Firestorm is a composite of two people). She's drawn by Rafael Kayanan.

Goblin Games

Sorcerer's Skull - Mon, 07/13/2026 - 11:00


Our Nimble game continued last night with the party leaving the city of Brookdale Mill to rescue the local patron fae Moonblossom who had been kidnapped by a band of goblins. Following the goblin's trail, the party came upon another sign of their aggression: a caravan wagon overturned and at least partially looted. Frea found some loose gold pieces and a cowering halfling, who introduced himself as Shag Marigold. Marigold says he's an artificer traveling to Ervessos to work for the nobility. He was robbed of a manastone, and the oxen that pulled his wagon was chased off.

The party promises to get him back the manastone, if they can (though not the gold). Aelarion used his Naturecraft to figure out the goblins' trail. It was a good thing he was so skilled, too, because the goblins had laid false trails that led to pit traps. The party found the ox in one!

Further into the woods, they came upon a ridge, and they heard raucous laughter. A stealthy reconnoiter revealed a group of goblins playing a "dodge ball" sort of game with stones and one goblin on a giant rat. The party tried to sneak around the ridge and surround them, but they flubbed their stealth rolls and the goblins are alerted. 

The party still held the high ground, and the goblins were at a disadvantage. Aelarion, Tamarra, and Pan blasted the goblins like proverbial fish in a barrel with spells. G'Mbalisto and Frea charged in for melee. 

The rat rider managed to charge up the ridge and smacked Pan, knocking him prone. The other goblins hurled the rocks they had previously used in the game at the party.

In the end, the party wins with very little injury. They even manage to nab one goblin to interrogate. He confusingly asserts that the faerie is "a power source" that "Greb" plans to use for "the juggernaut."

------

This adventure is still mostly the intro adventure in the Nimble's GM's guide, though I'm mixing in some other elements to make it more interesting (to me, at least!). We're still getting used to the system. Though its lighter on paper, combat is still taking us about as long as 5e. Of course, we had 10 years' experience with 5e, so no doubt there's plenty of room for improvement here.

Wuxia State of Mind

Sorcerer's Skull - Fri, 07/10/2026 - 11:00


Events have conspired to put in a wuxia mood what with the Wandering Blades draft, the impending release of the new Last Airbender movie, and the recent Criterion sale on Amazon where I picked up a couple of wuxia titles among other things. Then there's Wesley Chu's wuxia-inspired fantasy novel, The Art of Prophecy. I've been listening to the audiobook.

Chu's book is interesting because it mixes the epic fantasy elements with the wuxia ones. The people of Zhuun have been training a prophesized champion to defeat the Eternal Khan and free them from the menace of the Katuia tribes and their steam-powered roving cities of the grasslands. The first problem is the champion, a fifteen year-old boy named Jian, hasn't really received the proper training. Instead, he's just grown up spoiled by luxury and self-importance. The elder "master war artist" Ling Taishi shows up to set things right, but she's just starting to make headway with the boy when the second problem drops: the Eternal Khan is killed while drunk by a random Zhuun soldier. 

With the prophecy busted, Jian is a political liability for the five Dukes of Zhuun and the delicate balance of power between them. Tiashi rescues the boy, and they both go on the run.

When while, the Katuia are thrown into chaos and the warrior Sali, decides to break tradition and delay her duty in order to try to find the only surviving member of her family. There's also the mad assassin Qisami thrown into the mix.

I like how Chu uses familiar wuxia elements but remakes them for a fantasy world. Instead of the wulin we have the lunar court as the society of martial artists, presumably related to the world's three moons and their seasonal cycles. Instead of "lightness kung fu" Tiashi's abilities are described as manipulating air with her spiritual energy. There are also the completely un-wuxia elements of the Steampunkish Katuia cities and their home grassland which is formed by gigantic blades of crash and a brittle crust of earth over a sea.

There are 2 more books in the series after this one, and I am interested in seeing where it goes. 

Comic Con Nebraska Returns for Its Second Year on August 8–9, 2026

First Comics News - Thu, 07/09/2026 - 14:24
Omaha’s Homegrown Comic Con Expands with Legendary Comic Creators, Animation Talent, and Fan-Favorite Voice Actors Omaha, NE – (July 8, 2026) – Following a successful inaugural event, Comic Con Nebraska…
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I Love Comics (Blah, Blah, Blah…)

First Comics News - Thu, 07/09/2026 - 12:09
NEW COMICS 4 THIS WEEK (07/08/26) *All comics will be rated on a scale from 1 to 10* Absolute Batman # 22 (9.5/10) Absolute Catwoman # 2 (8/10) Amazing Spider-Man…
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Jim Ritchey III, Independent Comics Creator and Founder of Radio-Free Comics, Passes Away

First Comics News - Thu, 07/09/2026 - 12:01
The independent comics community is mourning the loss of artist, writer, and publisher Jim Ritchey III, whose passion for storytelling and love of Golden Age heroes made him a respected…
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Omni Must Be Destroyed now on Kickstarter

First Comics News - Thu, 07/09/2026 - 00:44
In a distant galaxy, OMNI, a robotic super weapon, faces a malevolent Necromancer. It’s Transformers meets Battlestar Galactica. Ringo and Tripwire Award-nominated writer and artist Niall O’Rourke, creator of the…
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RICH REVIEWS: Samson # 1

First Comics News - Thu, 07/09/2026 - 00:10
Title: Samson # 1 Publisher: Biting Comics Words/Story: Ben Lacy Pencil/Inks: Jhonesbas Craneo Colors: Anton Polknovskyi Lettering: Nikki Powers Cover: Toby Gotesman Schneider Variant Covers: David Baf Gallart, Nico Toran…
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DC UNVEILS LINEUP FOR COMIC-CON INTERNATIONAL AND CONTINUES TO BUILD TOWARDS DC COMICS’ 100TH ANNIVERSARY

First Comics News - Wed, 07/08/2026 - 16:42
DC BOOTH HOSTS 1950s-INSPIRED DAILY PLANET NEWSSTAND WITH MAD MAGAZINE #1 FACSIMILE, SUPERMAN EXPERIENCE #1, AND MORE JIM LEE TO HOST FAN-FAVORITE “JIM LEE AND FRIENDS” PANEL WITH SURPRISE GUESTS ON THURSDAY…
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Oni Press to Publish CULT OF THE LAMB: PILGRIM This Winter

First Comics News - Wed, 07/08/2026 - 16:40
​The Hugely Sought-After Graphic Novel by Cult of the Lamb’s Head of Narrative JoJo Zhou and Concept Artist Carles Dalmau Gets a New Mass Edition ​ Coming to Bookstores and…
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YO… Lara Croft?! Skybound, Image Comics, Hasbro & Crystal Dynamics Shock Fans with G.I. JOE: A Real American Hero #330

First Comics News - Wed, 07/08/2026 - 16:39
This Historic Crossover Event Is Just Getting Started! G.I. JOE: A Real American Hero/Tomb Raider #1 Arrives in October LOS ANGELES 07/08/2026 — Today, Skybound and Image Comics, in collaboration…
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DARK HORSE COMICS PROMOTES LEADERSHIP

First Comics News - Wed, 07/08/2026 - 14:38
  Veteran Dark Horse Comics staff take new three-pillar leadership structure, promote talent within the company, and welcome new Vice President of Marketing MILWAUKIE, Ore., (July 8, 2026)— Dark Horse Comics…
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30 DAYS OF NIGHT CREATOR STEVE NILES BRINGS HIS UNIQUE BRAND OF HORROR TO THE MOON OF CALLISTO.

First Comics News - Wed, 07/08/2026 - 12:21
A daring sci-fi noir-horror exploring colonization, religion and the cosmos from The Lab Press.   LOS ANGELES, July 7, 2026 – When humanity does make its way to populate worlds…
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HARVEY AWARDS ANNOUNCE 2026 NOMINEES

First Comics News - Wed, 07/08/2026 - 12:15
Honoring the Year’s Finest Comics and Graphic Novels Across Seven Categories—Guiding Readers, Retailers, Librarians, and Educators to the Medium’s Best. NEW YORK, NY — July 7th, 2026 — The Harvey Awards are honored…
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JUST IMAGINE! November 1962: The Marvel of the Age

First Comics News - Wed, 07/08/2026 - 12:05
Supercar… Supercar… With beauty and grace, as swift as can be, watch it flying through the air. It travels in space, or under the sea, and it can journey anywhere.…
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