Comic Book Feeds

WAR OF THE REALMS IS COMING…

First Comics News - Sat, 11/17/2018 - 01:16

Jason Aaron, Russell Dauterman, & Matthew Wilson usher in Marvel’s epic event!

 

 

New York, NY—November 16, 2018—This April, the war that has exploded across the Ten Realms finally blasts into the last realm standing…ours.

 

WAR OF THE REALMS IS COMING!

 

Starting in April, the award-winning creative team of Jason Aaron, Russell Dauterman and Matthew Wilson will usher in an event of unparalleled scale! And like the mega-event Secret Wars, no corner of the Marvel Universe will be untouched!

 

Spanning six issues over three months War of The Realms will feature ALL of Marvel’s biggest heroes, including Iron Man, Thor, The Avengers, the Fantastic Four, Captain Marvel, Amazing Spider-Man, Daredevil, Black Panther, Venom, and many more!

 

“I have been building towards WAR OF THE REALMS for the entire duration of my Thor run. So we’re talking six years and 80-something issues and counting,” teased Jason Aaron. “This is a war that covers the entire globe and involves the biggest heroes of the Marvel Universe, as you can see in this amazing promo piece by my MIGHTY THOR collaborators, Russell Dauterman and Matthew Wilson, who I’m so thrilled to be working with again on WAR OF THE REALMS.”

 

Categories: Comic Book Blogs

ENTER THE AGE OF X-MAN!

First Comics News - Sat, 11/17/2018 - 01:14

The Age of X-Man dawns…and the X-Men cannot stop it.

 

After the apocalyptic dissolution of the X-Men comes…AGE OF X-MAN!

AGE OF X-MAN: THE MARVELOUS X-MEN #1 (of 5)

Written by LONNIE NADLER & ZAC THOMPSON

Art by MARCO FAILLA

Cover by PHIL NOTO

On Sale 2/6/19

AGE OF X-MAN: NEXTGEN #1 (of 5)

Written by ED BRISSON

Art by MARCUS TO

Cover by CHRIS BACHALO

On Sale 2/13/19

AGE OF X-MAN: THE AMAZING NIGHTCRAWLER #1 (of 5)

Written by SEANAN MCGUIRE

Art by JUAN FRIGERI

Cover by SHANE DAVIS, MICHELLE DELECKI & FEDERICO BLEE

On Sale 2/20/19

AGE OF X-MAN: THE X-TREMISTS #1 (of 5)

Written by LEAH WILLIAMS

Art by GEORGES JEANTY

Cover by RAHZZAH

On Sale 2/27/19

AGE OF X-MAN: PRISONER X #1 (of 5)

Written by VITA AYALA

Art by GERMAN PERALTA

Cover by PATCH ZIRCHER

On Sale 3/6/19

 

AGE OF X-MAN: APOCALYPSE AND THE X-TRACTS #1 (of 5)

Written by TIM SEELEY

Art by SALVA ESPIN

Cover by GERARDO SANDOVAL

On Sale 3/13/19

 

Categories: Comic Book Blogs

Your First Look at PLANET OF THE APES: THE SIMIAN AGE #1

First Comics News - Sat, 11/17/2018 - 01:08

Discover Another Side of The War in Both The Original & New Film Franchises  in December 2019


LOS ANGELES, CA (November 16, 2018) – BOOM! Studios today unveiled a first look at PLANET OF THE APES: THE SIMIAN AGE #1, an all-new special on sale in December. Celebrating the franchise’s historic 50th Anniversary in partnership with 20th Century Fox Consumer Products, this over-sized comic is packed with new stories highlighting the beginnings of the dominant simian civilization in Planet of the Apes!

PLANET OF THE APES: THE SIMIAN AGE #1 assembles acclaimed creators including writers Jeff Jensen (Green River Killer: A True Detective Story), Matt Kindt (Grass Kings, Black Badge), and Ryan Ferrier (TMNT, D4VE); artists Jared Cullum (Jim Henson’s The Storyteller: Giants), Matt Smith (Lake of Fire), and artist Lalit Kumar Sharma (Planet of the Apes: Ursus). This celebration of one of cinema’s most important franchises features a main cover by Fay Dalton (Normandy Gold) and John Keaveney (Kong on the Planet of the Apes), and a variant cover by Michael and Laura Allred (Silver Surfer).

“Taking place in both the original series and new, the stories in PLANET OF THE APES: THE SIMIAN AGE #1 span from the birth of simian morality to ape’s peak as the dominant species of Earth,” said Cameron Chittock, editor, BOOM! Studios. “For fifty years, the Planet of the Apes franchise has held a mirror up to humanity, and THE SIMIAN AGE shows us what happens when a burgeoning civilization is given the choice to kill or to show mercy, and the fallout of that decision.”

PLANET OF THE APES: THE SIMIAN AGE #1 is the latest release from BOOM! Studios’ eponymous imprint, home to a world-class group of licensed comic book series and ambitious original series, including Joss Whedon’s Firefly and Buffy The Vampire Slayer, Mighty Morphin Power Rangers, WWE, Victor LaValle’s Destroyer, Mech Cadet Yu, Grass Kings, and Klaus.

Print copies of PLANET OF THE APES: THE SIMIAN AGE #1 will be available for sale on December 12th at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on PLANET OF THE APES comics and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.


Categories: Comic Book Blogs

BOOM! Studios Unveils A First Look at FIREFLY #2

First Comics News - Sat, 11/17/2018 - 01:06

The Next Chapter of Joss Whedon’s Sci-Fi Epic Arrives In Stores December 2018


LOS ANGELES, CA (November 16, 2018) – BOOM! Studios today unveiled a first look at FIREFLY #2, arriving in comic book shops on December 19th. New York Times best-selling writer Greg Pak (Star Wars, Mech Cadet Yu) and artist Dan McDaid (Judge Dredd), along with series creator & story consultant Joss Whedon (the visionary writer/director behind Buffy The Vampire Slayer, Marvel’s The Avengers, and more) continue the iconic worldwide pop culture phenomenon’s return to comic books in partnership with 20th Century Fox Consumer Products.

The untold story of the Unification War continues as the crew of the Serenity is stranded on an outer moon, with a price on their heads from the Unificators, mercenaries deputized to hunt down war criminals …and that’s the good news. As the darkest secret of Mal and Zoe’s past is revealed, the crew must choose sides as an important new character makes their historic first appearance. War can make villains of even the best men, and Mal’s quest for redemption will force him to make a choice: fix the past or fight for the future.

FIREFLY #2 features a main cover by Lee Garbett (Skyward), along with variant covers by Garbett, Joe Quinones (America) and Marguerite Sauvage (Archie).

“We’ve only seen hints of what Mal and Zoe did during the Unification War in the past. This the issue where we learn the secret Mal has been carrying with him all these years, the decision he made that set them on the path to being war criminals,” said Jeanine Schaefer, Executive Editor, BOOM! Studios. “As they strip away illusions about the past, The Unificators will also have a huge impact on the future of the crew – starting with the first appearance of their leader, who’ll play a key role in this series.”

Created by Whedon and set 500 years in the future in the wake of a universal civil war, FIREFLY centers on the crew of Serenity, a small transport spaceship that doesn’t have a planet to call home. Captain Malcolm “Mal” Reynolds, a defeated soldier who opposed the unification of the planets by the totalitarian governed Alliance, will undertake any job — legal or not — to stay afloat and keep his crew fed. Thrust together by necessity but staying together out of loyalty, these disparate men and women are seeking adventure and the good life, but face constant challenges on the new frontier, such as avoiding capture by the Alliance, and evading the dangers you find on the fringes of the universe.

FIREFLY #2 is available December 19, 2019 exclusively in comic shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

Available now, Firefly: Legacy Edition Book One collects previously released Serenity comics for the first time under one cover in a new value-priced format as Mal & the crew ride again in these official sequels to the critically acclaimed Firefly television series and Serenity film.

And no fan can miss the limited edition FIREFLY BIG DAMN HEROES BOX, on sale November 28th and including:

  • All 8 of the original, unsigned Firefly #1 covers
  • A BOX SET EXCLUSIVE variant from Tula Lotay (Supreme: Blue Rose)
  • Firefly: Legacy Edition Book One, with a BOX SET EXCLUSIVE variant cover from Rahzzah (Luke Cage)
  • A BOX SET EXCLUSIVE Firefly print from Dylan Todd
  • And some boxes will contain a randomly inserted Golden Ticket that’s redeemable for a print signed by Joss Whedon himself!

FIREFLY is the latest release from BOOM! Studios’ eponymous imprint, home to a world-class group of licensed comic book series and ambitious original series, including Joss Whedon’s Buffy The Vampire Slayer, Mighty Morphin Power Rangers, Planet of the Apes, Abbott, Mech Cadet Yu, Grass Kings, and Klaus.

For continuing news on FIREFLY and more from BOOM! Studios, stay tuned to  www.boom-studios.com and follow @boomstudios on Twitter.

Categories: Comic Book Blogs

Martian Lit Releases Martian Comics #12

First Comics News - Fri, 11/16/2018 - 15:35

Martian Lit is proud to release Martian Comics #12, our giant anniversary issue featuring three exciting stories of Martian interaction with Earth! The 65-page issue, also featuring a bunch of extras, is priced at $4.99.

The first story, with art by Sergio Tarquini, Sara Nietto, and R.L. Campos, continues our ongoing serial “The Girl from Mars,” exploring the secret history of the 20th century. This installment concludes the tumultuous 1968 portion of the story.

The second story, “Dinosaurs of Mars!”, explores the Martian fascination with dinosaurs and what it says about Martian evolution. It’s got art by Mansyur Daman, Jason Muhr, Steven Legge, Fahriza Kamaputra, and Andrei Tabacaru,

The third story, with art by Cloves Rodrigues and Fahriza Kamaputra, tells a story set in Medieval Europe, exploring how the Martian enlightenment program affected one of its subjects.

This anniversary issue also features two beautiful pin-ups by Marlena Mozgawa Lenamo and a preview of the Martian Comics spin-off, The Synthetics!

The comic is written by Julian Darius and lettered by Darius and Steven Legge. It’s available on ComiXology now! If you prefer a DRM-free PDF of the comic, it’s available here.

Martian Lit’s comic line began in 2014 and this is our 18th comic overall. We’re building an elaborate mythos, with four series sharing a single sci-fi universe, along with a separate series set in Hell. You can see all of our comics on ComiXology here.

Thanks for your support! We couldn’t do it without you!

Categories: Comic Book Blogs

Wednesday Comics: Stan Lee

Sorcerer's Skull - Wed, 11/14/2018 - 12:00

As everyone has likely heard Stan Lee passed away this week. The exact contributions of the pioneering creators of Marvel Comics will likely never be known, but Lee and Kirby: 'Stuf Said! from TwoMorrows will give you those two contentious creators' own words on the topic over the years.

A better thing, I think, is to just enjoy the fruits of Lee's collaborations with artist-creators. To that end, you should probably start with Fantastic Four Omnibus Vol 1, and see where that takes you.

Lee's other embittered collaborator was Steve Ditko. There work "together" can be found in Spider-Man Omnibus Vol 1. All due respect to Ditko, but I'm kind of partial to the Lee/Romita partnership era of Spider-Man Omnibus Vol 2.

Excelsior!

Throwdown at the Toad Temple

Sorcerer's Skull - Mon, 11/12/2018 - 12:00

Our Land of Azurth 5e game continued, with our heroes still trying to figure out a way to free the Land of Under-Sea from the evil of the Temple of the Toad. After a night's rest to heal their wounds, they decide to infiltrate the temple during sunrise services. They are joined by the cat man Calico Jack. Smooth-talking there way past the guards ("as long as you sit in the back") the PCs saw the service, ending in the sacrifice of hapless froglings into the maw of the toad idol.

They noted the tapestries and friezes seem to denote some sort of apocalypse, that allow frog or toad people were spared, apparently under the protective hand of some sort of banjo-playing, messianic frog figure. They figure if push comes to shove, Waylon can inpersonate this "Frog Jesus."

While the cultist were distracted with their ritual, they pick the lock and enter one of the adjacent rooms. They find equipment they don't understand...


...including what appears to be a weapon, but when someone seems to be coming toward the door, they have to hurry into another room. Seeing signs of their entry evident, the cultist raise an alarm that is announced through the temple by a disembodied, feminine voice.

The party tries to make a break for it, but the doors are closed. They attack the guards and cult elite present in a pitch battle. The guards go down quickly, though there are a lot of them. The higher level cult members are armed with weapons that shoot searing beams of light. They nearly kill the Sorcerer, Kairon, with these weapons.


The high priest is particularly hard to kill, even with the party's concentrated attacks. He offers to parlay for their lives, but the party doesn't believe him. Erekose strides up and brings the fight to him. The High Priest emerges from cover to accept the challenge. He deals Erekose two devastating blows with his great sword, but now he's in the open and the party finishes him off.

Their victory is short lived, because more guards arrived. Shade releases the jade bear she acquired long ago, and Dagmar throws down her serpent staff, which becomes a giant python. The party and their animal allies kill the guards. For the moment, the temple nave is theirs...

Well-Met in Umberwell

Sorcerer's Skull - Sun, 11/11/2018 - 14:11
I reject the notion that there is one right way to do a setting book. Those making the argument in favor of a more terse or utilitarian style often point to the bloat found in setting books by the major publishers. While I won't deny there is often a verbiage problem with those books, I'd also suggest that they are an easy target for the people making these sorts of arguments, i.e. members of a community to some degree defined by its opposition or at least contrast to major publishers' ways. While I'm sure not everyone is a fan for a number of reasons, I've never seen anyone cite The Tekumel Sourcebook volumes or Glorantha books as examples of overwriting.

There are two thoughts I have about setting books that (I think) better get to the truth of the situation. The most obvious one first: People like or want different things. Some people want to be transported, others just want prompts or aids. The second thought is that settings should be written in such a way as to make the setting more interesting, realized, and playable. Any verbiage not to this end is excess, but also any brevity that undermines those elements counts as a deficit.

All that preamble to cite an example of something that does it right, the third of such supplements to hit the mark, as I see it, by Jack Shear: Umberwell: Blackened Be Thy Name. Umberwell is one of a handful of 19th Century-ish fantasy settings in terms of technology, though the vibe is a bit Elizabethan underworld, a bit Dickensian nightmare, and a whole lot New Weird. It is also, as are all of Jack's settings, eminently integrated in a D&D environment, embracing the whole Star Wars cantina array of races and classes. it does this all in 134 pages.

The city has a European feel. Its island arrangement recalls Venice, and its character recalls London (or versions of London like New Crobuzon). It might be a bit Weimar Berlin in its decadence. There are bits of New Crobuzon evident, certainly, a bit of Sharn perhaps, and I perhaps flatter myself that I see some glimmers of the City in a couple of places, but it is its own thing.

It succeeds where Eberron, to my mind, fails. Eberron's vague, 21st Century Americanness skims across the top but does not penetrate the weird and Medievalist elements. Eberron is to genuine pulp sensibility what a guy sporting a fedora in an Instagram pic is to Sam Spade. Umberwell feels authentic (for lack of a better word), but never in a way that sacrifices it's fundamental D&Dness.

It is not complete, in the sense that it does not try to give you the totality of a world, nor does it attempt to. If any given Forgotten Realms splat is like a history or geography book, and Weird Adventures a travel guide, Umberwell is like a travel essay or TV show. It is painted in impressionistic strokes and focuses its efforts on the things that directly confront its visitors (i.e. the players and DM), only filling in other details as needed to color and accentuate those.

And yes, I'm thanked in the book, so my review is assuredly unbiased, but if anything I've written sounds interesting to you, so should check it out, then tell me I'm wrong.

The Saragossa Manuscript Redux

Sorcerer's Skull - Fri, 11/09/2018 - 12:00
Yesterday, Amazon delivered the blu-ray version of the 1965 Polish film The Saragossa Manuscript directed by Wojciech Has. The film has been praised by the likes of David Lynch, Martin Scorsese, and Neil Gaiman. Jerry Garcia supposedly helped supply funds to get a full cut of the film restored. I have yet to check out the blu-ray transfer, but the film I know from the DVD version. It has impressive black and white imagery, and an unusual use of music--sometimes its a usual (if quirky) sixties film score, but often it has touches of primitive electronica experimentalism reminscient of some sci-fi scores of the era.

I first went looking for the film in 2010 because of its source material, the novel The Manuscript Found in Saragossa by Count Jan Potocki (1761-1815). The book bears some resemblance to works like the Arabian Nights or the Decameron. It's a fantasy (at least in part) describing the experiences and stories related to a young Walloon officer in the Sierra Morenas of Spain in 1739. It includes gypsies, cabbalists, Sapphic sister Moorish princesses, and hints at secret history. The stories are nested like Matryoshka dolls, with narrators of some stories showing up as characters in others. Neil Gaiman, a fan of the work, has called it "a labyrinth inside of a maze." It combines elements of the gothic and picaresque with eroticism and humor.

The book itself has an interesting history. It's so convoluted in fact that Potocki's authorship was at times doubted. The novel was written in French, and over an extended period in several stages. The first few "days" were published in 1805 in French. Later, the entire manuscript was translated and published in Polish, but then the original complete manuscript was lost, and had to be "back translated" into French for a complete French version. Wikipedia suggests that scholars now think their were two versions: an unfinished one from 1804, published in 1885, and a rewritten, tonal different complete 1810 version. Only the first of these versions has appeared in English, though both are available in French.

Potocki himself is an interesting and character. He was served as a military officer, and was also for a time of novice of the Knights of Malta. He traveled and wrote scholarly studies on linguistics and ethnography. In 1790, he was among the first to fly in a hot air balloon. He also committed suicide by shooting himself in the head. Allegedly, this was done with a silver bullet he fashioned himself and had had blessed by a chaplain!

Anyway the novel is well worth your time as is Has's film.

Wednesday Comics: Wytches

Sorcerer's Skull - Wed, 11/07/2018 - 12:00

Wytches (2014) is a limited series written by Scott Snyder and drawn by Jock. It's film rights have been optioned, so if you read it now, you'll feel like one of the in-crowd when and if the film comes out. Beyond that, I think it's worth your time for the comic itself.

The titular "Wytches" aren't your typical humans who have made a deal with the devil. Instead, there are inhuman creatures people make deals with. Their angular forms resembling trees in silhouette and allowing them to blend into the forests. Their abilities may be magical, or maybe not. They are presented as "sciences" not known to humans, allowing them to cure diseases for humans who give them what they want. What they want is sacrifices, people who are "pledged" to them.

Sailor, the teen daughter of the Rook family, newly arrived in Litchfield, New Hampshire, has been pledged.  By the time her father, Charlie, comes to believe her fears that something supernatural is stalking her, it may already be too late.


Wytches reminds me a bit of the fiction of Laird Barron with its hidden race in an American woodland and secret cults. Snyder's story felt a bit slim for 6 issues, but in no way incomplete. It is no doubt well paced for a film. Jock's art fits the story well, and wisely only gives us glimpses of the wytches or their horrors. Matt Hollingsworth's color aid in this obscuration by at times strategically hiding parts of the seen with blotches of color. It's a more effective technique than it may sound.

There may well be sequels in the works that further the conflict between wytch-hunting "Irons" and the wytch-cults, but this story stands on its own.

Damselfly [ICONS]

Sorcerer's Skull - Mon, 11/05/2018 - 12:00
Art by Dean Kotz
DAMSELFLY

Abilities:
Prowess: 6
Coordination: 5
Strength: 4
Intellect: 4
Awareness: 5
Willpower: 5

Determination: 1
Stamina: 9

Specialties: Aerial Combat; Investigation

Qualities:
Alien Law Enforcer
Branded as an Enemy of Zurrz-Zann
“Compassion guides my pursuit of justice”

Powers:
Flight (Wings) 5
Mind Control (Insects only, Burst) 4
Shrinking 7
Stinger Gun: Blast 5, Stunning 5 (Extra: Burst)
Law Enforcer Armor: Damage Resistance  4

Background:
Alter Ego: Xazandra Zaantarz alias Cassandra “Cassie” Saunders
Occupation: Former Zurrz-Zannian Law Enforcer, now Social Worker
Marital Status: Single
Known Relatives: None
Group Affiliation: Super-Sentinels
Base of Operations: Lake City
First Appearance: GUTS AND GLORY #67
Height: 5’7” Weight: 122 lbs.
Eyes: Blue Hair: Black

History:Xazandra Zaantarz was born on Zurrz-Zann, a technologically advanced world in a other-dimensional microverse where the dominant lifeforms have both insectoid and mammalian traits. Shortly after Xazandra joined the ranks of the law enforcers, a psychic breach from Earth’s dimension affected the minds of many Zurrz-Zannians, causing them to engage in criminal behavior and civil unrest. The Ruling Council ordered Enforcer Zhaan Katar to go to Earth and end the psychic assault. Xazandra was assigned to assist him. Zhaan expressed irritation at being assigned such an inexperienced partner, but he would later admit he was strongly attracted to her from the start, a feeling that was mutual.
On Earth, the two disguised their alien features and assumed the cover identities of John Carter and Cassandra Saunders in Lake City. There, they successfully tracked down Mut-Ant, whose birth had been the cause of the psychic assault. They were able to infect the Mut-Ant swarm with a chemical that dampened its psychic signal, freeing Zurrz-Zann from its influence, though ultimately Mut-Ant escaped.
Confessing their feelings for each other, Xazandra and Zhaan decided to stay on Earth, so they could be together more easily (given the rigid hierarchy of their home), and build a life in this new world. Having made connections with the Lake City police department in tracking down Mut-Ant, the pair were able to continue crimefighting on a quasi-legally sanctioned basis as Dragonfly and Damselfly, while maintaining their cover identities. They were eventually invited to join the Super-Sentinels.
Over this time period, Zurrz-Zann fell under the sway of a dictatorial regime. The pair were ordered back home, but they disagreed on how to handle the summons; Zhaan felt it was their duty to return, while Xazandra wished to stay on Earth. They were unable to resolve the dispute before a trio of Zurrz-Zannian enforcers arrived to retrieve them.  Zhaan agreed to return with them, but Xazandra fought back. In the ensuing melee, Zhaan and two members of the retrieval team were apparently killed.
Xazandra, now regarded as a traitor to Zurrz-Zann, continues her life on Earth. Recently, she has encountered Hornet, a masked Zurrz-Zannian operative who she believes may be Zhaan--  although how he may have survived, and why he does not seem to remember her, remain unknown.

Gateway to Adventure

Sorcerer's Skull - Sun, 11/04/2018 - 15:00

A common trope to fantastic fiction, in everything from The Wizard of Oz to The Chronicles of Thomas Convenant have the protagonist transported from our world to another. Some subgenres (like Sword & Planet) work almost exclusively that way.  For some reason, that trope is mostly absent from fantasy gaming, despite media inspired by fantasy rpgs (like the Guardians of Flame series and the Dungeons & Dragons cartoon) including it.

Recently, reading some of L.Sprague de Camp's Viagens Interplanetarias sequence, specifically some Krishna stories, has made me think this avoidance might be unfortunate. The Krishna series is broadly Sword & Planet like Burroughs's John Carter tales, but with a difference. Wikipedia sums it up like this:

The seven novels and four short stories of the Krishna sequence follow various Earthmen and occasional other aliens in their encounters with the pretechnical local culture, in which their pursuit of their own often petty ends tend to have ramifications ranging from minor to history-changing on a society struggling to adapt to the more advanced civilization.

The Terran interlopers on Krishna often go disguised as native Krishnans. This literalizes what is going on in D&D on a meta-level: Everyday Earth folk from a technological society masquerade as members of a Medieval or early modern society for their own petty ends. Why not make it literal in game, too?

The basic setup could go something like this. Say some kids did disappear in steam tunnels into playing an roleplaying game back in the 70s due to a rift to a another world. These rifts may have opened worldwide at the same time Roadside Picnic style, with likewise similar, ineffective worldwide response to try to contain them. The world on the other side of the rift is a mostly a Medieval/early modern one where "magic" appears to function (though magical artifacts do not function, or perhaps not for long, upon returning to Earth). The desire to exploit this world and possible learn the secrets of making "magic" function in our world is intense, so despite official restriction groups or parties are hired to sneak in. A greased palm or two insures a blind eye is turned to this, so long as the adventures outfit themselves with native tech.

This would have a few advantages or interesting aspects. The PCs ignorance of the details of the world would no longer be a bug but a feature, as would schemes or plots with anachronistic elements. The colonialist or exploitive aims of Earth from add complications or opportunity for the PCs.


Weird Revisited: Tales from the Graveyard

Sorcerer's Skull - Fri, 11/02/2018 - 11:00
This reposting would have been great for Halloween. Ah well, it originally appeared in April of 2011, so hopefully it works well at any time of the year...

Barrow Island lies close to Empire Island in the Wyrd River. It’s the location of the City’s sprawling potter’s field, but its association with the dead goes back much farther. There are stately Dwergen cemeteries dating from the earliest days of colonization, and even unmarked Native burial grounds.

The only living inhabitants on the island are those that tend the graveyards. Over a hundred and fifty years ago, the entire population of the island’s single village--some 700 souls--were found dead, and subsequently buried in a mass grave nearby. No further attempts at settlement were made. Still, the size of grounds to maintain and protect, and the large number of interments, necessitates a fairly large staff.

The graveyard staff (barrow men) are a clan of several interrelated families--”Keeper,” “Graves,” and “Digger” are among of the most common surnames. They’re usually a people of unique (one might say hideous) appearance, though there are exceptions, particularly among the women. Whether this is from inbreeding, intermixing with their bitter enemies, the ghouls, or the dark influence of the island itself, is uncertain. Whatever the reason for their frightful appearance, the barrow men are unperturbed by it--in fact, they seem to delight in the revulsion it sometimes causes in others.

The barrow men love a good tale, the more macabre the better--particularly if injected with a bit of gallows humor. They collect them, and swap them; the number known and their novelty are a measure of status among them. Any visitor to the island will almost surely be regaled with one or more depending on the length of their stay.


BARROW MEN (RACE)
Ability Modifiers: CON +1, CHA -1
Classes: All
Languages: Ghoulish
Racial Traits:
  • +2 to savings throws vs. poison, disease, or contagion.
  • horrify: If given time and opportunity (i.e. not in combat or other extremely active situation) a barrow man may enrapt listeners with a tale of horror. This works similar to the bardic fascinate abilty. After the tale is complete, a failed saving throw leaves the listener shaken with a -2 to all attack rolls and other checks for 1d4 rounds.

Gostya [ICONS]

Sorcerer's Skull - Thu, 11/01/2018 - 11:00
Art by Chris Malgrain
GOSTYA

Abilities:
Prowess: 5
Coordination: 4
Strength: 7
Intellect: 9
Awareness: 6
Willpower: 6

Stamina: 13

Specialties: Scientist, Technology Expert

Qualities:
Uplifted Soviet Space Probe
"I am superior to biological life"
"You will be cataloged and preserved...after disassembly."

Powers:
Blast: 7
Damage Resistance: 5
Immortality: 6


Background
Alter Ego: None
Occupation: Gatherer of Information, Would-be World Destroyer
Marital Status: Inapplicable
Known Relatives: Inapplicable
Group Affiliation: Masters of Menace
Base of Operations: Mobile
First Appearance: ASTOUNDING COMICS #299
Height: 5’9” Weight: 425 lbs.
Eyes: Red Photoreceptors Hair: None

History
Gostya (“Visitor”) was the nickname given a Soviet deep space probe. While crossing the orbit of Jupiter, the probe fell into a wormhole. The probe emerged in a distant solar system where machine life had taken over after the passing of its ancient, biological creators. The machine intellects were amused by the primitive probe and upgraded it to sapience so that it might better accomplish its mission of exploration.

Gostya began a journey that would eventually lead her back to Earth. Along the way, her newly evolved mind perhaps began to slip into madness. Fixated on her mission, she began molecularly disassembling lifeforms and artifacts she encountered so that she might acquire and preserve information about them to the atomic level.

When she finally arrived back at Earth, she was horrified to find no intelligence she judged worthy of receiving the information she had collected. After an encounter with a group of astronauts, she concluded the biological beings that built her were inferior to her in every way. She decided that Earth, too, must be disassembled and cataloged and that she alone would preserve knowledge.

Her scans of Earth did detect energy signatures similar to her own. Curious, she investigated and found that it was the temporal link used by Futura. Gostya came into conflict with the heroine when she tried to acquire it. At the end of their battle, Futura believed she had destroyed the invader, but Gostya re-assembled over time and has continued to menace the Earth, showing particular interest in the technology of Futura’s future, which she is certain is derived from her own in some way.

Wednesday Comics: Dynamte Flash Gordon

Sorcerer's Skull - Wed, 10/31/2018 - 11:00
Last week, I talked about the original Flash Gordon comic strip and where it could be found in print. The last incarnation of the series is at Dynamite Entertainment. Dynamite produced a limited series in 2011 with designs by Alex Ross, then relaunched again with a limited series in 2014 written by Jeff Parker and drawn by Evan "Doc" Shaner. This series is available as an omnibus edition.

The basics are familiar to readers of the old strips and comics or viewers of the movie, cartoon, or serials. Flash, Dale, And Zarkov head to Mongo to save the Earth. Here Flash is a bit of an extreme sports enthusiast and son of a wealth. (If your keeping track, Flash as been a polo star, Olympic decathlon athlete, pro football player, and pro basketball player in previous incarnations). Parker characterizes him as personable, overconfident, and perhaps not terribly bright. It works pretty well. Dale has the biggest role she's probably had in any version, but that largely makes her into a no nonsense reporter a la Lois Lane, and straight man for Flash's antics. Zarkov is not totally unlike the 80s movie version, though perhaps with a hint of Tony Stark.

The various lands of the 30s Mongo, are now different worlds, having been conquered by Mingo via gates of some sort, one of which opened on Earth. The designs for various cultures seem a synthesis of the comic strip and the 80s film.

Overall, the series keeps the verve of the original version of the property, while updating it to a modern context. I'm not fond of all the choices they made, but in general it is well done. Dynamite had a 2015 series as well, which may well be a follow-up to the Parker/Shaner series, though neither of those creators were involved.

Zarthoonian City-States

Sorcerer's Skull - Mon, 10/29/2018 - 11:00
After the z-bombs dropped in the Great War, civilization on the planet Zarthoon was cast into ruin. Only the small continent of Azot, not the home of any of the super-power blocs, had any cities left intact. These became the city-states of the modern era.

Azmaron
The only domed city-state, Azmaron is ruled by triune Zodaracy*. All Azmaronians encountered outside their city are women, indeed no men have every been seen within the city itself by visitors, though the Azmaronians tightly restrict the movement of foreigners. There are persistent rumors that the Azmaronians retain a functional doomsday device of former age, but Azmaron is silent on this point. They do possess greater technological knowledge than their neighbors.

Ptaarna
Ptaarna is a city of tall spires built atop a large mesa in the midst of Azot's central desert. The city is only accessible from the air. The city maintains an impressive fleet of fliers, though mostly they are smaller in size. It's pilots are known as daredevils. The city sponsors a race every year through the desert, and it's pilot's typically take home the Uldran Prize. Ptaarna's sky gardens are considered one of the modern wonders of Zarthoom, but they are not merely decorative. Many rare medicinals derived from their bounty.


Zinjaro
The people of Zinjaro enjoy a life of leisure to a degree not afforded other city-states. This is the happy result of still-functional food and manufacturing automation in the ruins beneath the city. The Zinjaro work in service or entertainment occupations, and the city is very hospitable to visitors, at least in part because they hire from among these visitors to fill their armed forces and some administrated functions. Their zodak (largely a ceremonial post) is even of foreign derivation.

All is not idyllic in Zinjaro, however. It's people are something stricken by a fits of violent madness known as plak omok. This is at least somewhat contagious among the Zinjar, and so one case emerging can lead to widespread outbreak of mayhem. Visitors should beware.

*Zodak/Zodara: the Zarthoonian word for ruler.

What Ho, Frog Demons!

Sorcerer's Skull - Sun, 10/28/2018 - 14:00

I mentioned the impending release of What Ho, Frog Demons! the fourth of Chris Kutalik's Hill Cantons adventure supplements Friday, not knowing it was so close at hand. Surprise! It's now available on drivethru/rpgnow.

What Ho has two shorter adventure sites, an overview of Marlinko Canton where this and the other publications have take place, and supporting tools like random village and frog demon generators. The text is written in Chris's engaging style, festooned with humor sometimes Vancian, sometimes old school D&Dish. (It isn't comedy, however, so if your D&D is a more somber affair, it's easy to disregard.) The art by Luka Rejec flows from illustratorly to cartoony and back again. It encompasses everything from pieces that look like sketches from life to anachronistc near one panel comics. Whatever it's style, it is always interesting and well done.


Maps are in the flavorful style of Karl Stjernberg, and I designed the cover in reference to German Expressionist movie posters, but it also kind of resembles the work of Ralph Steadman with Luka's wild-eyed illustration ensconced.

So I did some small work on the project and it came out from a co-op of which I am a partner, so my bias is there for all to see. Still, I think I can honestly say this a flavorful work that could only possibly have come from the DIY Gaming seen, but it is not meant to merely be the subject of gaming "shelfies," sitting with uncrack'd spine among other luminaries of the OSR Pantheon. It's meant to be played and enjoyed.

Get it now!


What's New at Hydra

Sorcerer's Skull - Fri, 10/26/2018 - 11:00
It's Friday and it's a good time for some shameless Hydra Cooperative plugging. For no particular reason, I'm going to adopt a Marvel Comics Bullpen Bulletins style for that--but not alliterative nicknames.


ITEM! The hardest working man in Hydra, Luka Rejec, has released Witchburner just in time for your Halloween adventuring. Luka says: "an intimate, tragic adventure of witch hunting in a town huddled between rivers and mountains and forests one wet and cold October." So there you go. Witchburner is available in a free burner edition and in the full edition for a very reasonable price.


ITEM! The long wait is nearly over for the Hill Cantons faithful! Chris Kutalik's What Ho, Frog Demons! is being released to Kickstarter backers and soon to every one else. It features art by the aforementioned dynamo Luka Rejec and maps by Karl Stjernberg. It will be on the holiday gift list of every geek in the know, so make sure you can show your superiority by getting your copy first!

Zarthoon

Sorcerer's Skull - Thu, 10/25/2018 - 11:00

In moments stolen from other projects (or day jobs), Jason Sholtis and I have been bandying about ideas for a Sword & Planet setting for some future publication. It's still taking form, but here are some facts about Zarthoon as we currently know them:

  • It is a planet orbiting a G-type star, 66 G. Centauri, some 30 light-years from Earth. It is about one and a half times larger than Earth, but is less dense, so it has a similar gravity. It has one moon, but also a glittering band of dust, where perhaps another moon once orbited.
  • Some people of Earth have come to Zarthoon in the past, by mysterious means. Indeed, the primary intelligent species seems to identical to Terran humanity in all respects.
  • There was a nuclear war centuries ago. Zarthoon's advanced civilization was mostly destroyed, only ruins remain of once advanced cities on most continents, though there are a few cities, including the domed city of Azmaron, which hold on to a bit of their former glory. In most places it is a "points of light" setting where city-states are isolated and surrounded by monster and mutant-infested wilderness.
  • Much of Zarthoonian technology is based around the radioactive mineral called zuranite. Its radiation is focused to provide beam weapons of deadly force, used to power the buckler-like hand-shields that are the only protection against those beams, and to power the anti-gravity engines of fliers.
  • Most disputes aren't settled with zuranite ray guns, but instead with swords, graceful rapiers edged with crystalline adamant so that no metal armor can resist them.
  • Not everyone has access to fliers and so many rely on beasts of burden, including the swift, flightless avian zurch, and the beaked and elephantine vastidars.

Size comparison of a vastidar and a human

Wednesday Comics: The Runaway Shadow

Sorcerer's Skull - Wed, 10/24/2018 - 11:00
Though it's been slower going than we would have liked, the second issue of Underground Comics is still one it's way. Here's a a newly lettered page from the Land of Azurth story "The Runaway Shadow" featuring Wayon the Frogling drawn by Jeff Call:


Pages

Subscribe to Furiously Eclectic People aggregator - Comic Book Blogs