Comic Book Feeds

Celebrate the Return of the FANTASTIC FOUR with a New Hidden Gem Cover by Joe Quesada!

First Comics News - Sat, 06/30/2018 - 00:55

Dan Slott, Sara Pichelli and Esad Ribic bring you an all-new series this August!

 

New York, NY—June 29, 2018— This August, 57 years to the day of the FANTASTIC FOUR’s original debut, Marvel’s First Family returns as the Fantastic Four make their dramatic homecoming to the Marvel Universe!

 

In celebration of the much-anticipated launch of FANTASTIC FOUR #1, Marvel is excited to reveal a hidden gem variant cover with art from our very own Chief Creative Officer Joe Quesada, never before seen as a cover!

 

Don’t miss the epic return of Johnny, Ben, Sue, and Reed on August 8th, when FANTASTIC FOUR #1 hits your local comic shop!

FANTASTIC FOUR #1 (JUN180762)

Written by DAN SLOTT

Art by SARA PICHELLI

Covers by ESAD RIBIC

On Sale 8/8/18

Categories: Comic Book Blogs

The FANTASTIC FOUR Return! Celebrate with Midnight Releases and Launch Parties!

First Comics News - Sat, 06/30/2018 - 00:53

Dan Slott and Sara Pichelli kick off a new era of fantastic adventures this August!

 

New York, NY—June 29, 2018—This summer, Marvel invites you to celebrate the debut of FANTASTIC FOUR #1, 57 years to the date of the First Family’s original debut! To celebrate this exciting occasion, Marvel will partner with participating retail stores to host FANTASTIC FOUR #1 LAUNCH PARTIES.

 

Retailers can choose to hold their launch parties on Wednesday, 8/8, or they can hold their launch parties during a special midnight release. In addition to exclusive variant covers, free window clings, and a JULY 2018 SPOTLIGHT FREE PREVIEWS issue which will have a preview of FANTASTIC FOUR #1, participating retail stores will receive exciting promotional items.

 

In addition, retailers and readers are advised to be lookout for a nationwide TV spot that will air in prime time the weekend following the release of FANTASTIC FOUR #1 on August 8th!

 

All participating retailers will receive the following incentives as part of the FANTASTIC FOUR #1 LAUNCH PARTY:

 

  • FANTASTIC FOUR LAUNCH PARTY BACKERBOARDS and FANTASTIC FOUR BY ROMITA CLASSIC LAUNCH PARTY PINS (Bundles of 25)

Retailers who choose to opt into the party will also be able to order the following items:

 

  • ADDITIONAL BUNDLES OF 25 FANTASTIC FOUR LAUNCH PARTY BACKERBOARDS (MAY189315 – place orders by 7/16)
  • ADDITIONAL BUNDLES OF 25 ROMITA CLASSIC LAUNCH PARTY PINS (MAY189229 – place orders by 7/16)
  • FANTASTIC FOUR 1 BIANCHI VENOMIZED FF PARTY VARIANT (JUN180777)
  • FANTASTIC FOUR 1 RIBIC PREMIERE VARIANT (JUN180764)

Additional offers celebrating FANTASTIC FOUR #1 are available to retailers and do not require a party opt-in to order:

 

  • FANTASTIC FOUR 2018 BY ALEX ROSS POSTER (MAY181003)
  • FANTASTIC FOUR 2018 BY RIBIC POSTER (MAY181004)
  • FANTASTIC FOUR BY JOHN BYRNE CLASSIC POSTER (MAY180997)
  • FANTASTIC FOUR BY KIRBY CLASSIC POSTER (MAR188169)
  • FANTASTIC FOUR BY PEREZ CLASSIC COVER POSTER (MAY180998)
  • FANTASTIC FOUR BY ROMITA CLASSIC POSTER (MAY180999)

A selection of variant covers are also available to order. In addition, top retailers will receive free FANTASTIC FOUR window clings for use in their store. Retailers can check with Diamond for more information.

 

Retailers are encouraged to check their Marvel Mailer and Diamond Daily for more information about the FANTASTIC FOUR #1 LAUNCH PARTIES and how to opt-in before Monday, 7/16. Don’t miss out on all the new adventures of Johnny, Reed, Sue, and Ben – head to your local comic shop on August 8th, 2018, to get your hands on FANTASTIC FOUR #1!

 

FANTASTIC FOUR #1 (JUN180762)

Written by DAN SLOTT

Art by SARA PICHELLI

Covers by ESAD RIBIC

On Sale 8/8/18

Categories: Comic Book Blogs

RICH REVIEWS: Stitched: Love in the Time of Assumption # 2

First Comics News - Fri, 06/29/2018 - 17:16

Title: Stitched: Love in the Time of Assumption # 2
Publisher: Charmz
Story: Mariah McCourt
Art/Cover: Aaron Alexovich
Lettering: Bryan Senka
Color: Drew Rausch
Price: $ 9.99 US, $ 14.99 (HC) US
Rating: 4 out of 5 stars
Website: www.papercutz.com
Comments: Crimson and Simon are having a nice swamp picnic. Quinton takes Crimson away to help in the pet cemetery. Are both Quinton and Simon in love with Crimson? A three-way triangle of love and maybe some hate between the two rivals.
The pet cemetery has ghost pets raising up. Crimson has a natural ability to know just what to do.
Crimson is a cute and lovable patchwork girl in a weird place and surrounded by strange creatures. Simon the swamp guy do make a cute couple.
The different monsters are represented here; werewolf, vampire, Frankenstein’s monster, swamp creature, mad scientist, ghosts and more. A menacing fog has invaded the land so what will they do?
Crimson is on a journey of self-discovery. She does not know who she is but wants to. Crimson finds part of what she is searching for and maybe answers to her questions? Only time will tell. She is a mystery waiting to be solved.
The art style shows off these wonderful characters in its own weirdly unique style. All the characters are wonderful to behold yet Crimson still manages to stand out. She is strange yet someone you will just love from the moment you see her.

Categories: Comic Book Blogs

THE THIRTEENTH DOCTOR RELIVES HER PREVIOUS INCARNATIONS IN TITAN’S NEW COMIC BOOK!

First Comics News - Fri, 06/29/2018 - 16:46

WITNESS THE MANY LIVES OF THE DOCTOR IN THE THIRTEENTH DOCTOR #0.

London, June 29, 2018 – Titan Comics and BBC Studios are proud to announce Doctor Who: The Thirteenth Doctor #0 – The Many Lives Of Doctor Who – a special primer edition, which celebrates the Doctor’s many lives, and leads directly into Titan’s brand-new Thirteenth Doctor comic series – launching this fall in the U.S. and UK.

It’s said that your life flashes before your eyes when you die, and the Doctor’s had many of them! As the Doctor regenerates from his twelfth incarnation to her thirteenth (as played by Jodie Whittaker), she relives unseen adventures from all her past selves from Classic through to New Who.

Hitting stores in September 2018, The Thirteenth Doctor #0 features a stellar cast of Doctor Who comic creators including writer Richard Dinnick and artists Mariano Laclaustra, Giorgia Sposito, Arianna Florean, Iolanda Zanfardino, Brian Williamson, Claudia Ianniciello and Rachael Stott, the artist of Titan’s new Thirteenth Doctor series!

This special 64-page edition – the first Thirteenth Doctor comic – comes with two covers to collect: an art cover by Claudia Ianniciello and a photo variant by designer Will Brooks – only available in comic shops.

The Thirteenth Doctor #0 is part of Titan Comics’ larger plans for the Thirteenth Doctor, which includes the launch of issue #1 in October and Doctor Who Comics Day on November 24.

Doctor Who: The Thirteenth Doctor #0 – The Many Lives Of Doctor Who is available at bookstores and comic shops from September, and is available to read on digital devices.

Categories: Comic Book Blogs

Weird Revisited: A Conceptual Tour of the Lower Planes

Sorcerer's Skull - Fri, 06/29/2018 - 11:00
This was one of the first things I wrote about planes back in April of 2010, when the blog was less than 6 months old. This is more conventional than the views of the lower planes I'd present later, but it contains some ideas I would revisit. I don't like to ever let a good idea go to waste.

In my current campaign setting, I'm working within the bounds of the traditional AD&D "canon," but trying to wring somewhat novel and interesting (at least to me) interpretations from it. One of these elements is the "standard model" of D&D cosmology--what's sometimes called "The Great Wheel."

As portrayed, it's a bit literal and mechanical, which is a shame because at its core its a crazy enough mashup concept to appear in a mimeographed pamphlet left in public places. Bissociation should be the watchword here. Or maybe multissociation? I think the planes can (and should) be both other realms of consciousness and physicalities. Conceptual overlays on the material world, and places where you can kill things and take their stuff.

To that end, I decided to riff on the concepts of the planes, and see what associations they brought out. Not all of these will be literalized in the version of the planes visited by adventurers from the world of Arn, but all of these associations might inform how I presented the planes and the alignment forces they're of which they're manifestations or vessels. Maybe later I'll get into all the heady faux-metaphysical theory I devised behind all this. Or maybe I'll xerox my on crackpot tract.

Anyway, I figured the best place to start was a trip to hell.


The Abyss: The Abyss is the best place to start as it was probably the first of these planes to exist--the formless, primordial chaos, tainted only by Evil. An Evil that emerged, ironically, only after a material world appeared to be appalled at, and to yearn to destroy. Without creation, destruction would just subside into roiling chaos. AD&D cosmology gives us 666 layers to the Abyss, but I suspect the Abyss is infinite. Maybe its the demon lords that number 666--and the so-called layers are really the lords. Maybe all the other demons are merely extensions of their substance and essences--their malign thoughts and urges accreted to toxic flesh. They're like a moral cancer maybe, seeking to metastisize to other planes and remake them in their image--or maybe madness is a better analogy, if we're talking about the kind of madness that afflicts killers in slasher films. A psychokiller madness on a universal scale.

Tarterus: This plane is later called the Tarterian Depths of Carceri or just Carceri. I'm calling it the Black Iron Prison, because it fits, and because it recalls Phillip K. Dick's VALIS and The Invisibles. It's called the prison plane--which the Manual of Planes interprets a little literally. Not that it isn't all the obvious bad things about prisons, but its also got a Kafka-esque quality, maybe. Most souls don't know why their there and don't remember how they got there. And watch what you say 'cause the bulls have informants all over. You wait and wait for a promised trial that never comes. I suspect souls get "renditioned" from the material plane and brought here for angering a god or an Ascended. The gaolers (as Lovecraft would have it) are the demodand or gehreleths. Demodand is an interesting name as it probably comes from Vance's "deodand" which is a real word meaning "a personal chattel forfeited for causing the death of a human being to the king for pious uses" which may (or may not) hint at some sort of origin for the demodands/gehreleths. It's also interesting that the kinds of demodands--shaggy, tarry, and slime--are all related to things that can sort of be confining or restricting.

Hades: Later called the Gray Waste (a better name, I think), it's a plane of apathy and despair. There's some Blood War nonsense later, but apathy and despair is a theme to conjure with. It makes me think of Despair of the Endless from Sandman and her somber realm of mirrors. The Gray Waste is depression and hopelessness actualized. Not the sort of place for adventures, maybe, but a place good for some creepy monsters to come from.

Gehenna: Later called the Fourfold Furnaces, or the Bleak Eternity of Gehenna. This is the plane of the daemons, later yugoloth--which is suitably Lovecraftian. Daemons I liked in Monster Manual II because they were sort of "the new fiends" that seemed fresher than demons and devils, which were kind of old-hat by that time. As neutral evil, the daemons have nothing to motivate them but evil, really. The various alternate names of the plane make me think of Jack Kirby's Apokolips and its ever-burning fires--Gehenna has an assocation with fire anyway, going back to its origins as the Valley of Hinnom. Like the denizens of Apokolips, I think daemons should represent evil in various forms from banal to sublime. The Bleak Furnances fire the machineries of war. Being close to the realm of lawful evil, they sometimes dress up in the trapping of law, but its just fancy uniform facade. The whole place might appear as an armed camp run by tin-plated fascists. There are secret police, and propaganda bureaus, and sadistic experiments.

The Nine Hells: Later Baator, which doesn't work as well. This is the realm of the fallen--not the romantic, Miltonic rebels, but the fascist generals who tried to stage a junta and got exiled. Sure, they dress it up in decadence and "do as thou wilt" but really they're all oppressive laws and legalistic fine-print. And every one of them thinks they'd be a better leader than their boss, so they plot and scheme while playing it obsequious and dutiful. Some of the devils might say they're still fighting the good fight--that they do what they do to preserve the system from the forces of chaos. A multiverse needs laws after all, they say. That's all just part of the scam.  Still, I like China Mieville's idea of New Crobuzon having an ambassador from hell.  Maybe no city in the world of Arn has an infernal ambassador, but at least Zycanthlarion, City of Wonders, has sort of a "red phone" that can get a high-placed devil on the line.  After all, better the devil you know...

Futura [FASERIP]

Sorcerer's Skull - Thu, 06/28/2018 - 11:00
FUTURA

STATISTICS
F                 AM   (50)
A                 IN  (40)
S                 IN  (40)
E                 IN   (40)
R                 RM (30)
I                   RM   (30)
P                  IN  (40)
Health: 170
Karma: 100

BACKGROUND
Real Name: Futura, "Eve Hope"
Occupation: Record store employee
Identity: Secret
Legal Status: Undocumented immigrant in the United States of the present era
Place of Birth: Eden-One, North America
Marital Status: Single
Known Relatives: None
Base of Operations: San Francisco, California
Group Affiliation: Super-Sentinels
First Appearance: FUTURE WORLDS #65

KNOWN POWERS
True Invulnerability : Remarkable resistance to physical, energy, heat, cold, toxins, aging, and disease.
Hyper Running: Typical ground speed.
True Flight: Incredible air speed.
Enhanced Senses: Excellent level sight, hearing, taste and smell.

Talents:Martial Arts: A, B and C, Natural Sciences, Medicine

History: In a possibly alternate future, a war among superhumans devastated the Earth and destroyed most of civilization. So massive were the energies unleashed, the Earth itself was damaged to the core and threatened to break apart.

Some time after the war, perhaps as much as a millennia, intelligent robots lived in a massive, enclosed city known as Eden-One. They had been the caretakers of the last humans they knew to exist, and now sought to preserve human history and knowledge. One of these robots, a bio-specialist name Maia-1A457, engineered a human embyro with the superhuman attributes from stored genetic material. The infant was gestated in an artificial womb. Maia-1A457 named the girl Futura, because she hoped the child would provide a future for humanity.

Futura was raised by the robots, not knowing she wasn't one of them until late in her childhood. In adolescence, she ventured outside Eden-One with the reluctant acquiescence of her robot caretakers and encountered post-human beings and aliens, making some friends among them. Most of her time, however, was spent in training and education so that one day she could make a trip to the past and prevent her catastrophic future from ever occurring.

When she reached womanhood, she asked for her final examinations and proved to Maia-1A457 and the others she was ready for her mission. Using an ancient time machine, she journeyed back to the 20th Century, where she began living among humans in the identity of Eve Hope, observing the culture and way of life of past humans, and protecting them from super-powered threats as Futura.

Wednesday Comics: Underground Comics #1 on Comixology

Sorcerer's Skull - Wed, 06/27/2018 - 11:00

You can now purchase Underground Comics #1 at Comixology in digital, and of course, it's still available at IndyPlanet in digital and physical copy.

It's 36 pages by some great DIY rpg illustrators. Here are the preview pages that will (eventually) be on the IndyPlanet page:




Pages

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