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a blog about RPGs, the OSR, Dungeons & Dragons, Dungeons and Dragons, White Star, Swords & Wizardry, Kickstarters and Kickstarter Failures
Updated: 22 hours 27 min ago

Kickstarter - Tiny Dungeon 2e - Minimalist fantasy roleplaying is back!

Tue, 09/19/2017 - 02:51

If you follow The Tavern with any regularity, you know I like my RPGs with simple resolution system but plenty of depth. Well, Tiny Dungeon 2e appears to have both in spades.
Tiny Dungeon uses a simple, fast, and dynamic ruleset to handle actions. The game uses up to three six-sided dice as part of action resolution. If you roll a "5" or "6" on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have "advantage" on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die). Characters are made quickly and easily. You will select a fantasy race (such as dwarf, salimar, goblin, human or more), three traits, and write down some basic information and you are ready to play!Even more interesting to me are the included micro-settings. There are 17 such micro-settings included at the moment and I can see myself and others readily ripping them for SWL and other rulesets.

Funding goal was 5k and its currently over 37k with 17 days to go.

PDF is $13,  Print plus PDF is $25.
Categories: Tabletop Gaming Blogs

Bundle of Holding - Lamentations of the Flame Princess

Mon, 09/18/2017 - 22:17

Say what you want about the Lamentations of the Flame Princess releases (and much has been said) but the quality of the art of the strength of the writing is top of the line. Usability? That's a whole other question and depends on the title.

Carcosa and Isle & Dungeon of the Unknown are very strong, if off kilter, sandboxes. Death Frost Doom 2e has always reminded me of a survivable (strange to say that about LotFP) Tomb of Horrors. Blood in the Chocolate is disturbing as all hell. The Monolith from Beyond Space and Time is a useless party fuck IMHO and Lamentations of the Flame Princess - The core ruleset. You get the above for $14.95

As for the Appalling Bonus Collection, this is a much stronger collection. I have nothing but good stuff to say about the choices and if nothing else your reading will be enjoyable. How much will be usable in your campaign will depend on you but lots of ideas to borrow and steal. My two favorites picks from this batch are worth the price of admission on their own - Broodmother Skyfortress and Towers Two.  These are simply amazing examples of great adventures to inspire the DM. Currently priced just short of $27 for the bonus collection.

Categories: Tabletop Gaming Blogs

OSR Picks for the RPGNow September Setting Sale - 33% off select PDFs - Part II

Mon, 09/18/2017 - 15:55
RPGNow is running a September Setting Sale with thousands of titles in the mix. That's a lot to sort through. I'm going to try to pick out some of my personal favorites that are OSR or system neutral over a small series of posts (although one or two may creep in from outside those parameters) Part 1 is here.

KOBOLD Guide to Plots & Campaigns - "Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you’re creating memorable and effective NPCs and villains? We’ve got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you’ll find all the tips and advice you need to take on the best role in roleplaying—and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David “Zeb” Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals." 9.99  6.69

The Adventurers Almanac - "Written in the similar vein of The Dungeon Alphabet, The Adventurers’ Almanac is not a hard and fast “this is how things should be done” gaming supplement, but a spring-board for your own creativity. With a little mental elbow grease, it’s possible to turn the hundreds of adventure ideas waiting inside its pages into full-blown, epic campaigns that will keep your players entertained and waiting to see what happens next. Suitable for any fantasy roleplaying game, The Adventurers’ Almanac is the perfect resource for any game master lacking in that most precious of commodities—Time, itself. So make you sure your dues are paid to the “Order of Adventurers, Explorers, and Treasure-Seekers,” stop by your local chapterhouse for your copy of The Adventurers’ Almanac, and get ready for a year of unforgettable adventure!" 12.99  8.70

Hubris: A World of Visceral Adventure -HUBRIS WON 2017 ENNIE FOR BEST ELECTRONIC BOOK! "Hubris is a weird fantasy setting that  uses the awesome Dungeon Crawl Classics rules!  In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation).  Hubris is hackable!  Each territory can be used as the GM wills!  Need a desert, swamp, or frozen tundra for your game?  Use what's in Hubris!  14.99  10.04

The Ruins of Undermountain (2e) - "UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the Forgotten Realms campaign setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places. It's just the setting for long running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it. The Ruins of Undermountain campaign set includes: A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon; a 32-page adventure book for use exclusively with Undermountain and Waterdeep; Four full-color maps of the vast and dangerous dungeon and; Eight new monsters."  7.99  5.35

Night Below: An Underdark Campaign (2e)Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.  By the end of Book I, The Evils of Haranshire, the player characters should have worked their way up to 5th level. Book II, Perils of the Underdark, shifts the scene underground as the characters search the seemingly endless realm of the underdark to discover the fate of the kidnappers' victims. By the time they reach the dark cavern of The Sunless Sea in Book III, they should each be 10th level or above, ready at last to confront the ultimate evil behind the far-reaching conspiracy. Inside are Three 64-page books compromising a single grand-scale adventure, which can be placed in any AD&D world. 16 Player Handout sheets featuring art, maps, charts, and letters. 8 two-sided DUNGEON MASTER Reference Cards providing cutouts, monster rosters, and two new evil deities. An eight-page booklet of new MONSTROUS COMPENDIUM entries, detailing three new races and two new monsters. 6 full-color poster maps detailing all the important locations in the entire campaign setting.

Purchases made via The Tavern's affiliate links help to support The Tavern. Additionally, if we generate $300 or more via OBS affiliate referral monies, I've promised to release a short adventure for free on The Tavern. Just under 80 bucks to go :)

Categories: Tabletop Gaming Blogs

Time to Give Away the PDF Copy of The Forbidden Caverns of Archaia Megadungeon

Mon, 09/18/2017 - 14:43

Thanks to the generosity of +Greg Gillespie , he of Barrowmaze fame, The Tavern is giving away a PDF copy of The Forbidden Caverns of Archaia, Greg's latest release. Its a megadungon composed of a sandbox setting and multiple dungeons and it is without a doubt, a campaign worth of gaming and then some.

Previously, we asked you to describe a fantasy bartender. The entries were beyond expectations - in number, details, humor - and I thanks you.

So, we have a few gift to give away here.

The first is the No Prize to Skeeterbug for referencing +James Spahn 's entry for The Tavern in Bard's Gate. Well done Skeeter. ;)

The second prize is for the entry that made me smile or laugh the most. That entry get's a $10 RPGNow Gift Certificate. And there are so many great entries I'm awarding 2 $10 GCs. It could easily be a dozen, the entries were that good. So, james spahn and 賈尼, reach out to me for your $10 GCs to RPGNow.

Now to the gift you've all been waiting for - the PDF copy of The Forbidden Caverns of Archaia. The randomly chosen entry is: Mike Gibb!

Congrats! Those listed above should reach out to me at tenkarsDOTtavernAT that gmail thing and we'll hook you.

The entries were really great. They may find themselves listed in a single document distributed for free here at The Tavern. At the very least, they are going into a random table or two for my games.,
Categories: Tabletop Gaming Blogs

Kickstarter - Matt Finch's Old School Gamer Radio: A D&D Resource

Mon, 09/18/2017 - 00:28

There are Kickstarters that excite me because of the names involved. Then there are Kickstarters that excite me because of the content. Old School Gamer Radio excites me for both those reasons and more.

Simply put, the OSR is a disorganized and chaotic and extremely beautiful mess. The OSR is vast wilderness of amazing content, creators, communication and the like but it is unmapped and difficult to navigate at times. Make that difficult to navigate all the time.

Old School Gamer Radio plans to help with the mapping:
In our community, it's getting difficult to track the vast array of projects and sub-communities coming from our bloggers, cartographers, YouTubers, artists, authors, facebook groups, and content creators. So OSGR’s first objective is to create and provide a robust search function for links to great OSR content. Looking for the best Greyhawk-centric blogs? Trying to find maps and monsters written specifically for your favorite flavor of D&D or retro-clone? Wanting to try out some podcasts or video blogs that focus on your gaming area of interest? Just looking for free downloadable Old School content? Old School Gamer Gamer Radio will help you find all of that and more quickly and efficiently.  There will also be new content at Old School Gamer Radio, such as YouTube videos with guest commenters as well as regulars.

Alright, I'll admit I backed at 75 bucks. I want that damn hat. Besides, The Tavern will be a full behind the scenes style partner to help in any way be can. I personally believe deeply in this project. How often do you hear me say that? That isn't because I personally know Matt and Zach (it doesn't hurt) but because I think Old School Gamer Radio will be good for the OSR and the OSR is where I hang my hat.

Categories: Tabletop Gaming Blogs

New Release - BLUEHOLME™ Journeymanne Rules (because this Holme's goes to 20 ;)

Sun, 09/17/2017 - 22:08

BLUEHOLME™ Journeymanne Rules - I'll take your Basic and raise you to a complete game! heh

I backed the Kickstarter for the BLUEHOLME™ Journeymanne Rules and I'm excited to see the PDF go live. The PDF is currently on sale for $9.99
NOTE: This is an early release of the game. There are some pieces of interior art which are not yet ready. Keep an eye out for updates which will include this missing art. The BLUEHOLME™ Journeymanne Rules are a table top fantasy roleplaying game which emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. Unlike those basic rules, however, this book allows for characters of 1st to 20th levels, and include everything the referee could possibly need to create and run a campaign in the Underworld, the Wilderness, or the Realm: monsters, magic, treasure, and … well, what more do you need? BLUEHOLME™ Journeymanne Rules are fully compatible with the BLUEHOLME™ Prentice Rules (priced at PWYW so no point not to look) and can be used with most old-school adventure modules.Purchases made via The Tavern's affiliate links put 5% of the sale price to support The Tavern. Thank you :)
Categories: Tabletop Gaming Blogs

Kevin Crawford responded to Frank Mentzer's Commentary on the Viability of the OSR Market

Sun, 09/17/2017 - 19:17

As the original post with Frank's commentary is 5 days old and hasn't had a comment in 48 hours before +Kevin Crawford 's this afternoon, I'm breaking Kevin's comment into a post of its own. It deserves to be read and commented upon.

I'll be reserving my thoughts to the comments section of this post...

Here's Kevin's comment in text format:
"Speaking purely for myself, the OSR has been a very good market segment to me. In the past two years, I've had gross sales of about a half million dollars worth of Sine Nomine books. That's not mansion money on the post-tax net, but it is an extremely comfortable location-independent living for a single creator. And that, I think, is the key. The OSR as a market segment can absolutely provide a comfortable living to more creators than it does now, but those creators have to be able to take a project from inception to print with minimal outside involvement. My per-book profits are huge compared to the royalties I'd get from a publisher. They have to be, because in the last year I've sold 12,000 copies of one title or another, and if I were with a conventional fiction publisher they'd burn my rolodex card if I moved less than 20,000 on one title in a year. I can make a very comfortable living on 12,000 copies sold, but that living gets a whole lot less comfortable if I have to pay authors and layout designers on every product I issue. And by the same token, those creators have to _produce_. One swallow does not make a summer and one hit product does not make a living. They have to be able to hit their project deadlines and constantly create new, compelling products that draw new buyers and keep existing fans coming back for more. They can move tremendous amounts of back catalog this way, but only if they _have_ a back catalog. You know what a hit OSR product means? It means the customers are willing to see what else you've got."
Categories: Tabletop Gaming Blogs

Weekend Wonders - The Orc Captain's Ring (Swords & Wizardry Light / Complete)

Sun, 09/17/2017 - 15:54
The Orc Captain's Ring was created for the human captain of an orcish mercenary company. Although his name is lost to history, his ring remains. He (or she) who wears this ring gains the following boons, bonuses and curse:

  • + 1 Bonus to hit and damage rolls due to increased strength
  • See in the dark in shades of gray up to 60'
  • Able to march 18 hours a day before needing rest
  • Speak and understand Orcish
  • While wearing the ring, the wearer slowly starts morphing into the physical appearance of an orc. This starts after one week of continual wear and completes after four weeks of wear. A successful saving throw must be made to remove the ring before the four weeks are out. Failure means that the change to the physical appearance of an orc will be permanent. No save is required to remove the ring after the four weeks are up and the change is permanent. Note: Boons and bonuses only apply while the ring is worn.
I'm in the process of revamping The Tavern's Patreon, but that doesn't mean I can't start posting material applicable to the revamp. Weekend Wonders will be a more or less regular feature at The Tavern, dealing with magic items and magical spells for use in Swords & Wizardry Light and / or Swords & Wizardry Complete. Some posts will find their way into the Torchlight Magazine. Others may get collected and placed on sale at OBS. All Patreon Backers will get a quarterly PDF with the prior 3 months of material. Backers at $10 or more will get it in print.

Note - The pictured ring is from the Publisher's Choice Quality Stock Art Collection Copyright Rick Hershey / Fat Goblin Games.

Yep, that's an affiliate link above. Rick offers some high quality stock art. Purchases made via The Tavern's affiliate links help support The Tavern
Categories: Tabletop Gaming Blogs

New Release - Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) - On Sale in PDF

Sun, 09/17/2017 - 04:15

Holy crap. Over 600 pages. Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) is a beast of a PDF and a beast of a book when it releases in print later. No, I haven't read it yet although I have scanned through the PDF and it, and the art, look amazing. The first edition of AS&SH was amazing and if this improves on it, and every indiction is it has, we have one hell of a winner.

Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) will normally be $20 in PDF, but for a limited time only its on sale for $12.75 (even less than the Kickstarter PDF buy in) Strike while the iron is hot!
ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings. Now in its second edition, AS&SH™ has been expanded to include new classes, news spells, new monsters, new magic items, and more! It also includes a new, full colour map, an introductory town and adventure, as well as hundreds of new illustrations! This new edition is backwards-compatible with the original edition of the game.  Explore endless challenges and infinite realms of imagination with this complete sword-and-sorcery role-playing game!All purchases made via The Tavern's affiliate links puts a small percentage into The Tavern's coffers. By Crom, support The Tavern! (note - Crom does not back The Tavern or any other drinking establishment - or maybe he supports ALL drinking establishments ;)

Categories: Tabletop Gaming Blogs

Free RPG Day PDF Release - The Spire of the Hunting Sound Quickstart Adventure (Monte Cook's Numenra)

Sun, 09/17/2017 - 00:16

I've never played Numenera. I backed the Kickstarter way back when and I've heard good things about the setting and the system but I've never had the time to give it a proper read. Maybe with the The Spire of the Hunting Sound Quickstart Adventure for Numenera I might find a reason to pull the core book off the shelf. Heck, for the price of free I may be tempted to run this.
A roiling green desert haunted by invisible beasts. A game that consumes those that play. Faceless automatons from another world, and a tower of living sound. The characters have survived the hijacking of the airship Aelestrian, but can they survive the unknown reaches of the Ninth World in which they find themselves? The Spire of the Hunting Sound is a complete adventure—plus complete quickstart rules—for novice and veteran Numenera players. If you’ve never played Numenera, or don’t even own the game rules, you’ll find everything you need (except dice!) to learn, run, and play the adventure. And experienced players will love the adventure itself. It even comes with a set of five characters, fully pregenerated and formatted to make it easy to learn Numenera. The Spire of the Hunting Sound includes: A complete Numenera adventure, filled with the splendor and wonder of the Ninth World. Quick-start rules to get you going, even if you’ve never played Numenera or the Cypher System. A set of five pre-generated characters in a beautiful and handy format that’s great for novice players as well as Numenera veterans. A mini-bestiary with all the details on the creatures encountered in this adventure. The Spire of the Hunting Sound was the 2017 Free RPG Day adventure for Numenera. Note: The total page count of 47 pages includes the 19-page adventure and 13-page quickstart rules, plus five double-sided pre-generated characters and a five-page mini-bestiary.

Categories: Tabletop Gaming Blogs

OSR Picks for the RPGNow September Setting Sale - 33% off select PDFs - Part I

Sat, 09/16/2017 - 14:33

RPGNow is running a September Setting Sale with thousands of titles in the mix. That's a lot to sort through. I'm going to try to pick out some of my personal favorites that are OSR or system neutral over a small series of posts (although one or two may creep in from outside those parameters ;)

Strange Stars OSR Rule Book - "STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS universe in Sine Nomine Publishing's acclaimed Stars Without Number or similar Old School Rennaissance-derived games! Join a salvage mission to steal ancient tech from the wreck of a deranged sophont warship. Scavange parts from giant ancient robots on Gogmagog. Cross swords with a Zao Pirate in hard vacuum. Experience a galaxy of adventure with STRANGE STARS OSR!" 5.55  3.72

The Islands of Purple-Haunted Putrescence - "This is a weird, science fantasy, gonzo campaign setting and wilderness hex-crawl for old school fantasy roleplaying games.  The Islands of Purple-Haunted Putrescence is a guide for helping you run crazy sandbox scenarios in a lost world of Snake-Men, dinosaurs, and mutant sorcerers... an exotic and deadly region possessed by a demonic, purple-hued god of ruin and consumption. If you're into the OSR or just want some strange 5e flavoring, give this a try. It's not your usual adventuring environment, but it will be memorable!"
10.00  6.70

Guidebook to the Duchy of Valnwall Special Edition - Note - I have a small adventure inside this book - "The Guidebook to the Duchy of Valnwall (Special Edition) is a Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government of the Duchy of Valnwall. The Duchy is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar fantasy setting to place their adventures. The Guidebook to the Duchy of Valnwall (Special Edition) is largely open content. Small Niche Games would like to encourage professional and amateur publishers to use the Guidebook as a shared fantasy setting and set their commercial adventures within the Duchy of Valnwall. Labyrinth Lords (and publishers) should feel free to change, add, or remove any of the information in this book to better suit his or her own game." 6.99  4.68

Points of Light - "War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge
their players with terrible foes and foreign lands...  Wildland:The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids roam the land, the last bastions of civilization cower behind their crumbling city walls. A dark age has come, and none may live to tell the tale. Southland: On the frontiers of the Great Kingdom, the nations of men, elves and dwarves join together against the wicked elves of Nighportal Keep and the Orcs of the Bloody Fist. A realm is yours for the taking, if you can carve it from the wilderness.  Borderland: Two factions clash over war-torn fields, battling for dominance in a civil war that that has torn a once-mighty empire in two. When brother strives against brother, and blood runs in the streets, who will emerge to unify the broken land—and at what cost, peace?  The Swamps of Acheron: In the Outer Planes, amid fetid swamplands and ice-choked mountains, the fell god Sarrath holds court. In a realm where gods stalk the earth, will you dare to take a stand, or will you succumb to evil." 7.99  5.35

Red Tide: Campaign Sourcebook and Sandbox Toolkit - In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades. Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game, Red Tide includes more than fifty new tags for fantasy cities and borderland settlements, along with more than 25 pages of GM resources including culture-specific name and place lists, unkeyed blank maps for quick sandbox use, four pages of room dressing and treasure possibilities, and a new "diagram dungeon" method of quick dungeon generation with a worked example.  7.99  5.35

Remember, all purchases made via The Tavern's affiliate links helps to support The Tavern. I appreciate every purchase our readers make. Thank you.
Categories: Tabletop Gaming Blogs

Want a Chance to Receive a PDF Copy of The Forbidden Caverns of Archaia Megadungeon?

Sat, 09/16/2017 - 02:40

Thanks to the generosity of +Greg Gillespie , he of Barrowmaze fame, The Tavern is offering you a an opportunity to receive a PDF copy of The Forbidden Caverns of Archaia, Greg's latest release. Its a megadungon composed of a sandbox setting and multiple dungeons and it is without a doubt, a campaign worth of gaming and then some.
So, how do you get entered for a chance to be gifted with such an amazing OSR release?

Its really simple - name and describe a bartender that may be found in a fantasy tavern. Use two to three sentences for your description. On Monday morning, 9/18 at 11 AM I will chose one random commenter to receive the The Forbidden Caverns of Archaia Megadungeon PDF. A second commenter will receive a $10 RPGNow Gift Certificate for "Best Bartender." Best Bartender is totally subjective to my whims ;)
A new megadungeon from Barrowmaze author Dr. Greg Gillespie! The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent treasures left by the Archaians. Are you brave (or foolish) enough to delve The Forbidden Caverns of Archaia? THe Forbidden Caverns of Archaia (FCoA) is a 296-page classic old school megadungeon for use with Labyrinth LordTM and other fantasy role-playing games. THe pages of Forbidden Caverns are crammed full with new material, maps, amazing art (including special surprizes by former TSR artists), as well as an amazing colour cover art by Ex-TSR artist Erol Otus that matches Barrowmaze Complete as a sister-book.
The Forbidden Caverns of Archaia will keep your players on their toes and your campaign going strong for years. FCoA is brought to you by the Old School Renaissance (so don’t forget your 10’ pole).Remember, purchases made via The Tavern's affiliate links enable us to offer gifts back to the community - and keep your bartender in fresh, cold beer ;)
Categories: Tabletop Gaming Blogs

Announcement - Uncle Matt's D&D Studio Launches Tonight 830 Eastern / 730 Central (Matt Finch Livestream)

Fri, 09/15/2017 - 23:18

Yep, tonight Uncle +Matt Finch is launching his new Youtube channel, Uncle Matt's D&D Studio. The opening piece is above.

Its been a heavy week in the OSR and Matt plans to lift some spirits. Additionally, there will be the announcement of a new project from Matt which I am excitedly looking forward to. The project that is, cause I know what it is and I'm trilled to be able to do what I can for it and the OSR at large. How's that for stirring some interest?

In any case, here the link to Matt's new channel - click it and subscribe!


edit - Matt will be fielding questions over at The Tavern's Discord server on the uncle-matts-dnd-studio text channel

here's the link: https://discord.gg/Cm4mBS
Categories: Tabletop Gaming Blogs

Kickstarter - Artifices of Quartztoil Tower - a 5E Adventure

Fri, 09/15/2017 - 19:01

I've been pleased with Nord Games previous releases. Heck, the dungeon tiles were raided by Pinkie so she could build her dungeons "Anywhere Uncle! I can even take it to school!" I'm expect that inevitable phone call from my sister of "Do you know what you God-daughter did in school today?"

Anyhow, the latest Nord Games Kickstarter is Artifices of Quartztoil Tower. It a 5th Edition adventure scaling for variable levels. Yep, it tweak between low, medium and high. I'm interested in seeing how well that works. Oh, and yes its for 5e, but since I've converted PF and DCC to S&W on the fly, 5e should be an even smoother fit.

5 bucks for PDF, 10 bucks for print and 13 bucks for print plus PDF. Thats for 50 t0 60 full color pages and 3 to 5 sessions of gameplay. The value offered is sizable.

Categories: Tabletop Gaming Blogs

State of The Tavern - What a Wednesday Night We Had - Discord is Good

Fri, 09/15/2017 - 14:22

Wednesday night was the weekly Tavern Chat. Its moved to The Tavern's Discord server with OVERWHELMING success. I can't say for certain how any were logged into the chat channel, but the voice channel his 22 people logged in at one time. Damn!

Voice kicked off sometime before 930 PM and lasted until 115 in the morning. I kid you not. Nearly for hours of lively discussion. Mostly about the OSR but also veering into topics like "moderating" and the size of the RPG market. Did I mention we have over 175 members signed up for the Tavern's Discord seerver?

Did I also mention I was also happy as a pig in shit, as Rach had her surgery consultation earlier in the afternoon and the mass that was to be removed? Gone. Yep, simply gone. Happy happy joy joy.

The past few days have been extremely active both on the blogside and the Facebook community. I have one of the lightest moderation hands I know of, and I'm happy I only needed to put my mod hat on a handful of times for slight corrections in direction.

I owe some midweek monster content (and a magic item this weekend) and have way too many posts waiting in the hopper - time for me to get working!

Categories: Tabletop Gaming Blogs

James Kramer is Looking for a Home for Usherwood Publishing and its Titles

Fri, 09/15/2017 - 03:55

This has been a tough week in the OSR. First we lost James Koti to cancer over the weekend. Wednesday night we lost Mona Dowie to cancer. Now, James Kramer, owner of Usherwood Publishing is fighting an inoperable brain tumor.

James is looking for a new home for his Usherwood releases. I suspect the best known release is the A5 trim of the OSRIC rules, released in conjunction with Blackblade Publishing.

He posted about it at Knights & Knaves:

Its funny. I've always followed the Usherwood releases and have the "pocket" edition of OSRIC on my desk and yet I never associated James with it. Never too late to learn.

If you have a serious offer please email James with it.

Categories: Tabletop Gaming Blogs

The PM that got Frank Mentzer Banned from Dragonsfoot

Thu, 09/14/2017 - 12:31

I'm posting this with minimal comment. It was originally posted at the Knights and Knaves forum. Thread link is here: http://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=14851

I have verified the contents of the PM with multiple sources with knowledge of the situation that wish to remain anonymous. I do believe this screenshot to be true (the redaction is contributor names)
Categories: Tabletop Gaming Blogs

Humble Bundle - Warhammer FRP 2e - Even if Just for a Buck - You NEED This!

Wed, 09/13/2017 - 23:36

My God! One of my favorite RPGs of all time, available for a measly buck. And if you put in 20, they include a PDF of WFRP 1e! Humble Bundle for the win!

Here's the 1 dollar:

Now for the 8 buck level:

How about 15 bucks?

Last, but certainly far from least, you add the following at the 20 dollar level:

Holy shit. I may be in gaming heaven...
Categories: Tabletop Gaming Blogs

Tonight is Tavern Chat - Join Us at 9 PM Eastern for Text / 930 PM for Voice

Wed, 09/13/2017 - 22:00

Ah, today is a beautiful day! Great news regarding Rach's health, so I'm walking on air a bit :)

Anyhow, tonight at 9 PM Eastern is Tavern Chat. We use The Tavern's Discord Channel these days, so please join us if you haven't before:


We kick off the Text Chat at 9 PM and it runs until 11 PM or later.

We kick off the Voice Chat at 930 PM and it runs until 11 PM or later.

You want topics? If you've been following the OSR this week, we'll have plenty of topics :)

Categories: Tabletop Gaming Blogs

Interesting (and Entertaining) look at Harmony Gold's latest Lawsuit againt BATTLETECH

Wed, 09/13/2017 - 14:02

Certainly not safe for work but full of bits of gaming history that was news to me. Its a fun video. Hopefully you're not too offended by excessive vulgarity ;)

Categories: Tabletop Gaming Blogs