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Looking For Group - Mon, 05/29/2017 - 04:01

The post 1091 appeared first on Looking For Group.

Categories: Web Comics

Now on Facebook!

Greyhawk Grognard - Mon, 05/29/2017 - 03:44
A bit of administrivia, if I may. Greyhawk Grognard now has a FaceBook page! If you look to the right you'll see the button that will take you there. Or you can just click here.

Remember to "like" the page to get updates!

On there you'll find not just announcements of activity here on the blog, but also shorter pieces that don't warrant entire blog posts of their own, plus more ephemeral things like links to relevant news stories and things I find amusing/relevant. There also tends to be a lot more dialogue over at FaceBook, so more chances to get into fights with engage with your fellow readers!
Categories: Tabletop Gaming Blogs

Fat Goblin Games has some One Dollar Stock Art Selections - Limited Time

Tenkar's Tavern - Mon, 05/29/2017 - 01:35

Fat Goblin Games has a limited selection of stock art for a buck, limited time only.

Follow THIS LINK and you will see a selection of One Dollar stock art collections.

Note - Not everything is on sale at a buck, but that which os is well worth the price of admission.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.
Categories: Tabletop Gaming Blogs

FEY #1 coming later this year

First Comics News - Mon, 05/29/2017 - 00:17

FEY #1
Jae Lee‘s first creator-owned series since Hellshock.
A fairytale about a boy named William Wilde who falls in love with a fairy named Fey.
Written by Sebastian Jones and Darrell May
Art by Jae Lee
Lettering and production design by Joshua Cozine

Categories: Comic Book Blogs

RICH REVIEWS: Mighty Mouse # 1

First Comics News - Sun, 05/28/2017 - 23:45

Title: Mighty Mouse # 1
Publisher: Dynamite
Written by: Sholly Fisch
Art by: Igor Lima
Color by: Pete Pantazis
Letters by: Tom Napolitano
Cover A by: Alex Ross
Cover B by: Neal Adams
Cover C by: Igor Lima and Pete Pantazis
Price: $ 3.99 US
Rating: 4 out of 5 stars
Website: www.dynamite.com
Comments: The first page has the classic Mighty Mouse in a stunning pin-up. Then we go to the real world for this story. The art is stunning here as well. The students are drawn with enough detail to give them life and personalities. The writing lets you know who they are and what their position is at this school.
Joey’s hero is Mighty Mouse. Mighty Mouse fights and stops bullies which is why Joey admires him so much.
Seeing the old classic cartoons here will give you a feeling of nostalgia.
Joey through his art becomes Joey Justice a super-hero like Mighty Mouse and the two team-up. It works the way the comic switches to a different style art when it shows Joey’s drawings.
Then something totally amazing happens and you are left in stunned silence. Did that really happen?
Mighty Mouse is back and he is here to save the dayyy!!!

Categories: Comic Book Blogs

Interview with Obsidian & Special Announcement

The Rational Man - Sun, 05/28/2017 - 21:53

Last Friday I had the opportunity to return to Obsidian’s blogtalk radio show. It’s been a while since I’ve been on live with O and Allan Roger Currie and it’s always enjoyable, especially when it’s a call-in show. I really think Obsidian fills a very vital role in serving the African-American community by marrying Red Pill awareness to Black culture. One of the aspects of Red Pill awareness that I believe is very profound is that it’s not limited to one culture, age demographic, ethnicity, religious or political affiliation. The Red Pill and understanding intersexual dynamics are universal, and yet it’s never a one-size-fits-all proposition. That’s one of the greatest strengths of the Red Pill community – the manosphere at large – it’s open to all men from all walks of life to contribute their experiences to. It’s also my belief that this ‘open source’ nature of Red Pill awareness should also be protected from elements that would seek to limit it in the scope of race, creed or religious/political stripe.

Simultaneously, this open source nature is also something that frightens Blue Pill believers locked into our feminine-primary social order. The fact that this community is so broad in terms of demographics and socioeconomic levels of the men who seek and find it is something that really threatens the ego-investments of people still trapped in the Matrix of the Village. We discussed this at length in this interview. It’s interesting to me how fluidly Red Pill detractors will reinvent their rationales to the same, very old, debates we’ve been hashing out for years.

We covered a lot of material in this interview, and by that I mean stuff I don’t generally get asked about. The show I’ve linked here is actually 2 hours of what went on for a 3 hour discussion. The first 2 are free of course, but if you want to get the bonus hour Obsidian requires a membership subscription. As I was saying, this show is primarily aimed at a Black audience, and I’m proud to say The Rational Male has an extensive following Black men. It’s always enjoyable to me to get feedback from men in cultures I may not have a foot in. The trials and solutions may be in a different context, but the understanding is very much Red Pill.

So, have  listen here (link in the picture too) and let me know what you think in the comments.

Jack Donovan confirmed for the 21 Convention!

Things at the 21 Convention are getting real interesting lately. Due to scheduling problems (I believe due to his boxing training) Ed Latimore will regrettably not be able to join us in Orlando. I’m understandably bummed about this, but to offset this news we have had another Red Pill heavy hitter who’s just confirmed he’ll be speaking.

Jack Donovan will be a featured speaker this year!

I figure most of my readers know who Jack is, but for those who don’t he’s the author of The Way of Men, Becoming a Barbarian and A Sky Without Eagles and the proprietor of Masculinity and Tribalism.

You can read Jack’s announcement here. This addition really makes this convention a once-in-a-lifetime opportunity to attend what’s being called a ‘Red Pill Summit’ now. Myself, Jack, Goldmund, Christian McQueen, Tanner Guzzy, Anthony Johnson, Stonepimpletilists (Married Red Pill sub-red), Ross Jefferies and so many more are going to make this convention something to remember.

Anthony’s informed me that we’re down to the last 45 tickets already. Right now the price for the 4 day event is $999, however this will increase to $1099 beginning June 1st, so if you’ve been on the fence about attending – and maybe Jack’s inclusion decides it for you – now’s a good time to make your travel plans.

You can learn more about the convention from my original post here. And you can always listen to the podcast I did recently with Anthony here.

Feel free to leave and questions or comments about the convention in this comment thread too.

Filed under: Interviews, Positive Masculinity, The Red Pill
Categories: Miscellaneous Blogs

Stand up Fight - For Glory and Fame!

Two Hour Wargames - Sun, 05/28/2017 - 21:32
After Rolf's successful Raid he would have a Stand Up Fight. For this the King gave him two additional units.

The picture shows the Anglo Saxons and Vikings deployed into sections. Movement is by sections and shooting can reach out to the adjacent section. This means no rulers, no measuring, no fidgeting with figures. For this fight I chose to use stand up paper figures. Great Hall Burning can be played with any figures so I wanted to show a fight using them.

Activation Dice are rolled, the Anglo Saxons act first. Rolling 1d6 for each unit on the Non-Player Force Movement Table tells me what they will do. This works great for solo and same side gaming. I will be controlling Rolf, the Star on the Viking side, so even the Viking units will roll to see how they behave. 

The Anglo Saxon Archers can fire and shoot at the Viking Archers. They roll 1d6 for each figure firing (6) and miss!

This allows the Vikings to return fire and they do  - scoring 2 casualties.

The casualties are laid down and the Anglo Saxon Archers take the Will to Fight Test. They pass 2d6 and carry on.

The Anglo Saxon Fyrd (Rep 4) remain in place as they passed 0d6, but the Hirdsmen (Rep 5) advance into section 5 - towards Rolf and his Huscarl (Rep 5) unit.

As the Anglo Saxons have finished, the Vikings roll on the Non-Player Force Movement Table. As Rolf is my Star I can choose what to do and that's attack! The Huscarls charge the Hirdsmen. When units square off each rolls 1d6. If doubles are rolled the Leaders will enter Heroic Combat - individual combat - while their respective units watch. This didn't happen so melee begins. Each unit suffers one casualty to start.
Each figure rolls 1d6 versus its Rep.

Those passing 1d6 roll 1d6 versus the Armor Class of the target. Beat the AC and a casualty is scored. The maximum casualties that can be scored from the difference in casualties is two. In this case the Anglo Saxons score one extra casualty. If a unit takes a casualty roll 1d6 - score a 6 and the Leader is Out of the Fight. Didn't happen this time.
Both units take the Will to Fight Test - pass 2d6, and carry on. When either activates the melee will continue.
Watch for Part Two in the next day or two.
Categories: Tabletop Gaming Blogs

RICH REVIEWS: The Adventures of Auroraman # 0

First Comics News - Sun, 05/28/2017 - 21:04

Title: The Adventures of Auroraman # 0
Publisher: Chapterhouse
Co-Written by: Andrew Lorenz & Jeff Burton
Art by: Justin Shauf
Colours by: Donovan Yaciuk
Letters by: Rod Salim
Logo by: Rick Parker
Cover by: Justin Shauf & Donovan Yaciuk
Variant Cover by: Andrew Ford
Price: $ 5.00 US, $ .99 US (digital)
Rating: 3 out of 5 stars
Websites: Chapterhouse.ca, Comixology.com, Storenvy.com
Comments: Jeff Burton is just a guy out at night watching the skies. Then something miraculous happens. He becomes a super-hero, Canad’s newest super-hero.
Auroraman has some awesome powers and weird villains. He is a teacher and super-hero. Now he is easy to connect with as he could be you or me.
The backup story also called “The Adventures of Auroraman” is written by Jeff Burton, art by Jason Sylvestre and colours by Try Groff.
The art here is flat. It still brings out the personality of Auroraman as a hero who helps others. The colours make good use of blending two shades together. The story delivers a mystery for Auroraman one that includes Moose.
“The Adventures of Lil Auroraman and Friends!” is written by Dan Collins and art by Andrew Thomas.
This little adventure is filled to the brim with lil super-heroes. They are in for some mighty big adventures.
The comic ends with a few gorgeous pin-ups that you will want to see.
Auroraman in this issue is introduced to us and as the comic continues and builds we hopefully will see it soar just as Auroraman does.

Categories: Comic Book Blogs

Paul McGann returns as the Eight Doctor for Big Finish’s Time War

Blogtor Who - Sun, 05/28/2017 - 20:07

Although I loved John Hurt’s portrayal of the War Doctor, I always thought that it should have been Paul McGann’s Eighth Doctor that had to live through the Time War and its consequences.  The tragedy of having such a beautiful and empathic Doctor have to face such pain, misery and destruction would have a perfect […]

The post Paul McGann returns as the Eight Doctor for Big Finish’s Time War appeared first on Blogtor Who.

Categories: Doctor Who Feeds

NEWS: Rachel Talalay to direct 2017 Christmas special

Blogtor Who - Sun, 05/28/2017 - 19:48

Over the weekend Steven Moffat appeared at a Sherlock convention in the US. During a panel session he mentioned that Rachel Talalay will be directing the Doctor Who Christmas Special for 2017. This episode is expected to be Peter Capaldi’s final appearance as the Twelfth Doctor. Viewers will also potentially see the debut of the […]

The post NEWS: Rachel Talalay to direct 2017 Christmas special appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Christian Tissier in Montreal, Canada, June 28-July 2, 2017

Aikido News - Sun, 05/28/2017 - 19:43
Christian Tissier in Montreal, Canada, June 28-July 2, 2017
From: Shoshin Aikido Montreal posted on 28. May 2017, 06:43pm
URL: http://www.aikidomontreal.com/controller.php?page=events

Shoshin Aikido Montreal is honoured to host an intensive summer camp with Christian Tissier Shihan. Beautiful weather, the Jazz Festival, and a variety of other cultural events make this the best time of year to visit Montreal. Come and enjoy five days of exceptional Aikido practice in one of North America’s most exciting cities.

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  • Categories: Aikido

    BOOK REVIEW: Doctor Who – Diamond Dogs by Mike Tucker

    Blogtor Who - Sun, 05/28/2017 - 19:24

    Jorgen Delitsky, rig chief of the Kollo-Zarnista Mining Facility 27 is having a rough day. One crew member is missing, they caught two sticky-fingered strangers in their diamond vault and he’s got inspectors round. For a planet that rains diamonds, life near Saturn isn’t as glamorous as he’d hoped. But it’s about to get a lot […]

    The post BOOK REVIEW: Doctor Who – Diamond Dogs by Mike Tucker appeared first on Blogtor Who.

    Categories: Doctor Who Feeds

    Putting on the Knitz....

    Furiously Eclectic People - Sun, 05/28/2017 - 17:25

    It's been a very busy, very...strange 6 months. Lots of sickness has gone around and I'm on a merry-go-round of being sick it seems this year.

    I haven't been knitting or crocheting much, saying that I still have 6 projects on the go, and I've been itching to cast on a . I think it'd be perfect to wear to work in the air conditioning this summer.

    I've been puttering along on the lapghan/blanket for my boyfriends dad still, it's a double-sided knit blanket. One side is royal blue and white for the Toronto Maple Leafs and the other side is Gold and Black for the Hamilton Ti-Cats. I started out making it a lapghan to just cover his legs but I got paranoid it wouldn't be long enough. Now it'd function as a shawl for his shoulders or his lap, and I'm still knitting. It's going to end up being a king sized blanket at this rate.

    I'm also working on a for a coworker who just had a baby.

    I have a laceweight scarf on the needles but it's been hibernating for a bit because it progresses so slowly. I can knit on it for an hour and see minimal progress. Lastly I'm working on a , it's a fun knit but requires a bit of concentration so I've been slowly making progress on it.

    I have a bad case of start-itis, I blame the beautiful colours of nature that are appearing, makes me want to cast on lacy, colourful shawls.

    Categories: Miscellaneous Blogs

    OSR Extravaganza Sale - The Picks - Mutant Apes & Spacemen in Spaceship Labyrinths!

    Tenkar's Tavern - Sun, 05/28/2017 - 15:52
    The OSR Extravaganza Sale is in full swing. Its time for The Tavern to make some picks and the occasional "deep track" ;)

    Starships & Spacemen 2e - Labyrinth Lord in Spaaaaccceeeeee! I'd love to play in a White Star / Starships & Spaceman mashup ;) - "Boldly explore the galaxy in search of alien civilizations! You take the role of a Military Officer, Technical Officer, Science Officer, or Enlisted Man in the Galactic Confederation. Travel in a starship under your command, on missions of first contact, rescue, exploration, and more in a galaxy full of hostile aliens. Try to maintain the tenuous truce with the militaristic Zangid, and fight the Videni who may look like your Tauran allies, but do not adhere to a philosophy of peace and logic.

    Design alien humanoids with either "original series" or "next generation" sensibilites, or blend the two approaches! There are 100 forehead shapes that may be randomly rolled when a new alien race is encountered.

    This book contains: Eight player races, Three main classes, with several subclasses, Rules for spaceships and exploration, many alien creatures and more..."  $6.45  $5.48

    Mutant Future - Labyrinth Lord meets Gamma World. Oh my! - "The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock. In short, just another day in the Mutant Future!

    Mutant Future is a post-apocalyptic science fantasy RPG, in the same flavor of similar genre games from the late 70s and early 80s. The game is almost entirely open game content, and a free trademark license allows anyone to publish materials compatible with Mutant Future.

    Enter a post-apocalyptic nuclear wasteland filled with mutants, ruins, and radiation! You can take the role of an android, mutant human, mutant animal, pure human, and even a mutant plant! Seek wealth and ancient technological artifacts. Enter vast underground complexes, and avoid killer robots!"
    $6.95  $5.91

    Apes Victorious - Labyrinth Lord meets... you guessed it... Planet of the Apes - Apes Victorious is a roleplaying game in which you take the role of an astronaut from the 1970’s who finds himself marooned on a future Earth ruled by intelligent apes. Players may also take the role of an ape, a degenerated human, or a psi-active under dweller. Fight to survive in this post-apocalyptic future ruled by four species of apes. Or play apes who hunt humans for sport. For a different kind of campaign, play highly intelligent but insane under dwellers who have advanced technology and powerful psi powers.

    This book contains:
    -A complete game
    -A post-nuclear apocalyptic setting in which apes have become the dominant species
    -Seven player classes
    -Animals and creatures of the post-nuclear future
    -Campaign advice
    -A complete introductory adventure
    -Conversion notes for compatible games including: Labyrinth Lord, Mutant Future, Starships & Spacemen

    Grab them all and play the genre mashup - Mutant Apes & Spacemen in Spaceship Labyrinths!

    Remember, the art free version of Labyrinth Lord is free.

    For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

    Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.
    Categories: Tabletop Gaming Blogs

    Let's Read: Greyhawk Adventures (Part 10)

    Greyhawk Grognard - Sun, 05/28/2017 - 15:51
    Picking up the pace as we near the end of this long, long journey, the next section up is the Geography of Oerth, and truth to tell this is one of my favorite sections.

    Here we are treated to a dozen interesting / mysterious / adventure-worthy locations in the Flanaess. These aren't full-blown adventures (those come in the next section of the book), but they give enough high-level information and specific detail that a dungeon master could develop any of them into an adventure that could take his PCs weeks if not longer to work through.

    And that, I think, is the strength of this section. It doesn't spoon-feed things to the DM, but rather sets up just enough detail to let the DM's own imagination take over for the details. A few game mechanic suggestions are given at the end of each entry.

    The dozen locales detailed include the following.

    The Pinnacles of Azor'alq, located in the middle of the Drawmij Ocean. These are a series of cliff-like islands that rise suddenly out of the sea, filled with lost interior caves, and home to all manner of fantastic flying creatures such as dragons and phoenixes.

    The Sea of Dust. Already known in very truncated form from the World of Greyhawk gazetteer, we learn a lot more about its nature and its inhabitants in this section, including likely places where surviving ruins of the ancient Suloise Imperium might be found. The details don't mesh with Gary Gygax's novel set in the same place (for obvious reasons), but it is still great information to have at the DM's fingertips.

    The Pits of Azak-Zil, located in the southeastern Abbor-Alz. Most of the description is left to the history of the site, which is a now-abandoned dwarven mine, at the site of a meteor impact. Some of that background doesn't quite ring true (the Principality of Ulek is going to send an expedition all the way to the Abbor-Alz?), and I wish there was more concrete information about the undead-infested mines themselves.

    Skellingshald, a plateau-city located in the Griff Mountains. Originally a Flan stronghold, now abandoned to its magical and mundane guardians, its inaccessibility is as great an obstacle to overcome as the kobolds and other creatures, and what treasure remains is of course cursed.

    The Sinking Isle, located near the Sea Barons. As the name suggests, this mysterious island emerges from the sea at intervals, inviting those who happen to be in the area at the time to investigate. There are treasures to be had, but the whole is dangerous in the extreme, as the island can sink beneath the waves at any time. In addition, it is guarded by both sahuagin and kraken.

    The Twisted Forest, located in the Drachengrabs. Not an actual forest at all, but rather a region of stone pillars that could well be described as humanoid instead of tree-like in shape. They are, in fact, the trapped remains of a variety of evil inhabitants who wandered into the area over the years, including some ancient Suel refugees. There is treasure, but also danger from the possibility of the trapped ones taking over the bodies of explorers.

    The Burning Cliffs, located along the Icy Sea. This patch of naturally hot and fiery bitumen and flammable rock is not only dangerous in and of itself because of the intense heat and smoke that it spews forth, but is actually growing each year. At the heart of this place is apparently a gate to the Elemental Plane of Fire, making the fabled City of Brass accessible to those foolish enough to make the attempt.

    Csipros Erd - The Geysers of Death, located in the northern Barrier Peaks. This is pretty straightforward; a region of geysers, poisonous gasses, and hot springs that make travel hazardous in the extreme, but sweetened by the presence of a treasure hoard belonging to humanoids driven out of the Lortmils during the Hateful Wars.

    Tovag Baragu - The Stone Circles, located in the Dry Steppes. This is one feature that was actually given a fuller treatment in a later module; Vecna Lives! The whole thing is an artifact that acts as a time/planar travel system. Vecna later uses it in his attempt to achieve godhood.

    Rigodruok - The Rainbow Vale, located in the Land of Black Ice. Sort of a riff on the idea of the Hollow Oerth, this is a warm and fertile bowl-shaped vale in the midst of the black ice, inhabited by humanoids, spiders, and cavemen, with plentiful diamonds.

    Esmerin, located in the Lortmils. This is a happy and hidden valley, rich in gems and metals, wherein tallfellow halflings and giants live in harmony.

    Turucambi, located in the Oljatt Sea near Hepmonaland. A maze of limestone and coral reefs and shoals, with many small islands. The maze of reefs under the surface is home to sea-races of all types, and the whole produces weird and unpredictable tides, geysers, and the whole filled with poisonous plants and animals. The presence of many rare and valuable corals makes the whole thing worth visiting, despite the dangers.

    Next up: Adventures in Greyhawk
    Categories: Tabletop Gaming Blogs

    May Loves...

    My Sister's Knitter - Sun, 05/28/2017 - 14:26
    Happy Sunday! How was your week? A quieter week was achieved here. I made a point of reading and taking notes from your brilliant comments and last week resulting in a calm quieter week. Slow knitting accomplished. Want to know the best thing about knitting on a Find Your Fade?... Andi
    Categories: Knitting Feeds

    RICH REVIEWS: Spencer & Locke # 2

    First Comics News - Sun, 05/28/2017 - 14:25

    Title: Spencer & Locke # 2
    Publisher: Action Lab Comics
    Writer: David Pepose
    Artist: Jorge Santiago Jr.
    Colorist: Jasen Smith
    Letterer: Colin Bell
    Cover: Jorge Santiago Jr.
    Variant Cover: Maan House
    Price: $ 3.99 US
    Rating: 3 out of 5 stars
    Website: www.actionlabcomics.com
    Comments: The Red Rose is a club/bar/strip joint for all the cities lowlifes and high rollers.
    Locke is a detective who is very brave. He is also a little crazy having an imaginary friend in Spencer a big human/panther.
    Locke meets his old babysitter while investigating. Locke does look back on his childhood a lot.
    We are treated to a high-speed car chase. These cars are drawn moving fast. The speed is extreme as the detective and the criminals race. The extreme race gets some extreme action and demolition.
    The ending will leave you wondering did Locke save the girl? Who is the man who pulled Locke from the car? What about Spence, Locke thinks he is real but could he really be?
    The mystery, action, and excitement along with a nice dose of crazy make this an entertaining read.

    Categories: Comic Book Blogs

    RICH REVIEWS: Garfield: Unreality TV

    First Comics News - Sun, 05/28/2017 - 14:15

    Title: Garfield: Unreality TV (GN)
    Publisher: KABOOM! Studios
    Written by: Scott Nickel, Mark Evanier, Judd Winick
    Illustrated by: Antonio Alfaro, Judd Winick
    Lettered Judd Winick
    Colored by: Lisa Moore
    Cover by: Andy Hirsch
    Garfield Created by: Jim Davis
    Price: $ 9.99 US
    Rating: 4 out of 5 stars
    Website: www.boom-studios.com
    Comments: “Unreality TV” Besides food what else does Garfield love well not much but TV is on that list. So when the TV blows its time to go shopping. The art is gorgeously done in the style your accustomed to for Garfield. Garfield and Odie at the TV store find themselves on one wild and crazy adventure. So many other stories are touched on here from literature to TV shows to comic books no one is safe.
    Garfield and Odie are drawn so wonderfully as super-heroes. Garfield does manage to have the most awesome adventure in multiple dimensions of reality and still make it home in time to nap. He is one amazing cat.
    “The Cat Burglars” Here we have a cat burglars stealing from nice people. Garfield is written to show he does care about others. He has as big a heart as his stomach. The art is gorgeously done showing off all the characters just how you would expect to see them.
    “Dream Big” Garfield has such weird dreams. The art is overly cartoonish. Here we see just how much Garfield loves lasagna.
    Vintage Attitude is a bunch of short cartoons of Garfield having fun as only he can.
    Garfield is the most fun loving cat you will ever meet.

    Categories: Comic Book Blogs


    Sorcerer's Skull - Sun, 05/28/2017 - 14:00
    Drow as "elves but evil" has been done. Let's take a cue from Otus's ink-blot, living shadow rendition, and say that they are the arcane Evil Twins of evils. Maybe not quite Bizarro World duplicates, but close. They look like photographic negatives of some elf, somewhere, sometime. (It is quite possible that if a specific elf and anti-elf come into contact there will be an explosion, Or, they will untie into a single, transcendent being and leave this plane. In an explosion.)

    Anti-elves live underground in ultra-controlled, industrial, technolgical environments because they hate nature. They want replace it all with a machinery hellscape like Apokolips. The only reason they haven't yet is because they hate the sun, too, and are forced to live underground. They're working on that one.

    Anti-elves are profoundly unmagical. All those magical abilities listed in a drow stat block have a technological basis. No surface creature can steal a anti-elf device and make it work because their bio-energy polarity will just disrupt it and make it nonfunctional after a use or two.

    Ant-elves don't believe in gods, meaning they accept the existence of tiresome things other races call gods, but they think them ridiculous impediments to their own purposes and would never worship them. All sacrifices you might see them make are strictly translactional. Any temples are really just fanclubs--an anti-elves are the sort of crazy, obsessive fans that are very likely to progress to stalking and murder.


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