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DC and Rooster Teeth Announce New Details For Upcoming Gen:LOCK And RWBY Comics

First Comics News - Sat, 07/06/2019 - 15:03

Writer Marguerite Bennett and Artists Mirka Andolfo and Arif Prianto to Take on RWBY Comic

Writers Collin Kelly and Jackson Lanzing and Artist Carlo Barbieri to Bring gen:LOCK Comic to Life

Jim Lee to Create Special Variant Covers for No. 1 Print Issues

The Cover for RWBY #1

Today at RTX, DC and Rooster Teeth revealed new details about the forthcoming RWBY and gen:LOCK comic books, including details on creative teams and first look cover art. The RWBY comics are set to launch digitally in late August, while the gen:LOCK comics will launch in September. The two series will alternate weekly, with two new digital chapters released every month that will later be collected as monthly print issues. DC Publisher and renowned comic artist Jim Lee will also create a special variant cover for both RWBY and gen:LOCK #1 print issues. Fans at RTX are encouraged to attend panel about the new comics on Sunday, July 7 from 12-1pm.

“We’re thrilled to be able to announce the talented artists and writers who are bringing the RWBY and gen:LOCK comic books to life,” said Matt Hullum, Rooster Teeth co-founder and CEO. “Connecting with DC and like-minded brands inside WarnerMedia has been a dream come true, and we’re excited for the future of Rooster Teeth. The journey to bring out the RWBY and gen:LOCK comics has been an awesome and fun experience with DC and we can’t wait for fans to get their hands on them.”

Acclaimed writer Marguerite Bennett (BATWOMAN, DC BOMBSHELLS) and artists Mirka Andolfo (DC BOMBSHELLS, HEX WIVES, WONDER WOMAN) and Arif Prianto (DEATHSTROKE) will delve into the world of RWBY in the new comic.  A global anime phenomenon, RWBY takes place in a world filled with horrific monsters bent on death and destruction, where humanity’s hope lies with powerful Huntsmen and Huntresses. Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long are four such Huntresses in training whose journeys will take them far past the grounds of their school, Beacon Academy.

“RWBY is the kind of story I wish passionately that I had had growing up — magic, mayhem, monsters, and friendship between girls who grapple with real struggles and grow together to become stronger, brighter, kinder, and better. It’s a joy to work on this project, a joy to be part of this mythology — I’ve fallen deliriously in love with the whole mad world and all the mysteries in it. I am so delighted to explore with Ruby, Weiss, Blake, and Yang — and with all of you,” stated writer Marguerite Bennett.

“I had heard good things about the RWBY anime series, and the character designs seemed very cool to me. When DC reached out to ask if I was interested in working on a comic book based on the series, I immediately accepted, and started immersing myself in the RWBY universe,” stated artist Mirka Andolfo. “The work I’ve done for RWBY has been some of the most enjoyable art I’ve ever created– the style fits me perfectly. I’m also so excited to be paired again with my DC Bombshellspartner, Marguerite Bennet!”

gen:LOCK’s war-torn world will be explored in comic form by co-writers Collin Kelly and Jackson Lanzing (GREEN ARROW, NIGHTWING, GOTHAM CITY GARAGE), along with artist Carlo Barbieri (GREEN LANTERNS, ADVENTURES OF SUPER SONS). The gen:LOCK story revolves around a diverse team of young pilots, recruited by Earth’s last free society to control the next generation of giant, weaponized robot bodies known as mecha. These daring recruits will find, however, that their newfound abilities come at no small cost. The comic will expand on the world created in the highly popular gen:LOCK mecha-anime style series starring Michael B. Jordan, Dakota Fanning, Maisie Williams, Kōichi Yamadera, Golshifteh Farahani, Asia Kate Dillon and David Tennant.

“Giant mechas, heartfelt drama, and a whole new theater of war – we’re deeply excited to be telling the next chapter of the gen:LOCK universe. Huge thanks to everyone at Rooster Teeth & DC for recruiting us into this grand experiment – we promise to turn the screws on Chase, Cammie, Kazu, Val, and Yaz as they face an uncertain future and a devastating new threat,” stated writers Collin Kelly and Jackson Lanzing.

Categories: Comic Book Blogs

SABRINA THE TEENAGE WITCH #4 preview

First Comics News - Sat, 07/06/2019 - 15:02
SABRINA THE TEENAGE WITCH #4 (OF 5)
Sabrina’s worlds collide as the town of Greendale becomes engulfed in a literal witch hunt—putting Sabrina’s family and her secrets right in the crosshairs. But the monsters plaguing the town are not exactly what they seem and it’s up to Sabrina to save the town from itself, while clearing the name of witches everywhere. But what will be the price? Sabrina’s got everything riding on her “fresh start” in Greendale but doing the right thing might mean losing all she’s come to hold most dear.
Script: Kelly Thompson
Art: Veronica Fish, Andy Fish, Jack Morelli
Cover: Veronica Fish
Variant Covers: Victor Ibanez, Audrey Mok
On Sale Date: 7/31
32-page, full color comic
$3.99 U.S.

Categories: Comic Book Blogs

(5e) Belmey

Ten Foot Pole - Sat, 07/06/2019 - 11:16
By Michael LaBossiere Self Published 5e Levels 1-4

War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus, a necromancer who was killed, beheaded, burned and interred in a special vault so that he would not plague the world again.

This 37 page adventure details the exploration of a small ruined estate with about 21 locations. It’s abstracted to the point of almost being an adventure outline. Interactivity is generally limited to combat, and the writing is dull with meandering DM text. 

Today I’m going to talk about direct and indirect illocutionary forces with regard to adventure design. Nah, I’m just fucking with you;, it’s The Cave, as per usual. Also, I’m supposed to be nicer in these weekend reviews since A) they tend to suck more and B) the designers tend to be full of enthusiasm from their 5-star drivethru reviews. That means I’ll cut out the The cave bullshit. Yes, that was all for your benefit. Go figure.

Let’s talk good things first. Note that the folk killed, beheaded, burned, and then interred the remains in a special sealed vault. Nice! The local lords generally don’t do enough patrolling of old ruins or tearing them down and digging them up/salting the earth. Just loke town councils INSIST on sewer systems. It’s good to see the local folk dealing with the necromancer effectively. Once the bad guy goes down, keep hacking and burn the body. Fire is man’s oldest friend, use it! 

This blow-off comment about a line of flavour text in the into blurb concludes my discussion of the adventures good points. 

I’m sure the designer here was, as is  generally the case, excited about this effort. Enthusiasm does not a good adventure make. My belief is that designers don’t know what a good adventure looks like, a good published adventure anyway. They are flooded with bad examples, from WOTC, from PAIZO, through the marketplaces. These drown out any good examples that may be hiding. If everything gets 5-stars then how are you know what is good and not good? These people face an impossible challenge. Further, attempts to divine what makes an adventure good are marred by all of the bad advice. Be it well-meaning fuckwits on forums or freelance writers with a deadline, there’s almost nothing worthwhile. Well, almost nothing. Listen to voice saying Follow Me …

Evocative writing is hard. Interactivity, beyond combat, is not straightforward. (See, that’s me being nice.) That leaves us with Usability — Ye Olde Informatione Transfere. This is the basic point that the VAST majority of designers get wrong … before they even get to evocative writing or interactivity. They don’t know how to write an adventure so it can be used at the table. This is, at its most fundamental form, the purpose of an adventure. The DM uses the adventure at the table to run it for the players. The adventures primary purpose is that. The writing, layout, and so forth MUST be oriented towards that. And the vast majority of adventures don’t do that.

In this adventure that applies most directly to the hook. Bob the half-orc has a mission for you and his bard buddy has some information. This is all related in a page of information formatted as paragraphs. This is poor design. For this one scene you have to an entire page of words in your head. That’s foolish, right? You can’t remember that much. You’re gonna want to refer back to the text during play. This means scanning the text to find the thing you want. And yet the information is presented as a great text block with just a  few paragraph breaks. Further, it’s generally formatted in PLOT style. First this happens then this then this then this. This is TERRIBLE. I often talk about bolding, whitspace, offset boxes, and bullets. I’m noting specific techniques toward a greater goal: Helping the DM run this section. The players want to know something and/or you need to respond. You glance down at the page. Can you locate the information you need in less than 3 seconds? [Whatever. An ‘instant’ amount of time that doesn’t delay the game and break flow.] The formatting and organization is critical to this … and its missing here. 

Usually that’s a problem with rooms also. Over described and too prescriptive are the usual sins. This, though, is different. It feels like the encounters are more 4e. You get a large number of locations, lets say, 12, in the upper ruins. Really ruins, just some wall remnants. The keyed encounters takes … I don’t know, one column for 9 rooms … most of which is taken up by one room. Locations 4-8 are noted as “The once fine hamber hall and entrance are now but ruins.” How can this be?!?! Because there’s a little section before/after noting that there is at least one zombie in rooms 6,7,8,&9. (That’s you level scaling for you. Remember, this is plot D&D where the DM fudges everything and player agency is therefore nearly non-existent.) “Put in some stirges if you want.” Or, maybe, buy a well-crafted adventure if I want? Oops , sorry, I’m being nice today.

Anyway, it almost an outline, or 4e style. Here’s a bit fucking map with a lots of rooms. There’s an ooze in it roaming around. GO! It sets up a situation. IN some respects, this is a good concept, that IS how D&D should be. But it feels less like adventure and wonder and Free Play  then it does “Here’s a TACTICAL situation. GO!” Hence the 4e comparison. 

Column long stat blocks. A level range in the blurb that’s different than the one in the adventure. Which is all meaningless anyway since it’s all fudged with numerous implicit and explicit fudging advice to the DM. “Ghoul miners dug this tunnel.” Why do we need to know that? It doesn’t add anything to PLAYERS experience since it’s just DM knowledge. That’s bad. You’re wasting words. Words are supposed to help the DM with PLAYER action. I’m being hyperbolic here, since there’s room for a little of this, but, in general, words have to have GAMEABLE meaning … why is this relevant to the players? “This temple was constructed in order to conceal his true faith.” Well, maybe, but why does that matter? Constructs, who the party will never hear, mutter ”oh my look at the mess.” Sure, every once in awhile you can slip in something for the DM, but it doesn’t come off like that in this adventure. 

This is Pay What You Want at DMSGuild, with a suggested price of $6. There’s no preview. Put in a fucking preview so we know in advance what we’re buying! Yeah, it’s a PWYW, so the entire thing is a preview. I think I’m terrified that some precedent is going to set and we’ll start down the slope of the form changing and thus all the shadows following suit. Ha! Did it again!

https://www.dmsguild.com/product/280959/Belmey?1892600

I leave you with this, a portion of a (potential) PC backstory, between the PC and someone who will eventually become the guard captain who gives the party the quest. 

“Being at the front of the wagon, you could see the two orcs driving it. One looked back into the wagon, holding a crossbow at the ready. He was splattered with blood and seemed eager to spill more. The other orc looked different, quite like a human and there was something softer about his eyes. As he kept looking back at you and the others, even your young eyes could see the struggle going on in his soul.

As the wagon left the village, he let out a terrible howl and swung his axe clean through his fellow’s neck, showering you with blood. He turned and said “I can’t let you go through what my mother did. I’m going to save you all. Or we will die together! Hang on!” You were surprised you could understand him, then you realized he was speaking common.”

How many innocent people did he kill? How many fields burned? Plagues delivered? Atrocities committed? But, saving one child absolves him of his sins? Nah, I’m just fucking around. But, Tonal Mismatch much?

Categories: Tabletop Gaming Blogs

Talomir Tales - Joust! A Step-by-Step Bat Rep - Part Two.

Two Hour Wargames - Fri, 07/05/2019 - 23:15
Part One
It's time for the joust to start. I lay out the Knights. Bonus Dice Card first - one per point of Rep, then Rep, then the Knight itself. A corresponding counter of the Knight is place at opposite ends of the Lists. And so it begins!
Joust 1Charge!The first course of the joust, there are three, starts with each Knight rolling 2d6 versus Rep on the Charge Table.·        Billy passes 0d6! The horse balks then moves forward – Billy loses 1 Bonus d6.·        Capalan Knight passes 0d6! The horse balks then moves forward – Knight loses 1 Bonus d6.Billy dodged a bullet there. If the Capalan Knight passed 2d6 it would gain 1 Bonus d6, pass 1d6, no Bonus d6 lost. Billy now has 3 Bonus d6, the Capalan Knight has 2 – you start each course with Bonus Dice equal to current Rep.
Aim!After the Charge Table we go to the Aim Table. The Knight aims for the Head, Chest, or Shield of the opponent. Want to hit the head? You need to pass 3d6 so using Bonus d6 is necessary.   ·        Billy uses 2 Bonus d6 and passes 3d6! He is aiming at the head of the Capalan Knight.·        Non-Player Knights will roll all of their Bonus Dice AFTER you decide how many of yours to use. He needs to score “1” to use the Bonus Dice and doesn’t. Rolling 2d6 he passes 0d6 – He will hit Billy’s Shield.
Strike!After the Aim Table we go to the Strike able. You will always hit the opposing Knight, but how well depends upon rolling 2d6 and using Bonus Dice. ·        Billy uses 2 Bonus D6, his last 2 and passes 3d6! He has scored a solid hit and the Capalan Knight will go to the Damage Table.·        Non-Player Knights will roll all of their Bonus Dice AFTER you decide how many of yours to use. He needs to score “1, 2 or 3” to use the Bonus Dice and uses his last 2. Rolling 4d6 he passes 1d6 – a Glancing blow, no effect!·        Both Knights are out of Bonus Dice!
Damage!Knights that get hit go to the Damage Table. You can use Bonus Dice there as the Knight that gets hit rolls versus Rep. Passing d6 is what you want to do!·        Rolling 2d6 he passes 1. As he was hit in the head, he takes 3 points of damage.·        This is Bonus Dice first, and then Rep points when you run out of Bonus Dice.·        The Knight takes 3 points and reduces his Rep to zero. He is thrown from his mount and is out of the Tournament.·        Later he rolls to recover and does so.
Billy has won his first round. I roll 1d6 and Billy will be facing a Treyine Knight, Rep 4, 2 handed ax  and Red Sun Alignment.
Categories: Tabletop Gaming Blogs

Talomir Tales - Joust! A Step-by-Step Bat Rep - Part One

Two Hour Wargames - Fri, 07/05/2019 - 23:15

 
William Pink moved through the fair towards the Lists. Billy, as he was known in many places, liked Talomir. He remembered the first time he went through the Magic Door to Talomir he was struck by how primitive everything was. The land rich and fertile, the people simple, but danger was without rhyme or reason.
After his first few encounters with the locals, he had landed in Eskelin many, many years ago by the Talomir calendar; he found ways to “make ends meet”. Now across the Kimean Sea and in the north he was in Ekra, a Red Sun nation and home to the Brethren. But that was another Story.
Today, he was entered in a Tournament on the Edge of Altengard and Ekra. Looking at the roster he knew a few names, but most being unknown to him. That was normal, for when you traveled through the Magic Door, time had no meaning.
Billy saddled up his mount, Char handed him a lance. “Be careful Billy,” she said. “It has been a long time since you’ve tilted in the Lists.”
He smiled and replied “No worries my lady, jousting is like, like; well, you know, those things you do once and never forget how to do them.”
She smiled and slapped his horse, “Go get us some gold!”************In Joust, your Star starts at Rep 4.
Here’s how the Talomir Tales – Joust rules can work with any THW title. Billy Pink is actually a Rep 5. Talomir is not his “normal” environment so I decided to count him as a Rep 4 for the “technical” things of jousting as he hasn’t done it in a long, long time. I could have kept him at Rep 5. But that would mean he would have to be in larger Tournaments, so to make the step by step Bat Rep, I chose to make him Rep 4.
I chose to start in a Tournament on the Edge of Ekra. The roster of Knights is found below. ·        I roll 1d6 to see who the first opponent is and score a 4 – Rep 3 Capalan Knight, 1 Hand weapon, and Neutral. If Billy beats him I roll 1d6 and go down that many rows, starting at the last Knight Billy fought - the Capalan Knight.Edge of the Nation Knight Roster # Race Rep Weapon Alignment 1 Border 3 1 Hand Neutral 2 Ekra 3 1 Hand Red Sun 3 Altengard 4 2 Hand Red Sun 4 Capalan 3 1 Hand Neutral 5 Orc 4 2 Hand Black Moon 6 Dwarf 4 2 Hand Red Sun 7 Ekra 4 1 Hand Neutral 8 Goblin 3 1 Hand Black Moon 9 Treyine 4 2 Hand Red Sun 10 Elf 4 1 Hand Neutral 11 Dwarf 3 1 Hand Black Moon 12 Beast 4 1 Hand Black Moon Part Two
Categories: Tabletop Gaming Blogs

RICH REVIEWS: Dinosaur Explorers # 5: Lost in the Jurassic

First Comics News - Fri, 07/05/2019 - 22:48

Title: Dinosaur Explorers # 5: Lost in the Jurassic (GN)
Publisher: Papercutz
Story: Redcode and Albbie
Art: Air Team (Kino, Xeno, Samu, Neko, Ester, and Vezill)
Cover Art: Redcode & Samu
Cover Color: Max
Color: FunFun, Max and Eva
Art Direction: Kenny Chua and Kiaong
Original Design: Rousang
Illustration: Redcode, Ester, Ka Cheong and Claz Room
Translation: Balicat & Mvctar Avrelivs
Price: $ 12.99 US (paperback), $ 16.99 US (hardcover)
Rating:  4 out of 5 stars
Website: www.papercutz.com
Comments: “Chapter 1: Past, Present, Future!” Sean, Stone, Staz and Rain but with one of them sick Diana takes their place. She is a pretty sight looking so cute in her exploring outfit. So our three adventurers of course start off with roller skating. The art overall is cute and inviting a younger audience will be sure to love it and any age can and will enjoy it.
“Chapter 2: Diana’s Big Day Out” Rain does not think before he speaks. Stone is the sensible one. The scenery is breathtaking in this prehistory land. Here we are treated to a lovely butt shot of Diana. Here to we are shown that the Jurassic period can be a deadly place. The dinosaurs are all illustrated amazingly.
Between each chapter you get some easy to read facts about the past and the creatures that lived in it.
“Oceanic Flight” The ferocity of the Jurassic land is made crystal clear. The three explorers get to take one wild and exciting ride. The scenes of action are so thrilling.
“Keeping A Promise” Diana finds the Barapasaurus dinosaurs she was looking for. They are huge. Diana, Stone and Rain get caught in a stampede of dinosaurs.
The pin-up two page spread of “A Scene from the Jurassic” is done in a more realistic style. You will be stunned by this masterpiece.
“The Walking Wounded” Staz comes out finally. This little robot is cute and he is ready to help. The dinosaurs get into it as flesh is ripped apart and dinosaurs feast. Diana has proven herself a valuable asset to the field team.
“Relentless Assault” Here the humans using technology battle the dinosaurs. It is an all out fight. The third wall is broken here as the characters do know they are in a comic book which is always fun.
The Jurassic Hark! two page pin-up picture is a masterpiece. It brings to life the
“Invasion!” Dinosaurs have invaded the time traveling ship. The crew do stand together. Yet another injury occurs. This is a dangerous time.
“Jurassic Jump-Out” The ship goes to time jump and all hell is breaking loose. Everything that could go wrong does. So where will our time traveling explorers end up?
Jurassic Lark! is a two page pin-up page with gorgeous dinosaur art and backgrounds.
This is a fun and exciting book about exploring the Jurassic period. It is filled with gorgeous art and wonderfully presented character. “Jurassic Jump-Out”

Categories: Comic Book Blogs

THE BOOK CAVE: Fall Of The Skull Crusher by Joel Jenkins

First Comics News - Fri, 07/05/2019 - 22:22

This is the third of Joel Jenkins Skull Crusher series and possibly the last of the series. I also have to say, that I think it is the best of the three. The book started out great and somehow became ever greater.

As I read the book I found the character StrommandGreattrix, the main character, reminded me of another hero from the past, Conan. I should say, King Conan. Both heroes having gained some maturity in their later years after getting married and having a son that resembled them in name and looks and heroes in hopefully future books. Strathom, Strommand’s son appears to be possibly a new series after events in this book. I look forward to reading them.

I enjoyed the book immensely and was impressed by the many adventures of Strommand fighting his way through the book, in a way similar to Homer’s Odyssey. Both heroes fighting against seemingly against unbeatable odds and coming out victorious. Like Odysseus, who keeps finding new adventures before he goes home, so does Strommand.

As I read the book I was introduced to some new characters and some characters from the past. Some fared well and others not so well. I like how Joel is able to keep you wondering who will survive and wither they will become friend or foe. Or in some cases, change sides. As in any book by Joel, the secondary characters could easily become a primary character in their own book.

One of the more interesting things in any Joel Jenkins books I’ve read is, you never know who will survive or not, the only thing that I can guaranteed is, you will be impressed and like what you read.

 Be sure and check out all of Joel Jenkins books on his Amazon page.

Categories: Comic Book Blogs

KINGS OF WAR THIRD EDITION IS COMING!

Gamer Goggles - Fri, 07/05/2019 - 21:59
KINGS OF WAR THIRD EDITION IS COMING! Just in case you haven’t heard the very exciting news already, this week we announced that Kings of War Third Edition will be released this October. You can read Ronnie’s introduction here, but the main highlights are:

  • 380-page book with lots of expanded lore
  • released direct to retail, so no Kickstarter
  • army lists for 14 factions
  • follow-up supplement with 12 more armies released in early December

We’ll be revealing lots more Kings of War Third Edition info over the coming weeks and months, so keep an eye on the Mantic Blog and social media.

Categories: Tabletop Gaming Blogs

Gen Con 2019 block party!

Gamer Goggles - Fri, 07/05/2019 - 21:00

Are you ready for Block Party? Gen Con’s outdoor presence on Georgia St. and South St. runs all convention long, featuring the Sun King Beer Garden and over 65 food trucks! 

On Wednesday at 6 pm, Sun King will tap BREWTRON 9000, this year’s official Gen Con 2019 brew! Join the party from 6 pm – 10 pm, featuring music provided by Indy local DJ Helicon!

Food trucks this year will run three shifts:

  • Breakfast (Thursday – Sunday): 8 am – 10 am
  • Lunch (Thursday – Sunday): 11 am – 4 pm
  • Dinner (Thursday – Saturday): 5 pm – 10 pm

The Sun King Beer Garden (21+ only), will be open 5 pm – 10 pm on Wednesday, and noon – 10 pm on Thursday – Saturday!

Plus, check out our official food and beverage partners: HotBox Pizza, Quills Coffee, Burger Study, and Wild Bill’s Soda Pop!

Categories: Tabletop Gaming Blogs

Ward & Kuntz's Deities & Demi Gods, Yog Sothoth & Clark Ashton Smith's Poseidonis For Your Old School Campaigns

Swords & Stitchery - Fri, 07/05/2019 - 18:03
One of the things I've been doing is cracking my copy of Clark Ashton Smith's Poseidonis. What is Poseidonis?   "Poseidonis is a collection of fantasy short stories by Clark Ashton Smith, edited by Lin Carter. It was first published in paperback by Ballantine Books as the fifty-ninth volume of its Ballantine Adult Fantasy series in July 1973. It was the fourth collection of Smith's works Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Bloggery of a Semi-Retired Publishing Madman

3d6 Traps & Thieves - Fri, 07/05/2019 - 17:28
Early this year (2019), I voluntarily left the workplace to stay at home to do stuff.
The idea was to support my wife in developing her own business so she could follow me out of the daily grind and work from home. I'd be taking care of the cats and the household. Running errands. Doing chores. Preparing meals. Oh - and run my own home publishing business.
Then, I kind of imploded.
It was a gigantic life change. People thought I was genuinely retired - so they thought to help me occupy all my newfound free time by helping them with stuff.
Also, things happened. Money became really tight - then, too tight.

No, this is not meant to be a self-serving sob story. This is a response to recent queries - and, possibly, a cautionary tale for those who might follow after.

Suddenly, I had so much more time - right? Right. Suddenly, our four cats realized they had someone to tend to their every whim 24-7. Cats are aloof? Perhaps. Our cats are needy and demanding as human toddlers - and twice as destructive.
My able assistant - Miranda.
So much more time. Time for a never-ending avalanche of chores. So much needing to be cleaned, organized, trashed, fixed, and maintained. This was my first tour as a househusband. I was not good at it. I'm still not - but I am a little less-awful. Oh - my business. I almost forgot!

That moment where you know all the stuff you don't really know. Sure, I'd self-published a half-dozen Avremier booklets. That was eeeeeeeasy. Publishing for mass consumption - that is HARD (for me). Learning new software. Learning new techniques. Doing things like an actual professional. The horror. The sheer, brain-shuddering horror of it all. My anxiety screamed. My OCD choked. My depression - well...never mind that for now.

Yeah, I was writing. I was even drawing - in fits and starts...mostly fits. I couldn't focus on one project for much longer than a day at a time. I was trying to justify the hours spent working on my own projects. I wasn't selling them yet. There was no money coming in from my efforts. I was falling behind. I was letting my wife and feline dependents down. I was failing. All of this was being constantly shouted into my brain by my anxiety. Kicking my OCD into maximum overdrive as I struggled frantically to fix EVERYthing. As for my depression - well...you probably don't wanna know.

Now - July. More than half a year into this exercise. Things might be stabilizing. I never  assume. Anxiety won't let me. Not unless finances look genuinely solid to me. I've got ducks lined up. I've got projects languishing in a state of near-completion. I've got personal deadlines to meet. I've got stuff to publish. Otherwise, I need to admit defeat and hit the eject button.

I don't wanna hit the eject button.
Categories: Tabletop Gaming Blogs

Every Little Thing Square: Free 12″ Crochet Block Pattern

Moogly - Fri, 07/05/2019 - 14:55

The Every Little Thing Square is a second free crochet 12-inch square pattern that I designed for the Wedding Blanket Crochet Along with the Red Heart Joy Creators! Disclaimer: This post includes affiliate links; materials provided by Red Heart and Furls. The Wedding Blanket CAL All of the Red Heart Joy Creators have joined together...

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Categories: Crochet Life

SAN DIEGO COMIC-CON BOOK SIGNING: MLJ Companion

First Comics News - Fri, 07/05/2019 - 14:34

After The 80th Anniversary of Archie Comics Superheroes Panel (Saturday, 7/20/19, 4:00p.m. – 5:00p.m., Room 9) come to TwoMorrows Publishing Booth #1301 and get a copy of the MLJ Companion! Rik Offenberger, Paul Castiglia, Jon B. Cooke and John Jason Morrow will be signing copies of the book from 5:30 to 6:30

Categories: Comic Book Blogs

Captain Action Announces Fifth Annual Custom Contest

First Comics News - Fri, 07/05/2019 - 14:23

 Creative Theme celebrates iconic Action Figure

New York, N.Y. (July 5, 2019): Captain Action Enterprises is excited to announce The Fifth Annual Fan Contest at Comic-Con International, commonly called San Diego Comic-Con. This contest promotes creativity and collectability by inviting fans to submit fan artwork of Captain Action, including photos of any of the Captain Action figures from the character’s fifty-year history.

This year, in honor of the new Captain Action efforts theme, will be creativity.  Building upon the custom figure contests from past years, this year’s contest will be expanded to include Fan Artwork in traditional (and non-traditional) comic styles. The two categories will be:

  1. Illustration Artwork featuring Captain Action and related characters
  2. Action figure photos featuring Captain Action and related characters

An All-Star Panel of Judges will review the artwork and photo entries and select the winners at the panel during San Diego Comic-Con.  Winners will be judged upon creativity, craftsmanship, originality, and professionalism.

The panel’s exact time and location will be announced shortly.

Judges for the custom contest include:

  • Scott Dunbier, IDW
  • C. Vaughn, Vice President, The Overstreet Comic Book Price Guide
  • Michael Polis, Atomic Toybox Entertainment, Wildbrain, and Yo Gabba Gabba
  • Harold Sipe, Small Monsters Games, LLC
  • Daniel (Julius Marx) Pickett, Action Figure Insider
  • Meg Stivison, Small Monsters Games, LLC

The panel will be moderated by Captain Action’s Ed Catto.

Fans are also invited to visit the Atomic Toybox Booth (#3921) on the San Diego Comic-Con showroom floor to pre-order the exciting new Captain Action figures.

Fans can view past entries for inspiration here: http://www.captainaction.com/custom-figure-contest-gallery/

“I continue to be in awe of the strong fan enthusiasm for this exciting brand,” said Michael Polis, CEO Atomic Toybox.

Categories: Comic Book Blogs

SAN DIEGO COMIC-CON PANEL: Not-So-Strange Bedfellows: The Relationship Between Comics and Professional Wrestling

First Comics News - Fri, 07/05/2019 - 13:52

Not-So-Strange Bedfellows: The Relationship Between Comics and Professional Wrestling

Some have called the spectacle of pro wrestling “a comic book come to life.” That is not far from the truth. From the heroics of Hulk Hogan to the anti-heroics of “Stone Cold” Steve Austin and the villainy of Ric Flair, this panel explores the parallels in character development and storyline advancement between these outrageous forms. Featuring Rik Offenberger (First Comics News), Francis Szyskowsk i (The Massacre Twins), Scott Lost (The 2nd Shift), Michael Kingston (Headlocked), and Flobo Boyce (The Indelible Silverstreek). Moderated by Joshua Waldrop (Red Guerrilla Media). Thursday July 18, 2019 1:00pm – 2:00pm
Room 29AB

Categories: Comic Book Blogs

SAN DIEGO COMIC-CON PANEL: How to Get News Coverage

First Comics News - Fri, 07/05/2019 - 13:46

How to Get News Coverage

Small press publishers: What makes the difference between an item that will get news coverage, previews, and interviews and what doesn’t? A lot of publishers have no idea what to submit to the press, how to submit it, and why they are being overlooked for coverage. Comics journalist Rik Offenberger (First Comics News, Archie Comics) moderates this panel of comic journalists who will tell you what they are looking for in your submission. Panelists include Tim Chizmar (Fangoria,co-chair of the Horror Writers Association, First Comics News), Glenn Hauman(Comic Mix), Jez Ibelle (First Comics News, Geek-a-pedia), Heidi MacDonald(Comics Beat), Alexander Raymond (Monstar Public Relations), Rob Salkowitz(ICv2, Forbes), Francis Sky (First Comics News, Massacre Twins), J. C. Vaughn(Gemstone Publishing), and Josh Waldrop (Red Gorilla Comics). Also included are independent comic creators Ed Catto (Captain Action, Bonfire Agency) and Holly Golightly (Broadsword Comics), who will explain what worked for them and what to avoid when looking for press coverage. Thursday July 18, 2019 10:30am – 11:30am
Room 8

Categories: Comic Book Blogs

SAN DIEGO COMIC-CON PANEL: 80th Anniversary of Archie Comics Superheroes

First Comics News - Fri, 07/05/2019 - 13:36
80th Anniversary of Archie Comics Superheroes In 1939 MLJ Comics, the company later rebranded as Archie Comics, published Blue Ribbon Comics and entered the world of superheroes with Bob Phantom! They would go on to create a pantheon of superheroes including the first patriotic superhero the Shield, and fan favorites like the Comet, Hangman, the Fly, Lancelot Strong and many more. These heroes have appeared in both Archie Comics and DC Comics. They have been reprinted in England, France, Germany, and Brazil. They have crossed over to radio, film and the pulps. Presented here is the 80 year history of the greatest superheroes of the Archie Universe from the people who brought you the MLJ Companion, Rik Offenberger (Archie Comics), Paul Castiglia (Archie Comics), Jon B. Cook (Tomorrows Publishing) and John Morrow (Tomorrows Publishing) as well as writer and movie producer Michael Uslan (Batman), and Golden Age comic experts J.C. Vaughn (Gemstone Publishing).

Saturday, 7/20/19, 4:00p.m. – 5:00p.m. Room 9 GIVEAWAY MLJ Comics had their own in house fan club in the 1940s, The Shield G-Man Club, for a 2¢ stamp you got a 1¼” pinback button and a business card size membership card. For the 80th Anniversary of Archie Comics Superheroes we have reproduces those items and want to give them to the fans attending the panel as a commemoration of the history, our people will hand them out as fans enter the room, we are bringing 200. Shield 2’ x 3’ canvas print with art by Jay Piscopo, we plan on awarding it to a member of the audience during the panel. The audience member will be selected by panelist either best cosplay or if no cosplayers show up, the best questions asked.

Categories: Comic Book Blogs

Link Love: My Favourite Things This Week

Knitted Bliss - Fri, 07/05/2019 - 11:00

www.knittedbliss.com

My Favourite Articles and Links This Week This knitted light installation is spectacular. 7 tricks for a perfectly packed suitcase. Because I bet most of us have a trip or two coming up this summer, right? 5 ways to strengthen your creativity while at work. This is a great list! Perfect for countering those it’s-gorgeous-outside-but-i’m-stuck-at-work

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