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AD&D Session 8: The Song of Fàgor

Jeffro's Space Gaming Blog - Mon, 05/18/2020 - 23:37

So last session I’d just stolidly stood back and did nothing to frame up a situation or scenario for the players. I’d just left it entirely up to them to recall any loose threads from former sessions that they wanted to follow up on. This time I decided to try the exact opposite of that.

I waited for a lull in the conversation and then took a moment to rapidly move several things forward that had been suggested in earlier sessions:

  • There is an index card on the tavern bulletin board from Zanzel Melancthones offering a 1000 gold reward for the return of the cadaver of a crystal monster that had been brought to him previously. He offers 5000 gold for the apprehension of whatever thief presumably broke into his tower to take it.
  • There is an army of 50 Giant White Apes, 100 Apache horsemen, and several hundred orcs converging on the city of Trolopulous.
  • Fàgor (and only Fàgor) has noticed a blood red moon in the sky that nobody else seems to have seen.

We have six very different players this time. How in the world do they sort this out?

Some have this idea to go scout out what is going on with this army for the city. Others are very much enticed by the gold for the reward. The scouting missing looks to have the most support then Fàgor’s player stops everything to get more information about this red moon thing, but this turns out to be even more baffling.

The players go see the captain of the guard. The guy seems to be rather incompetent, declaring that they are a bit short on men-at-arms. The players (some of whom have served) ask who this guy reports to. Off hand, I just say the prince. They are shocked. This nudnik reports to the prince?!

Evidently some sort of common sense world building fail here. Naturally I double down. But the players want to see the prince now. And I have nothing on this guy. “The prince? Oh yeah. The prince. Prince… um… Prince Elric???” I tell them he looks like Nekron from Fire & Ice,

The players are really concerned about the fair city of Trollopulous and want to help. Prince Elric is not too concerned.. When informed of the approaching army, he declares that greatest treasure of the city is its trollops. He proposes holing up with them in his tower for a few days and then maybe summoning some extra-planar entities if things look like they’re getting out of hand.

The players decide to go north into the jungles. The set out after picking out their mules and war horses. I immediately get a random encounter of 20+ orcs. Obviously a detachment from the coming army. Maybe some kind of rearguard or something. Spies? Fàgor and Maubert ride straight up to them while the rest of the party keeps going on. Maubert scolds them for being out of position and rudely directs them to go a few miles west. They buy it and fall all over themselves to get going.

The players camp out on the jungles edge. At some point, Fàgor calls the other player characters “faggots”, explaining the “fag” is of course orcish for human. (Though his name means “great hero” in orcish, it transliterates as “human killer.”) In the night these four lions wake everybody up. Next day the ranger notices one trailing them. He send a couple arrows at it but misses and then hits a tree it was crouching behind. It slinks off with a growl.

The players get to the huge ruined pile in the jungle. Fàgor wants to go up the rope that the party had left behind, but when he pulls on the rope it nearly brings a precariously balanced boulder down right on top of him. They want to work out a way to get their horses into the ruins. The players find a place in the ruins where they can house their horses then get ready to go into the temple. (They don’t have any men-at-arms or henchmen with them this time for some reason.)

The players head in and cut left. They find a door and inside are jail cells with skeletons in them Fàgor uses his pike to carefully retrieve a golden belt buckle from one of the skeletons without opening up the cells. The players then continue in the maze of twisty passages, going in a complete circle. They head back in down another path and come to a hallway with five seven foot tall statues, each with twelve wings.

The ranger goes to investigate these things and then whoosh! He disappears. One by one the players go investigate, trying different things. The all disappear one after another with a big whooshing sound. Fàgor I think throws a rope near the statues and then pisses on it, maybe tries repositioning the wings. Then he steps toward the statues and disappears with a whoosh. The paladin was last. He slips to the end of the passage along the sides and discerns a circle in the floor. He considers a few different things but ends up jumping in to see what happens.

They have all ended up in this weird strobe-light filled, screeching pulse place. The players can’t think of anything to do except move in a random direction. They arrive at some sort of crystal lattice that is growing out of nothing. They find at the top of it a platform with a organ on it. Somebody goes up to it and pulls out some of the stops, hits a key or two. Then somebody else hits the lowest foot pedal on the organ and the platform suddenly starts to tip over as the crystal lattice disintegrates.

Fàgor then starts playing the organ, a soothing, peaceful tune in a Lydan mode. The pulsing cacophony ceases and is replaced with clouds and some kind of kudzu type plant begins to grow from every direction. Fàgor then modulates into a substantially different sort of song. Counterpoint is involved. It all culminates into a legitimately intricate composition. As it develops, a red sandstone structure grows around the players which then gradually spawns architectural complexity, furniture, stain glass windows. When the song concludes, they are in some sort of alien cathedral.

The players consider looting the place but decide not to as there’s nothing demonic about the artwork. They go outside and see a world full of gigantic mushrooms. They explore a ways, concerned that they might inhale dangerous spoors. They find a stream of crystal clear water that leads to a pool. The players don’t want to drink it. They fill a waterskin with it.

They head back to the cathedral and decide that they want to take a mushroom cutting before they bail out. As soon as they slice into one, mushroom figures in many directions start moving towards the players. Everyone except one person fails their open door check. They all run inside, find a circle on the floor and all dive into it. They appear back at the temple, find their way back to where they housed their horses, and then camp for the night, their sleep interrupted by both the howling of wolves and the roar of lions.

Hans Franzen the Swoleceror (2 hits, Burning hands, Jump, Message, Read Magic) [Delves 3a, 3b, 4, 5, 6a, 6b, and 8] XP: 753 + 351 + 54 + 766 + 8 + 80 + 0 = 2012

Brother Pain the Acolyte [Delve 3b, 7, and 8] XP: 351 + 54 + 255 + 0= 660

Torin the Runner (7 hits) [Delves 3a, 3b, 4, 5, 6, 6b, 7, and 8] XP: 753 + 351 + 54 + 766 + 8 + 80 + 255 + 0 = [Frozen at 2250 until he levels!]

Arthur the Gallant (7 hits) [Delves 2, 3a, 3b, 4, 5, 6a, 6b, 7, and 8] XP: 122 + 753 + 351 + 54 + 766 + 8 + 80 + 255 + 0 = 2389

Fàgor — (12 hits) Half-Orc Fighter [Delve 7 and 8] 255 + 0 = 255 (His name means “astonishing hero” in orcish. For real!)

Malbert the Veteran (9 hits) [Delves 2, 3a, 3b, and 8] XP: 122 + 753 + 351 + 0 = 1226

Experience and treasure: Nothing! (They’ll get something for the gold belt buckle when they go back to Trollopulous, maybe.)

Time:

Day 1: The Hole in the Sky

Day 2: The Thing in the Sewer

Day 7: The Big Score part I

Day 8: The Big Score part II

(Day 9-14 — player characters all carousing¹; Keebler Khan fully recovered) <—- I day of real world time = one day of game time!)

Day 15: The Drums of the Dog People

(Day 16-21: More carousing, fasting, panhandling.)

Day 22-25: Altar of the Beast-women

(Day 26-31: Resting)

Day 32-33: The Pugs of Slaughter

(Day 34-39: Resting)

Day 40: The Overbearing of the Crystal Men

(Day 41-46: Resting)

Days 47-48: The Song of Fàgor

The graveyard:

Dorkorus — Half-elf fighter/magic-user/thief — Half brother to Keebler Khan, talked with a lisp! Killed by a pug-man in the Trolopulous mega-dungeon.

Dairage — Elf fighter/magic-user — Killed with his shield spell one, valiantly taking down the leader of the pug-men so that the party could have a chance to escape certain death!

9 Hapless men-at-arms!

 

Categories: Tabletop Gaming Blogs

The Power of a Special “Good Word”

Just Call Me Pastor - Mon, 05/18/2020 - 19:57

How should ordained pastors close a service of worship? Dismiss the people with a hand signal? Announce a hymn? Offer a closing prayer? Exhort them to go out and be good witnesses for the Lord?

All four means have been used, but there is one better. It is to pronounce over them a benediction. In other words, bless them in the name of the Lord, and send them away with the assurance that the Lord will go with them.

That’s what a benediction is. It is a “good word” pronounced over the Lord’s people in the Lord’s name. Numbers 6:22-27 introduces us to the great priestly benediction. God ordered Moses to instruct Aaron and his sons to use this blessing to dismiss a gathering of his people. The priest was to raise his hands and say:

The Lord bless you and keep you; the Lord make his face to shine upon you and be gracious unto you; the Lord lift up his countenance upon you and give you peace.

In this Old Testament blessing there is, by the way, a preview of the mystery of the Trinity. Note the threefold reference to “the Lord.” That is, as you go out from here, the triune God — Father, Son, and Holy Spirit — will be with you.

God’s instructions to Moses for the priestly blessing make it clear that this benediction is not a collection of empty words. The Lord tells Moses that when it is pronounced, “So will I put my name on the Israelites, and I will bless them.” It is a promise of God’s favor.

Some pastors may feel that this is all too Old Testament and priestly. It might help them to be reminded that, when rightly understood, the pastor’s ministry is both prophetic and priestly. Think of such priestly ministries as the pastoral prayer, the wedding ritual, the serving of the sacraments, or the graveside sentences. In these, pastors are carrying out the priestly aspect of their calling.

The blessing of God’s people at the close of a service of worship is one more wonderful privilege contained in a pastor’s ordination.

A benediction is important because a local congregation does not cease to exist when it disperses. A local church can be considered both a gathered and a scattered community. When together for worship, it is gathered. When its people disperse to their many locations, it is scattered. In both cases it is still a church. St. Peter, for example, wrote an epistle to the church “scattered” abroad.

How appropriate it is, then, that before believers leave their place of assembly they are sent forth to take up their varied stations with a promise that God will also be with them in their many and sometimes isolated locations.

During the week ahead of you, here’s my benediction for you, my dear reader, from Hebrews 13:20-21:

Now may the God of peace, who through the blood of the eternal covenant brought back from the dead our Lord Jesus, that great Shepherd of the sheep, equip you with everything good for doing his will, and may he work in us what is pleasing to him, through Jesus Christ, to whom be glory forever and ever. Amen.

Photo credit: Grace Lutheran Church (via flickr.com)

Categories: Churchie Feeds

Threshold Jr – May 18th – Youth Events!

Mark Hughes (Church of the Rock) - Mon, 05/18/2020 - 18:07

This week!

NO BIBLE STUDY Monday!

We are on holidays on Monday! Join us next week for Bible Study! 

AND


Online Game Show!
May 20th – Wednesday 7 – 9pm
Bring another device so you can play our T-Shirt designer game! The winner of this game gets McDonalds meal delivered to their door that night!
CLICK HERE TO JOIN THE ONLINE SERVICE!

Hello students and parents!

We are continuing our interactive services and are enjoying time with our students online! I hope you have been able to hear feedback from your kids! We always want to improve!

We meet Wednesday Threshold Night from 7:00 pm-9:00 pm. This will likely be our new normal for a while. But we are always up for suggestions!

There have been concerns of security over Zoom and I can assure you that the platform is safe for how our group uses it. There are several measures we take to ensure our student’s safety at this time. Please email if you’d like to here the steps we are currently taking!

How do you do join us online? We’ll be hosting a ‘Zoom meeting’. That means we can play games together, talk and even worship! If you aren’t familiar with ‘Zoom’ it’s simply a video-conferencing application that can do a lot!

Here’s how you prepare for our Interactive Service!
Step 1) Download the ‘Zoom’ app on your device! Here are the links below!

Mac – CLICK HERE
PC – CLICK HERE
Andriod – CLICK HERE
iOS – CLICK HERE

*You don’t have to download the app if you’re on a laptop/desktop, but it’s more robust if you do! You can use your phone, but still works better on laptop.*

Step 2) On May 20th @ 7pm, click our Zoom Meeting URL

CLICK HERE TO JOIN THE ONLINE SERVICE!

Step 3) Enjoy the service by listening and participating!

Feel free to email Mathew, our Youth Director, if you have any questions.
mathew@churchoftherock.ca

MONTHLY CALENDAR

  Click here for this month’s calendar

 

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Categories: Churchie Feeds

The Mail Call Commentary - Campaign Session Commentary Report 1a

Swords & Stitchery - Mon, 05/18/2020 - 16:18
So the United States Post Office finally came through on Friday & decided to deliver my order to me from The Collector's Store. Note that this wasn't Covid 19 related but the second time that we're gonna lose your package. I put in a case & everything with the United States Post Office this was after the The Collector's Store screwed up my order with details on my address. The first order is Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A week in security (May 11 – May 17)

Malwarebytes - Mon, 05/18/2020 - 15:28

Last week on Malwarebytes Labs, we explained why RevenueWire has to pay $6.7 million to settle FTC charges, how CVSS works: characterizing and scoring vulnerabilities, and we talked about how and why hackers hit a major law firm with Sodinokibi ransomware.

We also launched another episode of our podcast Lock and Code, this time speaking with Chris Boyd, lead malware intelligence analyst at Malwarebytes, about facial recognition technology—its early history, its proven failures at accuracy, and whether improving the technology would actually be “good” for society.

Other cybersecurity news
  • A new attack method was disclosed that targets devices with a Thunderbolt port, allowing an evil maid attack. (Source: SecurityWeek)
  • Almost four million users of MobiFriends, a popular Android dating app, have had their personal and log-in data stolen by hackers. (Source: IT Security Guru)
  • Cognizant estimates that the April ransomware attack that affected its internal network will cost the IT services firm between $50 and $70 million. (Source: GovInfoSecurity)
  • The database for the defunct hacker forum WeLeakData is being sold on the dark web and exposes the private conversations of hackers who used the site. (Source: BleepingComputer)
  • The U.S. government released information about three new malware strains used by state-sponsored North Korean hackers. (Source: The Hacker News)
  • Details were published about PrintDemon, a vulnerability in the Windows printing service that impacts all Windows versions going back to Windows NT 4. (Source: ZDNet)
  • US intel agencies expressed the need for a concerted campaign to patch for the top 10 most exploited vulnerabilities. (Source: CBR online)
  • Magellan Health, the Fortune 500 insurance company, has reported a ransomware attack and a data breach. (Source: ThreatPost)
  • Researchers found a new cyber-espionage framework called Ramsay, developed to collect and exfiltrate sensitive files from air-gapped networks. (Source: DarkReading)
  • The EFF called attention to the many ways in which the EARN IT Act would be a disaster for Internet users’ free speech and security. (Source: Electronic Frontier Foubndation)

Stay safe, everyone!

The post A week in security (May 11 – May 17) appeared first on Malwarebytes Labs.

Categories: Techie Feeds

BIG FINISH: Doctor Who: The Doomsday Contract &#8211; Unmade story returns

Blogtor Who - Mon, 05/18/2020 - 15:00

A Doctor Who story treatment initially developed by TV comedy producer John Lloyd in 1979 will finally see the light of day as a full-cast audio drama with the original lead actors. Doctor Who: The Doomsday Contract will finally be made! As exclusively revealed in SFX issue 327 (available in shops from 20 May 2020), […]

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Categories: Doctor Who Feeds

Crochet Kaleidoscope Book Giveaway

Moogly - Mon, 05/18/2020 - 15:00

I love collecting crochet pattern books – and while perusing my collection I realized I had two copies of Crochet Kaleidoscope by Sanda Eng! So I’ve decided to give one away in a new Moogly crochet book giveaway! Disclaimer: Materials provided by Interweave Crochet; shipping provided by Moogly. This post includes affiliate links. What’s Inside...

Read More

The post Crochet Kaleidoscope Book Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

Doctor Who: Week Eight Roundup

Blogtor Who - Mon, 05/18/2020 - 11:46

Set your alarm clock, it’s not just week eight of lockdown! It’s also Volcano Day! Who’s been playing about with the stars? They’re all in the wrong places, for this time zone, anyway. I know I didn’t time travel to get here. I can feel time travel. If I didn’t know better, I’d say I’ve […]

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Categories: Doctor Who Feeds

Incursion from Outer Space

Ten Foot Pole - Mon, 05/18/2020 - 11:20
By Metal Turtle Games Self-published Generic Level ... 2?

What would happen if inhabitants of the stars visited a fantasy world ?

This 24 page digest-sized adventure has a few pointcrawl locations in the wilderness and a four-level pointcrawl dungeon with about 24 rooms. It’s fairly plain, in spite of it’s gonzo nature, with little in the way of evocative descriptions. Interactivity is lightly implied, but in the abstract. There’s just not much to this, in spite of the length. Also, it’s more “weird cultist” than alien, but absolutely has tech and aliens in it.

Villagers hear sounds in the woods and see weird figures in the fog and call in the party. There are four pointcrawl locations, once of which is the four level cultist dungeon, and another location which isn’t on the pointcrawl map. Basically, an alien shuttle has crashed and some cultists, in the dungeon, have captured a few of them. The village, Cowshire, has five locations, each with a single sentence description. “Market: a regular market with a huge choice of beef street food.” Cowshire, The Laughing Cow tavern, a wide variety of beef-based street food? I can get in to that. It’s the consistency of the theming that inspires the DM to push things in their own game and dig in to it. I might wish for some off the wall examples, especially in a gonzo/alien adventure, but, the designer is certainly on the right track with theming, at least in the village. 

There’s a vampire hunter in the tavern. He’s convinced he saw vampires the night the sounds were in the woods. He tries to convince the party to buy garlic to protect themselves. That’s the extent of his description. Maybe a a bit lack lacking again, but the core of a good encounter is there and I’ll take that over too little or too much. Further, it ties in to the first couple of encounters in the dungeon proper.

The wilderness pointcrawl is really just three locations, and maybe a fourth, the shuttle. The shuttle isn’t on the map but the crash can be seen from another location. What’s weird here is that the descriptions seem out of order. I’ve seen this in a couple of other products, only a handful though, and it’s weird everytime I see it. What if you put the main encounter first, the dungeon with its four levels and its twenty rooms, and then listed the other wilderness encounters, each of which took, like, half a page? That’s what this does, putting the main dungeon first after the village and then following up with the minor locations. And then the shuttle appears BEFORE the location where you can see the shuttle. It’s out of order, and weird. I don’t know if this is just convention, staring me in the face, or of there are actual usability issues in this. But it’s weird, in any event.

There’s no stats, and no real treasure to speak of. Well, there is, but it’s mostly text descriptions. “These are very valuable books” and things like that. A blaster pistol. An alien multitool without a description beyond “useful to the party.” And a giant statue worth 1,000,000,000gp if you can get it out of the dungeon. And eyes worth 5000gp each. And that’s not on the lowest level. It’s weird. Stats are “as bandits (b44)” I assume that’s the basic book? Which one? I don’t know. And that’s the GOOD stats. There are a couple of new creatures that don’t even get that treatment. It’s listed as 1e/Basic, etc, but there’s not really anything here to tie it to any system other than that confusing “B44” thing. 

Encounter descriptions are very basic setups with not much more. There tends to be something interesting going on in most rooms, but the descriptive manner is somehow a major turn off. I can’t quite put my finger on it. The second room has a group of vampires living in it, not evil, they steal cows to drink their blood and will talk to the party. Another rooms description though is ”In the middle of the room, there’s an area of the ground with a lighter tone. This part of the ground is actually a trapdoor covered in stone, hiding a pit full of deadly spikes (save against breath or die).” it’s very basic. Very matter of fact. Mechanically based, with little attention paid to the descriptive or evocative elements of an encounter. Thus there’s a nugget of goodness in many rooms, but not much to inspire the DM to run it well. “This old library has miraculously survived many catastrophes and the passage of time, at least for the shelves and a few books.” Well, ok. At least it’s not overwritten? But those descriptions could be massaged in to something more evocative, I guess is my criticism. “This room is full of tentacles, some passing by, others looking for an unknowing prey to catch and strangle.” Ok…. well … what does that mean? I mean, nice, I guess, but … I’m just, I’m not sure what to do with it. I guess i could do anything with it, is my point, and I think a good description needs just a little more grounding. “12 orcs” is too open-ended as a description. “Rowdily dicing”, when added on, gies me something to work with. The descriptions in this seem closer to the “12 orcs” side of the house. Not exactly minimal, or maybe they are? But not concrete in the way I’m looking for in an adventure. Something to wrap my mind around during play, to kickstart the imagination and then take it and riff off of it for the current circumstances.

This is $3 at DriveThru. The preview is seven pages. You get to see the entirety of the village of Cowshire, and the first nine rooms of the dungeon. This should be more than enough to give you an idea if the style is something you’ll be in to.

https://www.drivethrurpg.com/product/311571/Incursion-from-Outer-Space?1892600

Categories: Tabletop Gaming Blogs

Showdown in Dhoon

Sorcerer's Skull - Mon, 05/18/2020 - 11:00

Our Land of Azurth game continued last night. The party sprang its ambush on the demon Porcus. After he cornered them in a side room, he surprised them by wanting to parley. On the condition they leave town, he revealed that he had nothing to do with the fay-flower blossoms and had only been summoned by the townsfolk cultists afterwards. He alleges the true culprit is a wizard from a neighboring town.

This is Dhoon on the banks of scenic Lake Dhoona. The party makes their way there and discovers the local lord, Lorn of Dhoon, has recently had a personality change and has been making some really nonsensical decrees. His latest sees dwarfs banished form the town under penalty of stretching on the rack.

Turns out there is no wizard in town anyone knows of, but there is a dark druid, high priest of the chaotic Church of the Dark Flower, named Slekt Zaad. That was the name Porcus gave them they couldn't remember!

Kully's got a plan to frame any mayhem on their rivals, Prof. Marvelo and the Eccentrics, while invoking Mayor Drumpf's name in a sting on Slekt Zaad. They go to the temple and get an audience with the high priest. He seems disinterested in their fake offer, but their dogged insistent regarding the fay-flowers eventually ticks him off. Slekt reveals his true face: he's some sort of plant man:


He has the doors shut by his guards, and even offers the party the first shots in the the throw down. None of this particularly worries them being a brave--or foolhardy--bunch. However. none of their attacks seem able to hurt Slekt Zaad. Eventually they switch tactics and grapple him. He can't escape, but they still can't hurt him!

His wizard ally shows up and tosses a fireball. Slekt is still threatening to kill them. Erekose is dragging the grappled high priest toward the door--but then he's paralyzed!

BIG FINISH: FREE Doctor Who: Dark Eyes: The Great War starring Paul McGann and Ruth Bradley

Blogtor Who - Mon, 05/18/2020 - 08:30

For the past six weeks, Big Finish has been releasing free full-cast audio adventures from its back catalogue. This week it’s the turn of the Eighth Doctor in Dark Eyes: The Great War. Since the beginning of the lockdown imposed by the coronavirus crisis, Big Finish has been releasing FREE downloads of full-cast audio dramas […]

The post BIG FINISH: FREE Doctor Who: Dark Eyes: The Great War starring Paul McGann and Ruth Bradley appeared first on Blogtor Who.

Categories: Doctor Who Feeds

1401

Looking For Group - Mon, 05/18/2020 - 04:00

The post 1401 appeared first on Looking For Group.

Categories: Web Comics

Magic from the Machine

Sorcerer's Skull - Sun, 05/17/2020 - 14:30

A post last week led to discussion of what constituted science fantasy. In discussion those admittedly ill-defined genre boundaries, I thought of one type that is fairly common in comic books but not that common elsewhere: the blurring of technology and magic.

This is not quite the same thing as Magitech, or perhaps more accurately it's a subtype of it. Magitech can be lame (or at least uninspired) stuff like magic carpet taxi cabs or soldiers armed with fireball shooting wands. I'm talking more things that have the appearance or origin of technological devices but seem to have effects that are magical. Jack Kirby employed a lot of this stuff, particularly in the New Gods, where the characters evolved from the remnants of mythological beings, but who possess and advanced technology of a sort. The Cosmic Cube is another such artifact as is the Miracle Machine in the Legion of Super-Heroes. Heaven is depicted as full of this sort of technology in Morrison's JLA.

I feel like this sort of aesthetic is ripe for use in rpgs. Maybe Exalted does some of this, perhaps Godbound, but mostly science fantasy in rpgs is pretty standard. I think it would be pretty easy too. Potentially as simple as reskinning magic items with a technological look and a few features.

REVIEW: Doctor Who: Scorched Earth &#8211; History Has Opinion

Blogtor Who - Sun, 05/17/2020 - 11:00

Recently Big Finish did a twitter poll asking if fans prefer stories set in the past, or the future. I chose future. The past often consists of famous events and are usually set in Europe. I prefer the idea of the story being allowed to go where it needs to go in any setting. Ironic […]

The post REVIEW: Doctor Who: Scorched Earth – History Has Opinion appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Collide – May 17

Mark Hughes (Church of the Rock) - Sun, 05/17/2020 - 03:00

Survival Skills Discussion Questions
Check out our COLLIDE Spotify Playlist!

Decision

Check out our ongoing resources for each age group:

And don’t forget to follow Kidz Rock on Facebook and Instagram!

   

The post Collide – May 17 appeared first on Church of The Rock.

Categories: Churchie Feeds

Parent Cue Cards – May 17

Mark Hughes (Church of the Rock) - Sun, 05/17/2020 - 03:00

Hi Parents,

You can use the below activities to engage in fun and conversation with your kids over the week.

Preschool
Elementary
Salvation Guide
Kidz Rock Spotify

Check out our ongoing resources for each age group:

The post Parent Cue Cards – May 17 appeared first on Church of The Rock.

Categories: Churchie Feeds

Preschool – May 17

Mark Hughes (Church of the Rock) - Sun, 05/17/2020 - 03:00

ACTIVITY PAGES TO DOWNLOAD
SPOTIFY PLAYLIST

Worship Video

 

Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!

   

The post Preschool – May 17 appeared first on Church of The Rock.

Categories: Churchie Feeds

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