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Lovecraftian Ecology Of The Serpent Men of Old Mars

Swords & Stitchery - Sun, 09/08/2019 - 05:02
Deep in the jungles of Old Mars the cold & evil alien eyes of an old enemy of mankind stirs. Where strikes the serpent men few can say. But their plague of evil once again comes for they have become a plague upon Old Mars! For Serpent Men are awesome monsters of the Lovecraftian Mythos.   Going all of the way back to 2012 I did a piece on Serpent Men on this blog. Since that time I've used Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Throwing together OSR Valusia For An Upcoming OSR Adventure

Swords & Stitchery - Sun, 09/08/2019 - 05:00
I need a set of barbarian kingdoms for an upcoming game & was looking across some of the maps of  the Dragons foot site. One of these is a free map of Valusia & it sort of looks perfect for a country  of Astonishing Swordsmen & Sorcerers of Hyperborea. Or it couple be used as a Sword & Sorcery kingdom possibly ala Robert E. Howard's Kull. How a version of King Kull's Valusia got to Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Castles & Crusades & B5 The Horror On The Hill By Douglas Niles

Swords & Stitchery - Sat, 09/07/2019 - 18:44
I've been doing a great deal of thinking about Castles & Crusades today & specifically The Codex Slavorum by Brian N. Young.  This question came to mind, "Is the setting of  Ravenloft even necessary?". Short answer is not at all. While Ravenloft is a fantastic setting but the dungeon master has so many more interesting tools at their disposal. If I dive into the realm of Gothic horror I Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Templar Knight Mayhem - Tegel Manor Session Report Five Inside The Monastery

Swords & Stitchery - Sat, 09/07/2019 - 03:52
Tonight's Tegel Manor session was interesting to say the least as the PC's found themselves in the middle of an inter dimensional raid. They ran into a patrol of Aldebaran raiders & found themselves back to back with the bastards. Some dirty tricks & a bit of psionics allowed them to get past the patrol & get the better of them. That's when things got interesting they managed to save Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Elvis Spotted!… in “Going to the Chapel #1”

Stash My Comics - Fri, 09/06/2019 - 22:12
Review by Brian Wayne Going to the Chapel #1 Writer: David Pepose Illustrator: Gavin Guidry Colorist: Liz Kramer Publisher: Action Lab It’s always exciting to see the creator of popular indie comics like “Spencer & Locke” get an opportunity to … Continue reading →
Categories: Comic Book Blogs

Family Comic Friday: Debian Perl, Digital Detective (Review)

Stash My Comics - Fri, 09/06/2019 - 22:03
Review by Tony Dillard Learning is great when it can be fun! And that’s what young readers who love computers and comics books will have in this week’s edition of Family Comic Friday. Journey to the future in a caper … Continue reading →
Categories: Comic Book Blogs

The Aldebaran's Raid - Tegel Manor Session Report Four & More OSR Mayhem!

Swords & Stitchery - Fri, 09/06/2019 - 19:38
Switching it up with the Victorious Rpg by Mike Stewart & Amazing Adventures! by Jason Vey , when last left our heroes my version had plane jumped into its new destination. An alien jungle world and things were getting very interesting at the old colony cities on this new plane. Last week the player's PC's heard blaster fire coming from the nearby cities and fires raging. That's whenNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Carnacki Ghost-Finder

Sorcerer's Skull - Fri, 09/06/2019 - 11:00
I recently discovered there are a number of readings of William Hope Hodgson stories on Youtube. They vary in quality of course, but all the ones I've listened to are decent. Try this one:


Review & Commentary on Advanced Dungeons & Dragons - I11: "Needle" By Frank Mentzer For Your Old School Campaign

Swords & Stitchery - Fri, 09/06/2019 - 05:45
"The king's notice asked for adventurers to undertake a mission to a far land. It was marked with the rune for "high danger, high reward" so of course you volunteered.The king has heard of a great obelisk that towers over a ruined city in a far country. He wants to know more about the obelisk and its strange powers. Your job is to find the obelisk and bring back a report to the king. The Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Lords of Mars

The Viridian Scroll - Fri, 09/06/2019 - 00:19
I made a new game.





I'm almost too tired to talk about it right now, so I'm just going to let you have a look! It's a pastiche of John Carter of Mars based on Nate Treme's Tunnel Goons. More on the making of it, and its future, tomorrow.

Enjoy. Comments, typos, etc. welcome.

Get it here: https://rayotus.itch.io/lords-of-mars





Categories: Tabletop Gaming Blogs

Retro Review & Adventure Retooling With N2: The Forest Oracle By Carl Smith For Your Old School Campaigns

Swords & Stitchery - Thu, 09/05/2019 - 20:20
"The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only someone Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

1d10 Random Undead Royalty Wasteland Encounter Table For Your Old School Campaign

Swords & Stitchery - Thu, 09/05/2019 - 19:39
They come from across worlds, skittering through cracks in the universe to be a plague upon mankind. They have many names many of which have been forgotten over the eons. These princes of the undead have their very existence cursed & they are nothing more then mockeries of life itself. Across the eons they come sometimes to feed upon life, they devour not only flesh but the very souls of their Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Review & Commentary on Advanced Dungeons & Dragons - I10: Ravenloft II: The House on Gryphon Hill For Your Old School Campaigns

Swords & Stitchery - Thu, 09/05/2019 - 18:44
""I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The City at the Center, Reprise

Sorcerer's Skull - Thu, 09/05/2019 - 11:00
Anton Furst"I live now, only with strangersI talk to only strangersI walk with angels that have no place"- Bruce Springsteen
It is the living (and dying and living again) embodiment of Reality 2.0. A ring and a promise. The strange loop that sustains itself and possibly the entire multiverse. Born out of the last war and the first cause (second iteration), it has no history and is nothing but history.

Its sights. Horizonless urban landscape, sprawling vertiginously upward in two directions to loom overhead, darkened narrow, cobblestone alleys feeding into modern thoroughfares awash in neon, lined with deco skyscrapers and gleaming glass spires, rooftop slums perched on skeletal high-rises, ramshackle mobile markets, the rusted out carapace of dead factories, dutch-angled slabs of never-finished freeway tagged in occult scripts, geodesic domes housing lush gardens, gargoyles that sometimes take flight, the sky gray with spasms of occasional pixelation, a sparking blue-white point instead of a proper sun.


Its sounds. The rattling rumble of an elevated train, the high-pitched invective of angry fairies, the beat drifting from open nightclub doors, the patter of street dealers, the nervous shifting of strange animals and the groan of heavy-laden carts, the growl of engines, the squeak and hiss of arthritic pneumatic joints, the distant crackles and pops of spells met with gunfire, the wail of sirens.

Its smells. Fast food thick with alien spices, stale alcohol and sweat, a hint of ozone, a stray whiff of expensive perfume, burning oil, cigarettes.

(sensory-based format borrowed from Jack Shear)

Review & Commentary on Advanced Dungeons & Dragons - REF5 Lords of Darkness For Your Old School Campaign

Swords & Stitchery - Wed, 09/04/2019 - 21:31
"The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? "Back in Eighty Eight I received  REF5 Lords of Darkness (1e) as a gift one Christmas from my Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Wednesday Comics: Dreadstar and Grimjack

Sorcerer's Skull - Wed, 09/04/2019 - 11:00

Yesterday, in a post-holiday flurry of package deliveries, I got the first volume of Jim Starlin's Dreadstar Omnibus in hardcover. I already have the pdf, but it didn't prepare me for the gorgeousness of the actual book. Can't wait for the other volumes!

Oh, and hey kids, a comics podcast! The next episode of the Bronze Age Book Club by yours truly and some other Hydra notables dropped today:

Listen to "Episode 4: GRIMJACK #1" on Spreaker.

Herbert Zamboni

The Viridian Scroll - Tue, 09/03/2019 - 15:25
TLDR: It's a monster, it's a puzzle, it's either one depending on how you approach it. Neat design.

This morning I played in an online game of Delving Deeper with Cody Mazza of the No Save for You podcast. (He and I talked about Delving Deeper recently in a two-part episode.) Cody was running Greg Gillespie's excellent megadungeon, Barrowmaze, so I don't know whether to credit him or Greg with this idea.

The party is following the tracks of a rival gang of explorers. (The Bogtown Bastards if you must know. Curse their rotten hides!) We came upon a room at the East end of a hall, with an exit to the North. In the middle of the room (and filling most of it) was a huge quivering mass of flesh and several dead bodies. We needed to get to the door on the other wall, but were understandably reluctant to try and pass this quivering mound. I suggested tossing in a body in the corner opposite the wall we wanted to get to. The mass grew legs, stood up, shambled over to the fresh corpse and then dropped down on it. While it was raised up, we saw faces of other dead people in its belly. Yikes!

I named it Herbert Zamboni – because we plan to come back with a monster charm spell and use it like a zamboni to clean out the hallways for us. Even this time around we used it to polish off dead bodies so that they wouldn't reanimate as zombies, which is something that seems to be happening in the Barrowmaze. After leaving the dungeon it occurred to me that it might actually BE the thing turning corpses into zombies. Like maybe it eats corpses and poops out zombies. We'll see.

Anyway, I liked the fact that this encounter was either a monster or a trap, depending on how you approached it. We could have tried to fight it or burn it, but instead we decided to trick it. (I only had 2 hit points, so you had better believe I wasn't going to try and fight this bugger.)

I drew a picture of Herbert later. At the last second I added some subtle/weird eyes. Or are they nipples? Or maybe both - eyples that lactate milky tears. Shrug.


Herbert Zamboni
Categories: Tabletop Gaming Blogs

Review – Rolled & Told #12 A Must for D&D Players

Stash My Comics - Mon, 09/02/2019 - 23:51
Review by Joshua Rathburn For those not familiar with Rolled & Told, it’s a comic-style Dungeons & Dragons book that is put together by Lion Forge. Inside, you find a main adventure, or campaign and then a mini-adventure. They run … Continue reading →
Categories: Comic Book Blogs

Geek Picks for September 4th, 2019!

Stash My Comics - Mon, 09/02/2019 - 23:46
From the Outrightgeekery.com Staff… School has started! Football officially begins this week! And there’s another week of new comics! And yet while things look great for many, our hearts go out to those in the path of Hurricane Dorian! With … Continue reading →
Categories: Comic Book Blogs

Some thoughts on Dave Arneson and Gary Gygax Part II

Bat in the Attic - Mon, 09/02/2019 - 22:52
This is the second in my series post about the legacy of Dave Arneson and Gary Gygax.

 

I consider myself informed on the legacy of the two men and the history of DnD and tabletop roleplaying. There are other that have spent far more time, and money on the subject than I. Sharing what they learned in formal films and books.

However for each of us to come to our own conclusion on the topic we need a path to get there. The sources I have used were the following

Playing at the World by Jon Peterson
The Hawk and Moor series by Kent David Kelly
The First Fantasy Campaign by Dave Arneson and the Judges Guild Staff
Dave Arneson's True Genius by Rob Kuntz

Gygax Q and A series on various Forums
Dragonsfoot
Enworld

The TSR Q and A series on Dragonsfoot

Old school forums such as
The Comeback Inn
The ODnD discussion forum.
Knights and Knaves

Recently there an another new source of information the Secrets of Blackmoor documentary which I haven't gotten completely through yet.

Browsing through the above when you have the time and interest will lead you to other sources that I haven't mentioned.

The reason I haven't given you my opinion yet is that throughout the recent round of discussion there are lot of editorializing and opinion given but nobody is explaining how you can form your own opinion. Especially in a way that is compatible with the time and budget you have for a hobby. Everything that list except for the First Fantasy Campaign should be readily accessible to anybody reading this. You don't have to digest it all at once. Just read (or watch) through what you can when you can.

Eventually you get to a point where you have your own answer to the questions I posted in Part 1.

And no I am not going to make you wait for a Part III for my answer.

So what does Rob think?

  • Would have Dungeons & Dragons be written without Dave's help or Dave running the Lake Geneva session?

My conclusion is no. In the absence of that session happening in Lake Geneva maybe Gygax would have followed up man to man section of chainmail with a Metagaming Melee type wargame or some other type of wargame that had the players playing individual characters (like Gladiators). But it is Dave Arneson who the first to put all the element that we know as tabletop roleplaying. And more important did the work to figure out how to make it fun and interesting.


  • What was involved in developing the idea of a tabletop roleplaying campaign in Dave Arneson's Blackmoor Campaign.

Blackmoor started out as a miniature wargame campaign. Not a traditional one where the players were in essence the armies on board. In Blackmoor, like in the various Braunsteins being run, the players played the actual commanders and other important characters. Not just the good guys but the baddies as well. 
Dave's role was that of a neutral arbiter. He created the setting, drew up the rules to resolve battle, logistics, and prices list. Within those constraints the players were free to do anything that they would as if they were there. In short a wargame campaign but a very sophiscated one.
What turned Blackmoor into the first tabletop roleplaying was Dave's willingness to say yes. When Peter Gaylord wanted to play a wizard, he said yes. When Dave Fant figured out how to transform into a vampire, he said yes. And so forth and so on. Week by week the focus of the Blackmoor campaign shifted from a struggle between good guys versus bad guys to the individual exploits of the players as their characters.

My opinion that it is the introduction of Blackmoor dungeons the defines the clear line between two phases of the campaign. Prior the dungeon Blackmoor was mostly a wargame campaign, afterwards it was mostly about the exploits of the individual characters.

The reason I picked the dungeons, because the First Fantasy Fantasy campaign and other anecdotes clearly state that the good guys players were punished with exile because they lost Castle Blackmoor to the baddies by spending too much time exploring the dungeon. Instead of learning their lesson when they arrived at Lake Gloomy they went off to explore new dungeons.

I know my statement makes it sound like a AHA! moment. But I can't stress enough that this developed over weeks and months. With Dave and his players constantly trying things out.

When Dave goes down to Lake Geneva to run that fateful adventure. He has nearly two years of running Blackmoor under his belt. The same amount of time Gygax used from the writing his first manuscript and running the Greyhawk campaign, to the publication of Dungeons & Dragons.

Also keep in mind as Gygax ran Greyhawk, Dave continued to run Blackmoor that the two corresponded frequently.


  • What would have happened to Dave Arneson innovations if Gygax never had written Dungeons & Dragons?

So here the thing, Dave does not have a lot of published works to his name. Nearly all of the anecdotes paints Dave as a genius at running campaigns, making wargames.  But shined when it was face to face not words on paper. But Gary Gygax was able to see a project through publications and did so a number of time prior and after Dungeons & Dragons.

So what would have happened if Gygax never had written Dungeons & Dragons. We would have seen Megarry's Dungeon boardgame at some point. We would also probably seen wargames where the players played individual characters. Probably something like GDW's Engarde, the first Boot Hill, or the later Metagaming's Melee and Wizard by Steve Jackson. We would have probably seen some Braunstein scenarios published.

But without that Lake Geneva session run by Dave inspiring Gygax, we would have not have tabletop roleplaying. When I read through First Fantasy Campaign and the various accounts, I notices there is a lot of focus on the wargame side of the campaign. In terms of rules, scenarios, the miniatures, and the props being made.

But because Dave had to travel to Lake Geneva, he couldn't bring all that so brought the part of the campaign that was easier to transport (and popular in its own right) the dungeons. Hence Gygax was inspired to run his own dungeon campaign, Greyhawk.

My opinion that the dungeon was the perfect setting to convey how different this game was. Compared to other type of adventure locales, the dungeon is clearly focused on players acting as individual characters. In this case exploring the monster filled maze.

Gygax contribution to the development of tabletop roleplaying was to take what Dave did and figure out to make it work for himself. Then write it in a way that was understandable for everybody else to learn for themselves.

In my view that was as an impressive feat as Dave developing the concept of tabletop roleplaying. Is why I view that there is no path to what we have as a hobby and industry that doesn't run through the two of them.

Wrapping it up
There are people who wrote whole books about the subject (and filmed documentaries to boot). I can't encompass all that into two post. What I can do is outline for you the path I took to reach the basic conclusions I reached above. Hope this help.

In the meantime
Fight On!

Categories: Tabletop Gaming Blogs

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