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Original Empire of The Petal Throne - Actual Play Event - Encounter With H'y Turis's 'Eater of Trespassers & the Helpless'

Swords & Stitchery - Tue, 04/11/2017 - 14:24
Original box set courtesy of tekumel.com So last night I got together with friends for a game of the original  Empire of The Petal Throne box set; we generated characters & began to explore the underworld of  the city of Jakalla. We were fresh off the boat barbarians. Things went from weird to stranger as we were hired by a small group of xenophobic Tsolyani patron priests.They were hiring usNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

On Downtime

Hack & Slash - Tue, 04/11/2017 - 11:28
Ah, the release of Dungeons & Dragons 5th edition was here! It was the summer of 2014. How exciting.

In the adventures there were different factions, and between adventures you could have downtime. But where were the downtime rules. People took to twitter and reddit and asked. "Coming soon!" they said.

*Crickets*

In May of 2015, deep into a 5th edition adventure, I (and my players) got tired of waiting. I finally dived in and began creating my own city procedures, outlining what characters could do in their downtime. It was a temporary stopgap measure, because surely the rules would be coming soon.

Years pass.

Finally, this week these rules are finally here! Were the downtime rules worth a three year wait?! (Of course not. Veins of the Earth is worth the wait. Not downtime rules from WotC. But we are going to look anyway. There are some interesting things in there. Let's take a look.

Downtime RulesFoils are the most interesting part of the downtime activities. You create a small set of Non-Player Character's that hassle the players, with the instructions that some should be good and neutral, and only a few or one should be a "villain". The d20 table of suggestions for foils is good!

What follows is the constant mind-numbing parade of "fantasy realism" that is the bane of official projects. To save you time, it tells you in entirely too many words that you should develop Motivations, Goals, Assets, and a group of Actions a foil takes to achieve their goals. Oh, and a reminder that foils are affected by events and you should have them change over time.

This is useful advice for teenagers. But it's a whole page of wasted text for experienced dungeon masters. We need things like this to help our games. Something creative that's challenging to come up with on our own, not someone adding 50-100 words to an outline point.

Some examples are given, with a format for foils, which is long and wordy and might be useful, if, say, 100 were provided. At the size they have the 'foil stat block' that would be a 50 page document. Hey, if you want to do something like that, I'm sure you could put it up on the DM's guild and have it lost forever in a frothing pit of junk racing to the bottom!

I'm not really this crabby. Just come on already. It's been 40 years. If you're the industry leader, get this shit right.

No, Really, The Actual Activities thenOk, this section is a bit better. Here's an overview of each activity, along with a link to my City Procedure for the same activity.
Buying a Magic Item: Charisma (Persuasion) check with a bonus of +1 per week or 100 gold spent, up to +10. Result determines which magic item table to roll on. If the players want a specific item, it's there, if you want it in your campaign and if you roll high enough to have it appear.Selling a Magic Item: Takes 1 week + 100 gp. Charisma (Persuasion) check determines what kind of offer comes in. 
First, is it weird that the persuasion of the character determines the reality of what magic items are in town? I don't have a problem with it, but odd, no? The complications table is fantastic however. Top shelf stuff. Complications include: "The item is cursed by a god" or "The item is at the center of a dark prophecy". That's that emergent gameplay from agency I'm always looking for!
Buying and selling in City Procedures
Carousing: Choose lower (25gp) middle (100gp) or upper (Noble background + 500gp) per week. Make a Charisma (Persuasion) check to determine the number of contacts made, up to the limit of 1 + the character's Charisma Modifier.

Meh. You can max out your contact limit in just a few weeks. Really, it seems like making these contacts should be a side effect of complications from other activities. The complications for carousing are pretty standard, sort of a neutered version of the various carousing failure tables among the Old School Renaissance.

Carousing in City Procedures

Crafting: You must have raw materials (gold) of half the items selling cost. Divide cost of mundane item by 50 to determine number of weeks to make, divided by the number of characters working on it. You must have the relevant tool proficiency.
Crafting Magic Items: You need a formula and an exotic material, guarded by a creature of a CR determined by item rarity. There's a cost and time based on item rarity. Potions of Healing and Scrolls have their own special rules.
Brewing Potions of Healing: Proficiency in the herbalism kit allows you to craft them. There is a special table of time and cost.
Scribing Scrolls: You must know the spell and be proficient in the arcana skill. There is a special table of time and cost.

The times on these options are long, by design. It's intended to discourage crafting. Most of the advice is very DM Fiat-ish.

Item Creation in City Procedures

I'm grouping the following activities together. In my city procedures, I have these combined under class activities. As an aside, even though I group them as class activities, I erect no barriers in play, preventing people from performing activities, regardless of their class.

Crime: Spend 1 week and 25gp. Choose a DC to determine the haul, then make a Dexterity (Stealth) check, Dexterity with thieves tools, and one of Intelligence (Investigation), Wisdom (Perception), or Charisma (Deception). No successes is jail, one success is failure+escape, two successes is 1/2 money, and succeeding at all three gets you the full payout.
Gambling: Spend 1 week and between 100-1,000 gp. Make a Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation) check versus a DC of 5+2d10 (Average 16). No successes is lost money + that money in debt, 1 success is 1/2 of your money lost. 2 successes allows you to gain 150% of your bet in profit, and 3 successes you gain 200% of the money you bet in profit.
Pit Fighting: Spend 1 week. Make 3 checks—do we sense a pattern here. Athletics, Acrobatics, and Insight versus 5+2d10 grant you the win for 0/50/100/200 gold pieces depending on success.
Relaxation: Spend 1 week. Gain advantage on saves and end one effect or restore one ability score.
Religious Service: Spend 1 week, Make a Intelligence (Religion) or Charisma (Persuasion) check. Gain 0, 1 or 2 favors based on the result. A favor is a promise of future assistance.
Research: Spend 1 week and 100 gold. Make an Intelligence check with a +1 bonus per 100 gold spent, up to +6. Gain 0, 1, 2, or 3 pieces of useful lore.
Training: Take 10 weeks, minus the characters Intelligence modifier. It costs 100 gold per week. Learn a language or tool proficiency.
Work: Takes 1 workweek to work. Make a skill check to meet a lifestyle threshold.

These options are much less exciting. The complications are more mundane and less useful. Some are  difficult to make gameable. "Your victim is financially ruined by your crime", or "you are banned from the library". The actions themselves are much less impactful and lackluster. You can basically win a bit of cash, but most of these carry little to no risk. Pit fighting nets you a few hundred gold?

My problem with this, is that these systems are gameplay, they are pretty complicated bookkeeping for background flavor.

Compare my arena fighting: The purse is 1d6*100gp*the fighters level. The opponent is 1d6-2 levels higher than the fighter. They can bet on the fight. The fight is actually played out at the table.

Class Activities in City Procedures

Reaction and Analysis

There's been quite a bit of response already to these long awaited rules. The pit fighting rules don't necessarily favor the classes that should be good at pit fighting. Pit fighting is also a lot more profitable then say, working a job. The complications for pit fighting are milksopish also. The worst one is "almost fatally wounding your opponent". Yes, you can't get hurt pit fighting. The complications only trigger in 1 out of 10 cases anyway.

It takes nearly 2 years to scribe a 9th level spell to a scroll. Which is fine, but, you know. Two years. Apparently an improvement over the 50+ years required for legendary items in the Dungeon Master's Guide.

It took so long for these to come out, I wrote my own. Unsurprisingly, I like mine better. At least they are finally released for those people who want to only run using "official" materials. Your milage may vary.

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Categories: Tabletop Gaming Blogs

27-13

Looking For Group - Tue, 04/11/2017 - 04:00

The post 27-13 appeared first on Non-Playable Character.

Categories: Web Comics

Box Breaking 207: Myth Blackwall Warrens

Gamer Goggles - Tue, 04/11/2017 - 01:42

Watch as Matt sift throw the goodies in Myth’s Blackwall Warrens box set from Megacon Games.  If you are familiar with Myth then you already know these models are awesome!

Click here to view the video on YouTube.

I use these models for everything from Myth to to RPG’s.  The boards too!

When I play Myth I reminisce about Dirk the Daring.  How about you?

Categories: Tabletop Gaming Blogs

HERO CATS VOLUME 5- NEW VISIONS preview

First Comics News - Tue, 04/11/2017 - 00:49


HERO CATS VOLUME 5- NEW VISIONS
Writer(s): Kyle Puttkammer
Artist Name(s): Kyle Puttkammer (Pencils), Tracy Yardley (Pencils), Sey Viani (Pencils), Marcus Williams (Pencils), Sarah Elkins (Inks), Brandon Page (Inks), Sigi Ironmonger (Colors), George Gant (Colors)
Cover Artist(s): Jenny Parks

From the streets of Stellar City to the mountains of Mars, the Hero Cats prevail. This volume features a phenomenal tour of talented artists with new visions of familiar faces.

Collects HERO CATS #13-15.

96 pgs./ E / FC $11.99

Categories: Comic Book Blogs

ACTION LAB: DOG OF WONDER: VOLUME 2-WHERE MY DOGS AT? preview

First Comics News - Tue, 04/11/2017 - 00:49


ACTION LAB: DOG OF WONDER: VOLUME 2-WHERE MY DOGS AT?
Writer(s): Vito Delsante and Scott Fogg
Artist Name(s): Reilly Leeds
Cover Artist(s): Jay Peteranetz

Action Lab’s adventure continues! After rescuing a falsely imprisoned dog in our last story arc, Percy and the Action Lab League set out to bring down a criminal dog racing ring! And not a hoax! Not an imaginary story! Percy’s secret is revealed and EVERYTHING CHANGES! Written by Scott Fogg and STRAY co-creator Vito Delsante with art by newcomer Reilly Leeds!! Collects issues 4 – 6!

96 pgs./ E / FC $9.99

Categories: Comic Book Blogs

VORACIOUS: FEEDING TIME #5 preview

First Comics News - Tue, 04/11/2017 - 00:43


VORACIOUS: FEEDING TIME #5
Writer(s): Markisan Naso
Artist Name(s): Jason Muhr
Cover Artist(s): Jason Muhr (Cover A), Markisan Naso (Cover B – 500 Copies)

Gus Horncrasher is determined to find Owen at any cost, but first he has to go through Captain Jim. Back in Blackfossil, the Sheriff begins to unravel Nate’s secrets, Starlee prepares to leave town and Maribel’s first encounter with Tony is revealed, as the second volume of VORACIOUS concludes.

Featuring a “Dead Leaves” variant cover by VORACIOUS writer Markisan Naso! Limited to just 500 copies!

32 pgs./ T+ / FC $3.99 (reg.), $4.99 (var.)

Categories: Comic Book Blogs

SPENCER AND LOCKE #1 preview

First Comics News - Tue, 04/11/2017 - 00:43


SPENCER AND LOCKE #1
Writer(s): David Pepose
Artist Name(s): Jorge Santiago, Jr. (Pencils), Jasen Smith (Colors)
Cover Artist(s): Jorge Santiago, Jr. (Cover A); Maan House (Cover B); Joe Mulvey (Cover C)

When his grade-school sweetheart is found dead, there’s only one friend Detective Locke can trust to help solve her murder — his childhood imaginary panther, Spencer. But when they face a vicious crime syndicate and memories from Locke’s traumatic youth, can this unlikely pair survive long enough to find the truth?

32 pgs./ T+ / FC $3.99 (reg.), $4.99 (var.)

Categories: Comic Book Blogs

AMERIKARATE #2 preview

First Comics News - Tue, 04/11/2017 - 00:43


AMERIKARATE #2
Writer(s): Brockton McKinney, Corey Kalman
Artist Name(s): Devin Roth
Cover Artist(s): Devin Roth, Daniel Arruda Massa, April O’Neil
Cover A – Main by Devin Roth (unlimited)
Cover B – Karate Commando by Daniel Arruda Massa (limited to 1500)
Cover C – Photo Cover: April O’Neil (limited to 1500)

Sam Kickwell has been thrown back into the high-stakes world of professional karating thanks to the ninja assassin who took his limbless brother’s life. But while he prepares for the fight of the century, he inadvertently comes kick-to-kick with FBI karate expert Cynthia Weaver. Will the two team-up to take down a megalomaniacal maniac…or will their sparks ignite a karate-fire that will consume them both?!

32 pgs./ M / FC $3.99 (reg.), $4.99 (var.)

Categories: Comic Book Blogs

NEW PIX: Doctor Who S10 E01 ‘The Pilot’ Production Stills Released

Blogtor Who - Mon, 04/10/2017 - 23:38

The BBC has released brand new production stills from episode 1 of Doctor Who series 10 ‘The Pilot’ written by Steven Moffat. They feature Twelfth Doctor Peter Capaldi, new companion Bill Potts played by Pearl Mackie, Matt Lucas as Nardole and guest star Stephanie Hyam as Heather. Doctor Who Series 10 begins this Saturday, 15th April on […]

The post NEW PIX: Doctor Who S10 E01 ‘The Pilot’ Production Stills Released appeared first on Blogtor Who.

Categories: Doctor Who Feeds

An Original Graphic Novel from the Creator of “Hellboy” and the artist of “Helena Crash” about Vampire Hunters, the Annual Festival of the Undead and Avoiding The Crime Scene of Your Wife’s Death

First Comics News - Mon, 04/10/2017 - 23:20

MILWAUKIE, Ore., (April 10, 2017)–Mike Mignola, the legendary creator of Hellboy, and Warwick Johnson-Cadwell, the acclaimed artist of Helena Crash, are creating an original graphic novel about vampire hunters, the undead, and the importance of avoiding the crime scene of your wife’s death. Mr. Higgins Comes Home is an unexpected and unusual stand alone story, featuring all new characters in a send-up of classic vampire stories. Dark Horse Comics will release Mr. Higgins Comes Home as a hardcover graphic novel in October, in time for Halloween, featuring a cover by Mignola colored by Eisner Award-winning colorist Dave Stewart.

“This one started when a mutual friend pointed out Warwick Johnson-Cadwell’s affection for sad werewolves. Then Warwick and I exchanges a few words about vampires and that was it,” said Mike Mignola. “Mr. Higgins Comes Home is my very obvious nod to any number of old Hammer Dracula films and my all-time favorite vampire film, Roman Polanski’s The Fearless Vampire Killers.”

In Mr. Higgins Comes Home, preparations begin at Castle Golga for the annual festival of the undead, as a pair of fearless vampire killers question a man hidden away in a monastery on the Baltic Sea. The mysterious Mr. Higgins wants nothing more than to avoid the scene of his wife’s death, and the truth about what happened to him in that castle. However, these heroic men, sworn to rid the world of the vampire scourge, inspire Higgins to venture out and to end the only suffering he really cares about–his own.

“Working on a project with Mike Mignola is an amazing thing to be able to do,” said Warwick Johnson-Cadwell. “His art and storytelling is a massive influence and inspiration for me and chatting with him about werewolves, vampires and the like was very exciting. When Mr. Higgins Comes Home turned up in my email I was in awe. It’s a rollicking vampire romp right in the Hammer vein and it’s a pleasure to be slapping that crimson goop they used for blood all over it.”

This outlandish tale, set outside the Mignolaverse, will go on sale in comic book stores on October 25, and in bookstores on October 31.

Categories: Comic Book Blogs

Sublimation

The Rational Man - Mon, 04/10/2017 - 23:18

One question I was asked in my recent interview with Christian McQueen came from a read Cheryl:

Why don’t men find out a little info about the girl he’s going to have sex with?

Seems simple enough, right? I mean, hell, I got into all kinds of trouble for suggesting ways men might use in the vetting process of determining a woman’s suitability for a long term investment (however you want to define that). I can certainly understand the criticism. I seem to run into two extremes in this respect. On the one hand I get run up the flagpole for even suggesting men might qualify a woman for anything more than a pump & dump. The danger is too great and the more hardline MGTOW a guy might be, the more misleading he thinks my suggesting guys vet a woman is.

On the other extreme, there are the guys who tend to preemptively White Knight for themselves. In this perspective his standards (according his Red Pill awareness) require the utmost scrutiny for any woman to be considered worthy of his attention. In fact, just that he would consider a woman suitable ought to be flattering for her.

Now, those are two ends of the bell curve, but it’s the guys in the middle who, as Cheryl says, seem to give very little thought about a girl he wants to bang. This is a fairly innocuous question, but it has many answers.

First and foremost, it is biological. There are aspects about women that trigger a sexual response for men. We evaluate sexual potential and sexual availability of a woman all in a matter of seconds. He’s found out all he needs to know about a woman he wants to have sex with by whether or not he gets an erection with her. I think it was Roosh who dubbed this the boner test. In polite society this is the vulgar answer, but a man’s unconscious sexual response is the result of millennia of pragmatic and efficient evolution.

All sexual response in humans has evolved to be so autonomous you don’t notice it functioning in your mental processing. That’s one reason appealing to sexuality in commercial advertising is so reliable and ubiquitous – the response is always running as a background subroutine in our hindbrains. In our evolutionary past it served men best to hone their sexual evaluation and response to a woman within moments because anything less, any over-investment in that assessment, had the potential of his being killed by a rival for whom he might be competing with intrasexually.

Assessing sexual availability and suitability evolved to be an instantaneous and subconscious process for men because men also had the lowest investment requirement in reproduction. I often delve into explaining the mechanics of raw female Hypergamy on this blog, but it’s important to consider how women’s fundamental sexual strategy forces men’s own strategies to adapt. What we call ‘pump & dump’ now was a very pragmatic, often life-preserving reproductive strategy for men to follow in our prehistory. Since Estrus is largely concealed in human females it made sense for men to adopt a sexual strategy, and consequentially evolve a physical sexual response, based on immediacy.

Men’s sexuality is ‘always on’. Men are aroused sexually far quicker and with much less prerequisite cues and stimuli than are women. You have to work a woman up to sexual arousal. In some instances that may be an easy task (if the guy is an idealized Alpha for instance), but by comparison healthy men’s sexual response is far more responsive than that of women. You might think, “well duh, Rollo, everyone knows women need foreplay and an emotional kick (good or bad)”, but this is one of those “well duh” moments we need to review in order to understand why men don’t apply themselves more to sexual qualification of women.

Now carry this dynamic into the present. This immediate sexual evaluation and response  was a great evolutionary adaptation benefit for prehistoric men – assess it, hit it and run – but in today’s world, it’s largely a disadvantage because social and environmental conditions have changed. Our mental subroutines are the same our ancestors had, but the environment they evolved in is largely gone and forgotten. However, the vestiges of this evolution are something we need to contend with today. I think it’s ironic how ready we are to accept that our bodies process and prioritizes calories of certain foodstuffs as a result of how food scarcity in our evolutionary past made for a more efficient physical machine. Today, food is plentiful, but our physiology still processes food as if food was scarce. As a result we see epidemic obesity rates.

Mind Over Matter

That’s easy to understand, but what our social and physical conditions demand from us now is us exercising self-control over the consequences of those evolved vestiges. Largely we think a fat guy is weak for not having restraint with food and prioritizing exercise (and exercise he needed for survival in the past), but what we don’t like to accept is that our physical nature is what sets our operative conditions today.

We expect much of the same modern day self-control over our evolved sexual response too. The more noble, higher-order thinking aspects we value today are really mechanisms intended to sublimate evolved aspects of ourselves that used to be the most pragmatic and efficient means of solving the problem of reproduction and survival. Mind (or spirit) over matter doesn’t preclude the influences of these evolved motivators – nor does it (or should it) absolve men of consequences of his behavior.

In psychology, sublimation is a mature type of defense mechanism where socially unacceptable impulses or idealizations are unconsciously transformed into socially acceptable actions or behavior, possibly resulting in a long-term conversion of the initial impulse.

Sigmund Freud believed that sublimation was a sign of maturity (indeed, of civilization), allowing people to function normally in culturally acceptable ways. He defined sublimation as the process of deflecting sexual instincts into acts of higher social valuation, being “an especially conspicuous feature of cultural development; it is what makes it possible for higher psychical activities, scientific, artistic or ideological, to play such an important part in civilized life”. Similar views state that sublimation is when displacement “serves a higher cultural or socially useful purpose, as in the creation of art or inventions”.

In short, sublimation is a result of restraining those evolved aspects of ourselves and channeling that motivation and impetus to other endeavors. I think one of the key understandings that Red Pill men need to grasp is how these underlying motivators operate in themselves as well as how they affect women. Game is greatly enhanced by a real good understanding of how a woman does or does not sublimate certain aspects of herself. In fact, I would argue that since the time of the Sexual Revolution, and the social unfettering of Hypergamy, women have systematically changed how they sublimate their evolved impulses. The rise of our feminine-primary social order has been molded by how women have been absolved of the consequences of realigning this sublimation, or unapologetically dropping it altogether.

Simultaneously, this social order has increased the liability for men who cannot or will not adopt the forms of sublimating their own impulses according to feminine-primacy. As you might guess, this coincides with the Male Catch 22, men’s Burden of Performance and men being held to old order social contracts while also being expected to respect new order social mandates. Men are held accountable for any marginal lack of self-control (sublimation of evolved imperatives), while women are socially absolved of, and sometimes rewarded for a lack of control over their Hypergamous impulses.

Roissy once stated that the goal of feminism is to remove all constraints on female sexuality while maximally restricting male sexuality. How we reward and punish either sex’s capacity to sublimate their feral natures is how this is effected.

Devil in the Details

Yet the bewilderment persists, why don’t men vet the women they want to bang more? What the question presumes is men ought to have a capacity to sublimate their sexual desire in order to make better decisions for themselves. What the question presumes is men’s sublimation should align with the sexual strategies of women and to their ‘correct’ benefit. It also presumes women’s sexual strategies are in no way intended to confuse or capitalize on a man’s value to her. I don’t mention this to be mean or imply judgement, rather that arousal and attraction don’t happen in a vacuum. I’ve made this analogy before, but,…

T-rex doesn’t want to be fed; he wants to hunt. You can’t just suppress sixty-five million years of gut instinct.
– Dr. Grant, Jurassic Park

Sexuality, families, and men did not come about because of society. To the contrary, sexuality, families, and men are what made society possible in the first place. – Pook

Men’s brains evolved to sexually objectify women. In order for this assessment to take place the mental construct of perceiving women as objects was a necessary evolutionary step. The simple truth is that it’s part of men’s neurological firmware to see women’s bodies as objects. It’s a well studied fact that when men see an arousing woman’s semi-nude body it triggers the same area of our brains associated with tool use. Sexual objectification is a survival feature for men, not a bug. Furthermore, studies show that men’s brains will prioritize sex even above food acquisition.

None of these facts absolve men of personal responsibility for their actions – however, men making less than wise decisions with regards to sex are following their evolutionary directive. Today’s women feign some ignorance of this, but what they don’t appreciate is that their own directive, the dualistic nature of Hypergamy, is not the same as men’s. And yet again we become victims of the teachings of equalism that wants us to believe men and women are the same, and as such men ought to be able to sublimate themselves in the same manner as women.


Filed under: Biomechanics, Hypergamy, Psychology
Categories: Miscellaneous Blogs

Presenting “Moebius Library: The Art of Edena,” the Second Chapter in the Dark Horse Moebius Library

First Comics News - Mon, 04/10/2017 - 23:13

MILWAUKIE, Ore., (April 10, 2017)—Dark Horse is proud to announce the much-anticipated sequel to the New York Times best-selling graphic novel Moebius Library: The World of Edena, with Moebius Library: The Art of Edena, available in bookstores October 3, 2017.

Moebius Library: The Art of Edena collects four fantastic Edena-related short stories and a mother lode of Moebius illustrations. This celebration of the imagery and creative enthusiasm Moebius held for his Edena universe includes the short stories “Seeing Naples,” “Another Planet,” “The Repairmen,” and “Dying to See Naples,” as Moebius explores his imagination with two of his favorite characters, Stel and Atan.

Created in close collaboration with Moebius Production in France, Moebius Library: The Art of Edena is a comprehensive collection of Edena material featuring artwork that has never before been seen by American readers. A beautiful, full-color 8 x 10–inch hardcover, The Art of Edena features Moebius’s timeless illustrations with science-fiction stories translated to English for this publication.

Categories: Comic Book Blogs

Microlite74 Ultimate Edition - Hanging Strong as a Best Seller at RPGNow

Tenkar's Tavern - Mon, 04/10/2017 - 22:56

Its always nice to see games with the Old School vibe hang tough in the RPGNow sales rankings (currently sitting at #5 overall) Right now, that would be Microlite74 Ultimate Edition (PDF and EPUB versions) Now, Microlite74 and its various versions are an interesting experiment in sticking close to the 3x SRD while trying to stay true to the feel of the original rules. How well it does that is a matter of personal opinion. Suffice to say, Microlite74 Basic was one of my inspirations when I put together Swords & Wizardry Light - its not easy taking the 3x SRD down to 20 pages, which ML74 Basic did.

Needless to say, I'm surprised that Microlite74 Ultimate Edition goes far in the other direction - 384 pages. Holy shit.

Microlite74 comes in three other flavors - Basic, Standard and Extended. All are PWTW, so you can peek before plunking 10 bucks down for the Ultimate Edition.

From the Extended Rules blurb:
The Microlite74 Extended rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. These rules are not intended to be a clone of the 0e rules, but rather a conversion of them to a rules-lite D20-based system that encourages old-school play without strictly old-school rules.
Categories: Tabletop Gaming Blogs

All 12 Doctor Who Series 10 Titles Revealed

Blogtor Who - Mon, 04/10/2017 - 22:47

Last week Doctor Who magazine had details of the first 10 episodes of Doctor Who series 10 now Radio Times have provided the final two. Episode 1 – The Pilot Episode 2 – Smile Episode 3 – Thin Ice Episode 4 – Knock Knock Episode 5 – Oxygen Episode 6 – Extremis Episode 7 – […]

The post All 12 Doctor Who Series 10 Titles Revealed appeared first on Blogtor Who.

Categories: Doctor Who Feeds

VIZ MEDIA ANNOUNCES THE SUMMER RELEASE OF LET’S FIND POKÉMON! SPECIAL COMPLETE EDITION

First Comics News - Mon, 04/10/2017 - 22:42

The Hunt For Pikachu Is On As POKÉMON Seek-And-Find Activity Book Returns In A Revised and Updated Hardcover Edition

 

San Francisco, CA, April 10, 2017 – VIZ Media, LLC (VIZ Media), a premier company in the fields of publishing, animation distribution, and global entertainment licensing, delights POKÉMON fans of all ages with the release this summer of the LET’S FIND POKÉMON! Special Complete Edition.

 

Set for an exclusive print release in July, Let’s Find PokÉmon! returns in a revised and updated hardcover edition containing the first three volumes of the popular activity book series. MSRP will be $16.99 U.S. / $22.99 CAN.

 

The LET’S FIND POKÉMON! Special Complete Edition features over thirty intricately illustrated spreads by artist Kazunori Aihara that provide hours of seek-and-find fun. Can you find Bulbasaur’s hiding place? Where has Squirtle gone? And Pikachu! Where are you? Solve mazes, unlock puzzles, and find your favorite Pokémon in this special edition.

 

Artist Kazunori Aihara is the illustrator for all nine Let’s Find PokÉmon! puzzle books, as well as Doko2 Tamagochi (Where is Tamagochi?) and Choujinki Metaruda (Metalda).

Categories: Comic Book Blogs

C2E2 2017 – Valiant Heads to Chicago with Parties, Panels, and Exclusives in April!

First Comics News - Mon, 04/10/2017 - 22:34

From Friday, April 21st through Sunday, April 23rd, Valiant is bringing its cross-country convention road show to Chicago, IL for C2E2 2017 – and we’re unleashing a non-stop line-up of exclusives, programming, panels, and parties to celebrate!

All weekend long, join Valiant inside Chicago’s McCormick Place at Booth #317 to find out why Valiant is forging the 21st century’s most acclaimed superhero universe with a complete selection of paperbacks and deluxe hardcovers for critically acclaimed and award-winning titles including BLOODSHOT REBORN, BRITANNIA, FAITH, HARBINGER RENEGADE, QUANTUM & WOODY, SAVAGE and many more!  And don’t miss the wallet-busting lineup of irresistible Valiant merchandise featuring X-O Manowar, Bloodshot, Faith, and more of your favorite Valiant superheroes!  And don’t miss the convention debut of brand-new finely sculpted ceramic mugs from Surreal Entertainment, featuring two of the Valiant Universe’s biggest icons, X-O Manowar and Bloodshot! [$40 per set] Then: explore the future of Valiant’s leading icon on Friday, April 21st at 5:30 p.m. CT in room S405A for the VALIANT: 25 YEARS OF X-O MANOWAR panel presentation! This spring, Valiant marks 25 years of its most enduring comic book icon as best-selling writer Matt Kindt and a rotating cast of powerhouse interior artists launch a stunning new beginning in the all-new X-O MANOWAR #1! Now, right here at C2E2, join a blockbuster roundtable of Valiant staff and creators for an in-depth discussion of X-O Manowar’s landmark place in comics history…and a special look forward at what awaits the must-read new series of 2017!

Next: the Valiant Universe leaps off of the comics page and onto the cutting edge of superhero storytelling on Saturday, April 22nd at 6:30 p.m. CT in room S405B for the VALIANT DIGITAL: NINJAK VS. THE VALIANT UNIVERSE AND BEYOND panel presentation! Join star Jason David Frank and Valiant’s own Josh Johns and Dinesh Shamdasani as they collide MI-6’s deadly assassin against a gauntlet of Valiant’s most formidable heroes with new footage from NINJAK VS. THE VALIANT UNIVERSE – the bone-shattering, live-action series coming in 2017 – and more news and announcements about all-new VALIANT DIGITAL projects! And stick around for a free exclusive print at the end of the panel!

Finally: the road to Valiant’s biggest, most ambitious and most impactful comic book event of all time starts right here at C2E2 with a superstar cast of Valiant creators and staff on Sunday, April 23rd at 12:15 p.m. in room S405B at the VALIANT: THE ROAD TO HARBINGER WARS 2 panel presentation! Jump on board here to find out what the future holds for HARBINGER RENEGADE, X-O MANOWAR, BLOODSHOT, FAITH, DIVINITY, NINJAK, and the rest of Valiant’s most powerful heroes…and how the coming of HARBINGER WARS 2 will soon be felt across the entire Valiant Universe with never-before-seen artwork and announcements!

Plus: don you strongest armor and blast into the biggest party of the weekend on Friday, April 21st as Valiant and Pipeworks Brewing Co. kick off the C2E2 2017: X-O MANOWAR GALACTIC GOLDEN ALE RELEASE PARTY! From 7 pm CT onward at Chicago’s Cobra Lounge (235 N. Ashland Ave, Chicago, IL 60607), Valiant is celebrating its all-new collaboration with Chicago’s own Pipeworks Brewing Co. – a new limited-edition brew created in honor of the all-new X-O MANOWAR (2017) #1, the sold-out, epic new ongoing series from New York Times best-selling writer Matt Kindt and Valiant-exclusive rising star Tomas Giorello!

 

Co-sponsored by Valiant Entertainment, Pipeworks Brewing Co., and Hope for the Day, the first 75 party-goers will receive a strictly limited X-O MANOWAR (2017) #1 cover flat – a rare, unbound comic cover pulled directly from the printing press and signed by Valiant staff and creators! Portions of the proceeds from the party’s $5 door charge and all pints of X-O MANOWAR GALACTIC GOLDEN ALE poured will be donated to Hope for the Day, supporting their suicide prevention outreach and mental health education projects. RSVP online at Facebook or Eventbrite.

We’ll see you in the Windy City! And don’t miss a moment of the excitement as Valiant’s one-of-a-kind convention road show marches on through Los AngelesKansas City,  Houston, and more throughout the spring!

Friday, April 21st – Sunday, April 23rd
C2E2

McCormick Place
Chicago, ILSaturday, April 22nd – Sunday, April 23rd
L.A. Times Festival of Books

University of Southern California Campus
Los Angeles, CAFriday, April 28th – Sunday, April 30th
Planet Comic Con

Bartle Hall
Kansas City, MOFriday, May 12th – Sunday, May 14th
Comicpalooza

George R. Brown Convention Center
Houston, TX

Saturday, May 13th – Sunday, May 14th
Tidewater Comicon

Virginia Beach Convention Center
Virginia Beach, VA

Saturday, May 20th – Sunday, May 21st
Five Points Festival

Pier 36
New York, NY

Thursday, May 25th – Sunday, May 28th
Phoenix Comicon

Phoenix Convention Center
Phoenix, AZ

Saturday, June 24th – Sunday, June 25th
ID10T Music Festival and Comic Conival

Shoreline Amphitheater
San Francisco, CA

Friday, June 30th – Sunday, July 2nd
Denver Comic Con

Colorado Convention Center
Denver, CO

* Stay tuned for more dates to be announced all year long!*

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