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COSPLAY GIRL OF THE WEEK!

First Comics News - Sun, 04/15/2018 - 13:26

This week’s cosplay girl of the week Taty Feres

If you would like to be the Cosplay Girl of the Week!
Please send your photo to Giovanni.Aria@firstcomicsnews.com and you will be considered for inclusion in a future edition of Superhero Girls!

Categories: Comic Book Blogs

COSPLAY DUDE OF THE WEEK!

First Comics News - Sun, 04/15/2018 - 13:23

This week’s Cosplay Dude of the Week

If you would like to be the Cosplay Dude of the Week!
Please send your photo to Alex.Wright@firstcomicsnews.com and you will be considered for inclusion in a future edition of Superhero Dudes!

Categories: Comic Book Blogs

SHIPPING THIS WEEK (…and next week too)

First Comics News - Sun, 04/15/2018 - 13:20
New Releases For 4/18/2018 PREMIER PUBLISHERS BOOM! 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(MR) (C: 0- $13.00 FEB181927 IMPERFECT GIRL GN VOL 03 (OF 3) (MR) (C: 0-1-0) $12.95 FEB181644 INFINITY 8 #2 (MR) $3.99 FEB181137 JIRNI VOLUME 3 #2 CVR A SANTAMARIA $3.99 FEB181138 JIRNI VOLUME 3 #2 CVR B MARION $3.99 FEB181110 JUGHEAD THE HUNGER #5 CVR A GORHAM (MR) $3.99 FEB181111 JUGHEAD THE HUNGER #5 CVR B IGLE (MR) $3.99 FEB181112 JUGHEAD THE HUNGER #5 CVR C WALSH (MR) $3.99 FEB180972 JUPITER JET #5 CVR A MATSUYA $3.99 FEB180973 JUPITER JET #5 CVR B BALTAZAR $3.99 JAN181660 LAND OF THE SONS HC (MR) (C: 0-1-2) $29.99 FEB181020 LIVE WORK #1 (OF 6) (MR) $6.00 FEB181139 LOLA XOXO TP VOL 02 $14.99 FEB182017 MAINSTREAM #1 $3.99 FEB181106 MARVEL COMICS DIGEST #6 $6.99 DEC171864 MOORCOCK LIB EREKOSE HC VOL 01 (MR) $19.99 FEB181996 MURCIELAGO GN VOL 06 (MR) (C: 1-1-0) $13.00 JAN181881 MUSHOKU TENSEI JOBLESS REINCARNATION GN VOL 07 (C: 0-1-0) $12.99 FEB182030 MUSKETEERS #3 (OF 5) CVR A CHEN $3.99 FEB182031 MUSKETEERS #3 (OF 5) CVR B SPAY $3.99 FEB182032 MUSKETEERS #3 (OF 5) CVR C BURNS $3.99 FEB182033 MUSKETEERS #3 (OF 5) CVR D ATKINS $3.99 FEB181986 NAPPING PRINCESS GN VOL 01 STORY UNKNOWN ME (C: 0-1-0) $13.00 FEB181912 NINJA-K TP VOL 01 NINJA FILES $9.99 FEB181907 NINJAK VS VU #4 (OF 4) CVR A LEVEL $3.99 FEB181908 NINJAK VS VU #4 (OF 4) CVR B CAFU $3.99 FEB181909 NINJAK VS VU #4 (OF 4) CVR C PHOTO $3.99 FEB181997 OVERLORD GN VOL 06 (C: 0-1-0) $13.00 JAN181884 PANDORA IN THE CRIMSON SHELL GHOST URN GN VOL 10 (MR) (C: 0- $12.99 JAN182129 PEEK A BOO #2 (OF 5) CVR A ERIC J $3.99 JAN182130 PEEK A BOO #2 (OF 5) CVR B ATKINS $3.99 JAN182131 PEEK A BOO #2 (OF 5) CVR C MELONI $3.99 JAN182132 PEEK A BOO #2 (OF 5) CVR D LEISTER $3.99 DEC171831 PENNY DREADFUL #9 CVR A FOWLER $3.99 DEC171832 PENNY DREADFUL #9 CVR B PHOTO $3.99 DEC171833 PENNY DREADFUL #9 CVR C IANNICIELLO $3.99 JAN181171 PINK PANTHER #1 HAND DRAWN SKETCH CVR $29.99 FEB181531 PUSSYCATS END OF EVERYTHING #2 (OF 2) PHOTO (MR) $3.99 FEB181530 PUSSYCATS END OF EVERYTHING #2 (OF 2) PIN UP GIRL (MR) $3.99 FEB181898 QUANTUM & WOODY (2017) #5 CVR A WALSH $3.99 FEB181899 QUANTUM & WOODY (2017) #5 CVR B ULTRA FOIL SHAW $3.99 FEB181998 RE ZERO SLIAW CHAPTER 3 TRUTH ZERO GN VOL 03 (C: 0-1-0) $13.00 FEB181033 ROUGH RIDERS RIDE OR DIE #3 (MR) (C: 1-0-0) $3.99 JAN182097 ROYAL TUTOR GN VOL 06 (C: 0-1-0) $13.00 FEB181782 SALVAGERS TP VOL 01 ABANDONED CARGO $17.99 FEB181999 SEKIREI GN VOL 04 (MR) (C: 1-1-0) $24.00 DEC171842 SHERLOCK THE GREAT GAME TP $12.99 FEB182000 SILVER SPOON GN VOL 02 (C: 0-1-0) $15.00 FEB181183 SIMPSONS COMICS #243 $3.99 JAN181885 SPIRIT CIRCLE GN VOL 03 (C: 0-1-0) $12.99 JAN182100 STRIKE THE BLOOD GN VOL 10 (C: 0-1-0) $13.00 FEB181171 SURVIVAL FETISH #1 CVR A FUSO (MR) $3.99 FEB181172 SURVIVAL FETISH #1 CVR B BOSS (MR) $3.99 FEB182001 TABOO TATTOO GN VOL 10 (MR) (C: 0-1-0) $13.00 FEB181601 TAP DANCE KILLER #1 $3.99 JAN181440 TAROT WITCH OF THE BLACK ROSE #109 DLX LITHO ED (MR) (C: 0-1 $19.99 JAN181441 TAROT WITCH OF THE BLACK ROSE #109 PHOTO CVR ED (MR) (C: 0-1 $19.99 FEB181664 TERMINAL LANCE ULTIMATE OMNIBUS HC $30.00 FEB181638 THAT TIME I GOT REINCARNATED AS A SLIME GN VOL 05 (MR) (C: 0 $12.99 FEB181077 THE LAND THAT TIME FORGOT PELLUCIDAR WOLFER SIGNED SET $24.99 FEB181655 THIS IS A TACO HC $15.99 FEB182003 TODAY CERBERUS GN VOL 08 (C: 1-1-0) $13.00 FEB181933 TOKYO GHOUL RE GN VOL 04 (C: 1-0-1) $12.99 FEB182004 VAL X LOVE GN VOL 02 (MR) (C: 1-1-0) $13.00 FEB182010 VAN HELSING VS ROBYN HOOD #4 (OF 4) CVR A OTERO $3.99 FEB182011 VAN HELSING VS ROBYN HOOD #4 (OF 4) CVR B VITORINO $3.99 FEB182012 VAN HELSING VS ROBYN HOOD #4 (OF 4) CVR C WILLIAMS $3.99 FEB182013 VAN HELSING VS ROBYN HOOD #4 (OF 4) CVR D RIVEIRO $3.99 FEB181925 WASTED SPACE #1 CVR A (MR) $3.99 FEB181926 WASTED SPACE #1 CVR B SHERMAN VAR (MR) $3.99 JAN188846 WILDS #1 2ND PTG (MR) $3.99 NOV171968 WONDERFUL WORLD OF TANK GIRL #4 CVR A PARSONS $3.99 NOV171969 WONDERFUL WORLD OF TANK GIRL #4 CVR B WAHL $3.99 NOV171970 WONDERFUL WORLD OF TANK GIRL #4 CVR C BOOKSHELF VAR $3.99 DEC178737 WOTAKOI LOVE IS HARD FOR OTAKU GN VOL 01 (C: 1-1-0) $17.99 FEB181658 WRAPPED UP #6 MAIN MCMAHON CVR $3.99 FEB181659 WRAPPED UP #6 VAR CVR $3.99 FEB181657 WRAPPED UP TP VOL 01 $12.99 FEB182005 YOWAMUSHI PEDAL GN VOL 08 (C: 1-1-0) $24.00 FEB181013 ZOMBIE TRAMP ONGOING #46 CVR A CELOR (MR) $4.99 FEB181014 ZOMBIE TRAMP ONGOING #46 CVR B CELOR RISQUE (MR) $4.99 FEB181015 ZOMBIE TRAMP ONGOING #46 CVR C MCKAY (MR) $4.99 FEB181016 ZOMBIE TRAMP ONGOING #46 CVR D MCKAY RISQUE (MR) $4.99 FEB181017 ZOMBIE TRAMP ONGOING #46 CVR E MENDOZA (MR) $4.99 FEB181018 ZOMBIE TRAMP ONGOING #46 CVR F MENDOZA RISQUE (MR) $4.99 FEB181019 ZOMBIE TRAMP TP VOL 13 BROTHEL $14.99 MAGAZINES JAN182192 FILMFAX #151 (C: 0-1-2) $9.95 FEB182141 LOCUS #687 (C: 0-1-1) $7.50 NOV172239 MEGAMI FEB 2018 (C: 1-1-2) $20.00 NOV172240 NEWTYPE FEB 2018 (C: 1-1-2) $20.00 FEB182133 SCARY MONSTERS MAGAZINE #108 (C: 0-1-2) $9.95 FEB182143 STAR WARS INSIDER #180 NEWSSTAND ED $7.99 FEB182142 STAR WARS INSIDER #180 PX ED $7.99 BOOKS FEB182105 ART OF READY PLAYER ONE HC (C: 0-1-0) $45.00 FEB181972 ASTERISK WAR LIGHT NOVEL SC VOL 06 (C: 1-1-0) $14.00 FEB181973 BACCANO LIGHT NOVEL HC VOL 07 1933 SLASH BLOODY FAIR (C: 1-1 $20.00 FEB181570 BE PREPARED GN (C: 1-1-0) $12.99 FEB181571 BE PREPARED HC GN (C: 1-1-0) $22.99 FEB182108 CADDYSHACK MAKING OF HOLLYWOOD CINDERELLA STORY HC (C: 0-1-0 $26.99 FEB181572 CITY ON OTHER SIDE GN (C: 1-1-0) $16.99 FEB181573 CITY ON OTHER SIDE HC GN (C: 1-1-0) $23.99 JAN182142 COMICS OF CHARLES SCHULZ GOOD GRIEF OF MODERN LIFE SC (C: 0- $25.00 FEB181574 CRAFTY CAT & GREAT BUTTERFLY HC (C: 1-1-0) $13.99 FEB181974 DEVIL IS PART TIMER LIGHT NOVEL SC VOL 10 (C: 1-1-0) $14.00 FEB181971 IVE BEEN KILLING SLIMES 300 YEARS NOVEL SC VOL 01 (C: 1-1-0) $14.00 FEB181977 KONOSUBA LIGHT NOVEL SC VOL 05 (C: 1-1-0) $14.00 FEB181956 LEGEND OF GALACTIC HEROES SC NOVEL VOL 06 (C: 1-0-1) $15.99 FEB182053 LITTLE BOOK OF AVENGERS FLEXICOVER (O/A) $9.99 FEB182054 LITTLE BOOK OF BATMAN FLEXICOVER (SEP151821) $9.99 FEB182055 LITTLE BOOK OF CAPTAIN AMERICA FLEXICOVER (O/A) $10.00 FEB182056 LITTLE BOOK OF FANTASTIC FOUR FLEXICOVER (O/A) $9.99 FEB182057 LITTLE BOOK OF SPIDER-MAN FLEXICOVER (AUG172292) $9.99 FEB182058 LITTLE BOOK OF SUPERMAN FLEXICOVER (SEP151822) $9.99 FEB182059 LITTLE BOOK OF WONDER WOMAN FLEXICOVER (SEP151823) $9.99 JAN182163 MARVEL AVENGERS 1000 DOT TO DOT BOOK (C: 0-1-0) $14.99 FEB188399 MARVEL STUDIOS 101 ALL YOUR QUESTIONS ANSWERED HC (C: 0-1-0) $16.99 JAN181952 MIKE HAMMER KILLING TOWN HC (C: 0-1-0) $22.99 JAN181888 PERFECT BLUE AWAKEN FROM DREAM LIGHT NOVEL (MR) (C: 0-1-0) $14.99 FEB181970 REBORN VENDING MACHINE I NOW WANDER DUNGEON NOVEL SC VOL 01 $14.00 FEB181980 ROKKA BRAVES OF SIX FLOWERS LIGHT NOVEL SC VOL 04 (C: 1-1-0) $14.00 FEB182062 SENSE OF WONDER MY LIFE IN COMIC FANDOM WHOLE STORY SC (C: 0 $19.95 JAN182170 SHADOW DOUBLE NOVEL VOL 128 SHADOWED MILLIONS (C: 0-1-0) $14.95 FEB182114 STAR TREK LIGHT & SOUND TRICORDER KIT (C: 0-1-0) $12.95 JAN188235 STAR WARS LAST SHOT HAN & LANDO HC NOVEL (C: 0-1-0) $28.99 FEB181981 SWORD ART ONLINE NOVEL SC VOL 13 ALICIZATION DIVIDING (C: 1- $14.00 FEB181979 THAT TIME I REINCARNATED SLIME SC LIGHT NOVEL VOL 02 (C: 0-1 $14.00 FEB182781 WARHAMMER 40K GAUNTS GHOSTS THE LOST PROSE NOVEL SC $21.00 FEB182777 WARHAMMER CHRONICLES CHAMPIONS OF CHAOS PROSE NOVEL SC $21.00 MERCHANDISE FEB188505 ACTION #1000 SUPERMAN T/S XL (O/A) (C: 1-1-2) $19.95 NOV178529 ANIMANIACS GOODFEATHERS Q-FIG MAX TOONS FIGURE (C: 1-1-2) $29.95 JAN188008 ATTACK ON TITAN CHIBI PHOTOREAL SCARF (C: 1-1-2) $10.99 JAN188009 ATTACK ON TITAN KEY ART PHOTOREAL SCARF (C: 1-1-2) $10.99 FEB182177 BATMAN SKETCH SYMBOL T/S LG (C: 1-1-2) $19.95 FEB182176 BATMAN SKETCH SYMBOL T/S MED (C: 1-1-2) $19.95 FEB182175 BATMAN SKETCH SYMBOL T/S SM (C: 1-1-2) $19.95 FEB182178 BATMAN SKETCH SYMBOL T/S XL (C: 1-1-2) $19.95 FEB182179 BATMAN SKETCH SYMBOL T/S XXL (C: 1-1-2) $22.95 FEB182172 BAT-MAN T/S LG (C: 1-1-2) $19.95 FEB182171 BAT-MAN T/S MED (C: 1-1-2) $19.95 FEB182170 BAT-MAN T/S SM (C: 1-1-2) $19.95 FEB182173 BAT-MAN T/S XL (C: 1-1-2) $19.95 FEB182174 BAT-MAN T/S XXL (C: 1-1-2) $22.95 OCT178632 BLACK PANTHER ENAMEL LAPEL PIN SET (C: 1-1-2) $11.99 JAN182804 BOB ROSS 1-1/4IN 144 PIECE BUTTON ASST (C: 1-1-1) $0.99 JAN182806 BOB ROSS HAPPY TREES LARGE LUNCH BOX (C: 1-1-1) $14.99 JAN182807 BOB ROSS QUOTES PLAYING CARDS (C: 1-1-0) $5.99 FEB182125 COMIC SHOP NEWS 90CT BUNDLE #1609 (NET) $PI FEB182128 COMIC SHOP NEWS FCBD 2018 90CT BUNDLE (NET) $PI FEB182210 COMICS CODE AUTHORITY BLACK T/S SM (C: 1-1-2) $19.95 FEB182215 COMICS CODE AUTHORITY WHITE T/S SM (C: 1-1-2) $19.95 JAN182346 CUPHEAD TOUGH CUP SILVER T/S LG (C: 1-1-2) $19.99 JAN182345 CUPHEAD TOUGH CUP SILVER T/S MED (C: 1-1-2) $19.99 JAN182344 CUPHEAD TOUGH CUP SILVER T/S SM (C: 1-1-2) $19.99 JAN182347 CUPHEAD TOUGH CUP SILVER T/S XL (C: 1-1-2) $19.99 JAN182348 CUPHEAD TOUGH CUP SILVER T/S XXL (C: 1-1-2) $21.99 DEC178747 ESCAPE ROOM IN A BOX GAME CS (NET) (C: 1-1-2) $29.99 OCT178365 EXPLODING KITTENS FIGURE HANGERS 24PC BMB DS (C: 1-1-2) $7.99 AUG178610 FANG OF SUN DOUGRAM COMBAT ARMOURS MAX 1/72 MDL KIT (C: 1-1- $55.99 JUL178557 FATE GRAND ORDER JEANNE D ARC FIGMA RULER (C: 1-1-2) $99.99 MAY178988 FATE STAY NIGHT UNLIMITED BLADE WORKS RIN TOHSAKA 1/7 PVC FI $159.99 DEC178036 FCBD DC LIL BOMBSHELLS HARLEY QUINN VINYL FIG (C: 1-1-2) $9.99 NOV178265 GBF MRS LOHENG-RINKO HGBF 1/144 MDL KIT (NET) (C: 1-1-2) $27.00 MAY178193 GIRLS UND PANZER PEPPERONI 1/7 PVC FIG SWIMSUIT VER (C: 1-1- $159.99 NOV178488 GUNDAM SENTINEL PLAN303E DEEP STRIKER MG 1/100 MDL KIT (NET) $205.00 JAN188407 JURRASIC WORLD PEZ 12PC BLISTER ASST (NET) (C: 1-1-0) $1.99 FEB182187 JUSTICE LEAGUE SYMBOLS T/S LG (C: 1-1-2) $19.95 FEB182186 JUSTICE LEAGUE SYMBOLS T/S MED (C: 1-1-2) $19.95 FEB182185 JUSTICE LEAGUE SYMBOLS T/S SM (C: 1-1-2) $19.95 FEB182188 JUSTICE LEAGUE SYMBOLS T/S XL (C: 1-1-2) $19.95 FEB182189 JUSTICE LEAGUE SYMBOLS T/S XXL (C: 1-1-2) $22.95 FEB182190 JUSTICE LEAGUE UNLTD FLASH SYMBOL T/S SM (C: 1-1-2) $19.95 AUG178527 KNIGHTS & MAGIC ERNESTI ECHAVALIER NENDOROID FIG (C: 1-1-2) $59.99 NOV178168 MARVEL THOR RAGNAROK THOR Q-FIG FIGURE (C: 1-1-2) $14.95 AUG178431 MASHIN HERO WATARU PLAMAX MS-03 JYAKOMARU MDL KIT (C: 1-1-2) $40.99 JUL178611 MONSTER STRIKE LUCIFER NENDOROID FIG (C: 1-1-2) $60.99 JUL178825 NARUTO SHIPPUDEN ITACHI UCHIHA NENDOROID FIG (C: 1-1-2) $59.99 OCT178351 NIGHTMARE BEFORE CHRISTMAS DOMEZ 24PC BMB DS (C: 1-1-2) $4.99 OCT169015 ONE-12 COLLECTIVE MARVEL SPIDER-MAN AF (NET) (C: 1-1-2) $79.99 OCT178366 OVER THE GARDEN WALL PLUSH CLIPS 24PC BMB DS (C: 1-1-2) $6.99 OCT178371 OVERWATCH FIGURE HANGERS 24PC BMB DS (C: 1-1-2) $8.99 NOV178246 PINKY AND THE BRAIN 2PC LAPEL PIN SET (C: 1-0-2) $9.99 DEC178140 POP JURASSIC PARK DR IAN MALCOLM VINYL FIGURE (C: 1-1-1) $10.99 SEP178755 POP SNL DAVID S PUMPKINS VINYL FIGURE (C: 1-1-1) $10.99 FEB182480 POP TEES CUPHEAD AND BOSSES BLACK T/S 2XL (C: 1-1-0) $14.99 FEB182478 POP TEES CUPHEAD AND BOSSES BLACK T/S LG (C: 1-1-0) $14.99 FEB182486 POP TEES CUPHEAD MUGMAN DEVIL SPORT GREY YOUTH T/S 2XL (C: 1 $14.99 FEB182482 POP TEES CUPHEAD MUGMAN DEVIL SPORT GREY YOUTH T/S SM (C: 1- $14.99 FEB182485 POP TEES CUPHEAD MUGMAN DEVIL SPORT GREY YOUTH T/S XL (C: 1- $14.99 FEB182481 POP TEES CUPHEAD MUGMAN DEVIL SPORT GREY YOUTH T/S XS (C: 1- $14.99 NOV178247 REN & STIMPY 3PC LAPEL PIN SET (C: 1-0-2) $9.99 NOV178248 RUGRATS 3 PC LAPEL PIN SET (C: 1-0-2) $9.99 JAN188010 SAILOR MOON CRYSTAL LUNA & ARTEMIS SKINNY SCARF (C: 1-1-2) $10.99 JUL178827 SHINING BEACH HEROINES EXCELA NOA AURA 1/12 PVC FIG SWIMSUIT $50.99 JUL178828 SHINING BEACH HEROINES RINNA MAYFIELD 1/12 PVC FIG SWIMSUIT $50.99 JUL178829 SHINING BEACH HEROINES SONIA BLANCHE 1/12 PVC FIG SWIMSUIT ( $50.99 DEC168577 STREET FIGHTER III 3RD STRIKE ALEX 1/8 PVC FIG (C: 1-1-2) $174.99 FEB182197 SUPERMAN UNIVERSAL SYMBOL T/S LG (C: 1-1-2) $19.95 FEB182196 SUPERMAN UNIVERSAL SYMBOL T/S MED (C: 1-1-2) $19.95 FEB182195 SUPERMAN UNIVERSAL SYMBOL T/S SM (C: 1-1-2) $19.95 FEB182198 SUPERMAN UNIVERSAL SYMBOL T/S 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$15.99 FEB180910 STAR WARS DARTH VADER #15 $3.99 JAN181040 STAR WARS DARTH VADER DARK LORD SITH TP VOL 02 LEGACYS END $17.99 FEB180912 STAR WARS DOCTOR APHRA #19 $3.99 JAN181068 SUPERIOR SPIDER-MAN TP VOL 01 COMPLETE COLLECTION $39.99 FEB188745 THANOS #13 4TH PTG SHAW VAR LEG $3.99 FEB188746 THANOS #14 4TH PTG SHAW VAR LEG $3.99 FEB188366 THANOS #17 SHAW 2ND PTG VAR LEG $3.99 FEB188747 THANOS #18 2ND PTG SHAW VAR LEG $3.99 FEB180865 THANOS ANNUAL #1 $4.99 FEB180829 TRUE BELIEVERS CAROL DANVERS #1 $1.00 FEB180828 TRUE BELIEVERS INFINITY WAR #1 $1.00 FEB180843 VENOM #165 LEG $3.99 FEB180809 VENOMIZED #4 $3.99 FEB180886 X-MEN BLUE #26 LEG $3.99 FEB180929 X-MEN DOMINO TP $29.99 FEB188367 X-MEN RED #2 ASRAR 2ND PTG VAR LEG WW $3.99

Categories: Comic Book Blogs

FO | Herlacyn Heatwave Afghan

Knitting | Work in Progress - Sun, 04/15/2018 - 10:30
Last week, I promised you a proper FO post for my Herlacyn Heatwave afghan. I love how it looks, now that blocking has worked its usual magic. The stitches relaxed, the bumps disappeared, the seams are much straighter, and the borders lay flat.



As you can see, it features a warm gradient created using six shades ranging from pale yellow to red, and against the rich black background, the colors pop. The colors are arranged on the diagonal from the lower left to upper right, so they were worked in this order:
  • Left strip: Provincial Rose, Tropical Coral, Buttercream, Banana
  • Center strip: Cherry Moon, Provincial Rose, Tropical Coral, Buttercream
  • Right strip: Barn Red, Cherry Moon, Provincial Rose, Tropical Coral

Herlacyn was designed with stashbusting in mind, so I was determined to work with yarn on hand. In the end, however, I had to order more Cherry Moon, because there was so little left after last year's rainbow Valere afghans and I wasn't in the mood to play yarn chicken.

Herlacyn Heatwave AfghanPattern: In development
Yarn: Cotton Fleece (Brown Sheep)
Needles: US 8 (5.5 mm)
Size: Small / baby
Dimensions: 27 x 35 ins
Yardage: ~670 yards
The back side is attractive, but it has a different look and feel. Because of the wrapped stitches, the colored triangles resemble appliques and almost appear stitched on rather than worked as part of the fabric.



Don't tell the other afghans, but Heatwave is my new favorite. It has fantastic drape, and the strong geometric shapes and cheerful colors delight my simple heart. It's also the perfect weight for our chilly spring weather and it will transition well into summer, when a soft, light afghan is welcome on a cool morning.
I'm itching to cast on another in cool blues and greens, but that may have to wait. A shawl, a pair of mitts, and a vivid rainbow afghan are already on the needles, and they're all crying out for some well-deserved attention.


RELATED



WIP| Herlacyn Heatwave Ombres & Gradients: What's the Difference?


Looking for the pattern? It's in development and should be available soon.


Connecting with the linkups in the sidebar.


Categories: Knitting Feeds

Dan’s Top 19 RPGs - #7 - Advanced Dungeons & Dragons

19th Level - Sat, 04/14/2018 - 22:48


 This was one of the tougher games for me to place. For a long time, Advanced Dungeons & Dragons was the main game I played. I’m going to commit some old-school heresy and link the first and second editions of the games together - though there certainly was some stylistic changes, AD&D 2nd edition was more a change along the lines of editions of Call of Cthulhu than the leap between AD&D and Dungeons & Dragons 3rd edition. One could even make the argument of linking AD&D and B/X D&D but given the number of differing assumptions between the two parallel game lines, I’ve chosen not to do that - though truth to tell, my groups, like most, happily cross-pollinated between the two lines - but we usually preferred AD&D.

What was it about AD&D? I think what I liked about it was that it was a dense game. The early books were tomes you could explore. It was a crunchy game - not Aftermath crunchy but compared to B/X D&D there was a lot to the game. I don’t know if anyone used all of the crunch. For example, it was only a few years ago that I finally understood how speed factor worked in the 1st edition - each weapon had a speed factor assigned to it, though it was apparently only significant in the cases of a tie for initiative. There were rules for aging, diseases, saving throws for equipment carried by characters, etc. I think what I loved most was the feel of the game. It was a less brightly lit world than that of B/X D&D. Characters were generally assumed to be opportunists and evil characters seemed to be expected - though I recall a lot of debates in Dragon magazine’s old forum section. Of modern games, I’d say Astonishing Swordsmen & Sorcerers of Hyperborea, Lamentations of the Flame Princess, and Dungeon Crawl Classics come closest to the tone of AD&D’s 1st edition. You won’t see LotFP on this list alas, as while I’ve borrowed from it, I’ve never actually had the opportunity to play it and I’ve limited my list to games I’ve played or run at least once.

I do wonder if I perhaps ranked AD&D a little too high - I suspect given the opportunity to play AD&D or AS&SH I’d probably pick the latter. On the other hand, I’ve such powerful memories of AD&D - I think we’re giving a bit of a nostalgia bump...

Looking back, I do think AD&D 2nd edition is a bit unfairly maligned. It provided some much needed cleanup of the rules - in AD&D 2e I actually understood how speed factor worked. It is regrettable how much tidier AD&D got - demons no longer in the game, no more assassin player characters, etc. The cleanup probably was necessary - I wasn’t in an area hit hard by the anti-D&D craze of the 1980s, but it was a real thing - I remember Gary Gygax on 60 Minutes.  The 2nd edition did go for more plot-driven adventures, sometimes with PCs relegated to being mere observers. However, late 2nd edition adventures experienced a bit of a renaissance after Wizards of the Coast bought TSR. There were some interesting experiments in that era - one of my favorites was Reverse Dungeon, where the PCs played the humanoids whose lairs were being attacked by adventurers.
Categories: Tabletop Gaming Blogs

Blood & Duels In The Darkness of New York - OSR Actual Campaign Setting Event

Swords & Stitchery - Sat, 04/14/2018 - 19:08
"The laser rapier sang in the air burning  the molecules as it slice through the air on its way to cut off the head of the Count. It was countered by an expert block of someone whom had countless times had taken the life of younger opponents & rivals. In the shadows of Blackwood park the duelists continued their dance of plasma enhanced violence.  The night was lit by the multi colored Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

From head to page

3d6 Traps & Thieves - Sat, 04/14/2018 - 17:59

 
Development questions are fun for me to answer. I get to see what people are interested in, and I get to share my thoughts and ideas with those who appreciate them. Also, during some of these exchanges, I get to examine my own creative process in a different way. By analyzing how I explain a concept to someone, I find myself looking at the concept from the outside-in. 
I've been asked how some of the process works for me. I smile at the thought of having an actual process, but I get the gist. Most of the time, it starts with quick and incomplete notes for a concept - often hand-written in my notebook. Don't bother about the page titles - they're usually just for fun. At a later point, the notes are transcribed into Word archive files for eventual translation into publishable material.
Below is an example of the initial concept outline for a bizarre creature due to appear in the Avremier setting at a later date. From these initial impressions will come a stat block and official description for game use. It is also entirely possible that the name will change. I'll also need to determine where the creature will have a place in the Avremier 'verse. The notes below are about a half-hour old and are being shared here for the first time.
Shadowlight Horror: Naturally-invisible creature of arms and tendrils – similar to a spiny starfish with many more arms. tentacled horror. Casts light instead of shadow – toward a light source, not away from. Difficult to look directly into the creature’s cast light. No way of knowing facing or specific anatomy beyond arms and tendrils – some with feathery extensions that are probably sensory organs, and some with stinging spines that look pretty much the same. Hardly any weight, the creature moves lightly across any surface without a sound. When grappling with arms, the horror may permanently steal a victim’s shadow. This somehow renders the victim “less-substantial,” permanently reducing HP, STR, and CON by 1. They are also uncomfortable in bright light (-1 to attack rolls for first three rounds). One stricken adventurer had her shadow restored after dying and being raised. There is no other known way of undoing this effect. Many living creatures find those with lost shadows somehow unnerving or unpleasant to be around.
https://en.wikipedia.org/wiki/Acanthaster_brevispinus#/media/File:Crown_of_Thorns_Starfish_at_Malapascuas_Island.jpg


Categories: Tabletop Gaming Blogs

WAYNE’S WORLDS: When ‘Big Numbers’ Equal Big Sales!

First Comics News - Sat, 04/14/2018 - 16:32

Apologies for being away for a while, but the convention life has been calling — including three weekends in a row! Yikes!

I often discuss the “renumbering conundrum,” when comics companies change the numbers of the issues of certain series’ in order to boost sales.

Well, we have a lot of “big event” numbered books coming our way soon! Personally, I’m looking forward to them!

FIRST, WHY RENUMBER?

There are a lot of reasons, of course, why companies change the numbering of their comics, but we need to face the facts – the big reason is sales.

In fact, here’s a recent quote from Marvel Senior VP and Executive Editor Tom Brevoort that points this out very clearly:

>>The number is there to serve a function, but it has no intrinsic value in and of itself. It’s comfort food and nostalgia at best. On this, we follow what you and your fellow readers do more than what you say. We hear complaints about renumbering every time we do it, but every time we do it, it results in higher sales, which is the whole ballgame—so if it were your time and your effort, what would you do?<<

Yes, it drives collectors crazy when they have to catalogue what issue goes where in their collections, but they still buy them! Yes, it drives comics shops nuts when people come in asking for a recent comic that is numbered 45 and the next one is 671.

But it sells! All right, say it along with me: It’s show BUSINESS!

Of course number one’s sell, as I often point out. It’s often a rarity when a comic lasts past issue #5. So it’s a big deal when a book reaches #500, not to mention #1,000.

When the New 52 started, DC renumbered two important comics back to #1. However, with Rebirth, they’ve set both Action and Detective back on track.

ISSUES TO LOOK FORWARD TO

I can’t possibly name all the big issues coming out soon, but let me direct your attention to some I think are worthy of your attention!

Action Comics #1,000Action Comics continues to be the longest-running superhero comic book series in publication. The book started in 1938 when Joe Shushter and Jerry Siegel created the character who would go on to become Superman. Superman first appeared in Action Comics #1, an issue that has is one of the most sought-after comics in history.

It will be an oversized issue written by Pete Tomasi and Dan Jurgens that will draw on all kinds of talent from the comics industry, including a Superman story written by Geoff Johns and Richard Donner. Issue #1,000 is currently scheduled to ship in March, 2018, so it will arrive just before the character’s 80th anniversary in May, 2018.

Detective Comics #1,000 – Not very far behind Action will be the landmark 1,000th issue of Detective Comics, known as the place Batman debuted in #27.

When will it drop? Well, as of this writing, the most recent issue is #969. Given that this comic publishes twice a month, that lands it roughly in early 2019, if my math is correct.

There’s a big debate over who should write and draw in #1,000, but I hope some classic talent is brought back as well as recent creators, and all that could include Scott Snyder and Greg Capullo!

Captain America #700 – Personally, I’m glad Mark Waid and company are on the title now. I think they’re going to bring the good Captain back to the high place he deserves, frankly. It’s now already out!

Of course, The Mightly Thor recently hit #700, and Daredevil has hit #600.

I’m sure that’s not all, either!

MOVING FORWARD

I’m just curious how fans will react to having comics numbered 1,001 and forward. Will DC restart Action and Detective at new #1’s? I’m not sure. A lot of it will depend on sales, I imagine.

Personally, I hope they continue on the numbering they have returned to. Each issue will be a testament to how those books have played an important role in the marketplace.

With Marvel, I’m not as certain. They do like to reboot comics a lot as well, so we might see new number one’s coming soon!

Dare I please point out that renumbering, while it might bring a temporary spike in sales, will not sustain a comic each month. Good word of mouth, often the result of excellent storytelling, will!

Categories: Comic Book Blogs

(5e) The Chapel on the Cliffs

Ten Foot Pole - Sat, 04/14/2018 - 11:15


By Joseph Crawford
Goblin Stone
5e
Level 3

It’s been fifty years since the curse struck Kennmouth. Since then, few have dared brave the dangers of the abandoned village. Even fewer came back in one piece. Kathryn Reed has her eyes set on the fishery waters of Kennmouth Bay, but she needs adventurers foolish enough to lift the dark curse. Will you be the heroes who finally rid Kennmouth of its denizens?

Hey! It doesn’t suck!

This 38 page adventure details a cursed village, empty by day and patrolled by undead at night. Sandboxy, not a railroad, and rewarding thoughtful exploration, it’s organized well and has great imagery. I am not mad as this adventure. (It also comes with a 25 page supplement that scales the adventure to various levels and has full monster stats.)

This adventure is focused. It knows what it wants to do and it’s focused on doing that and little else. The setting is a ruined village. While a village map is provided, the only structures described are those related to the adventure. You can pick up a rumor about a witch being hanged at a tree, so the tree is described. There’s a lighthouse that, if you climb, you can see a couple of new locations to go look in to. The carpenters shop has tools and supplies to fortify a house (against undead attack at night) so it get a few words.

The details provided all directly relate to how the party interacts with the world. It’s like the thing was playtested and additional detail provided based on those playtests. Hmmm, need chase rules and/or skeleton siege rules. Hmmm, players want supplies to barricade themselves. Better put some help in for the dm.

It’s got more than once path to look in to. There’s an (obvious) green glow coming from a chapel on the cliff at night. There’s rumors about a hung witch. There’s obviously some ancient barrow-mound shit going on. Not exactly false trails, since they can contribute to things going on in the village also. Clue trails that lead to other things, in other words. This thing is DESIGNED, something few adventures seem to be.

Ghost ships, erie green glows from the cliffside chapel, the entire concept of a cursed/haunted village, disturbed graves, skeletons clawing their way out, a pale thin woman trapped in a sea cave … this thing also brings the evocative. It does a great job of creative a vivid picture with only a few words.

Which is not to say this is a terse adventure. It has something else going on. The page count is a bit up there. Some of that is related to the formatting. It uses sections titles, formatting, and whitespace to good effect, but that also contributes to the length. As does the anticipation of the needs the characters might have; that DM advice takes up space. The text can get long in a few sections and a little bolding would have helped. I’m thinking of the Green Mold curse, which gets a column of text. You’ll need to dig through it to find the mechanics for when the party encounters it. The NPC’s also tend to get an opening paragraph description that’s a bit conversations. A little bolding, to call out their main traits, would have helped with scanning during play. It DOES make good use of bullet points, and in spite of my nits IS organized well.

The hook is also a little … 5e. It’s oriented around a businesswoman wanting the party to look in to things for her so she can used the cursed villages harbour. How pedestrian. There’s a lot of rumors and information to follow up on in the nearby village by the mundanity of the hook is lame. A curse/haunted village nearby, with rumors about it in town, and maybe some related small hooks (which are interconnected with the businesswoman) might have been a more natural fit. But … there is a lot of rumor and information in the nearby town and it’s done well. The italic text, used for read-aloud, in an offset color, doesn’t work well for me, i find the italics and color chosen hard to read.

This is a decent adventure that rewards some thoughtful play. Looking around. Paying attention. NOT rushing in to things. Running away. Rushing headlong will get you murderized by 120 skeletons. Nice. I approve. I could/would run this and not be mad. A few better choices in formatting and editing would have pushed this in to my Best Of category. But, it’s also easily one of the best, if not the best 5e adventure I’ve seen.

This is $5 on DriveThru, with print versions available. The preview is 13 pages, a third of the adventure. The lighthouse, rowan tree, and smithy are on the last two pages and give you a good idea of the town locations and writing style. Page 11 shows some of the helpful DM advice, in the form of simple timekeeping tasks (for sunset when the skeletons arise.)
http://www.drivethrurpg.com/product/216229/The-Chapel-on-the-Cliffs-5e

Categories: Tabletop Gaming Blogs

BETTY & VERONICA: VIXENS #6 preview

First Comics News - Sat, 04/14/2018 - 06:32

BETTY & VERONICA: VIXENS #6

NEW STORY ARC! “Hunted”: The Vixens are being followed by a sinister former foe, but he claims to come in peace—can he be trusted? Meanwhile, a young woman’s mysterious disappearance has the Vixens’ questioning if their actions are having consequences. Please join us as we welcome new interior artist Jen Vaughn!

Script: Jamie Lee Rotante
Art: Jen Vaughn, Elaina Unger, Rachel Deering
Cover: Jen Vaughn
Variant Covers: Sanya Anwar (B), Eva Cabrera (C)
On Sale Date: 5/9
32-page, full color comic
$3.99 U.S.

Categories: Comic Book Blogs

Spider-Gwen #34 Reveals Gwen Stacy’s Biggest Challenge Yet!

First Comics News - Fri, 04/13/2018 - 21:44

New York, NY—April 13, 2018—Gwen Stacy’s adventures on the alternate universe of Earth-65 have included battling against Matt Murdock as Kingpin, being bitten by the Venom symbiote, and teaming up with fellow webslinger warriors Silk and Spider-Woman. Now, in SPIDER-GWEN #34, Gwen’s going to have to face her biggest battle yet – and she’ll have to do it without a mask or a secret identity!

 

“All I can say is it’s been an incredible journey,” said series writer Jason Latour. “A little itch in the back of our minds became a one shot that lasted 41 issues as of issue #34, spanned across nearly every form of media, and inspired countless cosplayers and artists. Gwen Stacy changed our lives forever – and now she gives us one last gift – the chance to wrap her story up the way we always intended.”

 

All the epic adventure, all the crazy crossovers – it’s all been leading to this. Don’t miss SPIDER-GWEN #34, in comic shops this July!

 

SPIDER-GWEN #34

Written by JASON LATOUR

Art and Cover by ROBBI RODRIGUEZ

On Sale 7/18/18

Categories: Comic Book Blogs

Lucky Friday Mail Call With Monsters of Mayhem #1 & Some Campaign Monster Ecology

Swords & Stitchery - Fri, 04/13/2018 - 21:24
Monster mail call on Friday the Thirteenth, so while I've had to change up my plans from a Golden era game Supers to a slightly more conventional early pre WWI ACK's pulp campaign. I got a lovely piece of OSR mail from Mark Taormino over at Dark Wizard Games. Their latest title is Monsters of Mayhem #1 book which they sent me about two days ago. Here's the unboxing & there isn't a title ofNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

At the End(s)

Yarn Harlot - Fri, 04/13/2018 - 20:59

FOR IMMEDIATE RELEASE

After Years of Failure, Knitter Proves That She Can Be Taught

PORT LUDLOW, Washington, April 13th, 2018

In a Stunning reversal absolutely nobody was expecting, this morning Stephanie Pearl-McPhee, upon finishing her Russell Street shawl-scarf thing, had only fourteen ends to weave in, out of a total of about fifty-eight (58) for this project.

“I can’t even explain it” the knitter said, while looking visibly pleased with herself. “Everybody talks about how they’re going weave in the ends as they go along, but I actually did!”

As told to this reporter, at the outset, Stephanie looked at this project and realising that there were so many ends, was able to look into the future and see that (as she so eloquently put it) “this was going to be a total %^%$#-show.”  At regular intervals throughout the knitting of this accessory, she then stopped several times and worked on a bunch of the ends so that it wouldn’t all face her at the conclusion.  “I could just tell” she exclaimed, shaking her head incredulously “that if I left them, if all of those ends from all of those mini’s were staring me in the face when I was done, that I’d put it off until later.” (Here, this writer did not ask if the “later” that she was speaking of was actually that thing Stephanie does where she shoves mostly finished knitted stuff into closets for seven years rather than do a little bit of finishing work.)

“I just told myself that I wasn’t going to be that kind of knitter this time…” she said, while blithely ignoring that she has yet to weave in the remaining fourteen ends. “I can’t believe this happened. I made a commitment, and I followed through.  Do you see this? I actually wove in ends as I went along. This doesn’t really happen. I’m like a unicorn.”

When last seen, she was entirely smug, an emotion she scarcely deserves, since she’s really only just done what she was supposed to all along, and fourteen ends remain.

-###-

Categories: Knitting Feeds

GRIMM FAIRY TALES DANCE OF THE DEAD #5 preview

First Comics News - Fri, 04/13/2018 - 19:01

GRIMM FAIRY TALES DANCE OF THE DEAD #5
(W) Anne Toole (A) Enn
Lost in the maze of the mysterious Tower, Jasmine, Mystere and Bakur are now on the run for their lives from the deadly residents who reside within. As they try to figure out the puzzle they are trapped inside, time to escape may be running out along with their chances of survival.
In Shops: Apr 25, 2018
SRP: $3.99

Categories: Comic Book Blogs

ROBYN HOOD: THE CURSE #4 preview

First Comics News - Fri, 04/13/2018 - 18:56

ROBYN HOOD: THE CURSE #4 of 6
Chuck Dixon (W) Julius Abrera (A) Robby Bevard (C) Taylor Esposito (L)
Mini-series, 32 pages, Full color, $3.99
There’s a war going on in the shadows, and Robyn might just be on the wrong side. An investigation into a series of ritual murders turns from homicidal to apocalyptic as all the signs point to something very big and very bad about to befall the city of San Diego. California dreaming is about to become California screaming and Robyn may have to fight alone, as Marian has problems of her own. What kind of problems? How about a girlfriend possessed by a being older than time? A being with a taste for human flesh!

Categories: Comic Book Blogs

Facebook spammers making things worse

Malwarebytes - Fri, 04/13/2018 - 15:00

Facebook’s having a bad couple of weeks. Between Congressional testimony and new information coming forward about Cambridge Analytica’s use of user data, the tech giant is having problems keeping its users aboard. Unfortunately, misery loves company. We noticed a few Facebook spam campaigns this week that can only make things worse.

Should a browser extension be able to add a Facebook app?

The first of the Facebook spammers was pointed out by one of our forum visitors. While the campaign was aimed at Finnish Facebook users, the origin is probably not Finnish, so this one could be coming to a Facebook timeline near you anytime soon.

The modus operandi was like this: A website was set up to install a forced Firefox extension claiming you need a Flash update.

Translation: your Flash player has expired, and you need to update in order for the website to work properly. Accept/install flash updates and add them into your browser.

Once installed, the extension looked like this:

Looks legit, right?

What has this got to do with Facebook, you ask? Users that installed this extension and were logged into Facebook at the same time in the same browser got a bonus: A Facebook app, reportedly using several different names like HTC Sense, Spotify, and Pandora. This app started spamming the user groups the affected Facebook account belonged to with messages like this:

An English version of this post (courtesy of Facebook) would look like this:

So the threat actors would have you Google a certain key phrase and made sure you ended up at a sponsored result that would offer high-end phones for unbelievable prices. And you know what they say about things that are to good to be true. The top search result for the keyword now goes to a Facebook page warning about this scam:

So, this about sums up how this intricate scheme worked, but the question that kept nagging at me is: Why can a Firefox extension install a Facebook app? Well, that’s a simple matter of permissions.

If you allow extensions to access your data for all websites (in this case, Facebook), even on other tabs, it can “borrow” your login session and install an app for you. Note that the extension needs you to “auto-login” to Facebook when it opens Facebook in a new tab (or pop-up).

In the xpi file that is the “de facto” Firefox extension, there are two heavily obfuscated JavaScripts called background.js and tokeneo.js. Together, they are able to open a pop-up asking for your permission to install a Facebook app and confirming that action at the same time. All it needs is for you to be logged in to Facebook on one of the other tabs. And most Facebook users will automatically be logged in as soon as they open the site.

Partially deobfuscated snippet from tokeneo.js

Removal

Malwarebytes can remove the extension for you, as pointed out in our removal guide for Flash-paivitys, but you will have to remove the Facebook app manually. Look for the  names we have mentioned earlier:

  • HTC Sense
  • Spotify
  • Pandora

But keep in mind that they can adapt these easily. Rule of thumb for removing Facebook apps: If you can’t recall why you installed it, it should probably not be allowed to post on your behalf. We have reported the API that was used in the extension to Facebook, and they have taken it into consideration. Hopefully it will be blocked soon.

IOCs

http://42760.s.time4vps[.]cloud/awesomestuff

adsfinland@firefox.pl.xpi

http://suomic[.]com

Oh, but there’s more

The other campaign that is making the rounds spams your Facebook friends by sending a so-called YouTube link via Messenger.

In fact, the link does not take you to YouTube at all, but to: https://yeral1522930198.storage.googleapis.com/1522930198.html?wkr=yeral&id={id number}&name={username}

Which only shows this button:

Clicking that button takes you to http://dosmil.puchamon[.]info/?wkr=manu&id={id number} &name={username}. It looks as if this has been removed by the host, but a look at the archives shows us that it very likely was a page asking for your permission to install yet another Facebook app.

And that app would have just as easily turned you into the next person spreading these Messenger links. This looks a lot like the “Is this you?” Messenger campaign that made the rounds last year. If they really are related, then the main goal is probably ad fraud by clickjacking.

IOC

dosmil.puchamon[.]info

Spam adds to burden

These two new spam campaigns are only adding to Facebook’s burden. While one is aimed at Finnish users (for now) and the other was rather quickly terminated, we expect both to resurface in one form or another.

If Facebook wants to have a close look at the apps that they allow on their platform, they should start by putting a big dent in the number of apps that are spreading malware, or simply clickfraud, and that propagate by spamming user groups, Messenger inboxes, and timelines in general.

Stay safe, everyone!

The post Facebook spammers making things worse appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Saturday Sweater

Moogly - Fri, 04/13/2018 - 13:27

The Saturday Sweater is the perfect crochet topper for the weekend – or any day! It’s surprisingly fast, easy to crochet, and even easier to wear. And best of all, it comes in 8 sizes, and they are all free here on Moogly! Disclaimer: This post includes affiliate links. Materials provided by Red Heart Yarns [...]

The post Saturday Sweater appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

On the Crypt Contents

Hack & Slash - Fri, 04/13/2018 - 12:00
I'm not exactly angry about this, but more like I don't understand it.

There's a crypt. Inside there are lots of coffins and places where they put dead people, and valuables. Characters soon realize that robbing graves while they are down here doesn't hurt the dead any. So you either create specific treasure or a sort of randomized set of options.

We are all together on this point so far, yeah? But then you look at the actual contents and it's dull shit! Like, the precious moments of my life are slipping away, and I'm rolling on some crappy table full of uninteresting crap with my friends out of. . . what? Obligation to find a rotten string?

Well, it's complicated.

First, it's effectively a slot machine. Players pull the lever, possibly roll the hazard/encounter die, and then get the contents. It clearly is less exciting if it only returns danger or treasure. You want the uncertainty and excitement.

You also want the possibility of empty. The problem is, you want them in the right ratio.

Pulling a LeverI like to think of my players as rational actors. They are going to try to get money with the least amount of risk possible. Therefore, anything that doesn't present as profitable will likely be ignored.

I resolve this by having the first coffin they examine have a "Good" result. (No Quantum Ogre here—I don't care how they examine the first coffin, or even if they do)

I often think chances for something interesting to happen are far far too low. There's a problem of scale where people assume that certain things will be referenced more than they are. Random encounters are a good example. A ~15% chance of an encounter per roll that's made 3 times an hour, means you'll have 2, maybe 3 wandering encounters usually? And yet many (many many) products contain a table with 12 boring monster entries. 6 would make a lot more sense, more likely to give an idea of an ecosystem, and you could design more interesting encounters than (8-12 Bugbears, EL3).

So for crypts, how many will their be? 8? 12? In a session, perhaps, there could be more. If the players are actively engaged in this endeavor, then it should have value. If nearly every roll results in "nothing" then it becomes kind of a tedious task.

When designing a slot machine, you want the good to be good, the bad to be terrifying, and a neutral result to be a relief. Based on these results, the expected number of crypts or coffins you might find, I like to have a 1/3 chance of each option occuring. There's an additional cost if opening these crypts causes noise or a roll of the hazard die. If done quietly, robbing graves and crypts, One hazard die per 3 graves looted is rolled.

Contents of Crypts, Graves, Catacomb burial niches, and other corpse storageThe original Numenhalla Contents of Crypt/Coffin table reads:

Roll Result Roll 1 in 6 chance of treasure 1) Empty 1) 2d6x10 coins 2) dust 2) Jewelry 1-2 pieces 3) corpse 3) 1d4x100 coins + 1-4 gems 4) corpse 4) Magic Item 5) Ash Wraith 6) Mummy

Coins are 1-2 copper, 3-4 silver, 5 gold, 6 platinum.

This is simple and effective. However, it's also right near that random table quality we are talking about. Writing this down and adding it to your module isn't helping.  we are looking for more evocative and flavorful text.

Not just text worth paying for, but a real opportunity to delve into the unknown of another human's mind. So yeah, it's worth it.

Numenhalla Crypt tableThe first crypt looted or investigating is filled with dust and a set of six pearl dice worth 100 gold each, they sell for 800 gold coins as a set. There's also a small cross set with tiny diamonds worth 900 gold coins.

Thereafter oll 2d6 when looting tombs. The first D6 determines the contents, the second D6 determines if there are valuables present (1 in 6). Conditions last until removed by the hazard die. Coins are 1-2 copper, 3-4 silver, 5 gold, 6 platinum.

1) Monster!
2) Empty
3) Dust
4) Corpse
5) Corpse
6) Oddity

Monster Table
1) Stuffed full of ash, swirls into room, 10-40 Ash Wraiths attack.
2) The corpse lurches free, flailing about. 1 zombie attacks.
3) The coffin contains a black ooze. Initially it stays motionless, lashing out to attack people at the most opportune moment.
4) While examining the crypt, spikes and shatters from the shadowplane burn through the area. These do 2d8 damage, with a DC 15 Dexterity saving throw for half (save versus breath weapon for half)
5) Ghouls have caught the scent of unearthed grave dust, 3d12 descend on the party.
6) Yellow mold bursts out of the crypt in a cloud 40 feet in diameter. It does 2d10 poison damage and grants the poison condition, unless a  DC 15 Constitution saving throw is made. The character takes another 1d10 damage at the start of each of their turns. They may attempt a save at the end of every round. (save versus poison or die).
7) Winds and sand blow out of the crypt as a mummy lashes out at the party
8) When even gently disturbed, a swarm of crawling claws pushes open the crypt and attacks.
9) Inside this crypt lies a Helmed Horror that animates and attacks. 3d4 other Helmed Horrors arise and break through nearby shallow crypts within 20' of the party to attack.
10) The crypt ejects bones like a fountain that turn into 6d6 skeletons.
11) A heavily armored knight lies here, until red fire burns from his eyes. 1 Death Knight attacks.*
12) A Nezumi assassin lies in wait here, and will attack with his poisoned daggers, DC 15 Constitution save or fall to 0 hit points and start making death saves (save versus poison or die).*
* Options 11 and 12 can only occur once. After they both occur, roll a 1d10 on this table.


Oddity Table1) Energy swirls around the room as the corpse inside is exposed. Rapidly, the corpse draws in energy becoming more and more lifelike, until the tempest passes and the nude dark haired beauty awakes.
2) 3 colored beams emanate from the enclosure, striking 3 random characters. The blue beam raises the experience of the character to the midpoint of the next level, the red beam permanently increases strength by 2, the black beam causes the character to appear as a photographic negative, causing death and necromantic spells to be cast as if the caster were 2 levels higher, and granting a +4 bonus on saves versus death.
3) Though the crypt is empty, mist rises from the floor, restricting visibility to a maximum of 50'.
4) The corpse of a giant lizard lies well preserved in this crypt.
5) There is a cracking sound, and suddenly several areas nearby are flooded with a slick substance. All terrain is difficult. You may treat it as non-difficult terrain, but must succeed at a DC 20 Dexterity saving throw (save versus paralyzation) or fall prone.
6) A pool of spiritstuff lies within the crypt. A wizard can perform an augary or clairvoyance here on a successful arcana roll. Death spells are enhanced near the pool.
7) As soon as the lid comes off, hundreds of ravens and other dark birds begin pouring out of the crypt. Several thousand eventually fly off.
8) The lid was keeping pressure on a pipe, and when disturbed, the crypt spews out a black cloud to 30 feet obscuring vision.
9) Inside the crypt is a stone passage that seems to lead to another area of the dungeon, through a 5' wide tunnel.
10) A strange vine lies in this crypt, growing through various skulls along its length. It is very resilient, but otherwise normal.
11) This 'Crypt' is actually the basic workings of a flesh vat. If the 15 stone monstrosity is extracted and it's repaired with 1,000 gold coins of augatic parts, you can be the proud owner of a medium sized flesh-vat.
12) Melted candles and wax are lining the bottom of this crypt

Treasure Table1) Leather straps that held this corpse inside this coffin glow with ancient runes. Binding these around yourself grants protection equivalent to leather +1, provides a +1 bonus to saves and prevents the user from having their soul removed from their body.
2) 2434 coins are precisely stacked in the form of a human merchant.
3) In the crypt is a dagger-shaped recess. If a dagger is sacrificed, a secret chamber snaps open, inside of which sit 4 magical daggers. The daggers return to their owner at the end of the combat round. Each does their normal damage, plus 2d4+3 elemental damage for a total of 3d4+3 damage. The elements are Pathos, Ice,  Mirrors, and Shadow.
4) A leather strap with a hemispherical diamond set in the center, focuses the mind. It grants a +1 bonus to intelligence and access to either 2 sorcery points, 4 ki points, or a free second level slot.
5) Inside a small faded box, with a pattern of roses on the cover, lies a few dusty documents. These when presented to any official, military or government officer, or anyone inquiring into your business, will say whatever is necessary to pacify the official and convince him that you meet all his expectations.
6) An ancient amulet, with a bare space with a setting for a gem. It provides a +1 bonus to saving throws versus elements. If a gem is set into the amulet, it increases the bonus to saves by 1 per 5,000 gold pieces of the gem, up to a maximum of +4 to saving throws versus elemental damage
7) Two keys lie within the crypt, a 1"brass barrel key with a horse shaped bow (73), A 3" bronze barrel key, with a cross shaped hole in a flat bow.
8) A ceramic flask is engraved with the name Gilgithas. Gilgithas is a chain demon who's essence is trapped in the flask. If freed he will perform one service. 
9) A set of 12 marbles made from gemstone, 100 gold each, 1500 for the set.
10) A large wooden plank, which encumbers 3 stone has delicate etching of a boar hunt in the woods. It is worth 1,200 gold.
11) Various silver trinkets, badly tarnished and set with semi-precious gems, all told worth about 300 gold coins.
12) A goblet that turns holy water into a liquid that cures disease and illness.
13) A 3" diameter jeweled loop that turns anything passed through it invisible until the next sunrise.
14) A vine necklace that exudes alteration magic. When donned, it comes to life and threads itself though the nasal cavity and sinuses of the wearer, looping around outside the back of the head. While worn, the wearer can breath water. Removing it takes a full round and leaves you stunned for the next round.
15) A crystal bracelet summons a suit of frozen armor that surrounds the bearer, granting them an armor class as chain, but without restricting their movement. Any fire damage will be nullified but cause the armor to dissipate for 1 minute.
16) A vial contains a pungent liquid. As an action, you can take a quaff and vomit a bolt of bile and acid in a 30' line that does 4d8 damage with a dexterity save equal to your constitution modifier, plus your proficiency bonus plus 8 for half (Save vs. Breath weapon). There are six doses in the bottle.
17) Inside this is a geomancers staff made of fragrant hickory. It has the head of a ram which is inlaid with 5 onyx. This acts as a +3 Quarterstaff with 10 charges, and it gains 1d6+4 charges at dawn. If you expend the last charge, roll a d20, with a roll of 1 indicating the staff is destroyed. Spells. You can use an action to expend 1 or more of the staffs charges to cast one of the following spells from it, using your spell save DC. Aura of Vitality (1 charge), Erupting Earth (2 charges), Banishing Smite (3 charges), Antimagic Field (8 Charges)
18) A greatbow made of yew wood, known as the Thorliusson Bow. The grip is wrapped in dull brown leather. The bowstring is actually a fine chain made of normal electrum. Accompanying the bow is a quiver of oiled brown leather with sheep fur trim. It contains 23 barbed +3 arrows with shafts of cypress wood painted yellow-orange and fletching of two mustard yellow feathers and one dark brown feather. It is a +2 bow, and any non-magical arrow fired through the bow can be used to cast entangle centered on the target once a day. The targets are ensnared with electrum chains.
19) A ray pistol sits discussed in this crypt. It shoots bolts of flame energy that do 1d8+1 points of damage. It has a 1d12 ammunition die.
20) This body is wearing two electrum gauntlets set with a rare white jade. They can be removed from the crumbling body without difficulty.

Replaced used entries with one of the following
A set of earrings with black agate, worth 150 gold coins.
A copper headband set with a malachite worth 80 gold coins.
An electrum mask of a tiger, vibrantly painted, worth 600 gold coins
A silver cloak pin, set with three tiny rubies worth 400 gold coins
A small leather sack containing 100-400 coins.
Six small tiger agates worth 30 gold coins each (180 total).
A diamond worth 1,000 gold coins.

A Professional Nod to Gus L, who does crypts right.

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Categories: Tabletop Gaming Blogs

Pin Ups and Link Love: My Favourite Things This Week

Knitted Bliss - Fri, 04/13/2018 - 11:00

www.knittedbliss.com

My Favourite Articles and Links This Week 4 ways to fit decluttering into your schedule, no matter what. On finding friends who are like-hearted, rather than like-minded. This is exactly how I feel about spring, too – My least favourite season. I have a fear of operating rooms (more specifically, I’m terrified of being operated

The post Pin Ups and Link Love: My Favourite Things This Week appeared first on %%www.knittedbliss.com%%.

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Categories: Knitting Feeds

The Operation is About to Begin!

Sorcerer's Skull - Fri, 04/13/2018 - 11:00

At last, the Operation Unfathomable soft cover proof is in Jason Sholtis's trembling hand--and it looks good! Check out this two-page spread:


Vouchers for order will go out to Kickstarter backers very soon and in in a short time, it will be available for purchase by anyone on rpgnow.

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