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Episode 164 – MMXXI
Marty, Dan, Chris and Adam ring in the New Year with tales of auction scores and rants of auction scores. We also talk some scuttlebutt that more comic book publishers are following DC Comics’ lead with a focus on trade paperbacks and monthly anthologies. What will this year yield as the changes of 2020 start to play out? And Supergirl is better than Venom … just sayin’!
If you are interested in older episodes please head to … http://heykidscomics.ca !
https://drive.google.com/drive/folders/1vFi5wqLUXQA3qGXeYTKKgTRZNeeYOgMD?usp=sharing
Doctor Who gives the BBC its biggest show of New Year’s Day Revolution of the Daleks achieved an initial overnight viewing figure of 4.69m on New Year’s Day. This is up 0.81m (21%) on previous Doctor Who episode The Timeless Children. It is down slightly on the overnights for last New Year’s Day’s Spyfall Part […]
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Hi Parents,
You can use the below activities to engage in fun and conversation with your kids over the week.
Preschool
Elementary
Salvation Guide
Kidz Rock Spotify
The post Parent Cue Cards – January 3rd appeared first on Church of The Rock.
Collide Discussion Questions
Check out our COLLIDE Spotify Playlist!
And don’t forget to follow Kidz Rock on Facebook and Instagram!
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ACTIVITY PAGES TO DOWNLOAD
SPOTIFY PLAYLIST
The post Preschool – January 3rd appeared first on Church of The Rock.
Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!
The post Elementary – January 3rd appeared first on Church of The Rock.
RPG: MÖRK BORG
Orn
0 Agility
0 Presence
+2 Strength
+3 Toughness
11 Hit Points
10 silvers, waterskin, 3 days food, magnesium strip, ? sacred scroll, staff (d4), padded armour (-d2, tier 1), sacred scroll of Lucy-Fires Levitation (Hover for Presence +1d10 rounds)
image_blog: tweetbutton: TweetRPG: Far Away Land
Ewe Gor the Elf
Actions 6 - Luck 2 - Level 1 - XP 0
Brute 2 - Dexterity 3 - Wits 1 - Hit Points 12
Boons: Athletics 1, Manipulate 1, Sneak 1
Flaws: Jealousy, Covetousness
Special: better hearing, better sight, night sight, +1 with an Elfin Bow.
AC 2 Light Armour
Longsword 1d6+1, Dagger 1d6, Belt of 6 Throwing Daggers 1d6
Cloak, backpack, 6 glass bottles of oil, flint and steel, grappling hook, lantern, lock picks, hand mirror, pouch, rope
Happy New Year everyone! It is 2021 and several Bat in the Attic Games items are happening right out of the gate.
Basic Rules for the Majestic Fantasy RPG.
I got the proof copies of the Basic Rules and and they look good. At the urging of a friend I took the time to create the cover for Hardcover version so you will have the option picking either as your budget allows.
An estate improperly acquired, an orchard besieged by vengeful spirits and decay, a labrynth of trees and a haunted house. Blackacre Orchard was once the producer of the finest apples and cider in the Marches, but no longer- now it lay abandoned, with foul beings prowling its tree rows and manor halls. The estate much be purged of such evils, or the evils appeased with the life of the one who wronged them, if the cider is the flow freely once more. Whether the new owner, Tostein, or the widow of the prior owner, Amalia, survives the night depends on the actions of the player Character, but either way a warm cup of cider awaits them once the job is done.
It’s the New Year! Let’s start it off right, shall we?! I see a lot of Zweihander flooding my feeds … for the past fucking year. Let’s take a looksee!
This 28 page adventure details a haunted orchard and cidery with a dozen or so locations. Abstracted. Devoid of interesting writing. Engaging in the typical issues with writing. I wish I wish I hadn’t killed that fish.
I don’t even know where to start.
The map to this is half numbered. Meaning that dude took a Dyson map and numbered about half or so of the rooms and then, rather than numbering the rest, tries to describe them in the text. “The smaller room on the floor is a …” Why people do this I don’t know. It’s fairly easy to throw some numbers on a map. And some numbers WERE thrown on the map in this case. But not all of them. Which leaves the DM to number and highlight themselves or try and navigate the text during play, hunting for the room descriptions in long paragraphs of text. I’d love to fuck know why people do this.
Some dude wants you to take care of ghost/curse problem in his orchard. There’s no reward mentioned AT ALL. IE: a lack of care on the designers part with not even the basics being covered. The dude is gruff, short with the party. Hesitant to describe the events on the property. What the fuck? Why do designers do this? Ok, dude, Fuck You, I guess we won’t go investigate your orchard if you can’t be bothered toat least be polite to the people who are doing the job, evidentally for free.
The descriptions are abstracted, everywhere. “Local authorities” or “local leadership” is mentioned several times. Just give thema fucking name and three words of personality! “The nightmare phylactery is above the staff in the loft.” What is the phylactery? Fuck You, that’s what it is. No detail. None at all. Instead we get sentence after sentence of “The guesthouse was once where …” and then “Unfortunately much time has passed and now …” IE: the adventure is focused on telling a literary tale, creating a setting guide, rather than actually being an adventure to be used at the table. “In each bedroom a Tenebrae resides …” and that’s it. No description. No Ghosts of the Sins of the Past. Just generic monster shit. This is what drags horror adventures down, especially. Generic ghost instead of a realized PERSON that can bring horror to the encounter. It’s just fucking abstration. And there’s nothing good about abstraction.
To get to the house, at night, you have to endure a maze of orchard trees. Roll on a 10 entry table until you get a 10. If you get a 10 within the first five rolls, then ignore it, we are told. About six of the ten entries are monsters. So, just fight random abstracted baddies in the orchard until boredom threshold is reached. Why? WHY?
There’s little in the way of interesting writing. I think only one thing I found interesting. The widow of the former owner is now a drunk, in town, and will accost the players. SHe will get increasing agitated with them. Having encountered persistent people with increasing agitation before, I can tell you that THIS encounter is a good one. The entire adventure needs more evocative writing, less abstraction, more actual play, and some thought to the actual adventure mechanics.
Instead, get a single rat buried in the middle of a wall of text paragraph.
Such is life …
The preview is the entire thing, which is good. But you don’t get a level range, anywhere in the product, which is bad.