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Knitter’s Pride Needle & Crochet Gauge with Yarn Cutter Giveaway

Moogly - Mon, 02/17/2020 - 16:00

The Knitter’s Pride Needle & Crochet Gauge with Yarn Cutter is a fantastic addition to your craft room or notions bag! You’ll crochet and knit with more confidence with this fun 3 in 1 tool. And I get to give away two of them on Moogly! Disclaimer: Materials for this giveaway provided by Stitchcraft Marketing....

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The post Knitter’s Pride Needle & Crochet Gauge with Yarn Cutter Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

Ragged Hollow Nightmare

Ten Foot Pole - Mon, 02/17/2020 - 12:32
By Joseph Lewis Dungeon Age Adventures OSR (&5e!) Levels 1-4

Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why are children and worshipers trapped within? How do we get inside? What did Tobias do?!

Quick reminder. There’s a Patreon button off to the right. It helps me buy these adventures, uh, so, uh, you don’t have to? But if you donate then you are, also, buying them? Hmmm, I should work on the marketing related to this. One day …

This forty page adventure is PACKED FUCKING FULL. It has a small town/village, about a dozen little mini-adventures, and a temple, sealed off by the powers of good, with about forty rooms in it. There’s good layout, evocative writing, and things to talk to in, what turns out to be, a nightmare madhouse of a temple. Non-combat/NPC interactivity may be a bit low, and the level range may be off also.

You wake up one morning to find the neighbors all rushing towards the temple in town. Seems it’s now surrounded by a strange golden glow and no one can get in or out. The clerics offered free schooling, so, you know, the villagers kids are inside. So, could you, you know …? Also, as one hook explicitly points out “… which is full of rare books, valuable religious art, and magic items!” Yup! Sore would be happy to help! Only one problem … getting past the magical golden force field. Fortunately, the bell tower, 60’ above, it sticking out beyond it. Alas, there is no way to get to it.

This then is what sets this adventure apart. To get to the site, sitting right next to you, you have to find a way in. There are a few items scattered around the surrounding countryside that could help. But it’s not really pointed out anywhere at the start. Talking to people in town will get you some adventure hooks, from the vermind basement to the poison well to the witch that lives in the woods outside of town. There are, I don’t know, a dozen or so of these? Talking to the townspeople might give you three or four, but those lead to others which can lead to others. The formulae might be: the mundane quest in tow leads to something fantastic, which leads to something even more so. The poison well has a mutant frog-man with open sores in it, laying injured. He cna plead for his life, telling the party of a haunted house nearby with a pair of metal jumping shoes. Ah ha! A way up to the tower! And thus it goes.

From a design standpoint this is one of the few misses in this adventure. It feels like there’s a time crunch, to get inside the temple and save people, and it is perhaps a bit non-intuitive that you need to run around the countryside to get in. It’s natural to talk to the townfolk to see what they know, in order to get in, but “clean out my basement” or “the well is poisoned” seems like things to NOT pursue, although The Witch outside of town is a rather obvious follow up in looking for help to get in.

(I might note, as well, that this adventure comes with both 5e & OSR versions. OSR healing being what it is, having substantial adventures before the “main” temple adventure is likely to result in drained HP, and days of recovery time. Perhaps some fun to be had there with nagging villagers, worried about their children, while the party recover from their wounds. Again, a bit of a system/tonal variance in the OSR/5e, but neither this or the “countryside” thing is enough to worry too much about. It’s noff, not a deal breaker.)

The town is nicely done, terse, brief hits of shopkeeper personalities. A little note on “what they know”, IE: the actual play stuff. It’s organized well, with bolded heading and doesn’t go on and on about extraneous details. Really well formatted. In fact, the entire adventure is well formatted and organized. It’s easy to find information and it writing is tight and evocative. A “a town, a main 40-room adventure, and a dozen side quests in 40 pages” would imply. Top notch. It’s three column layout but feels clean and modern without using an avant garde layout, and doesn’t feel cramped at all the way three column can. 

I don’t know what else to say. It’s fucking great? A barrow with a hag eating people. An old woman in the woods who people say is a witch. And bakes cookies. And is a witch. But a nice one. A fey goblin market full of shuckers AND chock full of minor magic, like apples and dolls and their ilk. The town is full of events, at night, the stuff of nightmares, since they ARE nightmares. But it doesn’t FEEL like one of those terrible consequence-free “it was all a dream” adventures. Or even a dream adventure at all. It feels like the real-world, but twisted, but not so much as to stretch disbelief. Well, until you get inside the temple. Then things start to spiral a bit … “An exploded pig lies screaming on the floor. A silver key glint in its mouth.” A) Uh, oooo, that’s disturbing! B) A golden key in it’s mouth?! Sweet! Temptation! I love temptation in an adventure! It’s what D&D is all about!

I would note a few other nits. While the adventure does have some cross-reference, a few more could have been in order. I’m thinking specifically oft he section where it mentions the three items that can help the party get up in to the tower … those could have used some cross-references. There’s also a bit of an issue with what the party sees. It’s natural for the party to explore the outside of the dome, to look in, to see what they can see. There’s no overview of what the party can see, even though there ARE outside areas. This means the DM needs to dig through the adventure for those sections and, kind of ignore the upper levels and the like. A nice overview of “what walking around the place shows you” was in order. Likewise, windows and the people inside? No one at the windows screaming for help, or vignettes of horror? Finally, I would be a bit worried about the party focusing on getting in rather than pursuing the mini-adventures. Like I said, they are behind some barriers and “lets get 100’ of rope and string up a pully system” is, I think, something my party would turn to first rather than a quest for a quest for a quest. That may be an actual play thing, but some guidance in that area would have been nice.

Still, overall, a GREAT adventure. Even the magic broom has a personality!  Great new creatures, good new magic items. The oSR version might be a little light on loot and a little off in level range, but this thing if chock full of flavor and and is easy to use. The nits are easy to overcome. 

Dungeon Age Adventures is one of those publishers/designers to keep an eye on. 

This is $5 at DriveThru, and comes with an OSR version and a 5e version. The preview is fifteen pages and shows you the town, rumors, the layout and design choices, the way it organizes data, and a couple of the side quests. If I were being a hard ass I might have also like to see one page of the encounters of the main temple/adventure to get an idea of what “core encounters” look like also, but, still, good preview.


https://www.drivethrurpg.com/product/301207/Ragged-Hollow-Nightmare-A-Dungeon-Age-Adventure-5e-and-OSR-versions?1892600

Categories: Tabletop Gaming Blogs

Weird Revisited: The Otus Pantheon

Sorcerer's Skull - Mon, 02/17/2020 - 12:00
This Pantheon first appeared back in 2016.

Blame Chris Kutalik. He did a post back in the day about imagining a pantheon based on Erol Otus's strange evocative illustrations in Deities & Demigods. This is what I came up with:

Click to check it out in its enlarged "glory." The domains provided are for 5th edition.

Re-post: Everybody Talkin’ ‘Bout Heaven Ain’t Goin’ There

Just Call Me Pastor - Mon, 02/17/2020 - 11:00

Sermon on the Mount by Carl Heinrich Bloch

In the flow of daily life we take seriously many behavioral restrictions: stop signs, red lights, legal notices, restricted crosswalks. It’s in our interest to do so. But do we pay attention to words of warning such as the ones Jesus spoke near the end of the Sermon on the Mount? He says:

Not everyone who says to me, “Lord, Lord,” will enter the kingdom of heaven, but only he who does the will of my Father who is in heaven. Many will say to me on that day, “Lord, Lord, did we not prophesy in your name and in your name drive out demons and in your name perform many miracles?” Then I will tell them plainly, “I never knew you. Away from me, you evil-doers.’’ (Matthew 7:21-23)

Attention to that warning is more important to us than stopping at a million stop signs, for we neglect Jesus’ words to our eternal peril. When Jesus speaks of “that day” in the passage quoted above he means the day of final judgment. In the New Testament this is also called “the day of our Lord Jesus Christ” (1 Corinthians 1:8; see also Philippians 1:6, 10).

In his Sermon on the Mount, Jesus, the young prophet and proclaimer of eternal truths, tells us that at the end of history and at the time of this final judgment he will know the hearts of all men and will have power to forever banish some from the heavenly kingdom, saying to them: I never knew you. Away from me, you evil-doers (Matthew 7:23).

Jesus proclaims here that there will be some who will be rejected even though they claim to have done great, even miraculous, ministries in his name. They will say in surprise, and maybe with reproach: Lord, Lord, did we not prophesy in your name and in your name drive out demons and in your name perform many miracles? (7:22)

Instead of accepting all, including this group of false religious achievers, Jesus makes clear there will be only one category of believers who will be received into the kingdom of heaven. It will be those who have paused to pay careful attention to the will of my Father who is in heaven (7:21b).

Heart obedience, it seems, is the key. That is, the heart’s obedience to the Father’s will, rather than general and especially self-directed service or accomplishment. That heart obedience will be the fundamental criterion for anyone’s acceptance into heaven.

To explain why that first group with apparent claims to heaven will be rejected, Jesus makes clear that in “that day,” even dramatic religious performance like the casting out of demons in the Lord’s name will not be enough.

This issue of heart obedience is addressed repeatedly in Scripture. Isaiah said of a very religious generation: The Lord says: “These people come near me with their mouth / and honor me with their lips, / but their hearts are far from me” (Isaiah 29:13a). And in the closing hours of his earthly life, Jesus said to his closest followers: Anyone who loves me will obey my teaching (John 14:23a).

One needs to stop and ponder. In both Testaments, the obedience of the heart is the big issue. Even attempting wonders in Christ’s name will not count if the heart has not been open in submission and obedience to the Father.

There’s a line in a well-known spiritual that likely was inspired by these words of Jesus about the judgment: “Everybody talkin’ ’bout heaven that ain’t goin’ there — O my Lord.” This should awaken us to examine ourselves for both inward and outward obedience to the Father. Only those who do the will of my Father in Heaven, Jesus says, will enter the Kingdom of Heaven.

Categories: Churchie Feeds

1375

Looking For Group - Mon, 02/17/2020 - 05:00

The post 1375 appeared first on Looking For Group.

Categories: Web Comics

Dark Hold Kobold Cavalry Kickstarter!

Rebel Minis - Mon, 02/17/2020 - 02:52

We are Live! 

We are very excited to announce our Newest 28mm Scale Dark Hold Kobold Cavalry Kickstarter!

The Kobold Cavalry set is a pack of 10 pewter(unpainted) 28mm scale Kobold riders on Giant Ferrets and Komodo Dragon mounts sculpted by master sculptor Bob Olley. Each pack contains a Kobold General, a Standard-bearer, Kobold Spearmen, Kobold Swordsmen and even Kobolds with Axes!



Check it out here: 
https://www.kickstarter.com/projects/rebelminis/dark-hold-kobold-28mm-scale-cavalry-miniatures-for-rpgs



Thank you for the Support!
Categories: Tabletop Gaming Blogs

(SPOILERS) REVIEW: Doctor Who – The Haunting of Villa Diodati – A Journey into Terror

Blogtor Who - Sun, 02/16/2020 - 21:58

The Haunting of Villa Diodati sidesteps the obvious cliches for one of Doctor Who’s most effective journeys into terror ever It was a dark and stormy night. In fact it was the dark and stormy night. The definitive article, you might say. As history records, in 1815 Indonesia was rocked by a gigantic volcanic eruption. […]

The post (SPOILERS) REVIEW: Doctor Who – The Haunting of Villa Diodati – A Journey into Terror appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Doctor Who: ‘The Haunting of Villa Diodati’ Twitter Reactions (Spoilers)

Blogtor Who - Sun, 02/16/2020 - 21:41

Tonight’s episode was on of Blogtor’s favourite of this series. Writer Maxine Alderton and director Emma Sullivan did a stellar job of setting the haunting atmosphere while creating several twist and turns that worked well.  The guest stars were also compelling.  Jodie Whittaker gave what I would consider to be one of her best performance […]

The post Doctor Who: ‘The Haunting of Villa Diodati’ Twitter Reactions (Spoilers) appeared first on Blogtor Who.

Categories: Doctor Who Feeds

(SPOILERS) REVIEW: Doctor Who: The Haunting Of Villa Diodati: Blogtor Who’s Initial Reactions

Blogtor Who - Sun, 02/16/2020 - 21:16

Each week the Blogtor Who team give their first thoughts on the latest episode of Doctor Who.  Here’s our thoughts on this week’s episode. PLEASE NOTE THERE ARE SPOILERS AHEAD Susan Hewitt The premise is simple. The Doctor and the Fam travel to the past and meet literary greatness – Shelley, Lord Byron, Mary Wollstonecraft […]

The post (SPOILERS) REVIEW: Doctor Who: The Haunting Of Villa Diodati: Blogtor Who’s Initial Reactions appeared first on Blogtor Who.

Categories: Doctor Who Feeds

PHOTOS & SYNOPSIS: Doctor Who: The Haunting Of Villa Diodati – On Tonight!!

Blogtor Who - Sun, 02/16/2020 - 13:12

“Nobody mention Frankenstein. Nobody interfere. Nobody snog Byron.” Should be easy right? The eighth and final episode before the dramatic two part finale for Series 12 airs tonight at 7:10 pm on BBC One and 8/7c on BBC America.  Tonight the Doctor meets the famous Mary Shelley (Lili Miller) and Lord Bryon (Jacob Collins-Levy) and […]

The post PHOTOS & SYNOPSIS: Doctor Who: The Haunting Of Villa Diodati – On Tonight!! appeared first on Blogtor Who.

Categories: Doctor Who Feeds

REVIEW: Doctor Who: Deleted Scenes – Jamie McCrimmon becomes a star

Blogtor Who - Sun, 02/16/2020 - 13:00

In a treat for Valentine’s Day Big Finish released their latest Doctor Who Short Trip; Deleted Scenes. Read by Frazer Hines, the Second Doctor and Jamie venture to France in the early 20th Century. They are immersed in a particularly unfamiliar world, that of the film industry. Credit must first go to Angus Dunican for creating […]

The post REVIEW: Doctor Who: Deleted Scenes – Jamie McCrimmon becomes a star appeared first on Blogtor Who.

Categories: Doctor Who Feeds

REVIEW: Doctor Who: The Infinite Today – A Dream Doctor/Companion Combination

Blogtor Who - Sun, 02/16/2020 - 11:00

The recent release of Doctor Who Season 10 as part of the Blu Ray Collection reminded us all how wonderful Jo Grant, played by the effervescent Katy Manning, was during the 1970’s. So the opportunity for even more Jo/Katy is just cause for celebration. Throw in a modern incarnation of the Doctor and Big Finish’s […]

The post REVIEW: Doctor Who: The Infinite Today – A Dream Doctor/Companion Combination appeared first on Blogtor Who.

Categories: Doctor Who Feeds

PROFILE: Writer Maxine Alderton – Doctor Who: The Haunting of Villa Diodati

Blogtor Who - Sun, 02/16/2020 - 10:00

Maxie Alderton joins the world of Doctor Who this Sunday, far from her usual stomping ground of Emmerdale. But as the architect of some of the soap opera’s most innovative and exciting episodes of the past decade, she’s a name to watch At first glance Maxine Alderton, writer of The Haunting of Villa Diodati, seems […]

The post PROFILE: Writer Maxine Alderton – Doctor Who: The Haunting of Villa Diodati appeared first on Blogtor Who.

Categories: Doctor Who Feeds

HELLBOY & THE B.P.R.D.: THE RETURN OF EFFIE KOLB

First Comics News - Sun, 02/16/2020 - 07:29

Legendary HELLBOY creator Mike Mignola, acclaimed artist Zach Howard, award-winning colorist Dave Stewart, and letterer Clem Robbins are collaborating on a sequel to the iconic HELLBOY story THE CROOKED MAN. In HELLBOY & THE B.P.R.D.: THE RETURN OF EFFIE KOLB, years after he banished the infamous backwoods demon known as the Crooked Man, Hellboy returns to Appalachia when a young psychic warns Tom Ferrell of looming danger. But the Crooked Man’s house is no longer empty, and threats both new and old simmer in the Virginia woods.

HELLBOY: THE CROOKED MAN by Mignola and celebrated illustrator Richard Corben was originally published by Dark Horse Comics as a 3-issue mini-series in 2008 and is included in HELLBOY: THE COMPLETE SHORT STORIES Volume 1.

Dark Horse Comics will publish the debut issue of the thrilling, two-part HELLBOY & THE B.P.R.D.: THE RETURN OF EFFIE KOLB series on February 19, 2020.

Categories: Comic Book Blogs

The Punisher Suits Up as War Machine for a New PREVIEWS Exclusive Funko Pop!

First Comics News - Sun, 02/16/2020 - 06:39

(BALTIMORE, MD) — (February 14, 2020) — For years, Frank Castle has been fighting his one-man war as the Punisher, but when he’s offered the tools to take his fight global, Frank Castle dons the high-tech armor of War Machine!

Now this infamous incarnation of Marvel Comics’ timeless vigilante is ready to rock as a PREVIEWS Exclusive 3-3/4” vinyl Pop! figure. As usual, this Pop comes packaged in a collector-friendly window box, perfect for display in your Marvel Collection!

Additionally, this PREVIEWS Exclusive Funko Pop! features an exclusive comic incentive. For every six pieces ordered through March 16, retailers will receive an exclusive Marvel Comics variant edition: Empyre #1 Funko Variant. Comic shop customers and Funko fans interested in purchasing the comic, should check with their local comic shop retailer about the availability of this limited variant cover.

The PREVIEWS Exclusive Pop Marvel Punisher War Machine Figure (SEP198704, SRP: $12.99) is now available to pre-order at your local comic shop with an expected release date of April 15, 2020. To find a comic shop near you, visit www.comicshoplocator.com.

Retailers interested in placing wholesale orders for this item and other PREVIEWS Exclusive items are encouraged to contact Diamond’s New Accounts Department at newaccounts@diamondcomics.com.

 

Categories: Comic Book Blogs

Funko’s Next PREVIEWS Exclusive Pop Recreates a Classic Spider-Man/Venom Moment

First Comics News - Sun, 02/16/2020 - 06:38

(BALTIMORE, MD) — (February 14, 2020) — An epic Marvel Comics battle is recreated in the equally epic Funko Pop! Style with this PREVIEWS Exclusive Pop! Comic Moment Spider-Man Vs. Venom!

Featuring a special rocky diorama base and two full-sized Pop figures sculpted as part of the scene, this Pop! Comic moment comes packaged in a collector-friendly window box, perfect for display in your Marvel Collection!

Plus, this PREVIEWS Exclusive Funko Pop! will feature a comic incentive for retailers. For every six pieces ordered through March 16, retailers will receive an exclusive Marvel Comics variant edition: Venom #25 Funko Variant. Comic shop customers and Funko fans interested in purchasing the comic, should check with their local comic shop retailer about the availability of this limited variant cover.

The PREVIEWS Exclusive Pop Comic Moment Marvel Spider-Man Vs Venom Figure (SEP198702, SRP: $34.99) is available to pre-order at comic shops, with an expected release date of April 29, 2019. To find a comic shop near you, visit www.comicshoplocator.com.

Retailers interested in placing wholesale orders for this item and other PREVIEWS Exclusive items are encouraged to contact Diamond’s New Accounts Department at newaccounts@diamondcomics.com.

 

 

 

 

Categories: Comic Book Blogs

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