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Star Trek: Discovery begins September 24

First Comics News - Mon, 06/19/2017 - 18:47

Discovery begins September 24. #StarTrekDiscovery pic.twitter.com/F0h18l5H1g

— Star Trek: Discovery (@startrekcbs) June 19, 2017

Categories: Comic Book Blogs

Threshold Jr – June 21 – School’s Out Party!

Mark Hughes (Church of the Rock) - Mon, 06/19/2017 - 18:44
Click here to view online or to leave a comment.


THIS WEEK (Grade 6-8)

 School’s Out Party!

Our last Threshold Jr of the school year so we party!!
FREE!! Archery Tag, Bouncers, Hot Dogs!!
Parent-signed form needed: http://churchoftherock.ca/thresholdjr-forms

Wednesday June 21, 2017
7:00 p.m. – 9:00 p.m.
Church of the Rock
Cost: FREE
 


NEXT WEEK

 NO THRESHOLD JR UNTIL JULY 11

NEXT EVENT

Tuesday July 11
Bubble Soccer

One part soccer, one part sumo suit = hilarious fun!
Also hang out in the cage!
Waivers are needed.  Available  soon

Tuesday July 11, 2017
7:00 p.m. – 9:00 p.m.
Church of the Rock
Cost: FREE
 

 

MEET OUR SPONSOR CHILD!

Each week we collect an offering
for our sponsor child Simon
& for other missions projects

 

MONTHLY CALENDAR

Click here for this month’s calendar

 

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Church of the Rock 1397 Buffalo Place Winnipeg, MB R3T 1L6 Phone: (204)261-0070 or 1-877-700-ROCK (7625) Email: tim@churchoftherock.ca (Tim Hamm)

Categories: Churchie Feeds

Dynamite Brings Killer Instinct To Comics

First Comics News - Mon, 06/19/2017 - 18:42

New York Times best-selling author, and multi Eisner-award nominee Ian Edgington (2000AD., Batman), and artist Cam Adams (Fallout World) have been tapped as the creative team to bring the world of the hit-game franchise Killer Instinct to the pages of comics for the first time ever! Thanks to the new partnership between Dynamite Entertainment and Double Helix Studios, the new series is slated to launch on September 13th, and will provide fans of the game with epic new adventures set within the its stunning game-play universe!

The Shadow Lord Gargos has been defeated, but the battle to save humankind from his Astral invasion has taken a terrible toll on the Earth. Our world lies in ruin, and a sinister new power called the Coven has risen from the ashes, vying with the megacorporation Ultratech to rule the shattered nations. The heroes Kim Wu and Jago-their Astral powers weakened by their devastating war against Gargos-must band together with the scattered remnants of the Night Guard to forge a pathway into the Astral Plane. Here, in the birthplace of The Shadow Lord and The Guardians, festers the secret malevolence that threatens to destroy them all…and enslave the world forever.

Writer Ian Edgington said, “Killer Instinct has a colorful and diverse cast of characters, each with their own rich back-stories and with plenty more tales to tell. The Killer Instinct pantheon effectively comprises a superhero universe and it’s hard not to get overwhelmed with the wealth of riches there is to work with. I’ve taken a dozen or so characters – Kim-Wu, Jago, Aganos, Tusk, Aganos, Kan-ra, etc, and built a story around them that’s self-contained but can spring board into other series if need be. I’ve structured it to appeal to die-hard Ki fans and those coming to it cold. You won’t need any foreknowledge of the game to enjoy it. Likewise, there will be plenty of nods and easter eggs to the game for Killer Instinct fans. I’ve had a huge amount of fun writing this series. It’s a fantastic world to be permitted to play around in.”

Ian Edgington is a New York Times best-selling author and multiple Eisner Award nominee. He is the writer and creator of Stickleback, Helium, Kingmaker, Leviathan, Brass Sun, and the renowned UK science fiction comic 2000AD. He has written for Judge Dredd, Batman, Wolverine, X-Force, Uncanny X-Men,and Stormwatch, as well as Aliens, Predator, Terminator, Star Trek, Star Wars, Planet of the Apes and Doctor Who. He also wrote Scarlet Traces and Scarlet Traces: The Great Game, the Eisner Award nominated sequels to HG Wells, The War of the Worlds. In addition, he has written for the video game properties Kane and Lynch, Dead Space, The Evil Within and Assassins Creed. He lives and works in Birmingham, England.

“Killer Instinct has always been a killer game, and the team at Double Helix Games have been a sheer pleasure to partner with on this property,” said Nick Barrucci, Dynamite’s CEO and Publisher. “By bringing on widely celebrated writer Ian Edington, and the endlessly talented Cam Adams, we’re confident this is going to be a killer comic book series as well!”

Killer Instinct is based on the popular video game franchise originally released in 1994. The fighting game developed by Double Helix Games is published by Microsoft Studios. The 2013 game serves as a reboot of the franchise after a 17-year long hiatus since its last title, Killer Instinct 2, was released in 1996.

The debut issue of Killer Instinct features a wide selection of cover variants, providing fans and retailers with the freedom of choice! The cover artwork features the talents of Yildiray Cinar (Teen Titans), Jonathan Lau (Red Sonja), interior artist Cam Adams, and Udon (Streetfighter), respectively. Limited variant editions in “Black & White” and “Virgin” formats are also available as retailer incentives for comic shops that support the launch issue by achieving stocking thresholds.

Killer Instinct #1 will be solicited in Diamond Comic Distributors’ July 2017 PREVIEWS catalog, the premier source of merchandise for the comic book specialty market, and slated for release in September. Comic book fans are encouraged to reserve copies of Killer Instinct #1 with their local comic book retailers. Killer Instinct #1will also be available for individual customer purchase through digital platforms courtesy of Comixology, Kindle, iBooks, Google Play, Dynamite Digital, iVerse, Madefire, and Dark Horse Digital.

Categories: Comic Book Blogs

Commentary On The Free OSR Resource Ben Ball's Hyperborean Encounter Tables! For The Astonishing Swordsmen of Hyperborea & Sorcerers of Hyperborea Rpg & Your Old School Campaigns

Swords & Stitchery - Mon, 06/19/2017 - 16:59
I'm always looking for new resources for Astonishing Swordsmen & Sorcerers of Hyperborea, its a sickness & illness with me. That pulpy edge that helps to define a game of AS&SH with monsters & the overall sword & sorcery weirdness of the game. Ben Ball is one of the prolific & solid writer/designer fans of the AS&SH line. He's come up with a dangerous set of encounter tables that I love Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Breaking the attack chain

Malwarebytes - Mon, 06/19/2017 - 15:52

The attack chain. It’s a term used often in infosecurity. Also known as the kill chain, it was originally used as a military concept to describe the structure of an attack. It serves the same function in cybersecurity, where various methods of malware infiltration, deployment, and execution are outlined. To break the attack chain, then, means to preempt the attack.

This is of obvious significance to business owners, who’d much rather avoid expensive and time-sucking breach cleanups with programs that prevent attacks altogether. But breaking the attack chain is not as simple as it used to be.

Cybercriminals are constantly changing methodologies and deployment vectors to fool endpoint defenses. The attack chain is evolving and multiplying, out-thinking traditional, signature-based endpoint security. In fact, nearly 80 percent of businesses have suffered a security-related breach in the last year.

That’s why businesses need to evolve their endpoint protection strategy, using a multi-layered approach to stop malware deployment and execution in multiple attack chains. In the following infographic, we’ve outline how Malwarebytes does just this, using seven different, complementary technologies.

Click here for the full PDF version.

 

The post Breaking the attack chain appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Fiber Huis Yarn Dyeing Kit: Review and Giveaway!

Moogly - Mon, 06/19/2017 - 15:00

There are lots of people out there offering gorgeous hand-dyed yarns…but have you ever tried dying your own? I got to try a kit from Fiber Huis, and it was so much fun – And even better, I get to give a Fiber Huis Yarn Dyeing Kit away to one lucky winner here on Moogly! [...]

The post Fiber Huis Yarn Dyeing Kit: Review and Giveaway! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

FBI Via FOIA Request Releases "Gygax Files" (Delta's D&D Hotspot Blog)

Tenkar's Tavern - Mon, 06/19/2017 - 14:07


I don't go to Delta's D&D Hotspot Blog often, but when I do - simply wow! Why did I go this morning? Because of a truly confusing and boring (pointless?) article on ENWorld about the history of the Fireball spell in D&D. Damn, so glad I looked at that boring article.

Delta has a nice breakdown of what's contained in the "Gygax Files" and boy, are they interesting. Yep, I am sure Lorraine was the unnamed supervisor doing the telling. Do yourself a favor and visit Delta for the write up.

I'll be visiting Delta more often it seems...

The screenshot above is from Reason.com


Categories: Tabletop Gaming Blogs

Re-post: The Scourge of Injustice

Just Call Me Pastor - Mon, 06/19/2017 - 12:31

During our prayers this morning Kathleen and I discussed the subject of injustice — what happens when the lawful rights of a person or a group are violated by those in power who have unlawful goals. Injustice can deaden a marriage, divide a home, rend a state, or even taint a church.

Christians around the world these days are reading about injustice — the story of a whole series of towering legal offenses committed against our Lord which led to his brutal death on a Roman cross.

The Gospels tell the story.

The religious authorities — the chief priests, elders and other religious leaders — agreed among themselves that Jesus had to be arrested. The high priest, Caiaphas, went a step further: he suggested he must die. But it all had to be planned and carried out by stealth, without stirring up the crowds streaming into Jerusalem for Passover.

From that point on, the religious leaders ignored their laws because their intentions were sinister. Even Pilate, the Roman governor, saw through their plots. He knew that justice was not their issue; he knew they were motivated by sheer “envy.”

Judas, the traitor, helped them, and the temple guards arrested and bound Jesus in Gethsemane, outside the city. They and their accomplices had come armed with weapons in case they had to subdue him, or torches if he should hide and they had to search for him. They marched him to the high priest’s palace and there the nation’s highest religious leaders began breaking Jewish laws with abandon.

William Barclay lists some of the laws they broke — laws which should have protected an innocent man.

1. Criminal cases had to be tried during daylight hours and on the final day must be completed before darkness fell.

2. Criminal cases may not be tried during Passover.

3. Only if the verdict is “not guilty” may a case be completed during the same day it begins. Otherwise, a night must elapse before the verdict is decided, to give mercy time to arise.

4. A judgment by the Sanhedrin, the ruling court of Jerusalem, must not be rendered unless the body is convened in its normal place of meeting – the Hall of Hewn Stone in the precincts of the temple. (There was to be no “offhand curbside justice.”)

5. All evidence must be given by at least two witnesses who are permitted no contact with each other and who are examined separately.

6. In capital cases, the giving of false witness may be punishable by death.

Between the middle of that night before the high Priest and Sanhedrin and the forenoon of the next day when Jesus was nailed to his cross, every one of these laws was broken. Our Lord not only was falsely accused, he was then struck and spit upon by members of the court.

These hasty and lawless procedures amounted to one of the most glaring abuses of law on human record. It was a travesty of justice and it all led to the brutal killing of an innocent man — the world’s Redeemer.

Jesus subjected himself to this injustice for a reason. When Peter attempted to protect him with a clumsy swing of his sword, Jesus said to Peter, “Do you think I cannot call on my Father, and he will at once put at my disposal more than twelve legions of angels? (Matt. 26:53). But he did not call. He made himself vulnerable to the worst injustice in order to fulfill the Scriptures.

We have to immerse ourselves in the story again and again, detail after detail, to awaken our dull hearts to the price paid for our salvation. The undeserved physical abuse was horrific at the hands of evil men. And the spiritual anguish even worse which made him cry out “My God, my God, why have you forsaken me?” (Ps. 22:1). He was indeed “led like a lamb to the slaughter” (Isa. 53:7b).

As the truth sinks in and our sense of gratitude is awakened afresh, we also ask that God make us alert to injustice in our world or even in our marriages or families or church, helping us to avoid the indifference to injustice that the religious leaders of Jesus’ day showed.


Categories: Churchie Feeds

Against the Goblins

Ten Foot Pole - Mon, 06/19/2017 - 11:07

By Matt Kline
Creation’s Edge Games
Sword & Wizardry
Level 1-3

A foreboding dream of impossible foes; goblins with control over fire, disease, and death, leads to a tiny village on the edge of the wilderness threatened by three goblin tribes united by chaos and a legacy of hate.

This 65 page adventure has three goblin lairs near a village. There’s a terrible hook/pretext, and the writing is long and drawn out for what are, essentially, three standard goblin lairs. It rises slightly above generic by including a few extra features in a few rooms. Three lairs, two with 25+ rooms, stuffed full of goblins, means rough going for 1st levels and extended periods in the supplied village. The longer time in the village is refreshing, even if the three goblin lairs are a bit samey … just because it’s always goblins. As “generic first level goblin” adventures go it would be an uninspiring thing to fall back on … but I can’t get over the expansive writing that drags me down mentally as I try to imagine finding things while running the adventure. There are better choices.

The worst part of this thing is at the beginning and is something that can be safely ignored: the hook. You have a dream about fire and goblins and a certain village. You have it every night. If you ignore it you take damage … and eventually die from it. Look, I know there’s some give and take in hooks. We all pretend and compromise and find some pretext to want to take the DM’s shitty hook. But this kind of TERRIBLE advice on how to deal with people not biting is bad for adventure writing. Somewhere, someone is going to read this and think it’s an acceptable way to run a hook. Why the fuck this would be proffered as a solution is beyond me. “So, you don’t want to play D&D then?” would be better advice, as would pulling out a boardgame to play. I fucking hate this kind of shit. It’s not helpful for a new DM solving problems at the table and in facts hurts them. There’s no excuse for it. But, it’s easily ignored by most.

The intro and village take up the first seventeen pages, with most businesses getting a column or so of text. Given the amount of time the party will be healing, that’s not entirely inappropriate for a homebase, but I think it’s done all wrong. It focuses much more on trivia then on memorable bits. For example, some long-ish historical anecdote on how NPC Bob got his name/nickname. Long boring trivia, including most physical descriptions, don’t make folks memorable. The NPC’s need something to hang their personalities/peculiarities on. There’s a few side quests in the village, from killing rats (ug!) to wolves (ug!) to finding missing creates (ug!) Side quests are great, but something NOT hackneyed like rats in the basement. Further, the village has between one and THREE monster attacks night, from rats to wolves to zombies to bears and so on. More than a little excessive and would result in the town in a state of panic at that frequency. I think. Then entire village just comes off as generic, with the text expanded with boring trivia. There ARE a couple of investigatory bits, which can provide some assistance down the road. IF you find the goblins body then this other thing changes. Or IF you talk to the druid then she talk to the woodland creatures and you get a heads up on the goblin attack, and so on. It’s ALWAYS a good thing when the parties actions have consequences, especially when they see positive results.

The lairs are a small tower, some rate tunnels and a necromancer’s cave system, with the later two have 25-ish+ rooms in them. It’s mostly the usual stuff with guard rooms and so forth, with the text expanded upon with boring mundane details and and what the goblins usually do but not right now embedded history that is USELESS during a game. There are exceptions. A room with a dretch in a summoning circle, or a room with a pit in the middle. The latter, in particular is a good example of mixing up the terrain to make combat a bit more interesting. Chucking a goblin in a pit, or avoiding that fate, is great fun. A room described as having a table and chairs is boring mundane description if the room has nothing else in it. A room with tethering bookshelves described is potentially interesting combat terrain if combat happens there. The lairs are their best the bridges, ledges, pits, and summoning circles are in the rooms … things to make them more than just a room with five goblins … that takes a column of text to describe.

The random mundane treasure tables, and the few new magic items, are a delight and I would have liked to see those sorts of elements used more rather than the emphasis on the mundanity of the dungeon description and de rigueur text.

It’s $6 on DriveThru. The four page preview tells you almost nothing about the style of adventure you are buying, unfortunately. The last sentence of the last page, three, is fairly typical of the writing style throughout, with lots of detail about things probably don’t matter.

http://www.drivethrurpg.com/product/150651/Against-the-Goblins-A-Swords–Wizardry-Adventure?term=against+the+goblins&test_epoch=0

Categories: Tabletop Gaming Blogs

Modification Monday: Misty Dissent

Knitted Bliss - Mon, 06/19/2017 - 11:00

www.knittedbliss.com

Original Pattern: Dissent and Misty Meadow Knitter Extraordinaire: Joy (Ravelry ID) Mods: Combined elements of two different shawls into one new shawl! Details can be found on her project page, here. What Makes This Awesome: It sounds complicated to combine two different shawl patterns, but Joy did it brilliantly and made lots of common sense

The post Modification Monday: Misty Dissent appeared first on %%www.knittedbliss.com%%.

Categories: Knitting Feeds

The Strange Lights and Noxious Odors of Murk

Sorcerer's Skull - Mon, 06/19/2017 - 11:00
A Murkman, likely named Grundy
Murk is a marshy island of scrub and small stands of cypress, frequently shrouded in a malodorous, yellow-gray fog and inhabited by a dour people, aloof from the raucous society of Polychrome and the other inhabited Motley Isles. The people of the island may be one extended clan of pale and course-featured folk.

The Grundys (as they all seem to be named) are not of a piratical inclination, but instead harvest mussels and net fish that they trade with the Motley pirates for practical goods. They are also known for the product of  The disposition of the Grundys discourages visitors, though the ever-present miasma is likely more of a deterrent.

On some nights, variegated illuminations move through the fog, and its dullness is pierced by winking, dancing will-o’wisps. These lights are most prominent on nights of the new moon, when the sharp-eared also claim to hear strange music and other sounds of merriment emanating from the island.

TITAN COMICS: Doctor Who Twelfth Doctor #3.4 Out Wednesday

Blogtor Who - Mon, 06/19/2017 - 09:00

Writer George Mann and artist Mariano Laclaustra bring the latest Twelfth Doctor comic book adventure to a close this week with part 3 of Beneath the Waves. As Hattie ventures into the depths below to save the Doctor she discovers a trapped creature who has been buried in the ocean for millions of years. Beneath […]

The post TITAN COMICS: Doctor Who Twelfth Doctor #3.4 Out Wednesday appeared first on Blogtor Who.

Categories: Doctor Who Feeds

WONDER WOMAN OVER 1/2 BILLION WORLDWIDE

First Comics News - Mon, 06/19/2017 - 05:45

Wonder Woman as of Jun. 18, 2017

$274,601,730 United States & Canada
$1,500,417 Argentina
$11,065,111 Australia
$343,789 Bolivia
$15,499,879 Brazil
$156,037 Bulgaria
$38,697,548 China
$2,312,745 Colombia
$344,139 Czech Republic
$383,722 Finland
$4,600,000 France
$287,917 Greece
$453,574 Hungary
$91,128 Iceland
$7,100,000 Indonesia
$2,344,056 Italy
$61,125 Lithuania
$15,789,039 Mexico
$1,939,527 New Zealand
$97,176 Paraguay
$8,200,000 Philippines
$851,299 Poland
$537,230 Portugal
$574,133 Romania
$6,620,423 Russia
$222,336 Slovakia
$38,940 Slovenia
$632,447 South Africa
$3,369,342 South Korea
$7,400,000 Taiwan
$2,847,497 Thailand
$1,019,938 Turkey
$657,153 Ukraine
$2,620,858 United Arab Emirates
$16,362,132 United Kingdom
$67,086 Uruguay

Total Worldwide: $571,801,730

Categories: Comic Book Blogs

Bill Webb Has Left the Country - Frogs Are Running Amok Sale - Deep Discounts!

Tenkar's Tavern - Mon, 06/19/2017 - 04:01


Yep, Bill, Krista and the tadpoles have left the country for a vacation abroad and they've left the other Frogs in charge of the company.

To put it plainly, Bill's loss is your gain.

There are TWO sales kicking off right now.

The first is a bundle: Monstrosities and 1975 for Swords & Wizardry for 10 bucks in PDF. I kid you not. Now, you need to go to the Swords & Wizardry Legion Facebook page to grab the coupon code that opens up the bundle pricing for you. If for some reason Facebook is your kryptonite, you can email Bad Mike at mikebadolatoATntrpgconDOTcom and tell him you want to join the Legion but Facebook is beyond your ken.

Monstrosities is my favorite monster book by far.  Each entry give you an adventure hook. One day I want to run a campaign using nothing but the hooks in Monstrosities and a little DM ingenuity.

1975 is simply an excellent old school adventure. I've run it twice to great success.

So, what is the other sale you might ask? Well, this is one that The Tavern CAN give you the code to open up your discount pricing:

The Slumbering Tsar is a massive PDF. Pricing on the PDF is normally 90 bucks but the following coupon code: IN-SANE-TSAR - will bring it down to 15 bucks. Yes, its Pathfinder only. Yes, I suspect I can convert this on the fly for Swords & Wizardry. Heck, at 15 bucks I'll sure give it a try :)

Endzeigeist has an in depth series of reviews of The Slumbering Tsar:
Conclusion for the whole Saga: Now, I had the time to digest the whole epic – and it’s better than the sum of its parts – tying everything neatly together sans artificial borders, adding player-maps,l getting rid of just about every glitch I complained about in above reviews, the final result is a milestone of the art of adventure-crafting and takes the word “epic” to a whole new level. Well worth every single buck spent for the module and #2 on my best-of of 2012-list, this epic tome is 5 stars+seal of approval and should stand on the shelf of just about any DM! If you haven’t yet, take a look at its 951 pages of glorious deadliness here.There you have it. Frogs run amok. Yes, I now swim in the Frog's pond but I make no commissions from these sales. They are simply damn good pricing for some awesome RPG products with that Old School Gamer sensibility.


Categories: Tabletop Gaming Blogs

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