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Cryptozoic and Warner Bros. Consumer Products Announce Release of Teen Titans Go! Deck-Building Game

Cryptozoic - Mon, 11/20/2017 - 14:00

Cryptozoic Entertainment and Warner Bros. Consumer Products, on behalf of DC Entertainment, today announced the November 29 release of Teen Titans Go! Deck-Building Game. In this two-player game based on the popular TV show Teen Titans Go!, each player becomes a member of the team—Robin, Starfire, Cyborg, Beast Boy, or Raven—and engages in a friendly competition to take down DC Super-Villains such as Blackfire and the H.I.V.E. Five. Each player starts with one DC Super Hero, but is able to recruit “Sidekicks,” other Titans who can help the player.

Categories: Tabletop Gaming Blogs

The Contents of the Cube

Sorcerer's Skull - Mon, 11/20/2017 - 12:00

Roll Call: Dagmar (Dwarf Cleric), Erekose (Fighter), Waylon (Frox Thief), Kully (Bard), Kairon (Demonlander Sorcerer), and Shade (Elf Ranger)!

Our Land of Azurth 5e campaign continued last night with the party about to barge into a room full of death dwarfs that also contained the 7 foot metal cube that fell from the sky. The party is prepared for the dwarfs this time, but they soon find their are also magic-users among them which changes things up a bit. After a short melee, our heroes prevail.

Inspecting the metal cube in the aftermath, they find a hatch hiding a recessed box in one wall with lever in it. Pulling it downward causes one of the walls to drop, revealing a lot of packing material--an a familiar looking automaton. Familiar, because it seems identical to Viola, the Clockwork Princess of Yanth Country!

The automaton comes out, twitching. In a stuttering voice, it announces itself as "Violet." It extends a hand, but when Dagmar shakes it, the automaton explodes. Only a few of the party members take damage, but they are caught off-guard when a second automaton emerges (this one seemingly undamaged) and gives her name as "Violetta."

Violetta is unable to answer most of their questions. She says she was made in a laboratory, but doesn't know by whom.

Around that time, the cave shakes again with another, milder, impact. The party heads out to take a look. They hear voices from outside the cave. Wanting to potentially hide the automaton from searchers, they send Kully out to greet the newcomers.

The three arrivals almost look like automata themselves, but most resemble Astra of the Shooting Star Folk, whom they met in House Perilous. The metal bearded leader calls himself a King as says he and his fellows were to transport the cube to a man named "Loom" who lives in the junk city in the desert. Loom likes making automata, apparently. The King also mentions during the conversation that he has a daughter named Astra.

Relatively convinced of the good intentions of the Shooting Star Folk King and not really knowing what is going on, they turn Violetta over to him. The Shooting Star Folk retrieve the cube and repackage Violetta with care, then take off. Kully wants to go with them, but the ballistic nature of their travel scares the others off, and they manage to convince him that should continue home.


When they get back in Rivertown, there's a surprise waiting. A calico cat man, doubly impossible for being a cat man (unknown in Azurth) and a calico male, and a frox in a fancy tophat are waiting for Kully in his room. They wish to enlist the party's aid in a journey to the Land of Under-Sea--and they also promise to take Kully to his father!

How Tomato Soup and Psalm 23 Fill out the Menu at Our House Daily

Just Call Me Pastor - Mon, 11/20/2017 - 11:00

When we sit down for a bowl of our favorite tomato soup we know we are in for a moment of pleasure. We never tire of tomato soup at our house.

Kathleen’s friend, Betty Johnston, from Tennessee gave her the original recipe more than 20 years ago.

We’ve gone back to this soup on occasion through the years but recently, along with a suitable side dish, it fills out the need almost daily for one of three healthful meals.

This morning it was time to make a fresh two-or-three-day supply, and I was pressed into service as a greenhorn chef. All my family and friends know that cooking has never been my thing.

I was not totally new to the procedure, however, because for some time I have chopped up the cabbage out of consideration for Kathleen’s right shoulder. Replacement surgery a few years ago helped her greatly, but she has to be careful.

This morning’s activity was nevertheless a huge step forward for me. It was my first time to make the soup from start to finish. That is, to wash, chop, assemble, cook and store.

Kathleen supervised every step closely and here is the sequence I followed:

1. Get out the big pot that holds several quarts of liquid.

2. Lay out on the counter the chopping board, then the freshly washed cabbage, several stalks of celery and three or four onions. Also have at hand two cans of Aylmers tomatoes (labeled no salt, and prepared with Italian spices). And don’t forget the hot sauce to add the zing

3. With Kay looking on I chopped the cabbage until the results nearly filled the cooking pot. I then chopped and added the celery and tear-jerking onions.

4. After adding several cups of water I carried the pot to the stove and cooked the vegetables until the cabbage was limp. Then I added the two cans of tomatoes and several squirts of the hot sauce and mixed it all well and let it cook.

5. The final step was to let the mixture cool and then puree the results about half a quart at a time in the blender, pouring the results into containers to store in the refrigerator.

Here’s how this delicious soup fits into our daily menu: After a nutritious smoothie for breakfast and a noon meal of meat, vegetables, salad, and dessert, for our evening repast this soup comes into play. We usually add a protein, like a cheese sandwich or poached egg.

In troubled times such as ours you may ask who should care about matters so mundane as recipes and food cooking procedures? Especially about so modest a dish as tomato soup.

My mind turns toward the end of the 23rd Psalm where  the author addresses this line to the Divine Shepherd: “You prepare a table before me …”  even when my life may be in danger.

Every repast reminds us that this Shepherd God we serve is all-provident and deserves our heart’s gratitude even for a humble dish of tomato soup.

 

Photo credit: Erik Forsberg (via flickr.com)


Categories: Churchie Feeds

Modification Monday: Plum Ulysse Hat

Knitted Bliss - Mon, 11/20/2017 - 11:00

www.knittedbliss.com

Original Pattern: Stockholm Scarf Knitter Extraordinaire: Nikoletta (Ravelry ID) Mods: Using the stitch pattern from the original cowl pattern, Nikolette created a hat to match her cowl.  Details can be found on her project page, here. What Makes This Awesome: When it comes to winter accessories, we have three main categories: neck, head, and hands.

The post Modification Monday: Plum Ulysse Hat appeared first on %%www.knittedbliss.com%%.

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Categories: Knitting Feeds

1141

Looking For Group - Mon, 11/20/2017 - 05:00

The post 1141 appeared first on Looking For Group.

Categories: Web Comics

State of The Tavern Keeper - I've got Chills, They're Multiplying...

Tenkar's Tavern - Mon, 11/20/2017 - 00:19
This afternoon I got hit with a nice chill. Now, I'm the type of guy that wears short sleeves 12 months a year and wears shorts in the house year round. My usual normal temp is 98.2 not 98.6.

I'm running 97.0 today.

Fuck me. If I was running a Kickstarter I'd demand a 5 year reprieve. I haven't been myself for the last 2 weeks.

Ah well, my miserable fuckery will continue I guess...


Categories: Tabletop Gaming Blogs

Starfinder Character Creation with Point Buy

Gamer Goggles - Sun, 11/19/2017 - 22:27

In this video Matt uses the point buy system for Pathfinder to create a great Wandering Warrior. This is a tutorial style of video with some extras on character development.

Click here to view the video on YouTube.

Next week is Thanksgiving, but I hope to have a new improved tutorial on character creation down with the method I am most familiar with – rolling dice.

Categories: Tabletop Gaming Blogs

November Campaign Design X - Local Color

Greyhawk Grognard - Sun, 11/19/2017 - 22:00
In the previous post in the series, I sketched out the small area the PCs will be operating in at the start of the campaign. Now I'd like to add a little more detail by laying out some encounters, both fixed and wandering. The stats below are for 1st edition AD&D, but they're very minimal and could be used with just about any OSR rules. Here is the map, now with encounter areas marked in red (you'll have to click to zoom to see the numbers):


ENCOUNTER KEY

  1. Hermit. A small wooden hut is home to Father Georg, a hermit in self-imposed exile, soured by the politics within the church (C7, 30 hp, AC 9 (but owns chainmail and shield for AC 3), align LG, usually unarmed but owns a mace +2; spells usually memorized bless x2, cure light wounds x2, purify food and drink, augury, chant, slow poison, speak with animals x2, create food and water, cure disease, prayer, cure serious wounds). He has only a few coins at any given time; whatever wealth he comes across he gives away to those few he encounters. He finds he vastly prefers the contemplative life, and gets along with the Spinebreaker orcs, who sometimes come to him for healing when their own shamans are unable to work the required miracles. He will be friendly towards visitors, but if they show up regularly, he will politely ask them to respect his desire for solitude. He knows where the three orc villages are at any given time, but will not share this information if he thinks it will be used to attack them.
  2. Bandits. A group of 35 bandits has made camp only a hundred yards off the road. They are taking advantage of the confusion caused by two contradictory boundary stones; they are in the disputed area claimed by both Jenstein and Greitzberg, and have agents in both towns stirring up feelings about the strip of land. Thus, neither will risk a full incursion to root out the bandits, lest the other take it as an attempt to seize the area by force. The bandits are led by Gregor Ostoff (F8, 55 hp, AC 5 (chainmail), battleaxe +1, ring of invisibility). His lieutenant is also his lover, Wulende (F7, 39 hp, AC 5 (chainmail), longsword, dagger +1). There are 6 second level fighters (AC 7 (leather + shield), armed with longsword), 20 1st level fighters (AC 7, (leather + shield) armed with longsword), and 15 1st level fighters (AC 8 (leather), armed with light crossbow and hand axe). They have amassed a small fortune including 7,000 sp, 950 gp, 6 pieces of jewelry, and two potions of healing. The majority of the treasure is buried in the woods where only Gregor and Wulende know, but the men have 20 sp and 3 gp each, out of the total.
  3. Hippogriffs. A family of about a dozen hippogriffs nests here in the crags of a steep rock face. They will often kill from the herds and flocks of Lirberg when they are set out in the hills to graze.
  4. Vampire Tomb. Here is the tomb of the vampire that originally turned the baron of Lirberg into the undead; an early Valaisian explorer named Jean Rochon, although he styles himself Sieur Rochon d'Montrose (hp 45, formerly a T9, so has all the relevant thief abilities in addition to his vampiric powers). The tomb is built into a natural cave, and consists of a pair of rooms. During the day the vampire is guarded by a pair of trolls who live in the outer chamber and who are completely under the vampire's thrall (32, 30 hp). He is quite urbane and gracious, and will not attack unless pressed. He has designs on the whole of the district, and although his plans in Lirberg were thwarted, he has learned to be more subtle and is looking for agents he can either charm or whose loyalty can be bought with the promise of wealth and power. 
  5. Goblins. A group of goblin mercenaries have deserted, and have set up a temporary camp on the banks of this river. They have no plan, and are being harried both by the orcs and by troops sent into the forested mountains to track them down. They are extremely suspicious of outsiders, given the fact that they are surrounded by enemies. The company of 32 (down from 60) spearmen is led by a bugbear hauptmann (captain) named Rogran (15 hp) armed with battleaxe and shield, and 3 hobgoblin feldwebel (sergeants - 9, 9, 8 hp) armed with morning stars. The goblins have 1d3 sp each, while Rogran has their remaining wealth in a chest in his tent (24 gp, 112 sp). At the moment Rogran is laying low, hoping for some opportunity to come their way to get them out of their current predicament. Orc attacks are regular occurrences. 
  6. Ruined Town. This is the ruined Artanian town, now left to rubble and overgrown with plants. This is a detailed encounter area that will have to be laid out in detail with its own map and key. Might not get to it in November, but designing specific encounter areas is out of scope for NaCaCrMo, so I'm not worried.
  7. Dryad Grove. A group of 4 dryads live here. They currently have a captive; Rolf Tardor (F5, 31 hp, AC 10, Align NG, unarmed). Rolf was a woodsman who dwelt in Jenstein and disappeared 2 years ago. He was presumed killed by the Spinebreaker orcs, and his wife has since remarried. Each dryad has 6 gp and the group collectively has 3 gems. 
  8. Hill Giants. A clan of 6 adult male hill giants dwells in a large cave here (hp 40, 36, 34, 34, 32, 30). There are also 2 females (treat as 6 HD ogres; hp 27, 26) and 2 young (older 6 HD, 28 hp; younger 4 HD, 16 hp). A pair of dire wolves act as pets and watchdogs (15 hp each). The giants occasionally raid Melheim, and have amassed 2,000 gp worth of supplies; 750 gp in furs, 250 gp in wine, 500 gp in copper ingots (weight 1000#), and the rest in coins - 300 gp, 2,000 sp, and 20,000 cp). They also have a longsword +1 that one of the giants uses as a dagger.
  9. Obelisk. This curious structure is incredibly ancient; it predates the Artanian civilization by thousands of years. It is made of granite, but has been worn down by the passage of time, so that the once-sharp inscriptions can barely be seen at all now. It radiates powerful magic, and if the right magical incantation is spoken, it will open up a gate to another plane. This spell can be found in the ruined town in encounter 6.
  10. Ettercaps. Although the Spiderwood is thick with monstrous spiders of all sizes, at the heart is a pair of ettercaps (25, 24 hp). Tangled in the webs and strangling nooses of their lair are 2 pieces of jewelry and a potion of heroism.
  11. Wereboars. A trio of wereboars lives in the heart of the Trotterwood (25, 23, 22 hp), who have a treasure of 2,200 sp and 870 gp, in addition to potions of hill giant control, fire breathing, and extra healing. The wereboars originally came from Sendenow, but they have adopted the boars and giant boars of the wood as their own family, and deeply resent the villagers and their regular hunts. There is another wereboar in the village whose existence has not been discovered, who gives them intelligence on the upcoming hunts, so they can warn the boars and sabotage the hunters. 
  12. Criosphinx. This creature (42 hp) is well-known to the villagers from Jenstein who take their granite down the river to the ford, where it is loaded onto carts bound for Osttur. He will often be seen on the banks of the river, and is of a friendly disposition. He will sometimes ask riddles of the boatmen as they travel downstream. He has an arrangement with the owners of the granite mines, who pay him a regular stipend for his protection and promise not to interfere with the shipments through his territory. He has grown fat and lazy, finding this infinitely easier than harassing each boat as it passes. He has amassed 900 gp so far, but the arrangement does work out well for all concerned, since he also chases off any bandits or other creatures that would interfere with his cozy arrangement.


RANDOM ENCOUNTERS
Slate Mountains
  1. Orcs. A warband of the Spinebreaker orc tribe. 30 warriors armed with halberds, with 1 captain and 3 lieutenants (8 hp each) armed with battle axes and short bows. 
  2. Wolves. A pack of 1d6+6 wolves.
  3. Woodsmen. 1d6 woodsmen from the nearest human village (F2, AC 7 (studded leather + shield), patroling for orcs or other unusual activity.
  4. Brown bears. 1d4 brown bears plus 1d2 cubs.
  5. Giant snake. Giant constrictor snake will drop on a party member from the trees above (25 hp).
  6. Set encounter. The nearest creature from the encounter key above or a human village is met in the woods, on some mission. 
Roads
  1. Merchants. A small caravan of 1d6 carts is traveling towards the nearest village. 
  2. Farmer. A farmer is taking a load of foodstuff to the nearest village.
  3. Itinerant priests. A group of clerics (C5, C3 ,C3, C2) is on a mission to reinforce the faith within the district. The first time they are encountered, they come from Osttur and are relatively new. If re-encountered, they will be the same group; they will visit a village, stay at the local temple for a week or so, and organize a special service with the blessing of the local priest. They are led by Father Max, who has extreme views on the virtues of poverty.
  4. Margot the Magnificent. A wandering magic-user (MU6, 15 hp), Margot comes from Valais and sells her magical powers to the locals, as well as putting on shows for free at the local taverns. She makes a decent living this way, and is well-liked by most. She is accompanied by a pair of "assistants" (F3, 18, 17 hp, AC 7 (studded leather + shield), armed with spears and light crossbows). 
  5. Mr. Wurno. A wandering tinker (gnome, T8, 23 hp) who sells a huge variety of trinkets and gadgets from his overstuffed cart. He always seems to have exactly what a customer needs. He has been around for as long as anyone can remember.
  6. Patrol. A mounted patrol of local militia from the nearest village, led by one or two of their ritters, will ask the PCs their business. If they seem legitimate they will be allowed to pass, but if they are heavily armed without some sort of letter of marque or other authorization, they may be questioned more closely.
Note that encounters along the roads are meant to be repetitive. It should be very natural for the PCs to get to know most of the potential encounters in as small an area as the district. They should get used to seeing Father Max, Margot, etc. This can be used to the DM's advantage; if Mr. Wurno suddenly stops being seen on the road, it may lead them to investigate, leading to some adventure. These NPCs can also be used to further some plot down the road, if the DM has need of a spy or somesuch later on. As the game goes on, I might add others, to keep things fresh, but the continuity of familiar faces is important.
Plains (more than 1/2 mile from the road)
  1. Badgers. 1d4+1 badgers.
  2. Wild dogs. A pack of 4d4 wild dogs.
  3. Patrol. See the road encounter table above.
  4. Herd. Cattle or sheep from a nearby farm. A shepherd will be nearby.
Spiderwood
  1. Giant spiders. 1d8 giant spiders.
  2. Huge spiders. 1d12 huge spiders.
  3. Large spiders. 2d10 large spiders.
  4. Ettercaps. 1 (50% chance) or both of the ettercaps from #10 above.
Trotterwood
  1. Wild boar. 2d6 wild boar. 15% chance of being accompanied by 1 of the wereboars from #11.
  2. Giant boar. 2d4 giant boar.
  3. Wereboar. 1 (50% chance) or both of the wereboars from #11 above.

    Categories: Tabletop Gaming Blogs

    THE ADVENTURES OF AURORAMAN #1 preview

    First Comics News - Sun, 11/19/2017 - 18:41


    THE ADVENTURES OF AURORAMAN #1
    While on a field trip to observe a meteor shower Jeff Burton discovers a wooden staff that is bursting with cosmic power so he does what any mild-mannered school teacher and father would do, he puts it in the local lost and found bin – WAIT! No, he doesn’t, he uses it to become the new Super Power of the Prairies – Auroraman!
    WRITER: Jeff Burton & Dan Collins
    ILLUSTRATOR: Justin Shauf, Shay Hahn, Corbin Shauf, Justin Shauf, Elaine Will, Sharon Gauthier, Christoper Yao & Jason Sylvestre
    COLOURS: Donovan Yaciuk & Madelyn Yaciuk
    LETTERS: Donovan Yaciuk, Julian Salm, Rod Salm, Elaine Will, Sharon Gauthier & Jason Sylvestre
    COVER: Gibson Quarter
    PRICE: $20.00

    Categories: Comic Book Blogs

    Kickstarter - Marauder Task Force Roleplaying Game (Break out the Action Figures)

    Tenkar's Tavern - Sun, 11/19/2017 - 16:14


    Sometimes a Kickstarter "clicks" and sometimes it doesn't. Despite highly successful prior Kickstarters for action figures and accessories, the Marauder Task Force Roleplaying Game Kickstarter isn't clicking. Its been funding for a week and a half and hasnt even hit 25% of funding. Quite simply, its going to fail to fund or will be put out of its misery prior to that.


    Why the lack of interest?
    I think the folks that backed the prior Kickstarters for action figures did so because they were action figures - the desire to play with them with actual rules wasn't part of the equation. Someone, somewhere doesn't know their audience. Damn shame.
    But hey, you can buy customized figures directly from their webstore.





    Categories: Tabletop Gaming Blogs

    COSPLAY GIRL OF THE WEEK!

    First Comics News - Sun, 11/19/2017 - 15:29

    This week’s cosplay girl of the week Kitty Young

    If you would like to be the Cosplay Girl of the Week!
    Please send your photo to Giovanni.Aria@firstcomicsnews.com and you will be considered for inclusion for a future edition of Superhero Girls!

    Categories: Comic Book Blogs

    COSPLAY GUY OF THE WEEK!

    First Comics News - Sun, 11/19/2017 - 15:26

    This week’s cosplay guy of the week Nipah Dubs

    If you would like to be the Cosplay Guy of the Week!
    Please send your photo to Geo.Aria@firstcomicsnews.com and you will be considered for inclusion in a future edition of Superhero Guys!

    Categories: Comic Book Blogs

    5e in Exalted's Creation

    Sorcerer's Skull - Sun, 11/19/2017 - 15:00
    Art by UDONIn a rare visit to rpgnet the other day, I saw a thread about utilizing the setting for Exalted for a 5e D&D game. The easiest way to do this would be to excise the Exalted themselves to one degree or another. Their fantasy superheroics would necessitate too drastic an overall to the D&D system (or the use of something like Kevin Crawford's Godbound). Removing the Exalted drastically changes the setting, true, but I think that's part of the fun of the mashup.

    In brief for the unfamiliar, Exalted's Creation is a flat, roughly square, world with the Blessed Isle and a Holy Mountain at its center. The Mountain is the Elemental Pole of Earth, and in all other compass directions, Creation bleeds into the other Elemental Poles (Air, Water, Fire, and Wood).  Heaven is the home of the Celestial Bureaucracy and the gods that oversee the multitude of spirits in the world. Hell is something like the Greek Tartarus; it's the place of imprisonment of the overthrown and now demonic Primordals, the Titans that created the world. The Underworld, the realm of the dead, was created by the death of some Primordals during the titanomachy. Outside of Creation proper, orbits the body of a surviving Primordial, Autochthon, with people living in its Steampunkish interior.

    All of Creation was born from the chaos of the Wyld, and it still lies beyond the borders. Fey have come from it in the past and attempted to destroy the irritant of stable form and matter.

    Art by Christopher Stevens
    With that out of the way, here are a few not-fully-formed thoughts on how to adapt some things:

    There's a lot of change to basic D&D cosmological assumptions, but also some congruities to be exploited. Demons and devils get combined to the Yozis and both the Abyss and the Nine Hells can be encompassed in the hell prison of Malfeas. Tieflings would be the demon-blooded of Exalted. Warlocks fit well as their servitors.

    Conflating the elves with the Fair Folk would emphasis the Chaotic portion of their traditional Chaotic Good alignment. The Wyld would make a more alien Feywild. Many aberrations might aslo fit within the Wyld.

    The champions of the Moon, the Lunar Exalted, could be represented by Shifters and lycanthropes. Warforged could by Autochthonians. Dwarves are, of course, the Mountain Folk, and the Dragonborn take the place of the more dinosaurian Dragon Kings. The Elemental-powered Dragon-blooded could probably be placed with Genasi.

    That's just to start. I think it's an interesting thought experiment.

    Eldritch Progress

    3d6 Traps & Thieves - Sun, 11/19/2017 - 14:57
    The penultimate volume for the Avremier 0e project is progressing toward publication. It is easily the most challenging supplement to-date, for a number of reasons.

    The Arcanaflow magic "system" is being introduced and detailed for the first time in print. It hasn't been playtested in the strictest sense and will undoubtedly be targeted for criticism. That's okay. Arcanaflow casting is an option for the setting and might not suit everyone's style of play.

    Along with the "new" magic rules come two "new" magic-user PC classes. Both treat Flowcasting in different ways and both are doubtlessly overpowered. Again, neither has really been playtested in depth. Honestly, I just really like arcane magic and enjoy tinkering with the entire concept within a fantasy setting. Future development might see significant changes to Flowcasting and those that utilize it. Or, we may just go renegade with it all.

    For now, let's leave this entry with a partial list from the book itself.



    GETTING SPELLS TO MAGIC-USERS:
    During the course of the game, there  may not be many opportunities to consult selected tomes from a magical library for new spells. Even scrolls might be precious and few, or simply not of sufficient variety. An adventuring magic-user in search of new or replacement spells may have to stay sharp and take opportunities as they come. What follows are (D20?) suggestions for giving magic-users the chance to discover additional spells while “on the job.” 1.     Loose spellbook pages found with other treasure or the remains of a deceased adventurer. 2.     One or more spells scrawled by some mad wizard on a dungeon wall, door, or other surface.3.     Pages of a spellbook used to line a monster’s nest or bedding.4.     Spellbook used by some ignorant rube as a journal or notebook. Some spells have been ruined, but a few remain.5.     The last great spell researched by some (in)famous wizard beautifully engraved upon the lid of his/her sarcophagus, in memoriam.6.     Scrolls given as rewards by employers or patrons.7.     Triggering ancient glyphs cause a spell to 'leap' into the closest wizard's mind, filling an equal spell slot (shunting another spell out if no empty slot is available). Must be scribed to avoid loss when cast.8.     Trading with monsters or NPCs for spellbooks that they don’t understand or want.9.     Malfunctioning magic item (such as a Ring of Spell Storing or Staff of Wizardry) discharges a spell directly into the user’s mind. The only way to release the spell is to scribe it. 10.  Imprisoned wizard has been blinded to prevent the use of the one or two spells tattooed onto his body.

    Categories: Tabletop Gaming Blogs

    SUNDAY SUPER CINEMA: Star Trek Continues E10 “To Boldly Go

    First Comics News - Sun, 11/19/2017 - 14:47

    To solve the ultimate mystery, the Enterprise must return to where Kirk’s five-year mission began.

    Star Trek Continues E10 “To Boldly Go: Part 1”

    The iconic mission of the U.S.S. Enterprise comes to an end, as Kirk and his crew battle the ultimate adversary.

    Star Trek Continues E10 “To Boldly Go: Part 2”

    Categories: Comic Book Blogs

    SHIPPING THIS WEEK (…and next week too)

    First Comics News - Sun, 11/19/2017 - 14:38
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WALKING DEAD MAGAZINE #22 NEWSSTAND ED $9.99 SEP172258 WALKING DEAD MAGAZINE #22 PX ED $9.99 BOOKS AUG178940 BRIDGMANS COMP GUIDE DRAWING FROM LIFE 5TH ED SC $19.95 SEP171711 DISNEY PIXAR COCO STORY OF MOVIE IN COMICS YA GN (C: 0-1-0) $5.99 AUG172312 DOCTOR WHO COMP HIST HC VOL 56 5TH DOCTOR STORIES (C: 0-1-1) $18.99 JUL172237 EPILOGUE ILLUS & CONCEPT ART OF MIDDLE EAST HC $39.99 OCT171967 KIKIS DELIVERY SERVICE PICTURE BOOK HC GHIBLI (CURR PTG) (C: $19.99 AUG172364 KOLCHAK DOUBLE FEATURE PROSE NOVEL $12.99 SEP172191 MANGASIA DEFINITIVE GUIDE TO PAN ASIAN COMIC ART SC (C: 0-1- $39.95 SEP172213 MIDDLE-EARTH FROM SCRIPT TO SCREEN HC (C: 1-1-0) $75.00 OCT171429 TEN FRAMES PER SECOND ARTICULATED ADVENTURE HC $29.99 SEP173057 WARHAMMER 40K DEATHWATCH PROSE NOVEL SC (C: 0-1-1) $21.00 SEP173058 WARHAMMER 40K DEVESTATION BAAL PROSE NOVEL SC (C: 0-1-1) $16.00 SEP172089 WOLF & PARCHMENT LIGHT NOVEL SC VOL 01 NEW THEORY (C: 0-1-1) $14.00 MERCHANDISE SEP172159 2018 VAN HELSING CALENDAR (MR) $19.99 MAR178317 A CHRISTMAS STORY OLD MAN 8IN RETRO AF (C: 1-1-2) $32.99 MAR178318 A CHRISTMAS STORY RALPHIE 8IN RETRO AF (C: 1-1-2) $32.99 FEB178556 ABSOLUTE CHOGOKIN DB SUPER DZ-12 WHIS MINI FIG (NET) (C: 1-1 $11.99 FEB178557 ABSOLUTE CHOGOKIN DB SUPER DZ-13 SS TRUNKS FUTURE MINI FIG ( $11.99 FEB178558 ABSOLUTE CHOGOKIN DB SUPER DZ-14 SS ROSE GOKU BLK MINI FIG ( $11.99 AUG178472 ARROW SEASON FOUR T/C BOX (NET) (C: 1-1-2) $3.99 AUG172576 BATMAN 66 NANANA ROYAL BLUE T/S LG (C: 0-1-1) $18.99 AUG172575 BATMAN 66 NANANA ROYAL BLUE T/S MED (C: 0-1-1) $18.99 AUG172574 BATMAN 66 NANANA ROYAL BLUE T/S SM (C: 0-1-1) $18.99 AUG172577 BATMAN 66 NANANA ROYAL BLUE T/S XL (C: 0-1-1) $18.99 AUG172578 BATMAN 66 NANANA ROYAL BLUE T/S XXL (C: 0-1-1) $20.99 AUG172581 BATMAN 66 NANANA ROYAL BLUE WOMANS T/S LG (C: 0-1-1) $18.99 AUG172580 BATMAN 66 NANANA ROYAL BLUE WOMANS T/S MED (C: 0-1-1) $18.99 AUG172579 BATMAN 66 NANANA ROYAL BLUE WOMANS T/S SM (C: 0-1-1) $18.99 AUG172582 BATMAN 66 NANANA ROYAL BLUE WOMANS T/S XL (C: 0-1-1) $18.99 AUG173074 BATMAN CANVAS TRI-FOLD WALLET (APR178995) (C: 1-1-2) $19.99 SEP178082 BATMAN DOOMSDAY CLOCK RINGER T/S LG (C: 1-1-2) $22.95 SEP178081 BATMAN DOOMSDAY CLOCK RINGER T/S MED (C: 1-1-2) $22.95 SEP178080 BATMAN DOOMSDAY CLOCK RINGER T/S SM (C: 1-1-2) $22.95 SEP178083 BATMAN DOOMSDAY CLOCK RINGER T/S XL (C: 1-1-2) $22.95 SEP178084 BATMAN DOOMSDAY CLOCK RINGER T/S XXL (C: 1-1-2) $25.95 JUN172601 BATMAN TEAM SHADED PX 3930 FLEX FIT CAP (C: 1-1-1) $27.99 FEB178749 BEAUTY AND THE BEAST BELLE NENDOROID (C: 1-1-2) $54.99 SEP172969 BOBS BURGERS FAMILY MINI JOURNAL SET (C: 1-1-1) $10.99 OCT172920 BOBS BURGERS LINDA JOURNAL SET (C: 1-1-1) $10.99 MAR178558 BODY-CHAN YABUKI RIHITO GRAY EDITION DX SET S.H.FIGUARTS (NE $59.99 MAR178560 BODY-KUN TAKARIA RIHITO GRAY EDITION DX SET S.H.FIGUARTS (NE $59.99 SEP172979 BORUTO MOVIE GROUP AND CITY SUBLIMATION THROW BLANKET (C: 1- $32.99 JUN168678 CARDCAPTOR SAKURA SAKURA KINOMOTO 1/7 PVC FIG (C: 1-1-2) $146.99 JUN168679 CARDCAPTOR SAKURA SAKURA KINOMOTO 1/7 PVC FIG SBY VER (C: 1- $261.99 SEP173062 CASTELLARS CARD GAME (C: 0-1-1) $19.99 SEP172342 CATWOMAN CHASE T/S LG (C: 1-1-2) $19.95 SEP172341 CATWOMAN CHASE T/S MED (C: 1-1-2) $19.95 SEP172340 CATWOMAN CHASE T/S SM (C: 1-1-2) $19.95 SEP172343 CATWOMAN CHASE T/S XL (C: 1-1-2) $19.95 SEP172344 CATWOMAN CHASE T/S XXL (C: 1-1-2) $22.95 OCT172970 CLANK IN SPACE EXP (C: 0-1-1) $60.00 SEP172229 COMIC SHOP NEWS 90CT BUNDLE #1588 (NET) $PI SEP172232 COMIC SHOP NEWS CHRISTMAS 2017 SPECIAL 90CT BUNDLE (NET) $PI OCT172975 CTHULHUS VAULT STORY TELLING GAME (C: 0-1-2) $30.00 JUN173405 D&D DICE MASTERS SET 3 COUNTER TOP DIS (C: 1-1-2) $79.92 AUG173219 D&D RPG XANATHAR GUIDE TO EVERYTHING HC (C: 0-1-2) $49.95 AUG168808 DAGASHI KASHI SHIDARE HOTARU 1/8 PVC FIG (C: 1-1-2) $166.99 JAN178889 DATE A LIVE II KURUMI TOKISAKI 1/8 PVC FIG (C: 1-1-2) $227.99 MAY178025 DBZ KRILLIN FIGURE-RISE STANDARD MDL KIT (NET) (C: 1-1-2) $25.00 MAY178027 DBZ SON GOKU FIGURE-RISE STANDARD MDL KIT (NET) (C: 1-1-2) $30.00 MAR178562 DBZ SUPER SAIYAN 3 SON GOKU S.H.FIGUARTS AF (NET) (C: 1-1-2) $57.99 AUG173073 DC BATMAN COSTUME INSPIRED UTILITY BAG (MAY178105) (C: 1-1-2 $75.99 FEB178930 DC BATMAN LOGO HALF FRAME SUNGLASSES W/ CASE (C: 1-0-2) $10.99 JUN172590 DC BATMAN LOGO WOVEN BUTTON UP SHIRT LG (C: 1-1-2) $35.99 JUN172589 DC BATMAN LOGO WOVEN BUTTON UP SHIRT MED (C: 1-1-2) $35.99 JUN172591 DC BATMAN LOGO WOVEN BUTTON UP SHIRT XL (C: 1-1-2) $35.99 JUN172592 DC BATMAN LOGO WOVEN BUTTON UP SHIRT XXL (C: 1-1-2) $39.99 SEP172896 DC BATMAN SIDEKICK CROSS BODY HANDBAG (C: 1-0-2) $34.99 JUL178115 DC COMICS BATMAN HMF-004 AF (C: 1-1-2) $99.99 FEB178931 DC COMICS BATMAN SUNGLASSES W/ CASE (C: 1-0-2) $10.99 FEB178960 DC COMICS FLASH SUIT UP LANYARD (C: 1-0-2) $8.99 JUN173408 DC HEROCLIX HARLEY QUINN GOTHAM GIRLS DICE & TOKEN PACK (C: $9.99 SEP172910 DC ORIGINAL HARLEY QUINN MAGNET (C: 0-1-2) $5.99 SEP172909 DC ORIGINAL JOKER MAGNET (C: 0-1-2) $5.99 SEP178085 DC RETRO KRESGE STYLE AF SER 4 ASST (NET) (C: 1-1-2) $29.99 SEP178086 DC RETRO MEGO LIKE CARDED RETRO SER 4 ASST (NET) (C: 1-1-2) $29.99 JUN172594 DC SUPERMAN LOGO WOVEN BUTTON UP SHIRT LG (C: 1-0-2) $35.99 JUN172593 DC SUPERMAN LOGO WOVEN BUTTON UP SHIRT MED (C: 1-0-2) $35.99 JUN172595 DC SUPERMAN LOGO WOVEN BUTTON UP SHIRT XL (C: 1-0-2) $35.99 JUN172596 DC SUPERMAN LOGO WOVEN BUTTON UP SHIRT XXL (C: 1-0-2) $39.99 MAR178794 DC WONDER WOMAN MOVIE TIARA & BRACELET COSPLAY SET (C: 1-1-2 $34.99 JUN173294 DEADPOOL NERD METAL LICENSE PLATE FRAME (C: 1-1-2) $19.99 JUN172602 DEADPOOL TEAM SHADED PX 3930 FLEX FIT CAP (C: 1-1-1) $27.99 AUG178414 DISNEY DESCENDANTS 2 ISLE STYLE SWITCH MAL DOLL CS (NET) (C: $27.99 SEP172293 DNM MERCILESS SYMBOL WOMENS T/S LG (C: 1-1-2) $19.95 SEP172292 DNM MERCILESS SYMBOL WOMENS T/S MED (C: 1-1-2) $19.95 SEP172291 DNM MERCILESS SYMBOL WOMENS T/S SM (C: 1-1-2) $19.95 SEP172294 DNM MERCILESS SYMBOL WOMENS T/S XL (C: 1-1-2) $19.95 JUL178352 DORBZ DC HAWKMAN VINYL FIGURE (C: 1-1-2) $7.99 JUL178354 DORBZ DC SUPERMAN VINYL FIGURE (C: 1-1-2) $7.99 JUN178744 DORBZ GOLDEN GIRLS DOROTHY VINYL FIGURE (C: 1-1-2) $7.99 JUN178883 DORBZ STRANGER THINGS DUSTIN VINYL FIGURE (C: 1-1-2) $7.99 JUN178884 DORBZ STRANGER THINGS ELEVEN VINYL FIGURE (C: 1-1-2) $7.99 JUN178885 DORBZ STRANGER THINGS LUCAS VINYL FIGURE (C: 1-1-2) $7.99 JUN178886 DORBZ STRANGER THINGS MIKE VINYL FIGURE (C: 1-1-2) $7.99 MAY178028 DRAGON BALL MASTER YOSHI WAGON MECHA COLLECTION MDL KIT (NET $8.00 JUN172600 FALLOUT ICONS WOVEN BUTTON UP SHIRT XXL (C: 1-0-2) $39.99 FEB178504 FATE KALEID LINER PRISMA ILLYA 1/8 PVC FIG 2WEI HERZ VER (C: $194.99 DEC168148 FATE/STAY NIGHT SABER PARFOM FIG (C: 1-1-2) $67.99 JUN178547 FINDERS KEYPERS DISNEY NBX JACK & ZERO VINYL KEYCHAIN FIG (C $29.99 JUL178100 FUNKO PLUSH TEEN TITANS GO 6PC PLUSH DISP (NET) (C: 1-1-1) $10.99 JUL178582 GALACTIC PLUSHIES STAR WARS E8 SERIES 1 9PC PLUSH DISP (NET) $10.99 AUG172564 GEARS OF WAR LOGO BLACK FLEX CAP (C: 1-0-2) $24.99 AUG168110 GHOSTBUSTERS SLIMER 1/4 SCALE STATUE (C: 0-1-2) $399.95 APR178183 GODZILLA VS MECHAGODZILLA GODZILLA S.H. MONSTER ARTS (NET) ( $74.99 APR178097 GODZILLA VS MECHAGODZILLA MECHAGODZILLA CHOGOKIN (NET) (C: 1 $174.99 FEB178933 GOTG 2 KID GROOT LANYARD (C: 1-0-2) $8.99 AUG172438 GUARDIANS OF THE GALAXY LOGO PX 9TWENTY DAD CAP (C: 1-1-2) $20.00 FEB178503 GUILTY GEAR XRD JAM KURADOBERI 1/7 PVC FIG (C: 1-1-2) $183.99 JUN178487 GUNDAM BUILD FIGHTERS LIGHTNING BLACK 1/144 MDL KIT (Net) (C $20.00 JUN178489 GUNDAM ORIGIN GUNDAM LOCAL TYPE 1/144 MDL KIT NORTH AMERICA $22.00 MAR178131 HAIKYU TADASHI YAMAGUCHI NENDOROID (C: 1-1-2) $48.99 AUG172567 HALO UNSC LOGO ZIP UP HOODIE LG (C: 1-0-2) $35.99 AUG172566 HALO UNSC LOGO ZIP UP HOODIE MED (C: 1-0-2) $35.99 AUG172568 HALO UNSC LOGO ZIP UP HOODIE XL (C: 1-0-2) $35.99 AUG172569 HALO UNSC LOGO ZIP UP HOODIE XXL (C: 1-0-2) $37.99 SEP168504 IDOLMASTER RITSUKO AKIZUKI 1/8 PVC FIG (C: 1-1-2) $111.99 AUG173185 JULES VERNE MICHAEL STROGOFF BOARD GAME (C: 0-1-2) $39.99 SEP172322 JUSTICE LEAGUE AQUAMAN SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172321 JUSTICE LEAGUE AQUAMAN SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172320 JUSTICE LEAGUE AQUAMAN SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172323 JUSTICE LEAGUE AQUAMAN SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172324 JUSTICE LEAGUE AQUAMAN SYMBOL T/S XXL (C: 1-1-2) $22.95 SEP172460 JUSTICE LEAGUE BATMAN 5950 FITTED CAP 7 1/2 (C: 1-1-2) $60.00 SEP172457 JUSTICE LEAGUE BATMAN 5950 FITTED CAP 7 1/8 (C: 1-1-2) $60.00 SEP172461 JUSTICE LEAGUE BATMAN 5950 FITTED CAP 7 5/8 (C: 1-1-2) $60.00 SEP172312 JUSTICE LEAGUE BATMAN SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172311 JUSTICE LEAGUE BATMAN SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172310 JUSTICE LEAGUE BATMAN SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172313 JUSTICE LEAGUE BATMAN SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172314 JUSTICE LEAGUE BATMAN SYMBOL T/S XXL (C: 1-1-2) $22.95 SEP172327 JUSTICE LEAGUE CYBORG SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172326 JUSTICE LEAGUE CYBORG SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172325 JUSTICE LEAGUE CYBORG SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172328 JUSTICE LEAGUE CYBORG SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172329 JUSTICE LEAGUE CYBORG SYMBOL T/S XXL (C: 1-1-2) $22.95 SEP172332 JUSTICE LEAGUE FLASH SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172331 JUSTICE LEAGUE FLASH SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172330 JUSTICE LEAGUE FLASH SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172333 JUSTICE LEAGUE FLASH SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172334 JUSTICE LEAGUE FLASH SYMBOL T/S XXL (C: 1-1-2) $22.95 AUG172716 JUSTICE LEAGUE MOVIE BATARANG PX LETTER OPENER (APR178789) ( $25.00 SEP172307 JUSTICE LEAGUE SHIELD T/S LG (C: 1-1-2) $19.95 SEP172306 JUSTICE LEAGUE SHIELD T/S MED (C: 1-1-2) $19.95 SEP172305 JUSTICE LEAGUE SHIELD T/S SM (C: 1-1-2) $19.95 SEP172308 JUSTICE LEAGUE SHIELD T/S XL (C: 1-1-2) $19.95 SEP172309 JUSTICE LEAGUE SHIELD T/S XXL (C: 1-1-2) $22.95 SEP172445 JUSTICE LEAGUE SUPERMAN 5950 FITTED CAP 7 1/2 (C: 1-1-2) $55.00 SEP172444 JUSTICE LEAGUE SUPERMAN 5950 FITTED CAP 7 3/8 (C: 1-1-2) $55.00 SEP172337 JUSTICE LEAGUE SUPERMAN SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172336 JUSTICE LEAGUE SUPERMAN SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172335 JUSTICE LEAGUE SUPERMAN SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172338 JUSTICE LEAGUE SUPERMAN SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172339 JUSTICE LEAGUE SUPERMAN SYMBOL T/S XXL (C: 1-1-2) $22.95 SEP172440 JUSTICE LEAGUE WONDER WOMAN 5950 FITTED CAP 7 1/2 (C: 1-1-2) $55.00 SEP172437 JUSTICE LEAGUE WONDER WOMAN 5950 FITTED CAP 7 1/8 (C: 1-1-2) $55.00 SEP172439 JUSTICE LEAGUE WONDER WOMAN 5950 FITTED CAP 7 3/8 (C: 1-1-2) $55.00 SEP172317 JUSTICE LEAGUE WONDER WOMAN SYMBOL T/S LG (C: 1-1-2) $19.95 SEP172316 JUSTICE LEAGUE WONDER WOMAN SYMBOL T/S MED (C: 1-1-2) $19.95 SEP172315 JUSTICE LEAGUE WONDER WOMAN SYMBOL T/S SM (C: 1-1-2) $19.95 SEP172318 JUSTICE LEAGUE WONDER WOMAN SYMBOL T/S XL (C: 1-1-2) $19.95 SEP172319 JUSTICE LEAGUE WONDER WOMAN SYMBOL T/S XXL (C: 1-1-2) $22.95 JAN178954 KONOSUBA MEGUMIN 1/4 PVC FIG BUNNY VER (C: 1-1-2) $262.99 APR178725 LEGEND OF ZELDA IRON ON PATCH 18 PC BMB DIS (C: 1-1-2) $7.99 JUL178610 LEGO SW BB-9E KEYCHAIN LITE (O/A) (C: 1-1-0) $14.99 JAN178418 LOVE LIVE KANAN MATSUURA FIGMA (C: 1-1-2) $78.99 JAN178893 LOVE LIVE RIN HOSHIZORA FIGFIX CHEERLEADER VER (C: 1-1-2) $72.99 FEB178983 LOVE LIVE SUNSHINE DIA KUROSAWA NENDOROID (C: 1-1-2) $39.99 FEB178070 LOVE LIVE SUNSHINE RUBY KUROSAWA NENDOROID (C: 1-1-2) $39.99 AUG173119 MARVEL CAPTAIN AMERICA CANVAS TRI-FOLD WALLET (APR178996) (C $19.99 AUG173120 MARVEL DEADPOOL CANVAS TRI-FOLD WALLET (APR178997) (C: 1-1-2 $19.99 AUG173121 MARVEL DEADPOOL COSTUME INSPIRED UTILITY BAG (MAY178106) (C: $75.99 AUG172677 MARVEL FACT FILES #195 (C: 0-1-2) $6.50 AUG172678 MARVEL FACT FILES #196 (C: 0-1-2) $6.50 AUG172679 MARVEL FACT FILES #197 (C: 0-1-2) $6.50 AUG172680 MARVEL FACT FILES #198 (C: 0-1-2) $6.50 SEP172514 MARVEL FACT FILES #199 (C: 0-1-2) $6.50 SEP172516 MARVEL FACT FILES #201 (C: 0-1-2) $6.50 SEP172517 MARVEL FACT FILES #202 (C: 0-1-2) $6.50 APR178680 MARVEL GOTG GROOT FACE CUFFED KNIT BEANIE (C: 1-0-2) $19.99 MAY172387 MARVEL 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2017 EXTRAS $1.25 SEP171021 MARVEL SUPER HEROES TP LARGER THAN LIFE $15.99 SEP171013 MONSTERS UNLEASHED TP VOL 01 MONSTER MASH $15.99 SEP170858 MOON KNIGHT #189 LEG $3.99 SEP170859 OLD MAN LOGAN #31 LEG $3.99 SEP171010 SECRET EMPIRE TP BRAVE NEW WORLD $15.99 SEP170882 SECRET WARRIORS #9 LEG $3.99 AUG171015 SILVER SURFER TP VOL 05 POWER GREATER THAN COSMIC $19.99 SEP170911 SPIDER-GWEN #26 LEG $3.99 SEP170975 STAR WARS JEDI REPUBLIC MACE WINDU #4 $3.99 SEP170978 STAR WARS POE DAMERON #21 $3.99 AUG171049 STAR WARS ROGUE ONE ADAPTATION TP $19.99 SEP170924 US AVENGERS #12 LEG $3.99 SEP170909 VENOM #158 LEG $3.99 SEP171014 X-MEN AGE OF APOCALYPSE TP TERMINATION $34.99 SEP170931 X-MEN BLUE #16 LEG $3.99 SEP171016 X-MEN EPIC COLLECTION TP MUTANT GENESIS $34.99

    Categories: Comic Book Blogs

    RICH REVIEWS: Die Kitty Die: Christmas Special # 1

    First Comics News - Sun, 11/19/2017 - 14:25

    Title: Die Kitty Die: Christmas Special # 1
    Publisher: Chapterhouse
    Story and Art: Dan Parent & Fernando Ruiz
    Inks: Rich Koslowski
    Colors: Glenn Whitmore & Anwar Hanano
    Letters: Janice Chiang & Andrew Thomas
    Cover: Dan Parent/with Anwar Hanano
    Variant Cover: Fernando Ruiz/ with Rich Koslowski
    Price: $ 4.99 US
    Rating: 3 out of 5 stars
    Website: www.chapterhouse.ca
    Comments: Chapter 1: “Kitty’s Christmas Jubilee” Kitty does have fun doing all the Christmas stuff. Jack Frost gets a bit overly friendly with Kitty.
    Kitty is drawn in a lovely Christmas sweater and she is huge up top.
    Mrs. Claus shows up at the party. She and Jack have some fun. She also has some weird ideas about toys.
    Chapter 2: “The Fright Before Christmas!” A couple elves made to many Kitty dolls so what are they going to do with them all.
    The art in this part is done in a cartoon style.
    The story starts out one way and then just changes to something totally different midway through. It starts out with elves trying to get rid of Kitty dolls than goes to attack of the killer snowmen. Why?
    “Kitty, It’s Cold Outside!” This is two splash pages of Kitty and her friend’s ice skating. Her outfit looks amazing. Beautifully colored as well.
    Chapter 3: “Ice, Ice Baby!” Aw, the elves and killer snowmen do tie in together. Kitty gets to meet Adolph, The Dead-Nosed Reindeer.
    Chapter 4: “Jingle Hell” Wow this part has everything fire-breathing dolls, killer snowmen, a rabid reindeer with a killer nose, bad elves, a money hungry Jack Frost and of course Kitty the witch.
    It is a fun time for all and the Christmas spirit is alive and well in Kitty well for a cut of the profits.

    Categories: Comic Book Blogs

    Chatting about Holiday knitting...

    My Sister's Knitter - Sun, 11/19/2017 - 14:21
    Happy Sunday! How was your week? In your part of the world are you experiencing the cooler temps? Our weather here in AZ has been up and down. Mornings have been bliss, the kind where you can throw on a light cardigan but then the afternoons are above average ranging... Andi
    Categories: Knitting Feeds

    RICH REVIEWS: Mighty Morphin Power Rangers # 21

    First Comics News - Sun, 11/19/2017 - 14:20

    Title: Mighty Morphin Power Rangers # 21
    Publisher: BOOM! Studios
    Written by: Kyle Higgins
    Illustrated by: Jonas Scharf
    Colors by: Joana LaFuente
    Letters by: Ed Dukeshire
    The Ongoing Misdventures of Squatt & Baboo:
    Written by: Ryan Ferrier
    Illustrated by: Bachan
    Colors by: Triona Farrell
    Letters by: Jim Campbell
    Cover by: Jamal Campbell
    Connecting Variant Cover by: Steve Morris
    Versus Variant Cover by: Dan Mora
    Morpher Variant Cover by: Miguel Mercado
    Action Figure Variant Cover by: Joshua McDonald with packaging design by David Ryan Robinson
    Stan Lee Exclusive Covers by: Lucas Werneck
    Price: $ 3.99 US
    Rating: 3 out of 5 stars
    Website: www.boom-studios.com
    Comments: Grace is a woman with a mission. She wants to make the world a better place and she wants to work with the Power Rangers to do that. Grace has the resources and her own private city even of scientists.
    The Finster cat monster is drawn to startle and horrify you. The Power Rangers jump into action to battle this feline fury. Grace though has her own Mechazoid so she can send it into battle. So it was huge giant robot vs little kitty cat monster. You can guess which one won.
    The colors are done way to dark. Too much black used in the art. The Power Rangers should be bright shining heroes full of hope not hiding in the dark.
    So will the Rangers work with Grace to save the world? Can Grace be trusted? It seems too good to be true.
    “The Ongoing Misadventures of Squatt & Baboo” Squatt & Baboo are rulers of Earth in this dimension or at least they think so. Everything seems perfect for them. Nothing is absolutely perfect though. The alien soldiers give you a hint at something being up.

    Categories: Comic Book Blogs

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