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Modiphius to make Elder Scrolls Miniature Game

Gamer Goggles - Wed, 05/22/2019 - 19:28

The Elder Scrolls: Call to Arms – Tabletop wargaming in the world of Tamriel

LONDON, ENGLAND, May 20th – Modiphius Entertainment is proud to announce a new narrative miniatures game based on The Elder Scrolls®, the legendary videogame franchise by Bethesda Game Studios®.

The Elder Scrolls: Call to Arms builds on the core mechanics of Modiphius’ Fallout: Wasteland Warfare game system, but has been rewritten and reworked by designer Mark Latham (The Walking Dead: All Out War, The Harry Potter Miniatures Adventure Game, Editor White Dwarf Magazine) to suit the world and inhabitants of The Elder Scrolls franchise.

Featuring high quality 32mm resin figures, each with its own unique custom base, the skirmish system sees fan favourite heroes like Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and Lydia. The player’s heroes lead groups of followers on adventures inside Dwemer Ruins, Draugr-infested Nord Tombs, and through the frozen wilderness.

As well as controlling their troops, players will also need to manage the stamina and Magicka resources their models bring to the table, all the while watching out for hostile AI driven enemies and narrative events that can change the flow of battle. Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by Modiphius’ advanced AI system.

The game will feature scenarios ranging from dungeon delves, where you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game. Will you claim the ruined fort as yours and build your own settlement, or wander the countryside clearing out foul ruins of the stench of your enemies?

In the first wave, players will raise their banners in the fight for the future of Skyrim as they lead the forces of the Stormcloaks or Imperial Legion in the battles of the civil war. Forces will typically comprise 1-6 heroes and 3-15 troops. The first wave of releases will be a Two Player starter set and reinforcement sets of resin miniatures for both the Stormcloaks and the Imperial Army, a Dragonborn single player set, but more races and characters from across the Elder Scrolls stories are planned. A host of accessories like metal tokens, deluxe dice bags, settlement journals and more will expand your options. Planned releases will expand on The Elder Scrolls V: Skyrim®, as well as adding releases from The Elder Scrolls IV: Oblivion®, The Elder Scrolls Online®, and more.

Modiphius plans promotional miniature releases in the lead up to the launch, starting with the iconic Dragonborn miniature, available right now in limited quantities from www.modiphius.com/Elder-Scrolls, or pick one up at the UK Games Expo show in June, or GenCon in August. More special editions will be released through the year and will be available again after release.

The Elder Scrolls: Call to Arms will be available from Christmas 2019. For more information and to sign up for news, visit: www.modiphius.com/Elder-Scrolls

For press requests and interviews direct or at UK Games Expo please contact pr@modiphius.com

About Modiphius Entertainment

Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, and has since released Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show, the official Star Trek Adventures Roleplaying game, and Fallout: Wasteland Warfare miniatures game.

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios

Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com.

Categories: Tabletop Gaming Blogs

On the Goblin Drunkery

Hack & Slash - Wed, 05/22/2019 - 17:59
Man, is it the next day in the week?

Yeah, and we are just stretching our legs.

As part of my ongoing attempt to survive as a guy who draws dungeon maps—asking myself the question, is what I create enough to justify continuing to exist as a citizen? Does it provide enough value?

Part of the nitty-gritty of being an artist, which I actually had a class on for my Bachelor of Arts in Art in college, is finding income streams. We talked about lots of things in that last class "Methods & Materials" I think it was listed as? Matting pictures, communicating with galleries, presenting artwork, and more.

So if I was gonna do this full time, I was gonna have to do everything—and that includes working live and trying to find a way to provide entertainment that enriches people's lives enough that it supports me continuing to drag these hidden realms from the deep vastness and find ways to share them.

I stream on Twitch as Agonarchartist. But here's what I found:

Twitch isn't anything like what I thought it was. It's a streaming service, with people broadcasting videogames mostly.

But it's also kind of a spiritual revelation.

People on twitch are living their lives in a global community. Friends and companions move from activity and activity, from livestreamed home to livestreamed home, friends sharing their worlds when they are a planet apart. Twitch isn't entertainment, it's community that consumes entertainment together.

I also found that there's an entire community on Twitch consisting of artists who produce Dungeons and Dragons content. Much like the Old School Renaissance, it's a community of people, redefining the look and style of Dungeons & Dragons. Journeyman who rocks while producing art for Godkillers and Lamentations of the Flame Princess. Hope of ShegamesHegames who produces character sketches and fantasy emotes, Alyssa Faden producing maps for Tegel Manor and other books coming out soon, Insomnia Doodles who creates beautiful leather cases for role playing games. Spongeyastronuat producing a different mermaid for every day in Mermay. Wacomatrixo who animates Dungeons & Dragons and Mothership actual plays.

All D&D, All Awesome, All the time.

Today I'm here to share.

I did another storefront and character, but gave the Wine Gnome and her Tree Hollow, over to my friend Bodieh for his patreon, and he gave me some of the tremendous digital content he produces in  adventure packs on his his blog slowquest.

We've got to spread the word see?

So if you want my Wine Gnome and Tree Hollow, you'll have to go over to his Patreon to get it. I love my stuff, but I think I traded up, check this out.

This is the goblin bar. Youth's in the local town pass around plain golden keys. You and someone else in the know can climb the local knoll and there in the cliffside sit the narrow doors of the goblin bistro. Used together on the doors the plain golden keys provide access.
Of course, once you get in the drink is great. And you are sure the goblins will never have any problems with what they are using to brew the beer that lives down inside that ancient passageway in the back!
This encounter location and digital files will add an interesting quirk to any small town or village in your current or next game. A small little mystery the players can uncover, furtive townsfolk, mysterious plain golden keys, a bit of subversion, and a good time for all!

Watch @bodieh and support his Patreon for Adventure packs and more!
Catch me @Agonarcharist on twitch for chill conversation and Dungeons & Dragons talk all afternoon, and support me on Patreon for more henchmen, adventure locations and maps in high resolution, storefronts, and more content, theory, and fun, than you can shake a stick at. I mean, you could shake a stick at it, but you'd just look silly.

Come join the community and fun so that you will accidentally give me money!
Hack & Slash FollowGoogle +NewsletterSupportDonate to end Cancer (5 Star Rating)
Categories: Tabletop Gaming Blogs

Governments increasingly eye social media meltdown

Malwarebytes - Wed, 05/22/2019 - 16:10

These are trying times for social networks, with endless reports of harassment and abuse not being tackled and many users leaving platforms forever. The major sites such as Facebook and Twitter do what they can, but sheer userbase volume and erroneous automated feedback leave people cold. Bugs such as potentially sharing location data when users enable it alongside other accounts on the same phone are something we’ve come to expect.

Just recently, Twitter and Instagram started trying to filter out what they consider to be erroneous information about vaccines, displaying links to medical information sites amongst search results.

Elsewhere, major portals are trying to establish frameworks for hate speech, or fight the rising tide of trolls and fake news. One of Facebook’s co-founders recently had some harsh words for Zuckerberg, claiming the recent catalogue of issues make a good case for essentially breaking the site up. It’s not that long ago since the so-called Cambridge Analytica scandal came to light, which continues to reverberate about security and privacy circles.

It was always burning

Wherever you look, there’s a whole lot of fire fighting going on and no real solutions on the horizon. In many ways, the sites are too big to fail and the various alternatives that spring up never quite seem to catch on. Mastadon made a huge splash at launch and seems to have a lot more success at tackling abuse than the big guns, but by the  same token, lots of people tried it for a month and never went back. Smaller, decentralised instances with dedicated admins/moderators went a long way toward keeping things usable, but ultimately it seems it was just too niche for people more versed with the familiar sights and sounds of Twitter.

Dogpiling from other regions focused on destabilizing the very platforms being used at any given time only adds fuel to the fire.

To summarise, not the greatest of times being had by social media portals. Bugs will come and go, and sneaky individuals will always try to game systems with spam or political propaganda. Most people would (probably?) agree that abuse is where the bulk of the issues and concerns lie. There’s nothing more frustrating then seeing people hounded by a service they make use of with no tools available to fight it.

The fightback begins

Here’s some of the ways sites are looking to tackle the abuse challenge before them.

1) Twitter has sanitised the way accounts interact for some time. The quality filters make it more difficult to witness drive-by abuse postings sent your way via a few changes of the settings. Assuming you don’t follow people sending you nonsense, then you’ll miss most of the barrage.

No confirmed email address? No confirmed phone number? Sporting a default profile avatar? Brand new accounts? All of these points and more will help keep the bad tweets at bay. Muting is also a lot more reliable than it used to be. A good opening salvo, but still more can be done.

Using this as a starting point, Twitter is now finding ways to combine these outliers of registration with actual user behaviour and the networks in which they operate to weed out bad elements. For example,

“We’re also looking at how accounts are connected to those that violate our rules and how they interact with each other,” Twitter executives wrote in the post. “These signals will now be considered in how we organize and present content in communal areas like conversation and search.”

This would suggest that even if, say, your account ticks enough boxes to avoid the quality filter, you may not escape the algorithm hiding your tweets if it feels you spend a fair portion of time interacting with abusers. Those abusive accounts may also be discreetly hidden from view when browsing popular hashtags in an effort to prevent them from gaming the system.

It seems Twitter needs to balance out hiding abusive messages and clever, sustained trolling versus simply removing content from plain view that one may disagree with but isn’t actually abusive. This will be quite a challenge.

2) Political shenanigans cover the full range of social media sites, coming to prominence in the 2016 US election and beyond. Once large platforms began digging into their data in this realm, they found a non-stop stream of social engineering and manipulation alongside flat out lies. 100,000 political images were shared on open WhatsApp groups in the run-up to the 2018 Brazilian elections, and more than half contained mistruths or lies.

Facebook is commissioning studies into human rights impacts on places like Myanmar due to how the platform is used there. Last year, Oxford University found evidence of high-level political manipulation on social media in 48 countries.

These are serious problems. How are they being addressed long term?

Fix it…or else?

In a word, slowly.

Lawmaker pressure has resulted in some changes at the top. People and organisations wanting to place political ads on Facebook or Google must now supply the identity behind the ad in some regions. This is to combat the dubious tactic known as “dark advertising,” where only the intended target of an ad can see it—usually with zero indication as to who made it in the first place. WhatsApp is cutting down on message forwarding to try and prevent the spread of political misinformation.

Right now, the biggest players are gearing up for the European Parliament Elections—again, with the possible threat of action hanging over them should they fail to do an acceptable job. If they don’t remove bogus accounts quickly enough, if they fail to be rigorous and timely with fact checking and bad article deletion, then regulators could turn up the pressure on the Internet giants.

Canning the spam with a banhammer

It’s not all doom and slow-moving gloom, though. It’s now more common to see platforms making regular public-facing statements about how the war on fakery is going.

Facebook recently made an announcement that they’ve had to remove:

265 Facebook and Instagram accounts, Facebook Pages, Groups and events involved in coordinated inauthentic behavior. This activity originated in Israel and focused on Nigeria, Senegal, Togo, Angola, Niger and Tunisia along with some activity in Latin America and Southeast Asia. The people behind this network used fake accounts to run Pages, disseminate their content and artificially increase engagement. They also represented themselves as locals, including local news organizations, and published allegedly leaked information about politicians.

That’s a significant amount of time sunk into one coordinated campaign. Of course, there are many others and Facebook can only do so much at a time; all the same, this is encouraging. While it may be a case of too little, too late for social media platforms as a whole to start cracking down on abusive patterns now accepted as norms, they’re finally doing something to tackle the rot. All the while, governments are paying close attention.

UKGov steps up to the plate

The Jo Cox Foundation will work alongside politicians of all parties to tackle aspects of abuse online, which can lead to catastrophic circumstances. Their paper [PDF format] is released today, and has a particularly lengthy section on social media.

It primarily looks  at how people desiring to work in public office are being hammered on all sides by online abuse, and how it then filters down into various online communities. It weighs up the realities of current UK lawmaking…

The posting of death threats, threats of violence, and incitement of racial hatred directed towards anyone (including Parliamentary candidates) on social media is unambiguously illegal. Many other instances of intimidation, incitement to violence and abuse carried out through social media are also likely to be illegal.

…with the reality of the message volume people in public-facing roles are left with:

Some MPs receive an average of 10,000 messages per day

Where do you begin with something like that?

Fix it or else, part 2

Slap bang in the middle of multiple quoted comments from social media sites explaining how they’re tackling online abuse/trolling/political dark money campaigns, we have this:

It is clear to us that the social media companies must take more responsibility for the content posted and shared on their sites. After all, it is these companies which profit from that content. However, it is also clear that those companies cannot and should not be responsible for human pre-moderation of all of the vast amount of content uploaded to their sites.

Doesn’t sound too bad for the social media companies, right? Except they also go on to say this:

Government should bring forward legislation to shift the liability of illegal content online towards social media companies.

Make no mistake, what social media platforms want versus what they’re able to realistically achieve may be at odds with this timetable:

Click to enlarge

The battle lines, then, are set. Companies know there’s a problem, and it’s become too big to hope for some form of self-resolution. Direct, hands-on action and more investment in abuse/reporting methods, along with more employees to handle such reports, are sorely needed. At this point, if social media organisations can’t set this one to rest, then it looks as though someone else may go and do it for them. Depending on how that pans out, we may feel the after effects for some time to come.

The post Governments increasingly eye social media meltdown appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Red Heart It’s A Wrap Rainbow: Guest Review & Round Up by Jessie At Home!

Moogly - Wed, 05/22/2019 - 15:00

Jessie At Home is a fantastic crochet and knit blog written by one of my dearest friends, Jessie Rayot of Jessie At Home! Jessie and I are both Red Heart Joy Creators, and we are both in love with their It’s A Wrap Rainbow yarn! Today, Jessie has put together a wonderful collection of free...

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The post Red Heart It’s A Wrap Rainbow: Guest Review & Round Up by Jessie At Home! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life

Cryptozoic and Warner Bros. Consumer Products Announce Release of Vinyl Terrorz: Freddy Krueger Vinyl Figure

Cryptozoic - Wed, 05/22/2019 - 13:00

Cryptozoic Entertainment and Warner Bros. Consumer Products today announced the release of the Vinyl TerrorzTM: Freddy Krueger vinyl figure. The 7-inch first figure in Cryptozoic’s new horror-themed Vinyl Terrorz line depicts the villain from the A Nightmare on Elm Street film series with his iconic glove, fedora and burned face.

Categories: Tabletop Gaming Blogs

AA #42 – Dead in the Water

Ten Foot Pole - Wed, 05/22/2019 - 11:16
By Lang Waters Expeditious Retreat Press OSRIC Levels 3-5

You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle yourself from rope and debris on the deck and pull yourself up on the rail. You peer out across a sailor’s nightmare—a sea of glass. Not a ripple in the water as far as the eye can see. Not a whisper of wind touches the sails. You’ve heard stories of ships becalmed for weeks, throwing horses overboard to lighten the load and conserve water. You remember stories of starvation and cannibalism. You see other ships in the distance listing, torn and low in the water. Old. Dead. And you are too…dead, in the water.

This sixteen page adventure details a ship graveyard political situation, with several factions. Becalmed, the party needs to find a way out. It’s an interesting environment with plenty going on. It also suffers from layout and editing issues that make extensive prep a requirement.

After a storm the party is trapped in a ship graveyard, an area becalmed. Six-ish fellow ships are there also, in various conditions. One has four survivors, desperate for food, water, and escape. There’s also a “sand-man” in a steamship scooting about the area salvaging parts, and an evil sorceress (as Hag) who wants the sand-man dead and causes the storms/becalming. Finally, there a tribe of locath unda da sea who want to be mostly left alone. Oh, and the hags lacedons swim around in packs in certain areas. And the other ships are essentially mini-dungeons full of resources and hazards. And under the sea is giant octopus, ruined city, an abysmal depth with a ship about to slide in to it, and a few other goodies. Finally, there’s a timeline to drive some action.

You get all that going on? That’s how you write a fucking adventure. LOT’S going on. Factions. Motivations. Timeline. Timer (food/water in this case.) The motivations make sense, they appeal to understanding. The survivors sometime eat each other, dicing to see who goes next, but they collect their skulls with a solemn promise to bury them on land … desperate people doing desperate things to survive … but bound to each other. At the heart of this adventure is a great concept with lots of stellar components.

That are poorly organized.

If you are going to run this effectively then you are going to have to read it multiple times, spend some time with a highlighter and take a lots of notes. I don’t believe that I, as a consumer, should have to do that. That’s the job of the designer. If you, as a designer, choose to not do that then I’m likely to spend my lucre/time with something that does. There are about a billion adventures available these days and I don’t need to settle. That comes off a little harsh, as if I’m directing it at Lang personally; I’m speaking generally about the hurdle the designer my pass these days.

NPC descriptions are long, one taking up a column. In that specific case it turns in to a wall of text, everything running together with little to no whitespace or bolding to help. A couple of locations, such as the locath camp,. Are presented as a numbered site locale … room/key format is great for exploratory dungeons but too strong of adherence to that format, in EVERY situation, is not called for.

On and on the text goes, adhering to editing value that cause spells and magic items to be bolded but not important facts. Long long text blocks in Ye Olde Fonte Style that all runs together. This does NOT fall in to the sin of being an Adventure Novelization, the way many adventures do. It does, however, lean that way. And that MUST be the case when you emphasize long text blocks over usability at the table.

The ship description for The Intrepid mentions a room 7 … that doesn’t exist on the map. There’s a journal on a body, and the last entry is about a mummy returning at night. And then there’s stats for a mummy in the text. Uh, so, I do what’s in the journal text?

This needed a completely different layout and style. The factions laid out better. Summaries. The ships in a format that doesn’t rely as heavily on room/key for EVERYTHING. It has a good idea but my days of beating my head against an adventure wall in order to get it in to runnable shape are over. I wonder if, in this case, it was playtested by someone other than the designer and/or what the notes were?


Categories: Tabletop Gaming Blogs

The Withered Crag Cover Preview

Chaotic Henchmen - Wed, 05/22/2019 - 02:03
Cover illustration by Del TeigelerThe Withered Crag is an exploration-based module with avian and glass/crystal themes, opportunities for combat and climbing, plus obstacles that vary between daytime and nighttime visits. It will challenge a party of 4-6 characters with 8-10 total levels.
Categories: Tabletop Gaming Blogs

Choose Wisely

The Rational Man - Wed, 05/22/2019 - 01:41
Potential vs. Struggle

“Women don’t care about the struggle. They wait at the finish line and fuck the winners.”

Rich Cooper

This is a popular belief in the Manosphere today. Hypergamous stress is so intense that women have turned into mercenaries with respect to vetting the men they’ll accept to plan a future with. I’ll admit, a lot of well-meaning Red Pill men believe women’s Hypergamous Filter is necessarily amoral if not overtly cruel. The ill-informed critics of Hypergamy believe in a binary extreme. They presume that all those Red Pill guys are self-defeated by the idea that all women are prostitutes and only “out to get theirs“. This is simplistic ignorance of the concept of Hypergamy meant to dissuade the curious from Red Pill truths that they refuse to process. But do they kind of have a point though?

Virtually every extreme of MGTOW and the Mens Rights Movement have some open variation of how Hypergamy is a straight jacket and

Why bother with a woman for anything other than a short term fuck if her Hypergamous nature will just predispose her to jumping ship to the first guy who comes along with a bigger dick or a bigger wallet?”

I covered all of these is detail in Hypergamy – The Misconceptions a while ago in case you’re curious as to why these are unfounded, and more often deliberate, misunderstandings of women’s nature. And no, that doesn’t mean I’m backpedaling on anything I’ve ever written about Hypergamy.

A couple weeks ago I got wrapped up in a Twitter exchange about the conflict between whether women indeed wait for the winners at the finish line or they make calculated bets about a man’s future potential.

Women are not investors when it comes to men. They are not going to waste time with someone “going places”

They are capitalists, they will find a guy who already made it and jump on that band wagon instead

— Wall Street Playboys (@WallStPlayboys) May 12, 2019

From a pragmatic point of view I’m very much inclined to agree with this assessment. Yes, it makes women seem overly mercenary with respect to Hypergamy, but I’ve said it as much myself in any number of prior essays:

Women can only willingly want to please a man whose Frame is the dominant one. You’ve got to have that world established that she wants to enter and become a complementary, supportive (of you) and willing participant in. This world-building takes time. Women evolved to seek competency in men. Hypergamy cannot afford to bet all of a woman’s genetic legacy on a guy who has “potential” – they want the proven commodity. This is one reason women look for men older and taller than they are. More importantly, you need a woman who is playing on your team, not against you. And sadly this is the state of marriage promoted by the Feminine Imperative today. Egalitarianism doesn’t promote complementary cooperation, it promotes an adversarial state of competition between husband and wife.

The Marriage Game

In a purely evolutionary context it’s true; because a woman’s sexual market value – and ultimately her only agency with men – is perishable Hypergamy cannot afford for a woman to waste her time on a ‘good bet‘. This truth is a basic, Darwinistic, rule for women’s sexual strategy.

Despite all the social conventions to make them believe otherwise, women’s hindbrains know that their sexual agency and prime fertility window in life is limited. This creates a degree of urgency in a woman as she gets closer to, or ages past, the Wall. This understanding necessitates tradeoffs, but optimally a woman would prefer not to take chances with her reproductive future – and ultimately her life’s future.

For the more nihilistically inclined men of the ‘sphere, this Darwinistic determinism seems like a reproductive death sentence. If women only fuck the winners at the finish line, and you’re a loser, you may as well give up and go jerk off, right? This defeatism is a core tenet of the Black Pill.

All that said, a lot of people disagree with this assessment:

Jack knows I love him, but he is living with a girl much younger than himself. While I think that’s cool, and proof of Red Pill concept, he is actually living out the point being made here. Statistically, women tend to prefer men who are 5 to 7 years their senior. Another aspect of women’s evolved mental firmware is the natural attraction to older men as prospective long term mates. Women know that it takes men longer to mature into the genuine value that her Hypergamous Filters test for. An older rich man is always more believable than a younger rich man. Women tend to pair with a man their senior because Hypergamy doesn’t need to wait on his potential when he’s already a proven commodity.

Most of the criticism in this thread centers on exaggerating the age of “marriageable men” to the point of absurdity, but women do look for long term security as a prime requisite of the men they hope to pair for life with. There is a root-level presumption in women, correct or not, that an older man will have established the status and resources a woman needs in a long term partner. In fact, our feminine-primary social order shames men for not preparing to assume this role of security provider for women by a certain age (usually 30ish).

Alexander is also a good friend, but I’m going to disagree with half of his assessment. Women don’t readily recognize potential in men. In fact most of them are piss poor at it. This is because they’ve been socially conditioned to focus more on themselves (and exacerbated by their innate solipsism) than be concerned with making a good assessment of men’s potential for future success.

Now, before you think I’m siding with the Hypergamous nihilists, this did give me pause to step back and assess my stance on women reading men’s potentials to provide for their future security. And that last part is the most important because women’s sexual strategy has two parts: Alpha Fucks – short term sexual needs – and Beta Bucks – long term provisioning and security needs. It’s the latter that we’re discussing in this debate.

Women want to fuck the winners in the short term, but they will also assess a man’s potential for the long term.

Hypergamy cannot afford to wait for 100% perfect confirmation of a man’s Alpha status before she has sex with him. This Hypergamic bypass is actually one vulnerability women have with respect to well calibrated Game.

The Epiphany Phase Revisited

In the essay Women’s Existential Fear I also made the following proposition:

The Existential Fear in women is that their innate, Hypergamous Filter, their Feminine Intuition, might be fooled, and by being fooled she may either die or have her reproductive potential compromised for her lifetime by bearing and raising the child of man who is a suboptimal Hypergamous choice for her – a man who exerted his will over her Hypergamous choosing filters.

Making Choices

All of this presumes that a woman is in some way testing for a man’s potential. Even women’s autonomous shit testing is a confirmation of this. So yes, women do look for potential in men. Some better than others. The Hypergamous Filter is an imperfect tool which is exactly why women needed to mystify their feminine intuition in popular understanding. Men had to be kept in the dark as to a woman’s motives because their filters have always been intuitive guesswork. This is a vulnerability that men might exploit – with good Game for instance – if women were ever honest about it.

Not all women can fuck the winners so they have to make calculated bets on men. This is also a reason women rely on social proof and the preselection cues of other women. If other women find a guy to be a ‘good bet’ it provides her a short cut to getting to intimacy. Again, Hypergamy cannot afford to miss out on a socially confirmed ‘good bet’. And yes, this is also a vulnerability in women’s vetting process that men with good Game regularly exploit.

So, the tradeoff is this: when a woman is at her peak sexual market value (SMV) she has the leisure to fuck the winners at the finish line. The more her SMV decays the fewer her options become, and the more likely it is that her necessity requires her to make a ‘bet’ on a man’s future potential. This is the primary reason women opt for the Beta in Waiting around her Epiphany Phase. Necessity forces her to go with good potential.

One of the ways feminism and female-primacy sabotages women’s ability to vet for good potential is in the mythology surrounding their sexual viability as they get older. Social conventions constantly reinforce the false idea that a woman’s SMV is indefinite – and by extension her agency over men should also be indefinite. This is why Blank Slate idealism and Social Constructionism are a preferred mythology for women. Without the Blank Slate a woman would be forced to accept the evolved realities of her sex. The Blank Slate is a prime source of women’s solipsistic denial of her own nature.

Turnkey Men

Do women care about the struggle? Do women ever appreciate the sacrifices a man must make to facilitate their own realities? I explored this topic a long time ago in Appreciation and I’m still going with my old assessment, no.

It may be that a man of Rich Cooper’s age, affluence and status only attracts the ‘finish line girls’ because he’s already a made man. He’s an attractive catch because he’s already a proven commodity. Thus, he tends to attract women who are looking for a ‘Turnkey’ man with an established world into which they want to move.

I should also add that most middle aged women, past their sexual prime and well past any long term potential they may’ve had themselves universally look for the ‘Turnkey’ man – once they’re done playing cougar immediately after their divorce. This is another illustration of women’s sexual strategy from the post-Wall side. Alpha Fucks – Beta Bucks never changes, only the context does. Post divorce women go through a second Epiphany Phase right after the divorce. Play cougar and fuck the fun college guys if they can because it’s easy, but be on the lookout for a ‘Turnkey’ winner who’s still ignorant of his Blue Pill conditioning at 45.

Whether it’s a woman in her late 20s or a post-Wall ‘mature woman‘ a man’s struggles to become her ideal is largely irrelevant to her. WHile women are speculators with respect to men it’s the end result of those struggles that’s the operative for her. Almost every woman who disagreed in the Twitter thread above all had some success story of how their brilliant feminine intuition led to them investing in the man they’re so proud to call a husband now. None of them were about how they made a horrible mistake in betting their future on a losing horse. So it’s important to see how the results skew for women.

Women will readily make claims on Relational Equity as an insurance against his leaving her later, once he’s achieved that potential. His struggle and her bearing through it with him is only important in that it produced the positive results she’d hoped for. That ‘dedication’ of seeing it through is her relationship insurance. It’s why women despise and reinforce the “trophy wife” meme. It’s prime indignation to have a man betray her speculation on him by rewarding a younger, hotter, tighter woman at the finish line.

Your struggle is her burden despite you having to bear it under duress of her abandoning you if you failed. Women will never appreciate the sacrifices a man makes to facilitate a reality, her sexual/life strategy, she believes was always her due. You just did what you were supposed to do as a man. Women believe it is their due to pair with a man who is worthy of her social media inflated ego. If that sounds harsh remember that women regularly bemoan the lack of men who are their “equal partners” in both money and education well after their prime SMV years are past.

Finally, the reason the finish line metaphor is apt is because more women than ever are postponing marriage in the expectation that ‘Turnkey’ made men will be waiting and available when they hit 31-33 years old, rather than investing in men with good potential in their early to mid 20s. Doing so would mean sacrificing their peak SMV Party Years when someone like Sheryl Sandberg convinces them to wait for the ‘Right Guy‘. It’s simple pragmatism for a woman not to bet her reproductive future on an unproven commodity so early in life. If she does, and it works out for the best, she’s practically sainted by the Sisterhood for her prudence and sacrifice for him. Behind every great man is a woman, right?

But if she chooses unwisely and her life goes to hell she’s wasted her own potential on a bad bet. Social conventions can mitigate this of course. Men can always be blamed for her downfall, but she’s still saddled with the consequences of that bad bet. And it is exactly these consequences of a bad Hypergamous choice that the Feminine Imperative will bend all its power to legally and socially insure against for women (i.e. legal abortion, child support laws, #MeToo, the Duluth Model of feminism).

All of this is why women are pushing their decision to marry, if at all, back to older and older ages. The average age of first marriage today is 27-28 for women, and the overall marriage rate has been in free-fall for decades now. This is why. This evolved dynamic is conflicting with our present age’s social imperatives for women and the falsehoods they are conditioned to believe about their sex from the earliest ages.

If you liked this topic you can also listen to my discussion about it with Donovan Sharpe here:

Categories: Miscellaneous Blogs

Hookin On Hump Day #191: A Yarny Link Party!

Moogly - Wed, 05/22/2019 - 01:00

As we head toward summer this round, I’m noticing a trend – corner to corner crochet! It’s been popular for a few years now, but this is the first time I think we’ve had 3 different C2C patterns to share. Get all 5 of these gorgeous patterns below – and then add your own to [...]

The post Hookin On Hump Day #191: A Yarny Link Party! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life


Aikido Blogs - Tue, 05/21/2019 - 21:36

I exist in a world that
Is not as it seems
It is so easy to get lost
I long to see past the illusion
Past misleading thoughts
I seek the hidden principles
The true reality behind it all
To find my true self
And finally become conscious
I fart and stand up, stretching
From my lotus position
Am I conscious, yet?
How would I know?

The greatest barrier to consciousness is the belief
that one is already conscious.

~ P.D. Ouspensky
Categories: Aikido

On the Storefront

Hack & Slash - Tue, 05/21/2019 - 20:01
I told you more cool stuff was coming.
One of my Patreons bemoaned the fact that there was a dearth of storefront pictures.
So, I'm going to be illustrating a selection of medieval and archaic storefronts.
High definition, vtt ready version on Patreon. Otherwise enjoy this 150 .dpi web jpg!

This is the Inn of the Welcome Wench, but I've left the sign blank so that you can name it what you want. This is the actual layout of the Inn from Homlett—The town from T1, Temple of Elemental Evil. It has the right number of windows and floors and matches the interior layout.

Like, more cool stuff is coming. All week long. I wasn't posting because I was working furiously. Stay tuned!!

Hack & Slash FollowGoogle +NewsletterSupportDonate to end Cancer (5 Star Rating)
Categories: Tabletop Gaming Blogs

Skimmer acts as payment service provider via rogue iframe

Malwarebytes - Tue, 05/21/2019 - 15:38

Criminals continue to target online stores to steal payment details from unaware customers at a rapid pace. There are many different ways to go about it, from hacking the shopping site itself, to compromising its supply-chain.

A number of online merchants externalize the payment process to a payment service provider (PSP) for various reasons, including peace of mind that transactions will be handled securely. Since some stores will not process payments on their own site, one might think that even if they were compromised, attackers wouldn’t be able to steal customers’ credit card data.

But this isn’t always true. RiskIQ previously detailed how Magecart’s Group 4 was using an overlay technique that would search for the active payment form on the page and replace it with one prepped for skimming.

The one we are looking at today adds a bogus iframe that asks unsuspecting customers to enter their credit card information. The irony here is that the shopping site itself wouldn’t even ask for it, since visitors are normally redirected to the external PSP.

Skimmer injects its own credit card fields

Small and large online retailers must adhere to security requirements from Payment Card Industry Data Security (PCI-DSS) that go well beyond using SSL for their payment forms. Failing to do so can lead to large fines and even the cancellation of their accounts.

One of the most popular e-commerce platforms, Magento, can help merchants be PCI compliant via its Magento Commerce cloud product or integrated payment gateways and hosted forms without sensitive data flowing through or stored on the Magento application server itself.

During one of our web crawls, we spotted suspicious activity from a Magento site and decided to investigate further. The following image depicts two slightly different checkout pages based on the same platform, with the one on the right being the suspicious site we had identified.

On the left, the expected payment form; on the right the one with a rogue iframe.

What we notice are new fields to enter credit card data that did no exist on the left (untampered form). By itself, this may not be out of the ordinary since online merchants do use such forms (including iframes) as part of their checkout pages.

But there are some things that just don’t add up here. For example, right below the credit card field is text that says, “Then you will be redirected to PayuCheckout website when you place an order.” Why would a merchant want to get their customers to type in their credit card again and hurt their conversion rate?

And indeed the unsuspecting shopper will then be taken to another— legitimate this time—payment form to re-enter their credit card details. This should be an immediate red flag if you have to type in your information twice. This is the kind of scenario we typically see with phishing sites as well.

The legitimate (external) payment form

At this point, we know that this e-commerce site is yet another victim that fell into the hands of one the Magecart groups. In the following section, we look into at how this attack works.

A three-step exfiltration process

The Magento site has been hacked and malicious code injected into all of its pages. However, the most important one that we are going to look at is the actual checkout page.

The crooks first load their own innocuous iframe to collect the credit card data, which is then validated before being exfiltrated.

Traffic capture showing the steps involved in credit card theft

As we mentioned, injected code is present in all the PHP pages of that site, but it will only trigger if the current URL in the address bar is the shopping cart checkout page (onestepcheckout). Some extra checks (screen dimensions and presence of a web debugger) are also performed before continuing.

Injected snippet that checks for certain elements before loading the full skimmer

If the right conditions are met, an external piece of JavaScript is loaded from thatispersonal[.]com, a domain registered with REGISTRAR OF DOMAIN NAMES REG.RU LLC and hosted in Russia.

It’s worth noting that directly browsing to this URL without the correct referer (one of the hacked Magento sites) will return a decoy script instead. The complete script is largely obfuscated and creates the iframe-box we saw above for harvesting credit card details at the right place on screen.

The rogue, previously non-existent credit card fields

It also loads another long and yet again obfuscated script ([hackedsite]_iframe.js) where “hackedsite” is the name of the e-commerce site that was hacked. Its job is to process, validate, and then exfiltrate the user data.

A familiar sight, with data elements to be scraped and exiltrated

That data is sent via a POST request to the same malicious domain in a custom encoded format.

The network request that exfiltrates the stolen data The diversity of skimmers and attacks

This particular skimmer evolved slightly over time and wasn’t always used for the rogue iframe technique. Historical scans archived on urlscan.io show some changes with obfuscation going from a hex encoded array to string manipulation using split and join methods.

Criminals have many different ways of stealing data from online shoppers with web skimmers. While supply-chain attacks are the most damaging because they usually affect a larger number of stores, they are also more difficult to pull off.

Compromising vulnerable e-commerce sites via automated attacks is the most common approach. Once the skimmer is injected into the payment page, it can steal any data that is entered and immediately send it to the crooks. As we have seen in this article, even e-commerce sites that do not collect payment data themselves can be affected when the attackers inject previously non-existent credit card fields into the checkout page.

For online shoppers, this trick will be difficult to spot early on and perhaps only after being prompted for the same information again will they become suspicious.

While it is important for e-commerce sites to get remediated in order to prevent further theft, we know this process can be delayed for one reason or another. This is why we focus on the exfiltration gates to protect our customers in the event that they happen to be shopping on a compromised store.

Further reading Indicators of Compromise (IoCs)


The post Skimmer acts as payment service provider via rogue iframe appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Why Dungeon & Dragons Dropped Assassins and Renamed Thieves

DM David - Tue, 05/21/2019 - 11:00

I ran evil-themed D&D campaign once, but only because Wizards of the Coast cornered me. They released Menzoberranzan City of Intrigue and promoted the book with the Council of Spiders season of Dungeons & Dragons Encounters. Fourth edition’s Encounters program hosted drop-in games at local game stores. This season made the players evil drow and fostered backstabbing and intrigue. As an Encounters dungeon master, I questioned the wisdom of the theme, especially in a program geared for new and returning players. Still, I dutifully ran the campaign as intended.

My concerns proved valid. Two of the regulars at my table seemed uncomfortable with the evil theme, and one player, call him Benedict, embraced the spirit of the treachery too well.

Lloth and Drow at Gen Con

In the final encounter, Benedict joined the season’s villain and killed the rest of the party. “It’s not personal. I’m just playing my character,” he apologized. Over the years, when someone excuses their character’s actions with “I’m just playing my character,” I’d grown to expect trouble. This time, two regular players from my table never came to encounters again. Maybe they had other obligations, but I suspect the unsatisfactory season contributed to them moving on.

I cannot blame Benedict. Like him, I started in the early years of the hobby, an era that celebrated a character’s ability to attempt any action, and where simulation dominated role playing. How better to simulate an imaginary world than to portray characters of all stripes? By this early ethos, total immersion in character trumped everything. If you failed to play your character to the hilt, then you did the game a disservice. Any game master who interfered with a player’s freedom of action was guilty of an abuse of power. If players’ actions defied their alignments, penalties might be in order, but if not, anything goes.

And the Council of Spiders Encounters season encouraged treachery.

Even so, I should have discouraged Benedict’s betrayal. Some players relish in-party conflict, but unless everyone at the table welcomes such conflict, in-party feuding just encourages hard feelings and lost friends. Folks who welcome treachery should play Paranoia, a game invented for the play style.

Before second edition, D&D promoted classes that fostered party conflict. With thieves and assassins, the trouble begins with class names that encourage bad behavior. What sort of thief fails to steal, and who presents richer targets than the rest of the party? What sort of assassin fails to murder?

As soon as thieves and assassins reached playtesting in 1974, the Greyhawk campaign run by D&D’s co-creator Gary Gygax saw trouble. On the EN World forums Gary reminisced, “One or two assassin PCs were played, but the party was always chary about them. Minor pilfering of party treasure was tolerated but having a PC offed by an assassin was most annoying. That happened once, maybe twice, with the offending PC then leaving the game, the player returning as a different character.”

Even as late as 1985’s Unearthed Arcana, the original barbarian class provoked trouble: “Barbarians in general detest magic and those who use it,” Gary wrote. “They will often seek to destroy magic items, and if successful, they receive an experience point award as if they possessed the destroyed items.” What could possibly go wrong?

The designers of D&D’s second edition started moving away from classes with names that encouraged trouble. In a podcast recalling second edition’s design, Steve Winter says, “The assassin went away because we had seen through letters from customers and talking to people so many cases of assassins ruining campaigns. People who played assassins felt like that was carte blanche to murder their fellow player characters. We got all the time letters from people asking what do I do with this player? He wants to play an assassin, but he keeps assassinating the other PCs.”

In a Dragon magazine issue 118 article outlining changes coming in second-edition Advanced Dungeons & Dragons, designer David “Zeb” Cook writes, “The assassin is a goner—virtually guaranteed. It is highly unlikely that any amount of appeal will save his neck. He is disruptive to party harmony and, more importantly, presents the wrong image about AD&D games.”

The thief also inspired in-party conflicts. Steve explains, “When you’re sitting around the table and the thief player is getting a little bored, and there is another PC standing right in front of him… I can’t count the times that I was at the table and somebody was like, ‘I’m going to pick his pocket.’ And right away everyone is like, ‘Oh don’t, please don’t,’ because everyone knows it’s just going to cause problems within the party.”

“He’s a thief! He steals from everyone and ruins friendships,” Zeb wrote. But thieves reflected better on AD&D than assassins and offered a more popular archetype, so Zeb defended the class. “This is more a problem of how the player is using the thief, not the class itself.”

Nonetheless, the class name inspired thieving. Second edition started a rebranding by making thieves a type of rogue. The Player’s Handbook explains, “The character classes are divided into four groups according to general occupation: Warrior, Wizard, Priest and Rogue.” By third edition, “rogue” permanently replaced “thief” as a class name.

Related: The Thief’s Strange Trip from Non-Combatant to Battlefield Domination

Related: A role-playing game player’s obligation


Categories: Tabletop Gaming Blogs

Aggretsuko Season 2 Premier Announced

First Comics News - Tue, 05/21/2019 - 01:16

Sanrio has announced the premier for the second season of Aggretsuko. The new season will premier on Netflix June 14.

Aggretsuko tells the tail of Retsuko, a hard working red panda stuck in her office job overseen by her overbearing supervisors. She is not only conflicted by her job, but also by her attempts to balance a social life.  However Retsuko channels her inner rage through singing/screaming Metal karaoke.

The following preview images were released along with the premier announcement:

Categories: Comic Book Blogs

West of the Keep on the Borderlands

Jeffro's Space Gaming Blog - Tue, 05/21/2019 - 00:46

I enjoy running Keep on the Borderlands with new players, however I find myself wanting to embellish the area map more and more the more I play it. I believe it is well known at this point that old pulp stories provide a better resource for stocking a wilderness map than either fantasy novels from after 1980 or rpg supplements. For those that are still not convinced, I offer this example.

Rather than start the classic module at the keep where the players can buy equipment and collect rumors, I want to play out part of the travelling that happens before they get there.

On the road to the keep, the players encounter a bedraggled survivor of a caravan that was destined for the keep. He tells of veritable army of bandits that emerged from the forest, ransacking and plundering the goods, killing the troops that were meant to relieve the forces of the keep, and kidnapping the merchants and artisans. And the Sabeans fell upon them, and took them away; yea, they have slain the warriors with the edge of the sword; and I only am escaped alone to tell thee.

The players have to decide whether to continue on the road and risk being waylaid by a superior force… or perhaps go around.

Now… to the north of the road, there is a random encounter table loaded up with mostly cannibals. (Give a 1-6 chance for a bear, spider, or wolf– otherwise it’s cannibals!) If the players strike off into the forest they will stumble across this grisly scene:

In a wide clearing, on a rather bold incline stood a grim stake, and to this stake was bound a thing that had once been a man. Kane had rowed, chained to the bench of a Turkish galley, and he had toiled in Barbary vineyards; he had battled red Indians in the New Lands and had languished in the dungeons of Spain’s Inquisition. He knew much of the fiendishness of man’s inhumanity, but now he shuddered and grew sick. Yet it was not so much the ghastliness of the mutilations, horrible as they were, that shook Kane’s soul, but the knowledge that the wretch still lived.

For as he drew near, the gory head that lolled on the butchered breast lifted and tossed from side to side, spattering blood from the stumps of ears, while a bestial, rattling whimper drooled from the shredded lips.

Kane spoke to the ghastly thing and it screamed unbearably, writhing in incredible contortions, while its head jerked up and down with the jerking of mangled nerves, and the empty, gaping eye-sockets seemed striving to see from their emptiness. And moaning low and brain-shatteringly it huddled its outraged self against the stake where it was bound and lifted its head in a grisly attitude of listening, as if it expected something out of the skies.

If the players want to follow this up, they will find the village “Bogonda, ruled by Kuroba the chief and Goru the priest.” They’ll be attacked by harpies on the way there, of course. And have to figure out what to do with a village penned in with harpies exacting an awful tribute on one side and merciless cannibals hemming them in on the other.

Meanwhile, to the southwest lies city of Ib. This is the closest thing to civilization that the players could reasonably get to if they would like to look for reinforcements.

It is told that in the immemorial years when the world was young, before ever the men of Sarnath came to the land of Mnar, another city stood beside the lake; the grey stone city of Ib, which was old as the lake itself, and peopled with beings not pleasing to behold. Very odd and ugly were these beings, as indeed are most beings of a world yet inchoate and rudely fashioned. It is written on the brick cylinders of Kadatheron that the beings of Ib were in hue as green as the lake and the mists that rise above it; that they had bulging eyes, pouting, flabby lips, and curious ears, and were without voice. It is also written that they descended one night from the moon in a mist; they and the vast still lake and grey stone city Ib.

To the south there is a strange mausoleum:

And so they passed through the jungle until they came to a strange clearing among the giant trees—strange because nothing grew there. The trees ringed it in a disquieting symmetrical manner, and no lichen or moss grew on the earth, which seemed to have been blasted and blighted in a strange fashion. And in the midst of the glade stood the mausoleum.

A great brooding mass of stone it was, pregnant with ancient evil. Dead with the dead of a hundred centuries it seemed, yet Kane was aware that the air pulsed about it, as with the slow, unhuman breathing of some gigantic, invisible monster.

To the southeast the players will eventually stumble across the bandit’s camp. The players could attempt to infiltrate it and rescue captives or else try some other insane scheme.

How much should you prep for this scenario…? Eh, D&D is not that complicated. Make something up! You don’t know which way the players will go or if they will bypass most of this altogether. The point is to throw all this at them as the need for it arises and then see what they are most into playing. Read the three pulp stories referenced here before the game. Be prepared to wing it. Do additional prep if any of this strikes a note with the players.

It’s okay if the players ignore all of this and instead make for the keep as quick as they can manage. There’s nothing wrong with looting the Caves of Chaos instead! Of course, if they want to sell certain offbeat magic items, the City of Ib is going to be their best bet. And getting additional gear at the keep is going to be tough until those bandits are dealt with!

Categories: Tabletop Gaming Blogs

Marvel Reveals Epic ABSOLUTE CARNAGE Tie-Ins

First Comics News - Mon, 05/20/2019 - 21:21

Plus, see the cover to Absolute Carnage: Scream #2!


New York, NY—May 20, 2019—This summer, everyone is a target in ABSOLUTE CARNAGE, Marvel’s epic summer event!


At the Diamond Retailer Summit in Las Vegas this past weekend, Marvel announced upcoming ABSOLUTE CARNAGE tie-in titles debuting this August, including the new limited series SCREAM, featuring the return of a classic symbiote…the daughter of Venom! Check out all the covers for the tie-ins announced below, along with a handy checklist to make sure you don’t miss any of these exciting stories!


Don’t miss these thrilling tie-in adventures to the deadliest story in the Marvel Universe, available at your local comic shops this August!



Written by DONNY CATES


Cover by KYLE HOTZ



Written by FRANK TIERI





Written by FRANK TIERI


Cover by BENGAL








Written by CULLEN BUNN







Categories: Comic Book Blogs


First Comics News - Mon, 05/20/2019 - 21:16

Nick Spencer (Amazing Spider-Man), Marguerite Sauvage and Sandy Jarrell (DC Bombshells) begin a brand new era of our flagship series as they take a trip to Riverdale and bring the town along for a wild ride complete with new mysteries, new relationships, and much more! Collects Archie issues #700 – #704 of the ongoing series.
Script: Nick Spencer
Art: Marguerite Sauvage, Sandy Jarrell, Matt Herms, Jack Morelli
Cover: Marguerite Sauvage
$17.99 US/$19.99 CAN
6 5/8 x 10 3/16”
144 pp, Full Color
Direct Market On-Sale Date: 8/21


10 years later, a landmark moment in Archie Comics history is being revisited! ARCHIE: THE MARRIED LIFE 10th ANNIVERSARY, is a sequel to the headline-making 2009 “Archie Wedding” storyline. The original storyline written by Michael Uslan answered Riverdale’s longest-running question: will Archie marry Betty or Veronica? Fans were treated to two alternate worlds that explored each possibility and Uslan’s sequel picks up both stories ten years later. See how much life has changed for Archie, his family, and the rest of Riverdale in this new and exciting mini-series.
Script: Michael Uslan
Art: Dan Parent, J. Bone, Glenn Whitmore, Jack Morelli
ARCHIE: TML – 10th #1 CVR A Reg: Dan Parent
ARCHIE: TML – 10th #1 CVR B Var: J. Bone
ARCHIE: TML – 10th #1 CVR C Var: Francesco Francavilla
ARCHIE: TML – 10th #1 CVR D Var: Robert Hack, Kelly Fitzpatrick
ARCHIE: TML – 10th #1 CVR E Var: Aaron Lopresti
Ship Date: 7/24
On Sale Date: 8/7
32-page, full color comic
$3.99 U.S.


BRAND NEW STORY: “Summer Bucket List” Archie, Betty and Veronica are determined to cross off all the items on their summer bucket list before school starts—no matter how daring and adventurous the tasks may be!
Script: Bill Golliher
Art: Bill Golliher, Jim Amash, Glenn Whitmore, Jack Morelli
Cover: Bill Galvan, Ben Galvan, Rosario “Tito” Peña
Ship Date: 7/31
On Sale Date: 8/14
192-page, full color comic
$6.99 U.S.


Archie Comics has been around for over 75 years, and we’ve had our finger on the pulse of pop culture the entire time! This fourth issue of the brand new digest series takes Archie and his friends back to school, as well as a look at some of the best pals vs. gals stories and Riverdale’s unending commitment to staying on top of the newest fads and trends!
Script: Various
Art: Various
Cover: Bob Montana
Ship Date: 8/7
On Sale Date: 8/21
192-page, full color comic
$6.99 U.S.


Get ready for a fun-filled JUBILEE with over 100 of Archie’s most hilarious and entertaining stories!
Script: Various
Art: Various
Cover: Dan Parent
$14.99 US/$16.99 CAN
4 7/8 x 6 9/16”
1000 pp, Full Color
Direct Market On-Sale Date: 8/14


Our trios (new and old) are getting to know each other better—like Classic Betty and Veronica discovering that the newer versions of themselves actually AREN’T both trying to win over Archie’s affections. There’s a lot to take in in this brave, new world, but they’ve got a more pressing issue to deal with: Predator-Archie is quickly turning back into a Predator, and time is running out. Fortunately, the Riverdale Halloween Dance may be just the cover the gang(s) need.
Script: Alex de Campi
Art: Robert Hack, Kelly Fitzpatrick, Jack Morelli
AVP 2 #2 CVR A Reg: Robert Hack, Kelly Fitzpatrick
AVP 2 #2 CVR B Var: Howard Chaykin, Wil Quintana
AVP 2 #2 CVR C Var: Bill Galvan, Ben Galvan, J.J. Harrison
AVP 2 #2 CVR D Var: Rebekah Isaacs, Matt Herms
AVP 2 #2 CVR E Var: Greg Smallwood
AVP 2 #2 CVR F Var: Michael Walsh
Ship Date: 8/14
On Sale Date: 8/28
32-page, full color comic
$3.99 U.S.


BRAND NEW STORY: “What if Betty was the Rich One?” This “What If?” scenario features a classic role reversal for the girls—with Betty being a rich socialite, and Veronica as the girl-next-door!
Script: Bill Golliher
Art: Dan Parent, Rich Koslowski, Jack Morelli, Glenn Whitmore
Cover: Jeff Shultz, Rosario “Tito” Peña
Ship Date: 8/14
On Sale Date: 8/28
192-page, full color comic
$6.99 U.S.


BRAND NEW STORY: “What if Betty and Veronica Had Magical Powers?” This “What If?” scenario sees B&V casting magical spells and making mystical mayhem!
Script: Bill Golliher
Art: Dan Parent, Rich Koslowski, Jack Morelli, Glenn Whitmore
Cover: Jeff Shultz, Rosario “Tito” Peña
Ship Date: 8/7
On Sale Date: 8/21
192-page, full color comic
$6.99 U.S.


Jughead and Vampironica now know how to set their respective realities right thanks to a most unexpected guest star—and the solution involves the very haunted history of Riverdale itself! The question is, have they bitten off more than they can chew (pun intended) as the newly arrived hordes of vampires try to end them both?
Script: Frank Tieri
Art: Pat and Tim Kennedy, Joe Eisma, Bob Smith, Matt Herms, Jack Morelli
JTH VS. VAMP #4 CVR A Reg: Pat and Tim Kennedy, Bob Smith, Matt Herms
JTH VS. VAMP #4 CVR B Var: Dan Panosian
JTH VS. VAMP #4 CVR C Var: Matthew Taylor
Ship Date: 8/14
On Sale Date: 8/28
32-page, full color comic
$3.99 U.S.


Jughead meets Jughead! What does this other, older Jughead want with our crowned hero, and what does January McAndrews know that she’s not telling him? It’s up to present-day Jughead to change courses and journey in the opposite direction—to the past, the distant past!
Script: Sina Grace
Art: Derek Charm, Matt Herms, Jack Morelli
JUGHEAD’S TIME POLICE #3 CVR C Reg: Darick Robertson, Matt Herms
Ship Date: 8/7
On Sale Date: 8/21
32-page, full color comic
$3.99 U.S.


Katy Keene, model/actress/singer extraordinaire, has been an inspiration for the fashion-conscious for years! Now, Archie Comics is pleased to bring you a collection of some of Katy’s most wonderful stories! Katy certainly has her hands full with the Hollywood lifestyle she has. Glitz and glamour, famous boyfriends and runway rivals make for quite a balancing act! Can she keep it together and keep her fans wowed?
Script: Various
Art: Various
Cover: Bill Woggon
$10.99 US/$11.99 CAN
5 ¼ x 8”
224 pp, Full Color
Direct Market On-Sale Date: 8/28


BRAND NEW STORY: “Rainy Day Beach Blues!” It has been raining for two weeks straight, and Betty is upset that she hasn’t been able to go to the beach. Archie gets a great idea – he would create an indoor fake beach for her to enjoy during the rainy day! Will this be a fun day away from the sun, or will Archie end up all wet?
Script: Francis Bonnet
Art: Jeff Shultz, Bob Smith, Glenn Whitmore, Jack Morelli
Cover: Pat and Tim Kennedy, Bob Smith, Rosario “Tito” Peña
Ship Date: 7/24
On Sale Date: 8/7
192-page, full color comic
$6.99 U.S.

Categories: Comic Book Blogs

Best Review Ever! PUNCHLINE #4

First Comics News - Mon, 05/20/2019 - 20:07

PUBLISHER: Antarctic Press
WRITER: Bill Williams
ILLUSTRATOR: Matthew Weldon
COLORS: Tiagp Barsa
LETTERS: Bill Williams
EDITOR: Megan Sloane
COVER: Matthew Weldon
PRICE: $3.99
WEBSITE: http://www.antarctic-press.com/index.html
SUMMARY: Unwanted Help
Mel and her friends gather to hold a wake for her career as a costumed crime-fighter. The next day, sporting an epic hangover, Mel dives right into Jessie’s personal life in a misguided attempt to bond with her new partner.
COMMENTS: As always we get to see a little more of Mel and not enough to get a full picture of who she is. Jessie is also beginning to question if Mel is one of the good guys. We get to see a little more of what Jessie’s family drama is all about. The strength of this comic is the panel work and facial expressions. It’s a very decompressed story about training a superhero. So far the trainer is flawed, and the student is coming around slowly. However, I get the feeling we are missing a large part of the puzzle that will become a big revelation as the story goes on.

Categories: Comic Book Blogs

Napoleon Dynamite Comes to Flippin’ Sweet Comics from IDW Publishing

First Comics News - Mon, 05/20/2019 - 19:47

What Will Napoleon Do to Save Pedro from Being Impeached?
“Whatever He Feels Like He Wants to Do… GOSH!”

SAN DIEGO, CA (May 20, 2019) – Get ready for something more delicious than a pocketful of tots: the breaking news that IDW Publishing will be bringing Napoleon Dynamite, the beloved cult classic, to comic books in September!

Written by the sibling team of Carlos Guzman-Verdugo and Alejandro Verdugo (of the outrageous indie sensation Time Cheetah), with art by Jorge Monlongo (Adventure Time), the new four-issue Napoleon Dynamite series takes us back to Idaho, where Napoleon’s best friend Pedro is student body president. But the good times might not last when a fellow student accuses Pedro of cheating in the election. Can Napoleon and Deb use their special skills to clear their friend before the principal can “Impeach Pedro”?

Napoleon Dynamite is a pop-culture staple, a coming-of-age cult classic that spoke to the weirdo in all of us,” says Alejandro Verdugo. “It’s an honor to have the chance to expand on the lives of Napoleon, Deb, and Pedro — characters that continue to resonate to this day. I still see people wearing ‘Vote for Pedro’ t-shirts!”

“With this new story, we’re focusing on matching the movie’s unique tone, finding that perfect blend of oddball comedy and charming slice-of-life drama. It’s certainly been a challenge but one we’re sure will pay off for long-time fans. And the best part: we get to rewatch a lot of Napoleon Dynamite!” says Carlos Guzman-Verdugo.

Editor Tom Waltz says, “Fifteen years ago, an unsuspecting world was introduced to the bizarre cinematic world of Napoleon Dynamite… and it was flippin’ sweet! And now we have the freakin’ awesome opportunity to show off our really good comic-book-making skills with a tale that picks up right where Napoleon and his friends left off. It’s almost like we borrowed Uncle Rico’s mail-order time machine… and it actually worked this time!”

Napoleon Dynamite #1 will debut with a cover by Sara Richard (My Little Pony), with special Photo Edition and Jorge Monlongo “Swords and Sorcery and Sci-Fi and Skills” variant covers available, as well.

Categories: Comic Book Blogs


First Comics News - Mon, 05/20/2019 - 18:24

three VAMPLETS one-shots leading up to

Writer(s): Gayle Middleton, Dave Dwonch
Artist Name(s): Amanda Coronado, Dave Dwonch,
Anna Lencioni, Penny Gaylord
Cover Artist(s): Amanda Coronado
96 pgs./ E / FC

VAMPLETS: THE UNDEAD PET SOCIETY TPB collects three zany adventures of the Vamplets, vampire babies that love causing mischief! Each adventure reveals more about these beloved creatures in the nightmarishly fun world of Gloomvania. For fans of My Little Pony with a Nightmare Before Christmas flare to it, look no further than VAMPLETS! This is the perfect jumping on point for new readers and a great time for fans looking forward to the fourth hardcover to catch-up with our cuddly Vamplets!

The first story this trade paperback collects is “Legend of the Ghost Pony”. This tale unveils the mysteries of the Ghost Pony and their connection to a vampyre baby named Lily Rose Shadowlyn. In the second story, “Beware the Bitemares,” the Vamplets’ pet Bitemares are reeking havok across Gloomvania and their connection with Cinder the Vampyre Kitten is revealed! And in the final story, “Scary Rottens,” the Vamplets are being watched over by their new babysitter Scary Rottens. Meanwhile, someone is stealing the different Ghost Pony’s all over Gloomvania. Who could it be?!

Explore the mysterious connections across Gloomvania in VAMPLETS: THE UNDEAD PET SOCIETY TPB, available in comic book stores on July 3rd, 2019. Pre-order the trade with the Diamond order code MAY191283.

Categories: Comic Book Blogs


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