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Delta on the Monsters & Treasures of the Dungeon of Zenopus

Zenopus Archives - Tue, 02/04/2020 - 05:22

As part of a continuing Subterrane Surveys series, Delta's D&D Hotspot has two posts up that look in detail at the monsters and treasures of the Dungeon of Zenopus, and the resultant experience point totals. The first one covers Holmes' original version as seen in the Holmes Manuscript, and the second one looks at the dungeon as published, which includes a number of changes made by Gygax.

Subterrane Surveys: Dungeon of Zenopus (per Holmes)Today we're looking at the sample dungeon from the first-ever D&D Basic Set, edited by Eric Holmes (1979) -- what many of us now call the "Dungeon of Zenopus". This has been very influential over the years -- and just last week, our friend Zenopus Archives published a 5E conversion on DM's Guild.
Subterrane Surveys: Dungeon of Zenopus (per Gygax)Today we're again looking at the sample dungeon in the first Basic D&D set (1979), the "Dungeon of Zenopus". Last time we looked at Eric Holmes' original unpublished draft. But after Holmes submitted that work, Gary Gygax took an editorial pass at it, changing many items on a line-by-line basis.
Categories: Tabletop Gaming Blogs

Gaming From The Fringes - 'Fantasy Gamer's Compendium, Revised and Expanded By Game Science' - Cha'alt/Godbound Campaign Commentary

Swords & Stitchery - Mon, 02/03/2020 - 22:26
I'm looking for a stop gap organization that's been observing the 'goings on' of the Cha'alt warp in my Cha'alt/Godbound campaign. The  'Order of the Lords of Mystery' fills the gap nicely & comes from a very prolific & unexpected source namely Game Science. The year is Nineteen Ninety & a new edition of 'The  Fantasy Gamer's Compendium, Revised and Expanded' comes into my hands. Phil Edgren, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A week in security (January 27 – February 2)

Malwarebytes - Mon, 02/03/2020 - 19:00

Last week on Malwarebytes Labs, we looked at the strengths and weaknesses of the Zero Trust model, gave you the low-down on spear phishing, and took a delve into the world of securing the managed service provider (MSP).

Other cybersecurity news

Stay safe, everyone!

The post A week in security (January 27 – February 2) appeared first on Malwarebytes Labs.

Categories: Techie Feeds

High School Ministry – Feb 7th – Missionfest!

Mark Hughes (Church of the Rock) - Mon, 02/03/2020 - 18:25

This week!

Mission Fest
February 7th – Friday 7:00 – 10 PM

We will be meeting at My Church Winnipeg to experience an epic concert by BOLD AS LIONS! YAS!

The week after that…

Game Show
February 14th – Friday 7:11-10 PM

Valentine’s Gameshow and finishing our series called ‘Choose Your Own Adventure’.

The week after that…

Gargon Pt 2
February 21st – Friday 7:11-10 PM

We turn out the lights and try to find the flashlight pieces to destroy the Gargon! We start a new faith-based series on Jesus!


Click here for this month’s calendar


The post High School Ministry – Feb 7th – Missionfest! appeared first on Church of The Rock.

Categories: Churchie Feeds

Threshold Jr – Feb 5th – Blindfold Game Night!

Mark Hughes (Church of the Rock) - Mon, 02/03/2020 - 17:57

This week!

Blindfold Night
February 5th – Wednesday 7-9 pm
How well can you rely on your other senses? Play these crazy games for prizes! We will be starting a new series on Jesus!

The week after that…

Gross Out Night Pt 2.
February 12th – Wednesday 7-9 pm

We had so much fun getting grossed out, we’re going to do it all again! We’ll continue our series on Jesus!

The week after that…

U-Puttz Amusement Park
February 19th – Wednesday **6:45-9 pm**
COST: $19

Laser Tag, Bumper Cars, Mini-Golf – Oh my! Yes, we’re going to U-Puttz to have an amazing time together! Drop-off and pick-up at church!


  Click here for this month’s calendar


The post Threshold Jr – Feb 5th – Blindfold Game Night! appeared first on Church of The Rock.

Categories: Churchie Feeds

Knitter’s Pride Ginger Interchangeable Tunisian Crochet Hook Set Giveaway

Moogly - Mon, 02/03/2020 - 16:00

The Knitter’s Pride Ginger Interchangeable Tunisian Crochet Hook Set is a gorgeous luxury set of hooks and accessories in a beautiful case. It’s a stunning set that is a joy to use, and we’re giving away one set on Moogly! Disclaimer: This post includes affiliate links; materials for giveaway provided by Stitchcraft Marketing. Tunisian Crochet...

Read More

The post Knitter’s Pride Ginger Interchangeable Tunisian Crochet Hook Set Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life

Top Comments – Pages 1369 – 1370

Looking For Group - Mon, 02/03/2020 - 15:06

Monday, YOU are the star! We curate our favourite comments from the previous week’s comments on lfg.co and Facebook and remind you how clever you are. Here are the top comments for Looking For Group pages 1369 – 1370 Looking […]

The post Top Comments – Pages 1369 – 1370 appeared first on Looking For Group.

Categories: Web Comics

why do wizards need to be rare?

Blog of Holding - Mon, 02/03/2020 - 14:26

In most fantasy universes in which people cast spells, magic is a talent that few are born with. No matter how much they study, some people will never be anything but muggles, while other people are born with the Talent or the Gift or a high midichlorian count or whatever.

There are a number of reasons why this choice makes a fictional setting more coherent and focused.

  • A world where magic is common is super bizarre and unfamiliar.
  • Magic is rare to make your wizard protagonist special.
  • Wizards are super powerful: if everyone could learn magic, everyone would.
  • However, these reasons don’t really apply to D&D, which has never had any pretensions at being a coherent and focused fictional setting.

    D&D is a world where magic is common. Most of the D&D classes are spell-users to some degree. Most of the monsters have spells or magical abilities. You might assert that offscreen, within the borders of civilization, magic is rare, but the players’ game experience don’t really speak to that assertion one way or the other. The fact is that in D&D as it’s played, the world is chock-full of magic knapsacks, resurrection magic, and fireballs.

    Your wizard isn’t special. If you come up with some demographics that specify that, say, only one in every thousand people has an arcane gift that can be nurtured, you fall afoul of the fact that nearly every D&D party has a wizard, or a variation like sorcerer, warlock, or bard – not to mention the clerics, paladins, rangers, monks, and druids also in the party. I’ve been playing D&D for decades, and I’ve seen a lot of wizard characters, and if they’re all rare and special, they’re the most common rarity there is. When a wizard character dies, we know we can go back to town and pick up another one if we want. We might claim they’re rare in the campaign setting, but they’re not rare in the game. Furthermore, most players don’t want their wizard characters to be feared, or hunted as witches, or even venerated as demigods every time they come to a new town. Every game session of D&D doesn’t have to be the X Men mutants vs. the world. Just leave me alone and let me do my shopping! Therefore, a blase attitude to spellcasters is pretty common among NPCs: the sort of attitude that comes from familiarity.

    Your wizard isn’t super powerful – at least not at first. In any edition, a first- or second-level wizard isn’t any more powerful than a fighter, and might be significantly weaker. Sure, a first-level wizard can drop a fighter, and a crowd of commoners besides, with Sleep or Burning Hands, but a fighter can drop a wizard with one hit. It all comes down to who wins initiative. And besides criminal assault with Sleep and Burning Hands, what can a novice wizard do that’s any use? They might be able to get a middle-class job as a repairman (Mending), a mortician (Gentle Repose), a locksmith (Knock and Arcane Lock) or a charlatan (Charm and Disguise Self). They might rightly be regarded with suspicion, but not necessarily with awe. Being a low-level wizard might be kind of like being a grad student. It takes years of study, and might lead you to a respectable career some day, but no one’s really jealous of you right now.

    There’s one more reason to avoid the “some people have the Gift” trope, at least for the 5e wizard class specifically. It steps on the sorcerer’s toes. The sorcerer’s story is all “I have a special inborn gift that lets me set things on fire.” Sorcerers are not much of a foil for wizards if the wizard’s story is “I too have a special inborn gift. Mine lets me set things on fire after five years of school.” I much prefer the more democratic message that anyone can go to school, make something of themselves, and learn how to set things on fire.

    1st-level wizard spells for the masses

    Given all this, I say: Open the arcane floodgates wide! Let anyone into the Arcane University, PC or NPC, from muggle or wizard family, so long as they can pay the tuition. The real limitations on wizard power are more insidious: not everyone has the wealth and leisure to attend wizard college, and, as is true for any other character class, most people stay low level. Few survive, or care to brave, the dangerous adventures required to become even, say, third level and unlock second-level spells.

    Therefore, first-level wizards (and clerics, and bards, and other learned spellcasters) might be as common as educated people in our own medieval or renaissance times. Imagine a Shakespearean England where every Oxford scholar can cast Shield but not Suggestion, every vicar can cast Cure Light Wounds but not Lesser Restoration, and every minstrel can cast Charm Person but not Detect Thoughts. Would it really be that different from the standard D&D world?

    low-level spells and society

    Would this turn your world into Eberron, where magic is commercialized and ubiquitious? Not really. In fact, it’s surprising how much first-level spells resist the assembly line. A world where first-level spells are common actually resembles the medieval world that medieval people thought they lived in. You go to your local cleric for healing, blessings, and the detection and turning of minor demons. You go to the local witch for curses and curse removal. Really, Create Water and Purify Food and Drink are the only first-level spells we’d think of as being economically exploitable, and they’re small-scale.

    Second-level spells offer a bit more room for altering society. I believe that lighting cities with Continual Flame is a classic Eberron move. Detect Thoughts and Zone of Truth could change the justice system. Lesser restoration – LESSER restoration – cures all nonmagic diseases, making a 3rd-level cleric better than the best 21st century hospital.

    If third level spellcasters are dirt-common in your campaign world, you might stray a bit from the standard D&D pseudomedieval assumptions. But I don’t think you’ll do your campaign world any harm by allowing a Magic Missile-toting scribe in every village and a Cure Wounds-casting cleric at every roadside shrine. If anything, you’ll bring it more in line with the actual high-magic D&D gameplay that I’ve experienced, where no one blinks at the arrival of a traveling wizard, and someone in town can lift the curse on your fighter – for a price.

    Categories: Tabletop Gaming Blogs

    Hunters in Death, an old school hex crawl.

    Bat in the Attic - Mon, 02/03/2020 - 14:21

    Tim Shorts of Gothridge Manor and I have been gaming together since high school along with our friend Dwayne Gillingham. Over the years through our respective campaigns we came up with a lot of ideas.

    Print on Demand and the Internet made it possible for each of us to share some of what we created. Now Tim is the first to take a stab at kickstarter by offering Hunters in Death, an old school hex crawl. It part of Kickstarter's zine quest 2 encouraging and promoting various zine authors.

    Here is a summary of what it is about.
    Hunters in Death is set in the Komor Forest. A place that's consumed civilizations and birthed abominations. Yet there is a single outpost, Hounds Head, that holds back the darkness. It's a beacon for adventurers. Silver and blood are promised. And delivered. Some adventurers return with sacks overflowing with coins and jewels, but most fertilize the forest with their blood.I have adventured in the Komor Forest and it is an interesting place to explore. The zine itself is a good deal at $4 for the PDF and $8 for print + pdf. It funded in the first day so it will be seeing the light of day. Hope you check it out.

    Categories: Tabletop Gaming Blogs

    A Day in the Life in the Danube Arcology

    Dungeoncomics - Mon, 02/03/2020 - 13:00
    Adrian and Jeremy Osborne live in the Danube Arcology. Both are current employees of the Danube Corporation. They’re entitled to a The Smartment™: a product of the Danube Corporate Family.

    An Easy Task

    Ten Foot Pole - Mon, 02/03/2020 - 12:11
    By FEI Games Inc FEI Games B/X Levels 3-5

    A group of minotaurs have moved into the area. A farmer spotted them at the ruins down the road and now the locals want them gone.

    I don’t know man. Really, I don’t. I apologize.

    This seven page adventure is actually a (very small) one page dungeon with four rooms. It features fourteen minotaurs and fourteen dire wolves. It is minimally keyed ala Palace of the Vampire Queen. Uh, it has 4000cp of treasure. I don’t know what to say. It’s one of the worst?

    Seven pages for this. One title page. One page with the adventure on it. One page with the stats for the two monsters. One page to note 4000cp in treasure. Two pages of license and one blank page. I am an optimist. Really, I am. The wurstest pessimists are always the most idealistic optimists. I WANT to believe that a short adventure can be good. There are some! I promise! But not this one.

    Ok, a hunter sees some minotaurs at a ruin down the road, goes to the inn, and insists the party take care of it free of charge since they’ve been staying in the area. Of course, they can keep any treasure they find. This is the hook. It appears on the one adventure page. It preceded by a section telling us that the minotaurs have moved in to the ruin because they had good luck with their last raid. I guess that’s the background. The last two sentences is the wilderness adventure: the hunter takes them to the ruin but will not fight. The five-ish sentences that make up those three things take up half the page. The one one page that has the entire adventure. I question if that was the best way to spend the word budget allocated to this title …

    It’s minimally keyed. “Room 1) 5 minotaurs.” That’s it. Nothing else. There are four rooms, all minimally keyed. The map is a small plus sign; one central room up high with three other rooms connected to it in the cardinal directions. Each room has a bunch of minotaurs and/or dire wolves in it. There is an order of battle! One of te minotaurs will ring the gong in the central room, summoning all of the minotaurs ot the battle, if, I guess, they didn’t already hear it, being 20’ away from it and all that.

    Fourteen 6HD minotaurs at … third level? Fifth Level? And that’s doesn’t even include the fourteen 4HD dire wolves that are also included. A combat. Just a hack. Nothing else to this. 

    The treasure is 4000cp. Seriously. And 500sp. A jewelry worth 30gp. 2 potions. “Various mundane items worth 700gp.” Ok, so, realistic, I guess? Oh, oh, and, of course, “the DM can also place any other treasure they would like.” Yeah, no shit? Can I, the DM, also breathe while running this? And speak? Just last night I was just writing an article about this”feature” of adventures. How they put in this “add an encounter of your choice” or “include any treasure you want.” Surprise surprise surprise, I see another example of it this morning. 

    What’s the count at? I don’t know.

    A one page adventure listing itself at seven pages. Because it is seven pages: one page of adventure and six of fluff. A hack a thon in B/X, where Hack a thons are essentially insta-death, so, no basic understanding of the game system. Also illustrated by having the third to fifth level adventure having fourteen 6HD monsters and fourteen 4 HD monsters. That will, essentialy, attack en masse. Also no understanding of how gold=xp work, since 4000cp ain’t gonna cut it for leveling purposes. That’s where most of the XP comes from in basic and it ain’t present here, especially at this risk level. Minimal keying, bringing nothing to the adventure. A hook relying on the party to be Goodies. A map small enough that order of battle doesn’t matter.

    No exploration. No wonder. No joy. This is a 4e adventure pretending to be B/X.

    This is $2 on DriveThru. Being one of the worst, it of course has a three star rating on DriveThru. Because reasons. You cannot, in any way shape or form, trust the ratings on Drivethru. There the weirdo page-flip preview instead of a full size one. If you squint hard you can see the map and the minimal keying next to it. That’s the adventure. The entire thing.


    Categories: Tabletop Gaming Blogs

    Repost: Resisting the Peril of Narcissism

    Just Call Me Pastor - Mon, 02/03/2020 - 11:00

    Narcissus by Caravaggio

    Narcissus was a mythological figure known for his beauty, who, it is said, looked into a pool and fell in love with his own reflection.

    Drawn from this story, narcissism is the term used to describe people who are excessively self-absorbed and preoccupied with their own imagined superiority. They may come across as strong and self-assured, but when their self-satisfaction and high self-regard are not honored as they expect, they are likely to react in a surge of punishing anger, insults, or even violence. The so-called big ego turns out to be amazingly fragile. (For those interested, there is a quieter covert, or vulnerable, form of narcissism, too.)

    Narcissism has been on the rise in recent years. It often is manifested by a strong sense of entitlement. “I’m special and I deserve special treatment.” “I’ll not take just any job.”

    So why is this in the news in growing measure these days?

    Brad Bushman of Ohio State University and others have conducted various studies to understand the cause of narcissism. My takeaway understanding is that narcissism doesn’t come, as previously thought, from lack of parental warmth but instead can be traced to parents who “overvalue” their children during the developmental stage of their lives. Children between six and eight are especially sensitive to this kind of unwise parental influence.

    If during those years children are continually told they are superior, are more special than others, do things better than others and in these ways are put on a pedestal, they may internalize an unrealistic view of themselves. Other people begin not to matter.

    One might assume from the findings of such studies that the condition is planted by parents who have a need to reach some personal achievement of their own vicariously through their children. They believe their child can do no wrong; their child is unusual in every respect; their child deserves special attention from kindergarten on.

    The need to foster healthy self-esteem in children is an entirely different matter. Self-esteem develops when children are helped to internalize the sense that they are valuable individuals but not that they can do no wrong. As they grow up, such children will get the appropriate amount of teaching, nurture, and encouragement but equally importantly, correction, discipline, and such otherwise character-shaping treatment as needed, all within the context of warm adult parental love. It is “overvaluing” that does the damage.

    Christian parents are in danger of unwittingly fostering narcissism in their children by absorbing the culture around them. Thankfully, however, they can instead take their teaching from the Scriptures and Judeo-Christian understandings of fallen human nature.

    Such parents know from Scripture that children are not a possession; they are a trust from God and must be raised with that in mind. Valuable as we are to God and one another we are all flawed and that fact should be kept in sight as we raise children.

    Christian parents will not therefore be surprised when they catch a child in the first lie, or see the first tantrum. Dealing with these both with love and firmness is very important.

    Christian parents will affirm their children’s achievements to a degree appropriate to their ages and commensurate with the actual achievement. When a four-year-old makes his bed or a seven-year-old sets the table he or she is thanked, but not raved over as if that was the most amazing thing anyone had ever done. And when they do wrong, the call to account should be real.

    Christian parents pray daily with their children, and in this setting the Christian view of human nature may be shared at an age-appropriate level. Children can be helped to face and accept their failures as well as their successes. The early teaching of a developing child to worship God who is majestic and holy and far above them, and to say I’m sorry when appropriate, is a first line against the development of narcissism.

    Categories: Churchie Feeds

    Modification Monday: First Robin

    Knitted Bliss - Mon, 02/03/2020 - 11:00


    The winner of the Bristol Ivy Knitting Outside the Box: Drape & Fold copy giveaway is Nancy! Thanks so much to everyone who commented on the blog and on Instagram. And now, onto our beautiful modification today… can you tell I’m already excited for spring?! Original Pattern: Bluebird of Happiness Knitter Extraordinaire: Lori (Ravelry profile,

    The post Modification Monday: First Robin appeared first on %%www.knittedbliss.com%%.

    Categories: Knitting Feeds


    Looking For Group - Mon, 02/03/2020 - 05:00

    The post 1371 appeared first on Looking For Group.

    Categories: Web Comics

    Doctor Who: Praxeus – Blogtor Who’s Initial Reactions (SPOILERS)

    Blogtor Who - Sun, 02/02/2020 - 21:05

    Each week the Blogtor Who team give their first thoughts on the latest episode of Doctor Who. We are now just past mid-season and here’s our thoughts and comments on Series 12, Episode 6 – Praxeus  First a pretty spoiler protection picture. Susan Hewitt The underlying theme of this year’s series seems to be about […]

    The post Doctor Who: Praxeus – Blogtor Who’s Initial Reactions (SPOILERS) appeared first on Blogtor Who.

    Categories: Doctor Who Feeds

    Blessed of The Tzitzimimeh - The Lovecraftian Ecology & Sting of the Scorpion Men In My Cha'alt/Godbound Campaign Commentary

    Swords & Stitchery - Sun, 02/02/2020 - 20:30
    Let's talk about the 2 ton scorpion leaden horror in the room of my  Godbound/ Cha'alt campaign. That is the Scorpion men featured in X4: "Master of the Desert Nomads" (1983), by David "Zeb" Cook. Scorpion men are featured in several Akkadian myths, including the Enûma Elish and the Babylonian version of the Epic of Gilgamesh. They were also known as aqrabuamelu or girtablilu. But surely Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
    Categories: Tabletop Gaming Blogs

    PROFILE: Praxeus Guest Star Warren Brown

    Blogtor Who - Sun, 02/02/2020 - 18:12

    Praxeus guest star Warren Brown has had a longer relationship with the Doctor Who universe than you might realize. But he’s also a name to be reckoned with in the world of TV action drama. When Series 12 kicked off it was toplined with the news that Stephen Fry and Sir Lenny Henry were guest […]

    The post PROFILE: Praxeus Guest Star Warren Brown appeared first on Blogtor Who.

    Categories: Doctor Who Feeds

    The Armies of Chaos From X4: "Master of the Desert Nomads" (1983), by David "Zeb" Cook - Cha'alt/Godbound Campaign Commentary

    Swords & Stitchery - Sun, 02/02/2020 - 17:41
    To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes.But Fate or Chance has decreed another role for a small fewNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
    Categories: Tabletop Gaming Blogs

    PHOTOS & SYNOPSIS: Doctor Who: Praxeus (Minor Spoilers)

    Blogtor Who - Sun, 02/02/2020 - 17:01

    After last week’s game-changing episodes, Doctor Who returns tonight with another adventure.  The Doctor must investigate another encounter from space as she fights once again to save the Earth. Set in Peru in the 21st Century, Team TARDIS splits up as Graham (Bradley Walsh), Yaz (Mandip Gill) and Ryan (Tosin Cole) are on their own […]

    The post PHOTOS & SYNOPSIS: Doctor Who: Praxeus (Minor Spoilers) appeared first on Blogtor Who.

    Categories: Doctor Who Feeds


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