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Review & Commentary On Jason Vey's Castles & Crusades 'The Book of the Dead' For the Castles & Crusades & Amazing Adventures Rpg

Swords & Stitchery - Mon, 11/16/2020 - 17:55
 "Preparation for the afterlife is a time consuming and meticulous task and one that must be done properly to ensure proper passage from the world of the living to the world of the dead. But that preparation pales in comparison to the arduous journey through the afterlife where a misstep can land one in everlasting oblivion.From the history of that ancient text to the magic that guided it the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A week in security (November 9 – November 15)

Malwarebytes - Mon, 11/16/2020 - 17:35

Last week on Malwarebytes Labs, we reported on multiple patch releases: from Mozilla’s Firefox and Thunderbird to Google’s Chrome. We also had a chat with our resident experts, Adam Kujawa and John Donovan, about the future of IoT cybersecurity in our latest Lock and Code podcast episode. Lastly, we took a look at a new ransomware called RegretLocker, and guided college students on how they can keep themselves cybersecure while distance learning in the middle of a pandemic.

Other cybersecurity news
  • Pay2Key, a new ransomware family first discovered by Check Point, was found to have ties with Iranian hackers. (Source: The Algemeiner)
  • Doctors were found to be easy targets for hospital-related cyberattacks (Source: MedPage Today)
  • Phishers and scammers were found taking advantage of gaming console players who are looking forward to getting their hands on the new Playstation 5 (Source: Hindustan Times)
  • Speaking of scams: The Better Business Bureau (BBB) warned recipients of text messages offering money to join a “COVID clinical study”. (Source: News Leader)
  • Researchers identified the Google Play Store as “the main distribution vector for most Android malware”. Ouch. (Source: ZDNet)
  • TroubleGrabber, a new family of information stealers, were found to target Discord messaging users by spreading as an attachment. (Source:BleepingComputer)
  • Emotet and TrickBot were deemed “most prolific malware strains”, according to new analysis… (Source: InfoSecurity Magazine)
  • …and targeted spear-phishing attacks are on the uptick, too, according to security experts. (Source: Security Boulevard)
  • With Black Friday just around the corner, be wary of incoming scams and phishing attempts, such as an Amazon scam that is circulating in the wild. (Source: Daily Express)
  • According to KnowBe4, phishing emails purporting to have originated from LinkedIn are the most clicked compared to phishing campaigns on other social media platforms. (Source: MarTech Series)

Stay safe, everyone!

The post A week in security (November 9 – November 15) appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Hats Off… and On Again for a Babé Crochet Template Giveaway!

Moogly - Mon, 11/16/2020 - 16:00

Babé Crochet Hat Templates are fun and easy to use – and a great way to make hats that fit every time! It’s one of my favorite crochet tools, so we’ve got one more set of templates to give away on Moogly for 2020! Disclaimer: Giveaway sponsored by Babé Crochet, all opinions are my own....

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The post Hats Off… and On Again for a Babé Crochet Template Giveaway! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

Categories: Crochet Life

The Headless Haunting of Berengar Manor

Ten Foot Pole - Mon, 11/16/2020 - 12:29
By Timothy Lanz Adventure On DCC Levels 1-2

Dark rumors have been whispered in the village for years of the vile deeds of Berengar the Brutal and his wife Ra’za’zsu the Cruel. Their manor, now long abandoned, still haunts the nightmares of those who worked there in their youth. When two of Berengar’s fromer servants go missing and their grandson seeks help in finding them, will your adventurers be ready?

This sixteen page adventure details a haunted house, With serious Wall of Text issues. So much so that it is nigh unreadable, let alone playable. Oh, Wall of Text, how I have missed thee!

I had been not reviewing DCC adventures of late. There tends to be more linearity in them, not in terms of plot, like a 5e adventure, but in terms of dungeon design. This one seemed to be different, with a haunted house to explore, and who doesn’t love Tegal/Saltmarsh? To its credit it does present a short section outside of the house, with the grounds and a few outbuildings to explore, as well as a house that, while small, is not linear. Small sections of text also give an overview of the house and grounds, as seen by the party, which is good to see.

That is all.

While there are small vignettes that are fun to explore (the old “skeleton laying under a broken rafter with an overturned chair nearby” gag) the thing is plagued by A LOT of text issues that add up to a horrible horrible wall of text.

There’s A LOT of read-aloud for rooms. Multiple multiple sentences that kind of cause the eyes to glaze over; I can’t think that I’d be patient as a player, listening to it or recalling what been said. The read-aloud is also in italics, which causes my eyes, as the DM, to glaze over and lose track of where I am. Then the read-aloud gives too much information. Small details, like the hasp of a chest being broken, destroying that back and forth interactivity that should exist between a DM and their players. So, too much read-aloud for the players, badly formatted for them DM, and the read-aloud gives away too much information … with it sometimes slipping in to first-person also  “you clean away the …”

And then there’s the DM text. There’s A LOT of it. Again, your eyes get lost because it has very little formatting to help you run it. And mixed in is TONS of backstory about what rooms used to be used for, what happened in them, why something is there, and so on. A LOT of it. SO  much so that the DM text ALSO turns in to a Wall of Text. 

It’s a pretty simple “kill the monsters” adventure, with a few things to figure out, as the players, but it is COMPLETELY unusable, as a throwback to the late 80’s or 90’s style. And EVERYTHING is exacerbated by the smaller font used. 

This is $5 at DriveThru. The pview is only four page, and only shows you a little of one encounter. You do get to see the font size, some read-aloud, and IMMEDIATELY see the wall of text issues in the intro. But, a few more encounters would have been better in the preview.


Categories: Tabletop Gaming Blogs

Cutting Through Evil-Doers in the Land of Azurth

Sorcerer's Skull - Mon, 11/16/2020 - 12:00

 A Sunday of last week, our 5e Land of Azurth came continued with the group finishing our adaptation of the adventure "The Barber of the Silverymoon" by Jason Bradley Thompson. With the intelligence gleaned from the captive znarr, the group continued exploring the caves. They sound discovered the real Tom the Barber in an oubliette. He led them to a Mr. B. Zoar, the korred whose magic hair was the source of all this madness. The korred looked sort of like this guy:

With the source of the evil hair removed, the party went looking for the Znarr queen Zarvoola. They happened to rescue an old acquaintance of theirs, Calico Jack the Cat Man, along the way. 

They found Zarvoola surrounded by a horde of sycophant znarr. The well placed sleep spells cut down on the enemy forces and then they were really cut down by the arms of the fighters. Even the cleric got into the act with spells and mace.

In the end, Zarvoola's true identity as a hag was revealed, and what znarr were left beat a hasty retreat. The party assured all the prisoners were freed and left it in the hand's of the logical magical society to clean up the mess.


Looking For Group - Mon, 11/16/2020 - 05:00

The post 1453 appeared first on Looking For Group.

Categories: Web Comics

The Witch Comes Calling - In The Court of Morgan & Satan : Further Mediations on The Stormbringer rpg & OSR Campaign Memories

Swords & Stitchery - Mon, 11/16/2020 - 02:33
 Frank Brunner's 'In The Forest of Troos' was a major influence on our DM  For a couple of years we pretty much stuck to the Young Kingdom's Forret of Troos performing mercenary work, avoiding the forces of the Pan Tangian military digging up parts of the forrest looking for powerful chaos artifacts, & generally having a good Stormbringer rpg campaign. The odd cult here, the deadly demon or chaosNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A Quick Play of the Original Chainmail Rules

Jeffro's Space Gaming Blog - Sun, 11/15/2020 - 22:13

Gonna fake my way through some old school miniatures rules here. On the left, 60 light horse and 320 heavy foot. On the right 60 medium horse and 320 light infantry. Never done this before!

I elected for the light foot to stand still and fire bows. They kill five of the “half armored” medium foot. (!!) The medium horse charge the light horse, kill one enemy, and get “back half move in good order.”

Question: The medium horse keep moving after the successful charge. Do they get another attack when they come into contact with the light horse a second time?

Wait, though. The light horse took > 25% casualties. They fail a morale check and immediately disperse. The medium horse complete their charge movement and are now a full two feet from their starting position. (Chainmail requires a VERY LARGE TABLE.)

The heavy foot charge the light foot, killing 3 figures. The light foot also fall back half a move– just barely outside of the heavy foot’s completed charge move. Neither sets of figures must make a morale check due to casualties– but only just barely!

The medium cavalry are 27″ from their enemies and pointed in the wrong direction. An about face takes a full move, so they are out of play for two full turns no matter what. The infantry battle will come down to initiative and morale rolls.

The remaining 13 light infantry figures win initiative and fire ranged weapons. This kills 4 of the heavy foot, forcing a morale check. The heavy foot succeed. They attack! Again they score three hits while the light foot score none.

The outcome for the melee morale check indicates that melee continues. The light foot must check morale, though. They succeed! Neither group of foot must check morale again, however the light disperse after two more hits and the heavy after just one more hit!

The foot units will be fatigued after the next round. The medium horse will not be able to fire into melee. Everything is down to one more round of melee here.

The medium infantry score three more hits and AGAIN take none in return. The light foot automatically disperse due to morale rules. The surviving heavy foot are fatigued with medium cavalry bearing down on them from behind.

The medium horse can take no damage this turn. They get +1 to their rolls and easily kill two figures. The heavy foot are now past their casualty limits and are removed from play. Three medium horse hold the field!

Categories: Tabletop Gaming Blogs

Review & Commentary On 'Necromancer Class – Masters of Death and Undeath' By James Mishler, & Jodi Moran-Mishler From James Mishler Games For Old School & OSR rpg Systems

Swords & Stitchery - Sun, 11/15/2020 - 16:44
" Necromancers are a sub-class of magic-users who specialize in the magic of death, undeath, and demonolatry (summoning demons). They embrace the dark arts in order to gain power over the living and the dead."'Necromancer Class – Masters of Death and Undeath' came into my email box a couple of days ago & its an interesting variation on the traditional Advanced Dungeons & Dragons necromancer classNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Elementary Craft Bag Instructions – November 15th

Mark Hughes (Church of the Rock) - Sun, 11/15/2020 - 16:00
Kinder to Grade 4

Grade 2 to 4

If you’d like a craft bag for next week’s lesson you can do so by registering here:


Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Elementary Craft Bag Instructions – November 15th appeared first on Church of The Rock.

Categories: Churchie Feeds

Elementary – November 15th

Mark Hughes (Church of the Rock) - Sat, 11/14/2020 - 23:00


Worship Video


Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Elementary – November 15th appeared first on Church of The Rock.

Categories: Churchie Feeds

Parent Cue Cards – November 15th

Mark Hughes (Church of the Rock) - Sat, 11/14/2020 - 23:00

Hi Parents,

You can use the below activities to engage in fun and conversation with your kids over the week.

Salvation Guide
Kidz Rock Spotify

Check out our ongoing resources for each age group:

The post Parent Cue Cards – November 15th appeared first on Church of The Rock.

Categories: Churchie Feeds

Preschool – November 15th

Mark Hughes (Church of the Rock) - Sat, 11/14/2020 - 23:00


Worship Video


Check out our ongoing resources for each age group: And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Preschool – November 15th appeared first on Church of The Rock.

Categories: Churchie Feeds

Collide – November 15th

Mark Hughes (Church of the Rock) - Sat, 11/14/2020 - 23:00

Collide Discussion Questions
Check out our COLLIDE Spotify Playlist!


Check out our ongoing resources for each age group:

And don’t forget to follow Kidz Rock on Facebook and Instagram!


The post Collide – November 15th appeared first on Church of The Rock.

Categories: Churchie Feeds

Along Moonbeam Paths - Further Mediations on The Stormbringer rpg & OSR Campaign

Swords & Stitchery - Sat, 11/14/2020 - 21:26
 White Dwarf issue# 97 marks a transition from old school rpg White Dwarf to the golden era of Games Workshop's Rogue Trader game & Warhammer Fantasy Role Play. Its also the final part of 'The Madcap Laughs' Stormbringer rpg adenture in this issue. If the armies of Pan Tang were a constant threat over the heads of the PC's in my games then about to talk about the real enemies. The masked NPC Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

[MODULE] Baklin: Jewel of the Seas (NOW AVAILABLE!)

Beyond Fomalhaut - Sat, 11/14/2020 - 15:16

UVG dice not included
I am pleased to announce the publication of Baklin: Jewel of the Seas, a supplement describing the eponymous merchant city, including its rulers, criminal underworld, establishments, and three-level Undercity.
Illustrated by Denis McCarthy (who also did the cover art), Stefan Poag, Graphite Prime, and Jerry Boucher, Baklin is more than twice the size of the average module – 72 pages’ worth of adventure-ready material, a players’ map of the city (with a players’ map of Erillion on the back side), and a GM’s map including the labelled city map, and three dungeon maps describing the Undercity’s storerooms, forgotten shrines, and weirdo inhabitants. This is two identical-length modules in one: a city guide with 39 major locations and a dungeon setting with 112 keyed areas, connected and bound together via multiple secret entrances, plot threads, and NPC agendas.
Baklin is meant as both a campaign hub a party can depart from and return to (with numerous hooks for wilderness adventures), and as a complex adventure location of its own. It can be used along with the materials published for the Isle of Erillion mini-setting (Echoes #02–05), or it can double as almost any neutral-aligned port town in your own setting. In any case, Baklin is meant to be played: it is focused on city intrigue, exploration, and dungeon crawling. Go shopping for great deals in port or at the stores of the reclusive Masters’ Guild; be careful not to fall afoul of the Sea Laws or anger the Knights of Yolanthus Kar; discover what lurks in the Tower of Gulls; and brave the Shrine of Roxana and the Thrones of Judgement!

Baklin: Jewel of the Seas
"Oh Baklin, Jewel of the Seas, great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds, of course, are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet, there is reason the minstrels sing so, for Baklin has wealthy patrons, its fleet is not inconsiderable – and are its streets not the loveliest within so many weeks of travel? Indeed, those who brave the high seas often believe so… and they will gladly pay for a song to remember their visit. This booklet presents a complete city supplements describing the streets, personalities, and conflicts of a bustling port town, from the heights of power to the deepest undercellars. In Baklin, all streets lead to adventure – and a single life would not be enough to complete all of them.”

The print version of the modules is now available from my Bigcartel store, while the PDF edition will be published through DriveThruRPG with three months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

Categories: Tabletop Gaming Blogs


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