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Kickstarter - Satanic Panic - Buy it - for the Children

Tenkar's Tavern - Thu, 03/16/2017 - 23:35

What's the pitch for Satanic Panic?
Satanic Panic is a tabletop roleplaying game set in the fictional 1970’s and 1980’s where players take on the role of secret government agents tasked with combating the evils of tabletop. The players work as a team with the common purpose to contain, control, and eliminate the threats to our world. They must do all this while keeping the truth from the public, lest a panic ensue.Interesting pitch Not sure if it makes a great RPG, sounds more like an awesome novel, but its not my KS.

I say the above in part because the "core mechanic" doesn't excite me:

Still, interesting game concept and setting that has nearly double its $10k goal with 2 weeks left to fund.

As a side note, your KS video is NOT a graphic that is made to be used on blogs or in social media (I had to take a timed screenshot) If you want social media to spread the word on your project, make it easy for them to do so. Okay, rant off.

Am I going to back this? Too early to say. retirement does mean I have to pay attention to where my monies are spent and this is a game I would certainly read but its doubtful I'd ever play.
Categories: Tabletop Gaming Blogs

Go Figure: Making Richard

Looking For Group - Thu, 03/16/2017 - 20:41

By now you have to have heard about our All-In-1 Kickstarter campaign for the Richard Action Figure. To the best of my memory, I never teased about any other product on the blog that wasn’t available either to order or preorder, but […]

The post Go Figure: Making Richard appeared first on Looking For Group.

Categories: Web Comics

X-MEN BLUE #1 preview

First Comics News - Thu, 03/16/2017 - 20:00

A New Beginning for the Original X-Men in X-MEN BLUE #1!

New York, NY—March, 16th 2017 — This April, the original X-Men unite once more to protect a world that hates and fears them. Today, Marvel is pleased to present your new look inside X-MEN BLUE #1 – the highly anticipated new ongoing series from blockbuster creators Cullen Bunn and Jorge Molina! With Jean Grey at the helm, Cyclops, Beast, Iceman and Angel will set out to embody their mentor Charles Xavier’s dream. Friendly faces and familiar foes abound as the original Children of the Atom set out on a new journey. But how long will their adventure’s last before they come face-to-face with their one of their greatest enemies?

“Without these original five there would be no X-Men,” says Senior Editor Mark Paniccia. “The adventures Cullen Bunn and company have in store for them will excite fans of any X-Men team, touching on familiar themes and fresh twists on classic villains.”

Plus – don’t miss a special backup tale from Cullen Bunn and Matteo Buffagni that features the shocking return of an ultimate fan-favorite X-character! It’s all happening on April 12th in X-MEN BLUE #1!

X-MEN BLUE #1 (FEB170767)
Written by CULLEN BUNN
Art by JORGE MOLINA & MATTEO BUFFAGNI
Cover by ART ADAMS
Corner Box Variant by LEONARD KIRK
Variant Covers by JIM LEE (FEB170770), BILLY MARTIN (FEB170769)
SKOTTIE YOUNG (FEB170773) and NEAL ADAMS (FEB170768)
Hip-Hop Variant by RAMON VILLALOBOS (FEB170772)
Kirby 100th Variant by JACK KIRBY (FEB170774)
FOC – 03/20/17, On-Sale – 04/12/17

Categories: Comic Book Blogs

Pocket Creatures Volume 2 is Almost Ready for Prime Time - More Swords & Wizardry Light Monster Madness

Tenkar's Tavern - Thu, 03/16/2017 - 19:49

Yep, I'm on a "layout roll" ;)

Seriously, as I await RPGNow to clear Pocket Creatures Volume 1 for the market (at PWYW) Volume 2 is nearly ready to be submitted. The material in Volumes 1 and 2 were already posted at The Tavern over the past few years but have been heavily edited and rewritten for use with Swords & Wizardry Light (although they fit perfectly well with other Swords & Wizardry flavors as well as most other OSR rulesets)

If all goes well, Volume 2 should be ready some time this evening and it will roll out to Patreon backers of $1.50 a month or higher. If you are a Paypal backer, you may need to remind me or simply wait for it to go up at PWYW, probably this weekend.

Neither volume is going to be watermarked and both print out nicely in booklet form form on a single sheet.

New creatures will be a feature of the Torchlight Zine, but I enjoy creating monsters and such for my games, so expect more releases in the Pocket Creature line going forward (but at a reduced productivity rate ;)

Art for the above was by +Jim Magnusson


Categories: Tabletop Gaming Blogs

Further Meditations on B4 The Lost City Adventure For Use With C1 The Hidden Shrine of Tamoachan For Domain Level Competion Play & Sword & Sorcery Campaign

Swords & Stitchery - Thu, 03/16/2017 - 19:20
Alright I spoke about C1 The Hidden Shrine of Tamoachan today but a friend on G+ mentioned B4 The Lost City. And well any excuse to speak about B4 is good enough for me. I've used the two modules together before but tomorrow I'll dive into the rest of the 'C' series. Let's talk about using B4 & C1 together as mega campaign for a moment. "Lost in the desert! The only hope for survival lies in aNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Secret Project Reveal: Kleenex Mittens!

Knitted Bliss - Thu, 03/16/2017 - 18:08

www.knittedbliss.com

If you follow me on Instagram, you may have seen this photo of me working on something secret: Those were red mittens as a prototype for Kleenex Mittens! Kleenex® Canada wanted a special mitten that had a pocket in them for a packet of their tissues, so that you could use the tissues without taking your

The post Secret Project Reveal: Kleenex Mittens! appeared first on %%www.knittedbliss.com%%.

Categories: Knitting Feeds

X-MEN BLUE & X-MEN GOLD Remastered Variant Covers Recruit Legendary Artist Jim Lee!

First Comics News - Thu, 03/16/2017 - 17:24

Iconic Jim Lee X-Men Artwork – Remastered and Recolored!

New York, NY—March, 16th, 2017 — This April, ResurrXion is taking the X-Men to new heights as the eagerly anticipated X-MEN GOLD #1 and X-MEN BLUE #1 are set to take the comics world by storm. As the Children of the Atom charge forward into the future, we’re celebrating by looking back at one of the X-Men’s most renowned artists. Commemorate the historic launch of X-MEN BLUE #1 and X-MEN GOLD #1 with two variant covers by legendary X-Men artist Jim Lee!

 

“Few artists are as synonymous with the X-Men, and specifically the Blue & Gold era of the X-Men quite like Jim Lee,” says Marvel SVP Sales & Marketing David Gabriel. “We wanted to do something extra special to commemorate these two new titles, and we’re excited to bring Jim’s unique vision of Marvel’s merry mutants back to the fans for these two remastered variant covers!”

 

Continuing Marvel’s eye-popping tradition of remastered and recolored marvelous moments comes two iconic X-Men images – masterfully recolored by artist Morry Hollowell! Protecting a world that hates and fears them never looked so good! Retailers have an extra week to check their orders (FOC has been extended to 3/20) and are strongly encouraged to do so as demand for these two variants can only increase over time. No fan can afford to miss out on these can’t miss Jim Lee variants – coming to X-MEN GOLD #1 and X-MEN BLUE #1 this April!

 

Retailers: Please note previous communications had Jim Lee Remastered Variants erroneously listed as featuring art by David Marquez and David Lopez. Please note that order codes FEB170782 and FEB170770 will now be tied to X-MEN GOLD #1 JIM LEE REMASTERED VARIANT and X-MEN BLUE #1 JIM LEE REMASTERED VARIANT, respectively.

X-MEN GOLD #1 (FEB170777)

X-MEN GOLD #1 JIM LEE REMASTERED VARIANT (FEB170782)
NEW FOC! – 03/20/17, On-Sale – 04/05/17

 

X-MEN BLUE #1 (FEB170767)

X-MEN BLUE #1 JIM LEE REMASTERED VARIANT (FEB170770)
FOC – 03/20/17, On-Sale – 04/12/17

Categories: Comic Book Blogs

Proof of Life

Yarn Harlot - Thu, 03/16/2017 - 17:03

I sat down yesterday morning with a cup of coffee and the intention of writing a post to you, and then realized that though I don’t believe in jinxes, and I didn’t really think I could make myself fall down by typing about what a great ski trip we had, I do really hate revising writing and so I put it off until now, simply in the interest of not needing to delete a post about how awesome it was and instead write about how charming the Ski Patrol is and how sweet the doctors in the emergency room in Banff are, and how much less scary it was to be airlifted out of the Rocky Mountains than I thought it would be. Turns out that I’m out the other end of the thing, totally intact.

We skiied during the daytime, with me taking lessons and Joe off doing wild man things, flinging himself off the top of mountains and doing double blacks, while I timidly made the transition from green runs to blue ones. I had a very nice instructor named George, who consistently told me that I’m a much better skier than I think I am, I’m just too nervous. “Relax” he told me over and over. “You just need to relax.”  I’m not sure I have the trick of it yet, because all I did then was really concentrate on relaxing, and I don’t think that’s what George meant, and there were moments (more than one, I’m afraid to report) where I stood a the top of a slope George wanted me to ski down, looked at his intentions, the steepness of the thing, how far you would fall to the bottom with a misplaced ski, and cordially looked him in the eye to say “What the actual f**k, George.”

Still, at the end of the three days, George presented me with a certificate outlining my skills, and confidently decreed that I could ski any groomed run. “Any” he said, as long as I managed this elusive relaxation. I looked at my card, and immediately noted an error. Muttering, I approached George, and explained that I wanted him to tick off the box that said I could manage small jumps. He looked at me a little confused, and I reminded him that he’s been on lifts with me, surely he’s noticed that I’m five feet tall, and that means that getting off a lift isn’t a simple matter of standing up.  I have to jump. (This made for a dramatic first dismount from a lift last year, by the way, when the instructor told me to wait until my skis touched the ground, then stand up. Never happened. I almost went right round the thing.) “George,” I proclaimed. “You’ve seen me. You know I’m jumping. I want that box. That’s a jump. Tick it off.”

George agreed, though even now I’m unclear on whether or he truth thought it was right, or was just a little frightened of me. He sat down, put a proper checkmark in the box for small jumps – and added a little note. “On lifts.”  He also told me that skiing with me had been a lot of fun, but in the comments on my report card, I noted that it just said “Been a lot skiing with you this week” and at first I thought the “fun” was just missing (he had several to fill out) but I’ve been told before that I’m rather “a lot” and I wonder if George is breathing a little easier now that I’m headed off his mountain.

In between death defying runs down the slopes, I knit. I had lots of time in the mornings, and in the car on the way places, and at dinner, and in the evenings,

and I’m happy to report that the first little border on the baby blanket is done, as is the second larger one, and today on the way to the airport I’ll finish charting the third, big one, and by the time I get home tonight, it should be well started. I’ve big plans to apply myself diligently to that thing over the next week, try to really break the back of it. There’s more than 680 stitches to a round now, so progress feels like it’s slowing down all the time, but it’s still a lot easier than skiing.

Categories: Knitting Feeds

A Wild West Adventure on the … Red Range

First Comics News - Thu, 03/16/2017 - 16:45

Western comic books. Such a huge genre for so many years. Golden Age, Silver and even heading into the Bronze Age with books like Jonah Hex and Weird Western Tales from DC Comics, Marvel’s Ringo Kid, Red Wolf & Night Rider. But the Modern Age is lacking good Western comics for the most part. Sure, there has been a pretty good Jonah Hex relaunch or two, Rawhide Kid limited series … it just doesn’t seem to resonate as much as before and the few Western comics that do pop up occasionally feel like copyright renewal vehicles. So, when a really good Western comic or graphic novel comes along, people take notice.

Red Range Cover

Red Range was originally published in 1999 by Mojo Press. The graphic novel was praised for Joe R. Lansdale’s writing and his gritty depiction of the violent times following the end of the American Civil War. The racism and hatred is tangible in this story about an African-American, masked hero in the Lone Ranger vein. New edition editor Drew Ford launched a crowdfunding campaign to re-release this long out of print story. Working without access to the original artwork, a copy of the graphic novel was scanned and touched up before being masterfully coloured as the original was released in back and white. In addition to the restoration work Drew also added a fantastic afterward by comic great Stephen R. Bissette for this hard cover re-release.

Red Range Interior Page

Set during the 19th century, Red Range is a Western genre graphic novel containing all the racial unrest, unique characters, and weird happenings one would expect during these turbulent times as America struggled with the Civil War’s outcome. A mysterious rider appears thwarting a Klan lynching with a deadly accurate gun hand. This masked rider is reveled to be the Red Mask, a vengeful African-American man who wisely keeps his real identity under wraps. During his misadventures fighting the Klan, the Red Rider befriends an orphan side-kick and tries to teaching him how to turn the racial hatred to work for a greater good.

I’d say Sam Glanzman’s art has a very John Severin vibe to it but Sam had been working in the industry for nearly six decades by the time he did Red Range. With that kind of history, it would be more apt to say that Sam’s art style has a very Sam Glanzman vibe. Colours are handled by Jorge Blanco and Jok with a dark palette that really suits the material. You are not expecting to see pretty pastures and bright blue skies when gun slinging at a lynching. As mentioned, the Stephen R. Bissette afterward is a fantastic essay on its own.

Great story, great art, nice new presentation and extras make this a fantastic new edition of a truly masterful graphic novel that has been a bit forgotten. I am definitely going to order this in at my Local Comic Shop (Diamond Order Code FEB170492). Arriving in stores 28 June 2017.

Title: Red Range | Publisher: It’s Alive! & IDW Publishing
Writer: Joe R. Lansdale | Artists: Sam Glanzman, Jorge Blanco & Jok
Price: $19.99US

Categories: Comic Book Blogs

Art Of Wrestling #342: Dean Allmark

First Comics News - Thu, 03/16/2017 - 15:13

Wrestler You Should Know! Dean Allmark is a UK wrestler with thousands of matches. Learn about a totally different wrestling scene with Dean and Colt. Sponsors: www.Audible.com/colt & www.ZipRecruiter.com/first

Colt CabanaROHImpactWWEPodcastpro wrestling

Categories: Comic Book Blogs

X-O MANOWAR #2 preview

First Comics News - Thu, 03/16/2017 - 15:11

The biggest new series of 2017 is almost upon us…and, this spring, Valiant’s intergalactic crusade pushes harder and farther as X-O Manowar engages a hostile alien world driven by strife and savagery! 

Valiant is proud to present your first look inside X-O MANOWAR (2017) #2 – the next planet-shaking chapter of the EPIC NEW ONGOING SERIES launching Earth’s most formidable hero onto the frontline of an alien civil war that will leave no soldier unscathed! On April 26th, “SOLDIER” continues here as New York Times best-selling writer Matt Kindt (Divinity, Mind MGMT) and Valiant-exclusive rising star Tomas Giorello (Bloodshot Reborn, Batman & Robin) push the unstoppable X-O Manowar into the fiercest warzone he’s faced yet… Deep in the trenches, and locked in combat against an extraterrestrial war machine bent on extermination, must Aric of Dacia – wielder of the universe’s most powerful weapon – abandon his quest for a more peaceful life…and surrender to the warrior within?

Deep within the far reaches of space, the dogs of war have found Aric of Dacia. Conscripted into an alien army and forced into combat, Aric must enter an alien battlefield unlike any he’s faced before. His only hope for survival is also the source of his greatest rage – the living weapon known as the X-O Manowar armor.

On April 26th, Valiant’s superhero-driven sci-fi epic leads an all-out assault against an empire as Matt Kindt and Tomas Giorello deliver the next heart-stopping chapter to the year’s most essential new series, only in X-O MANOWAR (2017) #2 – featuring covers by Lewis LaRosa (Bloodshot Reborn), Kenneth Rocafort (The Ultimates), Mico Suayan (Bloodshot Reborn) and Kaare Andrews (Astonishing X-Men)!

But first: Witness history in the making on March 22nd in X-O MANOWAR (2017) #1 – the FIRST ISSUE of THE EPIC NEW ONGOING SERIES from New York Times best-selling writer Matt Kindt (Divinity, Ninjak, Mind MGMT) and a rotating cast of powerhouse artists – including Tomas Giorello (4001 A.D.: War Mother, Bloodshot Reborn), Doug Braithwaite (Armor Hunters, Bloodshot U.S.A.), Clayton Crain (Rai, Carnage), Ryan Bodenheim (The Dying & The Dead), and Mico Suayan (Bloodshot Reborn) – that together will span the series’ first year in 2017 and beyond!

Born under the oppressive thumb of the Roman Empire, Aric of Dacia learned warfare at an early age. It was amid such violence that he was abducted by an alien race. Forced into slavery, he survived where others perished. His escape would come from bonding with a weapon of immeasurable power: the X-O Manowar armor. With it, he returned to Earth…only to find himself stranded in the modern day.

But that was a lifetime ago.

Now, far from home on a strange and primitive new world, Aric has begun a new life. Liberated from his past, he tends to his crops. Free from war. Free from violence. Free from the armor.

But the machinery of death marches his way once again. Conscripted into an alien army and thrown into an unforgiving conflict, the fury inside him finds voice as he is forced to embrace the armor once more. With it, he will decimate armies, topple empires and incite interplanetary warfare as he rises from SOLDIER to GENERAL to EMPEROR to VISIGOTH. They wanted a weapon. He will give them war!

On March 22nd, Matt Kindt and Tomas Giorello forge a new comic book legend for the 21st century as Earth’s most relentless warrior brings conquest to the stars, only in X-O MANOWAR (2017) #1!

X-O MANOWAR (2017) #1
Written by MATT KINDT
Art by TOMÁS GIORELLO
Cover A by LEWIS LAROSA (JAN172113)
Cover B by KENNETH ROCAFORT (JAN172114)
Interlocking Variant Cover by MICO SUAYAN (JAN172116)
X-O Manowar Icon Variant by J.G. JONES (JAN172117)
Brushed Metal Variant Cover by MONIKA PALOSZ (JAN172117)
$3.99 | 40 pgs. | T+ | VALIANT PREMIUM | On Sale MARCH 22nd (FOC 2/27/17)

X-O MANOWAR (2017) #2
Written by MATT KINDT
Art by TOMÁS GIORELLO
Cover A by LEWIS LAROSA (FEB172049)
Cover B by KENNETH ROCAFORT (FEB172050)
Interlocking Variant Cover by MICO SUAYAN (FEB172052)
X-O Manowar Icon Variant by KAARE ANDREWS (FEB172053)
Blank Cover also available (FEB172051)
$3.99 | 32 pgs. | T+ | VALIANT PREMIUM | On Sale APRIL 26 (FOC – 4/3/17)

X-O MANOWAR (2017) #3
Written by MATT KINDT
Art by TOMÁS GIORELLO
Cover A by LEWIS LAROSA (MAR172157)
Cover B by KENNETH ROCAFORT (MAR172158)
Interlocking Variant Cover by MICO SUAYAN (MAR172159)
X-O Manowar Icon Variant by DAVID MACK (MAR172160)
$3.99 | 32 pgs. | T+ | VALIANT PREMIUM | On Sale MAY 24 (FOC – 5/1/17)
X-O MANOWAR (2017) #2 – Cover A by Lewis LaRosa


X-O MANOWAR (2017) #2 – Cover B by Kenneth Rocafort


X-O MANOWAR (2017) #1-3 – Interlocking Variant Covers by Mico Suayan


X-O MANOWAR (2017) #2 – X-O Manowar Icon Variant by Kaare Andrews

X-O MANOWAR (2017) #2 – Interior Art by Tomas Giorello with Diego Rodriguez


X-O MANOWAR (2017) #2 – Interior Art by Tomas Giorello with Diego Rodriguez


X-O MANOWAR (2017) #2 – Interior Art by Tomas Giorello with Diego Rodriguez


X-O MANOWAR (2017) #2 – Interior Art by Tomas Giorello with Diego Rodriguez

 

Categories: Comic Book Blogs

#MooglyCAL2017: Afghan Block #6

Moogly - Thu, 03/16/2017 - 15:00

March is a special month in the Moogly Afghan Crochet Along – five Thursdays mean three blocks this month! That won’t happen again til August, so let’s get right to it – block #6 in the MooglyCAL2017! Disclaimer: This post includes affiliate links. First a quick summary and some important links: No need to sign up/officially join [...]

The post #MooglyCAL2017: Afghan Block #6 appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

Content, Advice, Procedures and a Rat Carpet

Roles & Rules - Thu, 03/16/2017 - 08:52
Chris McDowall on G+ asks:

GM Sections

Advice is better than Content
Procedures are better than Advice.

Where does this sit on the Truth to Horseshit Spectrum? 


I reply:

I just see a continuum of description from static to active. Pure content just describes what is there and lets you (GM) figure out what is going to happen. Add advice, and there are some suggestions as to likely things which will happen. Add procedures, and you have detailed mini-rules for some of these things. I don't think there is a law for balancing the three, but I do think that good game writing contains all three.


To elaborate:
Writing rules or scenario for a game that will be run by a Game Master is actually a very forgiving job. What you omit, the Game Master can just fill in using improvisation. What you overwrite, the GM can just ignore. Every GM wrestles somewhat with the texts they interpret. Some even enjoy wrestling -- as I enjoy filling in the details of the mainly bare-bones Castle of the Mad Archmage, as others enjoy using a stripped-down rule set and making with the rulings.
But there are also costs to each of these excesses. 
Working on-the-day to fill in gaps is necessarily going to be slapdash. Cliches will be reached for. Things won't connect. I take it as an article of faith that GMs have more trouble inflicting great ruin or reward on a party if those consequences are not written down. 
Overwriting descriptions and rules has three costs. First, the cost in time for you to think it through and write it. Second, the physical cost to print it - there is less adventure for the buck in a tome stuffed with page-long rooms. Third, the cost for the GM to locate what's important in a piece of writing.
How to get the balance right? In the megadungeon I'm writing these days, each room is described in 50 to 500 words. 
Content is the usual monster, treasure, and hazard description; beyond that, each description must pull its weight either as potential player interaction, as atmosphere, or as a "clue" that gives meaning to the larger structure of the dungeon.
Advice comes about when there is an obvious thing the player can do or the room can do. Advice should not try to out-think the players. There should be gaps for the players to surprise the GM. If this creates an advantage you didn't anticipate, you are allowed one cry of "My precious ENCOUNTER" and then just roll with it. They are sure enough to compensate with some incredible bonehead move somewhere else.
Procedures are needed when the action in the advice can lead either to gain or harm in a way not covered by the rules. Most rule sets will cover the basics of combat, some simple hazards like falling, and treasure gain. For anything else important it is better to rules-write than to hand-wave at the table. Most GMs have a soft spot and writing down the butcher's bill ahead of time is a way to keep yourself honest.

Rat king rug by Pupsam
Here's one room, inspired by Margaret St, Clair, with Content, Advice, Procedures in different colors.

===
56. MINOTAUR BARRACKS. Both doors to the room are closed. Above each door, in the lintel, is carved the head and arms of a minotaur with a two-headed axe. Opening them is difficult because the floor beyond is a living, chirping carpet of 100 pink-eyed albino rat swarms, stinking of urine and musk. A pulsing mauve light suffuses the room, from something blue glowing through the mass of bodies in the middle, piled up 2’. The room’s 50 bunk beds have been turned against the walls, so that the carpet is 14’ wide.
The rats will not leave the room and will not bite, but en masse they are psychically sensitive and very frail. In their midst the mind fills with their agitation, frustration and hatred. Being trod on or roughly handled kills d4 rats per 10’ trodden, broadcasting their death agonies to sentient minds within 10’, who must save (spell/Will/WIS) or take 1 damage per killed rat. If multiple groups are killed at the same time, the range of the death throes is increased by 2’ for every 10’ x 10’ area cleansed, and the base damage is 2d20 per 10’ x 10’ square.
The pile in the middle is a couple of fallen bunks stacked under the rat carpet, with a Lamp of the Azurite shining through, and silver coins worth 1200$ falling out of perforated, urine-soaked bags.

===
So, the Description gives the room meaning, both in-setting (it is part of a series of barracks for units named after mythical monsters; the bunks establish this) and out (the minotaur and axe pay homage to Sign of the Labrys and its carpet of white rats). It establishes atmosphere through light, sound, smell. It gives the "monster" (more of a trap really) and the treasure. Things, too, are described in the order players are likely to find them.

The Advice is short and covers the most likely actions: opening the door, going through the rats to investigate the light. "Psychically sensitive and very frail" plus the other descriptions help judge what might happen if players take creative action. The GM can decide whether, for example, scooping the rats with a shovel is also fatal to them, or how players might fare if they try to leap 7' onto the bunks on the side and make their way to the things in the middle.

The Procedures are necessary to regulate how the "trap" deals out damage. The mass-death effect is important to spell out because of the temptation of dealing with the mass using a fireball or flaming oil. Observing what happens when just a few rats are killed should be enough warning to avoid the disaster. A more merciful GM can alter the damage to stunning, but the level is swarming with very frequent wandering monsters, so this only gives the players a half-fighting chance.
Categories: Tabletop Gaming Blogs

Happy Birthday to Who? – 16th March: John Leeson

Blogtor Who - Thu, 03/16/2017 - 08:00

Today marks the 74th birthday of John Leeson, an actor who has spanned both the classic and modern eras of Doctor Who. Yet, despite being a recurring figure, you may not recognise his face. Should you recognise his voice though? Affirmative! Leeson is the man behind the rebel Time Lord’s faithful robot sidekick, K-9. First introduced […]

The post Happy Birthday to Who? – 16th March: John Leeson appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Old School Domain Level Play With C1 The Hidden Shrine of Tamoachan As Old School Sword & Sorcery Campaign Jump Off Point

Swords & Stitchery - Thu, 03/16/2017 - 06:30
I've been thinking a lot about C1 The Hidden Shrine of Tamoachan & the idea of the module's force's taking far more proactive adventure advantage in an old school campaign world. In case you don't know, "It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition." So Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

DARBY POP PUBLISHING ANNOUNCES WINNERS OF 3rd “BREAKING INTO COMICS” CONTEST

First Comics News - Thu, 03/16/2017 - 05:13

– Winning Writers & Artists to be published in expanded Side-Kicked TPB reprint –

Los Angeles, CA (March 13, 2017) – Darby Pop Publishing is pleased to announce the winners of its third “Breaking Into Comics” contest. This year’s victorious scribes are Adam Breen, courtesy of his script “Gauntlet” (featuring Atalanta and Frostbite), and Richard Casey, thanks to his effort “Pick (Up) a Card” (featuring Flying Fox and Jolt).  Bringing Breen’s and Casey’s scripts to eye-popping life will be winning artists Steven Defendini, a teacher at North Bergen High School (in New Jersey), and Gary Deslauriers, an elementary art teacher with an MA in Art Education from Rhode Island College.  Both 11-page Side-Kicked stories will be published this summer as part of an expanded 2nd printing of Russell Brettholtz’s and Miguel Mendonca’s sold-out Side-Kicked trade paperback, and will also be made available as a single digital issue on ComiXology.

Both Breen and Casey were previous winners (along with 9 other writers from around the globe) of Darby Pop’s 2nd “Breaking Into Comics” contest.  That competition resulted in The Women of Darby Pop – a unique double-sized anthology in which they each had a four-page story published.

“The quality of the submissions was so good, it was a challenge to choose just four winners,” said Darby Pop Marketing Director Kristine Chester.  “In fact, we’ve opted to additionally compile a list of writers and artists we deemed worthy of Honorable Mention — each of whom will also receive a copy of the expanded trade paperback (or, if based overseas, a digital copy).  And even the Honorable Mention list required some hard choices be made.”

Pin-ups submitted by those artists chosen for Honorable Mention will also be featured on Darby Pop’s Facebook and Twitter pages.

Honorable Mention – Writers

  • Adam Breen and his script “Help Wanted”
  • Alberto Veloso and his script “The Interview”
  • Jason Snyder and his script “When Al Met Howie”
  • Jeff Burns and his script “The Interview”
  • Jeff Leeds and his script “Breaking the Ice”

Honorable Mention – Artists

  • Brent Hibbard
  • Lee Bokma
  • Malik Rozier
  • Seth Adams
  • Shane Douberly

Categories: Comic Book Blogs

The Doctor returns to theaters for season 10 premiere

First Comics News - Thu, 03/16/2017 - 05:02

For two nights only, Fathom Event will present the Season 10 premiere of Doctor Who.  Playing in theaters nationwide, the event will take place April 17 & 19 (7:00 pm local time for both days) and will offer more than just the episode itself.  Season 10 will be Peter Capaldi’s final season as the iconic Dcotor in his 12th incarnation.  Joining him this season will be new companion Bill Potts (played by Pearl Mackie) and alien companion Nardole (played by Matt Lucas).

In addition to the premiere, audiences will also be able to view the premiere of the Doctor Who spinoff series “Class.”  This first episode will also feature a guest appearance from the 12th Doctor himself, Peter Capaldi.  There will also be a second bonus feature called “Becoming the Companion.”  “Becoming the Companion” will feature the Doctor’s newest companion, Pearl Mackie, and her journey from stage to TARDIS in what she calls “the most insane thing that’s ever happened to me.”  The feature will also include interviews with Peter Capaldi and Steven Moffat.  It will be narrated by Ingrid Oliver (Petronella Osgood).

Event attendees can also receive a 25% discount on Doctor Who merchandise from Hot Topic with their movie ticket or proof of purchase.  The discount is valid March 10-May 6, 2017.  In addition, those who purchase their tickets from Atom Tickets will receive 3 free Doctor Who digital comics courtesy of Titan Comics and ComiXology.  Tickets can also be purchased at the Fathom Events website.  A full list of participating theaters is on the website as well.

 

Categories: Comic Book Blogs

1070

Looking For Group - Thu, 03/16/2017 - 04:01

The post 1070 appeared first on Looking For Group.

Categories: Web Comics

SOUTHPAW WRESTLING COMING TO THE WWE NETWORK

First Comics News - Thu, 03/16/2017 - 01:39

Coming this Friday… #SRW pic.twitter.com/BxbqhP4blt

— WWE (@WWE) March 15, 2017

Categories: Comic Book Blogs

WARNER BROS. CONSUMER PRODUCTS NAMES JULIAN MONTOYA SENIOR VICE PRESIDENT, GLOBAL TOYS

First Comics News - Thu, 03/16/2017 - 01:14

(March 15, 2017 – Burbank, CA) – Industry veteran Julian Montoya has been promoted to Senior Vice President, Global Toys for Warner Bros. Consumer Products (WBCP). Montoya will assume the position immediately and report directly to Pam Lifford, President, WBCP.

In his new role, Montoya will develop and direct global sales and licensing strategies that fuel long-term revenue growth and build key brands such as DC, J.K. Rowling’s Wizarding World, Looney Tunes, and Hanna-Barbera.

“Julian’s strategic approach, strong industry relationships and consumer-centric mindset has been instrumental in bringing best-in-class toys and games to the market for more than 15 years,” said Pam Lifford, President, WBCP. “Toys will always be a driving category for our business and I look forward to continue working alongside Julian and his team as we identify new and emerging partners and products.”

Prior to this promotion, Montoya served as Vice President, Global Toys for WBCP, where he was responsible for business development initiatives to maximize revenue, retail presence and market share for WB’s portfolio. During his tenure, Montoya was instrumental in the development of the toy category for consumer products including developing and executing strategic category plans and managing premier partners such as Mattel, LEGO, FUNKO, Rubies and Jakks Pacific.

Before joining WBCP in 2000 as Director, Business Development – Latin America, Montoya held leadership positions at Lucas Licensing, Twentieth Century Fox Home Entertainment International and Warner Home Video.

Categories: Comic Book Blogs

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