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Dejah Thoris and The Green Men of Mars Omnibus preview

First Comics News - Tue, 10/08/2019 - 15:00

Dejah Thoris and The Green Men of Mars Omnibus TP

writer: Mark Rahner

artists: Lui Antonio, Jethro Morales

cover:   Jay Anacleto

FC  |  320 Pages |  $29.99  |   Sci-Fi/Fantasy  |  Teen+

The peace John Carter brought to Helium and Thark is new and fragile. On the eve of a Red & Green festival to balm age-old hatreds, Dejah Thoris is kidnapped. The ordeal triggers her lingering nightmares of abuse and helplessness at the hands of brutal Tharks. And the kidnapper is nightmare personified: Voro. He caters to a taste some green men never lost: the red meat of Helium women. From writer Mark Rahner (Twilight Zone, Vampirella/Army of Darkness) and artists Lui Antonio (Warlord of Mars) and Jethro Morales (Vampirella/Army of Darkness, Green Hornet).

Categories: Comic Book Blogs

Why You Should Play in the D&D Adventurers League (and a New 1-Sheet Quick Start)

DM David - Tue, 10/08/2019 - 11:15

If you want to play more Dungeons & Dragons, but can’t find opportunities, then you must try the D&D Adventurers League. The League runs an ongoing, official campaign for D&D. This campaign lets you create a character and bring it from table to table, game store to store, convention to convention. In online league games, I’ve joined players connecting from Germany, Russia, and New Zealand—and I only occasionally play online.

For most players, the league solves the problem of finding a D&D game.

Get the Dungeons & Dragon Adventurers League Season 9 Quick Start PDF

Many local game shops host regular league games. These programs thrive on new players and they welcome guests. Some business travelers who live on the road make a point of seeking games in the places they visit.

Most D&D games at conventions follow the league. For some D&D players, league games at one annual convention amount to all their D&D play for the year.

To start with the league, I suggest going to the Adventurers League site and looking for a game store hosting games. Then contact the store. If nothing is close enough, find a regional convention and make a weekend of gaming. Or play online.

Even if you prefer to find or start a home game with a consistent group of players in an ongoing campaign, the league makes a great place to start. In league games, you will meet players and dungeon masters whose style matches yours. You can find and recruit like-minded players for a home game.

While the league’s campaign rules create a certain consistency, the league aims to accommodate players who favor different play styles, whether role playing, story, or combat. DMs and players vary from table to table and they bring their tastes to the game. If one session doesn’t suit you, try a different DM or a different location.

The league operates in seasons matched to the hardcover adventures published by Wizards of the Coast. The 9th season, supporting Baldur’s Gate: Descent Into Avernus, launched in September. 

Until now, the league administrators have coped with troublesome players by weighing the campaign with more and more cumbersome rules. See The Adventurers League Campaign Rules Offered a Game. How Gamers Played to Win. This season marks a change of direction toward lightweight, elegant campaign rules. By season 8, the league required players with a stubborn commitment to mastering legalities. Season 9 makes the league more welcoming to casual players than ever.

The league offers an unmatched opportunity for DMs and adventure writers to boost their skills. For DMs, no practice works as well as running games for strangers. For adventure authors, running games for strangers gives you a better sense of the characters that players bring, the choices they make, and the tactics they adopt. No home game can bring the same experience. I suspect the best new authors penning Adventurers League scenarios bring ample experience running for strangers.

To help you start with the league—and to help veterans bring new players on board—I present a 1-sheet, quick start guide for the league’s new Season 9. My thanks go to Adam Corney, who did the heavy lifting of updating the sheet for season 9.

Categories: Tabletop Gaming Blogs

Astonishing Swordsmen & Sorcerers of Hyperborea Half Ogre PC's with The Dragon #73, May 1983

Swords & Stitchery - Tue, 10/08/2019 - 05:25
  There are times when I want to take a break from the normal run of OSR stuff to concentrate on some things that I really love & one of those is half orges. Half-ogre PC, by Timothy Truman, from the article “The whole half-ogre: The best darn door-opener there is” by Roger E. Moore, Best of Dragon Magazine Vol. IV, TSR, 1985.  (Article without illustration originally from Dragon #73, May Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Ten (oh no how is it ten)

Yarn Harlot - Mon, 10/07/2019 - 19:02

I write to you now from the airport in Saint John, New Brunswick, as I try to make my way home from Knit East, which was very lovely, as always.  Great students, the venue is so pretty – the sea and Passamaquoddy Bay beckoning to me through the windows. I had a very good time, indeed,  but I really did miss everyone at Knit City more than I can say. I really wanted to be cloned this past weekend – three versions of me would have been wonderful, one for Knit East, one for Knit City, one for a wedding that I was very sorry to miss.  Wait, actually – four.  Four Stephanies would have been the magic number, because one could have just knit and maybe my Rhinebeck dreams would be all coming true.

I have ten days to go, and here’s where I’m at. I’ve finished the back of the Must Have Cardi – and I’m about halfway done the left front.  (Sweater parts pictured here elegantly spread out on an airport cafe table.)  I don’t know how hopeful I feel about this right now. The back took a lot longer than I was hoping, but it is the biggest part so I am trying not to freak out. (I am sort of freaking out.)

Remi doesn’t feel like it’s faring much better – but I am making some progress.  Lucy Neatby forgot her knitting when we were together the other evening and I gave her Remi, so for 30 minutes she made progress for me while I worked on the Must Have. It was glorious.

Sweater in-progress here elegantly pictured on my lap in the aforementioned airport cafe. (Someone will ask, so that fabulous project bag is from Wool Needle Thread, and yes, I do match my project bag to my project because I AM NOT AN ANIMAL. Matching the shirt was an accident.)

Just as I arrived at the airport today my original flight home cancelled and my travel plans are now sort of unclear, which is something that would usually make me a crazy person, but today I really don’t care.  This zen attitude about a cancelled flight is likely brought to you by the pressing need to work on these sweaters, and the fact that this morning as I was packing, I put the extra yarn and needles for them in my checked bag, sure I wouldn’t need that much for today – and then in a moment of absolutely unusual clarity,  I took it out of my checked bag and put it in my carry on “just in case.”

For once, I am in a travel crisis and I am not underyarned on a deadline.  I feel like my whole life has just been practice for this moment.

Categories: Knitting Feeds

Infernal Evil For Advanced Dungeons & Dragons From The Dragon Issue #42 & How to Counter It OSR Style

Swords & Stitchery - Mon, 10/07/2019 - 17:17
So last night I dragged The Dragon issue#42 out in into the light. This issue has some fantastic stuff for the dungeon master looking for something spooky but all of his or her players have memorized every Ravenloft & monster manual around.The issue only runs about sixty pages but these are solid additions to any dungeon master's tool box; " The Mansion of Mad Professor Ludlow - A spooky AD&D Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

High School Ministry – Oct 11th – Catch Phrase!

Mark Hughes (Church of the Rock) - Mon, 10/07/2019 - 15:54

This week!

Catch Phrase
Oct 11th Friday 7:11-10:00pm
You are wise, but can you use your words wisely without saying the phrase? Get your friend to say the word without saying it yourself! We continue with our series called Lifeline!

The week after that…

Family Feud
October 18th Friday 7:11-10:00 pm
This classic game battles our small groups against each other for fabulous snacks! We finish with our series called Lifeline!

The week after that…

Sky Zone
October 25th Friday 7:11-10:00 pm
Show us your skills in dodge ball, your classic flips, and cool moves! We always meet at church first!
Cost:
Sky Zone Waiver Form – Click Here!
COTR Waiver Form – Click Here!

MONTHLY CALENDAR

 
Click here for this month’s calendar

 

The post High School Ministry – Oct 11th – Catch Phrase! appeared first on Church of The Rock.

Categories: Churchie Feeds

Threshold Jr – Oct 9th – Catch Phrase!

Mark Hughes (Church of the Rock) - Mon, 10/07/2019 - 15:43

This week!

Catch Phrase
October 9th Wednesday 7-9 pm
You are wise, but can you use your words wisely without saying the phrase? We continue with our series called Lifeline!

The week after that…

Human Bowling
October 16th Wednesday 7-9 pm
Human size bowling pins, are you able to knock them down? We finish with our series called Lifeline!

The week after that…

Sky Zone
October 23rd Wednesday 7-9 pm
Show us your skills in dodge ball, your classic flips, and cool moves! We always meet at church first!
Cost: $11
Sky Zone Waiver Form – Click Here!
COTR Waiver Form – Click Here!

MONTHLY CALENDAR

  Click here for this month’s calendar

 

The post Threshold Jr – Oct 9th – Catch Phrase! appeared first on Church of The Rock.

Categories: Churchie Feeds

Red Heart Heat Wave Giveaway

Moogly - Mon, 10/07/2019 - 15:00

Red Heart Heat Wave yarn features amazing UV activated technology built right in – and I get to give away 7 skeins of it right here on Moogly! Disclaimer: This post was sponsored by Yarnspirations; all opinions are my own. Special Heat Technology Red Heart Heat Wave is a revolutionary yarn, that when exposed to...

Read More

The post Red Heart Heat Wave Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

No Rest for the Wicked

Ten Foot Pole - Mon, 10/07/2019 - 11:11
By J. Stuart Pate lotFP LotFP Low levels

The year is 1632 and the wars of religion engulf Europe. Can you imagine it? A war so total, everywhere you have ever known and everywhere you might know is touched by it. It’s taken friends and family members. Maybe it swallowed your village whole. Perhaps it even took you, conscripted by a King or an Emperor or a Pope you have never met. […] So, when you seek an inn to stay for the night, why are you so surprised to find the war has arrived ahead of you? 

Hey, there’s a patreon link at tenfootpole.org. My goal is $152,000, at which point I can pay off my mortgage. Seems reasonable to me … 

This 32 page adventure is an outline of a situation that is going to go down in an inn. The party may involve themselves in The Troubles. It is, essentially, an orc baby adventure. It’s pretty well organized, if longer than need be. 

I’ve been on a Lamentations hiatus, burned too many times by Raggi. I saw the “Hell is other people” tagline and, sucker that I am, bit immediately. Insane in the membrane I am. (Again, Hexstatic Cocaine sample.) Have you ever wondered why those three fucks in No Exit don’t just bend a fucking little in order to make eternity more tolerable? I’ve known two people in my life who were intractable and they both, to varying degrees, were self-destructive because of it. Content to watch their life burn down around them rather than reframe. Then again, if our room occupants could do that then they wouldn’t be there, would they? I digress. 

Let’s cover the orc baby situation first. Do you like adventures with orc babies? IE: do you like moral quandaries that can split the party. I don’t. I played in a Mountain Witch game once in which some famous RPG dude was also in. They found the game emotionally unfulfilling. I thought it was kind of fun. If I wanted to play some indie game exploration of death or a crumbling relationship then I’d go watch On the Beach again and get my misery that way. As the Tom Tom Club would say, Fun, natural fun. And before you fucks freak out, I AM a new wave boy, but I know this from Hexstatic Cocaine samples. Anyway. Fun, Natural Fun. I digress.

This being Lamentations, it’s set in the Catholic & Protestant wars in Bohemia. That don’t matter though, you just need a human warzone for it to work. You stop at an inn. There’s a family in the common room. The innkeeper comes riding up (he was gone) and says there’s an army coming. The family go and hide in the basement and the party is urged to not know anything. Some mercenaries show up to stay in the inn … who are actually advance spies for the army. Around 2am an army search party shows up, looking for a deserter who burned down a town. Seems he’s got his family in tow. Motherfucker, my ‘C’ songs suck. After Cocaine it switch to a bunch of shit before I figured out it wasn’t on shuffle. Frankie will have to do. I digress.

The timeline of events is handled on a couple of pages. It is the core of the adventure and it’s just about all you need to run the thing. It’s supplemented by a bunch of words that describe various things the party could do, generally who they help/what they do, and how the NPC’s react to that and it changes the situation. This is almost like a designers notes section, or an outcomes section for follow-ups to the adventure. I really appreciate that sort of thing to get me kickstarted in a direction that I can run with at the table. There’s also a brief description of the inn which is, appropriately, kept short in a non-keyed description. This ain’t an exploration and you just need the barest details of it to run what is, essentially, a social adventure. There’s also a couple of pages of simple inn maps and NPC descriptions. It does a good job giving you a short summary of the adventure up front and then the several page timeline is perfect for actually running the thing. I do not digress.

I might note that I found the NPC descriptions worthless. Well, not worthless, but inadequate. Given the map and the timeline then what this needs is a one page summary of all of the NPC’s; their quirks, looks, motivations, etc. Then you could run the thing without the book at all. Similarly, I might take some of the features mentioned in the inn room descriptions and add them to the map. The sword and gun in the common room, and so on. Maybe some notes, etc, with pointing arrows. This would make the book even MORE superfluous to running the adventure. By now it should be obvious how much I enjoy taking notes and highlighting things in order to run an adventure. If this thing did those two points then it would be pretty great in the “run at the table” department.

It’s ok. I like the drop in nature of it. I might have also appreciated a little more going on, for more chaos, but, as far as orc baby adventures go this one is pretty light on the morality. It just makes you feel like shit no matter what choices you make. Is that fun? I’m gonna regert this, even though it has orc babies.

This is $8 at DriveThru. The preview is five pages and shows you the VERY brief outline of the adventure. That’s a great orientation of whats to come in the more detailed notes. A page of that more detailed timeline, a page of the inn, a page of the outcomes all would have supplemented the preview better than the generic title pages/intro would have.


https://www.drivethrurpg.com/product/281988/No-Rest-for-the-Wicked?1892600

Categories: Tabletop Gaming Blogs

Modification Monday: Endearment

Knitted Bliss - Mon, 10/07/2019 - 11:00

www.knittedbliss.com

Original Patterns: Criollo and Endearment Knitter Extraordinaire: Sanna (Ravelry Profile) Mods: Sanna combined elements of both the Criollo and Endearment patterns, using the contiguous method for creating the top down set in sleeve. Details can be found on her project page, here. What Makes This Awesome: I love how Sanna combined different elements of the

The post Modification Monday: Endearment appeared first on %%www.knittedbliss.com%%.

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Categories: Knitting Feeds

A Renewed Heart, Full of Thanksgiving

Just Call Me Pastor - Mon, 10/07/2019 - 11:00

Last week I shared that I was scheduled for a high-tech, trans-arterial replacement of a critically malfunctioning heart valve. The doctors threaded a delivery catheter through my blood vessels to deploy a new valve inside the top of my heart.

Thanks be to God, that procedure went very well, last Monday morning. After two days, I was released from hospital to be with Kathleen at Robert and Janice’s home, along with daughter Carolyn and grandchildren Zachary (Lisa) and Charis (Ben).

Recovery has been rapid and I feel tremendously better than I have for a very, very long time. I feel “repaired” and renewed. Energy I had not had for a year or two is returning, and my family tell me I look better than I have in several years.

My “spiritual heart” is overflowing with thanksgiving for a return to health. Equally… I am profoundly moved by the many expressions of support and the prayers on my behalf. My extended family and many friends in Toronto, Greenville (Illinois), Florida, and in the Free Methodist Church more broadly have been extraordinarily generous to me during this time.

After routine postoperative visits this week, we are planning to return to Canada next weekend. And I plan to resume my weekly blog the week after that.

Categories: Churchie Feeds

Weird Revisited: Gill-Man vs. Wolf-Man

Sorcerer's Skull - Mon, 10/07/2019 - 11:00
This post was originally presented in October of 2010, part of a series on the Universal Monsters.

The gill-man and the werewolf. Both are zoanthropes, and perhaps as such, both represent fears of nature or man’s own animalistic side, though at that point the similarity seems to end.


The gill-man is elusive. His appearances in media are more rarified, no doubt due to his proprietary, rather than folklorish, origins. In addition to the Creature trilogy, stand-ins make appearances in The Monster Squad, and Monsters vs. Aliens--where interestingly he’s grouped with decade-appropriate monster stand-in colleagues rather than the Universal monster old guard.

The proto-gill-men of Lovecraft’s "Shadow Over Innsmouth" have miscegenation fears in their DNA, which seem absent from Universal’s creature--unless his attraction to human females is a hint at this. In some ways, the Lovecraftian angst underlying the Deep Ones makes them more interesting than a fish King Kong. That’s part of the reason D&D’s Kuo-toa (more Deep One-ish in character) have always been more interesting to me than the other evil fishmen, the Sahuagin (Gill-Men).

I guess Dr. Who's Sea Devils and Silurians might be mined for gill-man inspiration. Anything might help. Gill-man’s got a good look, but little else to give him real monster memorability.

Neil Gaiman has a short-story called “Only the End of the World Again” where Larry Talbot, the Wolf Man, winds up in Innsmouth and tangles with Deep One cultists. This may be as close as media has given us to a Gill-man-Werewolf bout.

Werewolves seem to have what it takes for urban fantasy fiction. Werewolf sex probably seems even naughtier, I suppose, than lovin’ the living dead. In fact--Teen Wolf aside--there’s always been something a little “adult situations”--maybe even exploitation--about werewolves. They don’t just strangle like the mummy or Frankenstein, or give a killer kiss like a vampire--they rend and tear and chew. Werewolves are as much serial killer as wild beast.

Is it any wonder that werewolves are almost as likely as vampires to get the grindhouse treatment? I would suspect only “almost” because vampires maybe give more excuse for nudity, and blood effects are cheaper than wolf prosthetics. But the wolf man gets by, and whatever budget.  Paul Naschy’s got a whole series of werewolf movies where the werewolf's origin involves being bit by a Yeti, and he fights Templars--how’s that for game inspiration! Then we’ve got a werewolf biker film (Werewolves on Wheels), a werewolf women in prison effort (Werewolf in a Women’s Prison); and, if Rob Zombie had his way, a werewolf Nazi-ploitation film--Werewolf Women of the S.S.

Werewolves: the most gameable of monsters, whatever your genre.

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Looking For Group - Mon, 10/07/2019 - 04:00

The post 1337 appeared first on Looking For Group.

Categories: Web Comics

Superman: Up in the Sky #4 Review – What is a man?

Stash My Comics - Sun, 10/06/2019 - 23:06
Review by Antonio Pedro Superman: Up in the Sky #4 Review Written by: Tom King Art by: Andy Kubert Inks by: Sandra Hope Colors by: Brad Anderson Published by: DC Comics Much like the previous issues, we have two different … Continue reading →
Categories: Comic Book Blogs

Drums of War In The Desert - Cha'alt & Breaking The House Campaign Plus The Dragon Magazine

Swords & Stitchery - Sun, 10/06/2019 - 18:45
"The Black Pyramid is like nothing you've ever seen before.  Unique design, purpose, feel, magic items, NPCs, monsters, factions, motives, agendas, strangeness, the works! There's a decent amount of setting detail besides dungeoncrawling - space opera bar, domed city, mutants, weird ass elves, desert pirates, a city ruled by a gargantuan purple demon-worm, and much more!"There's beenNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

AikiWeb Column: "It Had to be Felt" on Sekiya Masatake by Robert Whelan

Aikido News - Sun, 10/06/2019 - 16:17
AikiWeb Column: "It Had to be Felt" on Sekiya Masatake by Robert Whelan
From: Jun Akiyama posted on 6. Oct 2019, 03:17pm
URL: http://www.aikiweb.com/forums/showthread.php?t=25707

A new AikiWeb Column entitled "It Had To Be Felt #64: Sekiya Masatake: 'A Living Manifestation of an Art'" by Robert Whelan is now available for your reading pleasure! Do you have personal experience taking ukemi from Sekiya sensei? If so, please write about it in the column thread!

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  • Categories: Aikido

    USAF Responds to Petition "Support Women in the USAF"

    Aikido News - Sun, 10/06/2019 - 15:53
    USAF Responds to Petition "Support Women in the USAF"
    From: Jun Akiyama posted on 6. Oct 2019, 02:53pm
    URL: http://usafaikidonews.com/a-statement-from-the-usaf-board-of-directors-10-3-2019/

    The United States Aikido Federation's board of directors has posted a response entitled "A Statement from the USAF Board of Directors 10-3-2019" to a petition put forth on September 14, 2019 entitled "Support Women in the United States Aikido Federation". The original petition from the Independent Coalition of USAF Women stated, "Specifically, we seek: A. Recognition that gender equity is a valid issue that needs exploration in the USAF through a Gender Equity Task Force. B. Representation in USAF structures as well as USAF activities/seminars at least proportional to member population. C. Removal of barriers to the advancement of women, at all levels of practice. D. A change in the Technical Committee structure to include women on the Technical Committee. E. Transparency, including publication of statistics about gender in the USAF." The response from the USAF Board of Directors provides their views on each of the above points in the petition.

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  • Categories: Aikido

    The Next Big Thing

    Knitting | Work in Progress - Sun, 10/06/2019 - 13:00
    Okay, technically, the Ohio Star afghan (my largest current WIP) isn't quite finished. The border is done, but I've decided to add a final edging, which looks nice and does a dandy job of minimizing curl.

    That said, with completion of the Wyndfael cowl, my active project list has shrunk from six to four (two scarves, one shawl and the aforementioned afghan), so it's time to start thinking about the next big thing.

    And this is where things get a bit dicey. For weeks, I've been tantalized by the prospect of casting on a rainbow shawl using lovely fingering weight yarn (Charlemont, Valley Yarns). The pattern is roughed out, and the yarn is wound and at the ready.
    Unfortunately, just as I went to retrieve the yarn from the cupboard, a wayward thought popped into my mind and whispered in a sultry voice, What about that other shawl project? You know, the one that's been on your to-do list much, much longer? The idea was to pair the delightful Helen's Lace (Lorna's Laces) with the variegated Rayon Metallic (Blue Heron), a combo that seemed promising. Here, too, the pattern is roughed out, and the yarn is ready and waiting.


    So, what's a knitter to do? 

    In theory, I could cast on both and work them simultaneously, but that approach has several glaring flaws. I'm a slow knitter, so it simply means when true cold weather hits I'll have two partially complete shawls, rather one done (or nearly so). It also adds two new projects to the WIP list, which puts me back where I started.

    While I'm trying to wrestle this decision to the mat, perhaps I should just pick up the afghan, start working the final edging, weave a few ends, and see what revelations emerge.

    Categories: Knitting Feeds

    Running The Free OSR Module ZA7: Temple of the Ice Gods By Joseph A. Mohr With The Lion & Dragon Rpg

    Swords & Stitchery - Sun, 10/06/2019 - 06:29
    "Long ago there were rumors of strange lights in the skies over the Barbarian Lands to the north of Zanzia. These rumors have been ignored as natural phenomena such as the “northern lights” known to exist in some arctic areas. But these rumors persist. There have also been stories, passed down for generations among the barbarian tribes that live in that frozen wasteland, about a powerful tribeNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
    Categories: Tabletop Gaming Blogs

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