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Gaze Attacks
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  Gaze Attacks
Posted by: Oedipussy Rex - 03-06-2017, 11:42 PM - Forum: ə SCHWA - Replies (2)

First off, Gygax was a damn, dirty liar. One, Basilisks and and Cockatrice don't turn flesh to stone with their gaze; they just simply kill. Two, Gorgons aren't "bull-like creatures covered with thick metal scales." They are three sisters -- Medusa, Stheno, and Euryale, daughters of Phorcys and Ceto. Three, Medusa is an individual (see previous sentence), not a species, and had boar's tusks and wings.

But this is a fantasy game, not a treatise on comparative mythology, and while I try to stay relatively close to the source material, the Gorgons, and Medusa in particular, pose a bit of a problem for me because I also try to avoid anything even remotely theological. So what do I do about the daughter of two primordial sea gods who was raped by Poseidon on the altar in the temple of Athena because of her beauty, particularly her golden tresses, and was, in one of the earliest accounts of blaming the victim, cursed by Athena with her horrible visage and venomous snakes for hair. And, you know, just for good measure, let's curse her sisters, too. That'll teach that promiscuous slut.

I'll be getting back to that later. For now:

A "Gaze Attack" isn't an attack in that there is no active agency in it. The Game Master doesn't declare, "The monster Gazes at you." Just like a Stench Beast doesn't "Stench at you." (Of course, now I'll have to write up a Stench Beach. And a Fetor Fiend. And Miasma Critter. And Funk Varmint.) A Gaze Attack is eye contact with a monster for which a Bad Thing™ happens. An Adventure Resist is required to indicate that no such eye contact was actually made for every (Combat) Turn that the character continues to look at, around, near, or even face in the general direction of, the monster. If the Resist fails, the Bad Thing™ occurs. Reversible Bad Things™ require a Cure spell beating the original Resist plus the Degree of Failure to undo said Bad Thing™.

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  RPG Geek
Posted by: Kersus - 08-12-2016, 11:01 PM - Forum: ə SCHWA - Replies (2)

SCHWA is now at https://www.rpggeek.com/rpg/37247/e-schw...-adventure with the two linked items.

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  Transeat in Tempore
Posted by: Oedipussy Rex - 05-28-2016, 06:32 PM - Forum: ə SCHWA - No Replies

First, some new notation: +X/YR
To modify a spell with the above notation, increase the difficulty by X (increase the number to beat on the Sorcerer die) and increase the minimum Rank in Sorcerer to cast the spell by Y.

Second, a couple of new spells:

Tempore Finis
Spell Base: 6/See below
Min. Rank: d16/See below
Resist: No

Time stands still for the caster for a number of Combat Turns equal to the Points of Success of the casting. The caster is able to move normally as well as pick up and carry items. This is a fantasy world, so our understanding of physics doesn't work here, i.e. there is no such thing as inertia; if you try to walk on water, you're going to sink. Giving a time-stopped person a shove isn't going to cause him to fall off balance when time starts again; it just moves him until you stop shoving. You know that stupid move in movies and cartoons where someone turns a bullet around so that it flies back at the shooter? That shit actually works here.

+2/+1R: Increase the duration to 1 Adventure Turn per PoS
+6/+2R: Increase the duration to 1 Travel Turn/PoS

Tempore Saltus
Spell Base: 8/See below
Min. Rank: d20/See below
Resist: No

The Caster jumps forward 1 Combat Turn/PoS. The character "blinks" out of the "now" and reappears some time later at the same spot. He has no knowledge of anything that occurred during the intervening moments. The caster can choose a length of time to skip, 3 Turns for instance, losing any PoS in excess, but will reappear early if the roll comes up short. That is to say, getting only one Point of Success when needing three will not result in spell failure, just a disappointing success.

+4/+1R: Increase the duration to 1 Adventure Turn per PoS
+8/+2R: Increase the duration to 1 Travel Turn/PoS

Note: If my Latin sucks, blame Google Translate.

Also note: These are the first spells with higher Rank than d12.

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Posted by: Kersus - 02-15-2016, 04:24 PM - Forum: ə SCHWA - Replies (1)

Could you give an example for falling damage?

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Information GM Screen
Posted by: Kersus - 02-15-2016, 02:40 PM - Forum: ə SCHWA - Replies (5)

Sooo, thinking of aa screen or essentially 2 pahe reference sheet with maybe a third page for scratch paper.

Weapons charts
Warior attacks per turn
Armour chart
Rank/die/cp cost chart (what is the modified number for?)
Generic monster table....

Anything else?

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Posted by: Kersus - 02-14-2016, 09:58 AM - Forum: ə SCHWA - Replies (1)

Initiative is not "doing" something, so it doesn't explode.... right? Or does it?

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Posted by: Kersus - 02-14-2016, 07:05 AM - Forum: ə SCHWA - Replies (1)

Could you clarify how traps work?

"Trap 1 (3)
Seven steps lead up to a dry fountain. Stepping on the second step causes the fountain to shoot a stream of oil as a flame shoots up from the steps. Resist A8/d3-1/1, A4 to find, A6 to disable.

Trap 2 (4)
The second step on the stairs down is loose. Stepping on it and failing a Resist A8/d1+1/2 results in tumbling all the way down. A4 to detect"

I'm not sure I understand the notations - A8/d1+1/2 is need to beat 8 on Adventurer die or take d1 damage per point of failure. +1/2 is?

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Posted by: Kersus - 02-14-2016, 04:25 AM - Forum: ə SCHWA - Replies (2)

....I totally forgot the three adventures you already have. I found them and they're good. Why not post them as PDFs with the rules?

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Posted by: Kersus - 02-14-2016, 02:52 AM - Forum: ə SCHWA - Replies (1)

I don't recall is this was previously covered. I'm sure another term is better.

Anyhow, I figure a Joss will allow:

a reroll
+2 ranks for a roll
d30 health

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Brick Traps / Petrification
Posted by: Kersus - 02-14-2016, 01:55 AM - Forum: ə SCHWA - Replies (1)

Have you done much in the way of Traps with SCHWA? Gaze attacks? Turned to stone, now what? Cure fixes it?

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