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The Essence of a Class - Printable Version +- Furiously Eclectic People (http://furiouslyeclectic.com/forum) +-- Forum: Toying with Sardonicism (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=4) +--- Forum: Endless Blanket (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=5) +--- Thread: The Essence of a Class (/showthread.php?tid=260) |
The Essence of a Class - Oedipussy Rex - 09-09-2015 What is that one thing that, if removed, makes you say, "That character is no longer X." For instance, if the ability to cast spells is removed, a Magic-user is no longer a Magic-user, and a Thief without thief skills that improve with level is just a poor 0ed Fighting Man. So, what about Druids, Rangers, Bards, Barbarians, and such? What do you think is the essence of each? RE: The Essence of a Class - Kersus - 09-10-2015 Druids are not druids without weird rituals. Polymorphs, charms, etc. Although they'd be okay as Geourgists. Rangers need wilderness survival skills and a broken sword. Bards require many years of study as Fighters and Thiefs. Otherwise we're talking about wandering entertainers which seem like ridiculous characters to me unless it's a cover. Any class - especially Assassin could be a Minstrel. Barbarian is a race. RE: The Essence of a Class - Oedipussy Rex - 09-15-2015 (09-10-2015, 06:46 AM)Kersus Wrote: Barbarian is a race. So it's a Barbarian Fighter, much like a Dwarven Fighter, not a Human Barbarian? What about where race is a class? RE: The Essence of a Class - Kersus - 10-26-2015 I think where Race is Class it falls natural to have Dwarf, Elf/Ilf, Midget, Kobold, Barbarian, and then Human whatevers. Barbarian might be to Human what Dwarf is to Gnome? Similar concepts and maybe cousins. I just can't get my head around how someone trains in an academy to be barbaric. Growing up in Aquilonia thinking, I just want to go train with the primitives about peeing in a bush. Barbarians really would be a race of Rangers I guess that perhaps distrust anything they can't barter or beat. Wilderness skills, strength, and maybe even Beserker tendencies? Ilf = Fighter/Magic-User Dwarf = Fighter Gnome = Illusionist Midget = Thief Barbarian = Ranger (or Fighter/Thief) Kobold = Magic-User/Thief As rather politically incorrect as it is, I would make Human's a class and break them into three. I would probably then add some race that are Clerics. |