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Tracy's HackMoor Campaign 2016/09/15
Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This time we had a potential Player audit the session who bought us all pizza.


The party completed the combat with the Gully Dwarves until the Dwarves failed a morale check.  They took three prisoners and the leader got away.

As previously reported, the Dwarves lair consisted of the first floor of a broken tower on the edge of the Temple grounds.  Their detainees consisted of two regulars and one sergeant who (after interrogation) showed them behind the door to the sergeant's quarters.  The party obtained 300 gold, a jeweled dagger and four bolts of silk.

Next the Party was led to the locked door where the leader ran into.  The prisoners could not open the door for them as they had not had access to it even during normal operations.  So the Party busted it down with that "Bash Door" spell again.

Therein they found an opulent bed with soft red pillows and quilts, a table, two chairs, a sturdy looking desk and a locked chest.  Yes they detected a trap in the chest that could not be disarmed.  They had the prisoner sergeant open it.

The ill-fated sergeant was hit by two needle traps which injected him with poison causing two four-sided dice of hits a round for four rounds.  Suffice it to say the noncomissioned dwarf died after the fourth round.

Upon approach to the open lid, Jacko suffered a sneezing fit.  Following a more thorough explanation of the allergy to precious metal flaw which Jacko has acquired over time.  His allergy to Electrum.  A reading of the flaw indicates he sneezes within five feet of Electrum and breaks out into hives should he come into contact with it.  The chest contained a mixture of silver, electrum, gold, and platinum coin.  Jacko then went into various iterations of repacking the coins into his Fanny Pack of Holding until I suggested he just put the whole chest into it.

Next, the party discovered the secret passageway downward which the Dwarf leader must have escaped.  They sent the next prisoner down first.

After a figuring out it was safe, therein they found more goodies in the form of an opened bronze coffer and locked iron box, a wooden peg on one wall, an open passageway heading back to the Temple area, and footprints leading down the passage.

Upon examination, they opened the locked iron box and found more coin (no Electrum) and the coffer had space for three potion bottles, two were still there and one was empty.  The third was full.  They were about to attempt another identify spell when someone asked, "Why don't you just read the labels?"

Sure enough the empty potion read "Potion of Speed".  The full one read "Potion of Water Breathing."

The party guessed the escaped Gully Dwarf leader simply drank the Potion of Speed, took another potion with him and left behind the Water Breathing potion.

Next week: "At The end of the Passage."






CHARACTERS (New players on top.)
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Blake, a human Creep (an Infiltrator, Thief subclass).
Vixine Numar, a human Sigil (a Chosen One, Cleric subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Gangnam Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).

Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.





This is also posted on two forums, and a blog:
Tracy Johnson



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