Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tracy's HackMoor Campaign 2016/09/22
Games are on Thursday night sometime after 5:30PM at World's Best Comics, 9714 Warwick Blvd Newport News, Virginia 23601.

This week I spent a bunch of Burger King coupons, and got hamburgers and fries for everyone.


The underground passage wound downward for many yards until it was about to turn a corner. The party established marching order for game play on a drawn hallway, and sent Jacko up ahead to peek around the corner. He made his saving throw to disbelieve the illusion of a giant Red Dragon. Thus with a slight sense of humor, he returned to the Party and gave the "all clear".

There was some consternation as a few party members including one of the two remaining got "flamed" by the illusion of the Red Dragon.  One of them even went into unconsciousness (I forget which).  I ended up looking up the rule if some one "dies" from an illusion they are knocked unconscious for 2 to 12 Turns.

The fake dragon having been dispensed with, the party explored the area finding two doors and a secret door at the end of the hall, one of the regular doors was ajar, the other closed, the secret door ended up not getting explored due to time constraints.  The party checked out the slightly open door first, there were about to get a good description, when a late coming Player arrived and I forgot to mention the rest.  The Players also forgot I was in the middle of a description and went on to the next door.

Combat ensued at the closed door, they managed to unlock it and magical darkness was cast from within.  I won't go into details, but the Party defeated an apparent ineffective Battle Mage (due to bad die rolls).  The Battle Mage also seemed to have a just as ineffective pet Carrion Crawler that attacked from the ceiling.  The Party sent in their Main Battle Tank called Elefus and just at the time they defeated my monsters I had to play a card to rescue them.  My monsters winked out.

At debriefing time I gave the Players a choice of knowing what it was or encountering them again later in the dungeon.  They chose knowledge so I explained the Mage and his pet Quasit, used a dimension door to escape, so the party got half points.

While all this was going on at the rear of the Party the Vixine the Anti-Violence Cleric got back stabbed by a Half-Orc Assassin using an invisibility spell.  Vixine due to being a hemophiliac (a bleeder) and because of the poison on the blade went down to one hit point before Gnomex (the other Cleric), Huang, and Honda came to the rescue.   Gnomex cast a Cure Light Wounds spell and stopped the bleeding while Huang & Honda soundly defeated the Half-Orc.

At this point I was able to go back to the description of that room and informed the party it was chock full of odd shaped (but non-magical) weapons, including a double barrelled light crossbow.  (Effective only at half-range.)

Exploring the now vacant Battle Mage's room the party found a secret door, a closet, a map on the wall showing a portion of this dungeon.  In the closet they found a trapped chest but was unable to disarm it.   So following their now "standard" procedure they told the remaining conscious Gully Dwarf prisoner to "open it", while the party stepped back.

Chlorine gas filled the 5 foot empty space of the closet, thus leaving the party with one prisoner that they need to wake up.  The contents of the chest was also rendered useless (as it was designed to be.)

Perhaps Elefus will do a raise dead on the prisoner?

GM's note:  I received some third party commentary on my Player's treatment of prisoners but I never got permission to release it.  I wish I could say more here.

Further secret doors will be explored tonight.






CHARACTERS (New players on top.)
Jacko, an Albino Dork Elf, a Probe (an Infiltrator, Thief subclass).
Blake, a human Creep (an Infiltrator, Thief subclass).
Vixine Numar, a human Sigil (a Chosen One, Cleric subclass).
Aerys, an Elvariel, a Larcenist (Thief class).
Count Elefus, a human Abbot of Heimdall (Cleric class).
Baronet Huang - a Master of the North Wind of the Stone Tiger Order, (Monk class).

Baronetess Honda - a Human Datai Samurai, Steward of Catan (formerly Temple of the Frog)
Gnomex, a Gnome Brother of Geardal Ironhand (Cleric class.)
Sum Dum Gai - Brother of the Winds (Monk, Fighter subclass).
Bang Mi - Sister of the Winds (Monk, Fighter subclass).
Sum Ting Wong - SheMale Brother/Sister of the Winds (Monk, fighter subclass).
Tanzen (new) a Fae-Born first level Pinger. (Fist level Invoker, a Magic User subclass).

Gargoyle (Elefus henchperson, demoted from Sidekick, out of town on business, acting as courier to BlackMoor).
Numrendir - a human Conjurist (a Conjuror, Magic User subclass) - Gone off to BlackMoor to check his Investment Account.
Junkbot Jackson - a human Tracker/Adept (a Ranger, Fighter subclass and Cleric).
Gerry Castagere, human Fingersmith, (Thief class) and ever loving devotee of Elefus.
Fundisha - a half-Elf Swordsperson/Tout (Fighter and Infiltrator, a Thief subclass).
Sir Weasel, human Guild Soldier, Warlock, & Champion (Thief, Magic User, & Fighter classes) he stayed back in BlackMoor.
- and nine Pilgrim henchmen of various levels. (They wear hoodies.)
Slade Wilson - Dwarven Professional (a Bounty Hunter, Fighter subclass) Left behind at Catan.





This is also posted on two forums, and a blog:
Tracy Johnson



Messages In This Thread
Tracy's HackMoor Campaign 2016/09/22 - by tmjva - 09-30-2016, 12:33 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)