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[DT] Level Drain
#1
There is an interesting thread on level drain at dragonsfoot and I wondered what you all thought of it?

As a player and/or GM. Is it overly harsh? 
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#2
The undead create an unthinking, irrational fear in people who believe in such things. What game mechanic can cause that fear in players of a game where a new character can be rolled up and ready to go in less than 10 minutes? The threat of taking away the thing that players cherish above all others: time. A level drain isn't a loss of abilities; it's the loss of the time invested in getting the character to that level. With a character death, one's time with the character is over, but one still has had all that time with the character. With a level drain, that time has been taken away.

Is it overly harsh? No. Level drain, like a dog's growl or a snake's rattle, is nature's way of saying, "Don't touch." But just like with growling dogs and rattlesnakes, some people just gotta touch anyway. They just can't help themselves.
Ə
Maybe I got it rite this time.

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#3
Should new players/characters have warning ahead of time?
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#4
nope.
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Maybe I got it rite this time.

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landscape

Join the scorn.
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#5
I know I dealt with it as a player but I don't really call the details (over 25 years ago). As a GM, I certainly had it happen to players. It did teach some fear. It's interesting to see a group of players from different backgrounds. Faced with a menace, the old-school guys make that decision - fight or flight; while the more modern and some thick headed old-schoolers just assume that if it's in the way, they can defeat it and if they don't gain something from it, the adventure is at fault.
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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