Follow up on my previous post: Turned out it was the confirmation email that was in error and I was credited for all three sessions of Ə that I had registered (free t-shirt as well as free entry to the con). Good thing, too, as the first session was the only session anyone signed up for. Ran one guy through The Lost Tomb who died with the first ghoul. His own fault: I offered to let him run two characters but he declined. He then built a Dwarf, used up most of his Character Points to jack his Defense up to 5, leaving very few for Aspects and Health. With only two Ranks in Sorcerer, he couldn't cast spells and his magic Resist (the big reason to take Dwarf along with 7 Health per CP) was only a d8. Yeah, he was hard to hit, but this is Ə. Hard to hit just means that the hits come hard when they do.
Terra Mystica: Fire and Ice: This is what I played most this weekend. The game I ran, using the expansion with all the optional rules had enough people sign up that I ended up with two tables, one with four experienced players using a board brought by Brian, who were left to their own devices while I ran a game for
Macmillan and Wife, a couple who had played the base game once a couple years ago. Susan St. James won the game playing the Dragonlords, I came in second with the Auren, and Rock Hudson came in last playing the Dwarves. It was a very money-shy game with the 6 Coin and 4 Coin/Cult bonus tiles out of the game. Very frustrating. I loved it.
The next night Brian ran the base game. In the game were three completely new people, one person who had played once some years ago, and me, with Brian Gming and coaching. The races were, in clockwise order from my left, Mermaids, Auren, Nomads, Darklings, and Cultists. I chose the Cultists mainly because I had never played them before, so I figured an unfamiliar race against four coached newbies was fair. And considering that going into Round 5 (of 6), I was 20 points behind the next to last place player (with the player in the lead being a good 15-20 points above that), that looked to be a good assessment. Then Round 5 happened, where I finally got my first town, got my shipping up to connect all my buildings, and found myself in a competitive position for 4th. Round 5 led to the Round 5 cleanup where the Mermaids and I had two bonus terraforms. The Mermaids went first, changing a spot next to two isolated buildings of mine into lakes, a play he really needed to make to have any chance of being competitive. The problem was his play allowed me to terraform that spot into a terrain I needed to create a second town, which, needless to say, I did. By the end of Round 6, I had moved up to 3rd. After adding in the endgame bonuses, in which I dominated the Cult Track, as Cultists should, with 1st in three Cults and 2nd in the fourth, I won by 2 points.
Brian is still pissed at me. "We want to encourage new people to play and there you are playing cut-throat against newbies."