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Rituals
#1
Rituals are spells that are (almost always) cast outside of an adventure, usually for the purpose of creating something magical. Creating a scroll or Staff, and summoning a Familiar are all Rituals. Needless to say, yet I find myself saying it, the time necessary to cast a Ritual is 1 Turn. Whether that Turn is Combat, Adventure, or Travel is completely up to the GM. 

As can be inferred from the Creating Scrolls section of Ə-OH and the descriptions of Familiar and Creating Magical Staves, Rituals are expensive, whether in the form of coin, Character Points' and/or some other commoditable.
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