04-09-2018, 07:04 AM
Preface
This is all Groo's fault.
The situation: my aunt is spending a couple weeks with her sister-in-law (technically she's also my aunt, being my uncle's wife, but that's another story) and I'm house/dog sitting. There are things that need to be done but the weather has been rainy or cold, or worse, rainy and cold. So I've been playing solo board games. Why solo? One, I can't leave the dogs alone for too long. They may be house-trained, but they're not that house-trained. 2) I may play boardgames with those people but I don't want them in my house let alone invite them into my aunt's. So now you guys get to ignore a game session.
The game: 1846
You can find a pdf of the rules here. 1846 is part of the 18xx group of railroad games and is considered one of the more accessible games for beginners, and while the accessible part may be true, but I like it because it's a tight game with broad strategic opportunities. Some 18xx are about the stock manipulation to screw over the other guy, 1836 being the king, others are about running a strong train corporation. In 1846, the stock manipulation is mitigated, but can still affect the outcome, and many a game has been won by the person with the poorest performing corporation. In fact, it's possible to win without owning a corporation at all.
1846 is a 3 to 5-player game, although there is a two-player variant written by the creator, Tom Lehmann, is out there on the interwebs (Yes, that Tom Lehmann), so I'll be performing all players. I could go the easy route (pun) and do a three-player game, but I have plenty of time (forecast says the temperature won't be getting above the 50s until Wednesday) and besides, this way all options will be in play.
The Cast
To try to avoid one giant wank-fest where my personal biases run the show, each "player" will have an overriding motivation that decides their actions. My biases will still lurk, but I'm hoping to keep it at a minimum.
Abigail - Never met a train she didn't like. Loves building track and running routes. Will open a new corp. if possible.
Ben - More shares are better than fewer. Will sell a good share if it means getting two.
Charlotte - Disruptor. Will place a token or lay track if it slows or ruins another's plans, even if it slows or ruins hers.
Dennis - Looks for the best immediate run. Isn't worried about two or three operations later. Or even the next, for that matter.
Ephram - Train pusher. Will do what he can to keep the trains breaking.
As it worked out, the player order is alphabetical. Imagine that.
Up Next: Round 0, Private Company Draft
This is all Groo's fault.
The situation: my aunt is spending a couple weeks with her sister-in-law (technically she's also my aunt, being my uncle's wife, but that's another story) and I'm house/dog sitting. There are things that need to be done but the weather has been rainy or cold, or worse, rainy and cold. So I've been playing solo board games. Why solo? One, I can't leave the dogs alone for too long. They may be house-trained, but they're not that house-trained. 2) I may play boardgames with those people but I don't want them in my house let alone invite them into my aunt's. So now you guys get to ignore a game session.
The game: 1846
You can find a pdf of the rules here. 1846 is part of the 18xx group of railroad games and is considered one of the more accessible games for beginners, and while the accessible part may be true, but I like it because it's a tight game with broad strategic opportunities. Some 18xx are about the stock manipulation to screw over the other guy, 1836 being the king, others are about running a strong train corporation. In 1846, the stock manipulation is mitigated, but can still affect the outcome, and many a game has been won by the person with the poorest performing corporation. In fact, it's possible to win without owning a corporation at all.
1846 is a 3 to 5-player game, although there is a two-player variant written by the creator, Tom Lehmann, is out there on the interwebs (Yes, that Tom Lehmann), so I'll be performing all players. I could go the easy route (pun) and do a three-player game, but I have plenty of time (forecast says the temperature won't be getting above the 50s until Wednesday) and besides, this way all options will be in play.
The Cast
To try to avoid one giant wank-fest where my personal biases run the show, each "player" will have an overriding motivation that decides their actions. My biases will still lurk, but I'm hoping to keep it at a minimum.
Abigail - Never met a train she didn't like. Loves building track and running routes. Will open a new corp. if possible.
Ben - More shares are better than fewer. Will sell a good share if it means getting two.
Charlotte - Disruptor. Will place a token or lay track if it slows or ruins another's plans, even if it slows or ruins hers.
Dennis - Looks for the best immediate run. Isn't worried about two or three operations later. Or even the next, for that matter.
Ephram - Train pusher. Will do what he can to keep the trains breaking.
As it worked out, the player order is alphabetical. Imagine that.
Up Next: Round 0, Private Company Draft
Getting me free admission into gaming conventions for a decade