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Rappan Athuk and DungeonSlayers
#1
I posted over here: http://furiouslyeclectic.com/comment/242#comment-242
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#2
Since that didn't work out here's what I posted:

I was wondering what you thought about using SCHWA to run Rappan Athuk, converting on the fly? What sort of problems would you think I'd run into?

As well, I've been reading Dungeon2Go for Dungeonslayers and think their adventures would work seamlessly into SCHWA. I poke you to have a look. Smile
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#3
I've never played Rappan Athuk. Correct me if I'm mistaken, but although the adventure has been around since the early days of D&D in one form or another, it wasn't actually published until the so-called 3rd edition, the later converted to Pathfinder and the so-called 5th edition. I've never played Pathfinder or "5th". In general, I don't like d20 systems. I like dice. I like different dice. I like the opportunity for a lot of dice. Relying a single die for the game is annoying as shit. (Needless to say Dungeons & Dragons - the real D&D - AD&D, and HackMaster 4.0 are the exception to the rule.)( Besides, they also use d%. And either a d6 or d10 for initiative depending on the flavor.) (And 3d6 for skill checks depending on the variant rules.) (You know, come to think of it, These games never did rely solely on the d20.) (Additional parenthetical: I completely missed out on 2nd edition, so even though they were introduced earlier, I never played with non-weapon proficiencies.) All this is to say that I have no idea how Rappan Athuk would translate to ə.

Response to continue after some more reading.
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#4
Dungeonslayers.

My understanding in combat is that if you have an attack of 12, 12 is the most damage you can deliver in a hit, and if you have a defense of 15, then 15 damage is the most you can avoid in an attack. So the amount of damage delivered is the result of the attack roll as long as the roll is under the attack value. A roll of 2 does 2 damage, a roll of 9 does 9, and a roll of 13 does 0, using an attack value of 12. Then the defender defends. If hit for 9 damage, a defense roll of 2 results in net damage of 7, a roll of 8 nets 1 damage, and a roll of 19 means he takes all damage if the defense value is the aforementioned 15.

If I have that right, it's a pretty clever system combining the need to roll both low and high in a single roll. Completely different from ə which uses the crude bludgeon of roll high early and roll high often. The earlier and oftener and higher the betterer. It also means that an entire game of Dungeonslayers can be played with a single d20. Completely antithetical to the philosophy of ə. (Dice are good, more dice are better.)

But how to convert. My initial thought is to use the value for Body/Agility/Mind as the die size (not Rank) for Warrior/Adventure/Sorcerer, respectively and use either sub-stat as the die size for possible damage dice, or by weapon. At a quick glance, it looks like you can keep HP values as Health. The problem comes with Defense. Again, just a glance, but it looks like you can use Dodge as the armor die, but those Defense values just won't work, mainly because Defense works in completely different ways in the two systems, so I'd go with my old stand-by: make something up.
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