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[DT] Lejendary Medieval Asia
#1
So, I'm again working on some Orders, concepts, and adventures for skill based systems in the East. Waaay East.



Kunoichi
? Society
Female Ninja.
Pretense, Tricks, Minstrelsy, Weapons

12 First Ability only. Contact
11 First two Abilities. +1 Pretense and Tricks
10 First three Abilities. +1 Pretense, Tricks, Minstrelsy; +2 Weapons; disguise wardrobe
9 All four Abilities. +3 Pretense, Tricks; +2 Minstrelsy, Weapons; short dagger with poison compartment
8 Pretense at 61. +2 Tricks, +1 Minstrelsy, Weapons; Add Stealth 30 or +15
7 Pretense at 71. +1 Tricks, Minstrelsy, Weapons, Stealth; Add Stealing 20 or +10
6 Pretense at 81. +5 Stealth; add Scrutiny 20 or +10
5 Pretense at 91. +1 Tricks, Minstrelsy, Weapons; +5 Stealing
4 Pretense at 101. Add UAC 20 or +10
3 Pretense at 111. Add Evaluation 30 or +15
2 Pretense at  121. +1 Tricks, Minstrelsy, Weapons, Stealth. Add Urbane 20 or +10
1 Pretense at 131. Add Planning 30 or +15


Geisha
? Society
"Entertainer, businesswoman, manipulator."
Minstrelsy, Pretense, Luck, Urbane

Order Ranks
12 Saburuko Minstrelsy only - gains contact
11 Shikomi Minstrelsy and Pretense - +2 to Pretense
10 Minarai Minstrelsy, Pretense, and Luck - +4 to luck and some item
9 Odiriko All 4 Abilities - +2 to each Ability, makeup, dress, fan
8 O-Shaku  Minstrelsy at 61 - +3 to all four Abilities
7 Hangyoku (Half-Jewel) Minstrelsy at 71 - +3 to each
6 Maiko (Dance Child) Minstrelsy at 81 - +3 to each
5 ? Minstrelsy at 91 - Add Learning at 20 or +10
4 ? Minstrelsy at 101 - Add Tricks at 20 or +10, +1 to 4 required Abilities
3 ? Minstrelsy at 111 - Add Commerce at 20 or +10, +1 to 4 required Abilities
2 Geiko Minstrelsy at 121 - +10 to Commerce, +1 to 4 required Abilities
1 Grand Dowager Minstrelsy at 131 - +15 Learning

Qs
  • What item at Rank 10?
  • Titles for Ranks 3-5? Probably Geisha something...
  • When should Learning, Tricks, and Commerce be added and in what order? There is some argument for Commerce coming earlier.


Sohei
? Society
Wandering Holy Warrior-Monk.
Weapons, Theurgy or Sorcery, Chivalry, Nomadic or Savagery, UAC

12 1st Ability. Contact
11 Two Abilities. Gain Tanto and any normal shield.
10 Three Abilities. Gain Half Cloth; +2 Chivalry.
9 All four Abilities plus UAC. +1 Tablet with 4 Theurgical Activations; gain Naginata and Mikoshi.
8 1st Ability at 61. Add Archery 20 or +10.
7 1st Ability at 71. Add Ranging 20 or +10.
6 1st Ability at 81. +1 to all five Abilities
5 1st Ability at 91. +2 to Weapons, Chivalry, UAC, Ranging.
4 1st Ability at 101. Add Savagery or Nomadic at 20 or +5 to each if both known.
3 1st Ability at 111. Add Learning 30 or +15
2  1st Ability at 121. +2 to Theurgy or Sorcery, +1 to Nomadic, Savagery.
1 1st Ability at 131. Add Theurgy or Sorcery at 20; or +10 to each if both known.

Qs - Which order for Abilities?
  • UAC, Weapons, Theurgy, Nomadic
  • Nomadic, Theurgy, UAC, Weapons
  • UAC, Weapons, Nomadic, Theurgy


Mystic Monk (Mind Monk)
? Society
Monks who train to perfect their mind and body.
Unarmed Combat (UAC), Psychogenics, Physique, Learning

12 UAC only. Contact.
11 UAC and Psychogenics possessed. +1 each.
10 UAC, Psychogenics, and Physique possessed. +2 UAC and Psychogenics.
9 All four possessed. +2 to all four, add Panprobability at 10 or +5 if already possessed.
8 UAC at 61 +2 to all four.
7 UAC at 71 +1 Panprobability, add Stealth at 20 or +10.
6 UAC at 81. +1 all four and Panprobability.
5 UAC at 91. +1 Stealth, add Swashbuckling at 20 or +10.
4 UAC at 101. +1 all four and Stealth.
3 UAC at 111. +1 Swashbuckling, add Scrutiny at 20 or +10.
2 UAC at 121. +1 all four and Swashbuckling.
1 UAC at +2 Learning, add Theurgy at 20 or +10.

Wondering if Pantology and/or Luck should be included.


Komuso
Low Society
Wandering Monks
Pretense, Theurgy, Minstrelsy, Creativity

12 First Ability only. Contact
11 First two Abilities. +1 Pretense and Theurgy
10 First three Abilities. +1 Pretense, Theurgy, Minstrelsy; 1 blank tablet, straw hat.
9 All four Abilities. +3 Theurgy, Minstrelsy, Creativity. Shakuhachi (bamboo flute).
8 Pretense at 61. Add Urbane 30 or +15.
7 Pretense at 71. +2 all four and Urbane.
6 Pretense at 81. +2 all four and Urbane
5 Pretense at 91. +1 Theurgy and Minstrelsy; add Stealth 20 or +10.
4 Pretense at 101. Add Evaluation 30 or +15
3 Pretense at 111. +2 all four and Evaluation.
2 Pretense at 121. +4 Theurgy and Creativity.
1 Pretense at 131. Add Learning 30 or +15.


Amen Osa
? Society
Secret agents and arbiters of a king/emperor.
Archery, Weapons, Nomadic, Planning, Tricks

12 First Ability only. Contact
11 First two Abilities. +1 Archery, Weapons
10 First three Abilities. +1 Archery, Weapons, Nomadic; light bow.
9 All four Abilities & Tricks. +3 all five. Amen Osa Amulet.
8 Archery at 61. +2 all five.
7 Archery at 71. +2 all five.
6 Archery at 81. +2 all five
5 Archery at 91. Add Learning 30 or +15.
4 Archery at 101. Add Arcana 30 or +15.
3 Archery at 111. +1 to all five, Learning,Arcana.
2 Archery at 121. +4 Learning, Arcana.
1 Archery at 131. Add Pretense 30 or +15.


Sando
Low Society
Guardian of the Amen Osa.
Swashbuckling, Weapons, Stealth, Nomadic, Tricks

12 First Ability only. Contact
11 First two Abilities. +2 Weapons
10 First three Abilities. +1 Weapons, Stealth, gain any normal sword.
9 All four Abilities plus Tricks. Must have an Amen Osa to guard and no rank increases above 9 unless under servitude to Amen Osa. +2 Weapons, Stealth. Gain long dagger.
8 Swashbuckling at 61. Gain magical sword.
7 Swashbuckling at 71. +4 Weapons, Stealth.
6 Swashbuckling at 81. +2 Weapons, Stealth; +.25 Speed.
5 Swashbuckling at 91. Gain magical sword.
4 Swashbuckling at 101. +4 Weapons, Stealth.
3 Swashbuckling at 111. +.5 Speed
2 Swashbuckling at 121. +4 Weapons, Stealth.
1 Swashbuckling at 131. Gain magical sword.
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#2
Massed armies with trench warfare, albeit with crossbow and arrows, not bullets.
Tracy Johnson
Ye Olde Fashioned Text Games at:
http://invent3k.openmpe.com/empire/
BT







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#3
Massed armies indeed!

A group of those four would be intriguing with really only the Ninja being able to be an Ilf and the others best as Humans. They each bring something different but the group lacks visual Abilities to me. Only Nomadic helping.

I updated the Monk and replaced Minstrelsy with Swashbuckling as well as eliminating Pantology, Luck and adding Theurgy.

Absolutely seeking thoughts.
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#4
(06-04-2014, 06:33 AM)Kersus Wrote: Sohei
? Society
Wandering Holy Warrior-Monk.
Unarmed Combat (UAC), Weapons, Theurgy, Nomadic (Nomadic, Theurgy, UAC, Weapons; UAC, Weapons, Nomadic, Theurgy))?

12 1st Ability. Contact
11 Two Abilities. Add any normal sword and shield
10 Three Abilities. Add half steel (mail or plate) armour.
9 All four Abilities. +1 Tablet with 4 Theurgical Activations; +1 to each Ability.
8 1st Ability at 61. Add Ranging 30 or +15.
7 1st Ability at 71. +2 Ranging; Add Physique 20 or +10.
6 1st Ability at 81. +1 to other three Abilities and Ranging
5 1st Ability at 91. +1 to other three Abilities and Ranging
4 1st Ability at 101. +1 to other three Abilities; +3 to Ranging
3 1st Ability at 111. Add Rustic 20 or +10
2 1st Ability at 121. +1 to other three Abilities; +3 Rustic
1 1st Ability at 131. Add Learning 20 or +10

Qs - Which order for Abilities?
  • UAC, Weapons, Theurgy, Nomadic
  • Nomadic, Theurgy, UAC, Weapons
  • UAC, Weapons, Nomadic, Theurgy

The Sohei are causing me migraines. The Abilities seem wrong.

Nomadic, Theurgy, Weapons, UAC, Chivalry seems best of what I've done so far. Adding Ranging, Physique, Rustic and Learning seemed appropriate when I was basing this archetype on the AD&D1e Sohei.....

After research I'm feeling Weapons, Theurgy or Sorcery, Chivalry, Nomadic or Savagery, UAC - later adding Archery, Ranging, Learning. Rank 9 adding the Naginata and Mikoshi but no addition to Abilities. Rank eleven replacing sword with Tanto. Rank 10 adding Half-Cloth instead of heavier armour........

I have to decide what fits best. I like authentic, but I was originally looking for a wandering holy warrior. Now I'm seeking more authentic but with the potential for this Order to substitute as the party healer.

Do I go for authentic or my own vision of a Nipponese Sohei.

@tmjva Did HackMaster ever do any Asian themed stuff?
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#5
Added another wandering Monk Order.
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#6
Amen Osa: Archery, Weapons, Nomadic, Planning, Tricks
9th rank would grant you an Amen Osa amulet which can summon phantom warriors (1 at 9th rank, 2 at 8th rank, 3 at 7th rank, etc...); Higher ranks would gain Learning and Arcana.
Secret agents and arbiters of a king/emperor.  They roam the land overthrowing corrupt government powers in defense of the common man.

Sando: Swashbuckling, Weapons, Stealth, Nomadic, Tricks
Only Ability increases are to Weapons and Stealth.  There is also a magical sword to be gained.  The more different part being that Speed will be increased with rank as well.
Guardian of the Amen Osa.

"Now reap the bitter harvest of what you have sown!" - Munsu
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#7
Updated Sohei and added Amen Osa and Sando.
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#8
Thinking about Kensai again.

Swordsmanship
Chivalry
Weapons
Savagery
Tricks

Hmmmmm...
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#9
Unifier

Unarmed Combat
Weapons
Chivalry
Rustic
Learning
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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