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		<title><![CDATA[Furiously Eclectic People - All Forums]]></title>
		<link>http://furiouslyeclectic.com/forum/</link>
		<description><![CDATA[Furiously Eclectic People - http://furiouslyeclectic.com/forum]]></description>
		<pubDate>Thu, 21 May 2026 15:08:46 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Stupid bash]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=516</link>
			<pubDate>Sat, 19 Jul 2025 15:30:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=516</guid>
			<description><![CDATA[Stupid bash]]></description>
			<content:encoded><![CDATA[Stupid bash]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Updating Forum]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=515</link>
			<pubDate>Wed, 16 Oct 2024 00:31:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=1">Kersus</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=515</guid>
			<description><![CDATA[So...<br />
<br />
I could try to fix this forum if you guys want me to. I'm leery it will break. <br />
<br />
I have 8000 accounts awaiting activation here so I never let anyone new in and haven't for years because of the sheer volume of spam. <br />
<br />
I will be making a new subdomain of the site for the Discord information at some point. Probably something like discord.furiouslyeclectic.com but who knows.<br />
<br />
I don't want to do it really but we need more visibility for all our Discord events. Harvest Gaming is coming up with Ghostbusters, Classic Traveller, Age of Adventure, One Shot RPG, Kids on Mechas.... and I think I'm forgetting one.]]></description>
			<content:encoded><![CDATA[So...<br />
<br />
I could try to fix this forum if you guys want me to. I'm leery it will break. <br />
<br />
I have 8000 accounts awaiting activation here so I never let anyone new in and haven't for years because of the sheer volume of spam. <br />
<br />
I will be making a new subdomain of the site for the Discord information at some point. Probably something like discord.furiouslyeclectic.com but who knows.<br />
<br />
I don't want to do it really but we need more visibility for all our Discord events. Harvest Gaming is coming up with Ghostbusters, Classic Traveller, Age of Adventure, One Shot RPG, Kids on Mechas.... and I think I'm forgetting one.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[After 5 Years Still Playing ...]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=514</link>
			<pubDate>Sat, 14 Sep 2024 20:38:11 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=11">tmjva</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=514</guid>
			<description><![CDATA[Haven't posted here since the start of COVID, almost forgot this place exists.<br />
<br />
Well the old campaign ended, a new campaign started, and we are about 2 years back into it.  Picking up from last Session...<br />
<br />
++++ START OF SESSION ++++<br />
<br />
The group started by playing one round of the upcoming game in the next issue of Saxe ‘N Violets since there was a new player with Navy experience and Tracy wanted their critique. Again there was only one hit by the American’s and they were declared the winner.  Realizing it was to be an easy and possibly a silly game the naval member gave it a thumbs up approval.  One note is a laser pointer was used to determine a hit.  The table the party played on was covered with plexiglass and the laser had a tendency to bounce off the plexiglass into the player’s eyes.  A dark background of cloth is recommended to keep that from happening. (Or a non reflective surface.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">By the way, Saxe N' Violets started shipping this week.  Volume 19, Issue #1.</span><br />
<br />
Then the party turned back to Hackmaster. The last couple of sessions involved fighting 24 Troglodytes (trogs) and at the end of last session one Trog retreated and the party assumed it was going for more help. Two other Trogs were retreated taking back two wounded Trogs that were badly injured.  That left three Trogs fighting the party for three rounds.  Since there were only three rounds they went like this.<br />
Round 15<br />
Woz hits a trog for 13 points.  A Trog attacked Junkyard with a claw-claw-bite attack and did 1+1+5 hp of damage.  Another Trog hits Jax for 7 points.  Jax struck back for 5 points and Junkyard hit one for 4 points.<br />
Round 16<br />
The Trog that retreated had circled around and attacked the party from the rear with a Javelin and hit Lindor for 15 points.  Fizzle then fired his crossbow at him for 6 points.  Woz stabbed a Trog for 17 points and killed it.  The last Trog hit Junkyard for 1 point and Junkyard fought back for 8 points and the Trog went down with a Threshhold of Pain check.  Jax quickly slits its throat and killed him.<br />
Round 16<br />
The Trog that circled around did not advance and the party decided not to rush him giving him free shots so the party decided to retreat to where they came from and heal up and decide their next action.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Obviously, the Troglodyte tribe has now been alerted.</span><br />
<br />
Our Clerics then took the opportunity to heal.  Xanos healed Junkyard for 13 points and Junkyard returned the favor and healed Xanos for 11 points.  Then Xanos healed Lindor for 12 points,  jax for 20 points and then Junkyard for another 12.  The party then discussed whether to go back and keep searching for the captured VIP slave, go back and fully heal up, and/or get help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If the captured VIP slave is not captured, she will be the Troglodyte's evening feast.</span><br />
<br />
While the party is healed and discussed what to do, Fizzle took a side trip by himself to go back to the torture room and report and look for more help.  Luckly he had no encounters.  When he reached the torture room and reported what happened he is told to report it to HR since this is critical information.  He went back to the fort again with no encounters and somehow avoids the rust monster. He met the dwarves trying to recruit him and they escort him to HR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The GM conveniently forgot the Magnetic Rust Monster encounter.</span><br />
<br />
On the way the Dwarves escorted him to the armory and allowed him to gather armor for the party to replace instead of repairing it.  The old armor will be repaired and then added to the armory.  He gets leather for himself, Lindor, Junkyard and Woz.  He also gets plate mail for Jax and Xanos.  He then reported back to HR.<br />
<br />
HR is concerned with the quantity of Trogs encountered.  The fort assumed there were only a few and left them alone.  This could cause security problems so the alarm was sounded the alarm and HR called the Commandant and stormed off to the courtyard where the troops are then assembled.  He explains the situation and tells them to armor up and be ready to go.  Fizzle will lead.  A party of 2 hobgoblins, a baker's dozen Goblins, 2 Dwarves, a dozen more Goblins, 32 Gnolls, a half dozen Bugbears, 3 more guards. 1 Wood Elf, a Pixie Fairy and a Puppy.  The tower guards and the kitchen staff will stay in the fort. HR, the Commandant with Fizzle next to him head into the dungeons.  HR tells Fizzle they will use a secret door to avoid the Rust Monster.  Fizzle is voted MVP.<br />
<br />
++++ OUT OF CHEESE ERROR ++++<br />
<br />
Raja, a 2nd level Grunge Elf Battle Mage<br />
Jax, a Human Ranger (5th level).<br />
"Gnolito", allegedly a 3rd level Barbarian Gnoll<br />
Junkyard a Grunge Elf Ranger (3rd) / Druid (4th).<br />
Shaqueta a 2nd level Painted Mage a Sidekick of Junkyard.<br />
Woz, a Human Thief (5th level).<br />
Xanos a 3rd level Cleric Sidekick of Woz.<br />
Lindor, an Elven Fighter(3nd) / Mage(3rd), with a fixation on Junkyard.<br />
1 Ox (pulling the 4 wheeled wagon). (Also back in Bramwald).<br />
64 Rabbits (in the 4 wheeled wagon).   (Also back in Bramwald).<br />
Two Lizardmen who stayed behind to run and clean up the the party's Bathhouse and other properties.<br />
<br />
-- <br />
Saxe N' Violets<br />
Tracy Johnson<br />
BT<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
NNNN]]></description>
			<content:encoded><![CDATA[Haven't posted here since the start of COVID, almost forgot this place exists.<br />
<br />
Well the old campaign ended, a new campaign started, and we are about 2 years back into it.  Picking up from last Session...<br />
<br />
++++ START OF SESSION ++++<br />
<br />
The group started by playing one round of the upcoming game in the next issue of Saxe ‘N Violets since there was a new player with Navy experience and Tracy wanted their critique. Again there was only one hit by the American’s and they were declared the winner.  Realizing it was to be an easy and possibly a silly game the naval member gave it a thumbs up approval.  One note is a laser pointer was used to determine a hit.  The table the party played on was covered with plexiglass and the laser had a tendency to bounce off the plexiglass into the player’s eyes.  A dark background of cloth is recommended to keep that from happening. (Or a non reflective surface.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">By the way, Saxe N' Violets started shipping this week.  Volume 19, Issue #1.</span><br />
<br />
Then the party turned back to Hackmaster. The last couple of sessions involved fighting 24 Troglodytes (trogs) and at the end of last session one Trog retreated and the party assumed it was going for more help. Two other Trogs were retreated taking back two wounded Trogs that were badly injured.  That left three Trogs fighting the party for three rounds.  Since there were only three rounds they went like this.<br />
Round 15<br />
Woz hits a trog for 13 points.  A Trog attacked Junkyard with a claw-claw-bite attack and did 1+1+5 hp of damage.  Another Trog hits Jax for 7 points.  Jax struck back for 5 points and Junkyard hit one for 4 points.<br />
Round 16<br />
The Trog that retreated had circled around and attacked the party from the rear with a Javelin and hit Lindor for 15 points.  Fizzle then fired his crossbow at him for 6 points.  Woz stabbed a Trog for 17 points and killed it.  The last Trog hit Junkyard for 1 point and Junkyard fought back for 8 points and the Trog went down with a Threshhold of Pain check.  Jax quickly slits its throat and killed him.<br />
Round 16<br />
The Trog that circled around did not advance and the party decided not to rush him giving him free shots so the party decided to retreat to where they came from and heal up and decide their next action.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Obviously, the Troglodyte tribe has now been alerted.</span><br />
<br />
Our Clerics then took the opportunity to heal.  Xanos healed Junkyard for 13 points and Junkyard returned the favor and healed Xanos for 11 points.  Then Xanos healed Lindor for 12 points,  jax for 20 points and then Junkyard for another 12.  The party then discussed whether to go back and keep searching for the captured VIP slave, go back and fully heal up, and/or get help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If the captured VIP slave is not captured, she will be the Troglodyte's evening feast.</span><br />
<br />
While the party is healed and discussed what to do, Fizzle took a side trip by himself to go back to the torture room and report and look for more help.  Luckly he had no encounters.  When he reached the torture room and reported what happened he is told to report it to HR since this is critical information.  He went back to the fort again with no encounters and somehow avoids the rust monster. He met the dwarves trying to recruit him and they escort him to HR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The GM conveniently forgot the Magnetic Rust Monster encounter.</span><br />
<br />
On the way the Dwarves escorted him to the armory and allowed him to gather armor for the party to replace instead of repairing it.  The old armor will be repaired and then added to the armory.  He gets leather for himself, Lindor, Junkyard and Woz.  He also gets plate mail for Jax and Xanos.  He then reported back to HR.<br />
<br />
HR is concerned with the quantity of Trogs encountered.  The fort assumed there were only a few and left them alone.  This could cause security problems so the alarm was sounded the alarm and HR called the Commandant and stormed off to the courtyard where the troops are then assembled.  He explains the situation and tells them to armor up and be ready to go.  Fizzle will lead.  A party of 2 hobgoblins, a baker's dozen Goblins, 2 Dwarves, a dozen more Goblins, 32 Gnolls, a half dozen Bugbears, 3 more guards. 1 Wood Elf, a Pixie Fairy and a Puppy.  The tower guards and the kitchen staff will stay in the fort. HR, the Commandant with Fizzle next to him head into the dungeons.  HR tells Fizzle they will use a secret door to avoid the Rust Monster.  Fizzle is voted MVP.<br />
<br />
++++ OUT OF CHEESE ERROR ++++<br />
<br />
Raja, a 2nd level Grunge Elf Battle Mage<br />
Jax, a Human Ranger (5th level).<br />
"Gnolito", allegedly a 3rd level Barbarian Gnoll<br />
Junkyard a Grunge Elf Ranger (3rd) / Druid (4th).<br />
Shaqueta a 2nd level Painted Mage a Sidekick of Junkyard.<br />
Woz, a Human Thief (5th level).<br />
Xanos a 3rd level Cleric Sidekick of Woz.<br />
Lindor, an Elven Fighter(3nd) / Mage(3rd), with a fixation on Junkyard.<br />
1 Ox (pulling the 4 wheeled wagon). (Also back in Bramwald).<br />
64 Rabbits (in the 4 wheeled wagon).   (Also back in Bramwald).<br />
Two Lizardmen who stayed behind to run and clean up the the party's Bathhouse and other properties.<br />
<br />
-- <br />
Saxe N' Violets<br />
Tracy Johnson<br />
BT<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
NNNN]]></content:encoded>
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			<title><![CDATA[Should I Start Posting Agin']]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=513</link>
			<pubDate>Sun, 09 Jun 2024 22:06:30 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=11">tmjva</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=513</guid>
			<description><![CDATA[Covid is long over, games have been played for over a couple a years now.<br />
<br />
Should I start posting HackMaster AARs again?<br />
<br />
(No poll, just reply.)]]></description>
			<content:encoded><![CDATA[Covid is long over, games have been played for over a couple a years now.<br />
<br />
Should I start posting HackMaster AARs again?<br />
<br />
(No poll, just reply.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[So. Who wants to check out my crappy abstract solo dungeon crawler?]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=512</link>
			<pubDate>Wed, 14 Feb 2024 23:45:37 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=512</guid>
			<description><![CDATA[For now I'm calling it Crappy Abstract Solo Dungeon Crawler, until I come up with some clever pun or acronym. I considered Abstract Crappy Dungeon Crawler, but 1) it doesn't convey that it's a solo game, and 2) people might make the mistake of thinking I actually like AC/DC which, while I don't actively hate them, I do not. Let's just say that the band AC/DC was good when they sucked, then Bon Scott died and it all went downhill from there. No, I'm referring to the classic 1974 Glam Rock song written by Chapman/Chinn, who also wrote a shitload of other hits for Sweet. So I'd have to come up with an acronym for Sweet to save myself the hassle of letting people know that they have shit taste in music.<br />
<br />
Now, I know what you're thinking, "But Oedipussy Rex, you paragon of human masculinity, what about Pools of Radiance? When are you going to finish that, you veritable sex god. It's been what? Four years?" You make some very valid points. And you're also not wrong about PoR. The problem I have with PoR is the same problem I've had from the very beginning: the Spell System. I think it's a great concept and mechanic. Higher rank in a spell means greater abilities in that spell. It works great for healing and damage spells. Rank 1: heal/damage by touch; rank 2: by range; rank 3: multiple targets; etc. Works great. But what about transmogrifying? Or transvection? Not so great, that I've been able to come up with. At least to my satisfaction. So I've been handling it in the manner at which I excel when dealing with difficulties: I'm ignoring it.<br />
<br />
Anyway, Crappy Abstract Solo Dungeon Crawler. It's untested, incomplete, and has likely been done before. But when has that ever stopped me? The game is intended to be a quick 5-10 minute dice-chucker.<br />
<br />
The game needs a minimum of 20 six-sided dice each of four different colors, or otherwise differentiable from each other to make the Supply. Yes, you can get away with fewer dice, if you're willing to do the bookkeeping which, if you've read the aforementioned Pools of Radiance, it should be obvious I'm not inherently against. The four types of dice are Melee dice, Ranged dice, Spell dice, and Wild dice. Use of Melee, Ranged, and Spell dice are used for melee combat, ranged combat, and casting spells, respectively. Wild dice are bonus dice provided by items and spells and are never part the Dice Pool. When a die would normally be returned to the Dice Pool, a Wild die is instead returned to the Supply.<br />
<br />
The Dice Pool is the set of dice available to the character. The Dice Pool can never exceed twenty dice and the number of each type of die cannot exceed the number indicated for each character. Example: A Fighter has nine Melee dice in his pool and is allowed add two more Melee dice and a Spell die. Because a Fighter is limited to ten Melee dice he may only add one, and he cannot take the Spell die.<br />
 Note: One does not roll the Dice Pool. One takes dice from the Dice Pool to roll.<br />
<br />
Characters<br />
-Fighter - M:10 R:10 S:0 F:5. The Fighter has ten Melee dice and ten Ranged dice in his dice pool and can Focus up to five dice. In combat, Ranged dice can be exchanged for Melee dice as needed. Equipment: Sword, Bow<br />
-Magic-user - M:5 R:5 S:10 F:10. At any time, Melee and Ranged dice can be exchanged for Spell dice, but at least one non-converted Spell die must be rolled when casting a spell unless there are no more Spell dice in the Dice Pool. Equipment: Dagger, Sling<br />
-Rakes - M:5 R:10 S:5 F:10. (Because "Thief" is inaccurate, "Rogue" -or "Rouge" as seem to be the preference- is stupid, and I don't want any Bards) Melee and Spell dice can be exchanged for Ranged dice as needed. Equipment: Dagger, Bow<br />
<br />
The Adventure<br />
 Enter a "room" by turning over one or more Monster Cards from the Monster Deck. Roll dice. Kill the monsters. Take their stuff. Move to the next room. *Or*, don't kill the monsters, die, lose the game. That's essentially it.<br />
<br />
Monster Cards<br />
  Each card will have one to six monsters of the same type or same theme. Each monster will have one to three stats of Attack, Defense, and/or Special. Each stat, if present, will have a value. The Special stat may have accompanying text with special rules.<br />
<br />
Attacking<br />
 Roll a number of dice from the character's Dice Pool as indicated by the character's weapon or spell. A die whose roll is equal to or greater than the value of a monster's stat is placed on the Monster Card to cover that stat. The player may opt to take the sum of two or more dice to cover a stat. When doing so, place all dice used on the Monster Card such that the stat beaten is covered but not any other stats. A monster that has all its stats covered by dice is dead. Any dice not used to cover a stat or Focused (see below) are returned to the Dice Pool, then repeat.<br />
<br />
Follow-Through<br />
 Multiple stats may be covered in a single roll when using some weapons, but a single monster's stats must be covered (killing that monster) before another monster's stats on the same Monster Card can be covered. If all monsters on a Monster Card are dead, then Follow-Through can be applied to a monster on another Monster Card. This is only for a single attack. Subsequent attacks may target any monster.<br />
<br />
Focus<br />
 Instead of using a die to cover a monster stat, the player may choose to Focus that die. To Focus, set the die on one of the Focus spaces on the Character card, retaining the die result. The player may use a Focused die and its result in a later roll in the same room. The type of die cannot be changed. Any unused focused dice are returned to the Dice Pool when leaving the room.<br />
<br />
Failed Attack<br />
 If an attack is unsuccessful (no dice are used to cover a monster stat), the character receives Damage. Discarding one die from the character's Dice Pool for each point of Damage. The Character receives 1 Damage for every monster whose Attack stat is uncovered and for every two monsters (rounded down) whose Defense stat is uncovered. The text for the Special stat takes precedence in any contradictory situations.<br />
<br />
Retreat<br />
 A character may retreat by going to a previous room (cannot be done in the first room). The character takes 1 Damage from each living monster when retreating. Dice on killed monsters are returned to the Dice Pool or to the Supply, as appropriate. Dice covering stats on living monsters are lost. The character may take any non-combat actions after retreating. When the character re-enters the room, all dead monsters are still dead and all living monsters are back to full health (no dice covering stats).<br />
<br />
Defeating a Room<br />
 When all monsters have been killed, the room has been Defeated. The character has the opportunity cast any Non-Combat Spells or use any Non-Combat items. Afterwards, return all dice covering stats to the Dice Pool or the Supply, as appropriate. Draw a number of Treasure Cards as indicated on the Monster Card(s). Advance to the next room by drawing one or more Monster Cards.<br />
<br />
Dying<br />
 If the Dice Pool is empty at the beginning of an attack, the character is dead and you lose. Reasons for an empty Dice Pool: taking damage, dice on monster stats, not using Focused dice wisely.<br />
<br />
Weapons<br />
 Melee Weapons - Better weapons, but a greater chance of being damaged. Roll a number of dice from the Dice Pool equal to the value of the weapon. When covering a monster stat, take Damage equal to the difference between the stat value and the die result, up to the stat value. Example: A roll of 5 is used to cover a 2 Defense. Even though the difference is 3, the character takes only 2 Damage<br />
-Fist (1*) - Available to all Characters. Roll two Melee dice, use the lesser result. The second die cannot be Focused. Fist can be used when one Melee die is left by rolling the die twice. If the character has no Melee dice left, a Ranged die may be converted, regardless of the character. When all Melee and Ranged dice are gone, a Spell dice may be converted.<br />
-Dagger (2) - Roll two Melee dice, use one or the sum of the dice.<br />
-Sword (3) - Roll three Melee dice, choose one or the sum of any combination of the three.<br />
<br />
 Ranged - All dice (or sum of dice) used that do not match covered Stat value are lost when the room is defeated.<br />
-Thrown Rock (1*) - Available to all Characters. Roll two Ranged dice, use the lesser result. The second die cannot be Focused. Unlike Fist, Thrown Rock requires two dice.<br />
-Sling (2) - Roll two Ranged dice, use one or the sum of the two. The unused die may be Focused but may not be used for Follow-Through<br />
-Bow (2) - Roll two dice, use one or the sum of the two dice. The unused die may be Focused or used for Follow-Through but only on the same monster<br />
<br />
 Spells - Spell dice are lost when used, either immediately or when the room is resolved<br />
-Heal (2) - Combat. Roll two Spell dice, use one or the sum of the two. Regain a number of lost dice (of the player's choice) (not Spell dice) equal to the result of the roll. Use sparingly as it leaves the character open to damage from monsters.<br />
-Recuperate (2) - As Heal but non-combat. Can be used only once per room.<br />
-Dart (2) - Combat. Roll two dice, use one or the sum of both to apply to all Stats on a single monster, grabbing additional Wild dice from the pool as needed. Example: The roll is 2, 4. A monster's stats are A:4 D:5 S:4. Both dice can be combined for a roll of 6, with two Wild dice taken from the Supply to cover all three stats, killing the monster, at the cost of losing both dice; or the 4 could be used with a Wild die to cover Attack and Special, losing only one die.<br />
-Fireball (2) - Combat. Roll two dice, use one or the sum of both to apply to a single stat of every monster in the room, grabbing additional Wild dice as needed.<br />
-Stun (2) - Combat. Roll two dice, use one or the sum of both. A number of monsters equal to the result are stunned and are prevented from damaging the character on the next failed attack. Stun counts as a successful attack.<br />
-Prescience (1) - Non-Combat. Draw two plus half the result of the roll, rounded down, Monster Cards. Discard one, if desired, then rearrange the remaining in any order and place on top of the Monster Card deck<br />
-Invisibility (*) - Combat. Roll any number of Spell dice. The Character becomes invisible to a number of monsters equal to the sum of the dice rolled. Place a Wild die over the name of the monster to indicate it is affected. If a monster is subsequently attack, it is no longer affected by the spell. If all monsters are affected or all the unaffected monsters are killed, the Character may advance to the next room, but won't draw any Treasure Cards. Fun Fact! The Invisibility spell goes away when the Character leaves the room, so if he returns he will still have to face all monsters at full health (no covered stats) again.<br />
<br />
Treasure Cards (an incomplete and abbreviated list)<br />
 -Coin of various amounts<br />
 -Healing Potion: Flip over (single use) Healing Potion to regain X lost Melee and/or Ranged dice<br />
 -Quiver: Add X Ranged dice to the Dice Pool<br />
 -Great Sword (3+2): Melee<br />
    Fighter - Add two Wild dice (the "+2") to the roll each time the Great Sword is used<br />
    Other - Flip the Great Sword over to add two Wild dice to the next roll (of any type)<br />
 -Great Bow (4): Cannot use a Shield<br />
    Rake - +-1 range to qualify for a match on a stat. Example: A roll of 4 counts as a match for a stat of 3, 4, or 5<br />
    Fighter - Range is only -1, e.g. a 4 will match a 3 or 4<br />
    Magic-user - Flip Great Bow over to add two Wild dice to the next roll (of any type)<br />
 -Shield: Cannot be used with Bows<br />
    Fighter and Rake - Reduce total Damage from monsters by 1 for each roll in melee<br />
    Magic-user - Flip Shield over to retrieve up to 2 Melee and/or Ranged dice from dead monsters and return them to the Dice Pool.<br />
 -Great Shield: Cannot be used with Bows<br />
    Fighter - Reduce Damage by 1 for each instance of Damage in melee.<br />
    Rake - Reduce total Damage from monsters by 2 for each roll in melee<br />
    Magic-user - Flip Shield over to retrieve up to 3 Melee and/or Ranged dice from dead monsters<br />
 -Spell Scroll: Provides two Wild dice to cast the listed spell or to supplement the character's Spell dice. If used to supplement, the character MUST use, and lose, at least one Spell die to determine the results of the spell. Scrolls are the only way Fighters can cast spells<br />
 -Throwing Knives (1+2): Ranged<br />
   Magic-user - Each die may be applied to a different monster<br />
   Fighter - As Magic-user plus the sum of the roll may be redistributed among the dice, changing each die's result, such that the new results add to no more than the original roll. Wild dice may be dropped in redistribution. Example: a roll of R4,W2,W1 is made. This may be changed to R3,W2,W2; R5,W2; or even R7<br />
   Rake - As Fighter and Magic-user plus the dice may be used on different Manster Cards<br />
 -Rabbit's Foot:<br />
    Fighter and Rake - Flip Rabbit's Foot to re-roll any number of dice on a roll<br />
    Magic-user - Re-roll a die once per roll. Flip Rabbit's Foot to re-roll any number of dice on a roll<br />
 -Scry Bowl:<br />
    Fighter - Draw the top 3 cards off the top of either the Monster Card deck, discard one, if desired, rearrange as desired, and replace on top of the deck.<br />
    Rake - As Fighter but draw from the Treasure Deck<br />
    Magic-user - As Fighter, but choose between the Monster or Treasure Deck<br />
 -Mirror: Nullifies any Special text.<br />
<br />
Sample Monster Cards (without the cards)<br />
 Orcs x2 - A:5 D:4 Treasure: 2<br />
 Kobolds x4 - A:3 D:3 Treasure: 1<br />
 Bandits<br />
   Leader - A:5 D:5 S:5 Special - When the Leader is killed, all remaining Bandits will flee, taking their Treasure with them. Remove the Monster Card from the room<br />
   Bandits x3 - A:4 D:4 Treasure: 4<br />
 Trap - S:X Special - Trap must be addressed first in a room. Trap delivers X Damage to the Character if an exact result of X is not rolled. Remove Trap after the roll regardless of the result. Immune to all Spells but Dart. Treasure: 0<br />
<br />
Sample Boss Cards - Bosses are tougher monsters. Only one Boss is encountered per dungeon and always in the last room.<br />
 Dragon - A:10 D:10 S:12 Special - While either Attack or Special are uncovered, Dragon deals 10 Damage to the Character on a failed attack. Dragon does 3 Damage each attack, regardless<br />
 Medusa - A:8 D:6 S:10 Special - Character is automatically killed unless in possession of the Mirror or the Great Shield. Deals 8 Damage on failed attacks, and 4 Damage on successful attacks if the character has only the Great Shield.<br />
<br />
Games<br />
Beginner - Three rooms, one Monster Card each for each room.<br />
Easy - Three rooms, one Monster Card for rooms one and two, one Boss in room three.<br />
Normal - Three rooms, one Monster Card in room one, two Monster Cards in room two, one Boss and one Monster Card in room three.<br />
Hard - As Normal, but add a room with two Monster Cards before the Boss room.<br />
Monster Level - As Hard but add a second Monster Card to the Boss room.<br />
<br />
Scoring: I don't know. Haven't thought that far. Probably come up with some point value for defeated monsters and treasure.<br />
<br />
But there it is. Crappy Abstract Solo Dungeon Crawler. Maybe I'll figure out how to do some simple Inkscape and make some crappy pdfs of <br />
crappy cards with dice-sized boxes with numbers inside. For now, I'm tired. Bedtime.]]></description>
			<content:encoded><![CDATA[For now I'm calling it Crappy Abstract Solo Dungeon Crawler, until I come up with some clever pun or acronym. I considered Abstract Crappy Dungeon Crawler, but 1) it doesn't convey that it's a solo game, and 2) people might make the mistake of thinking I actually like AC/DC which, while I don't actively hate them, I do not. Let's just say that the band AC/DC was good when they sucked, then Bon Scott died and it all went downhill from there. No, I'm referring to the classic 1974 Glam Rock song written by Chapman/Chinn, who also wrote a shitload of other hits for Sweet. So I'd have to come up with an acronym for Sweet to save myself the hassle of letting people know that they have shit taste in music.<br />
<br />
Now, I know what you're thinking, "But Oedipussy Rex, you paragon of human masculinity, what about Pools of Radiance? When are you going to finish that, you veritable sex god. It's been what? Four years?" You make some very valid points. And you're also not wrong about PoR. The problem I have with PoR is the same problem I've had from the very beginning: the Spell System. I think it's a great concept and mechanic. Higher rank in a spell means greater abilities in that spell. It works great for healing and damage spells. Rank 1: heal/damage by touch; rank 2: by range; rank 3: multiple targets; etc. Works great. But what about transmogrifying? Or transvection? Not so great, that I've been able to come up with. At least to my satisfaction. So I've been handling it in the manner at which I excel when dealing with difficulties: I'm ignoring it.<br />
<br />
Anyway, Crappy Abstract Solo Dungeon Crawler. It's untested, incomplete, and has likely been done before. But when has that ever stopped me? The game is intended to be a quick 5-10 minute dice-chucker.<br />
<br />
The game needs a minimum of 20 six-sided dice each of four different colors, or otherwise differentiable from each other to make the Supply. Yes, you can get away with fewer dice, if you're willing to do the bookkeeping which, if you've read the aforementioned Pools of Radiance, it should be obvious I'm not inherently against. The four types of dice are Melee dice, Ranged dice, Spell dice, and Wild dice. Use of Melee, Ranged, and Spell dice are used for melee combat, ranged combat, and casting spells, respectively. Wild dice are bonus dice provided by items and spells and are never part the Dice Pool. When a die would normally be returned to the Dice Pool, a Wild die is instead returned to the Supply.<br />
<br />
The Dice Pool is the set of dice available to the character. The Dice Pool can never exceed twenty dice and the number of each type of die cannot exceed the number indicated for each character. Example: A Fighter has nine Melee dice in his pool and is allowed add two more Melee dice and a Spell die. Because a Fighter is limited to ten Melee dice he may only add one, and he cannot take the Spell die.<br />
 Note: One does not roll the Dice Pool. One takes dice from the Dice Pool to roll.<br />
<br />
Characters<br />
-Fighter - M:10 R:10 S:0 F:5. The Fighter has ten Melee dice and ten Ranged dice in his dice pool and can Focus up to five dice. In combat, Ranged dice can be exchanged for Melee dice as needed. Equipment: Sword, Bow<br />
-Magic-user - M:5 R:5 S:10 F:10. At any time, Melee and Ranged dice can be exchanged for Spell dice, but at least one non-converted Spell die must be rolled when casting a spell unless there are no more Spell dice in the Dice Pool. Equipment: Dagger, Sling<br />
-Rakes - M:5 R:10 S:5 F:10. (Because "Thief" is inaccurate, "Rogue" -or "Rouge" as seem to be the preference- is stupid, and I don't want any Bards) Melee and Spell dice can be exchanged for Ranged dice as needed. Equipment: Dagger, Bow<br />
<br />
The Adventure<br />
 Enter a "room" by turning over one or more Monster Cards from the Monster Deck. Roll dice. Kill the monsters. Take their stuff. Move to the next room. *Or*, don't kill the monsters, die, lose the game. That's essentially it.<br />
<br />
Monster Cards<br />
  Each card will have one to six monsters of the same type or same theme. Each monster will have one to three stats of Attack, Defense, and/or Special. Each stat, if present, will have a value. The Special stat may have accompanying text with special rules.<br />
<br />
Attacking<br />
 Roll a number of dice from the character's Dice Pool as indicated by the character's weapon or spell. A die whose roll is equal to or greater than the value of a monster's stat is placed on the Monster Card to cover that stat. The player may opt to take the sum of two or more dice to cover a stat. When doing so, place all dice used on the Monster Card such that the stat beaten is covered but not any other stats. A monster that has all its stats covered by dice is dead. Any dice not used to cover a stat or Focused (see below) are returned to the Dice Pool, then repeat.<br />
<br />
Follow-Through<br />
 Multiple stats may be covered in a single roll when using some weapons, but a single monster's stats must be covered (killing that monster) before another monster's stats on the same Monster Card can be covered. If all monsters on a Monster Card are dead, then Follow-Through can be applied to a monster on another Monster Card. This is only for a single attack. Subsequent attacks may target any monster.<br />
<br />
Focus<br />
 Instead of using a die to cover a monster stat, the player may choose to Focus that die. To Focus, set the die on one of the Focus spaces on the Character card, retaining the die result. The player may use a Focused die and its result in a later roll in the same room. The type of die cannot be changed. Any unused focused dice are returned to the Dice Pool when leaving the room.<br />
<br />
Failed Attack<br />
 If an attack is unsuccessful (no dice are used to cover a monster stat), the character receives Damage. Discarding one die from the character's Dice Pool for each point of Damage. The Character receives 1 Damage for every monster whose Attack stat is uncovered and for every two monsters (rounded down) whose Defense stat is uncovered. The text for the Special stat takes precedence in any contradictory situations.<br />
<br />
Retreat<br />
 A character may retreat by going to a previous room (cannot be done in the first room). The character takes 1 Damage from each living monster when retreating. Dice on killed monsters are returned to the Dice Pool or to the Supply, as appropriate. Dice covering stats on living monsters are lost. The character may take any non-combat actions after retreating. When the character re-enters the room, all dead monsters are still dead and all living monsters are back to full health (no dice covering stats).<br />
<br />
Defeating a Room<br />
 When all monsters have been killed, the room has been Defeated. The character has the opportunity cast any Non-Combat Spells or use any Non-Combat items. Afterwards, return all dice covering stats to the Dice Pool or the Supply, as appropriate. Draw a number of Treasure Cards as indicated on the Monster Card(s). Advance to the next room by drawing one or more Monster Cards.<br />
<br />
Dying<br />
 If the Dice Pool is empty at the beginning of an attack, the character is dead and you lose. Reasons for an empty Dice Pool: taking damage, dice on monster stats, not using Focused dice wisely.<br />
<br />
Weapons<br />
 Melee Weapons - Better weapons, but a greater chance of being damaged. Roll a number of dice from the Dice Pool equal to the value of the weapon. When covering a monster stat, take Damage equal to the difference between the stat value and the die result, up to the stat value. Example: A roll of 5 is used to cover a 2 Defense. Even though the difference is 3, the character takes only 2 Damage<br />
-Fist (1*) - Available to all Characters. Roll two Melee dice, use the lesser result. The second die cannot be Focused. Fist can be used when one Melee die is left by rolling the die twice. If the character has no Melee dice left, a Ranged die may be converted, regardless of the character. When all Melee and Ranged dice are gone, a Spell dice may be converted.<br />
-Dagger (2) - Roll two Melee dice, use one or the sum of the dice.<br />
-Sword (3) - Roll three Melee dice, choose one or the sum of any combination of the three.<br />
<br />
 Ranged - All dice (or sum of dice) used that do not match covered Stat value are lost when the room is defeated.<br />
-Thrown Rock (1*) - Available to all Characters. Roll two Ranged dice, use the lesser result. The second die cannot be Focused. Unlike Fist, Thrown Rock requires two dice.<br />
-Sling (2) - Roll two Ranged dice, use one or the sum of the two. The unused die may be Focused but may not be used for Follow-Through<br />
-Bow (2) - Roll two dice, use one or the sum of the two dice. The unused die may be Focused or used for Follow-Through but only on the same monster<br />
<br />
 Spells - Spell dice are lost when used, either immediately or when the room is resolved<br />
-Heal (2) - Combat. Roll two Spell dice, use one or the sum of the two. Regain a number of lost dice (of the player's choice) (not Spell dice) equal to the result of the roll. Use sparingly as it leaves the character open to damage from monsters.<br />
-Recuperate (2) - As Heal but non-combat. Can be used only once per room.<br />
-Dart (2) - Combat. Roll two dice, use one or the sum of both to apply to all Stats on a single monster, grabbing additional Wild dice from the pool as needed. Example: The roll is 2, 4. A monster's stats are A:4 D:5 S:4. Both dice can be combined for a roll of 6, with two Wild dice taken from the Supply to cover all three stats, killing the monster, at the cost of losing both dice; or the 4 could be used with a Wild die to cover Attack and Special, losing only one die.<br />
-Fireball (2) - Combat. Roll two dice, use one or the sum of both to apply to a single stat of every monster in the room, grabbing additional Wild dice as needed.<br />
-Stun (2) - Combat. Roll two dice, use one or the sum of both. A number of monsters equal to the result are stunned and are prevented from damaging the character on the next failed attack. Stun counts as a successful attack.<br />
-Prescience (1) - Non-Combat. Draw two plus half the result of the roll, rounded down, Monster Cards. Discard one, if desired, then rearrange the remaining in any order and place on top of the Monster Card deck<br />
-Invisibility (*) - Combat. Roll any number of Spell dice. The Character becomes invisible to a number of monsters equal to the sum of the dice rolled. Place a Wild die over the name of the monster to indicate it is affected. If a monster is subsequently attack, it is no longer affected by the spell. If all monsters are affected or all the unaffected monsters are killed, the Character may advance to the next room, but won't draw any Treasure Cards. Fun Fact! The Invisibility spell goes away when the Character leaves the room, so if he returns he will still have to face all monsters at full health (no covered stats) again.<br />
<br />
Treasure Cards (an incomplete and abbreviated list)<br />
 -Coin of various amounts<br />
 -Healing Potion: Flip over (single use) Healing Potion to regain X lost Melee and/or Ranged dice<br />
 -Quiver: Add X Ranged dice to the Dice Pool<br />
 -Great Sword (3+2): Melee<br />
    Fighter - Add two Wild dice (the "+2") to the roll each time the Great Sword is used<br />
    Other - Flip the Great Sword over to add two Wild dice to the next roll (of any type)<br />
 -Great Bow (4): Cannot use a Shield<br />
    Rake - +-1 range to qualify for a match on a stat. Example: A roll of 4 counts as a match for a stat of 3, 4, or 5<br />
    Fighter - Range is only -1, e.g. a 4 will match a 3 or 4<br />
    Magic-user - Flip Great Bow over to add two Wild dice to the next roll (of any type)<br />
 -Shield: Cannot be used with Bows<br />
    Fighter and Rake - Reduce total Damage from monsters by 1 for each roll in melee<br />
    Magic-user - Flip Shield over to retrieve up to 2 Melee and/or Ranged dice from dead monsters and return them to the Dice Pool.<br />
 -Great Shield: Cannot be used with Bows<br />
    Fighter - Reduce Damage by 1 for each instance of Damage in melee.<br />
    Rake - Reduce total Damage from monsters by 2 for each roll in melee<br />
    Magic-user - Flip Shield over to retrieve up to 3 Melee and/or Ranged dice from dead monsters<br />
 -Spell Scroll: Provides two Wild dice to cast the listed spell or to supplement the character's Spell dice. If used to supplement, the character MUST use, and lose, at least one Spell die to determine the results of the spell. Scrolls are the only way Fighters can cast spells<br />
 -Throwing Knives (1+2): Ranged<br />
   Magic-user - Each die may be applied to a different monster<br />
   Fighter - As Magic-user plus the sum of the roll may be redistributed among the dice, changing each die's result, such that the new results add to no more than the original roll. Wild dice may be dropped in redistribution. Example: a roll of R4,W2,W1 is made. This may be changed to R3,W2,W2; R5,W2; or even R7<br />
   Rake - As Fighter and Magic-user plus the dice may be used on different Manster Cards<br />
 -Rabbit's Foot:<br />
    Fighter and Rake - Flip Rabbit's Foot to re-roll any number of dice on a roll<br />
    Magic-user - Re-roll a die once per roll. Flip Rabbit's Foot to re-roll any number of dice on a roll<br />
 -Scry Bowl:<br />
    Fighter - Draw the top 3 cards off the top of either the Monster Card deck, discard one, if desired, rearrange as desired, and replace on top of the deck.<br />
    Rake - As Fighter but draw from the Treasure Deck<br />
    Magic-user - As Fighter, but choose between the Monster or Treasure Deck<br />
 -Mirror: Nullifies any Special text.<br />
<br />
Sample Monster Cards (without the cards)<br />
 Orcs x2 - A:5 D:4 Treasure: 2<br />
 Kobolds x4 - A:3 D:3 Treasure: 1<br />
 Bandits<br />
   Leader - A:5 D:5 S:5 Special - When the Leader is killed, all remaining Bandits will flee, taking their Treasure with them. Remove the Monster Card from the room<br />
   Bandits x3 - A:4 D:4 Treasure: 4<br />
 Trap - S:X Special - Trap must be addressed first in a room. Trap delivers X Damage to the Character if an exact result of X is not rolled. Remove Trap after the roll regardless of the result. Immune to all Spells but Dart. Treasure: 0<br />
<br />
Sample Boss Cards - Bosses are tougher monsters. Only one Boss is encountered per dungeon and always in the last room.<br />
 Dragon - A:10 D:10 S:12 Special - While either Attack or Special are uncovered, Dragon deals 10 Damage to the Character on a failed attack. Dragon does 3 Damage each attack, regardless<br />
 Medusa - A:8 D:6 S:10 Special - Character is automatically killed unless in possession of the Mirror or the Great Shield. Deals 8 Damage on failed attacks, and 4 Damage on successful attacks if the character has only the Great Shield.<br />
<br />
Games<br />
Beginner - Three rooms, one Monster Card each for each room.<br />
Easy - Three rooms, one Monster Card for rooms one and two, one Boss in room three.<br />
Normal - Three rooms, one Monster Card in room one, two Monster Cards in room two, one Boss and one Monster Card in room three.<br />
Hard - As Normal, but add a room with two Monster Cards before the Boss room.<br />
Monster Level - As Hard but add a second Monster Card to the Boss room.<br />
<br />
Scoring: I don't know. Haven't thought that far. Probably come up with some point value for defeated monsters and treasure.<br />
<br />
But there it is. Crappy Abstract Solo Dungeon Crawler. Maybe I'll figure out how to do some simple Inkscape and make some crappy pdfs of <br />
crappy cards with dice-sized boxes with numbers inside. For now, I'm tired. Bedtime.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MX Linux]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=511</link>
			<pubDate>Mon, 20 Feb 2023 15:54:47 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=511</guid>
			<description><![CDATA[For the first time since I switched to Linux fifteen years ago, I'm not using some flavor of Ubuntu. The reason Ubuntu got to be so big in the Aughts was because "it just works" when that was not the case for so many Linux distributions. That was also the reason why I never bothered with distro-hopping. why would I? (X)Ubuntu just worked for me. Okay, having a RealTek wifi chipset requiring a dkms driver was a pain in the ass when doing a clean install upgrade, but otherwise, it just worked. Until the 22.01 LTS. <br />
<br />
What's weird is I keep seeing youtubes videos with titles like "22.04: Ubuntu is good again!" Because it has been my worst experience with an operating system since I left MicroSoft behind. Never mind the whole snaps issue, it would sometimes take up to 20 seconds just to delete files. I'd set up keyboard shortcuts to launch frequently used programs and the system wouldn't recognize them after booting up until I logged out and back in, again. When backing up files to an external hard drive, the data transfer rate was between 5-20 MiB/sec. It had never been below 50 previously.<br />
<br />
So I've install MX Linux. First thing I noticed was that the wifi chipset was detected. No having to mess with installing a dkms driver. The next thing I noticed was that it's ugly. So I'm going to spend some time checking out different themes, icons, and wallpapers. But that's for later. For now is setting up keyboard shortcuts, setting up ~/bin in &#36;PATH (seriously, how is that not the default?), downloading all the small programs my scripts need, like <span style="font-weight: bold;" class="mycode_b">rename</span> and <span style="font-weight: bold;" class="mycode_b">num-utils</span>, and figuring out how to get certain programs to remember their state when closing. For instance, I want gthumb to open as maximized; it never does even though I closed the program when maximized. <span style="font-weight: bold;" class="mycode_b">mcomix</span> is worse: I want it to open full screen, no problem, there's an option for that in preferences, but I want it to be maximized when not in full screen, not the 80x100 pixel window it shrinks down to when leaving full screen. Annoying.<br />
<br />
But I've been playing around with it for a bit and so far I'm happy with my decision. What's to come? <a href="https://www.youtube.com/watch?v=J45RU9Iu8PA" target="_blank" rel="noopener" class="mycode_url">Tomorrow Never Knows</a>.]]></description>
			<content:encoded><![CDATA[For the first time since I switched to Linux fifteen years ago, I'm not using some flavor of Ubuntu. The reason Ubuntu got to be so big in the Aughts was because "it just works" when that was not the case for so many Linux distributions. That was also the reason why I never bothered with distro-hopping. why would I? (X)Ubuntu just worked for me. Okay, having a RealTek wifi chipset requiring a dkms driver was a pain in the ass when doing a clean install upgrade, but otherwise, it just worked. Until the 22.01 LTS. <br />
<br />
What's weird is I keep seeing youtubes videos with titles like "22.04: Ubuntu is good again!" Because it has been my worst experience with an operating system since I left MicroSoft behind. Never mind the whole snaps issue, it would sometimes take up to 20 seconds just to delete files. I'd set up keyboard shortcuts to launch frequently used programs and the system wouldn't recognize them after booting up until I logged out and back in, again. When backing up files to an external hard drive, the data transfer rate was between 5-20 MiB/sec. It had never been below 50 previously.<br />
<br />
So I've install MX Linux. First thing I noticed was that the wifi chipset was detected. No having to mess with installing a dkms driver. The next thing I noticed was that it's ugly. So I'm going to spend some time checking out different themes, icons, and wallpapers. But that's for later. For now is setting up keyboard shortcuts, setting up ~/bin in &#36;PATH (seriously, how is that not the default?), downloading all the small programs my scripts need, like <span style="font-weight: bold;" class="mycode_b">rename</span> and <span style="font-weight: bold;" class="mycode_b">num-utils</span>, and figuring out how to get certain programs to remember their state when closing. For instance, I want gthumb to open as maximized; it never does even though I closed the program when maximized. <span style="font-weight: bold;" class="mycode_b">mcomix</span> is worse: I want it to open full screen, no problem, there's an option for that in preferences, but I want it to be maximized when not in full screen, not the 80x100 pixel window it shrinks down to when leaving full screen. Annoying.<br />
<br />
But I've been playing around with it for a bit and so far I'm happy with my decision. What's to come? <a href="https://www.youtube.com/watch?v=J45RU9Iu8PA" target="_blank" rel="noopener" class="mycode_url">Tomorrow Never Knows</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1tb Flash Drive]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=510</link>
			<pubDate>Wed, 04 Jan 2023 01:34:34 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=510</guid>
			<description><![CDATA[So I get a 1tb flash drive for x-mas and my first thought is, "How many rugby matches will fit on this thing?" Then came the realization that the drive is formatted with exFAT and none of the tvs in the house can read the exFAT format. I think maybe the television in the living room can read ntfs, but I don't really want to do the reformat, and there is no way I'm going to format this puppy with FAT32 just so I can watch the All Blacks in my bedroom. I'll sooner put ext4 on it and use it as an external drive.]]></description>
			<content:encoded><![CDATA[So I get a 1tb flash drive for x-mas and my first thought is, "How many rugby matches will fit on this thing?" Then came the realization that the drive is formatted with exFAT and none of the tvs in the house can read the exFAT format. I think maybe the television in the living room can read ntfs, but I don't really want to do the reformat, and there is no way I'm going to format this puppy with FAT32 just so I can watch the All Blacks in my bedroom. I'll sooner put ext4 on it and use it as an external drive.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Generational Gap]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=509</link>
			<pubDate>Mon, 08 Aug 2022 17:24:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=509</guid>
			<description><![CDATA[Bowser<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><!-- start: postbit_attachments_attachment -->
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<img src="http://furiouslyeclectic.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=126" target="_blank" title="">bowser_.jpg</a> (Size: 99.83 KB / Downloads: 491)
<!-- end: postbit_attachments_attachment --></span></span></span>]]></description>
			<content:encoded><![CDATA[Bowser<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
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			<title><![CDATA[Batwom]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=508</link>
			<pubDate>Wed, 11 May 2022 20:57:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=508</guid>
			<description><![CDATA[Not a write-up. More of a proof of concept.<br />
<br />
The Batwom: a relatively large (up to 3 feet long, 40 to 75 lbs), furry, flying marsupial that drops cubes of dung on unsuspecting victims. (Fun Fact: The Bare-nosed Wombat is the only animal that poops in cubes.) (Until now.) Use the Drop Attack rules (Ə-OH, pg 12) but use a base Damage Die of, well, its a cube of poop so let's go with d6. This allows for variants like the Lesser Batwom that poops tetrahedrons for a base d4, but has the additional threat of immobilizing entire groups with their caltrop-like scat; or the Great-Proboscis Batwom with its prodigious d12 poops.]]></description>
			<content:encoded><![CDATA[Not a write-up. More of a proof of concept.<br />
<br />
The Batwom: a relatively large (up to 3 feet long, 40 to 75 lbs), furry, flying marsupial that drops cubes of dung on unsuspecting victims. (Fun Fact: The Bare-nosed Wombat is the only animal that poops in cubes.) (Until now.) Use the Drop Attack rules (Ə-OH, pg 12) but use a base Damage Die of, well, its a cube of poop so let's go with d6. This allows for variants like the Lesser Batwom that poops tetrahedrons for a base d4, but has the additional threat of immobilizing entire groups with their caltrop-like scat; or the Great-Proboscis Batwom with its prodigious d12 poops.]]></content:encoded>
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			<title><![CDATA[Alexa Must Die!]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=507</link>
			<pubDate>Fri, 07 Jan 2022 18:43:10 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=507</guid>
			<description><![CDATA[What do you call a pig that tells jokes?<br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><strong>Spoiler : </strong> <input type="button" value="Show" style="width:60px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="trow2" style="margin: 0px; padding: 6px; border: 1px inset; background:#eee;"><div style="display: none;">A schtick in the mud.</div></div></div></tag><br />
<br />
Somebody kill her.]]></description>
			<content:encoded><![CDATA[What do you call a pig that tells jokes?<br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><strong>Spoiler : </strong> <input type="button" value="Show" style="width:60px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="trow2" style="margin: 0px; padding: 6px; border: 1px inset; background:#eee;"><div style="display: none;">A schtick in the mud.</div></div></div></tag><br />
<br />
Somebody kill her.]]></content:encoded>
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			<title><![CDATA[Where is the answer?]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=506</link>
			<pubDate>Thu, 07 Oct 2021 00:03:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=1">Kersus</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=506</guid>
			<description><![CDATA[What's the difference between looking on your character sheet for an answer or seeking an answer from within the player?]]></description>
			<content:encoded><![CDATA[What's the difference between looking on your character sheet for an answer or seeking an answer from within the player?]]></content:encoded>
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			<title><![CDATA[Still Here But I'm Retired]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=505</link>
			<pubDate>Sat, 02 Oct 2021 19:49:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=11">tmjva</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=505</guid>
			<description><![CDATA[Just stopped by to say I'm still here.<br />
<br />
My games of Hackmaster died out when covid hit 18 months ago.<br />
<br />
However since the beginning of Summer I have been running games at the same brick and mortar store.<br />
<br />
Last game we ran was a play test of "Escape from Kabul" I'm designing for the Simulation & Wargaming folks.  (They actually get paid for that kind of job.)<br />
<br />
Otherwise I'm in retirement.<br />
<br />
I put an old server in my garage and it runs old text games at <br />
<br />
empire.game-host.org]]></description>
			<content:encoded><![CDATA[Just stopped by to say I'm still here.<br />
<br />
My games of Hackmaster died out when covid hit 18 months ago.<br />
<br />
However since the beginning of Summer I have been running games at the same brick and mortar store.<br />
<br />
Last game we ran was a play test of "Escape from Kabul" I'm designing for the Simulation & Wargaming folks.  (They actually get paid for that kind of job.)<br />
<br />
Otherwise I'm in retirement.<br />
<br />
I put an old server in my garage and it runs old text games at <br />
<br />
empire.game-host.org]]></content:encoded>
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			<title><![CDATA[Shit I've Learned]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=504</link>
			<pubDate>Fri, 11 Jun 2021 01:47:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=4">Oedipussy Rex</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=504</guid>
			<description><![CDATA[1) Self-leveling cement isn't<br />
1a) Trying to level more than 25 square feet isn't a one-man job<br />
1b) Sometimes "good enough" isn't]]></description>
			<content:encoded><![CDATA[1) Self-leveling cement isn't<br />
1a) Trying to level more than 25 square feet isn't a one-man job<br />
1b) Sometimes "good enough" isn't]]></content:encoded>
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			<title><![CDATA[Our Discord]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=503</link>
			<pubDate>Sun, 30 May 2021 15:30:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=1">Kersus</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=503</guid>
			<description><![CDATA[Hey, more wildly multifarious fun at <a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a> where we have a weekly game, events and occasional one-shots as well as Discord (text) games and weird chatter. Come and add your own panache. <br />
<br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a><br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a><br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a>]]></description>
			<content:encoded><![CDATA[Hey, more wildly multifarious fun at <a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a> where we have a weekly game, events and occasional one-shots as well as Discord (text) games and weird chatter. Come and add your own panache. <br />
<br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a><br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a><br />
<a href="https://discord.gg/FVgUfUw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/FVgUfUw</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Groundhog Gaming]]></title>
			<link>http://furiouslyeclectic.com/forum/showthread.php?tid=502</link>
			<pubDate>Mon, 22 Feb 2021 23:33:03 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://furiouslyeclectic.com/forum/member.php?action=profile&uid=1">Kersus</a>]]></dc:creator>
			<guid isPermaLink="false">http://furiouslyeclectic.com/forum/showthread.php?tid=502</guid>
			<description><![CDATA[<a href="https://warhorn.net/events/groundhog-gaming-2021" target="_blank" rel="noopener" class="mycode_url">https://warhorn.net/events/groundhog-gaming-2021</a>]]></description>
			<content:encoded><![CDATA[<a href="https://warhorn.net/events/groundhog-gaming-2021" target="_blank" rel="noopener" class="mycode_url">https://warhorn.net/events/groundhog-gaming-2021</a>]]></content:encoded>
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