… hear the tale of Ardana, a mage who defied the Dragon Emperor and vanished with her dark grimoire, The Heart of Ardana. Her ruined tower still stands, touched by strange demonic magic.
This eight page adventure features an old wizards tower and uses four pages to describe eleven rooms on like five floors. Long read-aloud, over-reveals, abstracted treasure. It’s really hard for to describe how “lackof adventure” this is.
So I’m out with friends and the chick next to me is like “Hey Bryce, where are some places to go to meet people. I want a summer fling.” So I turn to some stranger next to me sitting alone at the next table and am like Hey man, where are some fun places to go in Indy, Chickula is looking to meet men. And he’s like “I’m gay.” Dude, not you, I’m like 30 years older than her, maybe you, as a young fella, know of a place where the the young women might go other than a fucking D&D convention?! “So he replies: “I know of three jazz clubs …” Dude has missed the point. Oblivious to it all.
Ok man, let’s GET! IT! On! We are Dragonbaning and I couldn’t be more excited this morning. “At the first light of dawn, in the settlement of Outskirt, the player characters came across a ballad sung by a highly skilled female Bard, named Tymolana.” Oh Jesus h fucking Christ. Fortunately, that’s all there is to this. Except the ballad itself. What do they call that? At the cons? Filcing? Felching? Whatever. It then jumps to “The ancient tower, called The Tower of The Standing Stones, lies at the foot of a hill. The player characters will face a hard journey which lasts at least a full day.” So, you get the “highly filled female bard” sentence, the ballad, and then the whole “it’s a hard journey” sentences. I absolutely thought, given that bard line, we were gonna at least mary sue the chick or at least spend an hour having to deal with some read-aloud, but, no. It just tosses in that “it was a rough journey” thing and you’re at the fucking tower. I don’t understand why any of this is in the adventure. The bard has nothing to do with it. The ballad doesn’t matter. The journey clearly doesn’t matter. And the adventure is like this, time and again. This weirdly specific attention to detail and then, quick, abstract everything!
“A weathered stone tower at the foot of a low hill. Its crown has crumbled and the masonry is cracked and flaking; the whole place looks worn-out. A short run of broad stone steps climbs the slope to a heavy, skewed door. Faint chisel-marks and moss stains can be seen on the lower steps and around the lintel. Windows and fissures reveal that it is a 3-story tower. On the top, some standing stones point to the sky. From time to time, some crackles of purple energy strangely illuminate the surroundings.” Over-reveals in the read-aloud. A read-aloud that is too long. Three stories?! Let’s climb to the top! Windows? We’re in! Never use the front door, kids, when doing & B&E. Does the adventure handle any of this? No, of course not
“A narrow stone corridor with damp, flaking walls. Faded paintings of skeletons line the west wall. One skeleton has an oversized skull with purple eye sockets” Where do YOU think the secret door is? Jesus. Ok, so, when you write a description like this you start at the abstracted layer. There are faded paintings on the walls. As the party asks then you tell them it’s of skeletons and the whole purple eye thing. That’s it. That’s the core fucking mechanic of D&D. The DM describes something and the party responds. Why not just fucking say there’s a secret door behind the purple eyes? Fuck me man. Don’t do this. Please. Don’t write descriptions that over-reveal. Keep the game alive. Keep the core mechanic alive.
“Treasures: Among the crates and the sacks, the player characters can find treasures equivalent to one treasure card.” I don’t know about you, but I like to show off my treasure cards to the young ladies at the bar. They love that treasure card flash! So, I assume this is some Dragonbane shit, but, still, “treasure card?” The party wants the fabled rose of Amun-Sur or the cape of Verde Tacana, not “a treasure card.” Good treasure makes the party want to keep it and wear it, even if it’s non-magical, instead of melting it down immediately to purchase twelve more torchbearers. Why abstract this? It’s like buying an adventure and opening it to read “Have an adventure” and nothing else. That’s it. That’s a major part of the whole fucking experience.
And this extends. That fucking ballad, which is like eight short lines long, mentions The hEart f Ardana or some shit like that. A spellbook. You ready for it, the reveal, the object of infinite desire, the thing to which launched a thousand ships, The grimoire called The Heart of Ardana: “Grimoire: The grimoire is the Heart ofArdana. The grimoire is trapped (see below).” That’s it. Nothing else. No more description. Not in the text. Not in an appendix (there are none.) No mention of it or its contents. Shall I compare thee to a Summers Day? “Vecna: Seldom is the name of Vecna spoken except in hushed voice, and never within hearing of strangers, for legends say that the phantom of this once supreme lich still roams the Material Plane. It is certain that when Vecna finally met his doom, one eye and one hand survived. The Eye of Vecna is said to glow in the same manner as that of a feral creature.”
Instead we get backstory. “The demon was conjured by Ardana during the siege as her last defense, but the ritual was interrupted before it was fulfilled. It has been in that state since there and looks to be freed. In order to do so, the ritual lines must be canceled” I DON’T CARE. This nonsense adds nothing to the adventure. And it’s EVERYWHERE.
This is absolutely one of the most boring adventures I’ve ever seen of everything that actually qualifies as an adventure. And it’s not because there is, like, five bandits in the tower. It’s because of the writing, the mechanics of handling things “Place hands of altar and make a wil save”. It’s weirdly abstracted method of not tellin you ANYTHING about anything to want to know about but still making sure that the room entries are a column long. And that each one has a section about every exit in the room. Except for the ones that DO NOT have a sections about every exit in the room.
This is boring and inconsistent.
This is $2 at DriveThru. There is no preview.
https://www.drivethrurpg.com/en/product/567777/the-tower-of-the-standing-stones?1892600
Also, hey, a question for all the eurotrash: I assume each country in europe has a dominant game, aka that Das Schwarze Auge shit. But Italy seems to be the only country in which we get adventures out of. They just crank them out. Something weird in the Italian water, D&D-heavy, or something else going on? Why don’t I see frenchy adventures?
Social media is often criticized for the problems it causes for society, and there are certainly many valid concerns. BUT it also has many positive aspects: it has allowed me to meet so many amazing people. Case in point, the subject of today’s interview.
Last week, I was working at a tradeshow, and late in the day, one of the visitors to the booth was this very friendly young gentleman. He engaged with us about the products we were showcasing, and we ended up talking about him being an artist, his love for board games, and the fact that he’s a TTRPG gamer. I told him I’m a gamer too and asked, “Does he know about Puerto Rico Role Players?”
Turns out, I’ve known Kevin in the digital world for almost 10 years! He’s been a participant in Puerto Rico Role Players for years, and we even exchanged messages on Facebook back in early 2017! The last thing I expected was meeting him in person at a trade show. I love the magic of the online gaming community, which allows me to meet people like Kevin. It always makes me happy to meet fellow geeks in the wild!
Having made the connection and already knowing his art form through following him online, I reached out to him to see if he would participate in this series of interviews. He graciously agreed, and he is the subject of today’s post. Without further ado, here we go.
Introduce yourself! Who are you and what do you create?
Hello, world! I’m Kevin M., Professor Montijo, or nerdygeekyart (depending on who you ask). I’m a Government Financial Analyst by day, an Accounting and Auditing Professor by night, but in my free time, I make art.
How would you describe your art or creative endeavor?
I would describe my art as colorful, miscellaneous, and delightfully nerdy. On my art pages, you’ll find everything from simple doodles to full illustrations of the things I know and love, as well as professional work I’ve been hired for. Even though my art is more of a personal passion, I’ve been hired for professional projects, such as illustrating and designing art for a physical card game and serving as an Art Director for a PC game available on Steam.
Aside from regular illustrations, you’ll also find game assets, concept art, 3D models/renders, clay sculptures, dungeon maps, and a plethora of art pieces made either digitally or using any number of mixed media—from pen and ink, to alcohol markers, to watercolors, to whatever I can find in my art bins.
How did you discover TTRPGs?
Like many people my age, I grew up playing or collecting cards from various TCGs like Pokémon, Yu-Gi-Oh, and even the Neopets TCG (Yes, I still have access to my Neopets account). Those were, in essence, my gateway drug to the delightfully nerdy activities one could play on the school floor or any available table (other than Tazos/POGs, of course). I was always a fan of classic board games, starting with Monopoly, my great aunt’s favorite, and other classics like Cluedo, Battleship, Operation, etc.
I think an absolutely pivotal moment in my love for tabletop games was when I got my hands on the first edition of a little game called Munchkin. When I brought that compact box to school, my
classmates and I had a blast every single time we played. Each game was entertaining and chaotic, and we often challenged ourselves to draw our characters with all the gear and loot they had amassed throughout their journey to level 10. That led me to eventually getting a more advanced version of the game called Munchkin Quest, in which you actually generated a randomized dungeon as you explored, each room filled with crazy effects, a plethora of wacky monsters to slay, and that oh so coveted loot. I still recall one particularly intense game with my best friend at the time, where, against all odds, we managed to beat the final boss, a level 20 plutonium dragon with a mix of gear, random loot, potions, and sheer luck. Now my collection of tabletop games has grown significantly, nearly reaching 300 different titles and counting.
As for TTRPGs, it’s difficult to pinpoint an exact manner of discovery. I remember visiting a small local comic convention when I was very young, purchasing some comics, collectible figures, and a few other things, when something suddenly caught my eye: a box full of dice of varying shapes and colors. That plethora of polyhedra and platonic solids called out to me like a siren to an unsuspecting sailor. As I rummaged through the box, I ended up picking out a red d20 with blue speckled paint from a now-discontinued Chessex set. That newly acquired icosahedron made me want to research what all those dice were used for. Dungeons & Dragons was, of course, at the epicenter of my search, along with a string of other TTRPGs. Unfortunately, I didn’t know a single soul who played, so I had to push most of that research to the back of my mind for the time being.
Fast forward a couple of years, and I started to learn about the Pathfinder TTRPG. For some reason, the more I learned about it, the more I got into it, and eventually decided to buy one of their starter sets. I became absolutely obsessed with it, reading every bit of material and eventually purchasing the core rulebooks and some adventure modules. That being said, I still knew nobody who played. I went to a small, Christian private school with very few students (my class was made up of just 12), and I didn’t have a personal internet connection during my time at school, so meeting people online was not really an option. For some reason, I longed to play the game so much that it never occurred to me that I could try my hand at being a Dungeon Master/Game Master and teach the game to my small circle of friends. Eventually, as I moved on to college, I managed to get a personal internet connection, make friends who shared my interests, and begin playing a few TTRPGs. The rest is history.
Do you actively play TTRPGs? What are you playing?
The TTRPG I play most actively is D&D, either online or with small groups in sporadic bursts. I’m currently not involved in any active sessions, but I look forward to my next adventure!
What do you want to play next?
There are a few TTRPGs or settings that I own the core material for and would love to try out, but I haven’t had the chance yet. These are mainly, but not limited to:
What projects are available, and what are you working on next?
I’m currently working on improving my 3D modeling and rendering skills with Nomad Sculpt and Blender to bring all my fantastical and nerdy 2D ideas to the third dimension with some hopefully exciting applications in the near future.
Where can people find your work?
I’m most active on Instagram and TikTok, both under @nerdygeekyart ! There you’ll find my art, some peeks into my life, and time-lapses of some of my work. Don’t be afraid to pop by and say hi! And, if you like what you see, feel free to follow!
Any closing thoughts?
I would say to all my nerds, geeks, and dweebs out there: the one thing that will lead you to do the things you enjoy most and meet amazing people who share your interests and passions is to be your wonderful self unapologetically. Don’t be afraid to geek out over the things you love. Be kind. Be understanding. Be open-minded and, again, be yourself. Do that, and everything else will follow.
Cheers!
Your friendly neighborhood nerd
Thank you very much, Kevin! See you all next week for the next interview, dear reader.
Gayle, priestess of the god of earth, has received visions; an annoying enemy of the god stirs up in the mountains. If servants of his temple can kill this enemy for good then the three earth elementals tasked with keeping him buried will serve the party for a month and a day.
This twelve page adventure describes a two level abandoned temple with about thirty rooms. A classic crawl that leans realistic while still not forgetting it’s a D&D adventure. And, not to worry, it’s not a joke adventure
Ye Olde Abandoned Temple Crawle, that’s what we got here. Because of maybe – “Quecho, cheerful llama-herder, pays for drinks for everyone at the caravansary with part of an ancient gold plate, he claims he found it up in the high plateau near a forbidden old valley.” or maybe “The family ancestor skull Qhawa recently woke up and started annoying his descendants, insulting them and telling them to go to the shrine where he once served. His family is desperate to get rid of him and offload him to the adventurers if possible. He knows the way to the shrine but will admit he only worked in the gardens outside of it when arriving there.” Two pretty decent hooks. Nothing more, really, than “you find a treasure map” but in both cases a couple of extra words to bring them to life a little more. Maybe a little Mort in that second example and perhaps implying a tone that is not present in the rest of the adventure, but, still, both of these have enough specificity that a DM can craft something around them. And that’s a good hook.
Once at the site we find some ruins above ground with an obvious hole in to the ground. Down you go! Oh, also, there’s a band of thieves up top who slay your followers, cut your rope, and rob you. Talk about the classics!
Down below is the two level Shrine of the Cabbage God. It’s a decent mix of traditional D&D elements along with a slight bend to a more realistic temple. One room has “Calendar Chamber: This domed chamber is painted in a yellowing white with black specks for the stars. A raised square platform is in the center; hovering 5ft over the platform is a gleaming golden +1 dagger (worth 3,500gp) with a steel core that points to the constellation currently ascendant “ Hey! Neato! Love a good ol star chamber! Also, that dagger is stuck in the middle of Gelatinous Cube. It told you. The DM told you. It was just suspended there. And you walked right up and tried to grab it anyway, didn’t you? And then half a second too late the light blub clicked on. This is a great encounter.
In other places there are nice little nods to some Indiana Jones style of traps and challenges. “This stone table holds a pair of golden masks (worth 550gp each), one with a melted face stuck to it. A dead thief, face missing, lies next to the table.” Well, yeah. Nice pairing there. The merlot goes excellently with that Stilton. I’m down.
The adventure is a mix of elements: other looters also trapped by the thieves up top, some vermin like the cube, the usual Avatar and other temply things like blessings and genuflects. “Avatar of Oleracea crouches in slumber, a vaguely humanoid shape built of bolted cabbage, half-covered by pebbles, it’s ears and eyes covered by the stony hands of a rocky statue (a patient earth elemental who only cares about silencing the petty god). Oleracea hears and sees through his avatar if the hands are removed and can give directions/ blessings (see spells) if he’s impressed by his interlocuters, but the avatar itself is wilted and cannot move “ Sounds like my fifth wife.
It’s a solid little adventure. I do find the writing a bit dry for my tastes. And the paragraph style formatting can get long in places. There is some bolding, underlining, tables, and what not to try to call out important details, but I still think it’s probably over the line of what can be absorbed quickly. Still, a decent little adventure with a wide variety of interactivity to keep things moving, situations to exploit or be exploited by that introduce some dynamism to the play.
This is Pay What You Want at DriveThru with a suggested price of $2.
https://www.drivethrurpg.com/en/product/566390/shrine-of-the-cabbage-god?1892600
It started here with "Eternian History Revealed."
Then, I delved into [People]-at-Arms with "Eternian Armsmen."
Next, I looked at the "Gods of Eternia."
Finally, I looked into Skeletor's past: "The Search for Skeletor."
I posted about this earlier this week on social media. June, in addition to Pride, is Myasthenia Gravis (MG) Awareness Month. I’ll get to what MG is in a moment, but let’s get a confession out of the way first: I have myasthenia gravis. I was diagnosed a little over four years ago, though I exhibited symptoms as far back as six years ago.
Allow me to share some information I am paraphrasing from the MG Foundation of America.
What is it? MG is a rare neuromuscular, autoimmune disorder that causes extreme fatigue and profound muscle weakness. Impulses from the brain travel down nerves but are blocked by antibodies before they reach the muscle. The body is essentially attacking itself and stopping normal muscle function.
You might be wondering what this has to do with role-playing games. Bear with me; I’ll get to it. I’ve decided to talk about this publicly to raise awareness and add my two cents to the conversation about the disorder, but let’s get back to the explanations for a second.
First documented by a physician in Oxford, England, in 1672, MG can impact a person’s ability to see, swallow, smile, walk, breathe, or engage in everyday activities. Everyone’s disease presents a little differently—that’s why myasthenia is known as a “snowflake disease.” (I AM a snowflake, I knew it! Unique and special, I mean.)
For me, the worst symptoms were losing my voice, slurring my words, and simply not being able to speak properly. Those of you who know me in real life saw me a couple of years ago when I was significantly weaker, experiencing serious difficulty speaking and swallowing.
To my family and friends, this is no secret. Many acquaintances know as well. If we’ve run into each other over the last four years, I’ve probably talked about this face-to-face, and I have always tried to share information about MG with people I meet. Still, I’ve been reluctant to discuss it or publish anything on social media for fear of being vulnerable. One often worries about how others will react, how revelations like this might affect employment opportunities, or how people will treat you. But in the spirit of the month and all it celebrates, I’ve decided to share my diagnosis and how I’ve dealt with it.
So, how is myasthenia gravis treated, and what is the prognosis? There is currently no cure, but there are treatments to manage the symptoms. For most individuals, myasthenia gravis is a manageable chronic condition. The outlook for most people with MG is positive, as current treatment options are often highly effective. While existing treatments do not cure the disease, most patients experience improved muscle strength, and some even achieve remission.
What else should you know about Myasthenia Gravis?
I have been incredibly fortunate to have great doctors who identified the right medications and treatments. Having the insurance to access these treatments has greatly reduced my symptoms and made them manageable. I am in better physical shape now than I was four years ago, and I hope to continue to manage my condition effectively.
But this was not the case four years ago. MG is hard to diagnose, and some people spend years without proper answers. I was experiencing symptoms for two full years before I was correctly diagnosed, and by then, I was having trouble speaking and swallowing. It was incredibly taxing and frustrating for me as someone whose voice is a vital tool for my line of work. It was scary. It affected my ability to communicate properly with loved ones. It also impacted my favorite hobby: tabletop role-playing games.
What does a Game Master do when he cannot speak?
With all the other complications in life, not being able to play a game may seem like the least of my concerns. But as I’ve said often, gaming is part of my mental health routine. It is a creative endeavor I enjoy outside my other responsibilities. It is something that connects me with my dear friends. We are part of each other’s support group, and the time we spend together is something we value and treasure.
Having to consider giving that up was just another source of stress during an already difficult time.
The reality was that I needed to rest; speaking for hours often left me exhausted. At the same time, I did not want to give this up. I wanted to cling to this vestige of normalcy in the midst of chaos.
This wasn’t easy for my players. My voice was hoarse, broken, and sometimes slurred. I would speak with great difficulty. Often, I would use text-to-speech software when I could not speak properly. Some people would not put up with this, but my players are first and foremost my friends—guys like Carlos, Fernan, both Josés (Bellavista and Garcia), Lao, and Oscar—they knew how important our weekly gatherings were. They knew how much it meant to me, and they kept showing up. They supported me despite the limitations, and we played on.
These guys have been my gaming support group through this process, thank you!That meant the world to me. It helped me deal with my sadness and my frustration. Their love was a vital part of the support my friends and family showed me during those difficult times.
I am doing much better right now. The medications I take help me manage the symptoms. I know the signs, rest regularly, listen to my body’s cycles, and manage my condition. I hope that this improvement continues in the long term. I am incredibly grateful for the love and support everyone around me shows me every single day. Gaming has truly given me a circle of friends who are like family—a gift that continually enriches my life.
Now, I hope to use the spaces I have online to share my story, build knowledge about myasthenia gravis, return the kindness shown to me, and, hopefully, raise awareness of this relatively rare condition. Knowledge is power! Hopefully, further research will find a cure for MG.
While I’ve gotten to know other MG patients, I have not met other gamers with MG. I wonder whether there are more of us in gaming spaces and whether we can organize to support each other and the larger MG community. If you are a patient, even if you do not wish to share your diagnosis publicly, please feel free to contact me.
If you want to learn more, here are some useful links:
What is MG: https://myasthenia.org/understanding-mg/what-is-myasthenia-gravis/
The Myasthenia Gravis Foundation of America: https://myasthenia.org/
Donate to the Myasthenia Gravis Foundation of America: https://myasthenia.givevirtuous.org/donate/donation-form
Global Genes: https://globalgenes.org/disorder/myasthenia-gravis/
European Myasthenia Gravis Association: https://eumga.eu/
Thank you for reading!
Some of the images I used in this post are from the Myasthenia Gravis Foundation of America website, and this post: Back to Doing What I Love: My Myasthenia Gravis Story By Kathalina Nguyen: which you can read here: https://myasthenia.org/blog/2024/08/08/back-to-doing-what-i-love-my-myasthenia-gravis-story/
Come for the frogs. Leave when it all goes to hell. The small hamlet of Roudenbush moulders on the edge of the Great Cheerless Swamp. Built at a crossroads, the town sustains itself on a mix of merchant caravans stopping for provisions, those that seek treasure in the swamp, and the bounty of the swamp itself. Wooden, thatched-roofed residences and stone municipal buildings make up the town. Two weeks ago, a tide of giant frogs breached the town’s outer wall, causing chaos in the streets until they retreated back into the swamp.
This thirteen page adventure uses three pages to describe seven overland locations and a five floor wizard tower. Napkin notes for an adventure, it exemplifies the IF rather than a THEN.
My brief foray in to products recommended that live in Itch has ended as I am, and no one else, is completely shocked. I find it FASCINATING in what both people seem to be willing to pay for nothing and in what people are willing to publish. For Money.So, some giant frogs showed in a a town int he swamps and rampaged through. I guess you’re going to do something about it for some reason. There’s some abandoned wizards tower in the swamp with a magnifying glass turning frogs giant. That location is called Frogtown. There’s also a wandering knight called Sir Robin Hell. Get it?
I’m in a foul fucking mood this morning. This thing isn’t help that any. I’m not going to waste a lot of time on it. Fourteen pages and it manages to put in just a few with encounters in it. This is nothing more than napkin notes. It’s not an adventure. It’s possibilities, rather than specificity.
What do we mean by this? There is some rather common tendency to be seemingly afraid of outcomes. It is as if the designer is terrified of actually stating something concrete may happen. In this sense it is more like a hex crawl but without the scope of a traditional hex crawl. You come across a village of 100 gnomes living in a mesa. “The hive-mind seeks the return of myconids that have gone missing, believed taken by the lizard folk as food / offerings. Will exchange fly agaric mushrooms from their grove for myconids that are found and returned “ I’m paraphrasing the set up but the outcome is from the adventure. This is classic “giant hex crawl.” But it’s not “overland journey to the adventure site.” In the starting village there are a couple of NPC’s. The are not specific to the adventure, just a list of NPC’s for the most part. One of them is a guy you can hire, Buckingham Craddlethatch. The second floor of the five floor “end site” tower in the swamp reads, in its entirety “Ruined arcane library and alchemical lab. Most of the tomes are mildewed and illegible, but an intact Chaos Spellbook can be found among them. If Buckingham Cragglethatch is with the party, he finds a book bound in human skin. Perusing it, he will suddenly announce that he must leave immediately. “
Those two encounters are representative of most of what is going on in this. They are possibilities. They are the “collapsed stairwell to another level of the dungeon that the dm COULD expand upon if they were so inclined.” In a traditional hexcrawl adventure these are the core of the adventure. It’s a wide open area that the party brings themselves to in order to exploit. Contract this to the standard “overland adventure” portion of adventures where to travel to get to an adventuring site. These are instead dangers and Lair, with associated lair treasures. And then contrast these two types of things to the keys found in most adventures. Obstacles and encounters to overcome. Those three encounter types serve much different purposes, influenced by the scope of the adventure and environment.
The muddling of the streams here results in adventure that is nothing but napkin notes for a small adventure.
No more itch for awhile.
It’s Name Your Price at itch, with a suggested price of $5.
So everyone knows I will be at North Texas Con this week. My books and maps will be for sale at the Black Blade Publishing Booth. I am running three sandbox adventures for the event: Scourge of the Demon Wolf, The Domain of the Rat Lord, and The Deceits of the Russet Lord.
I will be available to answer questions throughout the event, and I am looking forward to meeting everyone who can make it.
Happy Pride! June is a month to celebrate the LGBTQ+ community. Especially in the times we live in, when kindness, respect, and inclusion seem to be under constant attack, we all must come together and fight back. Kindness is punk, and silence is capitulation!
I want to do my part as an ally because too many of my friends, loved ones, and fellow gamers are members of the LGBTQ+ community. While we all dream of a day when who you are and who you love are non-issues and universally respected, we are not quite there yet. Love is love!
To celebrate, I’m sharing a list of ten perfect games to bring to the table this month. You can check out the full CBR article here:
https://www.cbr.com/lgbtq-ttrpgs-to-play-with-friends-pride-month
And on a more personal note, I want to recommend Closet, a game by Paco García of GMS Magazine. I had the chance to back his crowdfunding campaign, and honestly, I absolutely love it. I think it’s an excellent tool to help us step into other people’s shoes and empathize a lot more with the struggles the LGBTQ+ community faces daily. You can find it on DriveThruRPG here:
https://www.drivethrurpg.com/en/product/528214/closet
When someone attacks a party member, we all roll initiative!