If you told me yesterday that Bethesda would eventually allow someone to design a Fallout pen & paper roleplaying game, I wouldn’t have believed it. For a very long time they weren’t willing to let anyone touch this franchise. But it seem Modiphius managed to convince them that Fallout was in good hands with them.
What’s even more surprising that they’ll not just release one but two RPGs in the Fallout universe. The first one will be a roleplaying expansion to their successful Fallout Wasteland Warfare miniatures game (check out our interview with its designer James Sheahan). The second one will be a more traditional tabletop RPG using Modiphius’ 2d20 System. You can learn more about these games on Modiphius’ Fallout Roleplaying website.
The one based on the miniature game will actually be out this summer and will be playable without miniatures as a standalone RPG using free downloadable cards!
I am extremely excited about these news and hope we’ll get more details on both games in the near future!
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Today I stumbled upon an excellent article written by Brad J. Murray about luxury games (like Monte Cook’s Invisible Sun) and the struggles of indie game designers. It’s definitely well worth your time. I posted an excerpt below.
My business, the VSCA, is in a very privileged space. It’s not for me to talk about whether someone elses pricing scheme is good or bad, just or unjust. It is certainly all those things. So let’s just look at some things that are certainly true and wonder how much we care. You get to decide how much you care for yourself.
Monte Cook Games pays a decent wage to their writers and artists. Far above the indie norm.
A hundred bucks in one outlay is too much money for some people to pay. They cannot afford to buy this game (Invisible Sun) even in digital only form. [..]
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A couple of days ago Monte Cook Games finally released their roleplaying game Invisible Sun in digital form. Until then the PDF version of the game was one of the exclusive Kickstarter backer perks. The digital edition not only contains multiple PDFs with over 1000 pages of text, but also countless cards in a printer-friendly format and handouts for all the props included with the physical version of the game. The price tag is at $99.
This may sound a lot and quite a few people have been arguing that its way too much, but this is not the issue I am having with the game. Invisible Sun is a surreal fantasy game, a game in which characters wield unimaginable powers, a game which is supposed to change your perspective on what roleplaying games could be. This might to a certain extent be quite pretentious, and a bit of hyperbole, but the people who read or even played it, seem to like it a lot. So what’s the issue?
My issue with the game is that aside from either getting the $99 digital copy or the $250 physical one (aka the Black Cube), I have no way to find out more about the game. Sure, I can watch the videos Monte Cook Games has uploaded to YouTube, or I can read one of the few reviews out there. Having a reasonably priced starter set or perhaps even some free quickstart rules would make it much easier to find out whether Invisible Sun is worth my money or not. With a game at such a high price tag, I just want to be really, really sure, that the game is for me.
Is the price itself fair? Undoubtedly so. Monte Cook Games creates awesome products and I never regretted putting down money for any of their books. Especially the physical copy of the game is probably quite cheap considering how much material you get. I’d love to get my hands on a copy, but at the moment, a $99 or $250 minimum to get into the game, just seems too much for me.
By the way, I just noticed that Invisible Sun is actually the #1 best selling title on DriveThruRPG at this moment. I don’t know how this is measured, just by the sheer number of purchases or is the price factored in? Still, it’s pretty impressive.
What are your thoughts? Are you intrigued by Invisible Sun, but shy away from the high price tag? As always every comment is highly appreciated!
UPDATE: My friend Roberto aka Sunglar let me know that there’s actually a preview for Invisible Sun available for free on DriveThruRPG. I haven’t had the time yet to fully read it, but it seems to give a good overview on character creation, the magic system and some of the “fluff”.
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I have spent the past seven weeks reading the Zweihänder core rules cover to cover.At nearly 700 pages this was not a small task. The reason for this was purely for review purposes.
Over on my own blog I have done a chapter by chapter read through as inspired by Jeremy Friesen’s SWN series. I did the series on my blog for two reasons. The first was that there are potentially useful elements in Zwei for Rolemaster fans as both are d100, detailed and gritty games. Zwei by comparison is brand spanking new and shiny but most to of my blog readers are old hand Rolemaster GMs playing a game that is 30 years old or so.
The second reason is all about word count. I think I have written something like 12,000 words about Zweihänder in the past two months. That is fine on my own blog but it is a little presumptuous to monopolise Michael’s blog just to review a single game.
So enough about the how and why, what do I think of Zweihänder?
Mechanically, it is a simple enough game. It is a well written and simple game using a roll under mechanic on a d100. Some of the things that immediately appeals was that there are no levels and no hit points.
What Zweihänder lacks is survivability. It is written in that players are expected to hold a stable of characters and swap in a new PC when the current one dies. This is something that I struggle with. I find it hard to invest in a PC that I know is almost certainly going to die. I know that PCs die all the time but a great many fantasy games include Raise Dead, Resurrection or Life Giving which means that death is not necessarily the end. Of course if death is a real possibility it means that choices have meaning. If death is an almost certainty it goes too far the other way.
That is probably my only gripe.
On the plus side there is a lot of really good stuff here. I personally would have said that the magic system in Zweihänder is one of the three best magic systems I have ever used. The other two are Hero System and 7th Sea. Hero is simply the most flexible system imaginable and 7th Sea is the most integrated into the setting and by extension the most flavourful.
Zweihänder has a very simple critical system, both for critical success and critical failure. This same system runs through skills, combat and magic. The way that critical failures are applied in magic is that the successes and failures are explicitly described in each and every spell. You don’t get any of this bland “You failed so your spell doesn’t work.” Take this spell as an example.
FEAST FOR CROWS
You conjure forth a murder of crows, which harry and harm your
enemies.
Distance: Any one place you can see
Reagents: A crow, sacrificed (expended)
Duration: Instantaneous
Effect: After successfully casting this spell, you can conjure
a flock of murderous crows that swoop about your enemies,
dispersing only after tasting blood. All those who are caught
within the Burst Template suffer 2D10+[WB] in Damage.
Critical Success: As above, but those caught in the Feast for
Crows begin to Bleed.
Critical Failure: You call forth a flock of murderous crows –
armed with iron beaks and dagger-like talons – not from the
Material Realm but from the Abyss! They swoop about you
and you suffer 2D10+[WB] in Damage and begin to Bleed.
You can see from the spell description how those critical successes and failures are unique to each spell and add to the flavour of the spell. That runs right through the magic system. Everything feels really tight, slick and polished.
The next thing that I think is good is the bestiary. This is not the biggest bestiary in the world but the way it is structured and the breadth of the monsters included is more than adequate. They are also all the most iconic of monsters. Zweihänder also uses a system of true names. So where some games may have seperate stats for a Frost Giant, a Jotun and a Nephilim, Zweihänder uses a single base creature but rather than creating numerous variations it integrates the monsters into its folklore skill. So a Frost Giant is a nephilim as is a Jotun as is a Giant. The actual monster stats are kept secret but the characters can learn, through their skills and game experience interact with just the local names and local monsters.
Zweihänder also has a feature and mechanic for corruption. This also integrates with the bestiary with its mutants and corruptions. The lasting impression is that everything in Zweihänder is, just like the magic, tightly, slick and polished.
So my conclusion is that I like Zweihänder. Right now the game is $14.99 on DTRPG but it is about to disappear. Grim & Perilous Studios have signed a publishing deal and will be disappearing from all the OBS websites. You can preorder the printed books through Amazon and apparently Target and Walmart if you are that way inclined but the price is going to be an awful lot more than the PDF pricing.
It seems like the world and his brother already own Zweihänder but if you don’t and you think it could be your thing then I would get it sooner rather than later. If you really want to read about it in depth then you can head over to the RolemasterBlog and search for Zweihänder there and you will find my read through.
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If you are an avid fan of PC gaming, you have probably heard of Sunless Seas and its successor Sunless Skies. Both games have a strong focus on story and exploration. In Sunless Skies you are the captain of a locomotive exploring the skies. And that’s not where the weirdness ends. In Sunless Skies stars are highly intelligent … and dying. The Victorian Empire has built its own Sun and Queen Victoria reigns from the Throne of Hours, which gives her control over time.
If you want to explore the vast skies in a tabletop roleplaying game, don’t fret, Failbetter Games has you covered. Skyfarer is a Sunless Skies RPG which you can download for free. The game uses a simple d10-based mechanic and is focused on narrative gaming. If you expect complex rules and tactical combat, Skyfarer is not for you. But if you intend to tell exciting stories in a delightfully weird world, you definitely should check it out.
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A friend of mine just pointed a pretty good deal out to me. In order to celebrate Pathfinder 10th anniversary, Humble Bundle is selling $505 worth of Pathfinder stuff for mere $18.
The offer is tiered with the lowest tier starting at $1 and containing the Pathfinder Beginner Box, the core rules, several sourcebooks and trial access to Pathfinder Online. The next tier starts at $8 and contains additional material like the Advanced Player’s Guide and the Villain Codex. The third tier starts at $15 and contains books like the Ultimate series of sourcebooks, Bestiary 2 and 3. Last but not least the highest tier starts at $18 and contains more material for Pathfinder, and also the core rules for Starfinder, Paizo’s new Science-Fantasy RPG.
Of course you can always decide to pay more. Each Humble Bundle sold supports charity. You can either choose the one featured by Humble Bundle this month, or choose your own.
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This is a short update to let you all know that I’ve created a new Twitter account. From now on, my old account @StargazersWorld will be exclusively for blog-related stuff, while my personal account @LordStargazer is for everything else. Please note that it will probably take me a couple of days to get everything sorted.
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