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GORGEOUS WATERCOLOR ARTWORK FROM WENDY PINI HIGHLIGHTED IN “ELFQUEST: HIDDEN YEARS GALLERY EDITION”

First Comics News - Fri, 10/17/2025 - 00:16
A collection of short stories from the world of ElfQuest, now in an oversized hardcover edition from Dark Horse! MILWAUKIE, Ore., (October 16, 2025)—Dark Horse Comics and Wendy and Richard…

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BE YOUR MOST BADASS: DISPLAY THE VAULT HUNTERS OF “BORDERLANDS 4” IN A NEW SET OF FIGURES FROM DARK HORSE

First Comics News - Thu, 10/16/2025 - 19:07
  Fans of the mercs can show off Amon, Harlowe, Rafa, and Vex, ready to hunt MILWAUKIE, Ore., (October 16, 2025)— Gearbox Software and Dark Horse present a set of four…

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Act 4 Publishing & Skybound Announce Doctor Strange by Paul Smith Artist’s Edition

First Comics News - Thu, 10/16/2025 - 19:05
The Master of the Mystic Arts Enters the Artist’s Edition Format for the First Time in 2026 LOS ANGELES 10/16/2025 —Skybound, in partnership with Scott Dunbier’s Act 4 Publishing, announced…

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Oni Press Presents CHEF’S KISS AGAIN

First Comics News - Thu, 10/16/2025 - 19:02
Jarrett Melendez & Irene Flores’s Brand-New Sequel to the Eisner & GLAAD Award-Nominated Sensation, Chef’s Kiss! So You’ve Landed the Dream Job and the Dream Boyfriend. Everything Should be Perfect…

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Unearth the ULTIMATE in Shovel Knight: Ultimate Design Works!

First Comics News - Thu, 10/16/2025 - 17:41
A Decade of Incredible Game Art & Design is Unearthed in… SHOVEL KNIGHT: ULTIMATE DESIGN WORKS Coming in May 2026 from Yacht Club Games and UDON! October 16th, 2026: SHOVEL…

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First Look: Optimus Prime Faces Betrayal in TRANSFORMERS #26 By Robert Kirkman and Dan Mora

First Comics News - Thu, 10/16/2025 - 17:39
The New Era of the Best-Selling Energon Universe Story Continues HERE! LOS ANGELES 10/16/2025 — Today Skybound and Image Comics, in collaboration with leading games, IP and toy company Hasbro,…

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Intersections: Comic Books, Philanthropy, and 9/11

First Comics News - Thu, 10/16/2025 - 17:37
An upcoming conversation featuring legendary Marvel artist John Romita Jr. (Spider-Man, Iron Man) and acclaimed graphic novelist Edgardo Miranda-Rodríguez that explores how comics became an unexpected vehicle for processing collective grief and…

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Wednesday Comics: DC, January 1985 (week 3)

Sorcerer's Skull - Wed, 10/15/2025 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on October 18, 1984.

Robotech Defenders #1: This is not the Robotech you might remember from the Harmony Gold cartoon, which won't appear until sometime in 1985. Instead, this series is a tie-in with an unrelated line of scale model kits released by Revell with whom the more famous Robotech shares a name and logo. Read more about that here.
The story by Helfer and Hunt/Anderson involves a group of pilots representing various alien species and worlds fighting against the invading Grelons, a formerly less technologically advanced species that have somehow gained much more advanced and powerful weapons of war. Things are looking grim for the defenders until one of them discovers an ancient mech disguised as a statue amid the ruins of a city on her homeworld. Activating it, allows her to find the location of other such giant robots on all the resistance fighters' worlds. Each pilot goes and retrieving a mech: deep in the ocean, in the remote mountains, etc. When they're assembled, they win victories against the Grelons, until their mysterious benefactors supply them with titanic war machines of their own!
I owned this issue as a kid, and I really enjoyed it. The alien species, though all humanoid, are distinct, and the mech-acquiring portion of the story has some good set-pieces, even if they go by pretty quick.

Batman and the Outsiders #17: Barr/Aparo take the story in an unexpected direction by sending the team to ancient Egypt. Somehow, restoring Metamorpho did that. They're expected because a prophecy told Ramses IV people that look like them would show up to secure his throne. He needs all the help he can get, because Metamorpho is now in the thrall of the would-be usurper Ahk-Ton. 
Meanwhile, the past Halo doesn't remember is catching up with her. It seems she was a bit of a bad girl, and it's making it hard for her family to trust her. Then there's the matter of her old boyfriend found dead in Europe!
Again, this issue makes me think that this title is what Conway wanted to do with the New Justice League. Some well-known heroes mixing with new characters. Some character drama mixing with superhero stuff. Maybe this book should have been the new Justice Legue?

Blue Devil #8: Giffen is guest artist this issue, and he works better than Kane did. Dan and Sharon are still traveling with the Trickster. Dan is trying to keep the villain safe, but that guy isn't making it easy. After a message convinces him that the Organization is still on his tail, the Trickster runs, then tries to rob a back being transported via helicopter. The Trickster gives Blue Devil a hard time, but with Sharon's help, our hero both thwarts the bank robbery and reins in the rogue again.

Green Lantern #184: The current storyline takes a break (except for a frame) so that we can get a reprint of Green Lantern (Vol 2) #59 by Broome and Kane, which introduces Guy Gardner, via a "what if" sort of story, where Gardner becomes Earth's Green Lantern but after a mission on a very Star Trek sort of planet where ageless kids fight an unending war with robots, he contracts the same plague that previously killed the adults. Dying, he bequeaths the ring of Jordan. Of course, all that was hypothetical and Gardner never became Green Lantern. Hal's wink at the audience at the end, suggests another potential Lantern out there might soon be relevant.

Infinity, Inc. #10: At last, we come to the end of the "Generations" saga with The Justice Society and Infinity, Inc. having a showdown in the lair of the Ultra-Humanite. The kids initially have a tough time with their more experienced and ruthless elders, but eventually teamwork turns the tide and the JSA is defeated. Brainwave, Jr. must team-up with his father to defeat Ultra, though at the cost of his father's life. She is also Ordway's and Machlan's last issue on the series, and we are told Newton and Alcala will be coming on board.

Legion of Super-Heroes #6: Levitz and Orlando/Mahlstedt revisit Alya Ranzz's history and the origin of the lighting-powered Ranzz-siblings as the alien Zymyr takes Lightning Lord and Lightning Lass captive and carries them to his installation. Working together, the siblings defeat him, then back on Winath, Ayla defeats her brother in one-on-one combat. Afterwards, she decides she needs to return to the Legion. Meanwhile, the five Legionnaires lost in Limbo try to find a way home.

New Talent Showcase #13: This issue's cover story is unusual in that it's domestic drama rather than the usual genre fair. Newell and Eric Shanower present a Mid-Century tale of a young girl who falls for a race car driver, that finds the reality of her situation not matching the fantasies of teen love. After disguising herself as a man and beating her philandering and drunk husband in a race, she leaves their young son with him and sets out to find herself. 
The next story is a number superhero piece, though not an origin story, interestingly. It's got amateurish artwork by Norm Breyfogle. After that, Bobcat is back, courtesy of Tiefenbacher and Woch/Kessel. He and another kid have to recover a signed baseball that got hit into a crotchety old neighbor's yard. Finally, Juaire and Palmer deliver another installment of "Sentry A.D." where our hero defeats the oni physically, but then learns the bigger challenge is defeating the demon spiritually.

Saga of Swamp Thing #32: McManus is fill-in artist for a done-in-one story, a tribute to Walt Kelly's "Pogo." It's concerns with animal rights and environmentalism remind me a lot of Morrison's later work in Animal Man, now that I think about it. Anthropomorphic animal-appearing aliens land on Earth looking for a place to live in peace after being driven from their homeworld. Unfortunately, they find out this world would be no safer for their kind than the one they left.

Sgt. Rock #396: Like last issue, this is a reprint issue devoted to one artist, in this case, Russ Heath. It has an additional theme of reprinting stories about kids. In the first one from Our Army at War #208 (1969), Easy finds a ragdoll in a bombed out French town, and Rock feels compelled to find the doll's owner and return it. In the second from Our Army at War #215 (1970), Easy is guarding a prisoner, an SS officer, who begins to exert a strange influence over the children in a French town. After the kids still Easy's weapons, Rock has to battle the Nazi hand-to-hand. In the end, it's revealed that he was threatening to have the children's parents killed if they didn't help him.

Warlord #88: I reviewed the main story here

The Heart of the Army Ants RPG

The Splintered Realm - Tue, 10/14/2025 - 16:31

I've made no secret that all of my fantasy RPG work is an effort to recreate the vibe of B/X, while my supers work is always trying to evoke FASERIP. Army Ants comes from a different place, and is very much rooted in the WEG Star Wars game. I specifically loved how the core rules presented the foundation of the game world, but how each supplement fleshed out a specific era or facet. There was the Rebel Alliance sourcebook, the Empire sourcebook, one for each of the movies... it was a pretty cool way to go about building on the core game. I've always envisioned the Army Ants game in the same way; I still have a draft of the 'Ant Forces Sourcebook' and the 'Empire of the Wasps Sourcebook' on my hard drive somewhere, that I started thirty years ago. In a perfect world, I would have been publishing Army Ants supplements for the last thirty years, a la GURPS.

At present, I'm envisioning the latest Army Ants core rules being in the same format as Hack'D and Slash'D. I LOVE that little booklet - it's 48 pages, but the complete rules you need to play. Lulu helps a lot with this; I love the little saddle-stitched format, but they only print those up to 48 pages; it becomes a design challenge to get the core rules down to 48 pages, but I have always liked design challenges. However, it also means that I know a deeper Ant Forces sourcebook and a deeper Wasp Empire book (at the least) are on deck. I mean, I'll probably never get around to actually publishing these, and nobody would buy them if I did, but they're still in my imagination somewhere.

That's the funny thing about Army Ants; I literally have no reason to ever go back to it. It is, far and away, my least successful creative project of all time. I mean, people know me for it, but few people really like it very much. When I release game material for Army Ants, it always sells less than fantasy or supers work. In fact, I kind of know the trends at this point; I will sell 100+ books of a supers system (I've released a few), maybe 50 of a fantasy system, and will struggle to get to 20 copies sold of Army Ants.

But I'm also at the point in my creative process (and in life) where I don't really care how many books I sell. That used to be my primary (if not only) measure of success. Now, my primary (if not only) measure of success is how I feel about it when I'm done. I guess that makes it a vanity project, but I'm okay with that.

The Funhouse Crawl

Sorcerer's Skull - Mon, 10/13/2025 - 11:00


This past weekend, I visited my mother's family's old hometown of Panama City Beach, Florida. I got a chance to show my kid one of the landmark's I remembered from my childhood, the kitschy miniature golf course known as Goofy Golf. The firebreathing pink dinosaur that once demanded your attention at the roadside is, alas, no longer there, but the sphinx, giant ape, statue of Buddha, Asian dragon, Easter Island head, and assorted more mundane dinosaurs are still in evidence, along with rockets, windmills and the like.

I feel Goofy Golf is good inspiration for a point- or hexcrawl. I don't mean in its specific set-pieces (not necessarily, at least) but in the way it's basically a spread out funhouse dungeon. I like a good, well-thought out setting as much as the next guy, but I also enjoy the kitchen sink weird lost worlds. I'm thinking of things like Ka-Zar's Savage Land or the world beyond the Bermuda Triangle Skull the Slayer gets sucked into. Hollow World has more than a little of this vibe with cavemen, Rip Van Winkle still dwarves, and gaucho orcs, but there isn't as much of this done in gaming as there could be.

Making it a bounded location to be explored like a pocket dimension or lost world frees it to strain seriousness and consistency in a way than might not work in an entire setting. 

MTDAA AP Session 1

The Splintered Realm - Sun, 10/12/2025 - 15:29
Mary and I did session one for my newest iteration of the MTDAA rules (that you can see here), and it went well. After their helicopter crash landed, the Ladybug Covert Operative Daisy and the Ant Ranger Nomad snuck into the Gnat Compound, took the two towers, and proceeded to machine gun the eighteen gnats and one cockroach that were stationed here. They took some significant damage (both down to fewer than 3 hits by the end), but were victorious. They managed to capture the plans for the new rifle the cockroaches were going to get, and they destroyed the facility where they had created a set of prototypes. Now they are 20 meters from the Hill, and have to find a way to get back home...
The rules are the same rules (basically) for Stalwart '85, so I was familiar with them (duh) and already knew a lot of what worked. This did, however, give me the first opportunity to play test the new rules for actions (everyone takes their first action, then everyone takes their second, then everyone takes their third)... this worked really well. I like it better than how I had it before, so this is going to be something I formalize for S85 in some way in relative soon-ness. The enemies were appropriately-scaled; the gnats they usually could one shot, but the cockroach was really, really tough to kill (because, you know, cockroaches).
I was CLOSE to getting these rules right ten year ago when I did the MTDAA Kickstarter. A lot of the numbers are the same, and character stat blocks ultimately end up being quite similar to those stat blocks, but the math to get there and the way that things work in play are significantly cleaner, simpler, and more intuitive. This is ending up being the game that I wanted MTDAA: Legacy to be. It's really a second edition of that game.

SWAMP THING IS KILLING THE CHILDREN Coming from DC and BOOM! Studios

First Comics News - Sun, 10/12/2025 - 04:25
James Tynion IV and Werther Dell’Edera Expand the Horizons of The SlaughterVerse LOS ANGELES, CA (October 11, 2025) –  For the first time ever, BOOM! Studios’ award winning comic book…

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CROWN JEWEL results

First Comics News - Sat, 10/11/2025 - 22:05
Australian Street Fight Bronson Reed (with Paul Heyman) defeated Roman Reigns WWE Women’s Crown Jewel Championship Stephanie Vaquer (Raw’s Women’s World Champion) defeated Tiffany Stratton (SmackDown’s WWE Women’s Champion) Singles…

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MARVEL COMICS ANNOUNCES THE END OF THE ULTIMATE UNIVERSE

First Comics News - Sat, 10/11/2025 - 21:52
The final issues of Marvel’s new ULTIMATE UNIVERSE revealed, including ULTIMATE SPIDER-MAN #24, ULTIMATE BLACK PANTHER #24, ULTIMATE X-MEN #24, ULTIMATES #24, and ULTIMATE WOLVERINE #16.   New York, NY—…

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MARVEL COMICS ANNOUNCES NEW RUN OF IRON MAN BY JOSHUA WILLIAMSON AND CARMEN CARNERO

First Comics News - Sat, 10/11/2025 - 21:48
Superstar creators Joshua Williamson and Carmen Carnero’s IRON MAN launches in January.   New York, NY— October 11, 2025 — Just revealed at Marvel’s Next Big Thing Panel, the most…

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THE RACE TO UNLOCK DOOM’S SECRETS BEGINS IN DUNGEONS OF DOOM, A ONE WORLD UNDER DOOM AFTERMATH SERIES

First Comics News - Sat, 10/11/2025 - 21:45
Spinning out of ONE WORLD UNDER DOOM, DUNGEONS OF DOOM, a three-issue saga by Phillip Kennedy Johnson, Benjamin Percy, Carlos Magno, Robert Gill, Justin Mason and George Jeanty, launches in…

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INDY SPOTLIGHT: Fantastic Fanboys Adventures #2

First Comics News - Sat, 10/11/2025 - 19:14
Fantastic Fanboys Adventures #2 Four friends join forces to fight evil with the greatest weapon of all, their imaginations. Join these fantastic fanboys as they create comics and fight crime…

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RETURN TO THE HIGH REPUBLIC AS GEORGE MANN AND PARTHA PRATIM EXPLORE THE FAR REACHES OF THE GALAXY IN “PATHFINDERS”

First Comics News - Sat, 10/11/2025 - 18:10
  Six-issue comic series from author of fan-favorite “Star Wars: The High Republic Adventures–Echoes of Fear” MILWAUKIE, Ore., (October 11, 2025)— Dark Horse Comics and Lucasfilm continue to explore the High…

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RICH REVIEWS: Mary Sue # 1

First Comics News - Sat, 10/11/2025 - 13:56
Title: Mary Sue # 1 Publisher: BOOM! Studios Created by: Meghan Fitzmartin & Lisa Sterle Script by: Meghan Fitzmartin Illustrated by: Lisa Sterle Colored by: Dearbhla Kelly, Heather Breckel Letters…

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RICH REVIEWS: Marian Heretic # 1

First Comics News - Sat, 10/11/2025 - 13:54
Title: Marian Heretic # 1 Publisher: BOOM! Studios Writer: Tini Howard Artist: Joe Jaro Colorist: Walter Baiamonte Cover Artist: Jose Jaro Variant Covers: Dylan Burnett, Jenny Frison, Suspiria Vilchez, Vinncenzo Riccardi, Nathan…

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