The Limited Series by Dan Watters, Ram V & Matthew Roberts Gets a Remaster This Summer LOS ANGELES 02/09/2026 —Skybound Entertainment, in partnership with Universal Products & Experiences, proudly announces the…
The post Universal Monsters: Creature From the Black Lagoon Lives! Resurfaces in New Black & White Edition appeared first on First Comics News.
In 2023, critics dubbed THE ENDS a modern masterpiece. This March 11th, their masterwork will once again grace shelves in a stunning, new trade paperback collection. And today is the LAST DAY to place your pre-order! Witness this artistic triumph from…
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We Weren’t Kidding! Daniel Kibblesmith & Troy Little Salute Rick and Morty in Their Final Comic Book Adventure at Oni Press … with Only ONE Cover?! Who Approved This?! COVER…
The post After THE END, Everything is Over in RICK AND MORTY FOREVER #0 – A Double-Sized, 48-Page Comic Book Milestone Farewell Coming in May! appeared first on First Comics News.
First Comics News: How was Summit Comics created? Daniel Kalban: Travis Gibb has a comics creator discord, and one day, one of the guys on there, CJ Hudson, asked whythere…
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See what’s to come for the X-Line this summer with the reveal of issues on sale this May. New York, NY— February 9, 2026 — SHADOWS OF TOMORROW, a…
The post STORM’S DAUGHTER ARRIVES, THE MYSTERY OF INMATE X DEEPENS AND MORE IN MAY’S X-TITLES appeared first on First Comics News.
Tempe, AZ – February 9, 2026 – Todd McFarlane Productions is excited to announceShe-Spawn, a NEW five-issue Spawn Universe mini-series written by award-winning comics writer Gail Simone (X-Men and Birds of Prey) and…
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2000 AD Prog 2469 UK and DIGITAL: 11 February £3.99 COVER: MIKE PERKINS In This Issue: JUDGE DREDD // DEATH OF A JUDGE by John Wagner (w) Mike Perkins (a) Chris Blythe (c) Annie Parkhouse (l)…
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Mark, Hassan Godwin, and Filmmaker Gerry Glennon cover the news at NYCC, the Mala Film Press roundtable with Director Trishul Thejasvi, and Jenny Feldy interviews Author Christian Hurst
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Ultra Boy, the Super-Legionnaire introduced in Superboy 98 (July 1962), had the right pedigree, anyway. He was created by celebrated Superman artist Curt Swan and Superman co-creator Jerry Siegel. In…
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With sword and shield, and a bag with a couple of coins (a KS reward from Outgunned Adventure) she set out to go to the wizard's tower (the upstairs of our home) where she had been told that a wizard had imprisoned a unicorn (a statue of the Last Unicorn from movie located on a bookshelf in her bedroom).
The quest involved the occasional puzzle (a tic-tac-toe cypher, a coordinate grid puzzle, riddle answering, and some light math) combined with random encounters. These were strategically placed pairs of cups, one of which had a monster (a cardboard mini) under it and the other either a coin or a friendly encounter that provided clues. For example, a gnome Meeple revealed that the Lime Gnome (a green garden gnome statue that for some reason sits in our dining room) runs an apothecary shop that will sell you a potion that gives a power up.
Monster fights were handled with simple dice rolls of a d6. Scoring a hit required beating the monster's roll by a certain amount, and monsters had a certain number of "hit points." My daughter had her own "life points" in the form of three hearts on sheets of paper clipped together.
As it turned out, my daughter was very luck. She only fought one monster before the boss and out rolled the monster every single time.
She enjoyed it and immediately asked for another one, but I said that would have to wait for another day.
With Valentine’s Day right around the corner, it’s time to give some of that comic book love to one of the three remaining legacy publishers going since the Golden Age.…
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The group objects to the possibility of running into their earlier selves, but Princess Viola and her Gnomes already had that figured out. The slide show they present says they are sending the PCs back to 5 days after they left the area.
When they arrive in the past, there is still one Gloom Elf in the tower, but he's in no mood for fighting. He says the Shadow retreated into the large, whirlpool of shadow that now takes up most of the tower, but there was a blockage in it somewhere and he doesn't seem to have gotten where he was going.
With little else to go on, the party jumps in after him. They find themselves (surprisingly) in a prison dungeon, partially flooded, and partially caved in, run by Mole Folk. The mole folk are remarkably lackadaisical about their situation, noting that time runs differently here, but they are reasonably friendly. The dungeon itself is something of a maze with unnatural darkness, so even the mold guards used unspooling twine to help from getting lost. The prisoners are in oubliettes with sort of steampunk contraption doors, set to open when their sentence is up.
Using their hand-held device given to them previously by the Princesses, the party discovers the Shadow is in one of these cells. Waylon is able to pick the locking mechanism, causing the chronometer to run faster, making it open.
The Shadow is inside, and though the part is expecting him to fight them, he is willing to go, even knowing what they are up to. Having had different experiences from the Wizard, he has had a change of heart. He says if they can find "the bridge" located elsewhere in the dungeon, they can get to a place to acquire a page from the Book of Doors that will take them directly to the Wizard's sanctum.
The party sends the Shadow back to the Princesses with a gem. The Shadow suggests the way to find the bridge is to ask the guards. They intend to do just that, but no sooner than they are out of the cell and debating a course of action than a random encounter roll leads to a very ugly bird-beast coming upon them.
At its base, necromancy is the magical art of summoning and controlling shades. It's practice is watched closely by local authorities and the Instrumentality (in those areas where it holds sway). Being able to interact with the shades of the recently deceased is undeniably useful, not the least in forensic necromancy. Where necromancers primarily run afoul of the Instrumentality and temporal authorities is when they use their arts to create undead.
The criminal necromancer creates undead for two primary reasons. The first is for manual labor. These workers don't require a shade in the semblance of any particular person, so necromancers can pluck from the either degraded or partial shades; rudimentary data on physical movements is their primary concern. With a corpse as a substrate and sufficient art applied to their animation, a necromancer can turn out laborers for difficult conditions or troops whose shock value may compensate for their lack of intelligence and skill at arms.
The second application is more lucrative but requires more skill and time. That is the provision of immortality, or as close as their arts may come to it. This requires the creation of a specially made shade, imaged with precision from the current mental vector of the aspiring immortal. In the fallen Latter Age, this generally means destructive mapping of the individual's brain and its functioning. The intellect is then housed in a suitable, durable platform and placed within their old body. The body will inevitably decay, but the necromancer's arts can delay that decay, preserving function perhaps for millennia. The culmination of these techniques is the lich, though botched jobs, and cost- or material-saving techniques have created many other variations, which are more common.