Comic Book Feeds


First Comics News - Mon, 06/10/2024 - 06:13
“Mission: Istanistan, Part 2”, the 21st issue of Powers Squared, comes out on Wednesday, June 12. Powers Squared tells the story of Marty and Eli Powers, identical twin brothers who…
Categories: Comic Book Blogs

It All Comes Together

The Splintered Realm - Sun, 06/09/2024 - 22:21
Well, I've had a productive day!
I spent some time on the Stalwart Age blog, moving content over to the World of Stalwart setting book. It's been a few years since I've looked at much of this, but... wow. I have enough time and space from it to see it for what it is, and what it is is pretty awesome. I mean, I'm back to being overjoyed to be able to live and create in this world. The best choice I made was setting the world of the comic in a 'messy' world of comics that has continuity problems, storylines that don't make much sense, and revisionist history. It has creators who don't get along and behind-the-scenes drama. 
I realized that the Doc novella I wrote is really, really good. I also realized that almost no one has read it. So, I posted a pdf of it on DriveThruFiction (hoping that help it might get some eyeballs), and I'm doing a little bit of signal boosting about it. It's a well-written, engaging novel set in a superhero universe with some cool things happening. It's a pay-what-you-want download. There's really no reason not to check it out. I think you'll be hooked in the first few pages. I was (again).
And, as far as that World of Stalwart book goes... well, it's coming along VERY nicely, thank you very much. I added an appendix, which is a game changer. It's going to ultimately be a complete list of every issue published in and about the game world. I've only got a few dozen comics listed there, and some of the entries are very brief, but I hyperlinked back to the Stalwart Age blog with the issues that have longer summaries. 
Ultimately, I've spent the day playing around in a world I know really well, and that feels very organic (because it is). I am very much experiencing what Tolkien once said about writing; you are not creating something. You are taking a leaf from the great tree of stories and doing what you can to describe that leaf as accurately as you can. I'm not making this up or creating it; I'm simply telling you about this world that already exists, and I just happen to have a front row seat at the window into it.

Twisted News: Neil Gibson

First Comics News - Sun, 06/09/2024 - 21:15
Welcome to the first edition of Twisted News, where I bring you the world of Twisted Dark by Neil Gibson. He brings humor to his name, but more importantly, he…
Categories: Comic Book Blogs

RICH REVIEWS: Plants vs Humans

First Comics News - Sun, 06/09/2024 - 19:48
Title: Plants vs Humans (PB) Publisher: Robert Arnold Kay Arthur: Robert Arnold Kay Pages: 422 Price: $ 10.95 US Rating: 3 out of 5 stars Website: Comments: There are a lot of descriptive…
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RICH INTERVIEWS: Richard Ashley Hamilton

First Comics News - Sun, 06/09/2024 - 19:34
First Comics News: What is it about writing the Scoop series that you most enjoy? Richard Ashley Hamilton: Probably the interplay between our main character, Sophie Cooper, and her TV news…
Categories: Comic Book Blogs

Indy Spotlight: DR. WEIRD #1

First Comics News - Sun, 06/09/2024 - 19:23
DR. WEIRD #1 Dr. Weird, the Master of the Macabre, was created by Howard Keltner in 1962 and turned into a cult-classic by G.R.R. Martin & Jim Starlin in 1970.…
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Indy Spotlight: BIG BANG ADVENTURES #26

First Comics News - Sun, 06/09/2024 - 18:49
BIG BANG ADVENTURES #26 After the events of The Last Whiz Kids Story Part 3 in Big Bang Adventures #22, Mike Merlin summons the former members of the disbanded Round…
Categories: Comic Book Blogs

New York Comic Con 2024: Fan Ver Presale starts today

First Comics News - Sun, 06/09/2024 - 14:59
New York Comic Con 2024 is October 17 to 20 at the Javits Center! The New York Comic Con 2024 Fan Verification Presale Starts Today! The NYCC Fan Verification Presale is…
Categories: Comic Book Blogs

Silverline Comics Podcast: Art theory versus art in practice

First Comics News - Sun, 06/09/2024 - 13:35
The crew from That Silverline Show on Tuesday discuss theories of art vs the practice of it! Originally aired May 07, 2024. Included in this episode are Tim TK, Kasisi…
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First Comics News - Sun, 06/09/2024 - 13:32
A WAVE BLUE WORLD Mezo Trial Of Roden #2 (Of 5)(Cover A Val Rodrigues), $4.99 Mezo Trial Of Roden #2 (Of 5)(Cover B Chris Shehan), $4.99 Mezo Trial Of Roden…
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Simulation Theory issue #5 preview

First Comics News - Sun, 06/09/2024 - 13:28
Simulation Theory issue #5 –conclusion Written by Curt Pires Art by Darryl Knickrehm Return To Realty. With the help of an old friend, Ash pulls herself back into the real…
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ALA 2024: Oni Press Unveils Signing & Panel Schedule with All-Star Creators Behind SUBZERO, THE NIGHT MOTHER, EAT YOUR HEART OUT, and More!

First Comics News - Sun, 06/09/2024 - 13:28
Meet 2024’s Most In-Demand Writers and Artists! Plus: Free Advance Review Copies, Giveaways & More! PORTLAND, OR (June 7th, 2024) – Oni Press, the multiple Eisner and Harvey Award-winning publisher of groundbreaking…
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Raise Hell #2 preview

First Comics News - Sun, 06/09/2024 - 13:09
Raise Hell #2 Written by Jordan Alsaqa Art by Ray Nadine As the new school year gets underway, Victor, Reeves, and Miri quickly find their new demonic familiar won’t be…
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Stalwart Keeps Expanding

The Splintered Realm - Sun, 06/09/2024 - 13:08

Stalwart keeps selling more copies on DrivethruRPG, and I am so grateful to everyone who has purchased a copy and said nice things about it :) Thank you!

The more time I spend on this game, the more amazed I am by its simplicity and applicability. I spent 40 years (no hyperbole) trying to write this game. I have entire notebooks filled with dice mechanics and brainstorming and notes and sketches of how to build a dice system that would be flexible enough to apply to any superhero situation, but also simple enough to be able to play without ever looking at the book. 

Seriously, once you know the dice (4, 6, 8, 10, 12, 16, 20) and know how to cut those numbers in half (2, 3, 4, 5, 6, 8, 10), and know how to cut THOSE in half again and round down (1, 1, 2, 2, 3, 4, 5), you know everything you need to know. That's the entire game. But, somehow, it still feels like it encompasses the full range of supers, and allows for a lot of nuance within what is a very simple framework.

The other thing that lets me know the design is pretty good is that every time I come up with a new problem, the game already knows how to solve it mechanically. I just added about a dozen gifts to the Stalwart Companion (it's up to 9 pages now), and every weird, unusual gift immediately had the most logical way to solve it in game. Part of the design trusts the GM in setting thresholds for challenge ratings (4, 8, or 12... with a 'default' setting of 6 if you really have no idea). Once you grasp that 4 is kinda challenging, 8 is pretty challenging, and 12 is like super challenging, you can solve anything that comes up. This also should make it really easy for players and GMs to develop custom gifts that are not in the rules. I think I'll add some suggestions to the GM section how to do that.

I've also gotten some feedback, and as a result I have two things I've been added to the companion: the first is point-build (rather than random) character generation. Again, it was an easy add, and I think it makes a lot of sense. I tied the number of gifts you get to your force (your power SV), because characters with higher power are likely to have more powers, and this allows the player to decide how many gifts they can get by allocating the points to power. The character you end up creating with this method is pretty much typical of a character you would get through random generation, so I don't see one as giving you 'better' characters... they're just different ways to solve the same thing.

Second, I'm adding some rules about stabilizing dice results on results (like damage). I like that superpowers have this large range of damage (D20 gives results of 1-20; so that cosmic energy bolt could potentially only deal 1 hit. I'm okay with that). However, for things like a tank cannon, it should deal more consistent damage in a narrower range. I think a reasonable alternative is to shift down 2 dice, but add that die's SV to damage. So, D10 (1-10) becomes D6+3 (4-9); D16 (1-16) becomes D10+5 (6-15). The average gets a little higher, but the range is narrower, and you cannot get the highest possible result. I like that option, and I think that players could choose this alternate damage for their attacks as well, if they so desired. D12 is the only outlier, and the stabilization is always superior to the standard die (since it still gives a 12 option, but the lowest result possible is 5). As I warn in the rules: if you are going to stabilize your dice, your enemies will too! This is another one of those easy fixes that the game had already told me how to solve.


Hard Style Juice #3 preview

First Comics News - Sun, 06/09/2024 - 13:07
Hard Style Juice #3 Written by Clay McCormack Art by Ricardo Lopez Ortiz Kris goes into business for herself and gets information on her brother’s death in a brutal fashion.…
Categories: Comic Book Blogs


First Comics News - Sun, 06/09/2024 - 13:03
THE WICKED TRINITY (ONE-SHOT) It’s The Craft meets Mean Girls in the Archie Comics universe! Three new witches — Amber, Jade, and Sapphire (previously introduced in the sold-out SABRINA ANNIVERSARY…
Categories: Comic Book Blogs

ARCHIE DIGEST #351 preview

First Comics News - Sun, 06/09/2024 - 13:03
ARCHIE DIGEST #351 Features a new story by Bill Golliher starring Golden Age detective character Fran Frazer (updated for today as a true crime podcaster), introducing her cat, Stinger! Preview…
Categories: Comic Book Blogs

DICK TRACY #2 preview

First Comics News - Sun, 06/09/2024 - 13:01
DICK TRACY #2 (W) Alex Segura, Michael Moreci, Chantelle Aimée Osman (A) Geraldo Borges (C) Mark Englert (L) Jim Campbell THE SAGA OF DICK TRACY CONTINUES IN A NEW ONGOING…
Categories: Comic Book Blogs

Some Stalwart Musings

The Splintered Realm - Sat, 06/08/2024 - 03:05
It's been a good week! Already, I've sold a few dozen copies of Stalwart - but FAR more importantly, people seem to genuinely like it and are talking about it. I'm very happy to have a game that people are demonstating genuine enthusiasm for. Thanks! The game keeps trending in the top 30 games under $5 (I've been on and off the front page a few times). It's very heartening.
Over on the Stalwart Age blog, I posted two things: the first issue (in prose form) of Skye Stalwart: The Girl Who Fell to Earth and an 'interview' with creator Byron John. Back in the day, I was always as interested in the interviews with creators (sometimes moreso) than with the thing that they created. To read an interview with John Byrne or Dave Sim would be the highlight of my week. I LOVED getting behind the scenes with the creative process and the politics of the world of comics. It's fun for me to be, in the most meta way possible, creating multiple layers: the game/comic world, but also the world of the people behind these comics. I'm creating the comics that are created in an alternate reality. 
I've made a bit of progress on both resources (linked on the left there) - I like how the World of Stalwart especially is coming together. I also like how the game design forces me to continually get things to the point where they are just barely not hand-wavey, and have just enough mechanical and structural support that they hold together as actual gaming. It's kind of like punk in this way (except it's nothing like punk, just to be clear) - it's like, how much can I make this sound like random noise while still having an actual structure that just barely holds it all together? I'm enjoying that 'living on the edge of chaos' mindset. There is just enough structure to keep the game together, but not a whit more. The master table on page 1 holds it all together. Everything fits in that one chart. There are no mechanical subsystems. I have to figure out how the new element I want to add fits into that structure, and it's leading to some cool discoveries. 
This has been a crazy week at work, but I finished the gauntlet tonight - so this weekend, I hope to get some solo gaming in... I would like to play Skye Stalwart and see how she does against some new villains. It's time to start building her rogue's gallery...


First Comics News - Fri, 06/07/2024 - 20:18
Available July 3, FREE MARVEL MUST-HAVES: JULY 2024 #1 collects three iconic modern Marvel stories perfect for new readers!   New York, NY— June 7, 2024 — Earlier this year,…
Categories: Comic Book Blogs


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