I have a hankerin’ to do some solo gaming, but I’m also gearing up for a few weeks of teaching along with directing the play and then eventually the musical, so odds are good that I won’t be able to work on much gaming stuff. We’ll see.
I have flipped through all three of my current games - Army Ants, Hack’D & Slash’D, and Stalwart ‘85, and couldn’t decide which one to play. I started a pros and cons list to see which system to go with, but ultimately decided that I should let the dice determine everything, starting with which game I’m going to play. This is the most consequential D6 roll of the entire thing: 1-2 = Army Ants, 3-4 = Hack’D, 5-6 = Stalwart ‘85. 4. Hack’D it is. Well, I can put all my dice away except for a D12 or two. Makes things simple.
There are 11 pregens in the core rules. I will use one of those. A 12 will mean that I use likelihood dice rules to determine my character… I roll D12 and get 7. I will be playing a jovial dwarf myrmidon. I decide to keep his stats, but to swap out the axe for a hammer. It’s a cosmetic change, but I already think of him as a little Thor (maybe give him a name like ‘Toren’ or ‘Tohr’ to hit the nail right on the head). He is a ‘jovial’ dwarf, so I cannot give him the classic ‘angry last dwarf of a fallen clan background’, since ‘jovial’ does not imply drunken or traumatized - it implies cheerful, friendly, and of good humor. I will use likelihoods to determine why he is adventuring to begin with…
Searching for a lost relic? Possible. 8. Nope.
Came upon a map? Possible. 7. Nope. Hmmm. Those were my big two.
Looking for a lost family member? 3. Yep.
Okay. I roll those same two likelihoods, and get a 2: the map. So, his uncle had a map to a hidden treasure, and went off in search of it, never returning.
I look up some Norwegian names and like Torvin. That’s not bad. It’s a little close to Thorin from the Hobbit, so maybe I’ll look in another direction. I’ve used the names Hewn and Cairn before for dwarves. I like Cairn the most, so I stick with that. I also change around his gear a little bit, setting him up to be a little more defensive. Between his shield and his higher than normal Hits, he should be pretty durable for solo play...
Cairn Torvinson of Clan Thunderforge, Jovial Dwarf Myrmidon 1
Armor 2; Hits 12; Move 60’; Hammer (3) and Shield (2)
Might 4; Mind 1; Reflex 1
Brawler; Fortitude; Two Weapons; Warrior
Leather Armor 1; Shield; Hammer 2
He attacks at +2 with melee weapons, and deals +1 damage. He attacks with both hammer and shield each round.
Setup
He last knew that his uncle Toren (younger brother to Torvin) had set off in search of treasures. He had a map to a hidden vault in the Ruins of Trasik, near the village of Daggerford. The adventure opens as he arrives in Daggerford with 3 gp in his pocket, his payment for serving as a guard on the caravan’s journey from Fort Mistledawn.
We you can plainly see, I failed to provide any updates on my July plan to do an Army Ants file card a day... life just happens that way I guess. It's been a busy few weeks, so I thought I'd give an update and then talk a little gaming stuff...
On the health front, things are doing well. I had a scan done last week, and it showed that tumors are stable and slightly improved from my last scan six months ago. Since I had paused treatment in there for a few months, that's about the best I can expect. I have started the next round of treatments, and we're going to be adding in another treatment, so I've got a full calendar of getting needles in my arms lined up for the next several months. I feel good, I'm exercising a lot, and I've lost a little weight, so very positive on that front.
I actually feel good enough that I've accepted some long-term gigs. I've got a 5-week substitute teaching assignment for September and into October teaching English 9 (which I did for a decade, so it's pretty easy), and I'll be directing the play and musical at the high school this year, which I'm excited about. I'm very blessed to have these opportunities, and they make me feel productive and useful. It reminds me of Marge Piercy's poem, To Be of Use... and, of course, of Tennyson's Ulysses.
On the gaming front, I have a hankering to do some solo gaming that I can pop in and out of for 30 minutes here and there. I have three games that I really love - Hack'D & Slash'D, Army Ants, and Stalwart 85, and all three have strong reasons that I could pick them to play. I've spent a little time in the last few weeks reading through all three, and each game has some nifty things I could do, and places I'd like to expand and explore facets of the game. I'd love to be able to just focus on one for a bit and generate some significant content (maybe even a sourcebook!) through actual play, but I have no idea which game to pick.FWIW, here's a drawing I did of a character I made for Hack'D and Slash'D - I was leaning that way earlier this week, but then I got distracted by flipping through Army Ants and Stalwart '85, so now I'm not sure... I'll let you know when I make up my mind (or I'll blog about my thought process)...
I would think that any mission involving Dr. Weevil would require that he be brought back alive - I like him too much as a squirrely little nuissance to have him killed off entirely.
I've done a little bit of housekeeping here on ye old blog, and I've also shifted (as you can see) to an Army Ants theme for a bit, since that is where my head is right now. Of course I've got the core rules available as a PWYW download or (if you love killing trees as much as I do), it's also available in print.
Furthermire, I've started a series of posts following an actual play experience. You can see how the game works and following along with my silliness.
I've also got an Army Ants Companion going. This should be a full release at some point, but for now I'm keeping everything new that I create in a separate document that you can access and use as you see fit.
Semper Formica!
Anyhow, I feel like making an ant and taking him on some adventures. I’ve been doing some Army Ant writing, and I have some ideas for things to do with that IP (ooh, look at me. I have an IP).
When I was ten, my first three GI Joe action figures were Flash, Breaker, and Stalker. I didn’t like Flash too much, because the whole sci-fi thing didn’t fit with GI Joe to me. I didn’t want my GI Joe getting into my Star Wars. Breaker was kind of boring, because he was a communications officer. Stalker was cool. He was the team leader. He had camo.
As you might have noticed, some of my Army Ants are inspired by some GI Joes, but I’ve never built my homage to Stalker. Time to fix that. I like that history ties Stalker and Snake Eyes, and that both Tracker and Zak are black ants - gives them a bit of kinship.
I ended up in the hospital for a few days this weekend (I'm doing much better now), and ended up channel surfing (which I never do). This gave me a chance to watch the History of the Navy Seals on A+E (as well as some wrestling documentaries), so it was an entertaining day. That also inspired me in this direction.
While the rules state that you start at level 2, I’m going to start Tracker here at level 3, so that he can survive solo for a bit. This gives him the following:
Level 3
100 Mission Points
D8 Action Die
I have 30 points to distribute among traits. I’m going to make him a Ranger, which means he has to have at least D8 Spirit (and he’ll get +1 edge with Spirit checks)... I don’t want to go less than D6 anywhere, because he’s solo, and I don’t want any glaring holes. I’m going to lean heavily into Spirit (since he’s going to have to sneak past a lot of foes to survive on his own), and I’ll lean towards Reflex over Body (small and fast is his game)...
Body D6
Mind D6
Reflex D8
Spirit D10
The character I made for the core rules has very different Traits, even though they are both Rangers. This makes me feel good - you could put together a team of Rangers and have them be versatile.
As far as skills, he has 8 points (since his action die is D8), and must have Nature +1 and Stealth +1. Random thought - Nature should include swimming. If I’m trying to swim against a current, I would roll Might + Nature to do it. I sense some house rules (or GM guidance) coming up…
Going through the list, I also like Aim, First Aid, and Infiltrate for him. All are needed on some level. Aim is important for everyone, but first aid/infiltrate are secondary to my character. I go back and forth between Aim or Stealth for the +3, but end up with Aim - the higher die and automatic +1 edge give me a lot of power already in Stealth without the extra +1 point allocation, but that +1 aim might be really important.
Tracker, Ant Ranger
Level 3 (Action Die D8) 100 XP
BODY D6 | MIND D6 | REFLEX D8 | SPIRIT D10
+1 Edge SPIRIT Checks
Aim +3 | First Aid +1 | Infiltrate +1 | Nature +1 | Stealth +2
As far as rank, I roll D6+0 and get 1. He started as an A-1 Private. He got an automatic bump in rank at level 3, but he might have advanced during level 2. He would roll D6+2 after each mission, and he’d have completed an average of 7 missions (since a typical mission grants 10 MP). I’ll roll D6+2 seven times and see what happens…
5+2=7. He moved to A-2 after his second mission.
3+2=5. Nothing.
3+2=5. Nothing.
6+2=8. Moved to A-3 after his fifth mission.
5+2=7. Nothing.
1+2=3. Nothing.
5+2=7. Nothing.
Upon turning level 3: 5+3=8. He gets to move to Corporal, 2nd Lieutenant, or Petty Warrant Officer. The reality is that with his lower Mind, he’s unlikely to get higher results, and staying as an enlisted soldier is going to be his best bet. Besides, the character he is based on is a sergeant, so I kind of have to go that route… A-4 Corporal he is!
This gives him 30 Clout (from being level 3) +15 (from his rank), for a total of 45. He starts with a basic kit (free). I’ve decided to add a weapon to the game, so I’m having him take an AM-3A spitfire rifle, with more damage but compact range:
AM-3A Spitfire Rifle
(20 Clout | D6+1 | Range 20)
This powerful, short-range weapon was designed for use in tunnels.
This is 20 clout, leaving him with 25 to go. I really want him to have a silencer (6 clout; 19 left). He’s got camouflage fatigues (4 clout; 15 left), and I’ll get 2 field grenades (2 clout), 2 smoke grenades (2 clout), 6 aid kits (6 clout). He now has 5 clout left. I go with binoculars (4 clout), and use the extra clout point to get another field grenade.
Standard Issue Gear
AM-3A Spitfire Rifle + Silencer
Camouflage Fatigues
3 Field Grenades
2 Smoke Grenades
6 Aid Kits
Binoculars
I now have to work out my other stats, based on what I’ve done so far:
3 Actions Per Round (from being level 3)
Defense: 7 (half of his Reflex is 4 + his level of 3)
Armor: 0 (because he's not wearing anything)
Grit: 18 (because of D6 Body x level)
Move: 3 (everyone starts here)
Moxy: 3 (from his level)