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First Comics News - Sun, 03/28/2021 - 07:05

Think Big Studios Released Live-Action Fan Fiction Film Harley Quinn – Blazing Shadows

Free 35-minute film released on YouTube, telling the story of Harley’s redemption from The Joker

BERLIN – Mar. 28, 2021 – Think Big Studios released its new 35-minute-long fan fiction film Harley Quinn – Blazing Shadows on YouTube. Produced and directed by Thomas Bernecker, who also financed the project, the film represents the work of a team of movie business professionals who collaborated on its creation in their free time over a two-year period. The film tells a new chapter in the story of Harley Quinn, a character who was made famous as a sidekick of The Joker in the Batman comics and movies.

“We have always seen Harley as so much more than just a supporting character,” Bernecker explained. “Harley Quinn has the full potential to exist as an independent character. My wish, as a fan of Harley Quinn, was that there should be a film in which Harley plays the leading role and that we should be able to experience her character in all its facets.” The 2020 film Birds of Prey proved that Harley works very well without The Joker and Batman.

In this spirit, the filmmakers deliberately chose the classic comic version of Harley, where she wears her jester suit, but without the jester’s cap. Bernecker added, “In our opinion, this version of Harley is still the most popular original—the one we fell in love with in the comics and Batman.” Formally named Dr. Harleen Frances Quinzel, the Harley Quinn character previously appeared in Batman, the Animated Series and Suicide Squad.

Harley Quinn – Blazing Shadows tells the story of Harley’s redemption from The Joker. Taking place about five years after her breakup from The Joker, it reveals that Harley has moved back to her hometown Brooklyn, where she grew up, and now lives in a relationship with her girlfriend, Poison Ivy. However, after all these years in her now quite “middle-class life,” she slowly starts to long for the good old days, when she robbed banks and was guided by great feelings for The Joker and had many great adventures.

As these feelings of doubts, pain and fear swirl around Harley, the audience experiences the awakening of Kitsune, the master of fire and fear. What Harley doesn’t know is that Kitsune draws his existence and power from her self-doubt. He digs deeper and deeper into Harley’s psyche until he finally meets her greatest fear: The Joker himself. For Harley, this turns into a fight against the dangerous love of The Joker. The film culminates with Harley having to decide a direction for her life. Will she remain in her new, self-determined life together with Poison Ivy or her old ego under the seductive leadership of The Joker?

As a fan movie based on characters owned by Warner Bros. and DC Comics, Harley Quinn – Blazing Shadows cannot engage in any commercial activities of it own. “We want to respect the copyrights and make no profit from the creative and marketing power of the creators,” said Bernecker. “It is rather an appreciation for the creators and the lovingly designed characters and worlds around Harley Quinn, Joker, Batman and Gotham.”

Bernecker financed the complete production out of funds he earned from commercial work as a director and filmmaker for large companies. Approximately 80 filmmakers from various countries, including Germany, France, Austria, England, USA, Vietnam and India, participated in the film. The film was shot entirely in Berlin during eight days of shooting in December, 2019. The location for the “Arkham Asylum,” which comes from the Batman Comics, was a former Stasi prison in Berlin.

The 35-minute film is of cinema quality, ideally to be watched on a big screen. For instance, it features sound that was mixed in a professional sound studio for cinema screenings, ready even for 7.1 surround sound.

Categories: Comic Book Blogs

Appendix N Musings - Michael Moorcock's 'Kane of Old Mars', & an OSR Sword & Science Fantasy Campaign Set Up

Swords & Stitchery - Sun, 03/28/2021 - 06:30
 As was said last blog entry there's something very distinctive about Michael Moorcocks's Kane of Old Mars series. The Michael Moorcock, Kane of Old Mars (Warriors of Mars/Blades of Mars/Barbarians of Mars) (Lancer, 1965) books are a homage to Edgar Rice Burroughs Barsoom books. But they have a very distinctive flavor because the war between Law & Chaos on Mars is far closer to the fight between Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs


First Comics News - Sat, 03/27/2021 - 22:26

New York, NY (March 27, 2021) – American comic book writer, editor, and letterer, Erica Schultz, best known for her work on Daredevil will be launching a Kickstarter campaign for her newest graphic miniseries, The Deadliest Bouquet on May 11th.

The Deadliest Bouquet has murder, secrets, and family drama wrapped up in 1998. Three estranged sisters trained by their Nazi-hunting mother must come together to help solve their mother’s murder…and try not to kill each other in the process. Rose, Poppy, and Violet were all trained in the art of espionage and assassination by their mother, Jasmine. When they were old enough to survive on their own, Poppy and Violet left home, with Rose, the oldest and “responsible one” remaining to help Jasmine run the flower shop. When Jasmine is found murdered in an apparent botched robbery, Poppy and Violet return home to New Jersey to confront old demons, dig up buried secrets, and solve their mother’s murder. With the sisterhood and family drama of Charmed and the aesthetic of Singles, it’s grunge meets pop meets enthusiasm for the new millennium.

Working with Schultz on The Deadliest Bouquet is interior artist Carola Borelli (Destiny: NY), colorist Gab Contreras (The Final Girls), cover artist Kevin Wada (Buffy the Vampire Slayer, Scarlet Witch) and editor James Emmett (I Am Hexed).

This is a story I’ve worked on for several years, so to see it come to fruition is long overdue. James helped me find the through-line for the story, and Carola and Gab’s art just brings it to life.”

The Kickstarter campaign will be asking for $20,000USD to fund The Deadliest Bouquet mini- series (five issues) and send it to print.

Categories: Comic Book Blogs


First Comics News - Sat, 03/27/2021 - 21:33

Female Force: Dolly Parton

Writer: Michael L. Frizell

Artist:  Ramon Salas

Release Date: 3/31/2021

Print and Digital 

The woman famous for proclaiming, “It costs a lot of money to look this cheap,” has proven to be a powerhouse singer, songwriter, multi-instrumentalist, record producer, actress, author, businesswoman, and philanthropist. The ascent of country music superstar Dolly Parton from modest means to the most honored female country performer of all-time is empowering and inspirational.  Alternate cover by famed comic book artist Dave Ryan.


Power of the Valkyrie: Chronos Edda #3

Writer: Chris Studabaker

Artist:  Mannix

Release Date: 3/31/2021

Print and Digital 

As the Valkyrie’s fate draws nearer she seeks to understand the elusive nature, the future, and ancient myths in which she has become entangled. In the aftermath of Kostr’s hospital attack Suzanne decides it’s time to be proactive in her fight, but Thor and Odin disagree. Shunning the Norse gods, Suzanne arrives at the great World Tree and finds a new level of clarity and confusion when she meets the three strange women who create the fate of all existence. Kostr, the demi-god who has foreseen her doom, arrives and Suzanne prepares to meet her fate.


Odyssey: Solo

Artist:  Abdullah, Carl Riely , Norm Breyfogle, Eduardo Mello, Esdras

Writer: Erica Carlson-Schultz, Chad Rebmann, Scott Davis, Darren G. Davis, Nick Lyons

Release Date:  3/31/2021

Print and Digital 

For twenty years, TidalWave which started at Image Comics has been known for developing mythological characters into modern day world.  This new graphic novel showcases some of the best one-shots from over the two decades such as Atlas, Medusa, Camelot, Venus, Valkyrie, 10th Muse, Orion the Hunter and more.  Featuring art by late comic book legendary artist Norm Breyfogle and a cover by DC Comics Mike S. Miller.

Categories: Comic Book Blogs

Nod by Nod - October 2010 (#5)

Deep Sheep - Sat, 03/27/2021 - 20:14

Over at https://landofnod.blog/ you can find posts by John Stater called Dragon by Dragon where he reads through an issue of Dragon Magazine and gives his thoughts about it. I recently bought a big pile of NOD Magazine and thought I would return the favor and go through each issue similarly.

NOD #5 is 83 pages with a striking cover of Death taking a knight. It begins with Eat, Drink, and Be Scary! which is 6 pages detailing about 25 different kinds of vampires from many different mythologies. An example would be the Tlahuelpuchi, which are not undead but cursed from birth to feed on blood once per month. They take the form of a vulture at night when they go to hunt but resume their normal form when they enter a house. They usually live with their families who hide them so they do not also become cursed. 
After that is Medieval Mining which gives us the basics of actual mining techniques in 2 pages and then goes on for 13 more pages detailing the many stones and metals which are mined: the ore it comes from, what it looks like, types of rock the ore is associated with, the methods of mining (and smelting), its uses, and its general value. Very useful stuff if you want adventures investigating a mine!
My favorite class to play in D&D is an illusionist. I love being able to use illusions in creative ways in order to solve problems. Here, The Illusionist takes 8 pages, most of which are spells. This version does not prepare spells but uses spell points instead. they gets 2 spell points at 1st level and each spell level costs 1 point. All of the illusionist's 1st level spells are new  and then there is a mixture of old new spells all the way up to level 9 spells. (Only the new spells are detailed in NOD #5. The rest are in Swords & Wizardry.) I have not played this version of the illusionist but it looks like great fun and I would love to try it out.
Next is the feature article, Ibis - City of Sorcerers, which is a city-state dominated by magic users. The theme given is "ancient Egypt in Renaissance costume". It is a huge city, detailed like NOD's hexcrawls, going for 25 pages. There is even a Court of Spirits, where on moonlit nights, you might experience Fairyland effects.
The second level of the dungeon The Pleasure Palace of Izrigul, introduced last issue is next. There are 8 pages where the cultists "play in their weird, profane wonderland." All I will say is that there is a Wine Elemental.
We then get a preview of John Stater's Mystery Men! RPG, and he shows the basic conceit of scaling up the D&D attributes and using experience points to buy levels and superpowers to make D&D a superhero RPG. To get powers, he recommends just using spells and this formula to determine the experience point value: spell level x caster level x 100. Many sample characters are given to show what can be done using this system. I have played the 2nd edition of the Mystery Men RPG and it works quite well. I recommend it.
Finally, there is part 4 of Phantastes. There are only two RPG notes this time: one about Fairy Shadow and one about the Fairy Palace. Both are cool concepts for use in any game that uses Fairyland.
NOD Magazine continues to be quality material. You can get the PDF of issue #5 at Lulu or in print at Lulu.

Categories: Tabletop Gaming Blogs

Torchwood: Madam, I’m – PRE-ORDER NOW from Big Finish

Blogtor Who - Sat, 03/27/2021 - 18:24

The 1950s called and they want their aliens back! Samuel Barnett returns as agent Norton Folgate in a full cast Torchwood audio adventure to remember Due for release by Big Finish in July 2021, Madam, I’m sees the return of Dervla Kirwan as Norton’s boss Lizbeth Hayhoe. Set in the heart of 1950s Torchwood Soho, […]

The post Torchwood: Madam, I’m – PRE-ORDER NOW from Big Finish appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Astonishing Swordmen & Sorcerers of Hyperborea, Michael Moorcock's 'Kane of Old Mars', & an OSR Sword & Science Fantasy Campaign Set Up

Swords & Stitchery - Sat, 03/27/2021 - 18:08
 Alright several weeks ago before the current Sword & Sorcery run that we've been on at the table top level. Things got pretty interesting before DM Steve's schedule with work fractured our current campaign. So its been a bit of mad scramble to get back on track but last night a phone call proved quite good with him feed us some Sword & Planet notes.  His proposel was simple use Astonishing Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Doctor Who’s Tennant and Moffat Reunite for Inside Man

Blogtor Who - Sat, 03/27/2021 - 13:30

The stellar cast of Steven Moffat’s Inside Man has been announced – including David Tennant! Steven Moffat’s next project, Inside Man, is coming to BBC One and Netflix next year and this week the team have announced the main cast. And it includes some names very familiar to Doctor Who fans. Because Moffat is calling […]

The post Doctor Who’s Tennant and Moffat Reunite for Inside Man appeared first on Blogtor Who.

Categories: Doctor Who Feeds

The Cape of Old Daemons, Dungeons & dragons adventure review

Ten Foot Pole - Sat, 03/27/2021 - 11:11
By Michael Raston Gorgzo Games Ordure Fantasy d6/OSR Lower Levels

The Cape of Old Daemons is on the fringes of The Red Sun Kingdom. Ancient wrecks and ruins of an age filled with magic and technology are littered across the cape. The Prodigal Caravan, a nomadic tribe of wizards has settled here, attempting to pick clean the ruins. A camp of Red Sun Agents watches over them, ensuring anything of value is returned to the King. Tension simmers between the two groups, while beneath the earth The Hookmen plot the downfall of all …

Let’s see …
A one page Mork Borg called Putrud Dungeon Rites of Pestilence? PASS.
A Frog God adventure about St Patrick’s Day? PASS.
A Joseph Mohr adventure about the city sewers? PASS.
See, I CAN learn new tricks!
A vaguely science fantasy setting that seems to be a mashup of Gamma World and Dark Sun? TAKE MY MONEY!!!!

This 21 page “hexcrawl”/setting describes 24 adventure regions and seven home base regions. It is flavorful enough, but its use of random tables detracts from play rather than enhancing it, reading to an incomplete vision. I’ve got three things to talk about here. The mythology of the setting, the use of random tables, and the nature of hex crawl encounters. 

We’ve got the Prodigal caravan a group of wizards that live in towers on top of giant wagons. A huge camp gathering. They act as a kind of home base and faction. Then there’s the Red Sun Men, agents of The Undying Autarch, The Red Sun King. Skin tight leotards covered by voluminous robes. Another faction. This, alone, should give you an idea of the ideas set forth in the booklet and how they hint at deeper mysterious, and the joy that brings to the DMs mind. The designer starts off solid here. He hints at things. Brief imagery, that encourages your mind to race to fill in the gaps. Which is exactly what good writing should do. 

The setting is a kind of Gamma World/Dark Sun thing. Oracle of War made me view Dark Sun in a new light, scavvers on the edge of civilization, but was still a little too … staid. Slightly less control was needed on the edges, a Deadwood like place with little government … but slightly more than the implied Gamma World setting of “only your TL1 village of twenty huts remains.” 

And the setting isn’t exactly post-apoc, at least not how its generally imagined. This isn’t the magical ren-faire post apoc of Dark Sun or the recognizable future post-apoc of Gamma World. There are no guns or cars. It’s more “here are three small pink pyramid crystals.” It’s more like a crashed spaceship tech in which you have absolutely no foundation in figuring out what things could do. This is great since it multiplies the mystery, and, it also begs the question What is Post Apoc? Why is this setting post-apoc? It is because its described that way. Ruins, finding weird things in them. That’s post-apoc. But, if you find some ioun stones in a fantasy dungeon is it post-apoc? With just a little tweaking what you could have here is a kick ass Points of Light game, just like in most other “borderlands” types games, but without the implied tech. Hmmm, maybe that’s it: this is a post- apoc setting without the implied futurism of Gamma World or the retro-steampunk shit of Dark Sun. It’s DIFFERENT. 

Oh random table, what hath thou wrought? Everything in this is generated by a random table. Each of the “hexes” gets three rolls of a d6, and three different d6 tables describe the hex. There are six of each type of hex and six entries on the tables. Thus you are getting some kind of unique combination, but not much else. Thus you might roll what the exterior of a Bone Ruin looks like, “sloppy slag heaps cooled molten metal dripping from exhaust pipes jutting from the ruin. Combine this with a roll on the interior table “Choked with metal middens of cogs, chains, screws, bolts and the like. These crawl with palm sized rustmites (Health 1), fat and vicious from the neverending feast of scrap. Rustmites will attack if their middens are disturbed, swarming and easily melting flesh with acid dripping mandibles.” And then a roll on the “filled with” table: “A thick iridescent dream fog – stalked by rainbow drenched silhouettes who shimmer out of existence when examined.” Ok Mr DM, run that!

But, why is this content being generated randomly? These are a couple of sentences each, for each of the three tables. This is not a minimalistic wandering table with another motivations tables in order to spark some in-game riffing quickly. These are the core locations. They are finite. Why are they random? I have to think that the content would have been better,m the locations more interesting and more interconnected, if the designer had kept this randomness out and had just rolled and created their own, and then tweaked them to build them in to more than the sum of their parts. The location map is set up for the DM to roll ahead of time and record the results on it, which is nice, but why? Why random? It feels like people don’t know how to use random tables anymore. (Also, the map icons for two of the locations, the vat fields and vt gardens, are VERY similar. I might have given them a bit more differentiation.)

This is a hex crawl. It doesn’t have hexes and there are no crawl rules, but it’s a hex crawl. There are locations that you travel from place to place and you get a brief little snippet of text that the DM must then turn in to an adventure. That example I gave earlier, do reread it. That’s whats generated for one “hex” in the bone fields. (Ok, there’s two more tables for exploring chambers inside.)  From that the DM has to run the game. I’m not saying it’s bad, but what I am comparing it to is a typical hex crawl, because that’s what is most resembles. Not from the “we go visit locations outside standpoint” but rather from a “now run a game from this hit of text” standpoint. Is that an hour of gameplay? A session? Who knows, it depends on how much the DM riffs on it. And herein we have the hex crawl dilemma. Things like Carcosa, Isle of the Unknown have THINGS. “Here is a thing.” Here is a giant parrot bird. There is no action or situation implied. “This hex contains a giant bird that looks like a parrot.” Wilderlands and John Stater hexes tend to present situations. “12 dwarves are hunting a giant bird; they started as 100.” One implies a static thing while the other implies a dynamic situation. Guess which is better? This is less Wilderlands and more Isle. It’s generating locations to explore (which to be fair IS what its supposed to be doing) but they don’t feel like situations, they feel static. Really really well described/evocative, but, more static than dynamic. Again, I think, the nature of using a table to generate it rather than designing it. 

Faction play is present, as the publishing blurb implies, and the loot and “mutations” (unfair! They don’t seem like mutations at all. This just seems like a freaky place) are great. The whole fucking thing is great. I love the world this thing takes place in. I just don’t think it follows through to its potential because of the random generation and the static environments that tends to create. I REALLY fucking like it though, but, Gamma World is number one in my heart of hearts.

This is $5 at DriveThru. The preview is seven pages. You get to see how the tables are used in the generation of serfs in the home base area. Not a great example of locations explored, but it does give you an idea of how things are going to go.


Categories: Tabletop Gaming Blogs

Aggroach: New Monster

Zenopus Archives - Fri, 03/26/2021 - 21:56

A new monster for the Forgotten Smugglers' Cave adventure, which starts here.

illustration by Lore Suto


Least Large Huge Giant (Adult) Move 150 feet/turn 120 feet/turn 90 feet/turn 60 feet/turn,
30 feet flying Hit Dice 1 hp 1/2 1 2 Armor Class 7 6 5 4 Treasure Type nil nil nil nil Attacks 1 1 1 1 Damage 1 hp 1d4 1d6 1d8
A large, aggressive cockroach that has recently invaded the region of Portown, likely brought in with smuggled goods from afar. The earliest encountered specimens were only one foot long (the least aggroach*), but unfortunately these were merely the earliest instar (stage) after hatching. The most numerous of the forms, these are, luckily, often eaten by those hardy predators that can stomach them, like giant rats. The survivors, however, grow and toughen with each molt, until finally transforming into the adult form, the winged giant aggroach, which is as long as a halfling is tall.
An omnivorous hunter, an aggroach will attack by rearing up on its hindlegs and then lashing out with the razor sharp spines on its forelegs. Like their smaller kin, they are somewhat social, hunting in packs with similarly-sized members (e.g., 2d6 least, 1d10 large, 1d6 huge, 1d4 adults). 
When killed, an aggroach will release a "death stench" to warn away other members of its species (make a morale check or flee). This smell is revolting to humans and their kin, and thus anyone who delivers a killing melee blow to one must make a save vs poison or attack at -2 for 1d6 turns (save at +1 for the least, and -1 for the giant). It is rumored that various wizards in the area are now paying for intact larger specimens so that they might study the stench-producing glands in order to determine if they have any practical application in magical research.
*See One-Hit Point Monsters (2013)
Categories: Tabletop Gaming Blogs

OSR Commentary - Weird Tales Judges Guild Wilderlands of High Fantasy Campaign Idea

Swords & Stitchery - Fri, 03/26/2021 - 18:49
"Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of Fantasy is the ultimate epic high fantasy setting. The Wilderlands of High Fantasy was the first campaign setting ever fleshed out in print for fantasy roleplaying and now Necromancer Games brings this classic Judges Guild setting to you!"Recently the Bundle of Holding For Astonishing Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Larchive Friday – Lar Trek: TNG

Looking For Group - Fri, 03/26/2021 - 18:16

Fridays, we open the Larchives, Lar’s extensive archive of art work oddities, and share a few pieces. I’ve talked up what I like about Lower Decks, as a series, but my appreciate doesn’t end there. Lar offering custom avatars inspired […]

The post Larchive Friday – Lar Trek: TNG appeared first on Looking For Group.

Categories: Web Comics

Rare Target Books Reprinted in Doctor Who: The Essential Terrance Dicks – PRE-ORDER NOW

Blogtor Who - Fri, 03/26/2021 - 17:31

Coming this August is a two-volume celebration of a much-loved storyteller.  The Essential Terrance Dicks collects ten of his best Doctor Who novels, as chosen by fans Terrance Dicks was at the heart(s) of Doctor Who for over 50 years – from joining production of The Invasion in 1968 as a Script Editor to his […]

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Categories: Doctor Who Feeds

Velvet Eggs

Moogly - Fri, 03/26/2021 - 15:04

Whether they end up in the Easter basket, in the play kitchen, or in an elegant dining room centerpiece, these Velvet Eggs are right at home. Crochet some modern, luxe, and kid-friendly eggs with this free crochet pattern on Moogly! Disclaimer: This post includes affiliate links; materials provided by Yarnspirations. Last Minute Make These Velvet...

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Categories: Crochet Life

Don’t post it! Six social media safety sins to say goodbye to

Malwarebytes - Fri, 03/26/2021 - 13:50

If you or anyone you know is committing the below social media sins, it’s time to change that habit of an online lifetime. Even the most innocuous of things can cause trouble down the line, because everyone’s threat model is different. Unfortunately, people tend to realise what their threat model is when it’s already too late.

With this handy list, you’ll hopefully avoid the most common mistakes which are served up to social media with a dash of eternal regret.

Don’t post: credit card information

Yes, people do this. Someone is issued a new credit card. Perhaps it’s their first and they’re really excited. They want to tell the world…and they do it by posting up un-redacted shots of the front and back of the card. If they’re really unlucky, they’ve left bits and pieces of personal information on the same profile or elsewhere. I’m not sure why, but these posts often stay online long after hundreds of people have replied with “Delete this!”

It’s a mystery we may never get to the bottom of.

Don’t post: medical information

This is quite a timely one. Various forms of medical data are very popular on social media right now, especially due to the pandemic. Got a nice health and wellbeing story? Off it goes into Twitter or Facebook. This can bring problems, however. Back in 2017 we looked at the trend of posting X-Rays to social media. Even where people thought they’d redacted everything, some details still slipped through the net.

Wind forward to 2021, and we have people posting vaccination selfies. Those are fine. However, close ups of the sheets / slips detailing patient info in relation to their vaccine are not. There’s plenty of folks posting these images up from all over the world, which is to be expected. We beg you to ask yourself if you really need to post it and, if you do, please redact most if not all the information on these cards. You really don’t need it online.

Don’t post: visas and passport photos

Many immigration advice firms post to social media whenever they manage to obtain visas for their clients. That’s great! Well done. What’s not so great? Posting images of the client’s passport to social media, usually along with the visa, or other entry document.

Occasionally they’ll redact some of the data…but not all of the time. And even when name / address / D.O.B. is obscured, other elements are left visible. That could be their biometric residence permit number, or something else specific to their identity in their new country of residence. Given these are Government issued documents, it’s best not to post any of it online at all. There’s often steep fees for replacement documents, and I’m not sure if it’s any better if they need replacing due to negligence as opposed loss.

Let’s say “It’s probably worse” and resolve to never do it again.

If you’re a customer of organisations helping arrange visas and you know they have social media accounts? Feel free to keep an eye on their feeds, especially if you see they already do this. You’ll probably find yourself posted online at some point, and even with redactions applied this feels like a very uncomfortable practice.

Don’t post: personal information in customer service chats

Interacting with customer service reps on Twitter is something people do 24/7. It’s often one of the fastest ways to resolve an issue, but trouble beckons when people post the inner workings of their problem. Something wrong with an order? Missing screws for your DIY table? Milk expired 3 weeks ago?

Okay, but you don’t need to post everything to go with it. Order numbers tied to public accounts, screenshots of your order summary complete with home address listed, telephone numbers, we’ve seen them all down the years.

Is your delivery driver disputing that someone was in when they rang the doorbell? It happens, but you don’t need to post up a shot of the GPS indicator from their website showing exactly where you live.

All of this information is usable to some degree by people up to no good. It could be phishing, it could be doxxing, it might be stalking. Bottom line: start from a position of total redaction and only show what you absolutely need to.

If you’re taking the conversation to direct messages? Don’t post anything sensitive in there either, and that includes things like passwords.

Don’t post: vacations in real-time

Given it’s an age since anyone likely went on holiday, it’s worth dusting off one more golden oldie. If and when we’re all able to go on vacation, remember to control your travel experience ruthlessly.

We strongly suggest you post about your trip after you get back home. It may be appealing to get everything online as it takes place, but “I’m hundreds of miles away from my empty home” seems a bit dangerous to us.

This is especially the case if any of your profiles make use of geolocation, or you happily tag your home address in any geolocation service. You may as well hire someone to fly a plane over your house with a big banner that says “We’re empty for 14 days, come on in”. This isn’t a very catchy marketing slogan, but people up for a bit of burglary will love it.

Don’t post: the TMI selfie

This probably isn’t what you’re expecting it to be. However.

Something we regularly see on social media is the TMI selfie. This is an entirely boring and normal photo, with one major exception lurking. That pic of your nice new sofa in the front room? There’s a letter on the shelf with your bank statement on it. The Instagram-worthy snap of your meal? You can see a reflection of confidential work information on your laptop in the mirror. Finally received that delivery you’ve been waiting on and Tweeted it out? You left the label with your address on the box.

We let out guard down in places we trust. This often proves disastrous for people who prefer to remain a little bit anonymous on social media. The TMI selfie is usually brought to light by helpful followers of whoever happens to post it. Interestingly, unlike the credit card snaps, these usually get deleted swiftly. That’s definitely a good thing.

Keeping it safe on social

These are the social media sins which frequently have a negative impact on people’s lives when they least expect it. By avoiding them, you’re encouraging solid security and safety practices in all aspects of your life both offline and on. If you can think of others, we’d love for you to add some of your own in the comments.

The post Don’t post it! Six social media safety sins to say goodbye to appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Link Love: My Favourite Things This Week

Knitted Bliss - Fri, 03/26/2021 - 11:00


My Favourite Articles and Links This Week This is such a great idea- every hotel should have a book butler! How to support someone when you are also struggling. I love these illusions made from everyday objects! So creative, and cute. The most beautiful people. My Favourite Pins This Week When I was in my

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Categories: Knitting Feeds


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