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First Comics News - Wed, 11/24/2021 - 14:14

PORTLAND, Ore. 11/24/2021 — Horror fans rejoice! Razorblades: Small Cuts Special #1—collecting all of bestselling writer James Tynion IV’s tales of terror published in the popular Razorblades: The Horror Magazine so far—will land on shelves this April.

This special issue includes art from Martin Simmonds (The Department of Truth), Josh Hixson (Batman/Fortnite: Foundation), and more. This special collector’s item also reprints the debut of Killboy, Tynion’s original character with Batman collaborator Ricardo Lopez Ortiz.

Razorblades: Small Cuts Special #1 (Diamond Code DEC210150) will be available at comic book shops on Wednesday, April 27.

For fans that can’t get enough Razorblades thrills, Tynion IV will also team with Steve Foxe (Party & Prey, TKO’s Tales of Terror) to bring the entire terror sensation so far to Image. It will be collected into a deluxe hardcover format and hit shelves on the same day, Wednesday April 27.

Razorblades: The Horror Magazine features nearly 400 pages of chills and thrills from some of the most cutting-edge names in the genre. From monsters in the closet to bodies stuffed into washing machines, Razorblades redefines horror comics for the next era. This hardcover will also feature prose, illustrations, and in-depth interviews with horror icons like Scott Snyder.

Razorblades hardcover edition (ISBN: 978-1-5343-2124-3) will collect Razorblades issues #1-5 and be available on Wednesday, April 27, 2022 and in bookstores on Tuesday, May 3, 2022. It can be pre-ordered at your local comic book shop or independent bookstore or via Amazon, Barnes & Noble, Books-a-Million, and Indigo.

Razorblades will also be available for purchase across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

The digital and limited print run of Razorblades: The Horror Magazine #5 is on sale now at ReadRazorblades.com, where horror fans can get a taste of the series ahead of the hardcover collection next year.

Categories: Comic Book Blogs

Pop Culture’s Influence Over Online Casino Games

First Comics News - Wed, 11/24/2021 - 14:00

Long gone are the days when casino games were dominated by cherries and the iconic 777 jackpot symbol: now they abound in visuals that mimic the ones we see in action and adventure films. Finding inspiration in pop culture is something many industries have started doing lately and online casinos are no exception. There is an element of familiarity in pop culture that captures the target audience’s attention more than other types of themes.

Source: Pexels

Why does pop culture dominate slot games?

Your regular casino player is no longer part of the mainstream audience that used to dominate the market a while ago. Because online casinos are so accessible and varied in themes, anyone can be part of that community, so online casino platforms have to work a lot harder on their offerings, particularly on their online slot games. In order to be successful and retain their players, online casinos have to choose the games that combine entertainment, incredible prizes, and speed best.

Some of the favorite pop culture targets for slot games are films and TV shows. You’ve probably heard of the famous 80s science-fiction film series about a cyborg law enforcer called RoboCop. The title is also a popular slot choice that features the hero, together with state-of-the-art technology and action all the way throughout the game. Another popular slot game is based on the intergalactic adventures of Rick and Morty. With streak respins, stacked wild reels, and plenty of symbols, the Rick and Morty slot game is a hit amongst the series’ fans.

Software providers like Blueprint Gaming and Playtech turn to pop culture themes because they know it is key to attracting players. This is a very competitive industry and every online casino is trying to offer something different for its players. This is why they go for the software developers that invest in the right technology and IPs to achieve innovative games with amazing graphics and entertaining gameplay.

Source: Pexels

The element of familiarity

The psychology behind the use of pop culture by a variety of industries is very simple. People like to engage with things that they’re familiar with or nostalgic for. It is a technique used by many businesses that decide to associate themselves with a particular theme that customers already love. There is something thrilling in watching a campaign or an ad that reminds us of a joyful moment from the past.

Let’s look at a recent marketing campaign that used this tactic and was incredibly successful with it. Does anyone remember Blockbuster, the video retailer that was once the global leading video-store chain? Together with Airbnb, it re-opened one of its old stores for a weekend and turned it into a 90s paradise video games getaway. It was a smart way to use both nostalgia and brand recognition to create a truly memorable campaign.

Just like other industries, online casinos don’t shy away from implementing pop culture elements into their offerings. The most influential films, TV shows, comic books, and music videos serve as inspiration for software providers that work hard to release slot games that are competitive. In this way, pop culture has contributed to the development of the iGaming industry by driving developers to engage with other mediums.

Categories: Comic Book Blogs

What is facial recognition?

Malwarebytes - Wed, 11/24/2021 - 12:44

Facebook recently announced it would give up on its facial recognition system. Facebook, or Meta, was using software to automatically identify people in images posted to its social network. Since facial recognition has become an increasingly toxic concept in many circles and Facebook was having enough to deal with as it is, it shut the “feature“ down.  But that doesn’t mean that the technology no longer exists, or even that it isn’t used anymore.

Let’s establish first what we consider facial recognition to be.

By definition: A facial recognition system is a technology capable of matching a human face from a digital image or a video frame against a database of faces, typically employed to identify and/or authenticate users.

In layman’s terms, facial recognition is technology to recognize a human face.

How does facial recognition work?

There are different systems and algorithms that can perform facial recognition, but at the basic level they all function the same—they use biometrics to map facial features from a photograph or video. The image is captured and reduced to a set of numbers that describes the face that needs to be identified. The software analyses the shape of the face by taking certain measurements that, all put together, provide a unique characteristic for the face. The shape of the face is reduced to a mathematical formula, and the numerical code of that formula is called a “faceprint.” Such a faceprint can be quickly compared to those stored in a database in order to identify the person.

You can compare this to a person leafing through an enormous book of portraits to find a suspect. Only much faster because now it’s a computer comparing sets of numbers.

How is facial recognition used?

The most well-known example of facial recognition is the one that can be used to unlock your phone or similar. In those cases, your face is compared to the ones that are authorized to use the phone.

Another convenient method of facial recognition can be found in some major airports around the world. An increasing number of travelers hold a biometric passport, which allows them to skip the long lines and walk through an automated ePassport control to reach their gate faster. This type of facial recognition not only reduces waiting times but also allows airports to improve security.

A lot less consensual is the fact that in some countries mobile and/or CCTV facial recognition is used to identify any person, by immediately comparing an image against one or more face recognition databases. In total, there are well over 100 countries today that are either using or have approved the use of facial recognition technology for surveillance purposes. This has brought up a lot of questions about our privacy.

What is bad about facial recognition?

As we can see from the above, facial recognition is not always bad. And it can be used to improve our personal and public security. It becomes a privacy issue when the consensus from the person in the database is missing. People, especially in large cities, have become used to being monitored a lot of the time that they spend outside. But when facial recognition adds the extra layer of tracking, or the possibility to do so, it becomes worrying.

China, for example, is already a place deeply wedded to multiple tracking/surveillance systems. According to estimates, there are well over 400 million CCTV cameras in the country, and they do not shy away from using facial recognition in public shaming to crack down on people that are jaywalking and other minor traffic offenders.

It’s because of the privacy implications that some tech giants have backed away from the technology, or halted their development. Many groups like American Civil Liberties Union (ACLU) and Electronic Frontier Foundation (EFF) have made objections against facial recognition technology as it is considered a breach of privacy to use biometrics to track and identify individuals without their consent. Many feel that there is already more than enough technology out there that keeps track of our behavior, preferences, and movement.

Can I use facial recognition to find someone?

For an individual to identify another individual would require access to a large database or an enormous amount of luck. As we explained, the faceprints are compared with those in a database. And that database has to contain a pretty large subset of the population you are looking in.

But there are other ways to identify an individual if he is nowhere to be found in the database. A picture can be compared to one that is openly posted on social media. Some organizations have built quite the databases just from harvesting pictures from social media. And you might be amazed about what a reverse image search could bring up. In essence, your chance of success finding a person based on a picture depends on how sophisticated your search algorithm is and how many pictures of your subject can be found on the Internet.

The other way around, if you do not want to be found, make sure that you don’t post your pictures everywhere, and when you do, make sure they are not publicly accessible. And stay out of the databases.

If you are interested in the subject of facial recognition, you may also want to listen to S1Ep6 of the Malwarebytes podcast Lock and Code where we talk with Chris Boyd about “Recognizing facial recognition’s flaws

The post What is facial recognition? appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Date of Expiration

Ten Foot Pole - Wed, 11/24/2021 - 12:11
By Graphite Prime Graphite Prime Studios AD&D Levels 4-7

You have never seen a dungeon like this before! What happens when crazed mechanical beings from the future arrive on your fantasy world?

This 108 page adventure uses about sixty or so pages to describe a futuristic hellhole of a tower with about 45 rooms. Uninteresting descriptive/layout format complements the nature of the site and while descriptive text is low word count, it complements the art well. 

Occasionally someone with attempt to write an adventure on a trash world. You know, the entire planet is a dumping ground and there are weird holes and tunnels everywhere littered with refuse, made up of refuse. Or, there was HoL, proper, or every those tunnel scenes of sewers in The Matrix or the alien warrens in Aliens. You get this idea of a chaotic area that you are picking your way through, uncertain exactly what is going on, surrounded by an alien environment. I’ve never seen this described very well. It seems to be a relatively popular area to explore, but the nature of the environment makes it difficult to convey the vibe in anything other than a visual format. Hence the HR Geiger stuff, the Matrix tunnels, and so on, doing so well to inspire. This adventure, also, relies on an art style to help convey the vibe, much more so than the words alone. 

We’re up in the land of the ice and snow from the midnight sun with the blah blah blah. I’ve actually got Burn It Down on heavy, loud repeat right now, but, you get the idea: the frozen north, barren but mountainous and rugged. Rumors of strange things to the further north, from the last friendly fort, and strange creatures. You hex crawl north Miss Tessbacher, through 28 or so possible hexes, one to two hexes a day. Until you see, nestled in a valley of ice and snow, a rusted iron contraption, made of up rivets and pipes, draped with golden cables and wires. 900 feet high and 700 feet wide. Yup. We’re there kids, Wally World awaits! That is unmisfuckingstackably the place you want to go to. It cannot be recognized as anything other than a place of wonder. You. Have. Arrived. 

Let’s imagine a government research lab, say Black Mesa. You’ve got the scientists, the staff and receptionists, the janitors and food service people, some soldiers, a few, ahum, “men of vision” and so on. Now, lets take the whole place, complex and all, and transport it so fucking far back in to the past that time looses its meaning. But, those Men of Vision are on a mission. But, the working dudes? Hey man, they didn’t sign up for this shit. Thus you have some human foibles mixed in to an otherwise focused “mission.” That’s what’s going on here. Except, the people transported back are cyborgs from so far in the future they no longer know that humans WERE their ancestors and they don’t resemble the cyborgs you know and love from movies and Tv. They are more like a loose collection of wire, like a pile of cassette or VCR tape, on the floor, that can pull itself in to different forms. They can’t really do that, but, imagine the pool of wirre HAD given itself a vaguely (and I emphasize vaguely …) humanoid form. A little insane, on a missione, some occasional moments of relatability … all while they harvest people and animals for experiments. Some are hostile, some curious (and therefore probably hostile in a “vivisection” kind of way …) and some are drunk or apathetic or resigned to melancholy. In short, NOT a monolithic enemy.

We must now discuss the map. And art style. And formatting choice. And evocative writing. Because, they are all one and the same here. Or, perhaps, working towards the same end, intrinsically linked. 

There is an overview map, a big map showing the entire layout. And then that map is broken up in two four smaller “quadrant” maps, to help make things more manageable. But, the individual rooms? They EACH get their own map. Imagine a drawing of a room, in the center of a page. Scattered around it are small blocks of text with lines pointing to various parts of the map. If there’s a pit then there’s a small block of text describing it and then a line pointing to the pit on the map. You’re with me so far, right? Three, maybe four features per room.

And by “room” I mean “this part of the big ass complex weird and confusing complex.” There is SUBSTANTIAL verticality to this, with virtually every “room” having three of four vertical components separated by small “flat” sections. And it’s all this weird post-industrial/hyper-technology setting. 

With a black and white art style that that is a signature of Graphite Prime. I wouldn’t want to draw comparisons, but ,those of you unfamiliar may think of Scrap and the “less is more” ambiguity that the black & white styles of both artists convey. (It is gauche to compare one artists style to another? I feel like I ned to do SOMETHING to give the gentle readership some basis to visualize …) It leaves significant room for the imagination to fill in the gaps, while still inspiring that imagination to actually do so. And the the words are rather utilitarian, the complementary art, IN YOUR FUCKING FACE on every page, does wonders to fill the gap. This is what passes for one feature of one “room”: “Floor Hatch: Locked. Opening this hatch unleashes a swarm of hundreds of time-bombs. They are

about the size of small cherries and aim to fly down one’s throat” Complimenting this is the actual room art, showing the hatch in the floor and the space underneath. 

I might complain the the “always on” features of the rooms could be further front and center. There is a monster ref sheet, it could have gone there. Or on the big map, or quadrant map, or even on the “common features” map page. At best you get “is consistently lit by industrial lighting that creates a gold/rust colored glow. Otherwise, the Structure looks like it was crafted from Iron.” A little more in the “general inspiration” category would have done well. I don’t now. Oil? Something. 

Complementing the dungeon proper is the hex crawl, which can almost be run with the mini-descriptions on the hex crawl map, the expanded text later on almost not needed. Wanderers for the hex crawl and for the dungeon are both great, with good actionable things going on, from weird and bizarre to deadly. And, the dungeon isn’t just a killer, there are boons to be found throughtout, wandering adventure parties, a dryad, pixies needing to be freed, and a whole fuck ton of “loot” to get way with.

There’s a techno element to this adventure, but, it’s not really science fiction. I mean, not in the way most of these “lets put in some science shit” usually are. The creatures and environment is from so far in the future that it essentially almost never comes up in play. I mean, you can tell, immediately, this is tech shit, but this is not the relatable tech from Barrier Peaks. This is almost at the point of Tech As Magic … except it’s not quite there … there’s a bare recognition of relatability that keeps it meaningful, from going off the deep end of the magic pretext. 

I’d run THE FUCK out of this. Best.

This is $8 at DriveThru. The preview is elevent pages, with the last few being “rooms.” I’d recommend taking a look, both to get familiar with the art style and if this formatting style works for you. I think it works GREAT for this kind of “indescribable” environment. 


Categories: Tabletop Gaming Blogs

Wednesday Comics: 2021 Holiday Gift Guide

Sorcerer's Skull - Wed, 11/24/2021 - 12:00

 The DC 80s review will take this week off, so I can make some suggestions for holiday gift-giving in the comics arena:

Monsters by Barry Windsor-Smith: Windsor-Smith turned a rejected Hulk story idea into a magnum opus about trauma and the horrors of war that just can't seem to stay in the past. It can be tough going given the subject matter, but it's well-worth the effort.

Head Lopper by Andrew MacLean: Follow the adventures of the Norgal, a mighty warrior and the eponymous Head Lopper, as he and his companions take on evil wizards and monsters. Four volumes of this Sword & Sorcery series are available now.

DC Through The 80s: The End of Eras: This is one of two volumes presenting a survey of DC in the early to mid-80s. This one focuses on the era as a time of change. The Moore/Swan "Whatever Happened to the Man of Tomorrow?" is here as well as his "Twilight of the Superheroes" pitch, but there's also a grab-bag of other genres--horror, Western, fantasy, and science fiction--that were destined to die away as superheroes solidified their hold at the Big Two.

Marvel Classic Black Light Posters Portfolio: This is a massive (actually poster size) collection of many of Marvel's 70s black light posters, all suitable for framing. It's pricey, true, but a great gift for any Bronze Age Marvel fan.

Password usage analysis of brute force attacks on honeypot servers

Malwarebytes - Wed, 11/24/2021 - 11:25

As Microsoft’s Head of Deception, Ross Bevington is responsible for setting up and maintaining honeypots that look like legitimate systems and servers.

Honeypot systems are designed to pose as an attractive target for attackers. Sometimes they are left vulnerable to create a controllable and safe environment to study ongoing attacks. This provides researchers with data on how attackers operate and enables them to study different threats.

In Bevington’s words:

“I develop and lecture on these technologies with emphasis on the human behind the keyboard and how to integrate Deception into general security posture.”

Now, Bevington has released information gathered from Microsoft honeypots of over 25 million brute force attacks against SSH.


Secure Shell (SSH) is a protocol optimized for Linux server access, but it can be used across any operating system’s server. Remote Desktop Protocol (RDP) is almost exclusively used for accessing Windows virtual machines and physical Windows servers. Based on data provided by Bevington, which were taken from more than 14 billion brute-force attack attempts against Microsoft’s network of honeypot servers until September this year, attacks on Remote Desktop Protocol (RDP) servers have seen a rise of 325%.

RDP is one of the most popular targets because it is a front door to your computer that can be opened from the Internet by anyone with the right password. And because of the ongoing pandemic, many people are working from home and may be doing so for a while to come. Working from home has the side effect of more RDP ports being opened.

The data

What the research data analysis looked at were the credentials that were attempted during more than 25 million brute force attacks against the Microsoft honeypot systems, which roughly represents a period of 30 days.

Some highlights of these results:

  • 77% of the passwords were between 1 and 7 characters long
  • Only 6% of the passwords were longer than 10 characters
  • 39% of the passwords contained at least one number
  • None of the attempted passwords contained a space

The data above can help you determine whether a password is more secure than another. But, there are some caveats. Passwords need to be long and complex because it’s their length, complexity and uniqueness that determines how difficult they are to crack.

However, you can have the longest password in the world, but if it has been leaked in a breach there is a chance that an attacker will add it to their dictionary. This is the reason we tell you not to re-use your passwords. It’s inconvenient to lose one in a breach, but if that means having to change your password on multiple sites and services, it’s a major inconvenience.

In an older study by Microsoft, it was determined that users should spend less effort on password management issues for don’t-care and lower consequence accounts, allowing more effort on higher consequence accounts. Unless you are using a password manager doing the work for you, of course. Your efforts to come up with a strong password are wasted at sites that store passwords in plaintext or reversibly encrypted.

Sites that require minimum length and/or use other complexity standards have always been a major annoyance. Not only because every site uses a different standard, some of which have been made obsolete, they also encourage users to come up with simple passwords that just barely meet the standard. Am I right, MyDogsName1 and P@$$w0rd?

One of the recommendations of the earlier Microsoft study was that organizations should invest their own resources in securing systems rather than simply offloading the cost to end users in the form of advice, demands or enforcement policies that are often pointless.

The fact that none of the attempts contained a space looks favorable for insights that recommend using three random words separated by spaces. Easy to remember, type in (especially on smaller devices) and harder to guess.

Passwordless future

Not too long ago, Microsoft announced that as of September 15, 2021 you can completely remove the password from your Microsoft account and use the Microsoft Authenticator app, Windows Hello, a security key, or a verification code sent to your phone or email to sign in to Microsoft apps and services. We talked that over with a world expert on passwords, Per Thorsheim, and while we will welcome the passwordless future, there are some concerns when it comes to account recovery and what may happen when people lose access to their choice of authenticator.

How to protect your organization from brute force attacks

The ground rules of protecting against remote online attacks are basically:

  • Limit the number of open ports
  • Restrict the access to those that need it
  • Enhance security of the port and the protocol

There are applications that can help you accomplish these basic tasks if you feel the built-in tools are too hard to configure.

Restricting the access is the point of this post. Telling us that a password alone is not always enough. And when you rely on passwords make sure to choose them wisely.

Stay safe, everyone!

The post Password usage analysis of brute force attacks on honeypot servers appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Commentary On Using the 'Arduin Grimoire Trilogy' book from Emperor's Choice For Dungeon & Adventure Creation For Your Old School Campaigns

Swords & Stitchery - Wed, 11/24/2021 - 07:31
 So for the past three or four weeks I've been listening to Erik Tanard waffle on about Emperor's Choice's  the 'Arduin Grimoire Trilogy' book & other Arduin books. So glad to see Emperor's Choice rise from the ashes & inject some needed old school reprint goodness back into the OSR & the hobby scene. Now I've had this book going back to someplace around 2008 or so. Anyhow everyone talks about Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Dark Horse Books Announces Snow Angels Volume 2, by Bestselling Creators Jeff Lemire and Jock, Will Be Available in Print for the First Time in June 2022 and ahead of on sale, Snow Angels Volume 1 Goes Back to Press for a Second Printing

First Comics News - Wed, 11/24/2021 - 06:44

November 23, 2021 – New York, NY / Portland, OR – Dark Horse, the legendary comic book publisher of titles including Black HammerHellboySin City and The Umbrella Academy, will publish Snow Angels Volume 2, collecting the conclusion of the acclaimed limited 10-issue series by writer Jeff Lemire and artist Jock. Snow Angels Volume 1, collecting issues #1-4 arrives in print in February 2022 and is going back to press for a second printing.

Snow Angels is the first collaboration between the two renowned talents. Together, they have created an epic science fiction adventure story set in a brutal near future where the world is covered in ice.

Missing Attachment

 Snow Angels Volume 2—collects issues #5-10—Available in June 2022 for the First Time in Print!

  • In Snow Angels, Milliken and Mae have never left The Trench—it’s all they’ve ever known. They were born in The Trench, and they’ll die there, just like all their people do. The two girls, eight and eleven, are a part of The Trenchfolk, a sprawling settlement of people living inside the massive ice walls of a vast, seemingly endless frozen trench carved into the surface of an otherwise icy wasteland. The Trenchfolk survive in this hostile world by following The Three Testaments of The Trench—golden rules repeated like a mantra from birth to death…
  • Milli and Mae don’t really know how their people came to live here. No one does, not even their wise and gentle father. On Milliken’s twelfth birthday, their father takes the two girls on an overnight skate down the trench — a coming-of-age ritual to teach them how to fish the frozen river, how to hunt the wild Trenchdogs that wander its frigid banks, and how to give proper thanks to their frozen Gods — The Colden Ones. It’s the trip of a lifetime until the girls push beyond the borders of their humble land and awaken the Trench’s deadly defender…The Snowman!
  • Jeff Lemire is the creator of the acclaimed graphic novels Sweet Tooth (coming to Netflix from Robert Downey Jr.), the Essex County Trilogy, The Underwater Welder, Trillium, and Roughneck as well as Descender and Ascender with Dustin Nguyen, and Black Hammer with Dean Ormston. Jeff has also written Green Arrow, Justice League and Animal Man for DC Comics and Hawkeye for Marvel Comics. He’s also part of the creative team on Cosmic Detective which he recently Kickstarted with Matt Kindt and David Rubín
  • In 2008 and in 2013 Jeff won the Schuster Award for Best Canadian Cartoonist. He has also received The Doug Wright Award for Best Emerging Talent and the American Library Association’s prestigious Alex Award, recognizing books for adults with specific teen appeal. He has also been nominated for 8 Eisner awards, 7 Harvey Awards and 8 Shuster Awards. In 2010 Essex County was named as one of the five Essential Canadian Novels of the Decade. He currently lives and works in Toronto with his wife and son.
  • Jock is the three times New York Times best-selling British artist best known for his comics work with writer Andy Diggle on DC/Vertigo’s The Losers, the award-winning Batman: The Black Mirror, and Wytches with writer Scott Snyder. Jock has also produced key art and concept design for films including Dredd, Annihilation, Star Wars: The Last Jedi, and the Oscar-winning Ex Machina. Born in Glasgow, Scotland, he now lives and works in Devon, England.
  • Snow Angels Volume 2 [128 pages / color / on sale June 21, 2022 in bookstores and June 22, 2022 in comic shops / MSRP $19.99/$25.99 pbk / ISBN: 978-1-506726496] is one of the latest releases from the Dark Horse Books and comiXology Originals print program. It is available for pre-order now through AmazonBarnesand Noble, and your local comic shop.
  • Snow Angels Volume 1 [88 pages / color / on sale February 1, 2022 in bookstores and February 2, 2022 in comic shops / MSRP $19.99/$25.99 pbk / ISBN: 978-1-50672648-9] is one of the latest releases from the Dark Horse Books and comiXology Originals print program. It is available for pre-order now through AmazonBarnes and Noble, and your local comic shop.
Categories: Comic Book Blogs

Cartoonist Victoria Grace Elliott Presents The History of Desserts Through Facts, Legends, and Recipes In YUMMY: A HISTORY OF DESSERTS

First Comics News - Wed, 11/24/2021 - 06:38

Random House Graphic to Publish a (Delicious) Nonfiction Graphic Novel For Kids

Have you ever wondered who first thought to freeze cream? Or when people began making sweet pastry shells to encase fruity fillings? With her graphic novel debut, cartoonist Victoria Grace has cooked up a colorful and comprehensive history of seven desserts: ice cream, cake, brownies, donuts, pie, gummies, and cookies in YUMMY: A HISTORY OF DESSERTS. The non-fiction graphic novel takes readers on a fun adventure through sweet culinary history with facts, and legends, and also includes easy-to-make recipes for readers to try at home.

In YUMMY, the food sprite Peri shows readers the delicious history of sweets while taking them around the world and back. Peri shares the legends of the team-up that made ice cream cones, the mistake that made brownies, and who put the hole in the donut, as well as many other culinary mysteries, fables, and delightful accidents that created the wide world of desserts as we know it today. With an eye towards historical accuracy and cultural context, Peri and her team of sprites take readers on a journey from an era when sweets were reserved only for those rich in time and money all the way up to today, when a freshly baked cake can spring from a box in minutes!

“I’ve always loved learning about food throughout history, and all the better when their stories are filled with feeling and humor,” said cartoonist Victoria Grace. “I wanted to highlight several desserts and their history using little sprites who could really show off the big charms of desserts just their height!”

Here’s what the critics are saying about YUMMY: A HISTORY OF DESSERTS:

“Elliott presents readers with delectable morsels of knowledge: The immersive, interactive feel and the vibrant and creatively detailed illustrations that evoke an old-fashioned candy shop will sustain readers’ attention. Scrumptiously entertaining and informative.”—Kirkus Reviews

“In this vibrant visual tour of favorite modern-day treats, brown-skinned, green-haired sprite Peri, clad in spectacles and a yellow apron, along with colorful companions Fee and Fada, offer a global and historical overview of seven desserts…. Elliott’s debut shares delightfully delectable goodies in an easily digestible format that stays light and comical. Whimsical illustrations, reminiscent of colorful vintage sweet shops, complement the subject matter.”—Publishers Weekly

The informative and delicious YUMMY: A HISTORY OF DESSERTS will be available in stores on November 30, 2021, just in time for the holiday season. It’s a perfect gift for aspiring chefs of all ages.

Categories: Comic Book Blogs

Live by the Letter launches on Kickstarter

First Comics News - Wed, 11/24/2021 - 06:36

The mail never stops, so neither can he. Postmasters: Live by the Letter is the newest collaboration of the acclaimed comic-writing duo Garrett Gunn (Warcorns, Good Boy) and Dr. Christina Blanch (Broken Gargoyles, Good Boy) launching on Kickstarter today.

In a Post-Pandemic America, one of the only things still remotely functioning is the mail. But with mass casualties to their ranks, the postal service has been forced to adapt to a consistently more aggressive set of routes with less and less carriers to service them.

The world of Postmasters: Live by the Letter is brought to life by Artist Ruben Mocho and Letterer Dave Lentz.

“Ruben is a dream to work with. His manga-inspired art style brings brutality, vision, and an epic perspective to Postmasters that we could never have imagined. That art is expertly paired with the letters and design work of Dave Lentz. Dave is a brilliant letterer and his sense of layout and design puts a bow around the entire project,” says Gunn.

Postmasters: Live by the Letter introduces 32, one of the last remaining Postmasters, as he sets out to deliver a one-of-a-kind letter in this oversized, 48-page first issue. Rugged terrain, highway robbers, and The Wicked all stand between 32 and his destination. But he knows the motto. Neither rain, nor sleet, nor dark of night will stay the swift and timely completion of his assigned route.

Postmasters is a book of fiction holding very real and very scary truths. According to Gunn, the concept of Postmasters arose during the height of the COVID-19 Pandemic, when he returned to the public sector and took up a job at his local post office.

“I witnessed firsthand the incredibly daunting task presented to mail carriers on a regular basis, and even without the struggles of a worldwide epidemic, the sheer demanding nature of their duties would crush so many people,” says Gunn.

Backers of the Postmasters: Live by the Letter campaign will have access to all sorts of Kickstarter exclusive content like the Metal KS Exclusive Cover and the Metal Keycard Replica as seen in the comic.

Postmasters: Live by the Letter launches on Kickstarter today, Nov. 23 at 11 a.m. PST, and lasts until Dec. 14, 2021, with a $10,000 funding goal. If funded, it will be published by Source Point Press. Founded in 2012, Source Point Press is a midwest publisher of books, comics and graphic novels such as Cult of Dracula and Monstrous. Source Point Press is a division of Ox Eye Media.

Visit www.postmasterscomic.com for more information

Categories: Comic Book Blogs


First Comics News - Tue, 11/23/2021 - 23:42

TECH NOIR: THE ART OF JAMES CAMERON (Insight Editions; 12/14), a new book from James Cameron and Insight Editions that explores the creative evolution of James Cameron through an exclusive journey into his personal art archives, showcasing a range of rare and never-before-seen works from the acclaimed director’s private collection. For the first time, Tech Noir brings together a dazzling and diverse array of personal and commercial art from Cameron’s own archive, showcasing the trajectory of ideas that led to such modern classics as The Terminator, Aliens, Titanic, and Avatar. Including everything from his earliest sketches through to unrealized projects and his acclaimed later work, this book features the filmmaker’s personal commentary on his creative and artistic development throughout the years.

NEW SPREADS: We’ve released never-before-seen spreads from the book in the TECH NOIR PRESS KIT which are available for publication now.

PRESS ROUNDTABLE: On Saturday, 12/4 at 4:00pm EST, James Cameron will join via Zoom from New Zealand, where he is filming the next installment in the Avatar series, to discuss Tech Noir. Please let me know if you are interested in attending/covering.

REVIEW COPIES are available now!

“Tech Noir represents my full creative journey, from schoolbook sketches inspired by my voracious consumption of sci-fi novels, through to fully rendered pieces of concept art for The Terminator, Aliens, and Avatar,” Cameron says. “It also features never-before-seen imagery from my unmade sci-fi epic Xenogenesis, along with theatrical posters I painted for B-movie studios to help pay the rent when I was trying to land my first directing gig. The illustrations are accompanied by raw commentary and stories about my early life that I’ve never told before– some of which even surprised me!”

Categories: Comic Book Blogs

Jennifer Blood Brings the Action to NFTs With Terra Virtua

First Comics News - Tue, 11/23/2021 - 23:39

November 23, Mt. Laurel, NJ: The head-hunting vigilante of Jennifer Blood makes her way to the world of NFT collectible comics today with the latest release from Terra Virtua.

Known to her friends and neighbors by day as a housewife like any other, Jennifer Blood is secretly a highly trained and heavily armed one woman wrecking crew, with the mafia and other elements of crime in her sights. Created by Garth Ennis in 2011, she’s since appeared in dozens of comics and graphic novels by a variety of creators. Now the kickoff of her latest chapter debuts on Terra Virtua as an NFT comic book. With writing from Fred Van Lente (Marvel Zombies, Hercules) and art by Vincenzo Federici, the tale takes influence from mob classics like Goodfellas. But Jennifer may have met her match in a new archnemesis…

A limited director’s cut edition of the issue features a captivating animated cover exclusive to this format. These higher level variants of Dynamite’s NFT offerings have to date been selling out rapidly, so fans interested should take a look and not miss out!

These limited-edition digital collectibles are available to purchase on Terra Virtua here:

Categories: Comic Book Blogs


First Comics News - Tue, 11/23/2021 - 23:36

Portland, OR: Oni Press is pleased to announce the upcoming publication of the original horror graphic novel SILK HILLS, written by Ryan Ferrier (D4ve, Kennel Block Blues) and Brian Level (Avengers: Back to Basics, Chained to the Grave),illustrated and with colors by Kate Sherron (Chained to the Grave, The Amazing World of Gumball), and lettering by crank! (Invader ZIM, Rick and Morty). Silk Hills will be available Summer 2022.

When Beth Wills comes to Silk Hills, a small Appalachian town that’s seen better days since the mines were abandoned, she expected a bit of culture shock…but not like this! Beth is someone who has a talent for finding people who don’t want to be found, and when she’s called to Silk Hills by a local titan of industry, she can tell that something’s not right. “Silk Hills was another chance to work with collaborators I adore and who, in turn, have faith in me when I say ‘Okay, but I wanna try something a little weird here.’ I prefer to tell dark tales in colorful ways, especially when there’s light and life to dig out from beneath burnt-black story-skin, and bless the boys for supporting such choices from the outset,” said Kate Sherron. The town was once booming, but now the only reason people tend to come through anymore is to buy Mothman merchandise. Before long, Beth finds out just how wrong things can get in the woods, as her search for a missing troubled youth finds her running afoul of the local drug trade, too-friendly creepers, a very sinister deer, and psychoactive moth dust. In the case of Ryan Ferrier, his goal was to push boundaries and create something that scared even himself. “Silk Hills […], was the chance to create something that genuinely scared me; to explore the unfamiliar and unsettling; to peel back the skin, so to speak, and do something finely tuned into never-quite-center,” he commented. “I was lucky enough to do so with the two most creative and remarkable souls I know. I’m excited for readers to fall through the rabbit hole of Silk Hills so lovingly and devastatingly crafted by Brian, Kate, and me.” Bursting with the themes of regional and cultural beliefs, and the exploration of superstitions that are often entangled over the course of generations, Silk Hills is the kind of story Brian Level has been waiting for. “Silk Hills, for me, has been a journey from its decaying streets into a dark hidden heart. Though violent and terrible, it’s filled with love and levity. The push and pull of tradition and transformation is covered in a layer of blood and soil. One part mystery, one part fairy tale, and one part unflinching horror, Silk Hills is a story that unearths its own hidden heart and devours it.” Perfect for fans of Twin Peaks, The X-Files, andSons of the Devil, Silk Hills weaves atmospheric and stylish suspense into an unsettling by quirky tapestry with elements of folklore, body horror, and themes calling back to Italian slasher films. Silk Hills will be available online and in stores on May 25, 2022.
Categories: Comic Book Blogs


First Comics News - Tue, 11/23/2021 - 23:32

Stay tuned in the coming weeks for news about mutantkind’s next era…

Categories: Comic Book Blogs


First Comics News - Tue, 11/23/2021 - 23:29

Comic-Con Museum Will Open Its Doors At This Year’s Comic-Con Special Edition Event Beginning Friday, November 26

Artwork by Jeff Shultz, Rosario “Tito” Peña

Archie Comics will join Comic-Con International in launching their new Comic-Con Museum as one of the first exhibits as part of this weekend’s Comic-Con Special Edition in San Diego. “Eight Decades of Archie” will celebrate 80 years of Archie Comics and Riverdale hijinks. This world-premiere exhibition celebrates both the vast cultural legacy of Archie Comics over its 80-year span and the enduring appeal of its ever-evolving cast of typical American teenagers. Attendees will be welcomed to Riverdale through vintage comic books, original art, unique props and other exclusive memorabilia, all built to delight both the most ardent and casual Archie fans.

“It’s a joy to be able to celebrate the 80th anniversary of Archie Comics with Comic-Con International,” said Archie Comics CEO/Publisher Jon Goldwater. “The Archie Comics characters are an integral part of the global pop-culture tapestry and have inspired multiple generations of fans and readers since the early 1940s. The ‘Eight Decades of Archie’ exhibit is the perfect way to showcase Archie’s massive historical impact and the continued relevance of these characters and stories.” ’”

“It’s such an honor to be working on this Eight Decades Of Archie pop-up as part of the Comic-Con Museum’s inaugural season” said Patrick A. Reed, the exhibition’s chief curator. “Given the longstanding relationship between Archie and Comic-Con, I can’t imagine a better venue in which to tell this story – and do so in a way that engages both casual fans and long-time Archie aficionados!”

The Comic-Con Museum, which will celebrate the magic of Comic-Con year-round, is announcing its soft opening to the public on November 26 at noon. Located in San Diego’s iconic Balboa Park the Museum is featuring six diverse, entertaining, educational and interactive exhibits. Special programming, screenings and a variety of special nighttime activities will be offered leading up to the summer of 2022 grand opening which will also feature the “Eight Decades of Archie” exhibit.

The soft opening of the Museum will occur while Comic-Con Special Edition – the first in-person gathering for San Diego Comic-Con fans since July 2019 – begins at the San Diego Convention Center. However, while Comic-Con Special Edition ends on Nov. 28, the Museum experience will continue throughout the year. Tickets for the Museum, available at https://museum.comic-con.org,will also be sold at the Museum; reservations are encouraged as attendance may be limited

Categories: Comic Book Blogs

“The Mitchells vs The Machines” Coming To Home Media This December

First Comics News - Tue, 11/23/2021 - 21:16

Loved by fans and critics alike, The Mitchells vs The Machines will be making their way to Blu-ray, DVD, and digital. Look for the Mitchells to rage against the machines at home on December 14th.


An old school father and his plugged-in, filmmaker daughter struggle to relate as their family embarks on a road trip to her new college. Their drive is interrupted by a machine apocalypse that threatens to tear these unlikely heroes apart unless they can find a way to join forces and save humanity.

  • Katie’s Cabinet of Forgotten Wonders: Take a rare look inside Katie Mitchell’s filmmaking process as she gives you an exclusive look into how the movie was made.
    • Katie-Vision!
    • Dumb Robots Trailer
    • The Original “Mitchells” Story Pitch
    • The Furby Scene – How? Why?
    • PAL’s World
  • The Mitchells Vs. The Machines: Or How a Group of Passionate Weirdos Made a Big Animated Movie: Go inside the story of The Mitchells vs the Machines and meet a group of first-time filmmakers & talented cast who banded together to take a collective risk on making a unique, original, and totally off-the-wall film about an everyday, epic, world-saving family!
  • How To Make Sock Puppets: Katie Mitchell opens the door to her film school. Learn how to make sock puppets who could be extras in your next short film!
  • How To Make Katie Face Cupcakes: Enjoy making cupcakes only a mother could love.
  • Dog Cop 7: The Final Chapter: Katie Mitchell is back and creating the most hilarious film of her young career – check out an all-new mini-movie, Dog Cop 7: The Final Chapter. In a world where the holidays are being haunted by the Candy Cane Kidnapper, there is only one Dog with the skills to solve the case.
  • Katie’s Extended Cinematic Bonanza Cut! Prepare to witness Katie’s director’s cut, an extended version of the original film with over 40 minutes of deleted scenes.
  • 8 Bonus Scenes: Get more Mitchells with over 20 minutes of Deleted & Extended Scenes.
  • Filmmakers’ commentary
Categories: Comic Book Blogs

Doctor Who: The Abominable Snowmen – Arriving on Blu-Ray in 2022!

Blogtor Who - Tue, 11/23/2021 - 19:21

An animated version of missing classic The Abominable Snowmen is arriving in 2022 on DVD, Blu-ray and an exclusive Steelbook Doctor Who: The Abominable Snowmen originally transmitted in 1967, and the six-part story featured the first appearances of monster the Yeti and the villainous Great Intelligence. Both would menace the Doctor again in The Web […]

The post Doctor Who: The Abominable Snowmen – Arriving on Blu-Ray in 2022! appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Megastructures Expanding Our Campaign Scope - ACK's Barbarian Conquerors of Kanahu & Colonial Troopers Knight Hawks rpg

Swords & Stitchery - Tue, 11/23/2021 - 19:11
 So the other day my father & I were stuck in a garage waiting room waiting for a car repair. Whist there I grabbed a holiday flyer & with a ball point pen I outlined a good chunk of the upcoming Colonial ACK's campaign. A campaign setting combination of Colonial Troopers & Adventurer, Conqueror, King rpg. And the subject of the 'Precursors' alien race came up. The 'Precursors' are a series of Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Millions of GoDaddy customer data compromised in breach

Malwarebytes - Tue, 11/23/2021 - 17:41

Domain name registrar giant and hosting provider GoDaddy yesterday disclosed to the Securities and Exchange Commission (SEC) that it had suffered a security breach.

In the notice, it explained it had been compromised via an “unauthorized third-party access to our Managed WordPress hosting environment.” The unknown culprit behind the attack stole up to 1.2 million active and inactive customer data, including email addresses, original WordPress admin passwords, Secure File Transfer Protocol (sFTP) and database credentials, and SSL private keys.

The company said it has taken measures to secure accounts and the environment, such as resetting passwords and blocking the unauthorised third-party from accessing its system, and said it will be issuing new certificates for specific customers.

GoDaddy first detected suspicious activity in its Managed WordPress hosting environment on Wednesday last week. According to initial investigations, the intruder used a compromised password to access legacy code in GoDaddy’s environment to steal data. Investigations are ongoing.

“We are sincerely sorry for this incident and the concern it causes for our customers,” wrote Demetrius Comes, GoDaddy’s Chief Information Security Officer (CISO), “We, GoDaddy leadership and employees, take our responsibility to protect our customers’ data very seriously and never want to let them down. We will learn from this incident and are already taking steps to strengthen our provisioning system with additional layers of protection.”

According to researchers from Defiant Inc, developers of Wordfence—a plugin for securing WordPress sites—GoDaddy has been handling sFTP in a way that doesn’t follow standard practices: “It appears that GoDaddy was storing sFTP credentials either as plaintext, or in a format that could be reversed into plaintext. They did this rather than using a salted hash, or a public key, both of which are considered industry best practices for sFTP. This allowed an attacker direct access to password credentials without the need to crack them.”

GoDaddy customer? Here’s what to do

If you use GoDaddy’s hosting service and are unsure if your account might be one of those affected, do not leave this to chance. Act now before someone takes the opportunity to take over your account.

GoDaddy has provided a good list of steps to take to lock down an account that might be potentially compromised:

Stay safe!

The post Millions of GoDaddy customer data compromised in breach appeared first on Malwarebytes Labs.

Categories: Techie Feeds


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