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Vita Dilatio - Printable Version +- Furiously Eclectic People (http://furiouslyeclectic.com/forum) +-- Forum: Toying with Sardonicism (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=4) +--- Forum: ə SCHWA (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=2) +--- Thread: Vita Dilatio (/showthread.php?tid=381) |
Vita Dilatio - Oedipussy Rex - 05-03-2017 Vita Dilatio Spell Base: 8 Min. Rank: d20 Resist: See below Places living creature in state of suspended animation for a number of Combat Turns equal to the PoS, requiring no air, sustenance, or anything required to live. Unwilling creatures are allowed a Resist. Damage done to someone in suspended animation has no effect until the spell expires at which time all the accumulated damage hits at once. If cast on a character immediately after he reaches 0 Health but before he would have his next Turn (no Resist as dead people cannot Resist), death is held off for a number of Turns equal to the Points of Success of the casting (technically making it a Mora Mortem spell) during which others can attempt to Heal him, first healing the (non-existent) negative Health. If the spell ends without the character being Healed back to positive Health, the once only-mostly dead character is now fully dead. Note: A Potion of Tasty Numminess cannot be used as the character is in suspended animation and cannot swallow. Also note: Another Vita Dilatio spell cannot be cast on an animationly suspended person. Modifiers: +4/+1R: Increase the duration to 1 Adventure Turn per PoS +8/+2R: Increase the duration to 1 Travel Turn/PoS |