02-13-2016, 08:22 AM
(This post was last modified: 02-13-2016, 08:39 AM by Kersus.
Edit Reason: Fixed instantly dead monsters.
)
Halfling Hybrids
Warrior d8/d1; Sorcerer d2; Adventurer d6/d1
Defence 2/0; Health 15; Size Small
Mêlée with daggers, ranged with military darts. +2 Bonus to Adventurer Resist rolls and Initiative. Invisibility once per day. These are basically automatons for Spying Eyes to dominate.
Laser Harpies
Warrior d20/d1; Sorcerer d24; Adventurer d16/d2
Defence 3/0; Health 40; Size Medium
Mêlée with claws, ranged with laser eye.
Eye Slime
Warrior d24/d1; Sorcerer d2; Adventurer d2
Defence 1/0; Health 25; Size ?
Mêlée with pseudopod. Metal weapons striking it or metal armour struck by it may dissolve in 3 rounds (magical objects are immune). Roll a d2 for each item, on a one, disperse?
Warrior d8/d1; Sorcerer d2; Adventurer d6/d1
Defence 2/0; Health 15; Size Small
Mêlée with daggers, ranged with military darts. +2 Bonus to Adventurer Resist rolls and Initiative. Invisibility once per day. These are basically automatons for Spying Eyes to dominate.
Laser Harpies
Warrior d20/d1; Sorcerer d24; Adventurer d16/d2
Defence 3/0; Health 40; Size Medium
Mêlée with claws, ranged with laser eye.
Eye Slime
Warrior d24/d1; Sorcerer d2; Adventurer d2
Defence 1/0; Health 25; Size ?
Mêlée with pseudopod. Metal weapons striking it or metal armour struck by it may dissolve in 3 rounds (magical objects are immune). Roll a d2 for each item, on a one, disperse?
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