04-12-2014, 09:15 PM
(This post was last modified: 04-13-2014, 07:08 AM by Oedipussy Rex.)
Target Numbers and Successes
Target Number: The number the roll of a die in a pool needs to exceed
Success: When a die in a pool exceeds the Target Number
The Target Numbers vary with the task at hand
The number of Successes required to accomplish a task varies by task
An obvious example: Combat. A mewling kitten won't put up much resistance and will have a lower Target Number than a Giant Velocitortoise. The kitten also has far fewer Health Points. Only one Success is necessary to kill little Mittens. Many are required for Myrtle.
Dice smaller than the Target Number can be added together to make a Success. They cannot be added to dice that are larger than the TN.
Dice that roll a 1 are automatic failures and cannot be used in any summing, comparisons, etc.
Some tasks requiring multiple Successes allow repeated attempts, such as lock-picking. As long as a roll of the pool results in at least one Success re-roll the pool, less any dice that rolled a 1, until the required number of Successes is reached. If a roll results in no Successes, the character cannot attempt that particular task again until a CP is spent on the pool, by either adding another die or increasing the Rank of a die. If the pool cannot be improved, for whatever reason, then it's the GM's call.
Example: Timu has {2d4,2d6} for Lock-picking and two locked chests in front of him. He rolls his pool hoping to beat 4 three times. The roll is {4,2,1,3}. The 4 and 2, being from the d4s, can be added together for one Success, so Timu rolls the pool again, but this time without the d6 that rolled 1. The second roll is {1,4,5}. Because the first d4 rolled a 1 it cannot be added to the 4. The third roll comes up {2,3} and while 2+3 does beat the TN, the d4 cannot be added to the d6 because the d6 is larger than the TN. In the end, Timu is unable to open the first chest and cannot attempt to pick the lock again until improving his pool. The attempt on the second chest results in {4,3,6,5}; three Successes: 4+3, 6, and 5. This does not earn a Character Point because that requires that each individual die be a Success or the largest number on the die. Had the roll been {4,4,6,5} then yes, a CP would have been earned.
Target Number: The number the roll of a die in a pool needs to exceed
Success: When a die in a pool exceeds the Target Number
The Target Numbers vary with the task at hand
The number of Successes required to accomplish a task varies by task
An obvious example: Combat. A mewling kitten won't put up much resistance and will have a lower Target Number than a Giant Velocitortoise. The kitten also has far fewer Health Points. Only one Success is necessary to kill little Mittens. Many are required for Myrtle.
Dice smaller than the Target Number can be added together to make a Success. They cannot be added to dice that are larger than the TN.
Dice that roll a 1 are automatic failures and cannot be used in any summing, comparisons, etc.
Some tasks requiring multiple Successes allow repeated attempts, such as lock-picking. As long as a roll of the pool results in at least one Success re-roll the pool, less any dice that rolled a 1, until the required number of Successes is reached. If a roll results in no Successes, the character cannot attempt that particular task again until a CP is spent on the pool, by either adding another die or increasing the Rank of a die. If the pool cannot be improved, for whatever reason, then it's the GM's call.
Example: Timu has {2d4,2d6} for Lock-picking and two locked chests in front of him. He rolls his pool hoping to beat 4 three times. The roll is {4,2,1,3}. The 4 and 2, being from the d4s, can be added together for one Success, so Timu rolls the pool again, but this time without the d6 that rolled 1. The second roll is {1,4,5}. Because the first d4 rolled a 1 it cannot be added to the 4. The third roll comes up {2,3} and while 2+3 does beat the TN, the d4 cannot be added to the d6 because the d6 is larger than the TN. In the end, Timu is unable to open the first chest and cannot attempt to pick the lock again until improving his pool. The attempt on the second chest results in {4,3,6,5}; three Successes: 4+3, 6, and 5. This does not earn a Character Point because that requires that each individual die be a Success or the largest number on the die. Had the roll been {4,4,6,5} then yes, a CP would have been earned.
Getting me free admission into gaming conventions for a decade

