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Lejends & Dragons
#8
I've done some quick and dirty conversions of Saving Throws. You know, I can't help but think people would have loved this even for playing LA on its own.

Paralyzation, Poison, or Death Magic = Health
Petrification or Polymorph = Speed + Intellect
Rod, Staff, or Wand = Speed x 3
Breath Weapon = Speed x 4 (or Speed x3, with a roll under Speed x1 indicating 0 harm instead of half)
Spell = Speed x 2 (or Intellect vs mind influencing powers such as Seduce to Evil)

10% of Luck Ability should be deducted from the roll in all cases.

A couple things that should be noted. It was a rule in AD&D that any attack that fits into two categories saves as the earlier category. So a Spell that causes death saves as Death Magic. A wand that causes Polymorph counts as a Polymorph. For LA purposes, Breath Weapon should be considered a broader category of "Area Effect Damage", so a spell that causes damage in an area effect should save as Speed x3 rather than Speed x2.

Another thing I'd note, that in D&D even psychological paralysis called for a save versus paralysis--to get out of the way of a heavy falling object or a portcullis crashing down often called for a save vs paralysis. In LA, such a thing would clearly have nothing to do with health, so it's tempting to break each save up into sub-categories. Paralysis, then, could be Precision + Speed instead of Health. Avoiding Death Magic (which has more to do with magic avoidance rather than physical robustness) might call for Speed x 5 instead.
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Messages In This Thread
Lejends & Dragons - by Lunamancer - 06-20-2015, 05:18 AM
RE: Lejends & Dragons - by Kersus - 06-20-2015, 05:41 AM
RE: Lejends & Dragons - by Lunamancer - 06-20-2015, 02:03 PM
RE: Lejends & Dragons - by Kersus - 06-22-2015, 01:12 AM
RE: Lejends & Dragons - by Lunamancer - 06-22-2015, 10:42 PM
RE: Lejends & Dragons - by Lunamancer - 06-24-2015, 07:05 AM
RE: Lejends & Dragons - by Lunamancer - 06-26-2015, 06:57 AM
RE: Lejends & Dragons - by Lunamancer - 07-16-2015, 04:23 AM

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