11-04-2015, 12:18 AM
(11-03-2015, 01:22 PM)Kersus Wrote: Interesting! Good acronyms.
Thanks!
I've noticed any time people become really anal retentive over having a detailed initiative system, the tendency is to try to time out every last thing to a "tic" so they can just march through initiative numbers. I think my system has a lot of advantages over trying to do that.
1) You don't need a whole litany of initiative modifiers that try to account for how fast each action is,
2) It saves time because you don't need to go around the table once to find out what everyone is doing and determine their initiative, then a second time to play out all the actions in order. I'm just going through things once.
3) It's more interactive because you can change and react to events as they play out, making the game have a more real time feel.
4) I think it plays closer to common sense.
5) Because you never roll initiative until you need to, there's no artificial line drawn between "combat" and the rest of game play.

