04-11-2016, 07:41 AM
(This post was last modified: 04-11-2016, 07:53 AM by Oedipussy Rex.)
Dual-wielding
If a character decides to dual wield, the two weapon's pools are combined with the smaller weapon providing only half its dice (rounded up). Only certain weapon combinations are allowed.
Shields
When using a shield, the entire pool is combined with the weapon's pool but the shield's dice can be used only for defense. Proficiency in shield assumes either the character is proficient in all shields rated up to the character's skill or the character is able to use any shield to the effectiveness of his skill. If the GM decides to run a campaign where specific shields have specific ratings (In much the same way that weapons have specific limits) then the character needs to create pools for each type of shield.
Ranged Weapons
Ranged weapons require two CP to add a die to the pool but only a single CP to increase the size of the die. Needless to say, although I will, all dice in the pool can be used only for the attack. All ranged attacks are against the defense with only shields being able to reduce damage (characters cannot "slap away" attacks. It may look cool on the screen, but we're dealing with the real world here -- populated with orcs and dragons. Shut up.) But the defending character needs to be aware of the attack and facing the right way to defend against the attack.
Ranged weapons have three ranges of affect, short, medium, and long, where each subsequent range is double the range of the previous. For each range beyond short, the dice in the pool is suppressed a Rank, where d12s become d10s, d10s become d8s, etc., and d4s are removed, however the pool will never be reduced to less than half its original size. So if a character with a pool of {d8,d6,d4} in the long bow shoots at someone at long range the d8 would be reduced two Ranks to a d4 and the d6 and d4 would be removed, but that would reduce the pool to less than half in size so the attack would be made with {2d4}. (Yes, I had earlier stated that distance increases the target number. I changed my mind.)
If a character decides to dual wield, the two weapon's pools are combined with the smaller weapon providing only half its dice (rounded up). Only certain weapon combinations are allowed.
Shields
When using a shield, the entire pool is combined with the weapon's pool but the shield's dice can be used only for defense. Proficiency in shield assumes either the character is proficient in all shields rated up to the character's skill or the character is able to use any shield to the effectiveness of his skill. If the GM decides to run a campaign where specific shields have specific ratings (In much the same way that weapons have specific limits) then the character needs to create pools for each type of shield.
Ranged Weapons
Ranged weapons require two CP to add a die to the pool but only a single CP to increase the size of the die. Needless to say, although I will, all dice in the pool can be used only for the attack. All ranged attacks are against the defense with only shields being able to reduce damage (characters cannot "slap away" attacks. It may look cool on the screen, but we're dealing with the real world here -- populated with orcs and dragons. Shut up.) But the defending character needs to be aware of the attack and facing the right way to defend against the attack.
Ranged weapons have three ranges of affect, short, medium, and long, where each subsequent range is double the range of the previous. For each range beyond short, the dice in the pool is suppressed a Rank, where d12s become d10s, d10s become d8s, etc., and d4s are removed, however the pool will never be reduced to less than half its original size. So if a character with a pool of {d8,d6,d4} in the long bow shoots at someone at long range the d8 would be reduced two Ranks to a d4 and the d6 and d4 would be removed, but that would reduce the pool to less than half in size so the attack would be made with {2d4}. (Yes, I had earlier stated that distance increases the target number. I changed my mind.)
Getting me free admission into gaming conventions for a decade

