04-14-2014, 05:33 PM
Spells
Right now there are only five spells, but each spell has five Ranks. The largest die in a spell's pool determines which Ranks of effect are available.
When casting a spell, roll its pool. Any die that roll 1 is reduced by one Rank. Any d4s that roll 1 are removed from the pool. This can affect the Rank of the spell for subsequent castings.
A 12-hour period of uninterrupted rest and meditation will restore one d4 or one Rank of one die for each spell.
Note on Harm: 10'/Die means 10' for every die in the Harm pool.
Shock - Target's Strength Rank - Target touched is unable to make an offensive move for one Turn for each Success.
Punch - Target's Strength Rank - Target touched is takes one Hit for each Success.
Stun - Target's Strength Rank - As Shock, but sighted target within 10'/Die does not need to be touched.
Throw - Target's Strength Rank - As Punch, but sighted target within 10'/Die does not need to be touched.
Blast - Target's Strength Rank - As Punch, but affects all targets within 10 square (cubic) feet/Die. Target area/volume can be a straight line, a cone, a disc, or a sphere. It cannot be irregularly-shaped.
Recuperation - Number of Wounds (and Hits) - Heal 1 Wound (or Hit if cast in combat) to self for every Success
Lay on Hands - Number of Wounds (and Hits) - Heal 1 Wound (or Hit if cast in combat) to someone else for each Success
Cure/Mend - Variable - Cure illness or disease, repair broken bones, torn muscle/ligaments, etc. Some ailments will require a number of Successes
Regenerate - Variable - Grow new organs, limbs, body parts, etc. Number of Successes required dependent upon missing body part
Resurrection - Variable - Bring a dead person back to life.
Note on Morph: The spell changes the shape, not the mass or nature of material manipulated: a silver coin can be turned into a silver ring, but cannot be changed to gold; the spell transmorphs, not transmogrifies.
Other note on Morph: Most definitely still a work in progress.
Liquid - xxx - The character can cause liquid to flow, freeze, or thaw. Only affects material that is normally liquid within the normal ranges for temperature and pressure, i.e., will not melt stone or iron
Stone - xxx - Can heat or cool stone, dirt, metal, etc. as well as reshape. Will only melt the material if it has a relatively low melting point. Tin, yes; steel, no.
Necrotics - xxx - Dead plant or animal material, such as boards or dessicated bones. Does not affect anything living nor enable ambulation.
Plant - xxx - Cause a plant to grow, flower, wilt, etc.
Animal - xxx - Change an animal's appearance. Yes, people are animals.
Transvection - 3 plus 1 for every 50 lbs. of equipment - Allows the character to levitate or fly for a number of Turns equal to the number of Successes of the casting
Telekinesis - 4 - Allows the character to move objects without touching them. An additional Success is required for every 50 lbs of the object over 20 lbs. Multiple Successes can also allow either more time moving the object or additional objects.
Apportation - 6 - The character is able to make a known, non-living object move from one location to another without occupying the space between (teleport the object). The object and the locations do not have to be seen, but must be known well if not seen.
Teleportation - 8 plus 1 for every 50 lbs. of equipment - The character is able to teleport himself to a known location. Each additional Success allows him to take another person.
Bilocation - 10 - The character is able to be in more than one location at once. Requires a Success for each location, i.e., a minimum of two. The character can move around, but he's only one character; he cannot walk down a south corridor at one location if there's a wall in the way at the other.
Empathy - Target's Intellect Rank - Character can read the feelings and emotions of another person.
Read Thoughts - Target's Intellect Rank - Character can “hear” what another person is thinking. Does not translate unknown languages.
Mental Communication - Target's Intellect Rank - Character is able to hold a mental conversation with another person. Language is no barrier and mis-communication is not possible, although one can try to deceive the other.
Communicate w/Animals - Target's Intellect Rank - As Mental Communication but with animals. Communication is limited to the mental capacity of the animal.
Mass Communication - Target's Intellect Rank - Character is able to create a “mental party line.”
Right now there are only five spells, but each spell has five Ranks. The largest die in a spell's pool determines which Ranks of effect are available.
When casting a spell, roll its pool. Any die that roll 1 is reduced by one Rank. Any d4s that roll 1 are removed from the pool. This can affect the Rank of the spell for subsequent castings.
A 12-hour period of uninterrupted rest and meditation will restore one d4 or one Rank of one die for each spell.
Code:
Spell 1st Rank 2nd Rank 3rd Rank 4th Rank 5th Rank
Harm Shock Punch Stun Throw Blast
Healing Recuperate Lay on Hands Cure/Mend Regenerate Resurrection
Morph Liquid Stone Necrotics Plants Animal
Move Transvection Telekinesis Apportation Teleportation Bilocation
Psychic Empathy Read Communication Communicate Mass Communication
Thoughts w/AnimalsNote on Harm: 10'/Die means 10' for every die in the Harm pool.
Shock - Target's Strength Rank - Target touched is unable to make an offensive move for one Turn for each Success.
Punch - Target's Strength Rank - Target touched is takes one Hit for each Success.
Stun - Target's Strength Rank - As Shock, but sighted target within 10'/Die does not need to be touched.
Throw - Target's Strength Rank - As Punch, but sighted target within 10'/Die does not need to be touched.
Blast - Target's Strength Rank - As Punch, but affects all targets within 10 square (cubic) feet/Die. Target area/volume can be a straight line, a cone, a disc, or a sphere. It cannot be irregularly-shaped.
Recuperation - Number of Wounds (and Hits) - Heal 1 Wound (or Hit if cast in combat) to self for every Success
Lay on Hands - Number of Wounds (and Hits) - Heal 1 Wound (or Hit if cast in combat) to someone else for each Success
Cure/Mend - Variable - Cure illness or disease, repair broken bones, torn muscle/ligaments, etc. Some ailments will require a number of Successes
Regenerate - Variable - Grow new organs, limbs, body parts, etc. Number of Successes required dependent upon missing body part
Resurrection - Variable - Bring a dead person back to life.
Note on Morph: The spell changes the shape, not the mass or nature of material manipulated: a silver coin can be turned into a silver ring, but cannot be changed to gold; the spell transmorphs, not transmogrifies.
Other note on Morph: Most definitely still a work in progress.
Liquid - xxx - The character can cause liquid to flow, freeze, or thaw. Only affects material that is normally liquid within the normal ranges for temperature and pressure, i.e., will not melt stone or iron
Stone - xxx - Can heat or cool stone, dirt, metal, etc. as well as reshape. Will only melt the material if it has a relatively low melting point. Tin, yes; steel, no.
Necrotics - xxx - Dead plant or animal material, such as boards or dessicated bones. Does not affect anything living nor enable ambulation.
Plant - xxx - Cause a plant to grow, flower, wilt, etc.
Animal - xxx - Change an animal's appearance. Yes, people are animals.
Transvection - 3 plus 1 for every 50 lbs. of equipment - Allows the character to levitate or fly for a number of Turns equal to the number of Successes of the casting
Telekinesis - 4 - Allows the character to move objects without touching them. An additional Success is required for every 50 lbs of the object over 20 lbs. Multiple Successes can also allow either more time moving the object or additional objects.
Apportation - 6 - The character is able to make a known, non-living object move from one location to another without occupying the space between (teleport the object). The object and the locations do not have to be seen, but must be known well if not seen.
Teleportation - 8 plus 1 for every 50 lbs. of equipment - The character is able to teleport himself to a known location. Each additional Success allows him to take another person.
Bilocation - 10 - The character is able to be in more than one location at once. Requires a Success for each location, i.e., a minimum of two. The character can move around, but he's only one character; he cannot walk down a south corridor at one location if there's a wall in the way at the other.
Empathy - Target's Intellect Rank - Character can read the feelings and emotions of another person.
Read Thoughts - Target's Intellect Rank - Character can “hear” what another person is thinking. Does not translate unknown languages.
Mental Communication - Target's Intellect Rank - Character is able to hold a mental conversation with another person. Language is no barrier and mis-communication is not possible, although one can try to deceive the other.
Communicate w/Animals - Target's Intellect Rank - As Mental Communication but with animals. Communication is limited to the mental capacity of the animal.
Mass Communication - Target's Intellect Rank - Character is able to create a “mental party line.”
Getting me free admission into gaming conventions for a decade

