04-15-2014, 05:11 PM
(This post was last modified: 04-23-2014, 07:16 AM by Oedipussy Rex.)
I'm still on the fence with weapon pools, whether I should have separate pools for each and every weapon, or to go with weapon tracks, like spells above. Using tracks, other than Race or Class restrictions, a character would be able to use the pool for any weapon in the track.
Example Track: Dagger, Short Sword, Long Sword, Bastard Sword, Claymore
You know, on second thought, forget that. I'd have to force Hammers and Maces onto the same track just to get five Ranks and what happens with polearms? Stupid thought.
Another thought that I'm trying to talk myself out of or into: Allow continued spellcasting a la Talents when multiple successes are necessary.
Also, Chain-casting. Easily enough done when all characters are spellcasters who know the spell. But how about those who don't? Or taking power from non-spellcasters to cast a spell? Top of my head, I'm thinking that in the first case, the chained spellcaster uses his Character Pool, with any dice above the maximum Rank for Intellect being suppressed to the max. Rank. Non-spellcasters would have all dice suppressed to d4. Needless to say, the focus of the chain would have to know the spell and have at least five dice in the pool. But then, it would be needless if chain-casting isn't in the game.
Gaining Character Points: Each die in a pool must be a Success or the largest number on the die, but there are times when this requirement is a rather low bar, like rolling {5d12} to beat a 1 or 2. So I'm amending the rule as follows: the GM can deny the CP. He must explain why he's denying it and the player can correct his mathematics if the GM is an idiot who doesn't know how probability works. (In the example above the probability of 5 Successes is 65% to beat 1 and 33% to beat two.) Unless there is an overriding reason, a CP shouldn't be denied if the probability to earn it is under 5%.
Next up (hopefully): Skills
Example Track: Dagger, Short Sword, Long Sword, Bastard Sword, Claymore
You know, on second thought, forget that. I'd have to force Hammers and Maces onto the same track just to get five Ranks and what happens with polearms? Stupid thought.
Another thought that I'm trying to talk myself out of or into: Allow continued spellcasting a la Talents when multiple successes are necessary.
Also, Chain-casting. Easily enough done when all characters are spellcasters who know the spell. But how about those who don't? Or taking power from non-spellcasters to cast a spell? Top of my head, I'm thinking that in the first case, the chained spellcaster uses his Character Pool, with any dice above the maximum Rank for Intellect being suppressed to the max. Rank. Non-spellcasters would have all dice suppressed to d4. Needless to say, the focus of the chain would have to know the spell and have at least five dice in the pool. But then, it would be needless if chain-casting isn't in the game.
Gaining Character Points: Each die in a pool must be a Success or the largest number on the die, but there are times when this requirement is a rather low bar, like rolling {5d12} to beat a 1 or 2. So I'm amending the rule as follows: the GM can deny the CP. He must explain why he's denying it and the player can correct his mathematics if the GM is an idiot who doesn't know how probability works. (In the example above the probability of 5 Successes is 65% to beat 1 and 33% to beat two.) Unless there is an overriding reason, a CP shouldn't be denied if the probability to earn it is under 5%.
Next up (hopefully): Skills
Getting me free admission into gaming conventions for a decade

