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[DT] Pools of Radiance (for now)
#23
Ranged weapons above do too much damage. Even the increased cost of adding a die doesn't compensate. Ranged attacks shouldn't do greater damage than melee attacks outside of mass combat and siege weapons.

Ranged attacks do a ½ hit/wound per success, rounded down, ⅓ for out-of-range attacks. When using sheaf arrows, the same rules apply as in the post above but the damage rounds normally. So a dagger will have 1, 2, and 3 hits with 2, 4, and 6 successes, respectively. A long bow using flight arrows does the same damage as a dagger but does it at a greater range. Meanwhile a long bow with sheaf arrows will have 1, 2, and 3 hits with 1, 3, and 5 successes at long range and 1, 2, and 3 hits with 2, 5, and 8 successes at medium range.

Also getting rid of the minimum ranks required.

Note: ranged weapon can only be used for its designate range, one range greater at a penalty, and one range lower at a penalty. Outside of these three ranges, the weapon cannot be used.
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Messages In This Thread
RE: Pools of Radiance (for now) - by Kersus - 04-13-2014, 03:31 PM
RE: [DT] Pools of Radiance (for now) - by Kersus - 08-23-2016, 02:51 AM
RE: [DT] Pools of Radiance (for now) - by Oedipussy Rex - 03-23-2017, 01:59 PM

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