05-03-2018, 09:55 AM
I've got some free time, so I'm checking in on the game again... (and for the first time, I've noticed that this is the 13th campaign I've played... Superstition much?).
As stated earlier, my options are limited... I've decided to check in with the Black Market to get some quick cash and maybe start resupplying my inventory... after shedding some corpses and surplus alloys and crystals, I now have built a replacement Battle Scanner, an EMP grenade, a Flashbang grenade and a Nanomedikit. Better than nothing. With nothing else to do, I'm going to farm intel at XCOM HQ until I can make contact with another region...
The Ranger gets trained up, so I tag the next trainee for a replacement Sharpshooter...
Still farming away on Intel, and I get a fresh Alien Facility pop up on the map. It located in unexplored territory (typical!) but now I have an objective to focus on... in the meantime, the Proving Ground has unlocked Plasma Grenades, so I've got that going for me, which is nice... I've got a few options for the next project, and I've decided on and EXO suit for the senior Grenadier, partly because I need some offensive punch with my new plucky roster of noobs, and partly because the project is cheap and fast. Also, I've cleared the machinery area on the mothership, giving me some more alloys and supplies... the free engineer is now going to the Proving Ground to cut the project time down. Still no contacts on the world map, lets see how that lasts... (JINX!!!) EXO suit has been knocked down to four days, too... fingers crossed!
The Aliens haven't been idle, though, and have completed the Viper Rounds Dark Event... meaning there's a good chance that my troops will be poisoned during the next, inevitable firefight should they get hit by weapons fire.
Then, finally, a mission: a Supply Raid. I need the money and can't stay all gun-shy forever, so I'm off to see what we've got: the Shadow Chamber says there are 11 Targets with a healthy variation... Troopers, Shieldbearers, Sectoids, MECs, Officers, Lancers and one big fat UNKNOWN. No choice though, I've got to engage.
And away we go!
As stated earlier, my options are limited... I've decided to check in with the Black Market to get some quick cash and maybe start resupplying my inventory... after shedding some corpses and surplus alloys and crystals, I now have built a replacement Battle Scanner, an EMP grenade, a Flashbang grenade and a Nanomedikit. Better than nothing. With nothing else to do, I'm going to farm intel at XCOM HQ until I can make contact with another region...
The Ranger gets trained up, so I tag the next trainee for a replacement Sharpshooter...
Still farming away on Intel, and I get a fresh Alien Facility pop up on the map. It located in unexplored territory (typical!) but now I have an objective to focus on... in the meantime, the Proving Ground has unlocked Plasma Grenades, so I've got that going for me, which is nice... I've got a few options for the next project, and I've decided on and EXO suit for the senior Grenadier, partly because I need some offensive punch with my new plucky roster of noobs, and partly because the project is cheap and fast. Also, I've cleared the machinery area on the mothership, giving me some more alloys and supplies... the free engineer is now going to the Proving Ground to cut the project time down. Still no contacts on the world map, lets see how that lasts... (JINX!!!) EXO suit has been knocked down to four days, too... fingers crossed!
The Aliens haven't been idle, though, and have completed the Viper Rounds Dark Event... meaning there's a good chance that my troops will be poisoned during the next, inevitable firefight should they get hit by weapons fire.
Then, finally, a mission: a Supply Raid. I need the money and can't stay all gun-shy forever, so I'm off to see what we've got: the Shadow Chamber says there are 11 Targets with a healthy variation... Troopers, Shieldbearers, Sectoids, MECs, Officers, Lancers and one big fat UNKNOWN. No choice though, I've got to engage.
And away we go!


