Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[DT] Pools of Radiance (for now)
#10
(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: Ranged Weapons
I'm still working this out
Ranged Weapons cost 2 CP and the Target number increases as the distance increases. Weapons that can be missile or mêlée weapons require separate pools for each use.


(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: Armor
Code:
Type     Defense
Leather     2
Scale       3
Banded      4
Chain       5
Brigandine  6
Plate       7
Changing this to either
Code:
Type     Defense
Leather     2
Scale       4
Banded      6
Chain       8
Brigandine  10
Plate       12
or
Code:
Type     Defense
Leather     3
Scale       5
Banded      7
Chain       9
Brigandine  11
Plate       13
Yep. Facing someone in Plate armor means having to combine dice to score a Wound or Hit. But that's ok. I'm thinking of giving Dragons a Defense of 20 or 25.

(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: Shields
As with Ranged Weapons, I'm still working on this. Either shields provide bonus dice to a weapon's defense sub-pool or shields require a proficiency pool like weapons.

Shields require their own pool.

Strictly optional rule for a more deadly combat: 1s are removed from the weapon/shield pool. The dice are replaced after combat or if a rest is taken during combat. In the latter case, a further option of not eliminating Hits during the break can be made.
Getting me free admission into gaming conventions for a decade
Reply


Messages In This Thread
RE: Pools of Radiance (for now) - by Kersus - 04-13-2014, 03:31 PM
RE: Pools of Radiance (for now) - by Oedipussy Rex - 04-23-2014, 07:42 AM
RE: [DT] Pools of Radiance (for now) - by Kersus - 08-23-2016, 02:51 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)