04-23-2014, 07:42 AM
(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: Ranged WeaponsRanged Weapons cost 2 CP and the Target number increases as the distance increases. Weapons that can be missile or mêlée weapons require separate pools for each use.
I'm still working this out
(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: ArmorChanging this to either
Code:Type Defense
Leather 2
Scale 3
Banded 4
Chain 5
Brigandine 6
Plate 7
Code:
Type Defense
Leather 2
Scale 4
Banded 6
Chain 8
Brigandine 10
Plate 12Code:
Type Defense
Leather 3
Scale 5
Banded 7
Chain 9
Brigandine 11
Plate 13(04-13-2014, 05:55 PM)Oedipussy Rex Wrote: Shields
As with Ranged Weapons, I'm still working on this. Either shields provide bonus dice to a weapon's defense sub-pool or shields require a proficiency pool like weapons.
Shields require their own pool.
Strictly optional rule for a more deadly combat: 1s are removed from the weapon/shield pool. The dice are replaced after combat or if a rest is taken during combat. In the latter case, a further option of not eliminating Hits during the break can be made.
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