08-27-2020, 12:34 AM
Definition
Full Success: Rolling as many Successes as are required for a task.
Ambush - Finesse - For each Success, gain a free attack. Used only before combat starts against an opponent that is either unaware of the character or does not have a drawn weapon. TN: opponent's |Intellect|+|Finesse|.
Culinary Arts - Knowledge - Mmmmm, food. Characters not only know how to cook, but also which varieties, what parts, of foodstuffs are edible. For example, tomatoes are edible, the rest of the plant is not, and shiitake mushrooms are good while death caps are appropriately named. Choose a cuisine.
Current Affairs - Knowledge - Keep informed of recent power dynamics, military campaigns, as well as general scuttlebutt. Specialize in the region and class in which the character has associated primarily for at least a month. Specialization can change throughout a character's career.
Dodge - Finesse - Avoid getting hit by stuff. In combat, you can dodge or you can fight. You cannot do both.
The TN in mêlée combat is the opponent's |Brawn|+|Finesse|+R(Weapon) needing a number of Successes equal to the number of the Successes of the attack. Failure to fully Succeed results in full damage from the attack. If attacked by multiple opponent's use the largest stats value of the opponents to determine the TN. If the number of Successes for the Dodge roll matches the largest number of Successes for the opponents, that attack is successfully dodged, and each additional Success dodges another opponent's attack regardless the number of Successes the opponent has.
Outside combat, the TN and required number of Successes varies by situation.
Success Adjustment by Armor
Armor Successes
Leather 0
Scale +1
Banded +1
Chain +2
Brigandine +1
Plate +3
Forgery - Finesse - The character is able to make convincing copies of items, whether paintings, documents, handwriting, currency, haute couture, etc.
Orate - Finesse - Sway crowds or an individual with the power of persuasive speech. Can be used as a call to action or to induce an emotional response.
Plant Lore/Herbalism - Finesse - Better than Culinary Arts for knowing the usefulness and dangers of plants. Far worse for making a cheese soufflé.
Poison Lore - Finesse - Herbalism may let you know which plants are toxic, but Poison Lore has this plus more, including knowledge of animal venoms, chemical poisons, which poisons kill, which only induce sleep, antidotes, how to create/distill/extract poisons, how to deliver/administer, etc. The skill also allows the character to identify what type of poison was used examining its affects.
Ride - Finesse - Anyone can ride a mount from point A to point B. This skill is for the tricky stuff like jumping, dressage, or the only memorable scene in The Man from Snowy River.
Search - Finesse - A hands-on skill requiring feeling around, moving things, and touching. You Observe a draft disturbing dust. You search for a latch to for a secret door.
Trip Attack - Combat - TN: Opponent's Defense+|Finesse|, Successes: Opponent's attack Successes. A Trip Attack is an attack, delivering damage as usual, and is defended against like a normal attack. When attempting a Trip Attack, no dice may be used for parry. If the attack is Fully Successful, the opponent is tripped and must spend the next Turn getting up. Attacks on fallen opponents are against Defense plus any magical bonuses they may have. Opponents may attempt a Tumble check on the their next Turn to be able to use a shield in defense with TN: |Successes of Trip Attack|, Successes: 4. Trip Attack can only be used against two-legged opponents.
Full Success: Rolling as many Successes as are required for a task.
Ambush - Finesse - For each Success, gain a free attack. Used only before combat starts against an opponent that is either unaware of the character or does not have a drawn weapon. TN: opponent's |Intellect|+|Finesse|.
Culinary Arts - Knowledge - Mmmmm, food. Characters not only know how to cook, but also which varieties, what parts, of foodstuffs are edible. For example, tomatoes are edible, the rest of the plant is not, and shiitake mushrooms are good while death caps are appropriately named. Choose a cuisine.
Current Affairs - Knowledge - Keep informed of recent power dynamics, military campaigns, as well as general scuttlebutt. Specialize in the region and class in which the character has associated primarily for at least a month. Specialization can change throughout a character's career.
Dodge - Finesse - Avoid getting hit by stuff. In combat, you can dodge or you can fight. You cannot do both.
The TN in mêlée combat is the opponent's |Brawn|+|Finesse|+R(Weapon) needing a number of Successes equal to the number of the Successes of the attack. Failure to fully Succeed results in full damage from the attack. If attacked by multiple opponent's use the largest stats value of the opponents to determine the TN. If the number of Successes for the Dodge roll matches the largest number of Successes for the opponents, that attack is successfully dodged, and each additional Success dodges another opponent's attack regardless the number of Successes the opponent has.
Outside combat, the TN and required number of Successes varies by situation.
Success Adjustment by Armor
Armor Successes
Leather 0
Scale +1
Banded +1
Chain +2
Brigandine +1
Plate +3
Forgery - Finesse - The character is able to make convincing copies of items, whether paintings, documents, handwriting, currency, haute couture, etc.
Orate - Finesse - Sway crowds or an individual with the power of persuasive speech. Can be used as a call to action or to induce an emotional response.
Plant Lore/Herbalism - Finesse - Better than Culinary Arts for knowing the usefulness and dangers of plants. Far worse for making a cheese soufflé.
Poison Lore - Finesse - Herbalism may let you know which plants are toxic, but Poison Lore has this plus more, including knowledge of animal venoms, chemical poisons, which poisons kill, which only induce sleep, antidotes, how to create/distill/extract poisons, how to deliver/administer, etc. The skill also allows the character to identify what type of poison was used examining its affects.
Ride - Finesse - Anyone can ride a mount from point A to point B. This skill is for the tricky stuff like jumping, dressage, or the only memorable scene in The Man from Snowy River.
Search - Finesse - A hands-on skill requiring feeling around, moving things, and touching. You Observe a draft disturbing dust. You search for a latch to for a secret door.
Trip Attack - Combat - TN: Opponent's Defense+|Finesse|, Successes: Opponent's attack Successes. A Trip Attack is an attack, delivering damage as usual, and is defended against like a normal attack. When attempting a Trip Attack, no dice may be used for parry. If the attack is Fully Successful, the opponent is tripped and must spend the next Turn getting up. Attacks on fallen opponents are against Defense plus any magical bonuses they may have. Opponents may attempt a Tumble check on the their next Turn to be able to use a shield in defense with TN: |Successes of Trip Attack|, Successes: 4. Trip Attack can only be used against two-legged opponents.
Getting me free admission into gaming conventions for a decade

