08-27-2020, 05:02 PM
(This post was last modified: 08-28-2020, 11:20 AM by Oedipussy Rex.)
(08-27-2020, 04:35 PM)Oedipussy Rex Wrote: If not fully successful, any 1s rolled in the check indicate the character set the trap off and was caught in it.
What? No. No.
NO.
That's no good. Sure, let's make it more likely that characters will get caught in traps the more skilled they become.
Disgraceful.
If not fully successful, if the number of 1s rolled is greater than the number of Successes rolled in the check then the character set off the trap and was caught in it, otherwise the trap was not disarmed and the character cannot attempt another disarm until the pool has been improved.
Setting and disarming traps allows multiple rolls for as long as a roll results in a Success.
Multiple Rolls for Skills: When allowed for a skill, as long as a roll results in a Success, additional rolls of the pool are allowed, excluding any dice that rolled 1. For purposes of earning Character Points, only the initial roll of the pool is considered.
Getting me free admission into gaming conventions for a decade

