09-04-2020, 02:37 PM
(This post was last modified: 09-04-2020, 05:35 PM by Oedipussy Rex.)
Morale
It's a mechanic that I liked in (A)D&D but never really used as written but rather as a gauge of how willing a monster was to stick around. 18 morale? TO THE DEATH! 4 morale? "Oh, that treasure. Sure, take all you want. I'll just be waaay over there. No need for all those sharp, pointy things." I never wrote morale into Ə but I'd use it occasionally by rolling a monster Sorcerer die against Sorcerer Rank to see if the monsters figured out they were on the losing side.
So, Morale in PoR: Low is high and high is low. A Morale of 1 means a monster is unlikely to cut and run; a monster with a 10 Morale wilts at a stern look. When a Morale check is made, roll the Int/Know pool with a TN of the Morale value. If at least half the dice roll a Success, the check is made and the fun continues, otherwise the check fails and a new fun begins.
When to check (no modifiers):
Facing an obviously superior force
Quarter of allies killed
Half of allies killed
The leader is slain or deserts
Last monster standing
Results of failed check (Failure/Success ratio):
≤ 13% Fighting retreat
≤ 25% Disengage and retreat
≤ 50% Flee
> 50% Surrender
This table can be ignored if the GM deems it necessary, after all, pools of only 1 or 3 dice will always result in Surrender for a failed check.
Note: The Morale value will never be as large as the Intellect die. That is, if the die is 3rd Rank (d8), 7 is as high as the Morale can be, not 2.
It's a mechanic that I liked in (A)D&D but never really used as written but rather as a gauge of how willing a monster was to stick around. 18 morale? TO THE DEATH! 4 morale? "Oh, that treasure. Sure, take all you want. I'll just be waaay over there. No need for all those sharp, pointy things." I never wrote morale into Ə but I'd use it occasionally by rolling a monster Sorcerer die against Sorcerer Rank to see if the monsters figured out they were on the losing side.
So, Morale in PoR: Low is high and high is low. A Morale of 1 means a monster is unlikely to cut and run; a monster with a 10 Morale wilts at a stern look. When a Morale check is made, roll the Int/Know pool with a TN of the Morale value. If at least half the dice roll a Success, the check is made and the fun continues, otherwise the check fails and a new fun begins.
When to check (no modifiers):
Facing an obviously superior force
Quarter of allies killed
Half of allies killed
The leader is slain or deserts
Last monster standing
Results of failed check (Failure/Success ratio):
≤ 13% Fighting retreat
≤ 25% Disengage and retreat
≤ 50% Flee
> 50% Surrender
This table can be ignored if the GM deems it necessary, after all, pools of only 1 or 3 dice will always result in Surrender for a failed check.
Note: The Morale value will never be as large as the Intellect die. That is, if the die is 3rd Rank (d8), 7 is as high as the Morale can be, not 2.
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