09-06-2020, 07:03 PM
(This post was last modified: 09-08-2020, 02:55 PM by Oedipussy Rex.)
Special Attacks
Paralysis: Target is paralysed for 1 Turn per Success, which can be removed with a Heal spell where the paralysis is counted as 2 Wounds/Hits. If Healed in this manner, the first 2 Successes are applied to the paralysis with the remaining being applied to any Hits/Wounds.
Magic Resistance +X: Spells against the monster have the TN increased by X.
Surprise X: When a monster with Surprise attacks immediately when encountered, X of its attack dice are resolved before the target’s attack/parry dice.
Poison Attack: Poison Attacks works as a regular attack but if the attack is Fully Successful, resulting in at least one Wound, not Hit, the attack roll is then compared against TN: |Brawn| for |Stamina| Successes. Rerolls are allowed for just the poison effect on an individual basis. Example: A monster is able to attack three characters (Defense: 2,3,5; |Brawn|: 5,2,3; |Stamina|: 2,4,4) with a single roll {2,3,4}, Wounding two of them. The roll is then compared against |Brawn|, not affecting the 5 but with two Successes against 2. A reroll of {1,2,4} adds one more Success against the 2, and a final reroll results in {3,3}, poisoning the character. Typical effects of poison are paralysis, sleep, additional Wounds, and death. Note that some monsters have attacks with the same results as a Poison Attack but do not require the second comparison, Carrion Crawlers, for example.
Paralysis: Target is paralysed for 1 Turn per Success, which can be removed with a Heal spell where the paralysis is counted as 2 Wounds/Hits. If Healed in this manner, the first 2 Successes are applied to the paralysis with the remaining being applied to any Hits/Wounds.
Magic Resistance +X: Spells against the monster have the TN increased by X.
Surprise X: When a monster with Surprise attacks immediately when encountered, X of its attack dice are resolved before the target’s attack/parry dice.
Poison Attack: Poison Attacks works as a regular attack but if the attack is Fully Successful, resulting in at least one Wound, not Hit, the attack roll is then compared against TN: |Brawn| for |Stamina| Successes. Rerolls are allowed for just the poison effect on an individual basis. Example: A monster is able to attack three characters (Defense: 2,3,5; |Brawn|: 5,2,3; |Stamina|: 2,4,4) with a single roll {2,3,4}, Wounding two of them. The roll is then compared against |Brawn|, not affecting the 5 but with two Successes against 2. A reroll of {1,2,4} adds one more Success against the 2, and a final reroll results in {3,3}, poisoning the character. Typical effects of poison are paralysis, sleep, additional Wounds, and death. Note that some monsters have attacks with the same results as a Poison Attack but do not require the second comparison, Carrion Crawlers, for example.
Getting me free admission into gaming conventions for a decade

